New game modes
Rules for several new game modes and rules horde, get a random tribe and summon a creature from your deck each turn paradise, lands tap for all mana false god, exchange permanents at upkeep morinfen, lose 1 life for every permanent you control at upkeep, starts at 50 life
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15
projects/mtg/bin/Res/rules/falseGod.txt
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15
projects/mtg/bin/Res/rules/falseGod.txt
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include mtg.txt
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name=False God
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unlock=prx_karona
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[INIT]
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mode=mtg
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[PLAYERS]
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life:28
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auto=shuffle
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auto=draw:6
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auto=@each myupkeep:auto=moverandom(*) from(opponentBattlefield) to(myBattlefield)
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auto=@each myupkeep:auto=moverandom(*) from(myBattlefield) to(opponentBattlefield)
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auto=maxPlay(land)+1
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13
projects/mtg/bin/Res/rules/horde.txt
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13
projects/mtg/bin/Res/rules/horde.txt
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include mtg.txt
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name=Horde
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unlock=prx_horde
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[INIT]
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mode=horde
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[PLAYERS]
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life:20
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auto=shuffle
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auto=draw:7
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auto=@each my upkeep:if type(creature[manacost<=2]|mylibrary)~lessthan~1 then moverandom(creature[manacost<=4]) from(library) to(battlefield)
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auto=@each my upkeep:moverandom(creature[manacost<=2]) from(library) to(battlefield)
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12
projects/mtg/bin/Res/rules/morinfen.txt
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12
projects/mtg/bin/Res/rules/morinfen.txt
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include mtg.txt
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name=Morifen
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unlock=prx_morinfen
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[INIT]
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mode=mtg
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[PLAYERS]
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life:50
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auto=shuffle
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auto=draw:7
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auto=@each myupkeep:foreach(*|mybattlefield) life:-1
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20
projects/mtg/bin/Res/rules/paradise.txt
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20
projects/mtg/bin/Res/rules/paradise.txt
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include mtg.txt
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name=Paradise
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unlock=prx_paradise
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[INIT]
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mode=mtg
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[PLAYERS]
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life:17
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auto=shuffle
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auto=draw:7
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{W}
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{U}
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R}
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{B}
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{G}
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9
projects/mtg/bin/Res/rules/random3.txt
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9
projects/mtg/bin/Res/rules/random3.txt
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include mtg.txt
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name=Random 3 Colors
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unlock=prx_rnddeck
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[INIT]
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mode=random3
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[PLAYERS]
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auto=shuffle
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auto=draw:7
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16
projects/mtg/bin/Res/rules/random5.txt
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16
projects/mtg/bin/Res/rules/random5.txt
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include mtg.txt
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name=Random 5 Colors
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unlock=prx_rnddeck
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[INIT]
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mode=random5
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[PLAYERS]
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life:20
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auto=shuffle
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auto=draw:7
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{W}
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{U}
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R}
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{B}
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{G}
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11
projects/mtg/bin/Res/rules/setLimited.txt
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11
projects/mtg/bin/Res/rules/setLimited.txt
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include mtg.txt
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name=Set Limited
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unlock=prx_rnddeck
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[INIT]
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mode=set_limited
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[PLAYERS]
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life:20
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auto=shuffle
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auto=draw:7
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17
projects/mtg/bin/Res/rules/titania.txt
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17
projects/mtg/bin/Res/rules/titania.txt
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include mtg.txt
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name=Titania
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unlock=prx_titania
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[INIT]
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mode=mtg
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[PLAYERS]
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life:15
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auto=shuffle
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auto=draw:9
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auto=maxPlay(land)+1
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#auto=@each myupkeep:auto=moverandom(*) from(myBattlefield) to #(opponentBattlefield)
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#auto=@each myupkeep:auto=moverandom(*) from(opponentBattlefield) #to(myBattlefield)
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#auto=@each myupkeep:draw:1
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#auto=@each myupkeep:life:-1
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