Laurent - 10E - 6 cards added
Added Graveborn Muse (just missing one muse now, too complicated for me). Added Beacon of destruction,unrest and immortality. Added Traumatize Added Verdant Force All tested (except beacon of unrest) and working.
This commit is contained in:
@@ -186,6 +186,39 @@ color=Land
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type=Land
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[/card]
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[card]
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text=Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.
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id=135262
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name=Beacon of Destruction
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target=creature,player
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auto=damage:5
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rarity=R
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color=Red
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type=Instant
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mana={3}{R}{R}
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[/card]
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[card]
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text=Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
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id=130553
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target=player
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name=Beacon of Immortality
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rarity=R
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color=White
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type=Instant
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mana={5}{W}
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[/card]
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[card]
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text=Put target artifact or creature card in a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library.
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id=135270
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target=creature,artifact|graveyard
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auto=moveto(myinplay)
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alias=135262
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name=Beacon of Unrest
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rarity=R
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color=Black
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type=Sorcery
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mana={3}{B}{B}
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[/card]
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[card]
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text=Flash (You may play this spell any time you could play an instant.) First strike (This creature deals combat damage before creatures without first strike.)
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abilities=flash,first strike
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id=136279
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@@ -992,6 +1025,18 @@ subtype=Goblin Warrior
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toughness=2
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[/card]
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[card]
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text=At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
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id=135256
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name=Graveborn Muse
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rarity=R
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color=Black
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type=Creature
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mana={2}{B}{B}
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power=3
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subtype=Zombie Spirit
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toughness=3
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[/card]
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[card]
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text=When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.
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auto=may moveTo(myhand) target(creature|mygraveyard)
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id=129584
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@@ -2681,6 +2726,16 @@ type=Sorcery
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mana={3}{U}{U}
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[/card]
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[card]
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text=Target player puts the top half of his or her library, rounded down, into his or her graveyard.
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id=129774
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target=player
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name=Traumatize
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rarity=R
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color=Blue
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type=Sorcery
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mana={3}{U}{U}
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[/card]
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[card]
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text=When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand.
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auto=may moveTo(myhand) target(artifact|mygraveyard)
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id=135232
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@@ -2795,6 +2850,18 @@ subtype=Human Monk Cleric
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toughness=2
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[/card]
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[card]
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text=At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control.
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id=129788
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name=Verdant Force
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rarity=R
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color=Green
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type=Creature
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mana={5}{G}{G}{G}
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power=7
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subtype=Elemental
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toughness=7
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[/card]
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[card]
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text=When Viridian Shaman comes into play, destroy target artifact.
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id=129792
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name=Viridian Shaman
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@@ -135,33 +135,6 @@ type=Instant
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mana={W}
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[/card]
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[card]
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text=Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.
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id=135262
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name=Beacon of Destruction
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rarity=R
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color=Red
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type=Instant
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mana={3}{R}{R}
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[/card]
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[card]
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text=Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
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id=130553
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name=Beacon of Immortality
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rarity=R
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color=White
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type=Instant
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mana={5}{W}
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[/card]
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[card]
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text=Put target artifact or creature card in a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library.
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id=135270
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name=Beacon of Unrest
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rarity=R
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color=Black
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type=Sorcery
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mana={3}{B}{B}
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[/card]
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[card]
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text=When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature.
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id=130534
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name=Bogardan Firefiend
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@@ -452,18 +425,6 @@ type=Enchantment
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mana={1}{B}{B}{B}
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[/card]
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[card]
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text=At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
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id=135256
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name=Graveborn Muse
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rarity=R
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color=Black
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type=Creature
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mana={2}{B}{B}
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power=3
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subtype=Zombie Spirit
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toughness=3
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[/card]
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[card]
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text=Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.
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id=129588
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name=Guerrilla Tactics
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@@ -1258,15 +1219,6 @@ type=Sorcery
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mana={8}{U}{U}
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[/card]
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[card]
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text=Target player puts the top half of his or her library, rounded down, into his or her graveyard.
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id=129774
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name=Traumatize
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rarity=R
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color=Blue
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type=Sorcery
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mana={3}{U}{U}
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[/card]
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[card]
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text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
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id=129777
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name=Treetop Bracers
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@@ -1345,18 +1297,6 @@ type=Enchantment
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mana={3}{G}
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[/card]
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[card]
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text=At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control.
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id=129788
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name=Verdant Force
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rarity=R
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color=Green
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type=Creature
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mana={5}{G}{G}{G}
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power=7
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subtype=Elemental
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toughness=7
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[/card]
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[card]
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text=Viashino Runner can't be blocked except by two or more creatures.
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id=130531
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name=Viashino Runner
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@@ -3740,10 +3740,9 @@ class ARampageAbility:public MTGAbility{
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}
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};
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// Dreamborn Muse
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// Seedborn Muse
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class ASeedbornMuse: public TriggeredAbility{
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public:
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int nbcards;
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ASeedbornMuse(int _id, MTGCardInstance * _source):TriggeredAbility(_id, _source){
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}
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@@ -3768,4 +3767,82 @@ class ASeedbornMuse: public TriggeredAbility{
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}
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};
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// Graveborn Muse
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class AGravebornMuse: public TriggeredAbility{
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public:
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int nbcards_life;
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AGravebornMuse(int _id, MTGCardInstance * _source):TriggeredAbility(_id, _source){
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nbcards_life=0;
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}
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int trigger(){
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if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UPKEEP && ((MTGCardInstance *) source)->controller()== game->currentPlayer){
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return 1;
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}
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return 0;
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}
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int resolve(){
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for (int j = source->controller()->game->inPlay->nb_cards-1; j >=0 ; j--){
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MTGCardInstance * current = source->controller()->game->inPlay->cards[j];
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if (current->hasSubtype("zombie")){
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nbcards_life++;
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}
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}
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source->controller()->life-=nbcards_life;
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game->mLayers->stackLayer()->addDraw(source->controller(),nbcards_life);
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return 1;
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}
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virtual ostream& toString(ostream& out) const
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{
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out << "AGravebornMuse ::: nbcards_life : " << nbcards_life
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<< " (";
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return TriggeredAbility::toString(out) << ")";
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}
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};
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// Verdant Force
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class AVerdantForce: public TriggeredAbility{
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public:
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list<int>types;
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AVerdantForce(int _id, MTGCardInstance * _source):TriggeredAbility(_id, _source){
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string s = "Saproling Creature";
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while (s.size()){
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unsigned int found = s.find(" ");
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if (found != string::npos){
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int id = Subtypes::subtypesList->Add(s.substr(0,found));
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types.push_back(id);
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s = s.substr(found+1);
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}else{
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int id = Subtypes::subtypesList->Add(s);
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types.push_back(id);
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s = "";
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}
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}
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}
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int trigger(){
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if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UPKEEP) return 1;
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return 0;
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}
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int resolve(){
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Token * myToken = NEW Token("Saproling",source,1,1);
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list<int>::iterator it;
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for ( it=types.begin() ; it != types.end(); it++ ){
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myToken->addType(*it);
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}
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myToken->setColor(Constants::MTG_COLOR_GREEN);
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source->controller()->game->stack->addCard(myToken);
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Spell * spell = NEW Spell(myToken);
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spell->resolve();
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delete spell;
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return 1;
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}
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virtual ostream& toString(ostream& out) const
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{
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out << "AVerdantForce ::: (";
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return TriggeredAbility::toString(out) << ")";
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}
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};
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#endif
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@@ -1969,13 +1969,66 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
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game->addObserver( NEW ADreambornMuse(_id ,card));
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break;
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}
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case 135256: //Graveborn Muse
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{
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game->addObserver( NEW AGravebornMuse(_id ,card));
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break;
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}
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case 129774: // Traumatize
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{
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int nbcards;
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Player * player = spell->getNextPlayerTarget();
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MTGLibrary * library = player->game->library;
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nbcards = (library->nb_cards)/2;
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for (int i = 0; i < nbcards; i++){
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if (library->nb_cards)
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player->game->putInZone(library->cards[library->nb_cards-1],library, player->game->graveyard);
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}
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break;
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}
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case 129788: // Verdant Force
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{
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game->addObserver( NEW AVerdantForce(_id,card));
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break;
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}
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case 135215: //Sylvan Basilisk
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{
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game->addObserver( NEW ABasilik (_id ,card));
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break;
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}
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case 130553:// Beacon of Immortality
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{
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int life;
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Player * player = spell->getNextPlayerTarget();
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MTGLibrary * library = card->controller()->game->library;
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MTGGraveyard * graveyard = card->controller()->game->graveyard;
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life = player->life;
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player->life+=life;
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MTGGameZone * zones[] = {card->controller()->game->inPlay,card->controller()->game->graveyard,card->controller()->game->hand};
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for (int k = 0; k < 3; k++){
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MTGGameZone * zone = zones[k];
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if (zone->hasCard(card)){
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card->controller()->game->putInZone(card,zone,library);
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library->shuffle();
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}
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}
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break;
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}
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case 135262:// Beacon of Destruction & unrest
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{
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MTGLibrary * library = card->controller()->game->library;
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MTGGameZone * zones[] = {card->controller()->game->inPlay,card->controller()->game->graveyard,card->controller()->game->hand};
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for (int k = 0; k < 3; k++){
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MTGGameZone * zone = zones[k];
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if (zone->hasCard(card)){
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card->controller()->game->putInZone(card,zone,library);
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library->shuffle();
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}
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}
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break;
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}
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case 129750: //Sudden Impact
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{
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Damageable * target = spell->getNextDamageableTarget();
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