Commit Graph

7012 Commits

Author SHA1 Message Date
valfieri
c603765908 Improved Android Image Downloader adding execptions and errors handling 2019-08-24 23:58:59 +02:00
valfieri
a0b4a1f77c Improved Android Image Downloader 2019-08-24 23:54:42 +02:00
valfieri
e0a2a45037 Improvement on token search algorithm, not it even uses deckmaster website. 2019-08-23 23:00:46 +02:00
valfieri
4c6f5126a6 Improved token search algorithm. 2019-08-23 16:17:16 +02:00
valfieri
50da2fef42 Fix on C19 _cards.dat file (added double cards such as dusk/dawn, etc.) 2019-08-23 15:24:31 +02:00
valfieri
9dfd513ad3 Fix on Android downloader and code indent 2019-08-23 12:58:10 +02:00
valfieri
30622010df Fix Exception on Android downloader. 2019-08-23 12:45:17 +02:00
valfieri
f4d9de9490 Added the C19 set and primitives 2019-08-23 01:27:03 +02:00
valfieri
1092d4121a Improved Downloader adding retries and a better token search algorithm. 2019-08-22 18:52:40 +02:00
valfieri
2ec4b78a8a Improved the Image Downloader (now Zip works at the end of download!) 2019-08-22 04:26:38 +02:00
valfieri
1b88f7d3f9 Improved Image Downloader (but still zipper not working on Android) 2019-08-22 00:50:02 +02:00
valfieri
2ac3ec6f09 Added SS2 set. 2019-08-20 15:27:07 +02:00
valfieri
73138d2176 Downloader for Card Images now working on Android version with OptionMenuButton (no zip) 2019-08-20 00:49:38 +02:00
valfieri
7cb0d8b843 Retored Option Menu Android and added a draft of card images downloader (not working yet) 2019-08-19 00:20:02 +02:00
valfieri
1dc5c48ff6 Separated graphics of PSP from PC/Android version 2019-08-18 17:48:06 +02:00
valfieri
42754fd83c Fix on Primitives and Fix Android 2019-08-18 17:44:07 +02:00
valfieri
301de0f6f7 Android Fix 2019-08-18 17:33:00 +02:00
valfieri
9be1d44788 Android Fix 2019-08-18 17:11:20 +02:00
valfieri
7328c45013 Added PSP res file, fixed bug for PSP version and added M20, MH1 and UST sets and primitives. 2019-08-10 01:10:26 +02:00
Eduardo
3d9526a1dd Commander Anthology (CMA) Correction 2019-05-08 16:37:47 -05:00
Eduardo
1b8157ef0e Merge branch 'master' of https://github.com/WagicProject/wagic 2019-05-05 21:17:22 -05:00
Eduardo
8d20fd6483 Fixes to primitives 2019-05-05 21:17:15 -05:00
Eduardo
66741957c3 Revert "Fixes to primitives"
This reverts commit eb7d8850f4.
2019-05-05 21:14:27 -05:00
Eduardo
eb7d8850f4 Fixes to primitives 2019-05-05 21:13:48 -05:00
Eduardo MG
934b9d2856 Delete CM1.zip 2019-05-04 15:57:56 -05:00
Eduardo MG
0af443b753 Commander's Arsenal (CM1)
Commander's Arsenal (CM1) had the wrong name, this is the correct name and set code.
2019-05-04 15:53:57 -05:00
Eduardo MG
41e160ae34 War of the Spark _cards.dat 2019-05-01 17:57:12 -05:00
Eduardo
8b620627d9 Major Corrections to WAR and removing crashing cards
Cards that check the colors of mana that lands on the opponent battlefield crashes the game, hard to reproduce but happens often enought that I decided to remove them.

Minor fixes in set and Major fixes in WAR primitives
wagic-v0.21.1
2019-05-01 17:19:01 -05:00
Eduardo
d943778309 Double face cards should be marked as tokens 2019-05-01 17:09:27 -05:00
Eduardo
06cb835a5b Teaching AI proliferate and shocklands
Some minor changes, corrections to XLN and C17, changing name of game mode from horde to tribal wars
2019-05-01 17:00:48 -05:00
Eduardo
f1a529576e Preparing for a release, bug fixes and adjustments to game modes
Updating macros and new cards marked as borderline
2019-04-25 18:03:41 -05:00
Eduardo MG
1af3cff419 Uploading sets since Amonkhet until War of the spark
These are graded as borderline, each set has it's individual txt file, not integrated to the main mtg.txt to make them easier to manage, with the appropiate tools and more testing the files can be integrated. 

Includes standard sets(expansions) and supplemental products(masters sets, commander) since Amonkhet.
2019-04-25 17:53:49 -05:00
Eduardo
5db6b807ba Set limited game mode, AI changes, primitives and _cards.dat corrections
New set limited ,where you get a deck two random sets.

Still playing with the AI values and hueristics.

Cards fixes. Masters Edition should be named ME1 and the Mythic Edition is MED, the cards multiverse ids are still the same so the decks and references should not change.
2019-04-20 15:51:52 -05:00
Eduardo MG
1c6b0bdfd5 New game modes
Rules for several new game modes and rules

horde, get a random tribe and summon a creature from your deck each turn
paradise, lands tap for all mana
false god, exchange permanents at upkeep
morinfen, lose 1 life for every permanent you control at upkeep, starts at 50 life
2019-04-20 12:25:58 -05:00
Eduardo
3dfcc65fa6 Bug fix for the biggest crash and fixes to the primitives
I figured a while ago that the cause of the crash was a rendering issue, not an engine issue, since you could copy spells in the stack if you didn't targeted them. The crash was most likely in ActionStack, just had to follow the trace. It doesn't affect anithing else, that line was trying to render something in the stack that's a permanent but it always had bad ptrs.
2019-04-17 20:28:43 -05:00
Eduardo
c3937ce517 Fixing primitives and mayor bugs report
Game crashes when AI plays a card with cost {X} and that targets a player, this cards can be coded around that restriction and still work as per the rules.

The BIGGEST BUG the game has now is that crashes occur when a PERMANENT TARGETS A SPELL IN THE STACK, sometimes the AI can make this cards work (WTH!?) but never the player.

Effects like mirari and similar could be coded so that you don't target the spell but trigger and copy the source of the trigger, look at the code of mirari for this to be more clear.

This effect used to work for many many years I remember  Glen Elendra Archmage being one of my favorite cards back in the day. This bug has been present since god knows when, as early as october 2016: https://wololo.net/forum/viewtopic.php?f=4&t=66296&start=150#p98160

Also freaking Lemures caused the AI to just keep repeating the effect so I put a limit on activations on them.
2019-04-14 21:56:20 -05:00
Eduardo
ab1fbaa806 New game modes, bug fixes in primitives, improving AI, new planeswalkers type rule
New rules based on vanguard, 3 new random game modes, one is tribal and one uses any card in the game.

Several corrections and bugs fixes. Cards with x in their cost and that can target any player used to crash the game.

Teaching AI new things and changing values of efficiency.

You can have multiple "Jace" planeswalkers, you can't have two of the exact same name (no two Jace, the mind sculptor).
2019-04-14 19:57:01 -05:00
Eduardo
6eca5bea2f Last March Update
Some bug fixing to the primitives, the fetchlands are so buggy that I restored to a simple version

Some minor UI improvements
2019-03-31 20:53:13 -06:00
Rolzad73
e4d73d95ec - removing debug info after travis build fix 2019-03-27 22:50:10 -04:00
Rolzad73
363383df6d - try to fix travis build travis script debug pt 7 (groovy, Java 8 incompatibility) 2019-03-27 22:15:48 -04:00
Rolzad73
0d05804376 - try to fix travis build travis script debug pt 6 (ant error log too long) 2019-03-27 22:04:11 -04:00
Rolzad73
cdd36a404b - try to fix travis build travis script debug pt 5 2019-03-27 21:42:37 -04:00
Rolzad73
64c509980c - fix bad commit travis.yml 2019-03-27 21:39:38 -04:00
Rolzad73
46ba018201 - try to fix travis build travis script debug pt 4 2019-03-27 21:37:38 -04:00
Rolzad73
0cb931e6e2 - try to fix travis build travis script debug pt 3 2019-03-27 21:25:26 -04:00
Rolzad73
58af6f73d9 - try to fix travis build travis script debug pt 2 2019-03-27 21:12:46 -04:00
Rolzad73
e81f1299cb - try to fix travis build travis script debug 2019-03-27 21:03:40 -04:00
Rolzad73
9b5f9684b0 - try to fix travis build android dependancies pt 3 2019-03-27 20:48:21 -04:00
Rolzad73
d934c0948c - try to fix travis build android dependancies pt 2 2019-03-27 20:45:05 -04:00
Rolzad73
917a3a88df - try to fix travis build android dependancies 2019-03-27 20:38:51 -04:00