Fix on Primitives and Fix Android

This commit is contained in:
valfieri
2019-08-18 17:44:07 +02:00
parent 301de0f6f7
commit 42754fd83c
5 changed files with 138416 additions and 138413 deletions

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@@ -474,7 +474,7 @@
#ifndef PNG_VERSION_INFO_ONLY
/* include the compression library's header */
#include "zlib.h"
#include "../include/zlib.h"
#endif
/* include all user configurable info, including optional assembler routines */

View File

@@ -83,7 +83,7 @@ name=Titania Mode
id=prx_titania
unlock_img=
unlock_text=Titania Mode Unlocked
teaser=Voice of the Argoth forest, defender of its creatures, and enforcer of its laws, Titania is literally an aspect of the forest itself.
teaser=Voice of the Argoth forest, defender of its creatures, and enforcer of its laws, Titania is literally an aspect of the forest itself.
You may play an additional land on each of your turns.
trophyroom_text=Devotion to green more than 7.
unlock_condition=this(variable{type:manag}>7)

View File

@@ -1,361 +1,362 @@
#Missing Planeswalkers
#although not entirely functional or workarounds I made this because of certain decks that required certian pw abilities, now you can have new old stuff yea!
##Note by Bas: Gideon Jura had -2 on his +2 and +2 on his -2, I corrected this mistake.
[card]
name=Ajani Steadfast
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:target(creature) transforms((,newability[vigilance],newability[first strike],newability[lifelink],newability[1/1])) ueot
auto={C(0/0,-2,Loyalty)}:all(creature|mybattlefield) counter(1/1,1) && all(other planeswalker|mybattlefield) counter(0/0,1,Loyalty)
auto={C(0/0,-7,Loyalty)}:name(emblem) emblem transforms((,newability[@targeted(controller,planeswalker|mybattlefield):all(trigger) transforms((,newability[damage:1 mytgt]ueot then preventalldamage to(mytgt) from(trigger) ueot])) forever dontremove
text=+1: target creature gets first strike, vigilance, lifelink, and +1/+1 until end of turn -- -2:put a +1/+1 counter on each other creature you control and a loyalty counter on each other planeswalker you control -- -7: you get an emblem with whenever a source would deal damage to you or a planeswalker you control prevent all but 1 damage
mana={3}{W}
type=Planeswalker
subtype=Ajani
[/card]
[card]
name=Ajani, Mentor of Heroes
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:target(<upto:3>creature|mybattlefield) counter(1/1,1)
auto={C(0/0,1,Loyalty)}:deplete:4 controller && moveto(myhand) target(aura,creature,planeswalker|mygraveyard)
auto={C(0/0,-8,Loyalty)}:life:100
text=+1: put a +1/+1 counter on up to three target creatures you control -- +1: put the top four cards of your library into your graveyard then return a target aura, creature, or planeswalker from your graveyard to your hand -- -8: gain 100 life
mana={3}{G}{W}
type=Planeswalker
subtype=Ajani
[/card]
[card]
name=Ashiok, Nightmare Weaver
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:deplete:3 opponent
auto={C(0/0,-0,Loyalty)}:name(X=0) moveto(mybattlefield) target(creature[manacost=0]|opponentgraveyard) restriction{type(creature[manacost=0]|opponentgraveyard)~morethan~0}
auto={C(0/0,-1,Loyalty)}:name(X=1) moveto(mybattlefield) target(creature[manacost=1]|opponentgraveyard) restriction{type(creature[manacost=1]|opponentgraveyard)~morethan~0}
auto={C(0/0,-2,Loyalty)}:name(X=2) moveto(mybattlefield) target(creature[manacost=2]|opponentgraveyard) restriction{type(creature[manacost=2]|opponentgraveyard)~morethan~0}
auto={C(0/0,-3,Loyalty)}:name(X=3) moveto(mybattlefield) target(creature[manacost=3]|opponentgraveyard) restriction{type(creature[manacost=3]|opponentgraveyard)~morethan~0}
auto={C(0/0,-4,Loyalty)}:name(X=4) moveto(mybattlefield) target(creature[manacost=4]|opponentgraveyard) restriction{type(creature[manacost=4]|opponentgraveyard)~morethan~0}
auto={C(0/0,-5,Loyalty)}:name(X=5) moveto(mybattlefield) target(creature[manacost=5]|opponentgraveyard) restriction{type(creature[manacost=5]|opponentgraveyard)~morethan~0}
auto={C(0/0,-6,Loyalty)}:name(X=6) moveto(mybattlefield) target(creature[manacost=6]|opponentgraveyard) restriction{type(creature[manacost=6]|opponentgraveyard)~morethan~0}
auto={C(0/0,-7,Loyalty)}:name(X=7) moveto(mybattlefield) target(creature[manacost=7]|opponentgraveyard) restriction{type(creature[manacost=7]|opponentgraveyard)~morethan~0}
auto={C(0/0,-8,Loyalty)}:name(X=8) moveto(mybattlefield) target(creature[manacost=8]|opponentgraveyard) restriction{type(creature[manacost=8]|opponentgraveyard)~morethan~0}
auto={C(0/0,-9,Loyalty)}:name(X=9) moveto(mybattlefield) target(creature[manacost=9]|opponentgraveyard) restriction{type(creature[manacost=9]|opponentgraveyard)~morethan~0}
auto={C(0/0,-10,Loyalty)}:name(X=10) moveto(mybattlefield) target(creature[manacost=10]|opponentgraveyard) restriction{type(creature[manacost=10]|opponentgraveyard)~morethan~0}
auto={C(0/0,-11,Loyalty)}:name(X=11) moveto(mybattlefield) target(creature[manacost=11]|opponentgraveyard) restriction{type(creature[manacost=11]|opponentgraveyard)~morethan~0}
auto={C(0/0,-12,Loyalty)}:name(X=12) moveto(mybattlefield) target(creature[manacost=12]|opponentgraveyard) restriction{type(creature[manacost=12]|opponentgraveyard)~morethan~0}
auto={C(0/0,-13,Loyalty)}:name(X=13) moveto(mybattlefield) target(creature[manacost=13]|opponentgraveyard) restriction{type(creature[manacost=13]|opponentgraveyard)~morethan~0}
auto={C(0/0,-14,Loyalty)}:name(X=14) moveto(mybattlefield) target(creature[manacost=14]|opponentgraveyard) restriction{type(creature[manacost=14]|opponentgraveyard)~morethan~0}
auto={C(0/0,-15,Loyalty)}:name(X=15) moveto(mybattlefield) target(creature[manacost=15]|opponentgraveyard) restriction{type(creature[manacost=15]|opponentgraveyard)~morethan~0}
auto={C(0/0,-16,Loyalty)}:name(X=16) moveto(mybattlefield) target(creature[manacost=16]|opponentgraveyard) restriction{type(creature[manacost=16]|opponentgraveyard)~morethan~0}
auto={C(0/0,-10,Loyalty)}:moveto(exile) all(*|opponenthand) && moveto(exile) all(*|opponentgraveyard)
text=+1: put the top three cards of an opponents library into their graveyard -- -x: return target creature with converted mana cost x from an opponents graveyard to your battlefield -- -10: exile all cards in an opponents graveyard and hand
mana={1}{U}{B}
type=Planeswalker
subtype=Ashiok
[/card]
[card]
name=Chandra, Pyromaster
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:target(creature|opponentbattlefield) damage:1 and transforms((,newability[cantblock],newability[damage:1 controller])) ueot
auto={C(0/0,0,Loyalty)}:draw:1 && ability$!name(discard) target(<1>*|myhand) reject!$ controller
auto={C(0/0,-7,Loyalty)}:deplete:10 controller &&target(instant,sorcery|mygraveyard) moveto(mystack) and transforms((,newability[storm])) ueot
text=+1: Chandra, Pyromaster deals 1 damage to target creature, then deals 1 damage to its controller, that creature can't block this turn -- 0: draw a card then discard a card -- -7: discard ten cards from the top of your library, you may cast any instant or sorcery from your graveyard as if it had storm without paying its mana cost
mana={2}{R}{R}
type=Planeswalker
subtype=Chandra
[/card]
#############flip
[card]
name=Chandra, Fire of Kaladesh
auto=@movedto(*[red]|mystack):untap
auto={T}:target(creature) damage:1 limit^flip(Chandra, Roaring Flame)^3
text={T}: Chandra, Fire of Kaladesh deals 1 damage to target creature if this it the third time it has activated, flip Chandra, Fire of Kaladesh
mana={1}{R}{R}
type=Legendary Creature
subtype=Human Shawman
power=2
toughness=2
[/card]
[card]
name=Chandra, Roaring Flame
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(damage player) damage:2 target(opponent)
auto={C(0/0,-2,Loyalty)}:name(damage creature) damage:2 target(creature)
auto={C(0/0,-7,Loyalty)}:name(damage & emblem) damage:6 target(opponent) and emblem name(burn emblem) transforms((,newability[@each my upkeep:damage:3 opponent])) forever dontremove
text=+1: Chandra, Roaring Flame deals 2 damage to target player -- -2: Chandra, Roaring Flame deals 2 damage to target creature -- -7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you
type=Planeswalker
subtype=Chandra
[/card]
#################
[card]
name=Chandra, the Firebrand
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:damage:1 target(creature,player)
auto={C(0/0,-2,Loyalty)}:target(instant,sorcery|myhand) storm ueot
auto={C(0/0,-6,Loyalty)}:damage:6 target(<upto:5>creature) && damage:6 target(opponent)
text=+1: Chandra, the Firebrand deals 1 damage to target creature or player -- -2: target instant or sorcery spell in your hand gains storm until end of turn -- -6: Chandra, the Firebrand deals 6 damage to each of up to five target creatures and 6 damage to an opponent
mana={3}{R}
type=Planeswalker
subtype=Chandra
[/card]
[card]
name=Domri Rade
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:draw:1 and!(if(*[-creature;fresh;]|myhand) then ability$!name(discard) target(<1>*|myhand) reject!$ controller)!
auto={C(0/0,-2,Loyalty)}:target(creature|mybattlefield) transforms((,newability[target(creature) dynamicability<!powerstrike eachother!>])) ueot
auto={C(0/0,-7,Loyalty)}:name(emblem) emblem transforms((,newability[lord(creature|mybattlefield) double strike,trample,opponentshroud,haste])) forever dontremove
text=+1: draw a card, if it isn't a creature, discard a card -- -2: Target creature you control fights another target creature -- -7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
mana={1}{R}{G}
type=Planeswalker
subtype=Domri
[/card]
[card]
name=Garruk, Caller of Beasts
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:draw:5 && discard:all(*[-creature;fresh]|myhand)
auto={C(0/0,-3,Loyalty)}:target(creature[green]|myhand) moveto(mybattlefield)
auto={C(0/0,-7,Loyalty)}:name(emblem) emblem transforms((,newability[@movedto(creature|mystack):moveTo(battlefield) target(creature|myLibrary)])) forever dontremove
text=+1:draw 5 then discard all non creature cards drawn this way -- -3: put a green creataure from your hand onto the battlefield -- -7: you get an emblem with 'whenever you cast a creature, search your library for a creature and put it onto the battlefield, then shuffle your library'
mana={4}{G}{G}
type=Planeswalker
subtype=Garruk
[/card]
[card]
name=Gideon Jura
auto=counter(0/0,6,loyalty)
auto={C(0/0,2,Loyalty)}:name(taunt) mustattack all(creature|opponentbattlefield) uynt && preventalldamage from(creature|opponentbattlefield) uynt
auto={C(0/0,-2,Loyalty)}:destroy target(creature[tapped]|opponentbattlefield) restriction{type(creature[tapped]|opponentbattlefield)~morethan~0}
auto={C(0/0,0,Loyalty)}:transforms((creature,Soldier,Human,setpower=6,settoughness=6)) ueot && preventalldamage to(this) ueot
text=+2: destroy target tapped creature -- -2: all creatures an opponent controlls must attack next turn, prevent all damage dealt by creatures your opponent controlls until your next turn -- 0: until the end of your turn Gideon Jura becomes a 6/6 Human Soldier, prevent all damage dealt to Gideon Jura this turn
mana={3}{W}{W}
type=Planeswalker
subtype=Gideon
[/card]
############flip
[card]
name=Kytheon, Hero of Akros
#auto=@combat(attacking) source(this): restriction=type(creature[attacking]|mybattlefield)~morethan~2 phaseaction[combatends once] flip(Gideon, Battle-Forged)
#auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}: phaseaction[combatends once] flip(Gideon, Battle-Forged)
auto={2}{W}:indestructible ueot
text=At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control -- {2}{W}: Kytheon gains indestructible until end of turn.
mana={W}
type=Legendary Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Gideon, Battle-Forged
auto=counter(0/0,4,loyalty)
auto={C(0/0,2,Loyalty)}:target(creature|opponentbattlefield) mustattack uynt
auto={C(0/0,1,Loyalty)}:target(creature) indestructible and untap uynt
auto={C(0/0,0,Loyalty)}:transforms((creature,Soldier,Human,setpower=4,settoughness=4,newability[indestructible])) ueot
text=+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able -- +1: Until your next turn, target creature gains indestructible. Untap that creature -- 0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible
type=Planeswalker
subtype=Gideon
[/card]
###################
[card]
name=Jace, Architect of Thought
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:all(creature|opponentbattlefield) transforms((,newability[@combat(attacking) source(this): -1/0 ueot])) uynt
auto={C(0/0,-2,Loyalty)}:draw:2 && deplete:1
auto={C(0/0,-8,Loyalty)}:moveTo(mystack) target(*[-land]|opponentLibrary)
text=+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn -- -2: draw 2 and put the top card of your library into your graveyard -- -8: search an opponent's library for a nonland card and exile it, then that player shuffles his or her library. You may cast that card without paying its mana cost
mana={2}{U}{U}
type=Planeswalker
subtype=Jace
[/card]
############flip
[card]
name=Jace, Vryn's Prodigy
#auto={T}:draw:1 && ability$!name(discard) target(<1>*|myhand) reject!$ controller then if{type(*|mygraveyard)~greaterthan~4} flip(Jace, Telepath Unbound)
auto={T}:draw:1 && ability$!name(discard) target(<1>*|myhand) reject!$ controller then if(((*|mygraveyard)count)>4 flip(Jace, Telepath Unbound))
text={T}:Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
mana={1}{U}
type=Legendary Creature
subtype=Human Wizard
power=0
toughness=2
[/card]
[card]
name=Jace, Telepath Unbound
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:target(creature|opponentbattlefield) -2/0 uynt
auto={C(0/0,-2,Loyalty)}:target(instant,sorcery|mygraveyard) moveto(mystack) and transforms((,newability[exiledeath])) ueot
auto={C(0/0,-9,Loyalty)}:name(emblem) emblem transforms((,newability[@movedto(*|mystack): deplete:5 opponent])) forever dontremove
text=+1: until your next turn target creature gets -2/-0 -- -3: you may cast a card from your graveyard without paying its manacost ueot -- -9: you get an embelem with 'whenever you cast a spell, target opponent puts the top five cards of their library into the graveyard'
type=Planeswalker
subtype=Jace
[/card]
###################
[card]
name=Jace, the Living Guildpact
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:deplete:2 controller && target(*[fresh]|graveyard) moveto(mylibrary)
auto={C(0/0,-3,Loyalty)}:target(other *[-land]|battlefield) moveto(ownerhand)
auto={C(0/0,-8,Loyalty)}:moveto(ownerlibrary) and!(shuffle)! all(*|graveyard) and moveto(ownerlibrary) and!(shuffle)! all(*|hand) && draw:7 opponent && draw:7 controller
text=+1: put the top two cards of your library into your graveyard, then put one of those cards on top of your library -- -3: return another target permanent to its owners hand -- -8: each player shuffles their hand and graveyard into their library then draws seven cards
mana={2}{U}{U}
type=Planeswalker
subtype=Jace
[/card]
[card]
name=Jace, the Mind Sculptor
auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:deplete:1 target(player) && may target(*[fresh]|graveyard) moveto(ownerlibrary)
auto={C(0/0,0,Loyalty)}:draw:3 && moveto(*|mylibrary) target(<upto:2>*|myhand)
auto={C(0/0,-1,Loyalty)}:target(creature) moveto(ownerhand)
auto={C(0/0,-12,Loyalty)}:moveto(exile) all(*|opponentlibrary) && moveto(ownerlibrary) all(*|opponenthand)
text=+1: target player puts the top card of their library into their graveyard, you may put that card back on top of their library -- 0: draw 3 cards, then put two cards back on top of your library -- -1: return target creature to its owners hand -- -12: exile all cards from your opponents library then they put all the cards in their hand into their library
mana={2}{U}{U}
type=Planeswalker
subtype=Jace
[/card]
#fuck Karn
[card]
name=Kiora, Master of the Depths
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:target(land) untap and transforms((,newability[@untapped(this):untap target(creature)])) ueot
auto={C(0/0,-2,Loyalty)}:deplete:4 controller and moveto(myhand) target(creature,land|mygraveyard)
auto={C(0/0,-8,Loyalty)}:name(emblem) emblem transforms((,newability[@movedto(creature|mybattlefield):transforms((,newability[target(creature) dynamicability<!powerstrike eachother!>])) ueot],newability[token(Octopus,creature Octopus,8/8,blue)*3])) forever dontremove
text=+1: untap target land and target creature -- -2:put the top four cards of your library into your graveyard, then return a target creature or land to your hand -- -8:you get an emblem with 'whenever a creature enters the battlefield, it fights target creature, put three 8/8 blue ocopus onto the battlefield'
mana={2}{G}{U}
type=Planeswalker
subtype=Kiora
[/card]
[card]
name=Liliana of the Veil
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot
auto={C(0/0,-2,Loyalty)}:target(player) ability$!name(sacrifice creature) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer
auto={C(0/0,-6,Loyalty)}:target(<halfuptype:*:mybattlefield>*|mybattlefield) sacrifice opponent
text=+1: each player discards a card -- -2: target player sacrifices a creature -- -6: an opponent sacrifices half the permanents they control rounded up
mana={1}{B}{B}
type=Planeswalker
subtype=Liliana
[/card]
[card]
name=Narset Transcendent
auto=counter(0/0,6,loyalty)
auto={C(0/0,1,Loyalty)}:deplete:1 may moveto(mylibrary) target(*[fresh]|mygraveyard)
auto={C(0/0,-2,Loyalty)}:moveto(mystack) target(instant,sorcery|mygraveyard) and transforms((,newability[exiledeath])) forever
auto={C(0/0,-9,Loyalty)}:name(emblem) emblem transforms((,newability[
auto=maxCast(*[-creature])0 opponent])) forever dontremove
text=+1: put the top card of your library into your graveyard, you may return it to the top of your library -- -2: cast target instant or sorcery card from your graveyard, if it would go to your graveyard, exile it instead -- -9: you get an emblem with 'your opponents cant cast noncreature spells'
mana={2}{W}{U}
type=Planeswalker
subtype=Narset
[/card]
############flip
[card]
name=Nissa, Vastwood Seer
auto=moveto(myhand) target(basic[forest]|mylibrary)
auto=@movedto(land|mybattlefield) if type(land|mybattlefield)~morethan~6 then flip(Nissa, Sage Animist)
text=when Nissa, Vastwood seer enters the battlefield search your library for a basic forest and put it into your hand -- whenever a land enters the battlefield if you control seven or more lands flip Nissa, Vastwood Seer
mana={2}{G}
type=Legendary Creature
subtype=Elf Scout
power=2
toughness=2
[/card]
[card]
name=Nissa, Sage Animist
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:draw:1 && maxplay(land)+1 ueot
auto={C(0/0,-2,Loyalty)}:token(Ashaya,legendary creature Elemental,4/4,green)
auto={C(0/0,-7,Loyalty)}:target(<upto:6>land|mybattlefield) untap and transforms((transforms((Creature Elemental,setpower=6,settoughness=6)) forever
text=+1: draw a card, you may play an additional land this turn -- -2: put a legendary 4/4 elemental token called Ashaya onto the battlefield -- -7: untap up to six target lands, they become 6/6 elemental creatures they are still lands
type=Planeswalker
subtype=Nissa
[/card]
###################
[card]
name=Nissa, Worldwaker
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:target(land|mybattlefield) transforms((Creature Elemental,setpower=4,settoughness=4,newability[trample])) forever
auto={C(0/0,1,Loyalty)}:target(<upto:4>forest|mybattlefield) untap
auto={C(0/0,-7,Loyalty)}:moveto(mybattlefield) all(basic|mylibrary) and transforms((Creature Elemental,setpower=4,settoughness=4,newability[trample])) forever
text=+1: target land you control becomes a 4/4 elemental with trample -- +1: untap up to four forests you control -- -7: put all basic lands you control onto the battlefield they become 4/4 elementals with trample
mana={3}{G}{G}
type=Planeswalker
subtype=Nissa
[/card]
[card]
name=Ral Zarek
auto=counter(0/0,4,loyalty)
#auto={C(0/0,1,Loyalty)}:target(*|mybattlefield) untap and transforms((,newability[@untapped(this): tap target(*)])) ueot
auto={C(0/0,1,Loyalty)}:untap target(*|mybattlefield) then tap target(*)
auto={C(0/0,-2,Loyalty)}:damage:3 target(creature,player)
auto={C(0/0,-7,Loyalty)}:flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then
text=+1: untap target permanent you control then tap a target permanent -- -2: Ral Zarek deals 3 damage to target creautre or player -- -7: flip five coins take an extra turn for each heads
mana={2}{U}{R}
type=Planeswalker
subtype=Ral
[/card]
[card]
name=Sarkhan the Mad
auto=counter(0/0,7,loyalty)
auto={C(0/0,0,Loyalty)}:draw:1 damage:manacost Sarkhan the Mad
auto={C(0/0,-2,Loyalty)}:notatarget(creature) loseabilities and transforms((Dragon,red,setpower=5,settoughness=5,newability[flying])) forever
auto={C(0/0,-4,Loyalty)}:all(dragon|mybattlefield) transforms((,newability[name(damage opponent) target(opponent) dynamicability<!powerstrike!> oneshot)) ueot
text=0:draw a card, it deals damage equal to its converted mana cost to sarkhan the Mad -- -2: target creature loses all abilities and becomes a 5/5 red dragon with flying -- -4: each dragon you control deals damage equal to its power to an opponent
mana={3}{B}{R}
type=Planeswalker
subtype=Sarkhan
[/card]
[card]
name=Sorin Markov
auto=counter(0/0,4,loyalty)
auto={C(0/0,2,Loyalty)}:damage:2 target(creature,player) && life:2 controller
auto={C(0/0,-3,Loyalty)}:lifeset:10 opponent
auto={C(0/0,-7,Loyalty)}:turns:+1 controller
text=+2: sorin Markov deals 2 damage to target creature or player and you gain 2 life -- -3: an opponents life total becomes 10 -- you take an extra turn after this one
mana={3}{B}{B}{B}
type=Planeswalker
subtype=Sorin
[/card]
[card]
name=Tezzeret, Agent of Bolas
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:deplete:5 controller && moveto(myhand) target(artifact[fresh]|mygraveyard)
auto={C(0/0,-1,Loyalty)}:target(artifact) transforms((creature,setpower=5,settoughness=5)) forever
auto={C(0/0,-4,Loyalty)}:life:-type:artifact:mybattlefield opponent && life:-type:artifact:mybattlefield opponent
text=+1: put the top five cards of your library into your graveyard, then return an artifact from those cards to your hand -- -1: target artifact becomes a 5/5 creature -- -4: an opponent loses x life and you gain x life where x is twice the number of artifacts you control
mana={2}{U}{B}
type=Planeswalker
subtype=Tezzeret
[/card]
[card]
name=Ugin, the Spirit Dragon
auto=counter(0/0,7,loyalty)
auto={C(0/0,2,Loyalty)}:damage:3 target(creature,player)
#auto={C(0/0,-1,Loyalty)}:moveto(exile) all(*[manacost<=1,red,green,black,white,blue])
auto={C(0/0,-1,Loyalty)}:moveto(exile) all(*[manacost<=1,red,green,black,white,blue]|battlefield)
auto={C(0/0,-2,Loyalty)}:all(*[manacost<=2,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-3,Loyalty)}:all(*[manacost<=3,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-4,Loyalty)}:all(*[manacost<=4,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-5,Loyalty)}:all(*[manacost<=5,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-6,Loyalty)}:all(*[manacost<=6,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-7,Loyalty)}:all(*[manacost<=7,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-8,Loyalty)}:all(*[manacost<=8,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-9,Loyalty)}:all(*[manacost<=9,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-10,Loyalty)}:all(*[manacost<=10,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-15,Loyalty)}:all(*[manacost<=15,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-10,Loyalty)}:life:7 && draw:7 && moveto(mybattlefield) target(<upto:7>*|myhand)
text=+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player -- -x: exile each colored permanent with converted mana cost x or less -- -10: you gain seven life, draw seven cards, and put up to seven permanents from your hand onto the battlefield
mana={8}
type=Planeswalker
subtype=Ugin
[/card]
[card]
name=Xenagos, the Reveler
auto=counter(0/0,3,loyalty)
#auto={C(0/0,1,Loyalty)}:choice name(add green) foreach(creature|mybattlefield) add:{G} choice name(add red) foreach(creature|mybattlefield) add:{R}
auto={C(0/0,1,Loyalty)}:choice name(add green) foreach(creature|mybattlefield)
auto={C(0/0,0,Loyalty)}:token(Satyr,creature Satyr,2/2,red,green,haste)
auto={C(0/0,-6,Loyalty)}:deplete:7 && moveto(mybattlefield) target(<upto:7>creature,land[fresh]|mygraveyard)
text=+1: add x red or green mana to your mana pool where x is the number of creatures you control -- put a 2/2 red and green satyr with haste onto the battlefield -- -6: put the top seven cards of your library into your graveyard, then return any number of creatures or lands to the battlefield that were put into a graveyard this turn
mana={2}{R}{G}
type=Planeswalker
subtype=Xenagos
[/card]
#Missing Planeswalkers
#although not entirely functional or workarounds I made this because of certain decks that required certian pw abilities, now you can have new old stuff yea!
##Note by Bas: Gideon Jura had -2 on his +2 and +2 on his -2, I corrected this mistake.
[card]
name=Ajani Steadfast
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:target(creature) transforms((,newability[vigilance],newability[first strike],newability[lifelink],newability[1/1])) ueot
auto={C(0/0,-2,Loyalty)}:all(creature|mybattlefield) counter(1/1,1) && all(other planeswalker|mybattlefield) counter(0/0,1,Loyalty)
auto={C(0/0,-7,Loyalty)}:name(emblem) emblem transforms((,newability[@targeted(controller,planeswalker|mybattlefield):all(trigger) transforms((,newability[damage:1 mytgt]ueot then preventalldamage to(mytgt) from(trigger) ueot])) forever dontremove
text=+1: target creature gets first strike, vigilance, lifelink, and +1/+1 until end of turn -- -2:put a +1/+1 counter on each other creature you control and a loyalty counter on each other planeswalker you control -- -7: you get an emblem with whenever a source would deal damage to you or a planeswalker you control prevent all but 1 damage
mana={3}{W}
type=Planeswalker
subtype=Ajani
[/card]
[card]
name=Ajani, Mentor of Heroes
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:target(<upto:3>creature|mybattlefield) counter(1/1,1)
auto={C(0/0,1,Loyalty)}:deplete:4 controller && moveto(myhand) target(aura,creature,planeswalker|mygraveyard)
auto={C(0/0,-8,Loyalty)}:life:100
text=+1: put a +1/+1 counter on up to three target creatures you control -- +1: put the top four cards of your library into your graveyard then return a target aura, creature, or planeswalker from your graveyard to your hand -- -8: gain 100 life
mana={3}{G}{W}
type=Planeswalker
subtype=Ajani
[/card]
[card]
name=Ashiok, Nightmare Weaver
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:deplete:3 opponent
auto={C(0/0,-0,Loyalty)}:name(X=0) moveto(mybattlefield) target(creature[manacost=0]|opponentgraveyard) restriction{type(creature[manacost=0]|opponentgraveyard)~morethan~0}
auto={C(0/0,-1,Loyalty)}:name(X=1) moveto(mybattlefield) target(creature[manacost=1]|opponentgraveyard) restriction{type(creature[manacost=1]|opponentgraveyard)~morethan~0}
auto={C(0/0,-2,Loyalty)}:name(X=2) moveto(mybattlefield) target(creature[manacost=2]|opponentgraveyard) restriction{type(creature[manacost=2]|opponentgraveyard)~morethan~0}
auto={C(0/0,-3,Loyalty)}:name(X=3) moveto(mybattlefield) target(creature[manacost=3]|opponentgraveyard) restriction{type(creature[manacost=3]|opponentgraveyard)~morethan~0}
auto={C(0/0,-4,Loyalty)}:name(X=4) moveto(mybattlefield) target(creature[manacost=4]|opponentgraveyard) restriction{type(creature[manacost=4]|opponentgraveyard)~morethan~0}
auto={C(0/0,-5,Loyalty)}:name(X=5) moveto(mybattlefield) target(creature[manacost=5]|opponentgraveyard) restriction{type(creature[manacost=5]|opponentgraveyard)~morethan~0}
auto={C(0/0,-6,Loyalty)}:name(X=6) moveto(mybattlefield) target(creature[manacost=6]|opponentgraveyard) restriction{type(creature[manacost=6]|opponentgraveyard)~morethan~0}
auto={C(0/0,-7,Loyalty)}:name(X=7) moveto(mybattlefield) target(creature[manacost=7]|opponentgraveyard) restriction{type(creature[manacost=7]|opponentgraveyard)~morethan~0}
auto={C(0/0,-8,Loyalty)}:name(X=8) moveto(mybattlefield) target(creature[manacost=8]|opponentgraveyard) restriction{type(creature[manacost=8]|opponentgraveyard)~morethan~0}
auto={C(0/0,-9,Loyalty)}:name(X=9) moveto(mybattlefield) target(creature[manacost=9]|opponentgraveyard) restriction{type(creature[manacost=9]|opponentgraveyard)~morethan~0}
auto={C(0/0,-10,Loyalty)}:name(X=10) moveto(mybattlefield) target(creature[manacost=10]|opponentgraveyard) restriction{type(creature[manacost=10]|opponentgraveyard)~morethan~0}
auto={C(0/0,-11,Loyalty)}:name(X=11) moveto(mybattlefield) target(creature[manacost=11]|opponentgraveyard) restriction{type(creature[manacost=11]|opponentgraveyard)~morethan~0}
auto={C(0/0,-12,Loyalty)}:name(X=12) moveto(mybattlefield) target(creature[manacost=12]|opponentgraveyard) restriction{type(creature[manacost=12]|opponentgraveyard)~morethan~0}
auto={C(0/0,-13,Loyalty)}:name(X=13) moveto(mybattlefield) target(creature[manacost=13]|opponentgraveyard) restriction{type(creature[manacost=13]|opponentgraveyard)~morethan~0}
auto={C(0/0,-14,Loyalty)}:name(X=14) moveto(mybattlefield) target(creature[manacost=14]|opponentgraveyard) restriction{type(creature[manacost=14]|opponentgraveyard)~morethan~0}
auto={C(0/0,-15,Loyalty)}:name(X=15) moveto(mybattlefield) target(creature[manacost=15]|opponentgraveyard) restriction{type(creature[manacost=15]|opponentgraveyard)~morethan~0}
auto={C(0/0,-16,Loyalty)}:name(X=16) moveto(mybattlefield) target(creature[manacost=16]|opponentgraveyard) restriction{type(creature[manacost=16]|opponentgraveyard)~morethan~0}
auto={C(0/0,-10,Loyalty)}:moveto(exile) all(*|opponenthand) && moveto(exile) all(*|opponentgraveyard)
text=+1: put the top three cards of an opponents library into their graveyard -- -x: return target creature with converted mana cost x from an opponents graveyard to your battlefield -- -10: exile all cards in an opponents graveyard and hand
mana={1}{U}{B}
type=Planeswalker
subtype=Ashiok
[/card]
[card]
name=Chandra, Pyromaster
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:target(creature|opponentbattlefield) damage:1 and transforms((,newability[cantblock],newability[damage:1 controller])) ueot
auto={C(0/0,0,Loyalty)}:draw:1 && ability$!name(discard) target(<1>*|myhand) reject!$ controller
auto={C(0/0,-7,Loyalty)}:deplete:10 controller &&target(instant,sorcery|mygraveyard) moveto(mystack) and transforms((,newability[storm])) ueot
text=+1: Chandra, Pyromaster deals 1 damage to target creature, then deals 1 damage to its controller, that creature can't block this turn -- 0: draw a card then discard a card -- -7: discard ten cards from the top of your library, you may cast any instant or sorcery from your graveyard as if it had storm without paying its mana cost
mana={2}{R}{R}
type=Planeswalker
subtype=Chandra
[/card]
#############flip
[card]
name=Chandra, Fire of Kaladesh
auto=@movedto(*[red]|mystack):untap
auto={T}:target(creature) damage:1 limit^flip(Chandra, Roaring Flame)^3
text={T}: Chandra, Fire of Kaladesh deals 1 damage to target creature if this it the third time it has activated, flip Chandra, Fire of Kaladesh
mana={1}{R}{R}
type=Legendary Creature
subtype=Human Shawman
power=2
toughness=2
[/card]
[card]
name=Chandra, Roaring Flame
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(damage player) damage:2 target(opponent)
auto={C(0/0,-2,Loyalty)}:name(damage creature) damage:2 target(creature)
auto={C(0/0,-7,Loyalty)}:name(damage & emblem) damage:6 target(opponent) and emblem name(burn emblem) transforms((,newability[@each my upkeep:damage:3 opponent])) forever dontremove
text=+1: Chandra, Roaring Flame deals 2 damage to target player -- -2: Chandra, Roaring Flame deals 2 damage to target creature -- -7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you
type=Planeswalker
subtype=Chandra
[/card]
#################
[card]
name=Chandra, the Firebrand
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:damage:1 target(creature,player)
auto={C(0/0,-2,Loyalty)}:target(instant,sorcery|myhand) storm ueot
auto={C(0/0,-6,Loyalty)}:damage:6 target(<upto:5>creature) && damage:6 target(opponent)
text=+1: Chandra, the Firebrand deals 1 damage to target creature or player -- -2: target instant or sorcery spell in your hand gains storm until end of turn -- -6: Chandra, the Firebrand deals 6 damage to each of up to five target creatures and 6 damage to an opponent
mana={3}{R}
type=Planeswalker
subtype=Chandra
[/card]
[card]
name=Domri Rade
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:draw:1 and!(if(*[-creature;fresh;]|myhand) then ability$!name(discard) target(<1>*|myhand) reject!$ controller)!
auto={C(0/0,-2,Loyalty)}:target(creature|mybattlefield) transforms((,newability[target(creature) dynamicability<!powerstrike eachother!>])) ueot
auto={C(0/0,-7,Loyalty)}:name(emblem) emblem transforms((,newability[lord(creature|mybattlefield) double strike,trample,opponentshroud,haste])) forever dontremove
text=+1: draw a card, if it isn't a creature, discard a card -- -2: Target creature you control fights another target creature -- -7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
mana={1}{R}{G}
type=Planeswalker
subtype=Domri
[/card]
[card]
name=Garruk, Caller of Beasts
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:draw:5 && discard:all(*[-creature;fresh]|myhand)
auto={C(0/0,-3,Loyalty)}:target(creature[green]|myhand) moveto(mybattlefield)
auto={C(0/0,-7,Loyalty)}:name(emblem) emblem transforms((,newability[@movedto(creature|mystack):moveTo(battlefield) target(creature|myLibrary)])) forever dontremove
text=+1:draw 5 then discard all non creature cards drawn this way -- -3: put a green creataure from your hand onto the battlefield -- -7: you get an emblem with 'whenever you cast a creature, search your library for a creature and put it onto the battlefield, then shuffle your library'
mana={4}{G}{G}
type=Planeswalker
subtype=Garruk
[/card]
[card]
name=Gideon Jura
auto=counter(0/0,6,loyalty)
auto={C(0/0,2,Loyalty)}:name(taunt) mustattack all(creature|opponentbattlefield) uynt && preventalldamage from(creature|opponentbattlefield) uynt
auto={C(0/0,-2,Loyalty)}:destroy target(creature[tapped]|opponentbattlefield) restriction{type(creature[tapped]|opponentbattlefield)~morethan~0}
auto={C(0/0,0,Loyalty)}:transforms((creature,Soldier,Human,setpower=6,settoughness=6)) ueot && preventalldamage to(this) ueot
text=+2: destroy target tapped creature -- -2: all creatures an opponent controlls must attack next turn, prevent all damage dealt by creatures your opponent controlls until your next turn -- 0: until the end of your turn Gideon Jura becomes a 6/6 Human Soldier, prevent all damage dealt to Gideon Jura this turn
mana={3}{W}{W}
type=Planeswalker
subtype=Gideon
[/card]
############flip
[card]
name=Kytheon, Hero of Akros
#auto=@combat(attacking) source(this): restriction=type(creature[attacking]|mybattlefield)~morethan~2 phaseaction[combatends once] flip(Gideon, Battle-Forged)
#auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}: phaseaction[combatends once] flip(Gideon, Battle-Forged)
auto={2}{W}:indestructible ueot
text=At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control -- {2}{W}: Kytheon gains indestructible until end of turn.
mana={W}
type=Legendary Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Gideon, Battle-Forged
auto=counter(0/0,4,loyalty)
auto={C(0/0,2,Loyalty)}:target(creature|opponentbattlefield) mustattack uynt
auto={C(0/0,1,Loyalty)}:target(creature) indestructible and untap uynt
auto={C(0/0,0,Loyalty)}:transforms((creature,Soldier,Human,setpower=4,settoughness=4,newability[indestructible])) ueot
text=+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able -- +1: Until your next turn, target creature gains indestructible. Untap that creature -- 0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible
type=Planeswalker
subtype=Gideon
[/card]
###################
[card]
name=Jace, Architect of Thought
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:all(creature|opponentbattlefield) transforms((,newability[@combat(attacking) source(this): -1/0 ueot])) uynt
auto={C(0/0,-2,Loyalty)}:draw:2 && deplete:1
auto={C(0/0,-8,Loyalty)}:moveTo(mystack) target(*[-land]|opponentLibrary)
text=+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn -- -2: draw 2 and put the top card of your library into your graveyard -- -8: search an opponent's library for a nonland card and exile it, then that player shuffles his or her library. You may cast that card without paying its mana cost
mana={2}{U}{U}
type=Planeswalker
subtype=Jace
[/card]
############flip
[card]
name=Jace, Vryn's Prodigy
#auto={T}:draw:1 && ability$!name(discard) target(<1>*|myhand) reject!$ controller then if{type(*|mygraveyard)~greaterthan~4} flip(Jace, Telepath Unbound)
auto={T}:draw:1 && ability$!name(discard) target(<1>*|myhand) reject!$ controller then if(((*|mygraveyard)count)>4 flip(Jace, Telepath Unbound))
text={T}:Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
mana={1}{U}
type=Legendary Creature
subtype=Human Wizard
power=0
toughness=2
[/card]
[card]
name=Jace, Telepath Unbound
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:target(creature|opponentbattlefield) -2/0 uynt
auto={C(0/0,-2,Loyalty)}:target(instant,sorcery|mygraveyard) moveto(mystack) and transforms((,newability[exiledeath])) ueot
auto={C(0/0,-9,Loyalty)}:name(emblem) emblem transforms((,newability[@movedto(*|mystack): deplete:5 opponent])) forever dontremove
text=+1: until your next turn target creature gets -2/-0 -- -3: you may cast a card from your graveyard without paying its manacost ueot -- -9: you get an embelem with 'whenever you cast a spell, target opponent puts the top five cards of their library into the graveyard'
type=Planeswalker
subtype=Jace
[/card]
###################
[card]
name=Jace, the Living Guildpact
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:deplete:2 controller && target(*[fresh]|graveyard) moveto(mylibrary)
auto={C(0/0,-3,Loyalty)}:target(other *[-land]|battlefield) moveto(ownerhand)
auto={C(0/0,-8,Loyalty)}:moveto(ownerlibrary) and!(shuffle)! all(*|graveyard) and moveto(ownerlibrary) and!(shuffle)! all(*|hand) && draw:7 opponent && draw:7 controller
text=+1: put the top two cards of your library into your graveyard, then put one of those cards on top of your library -- -3: return another target permanent to its owners hand -- -8: each player shuffles their hand and graveyard into their library then draws seven cards
mana={2}{U}{U}
type=Planeswalker
subtype=Jace
[/card]
[card]
name=Jace, the Mind Sculptor
auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:deplete:1 target(player) && may target(*[fresh]|graveyard) moveto(ownerlibrary)
auto={C(0/0,0,Loyalty)}:draw:3 && moveto(*|mylibrary) target(<upto:2>*|myhand)
auto={C(0/0,-1,Loyalty)}:target(creature) moveto(ownerhand)
auto={C(0/0,-12,Loyalty)}:moveto(exile) all(*|opponentlibrary) && moveto(ownerlibrary) all(*|opponenthand)
text=+1: target player puts the top card of their library into their graveyard, you may put that card back on top of their library -- 0: draw 3 cards, then put two cards back on top of your library -- -1: return target creature to its owners hand -- -12: exile all cards from your opponents library then they put all the cards in their hand into their library
mana={2}{U}{U}
type=Planeswalker
subtype=Jace
[/card]
#fuck Karn
[card]
name=Kiora, Master of the Depths
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:target(land) untap and transforms((,newability[@untapped(this):untap target(creature)])) ueot
auto={C(0/0,-2,Loyalty)}:deplete:4 controller and moveto(myhand) target(creature,land|mygraveyard)
auto={C(0/0,-8,Loyalty)}:name(emblem) emblem transforms((,newability[@movedto(creature|mybattlefield):transforms((,newability[target(creature) dynamicability<!powerstrike eachother!>])) ueot],newability[token(Octopus,creature Octopus,8/8,blue)*3])) forever dontremove
text=+1: untap target land and target creature -- -2:put the top four cards of your library into your graveyard, then return a target creature or land to your hand -- -8:you get an emblem with 'whenever a creature enters the battlefield, it fights target creature, put three 8/8 blue ocopus onto the battlefield'
mana={2}{G}{U}
type=Planeswalker
subtype=Kiora
[/card]
[card]
name=Liliana of the Veil
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot
#auto={C(0/0,-2,Loyalty)}:target(player) ability$!name(sacrifice creature) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer
auto={C(0/0,-2,Loyalty)}:target(creature|opponentbattlefield) sacrifice opponent
auto={C(0/0,-6,Loyalty)}:target(<halfuptype:*:opponentbattlefield>*|opponentbattlefield) sacrifice opponent
text=+1: each player discards a card -- -2: target player sacrifices a creature -- -6: an opponent sacrifices half the permanents they control rounded up
mana={1}{B}{B}
type=Planeswalker
subtype=Liliana
[/card]
[card]
name=Narset Transcendent
auto=counter(0/0,6,loyalty)
auto={C(0/0,1,Loyalty)}:deplete:1 may moveto(mylibrary) target(*[fresh]|mygraveyard)
auto={C(0/0,-2,Loyalty)}:moveto(mystack) target(instant,sorcery|mygraveyard) and transforms((,newability[exiledeath])) forever
auto={C(0/0,-9,Loyalty)}:name(emblem) emblem transforms((,newability[
auto=maxCast(*[-creature])0 opponent])) forever dontremove
text=+1: put the top card of your library into your graveyard, you may return it to the top of your library -- -2: cast target instant or sorcery card from your graveyard, if it would go to your graveyard, exile it instead -- -9: you get an emblem with 'your opponents cant cast noncreature spells'
mana={2}{W}{U}
type=Planeswalker
subtype=Narset
[/card]
############flip
[card]
name=Nissa, Vastwood Seer
auto=moveto(myhand) target(basic[forest]|mylibrary)
auto=@movedto(land|mybattlefield) if type(land|mybattlefield)~morethan~6 then flip(Nissa, Sage Animist)
text=when Nissa, Vastwood seer enters the battlefield search your library for a basic forest and put it into your hand -- whenever a land enters the battlefield if you control seven or more lands flip Nissa, Vastwood Seer
mana={2}{G}
type=Legendary Creature
subtype=Elf Scout
power=2
toughness=2
[/card]
[card]
name=Nissa, Sage Animist
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:draw:1 && maxplay(land)+1 ueot
auto={C(0/0,-2,Loyalty)}:token(Ashaya,legendary creature Elemental,4/4,green)
auto={C(0/0,-7,Loyalty)}:target(<upto:6>land|mybattlefield) untap and transforms((transforms((Creature Elemental,setpower=6,settoughness=6)) forever
text=+1: draw a card, you may play an additional land this turn -- -2: put a legendary 4/4 elemental token called Ashaya onto the battlefield -- -7: untap up to six target lands, they become 6/6 elemental creatures they are still lands
type=Planeswalker
subtype=Nissa
[/card]
###################
[card]
name=Nissa, Worldwaker
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:target(land|mybattlefield) transforms((Creature Elemental,setpower=4,settoughness=4,newability[trample])) forever
auto={C(0/0,1,Loyalty)}:target(<upto:4>forest|mybattlefield) untap
auto={C(0/0,-7,Loyalty)}:moveto(mybattlefield) all(basic|mylibrary) and transforms((Creature Elemental,setpower=4,settoughness=4,newability[trample])) forever
text=+1: target land you control becomes a 4/4 elemental with trample -- +1: untap up to four forests you control -- -7: put all basic lands you control onto the battlefield they become 4/4 elementals with trample
mana={3}{G}{G}
type=Planeswalker
subtype=Nissa
[/card]
[card]
name=Ral Zarek
auto=counter(0/0,4,loyalty)
#auto={C(0/0,1,Loyalty)}:target(*|mybattlefield) untap and transforms((,newability[@untapped(this): tap target(*)])) ueot
auto={C(0/0,1,Loyalty)}:untap target(*|mybattlefield) then tap target(*)
auto={C(0/0,-2,Loyalty)}:damage:3 target(creature,player)
auto={C(0/0,-7,Loyalty)}:flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then
text=+1: untap target permanent you control then tap a target permanent -- -2: Ral Zarek deals 3 damage to target creautre or player -- -7: flip five coins take an extra turn for each heads
mana={2}{U}{R}
type=Planeswalker
subtype=Ral
[/card]
[card]
name=Sarkhan the Mad
auto=counter(0/0,7,loyalty)
auto={C(0/0,0,Loyalty)}:draw:1 damage:manacost Sarkhan the Mad
auto={C(0/0,-2,Loyalty)}:notatarget(creature) loseabilities and transforms((Dragon,red,setpower=5,settoughness=5,newability[flying])) forever
auto={C(0/0,-4,Loyalty)}:all(dragon|mybattlefield) transforms((,newability[name(damage opponent) target(opponent) dynamicability<!powerstrike!> oneshot)) ueot
text=0:draw a card, it deals damage equal to its converted mana cost to sarkhan the Mad -- -2: target creature loses all abilities and becomes a 5/5 red dragon with flying -- -4: each dragon you control deals damage equal to its power to an opponent
mana={3}{B}{R}
type=Planeswalker
subtype=Sarkhan
[/card]
[card]
name=Sorin Markov
auto=counter(0/0,4,loyalty)
auto={C(0/0,2,Loyalty)}:damage:2 target(creature,player) && life:2 controller
auto={C(0/0,-3,Loyalty)}:lifeset:10 opponent
auto={C(0/0,-7,Loyalty)}:turns:+1 controller
text=+2: sorin Markov deals 2 damage to target creature or player and you gain 2 life -- -3: an opponents life total becomes 10 -- you take an extra turn after this one
mana={3}{B}{B}{B}
type=Planeswalker
subtype=Sorin
[/card]
[card]
name=Tezzeret, Agent of Bolas
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:deplete:5 controller && moveto(myhand) target(artifact[fresh]|mygraveyard)
auto={C(0/0,-1,Loyalty)}:target(artifact) transforms((creature,setpower=5,settoughness=5)) forever
auto={C(0/0,-4,Loyalty)}:life:-type:artifact:mybattlefield opponent && life:-type:artifact:mybattlefield opponent
text=+1: put the top five cards of your library into your graveyard, then return an artifact from those cards to your hand -- -1: target artifact becomes a 5/5 creature -- -4: an opponent loses x life and you gain x life where x is twice the number of artifacts you control
mana={2}{U}{B}
type=Planeswalker
subtype=Tezzeret
[/card]
[card]
name=Ugin, the Spirit Dragon
auto=counter(0/0,7,loyalty)
auto={C(0/0,2,Loyalty)}:damage:3 target(creature,player)
#auto={C(0/0,-1,Loyalty)}:moveto(exile) all(*[manacost<=1,red,green,black,white,blue])
auto={C(0/0,-1,Loyalty)}:moveto(exile) all(*[manacost<=1,red,green,black,white,blue]|battlefield)
auto={C(0/0,-2,Loyalty)}:all(*[manacost<=2,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-3,Loyalty)}:all(*[manacost<=3,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-4,Loyalty)}:all(*[manacost<=4,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-5,Loyalty)}:all(*[manacost<=5,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-6,Loyalty)}:all(*[manacost<=6,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-7,Loyalty)}:all(*[manacost<=7,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-8,Loyalty)}:all(*[manacost<=8,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-9,Loyalty)}:all(*[manacost<=9,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-10,Loyalty)}:all(*[manacost<=10,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-15,Loyalty)}:all(*[manacost<=15,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-10,Loyalty)}:life:7 && draw:7 && moveto(mybattlefield) target(<upto:7>*|myhand)
text=+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player -- -x: exile each colored permanent with converted mana cost x or less -- -10: you gain seven life, draw seven cards, and put up to seven permanents from your hand onto the battlefield
mana={8}
type=Planeswalker
subtype=Ugin
[/card]
[card]
name=Xenagos, the Reveler
auto=counter(0/0,3,loyalty)
#auto={C(0/0,1,Loyalty)}:choice name(add green) foreach(creature|mybattlefield) add:{G} choice name(add red) foreach(creature|mybattlefield) add:{R}
auto={C(0/0,1,Loyalty)}:choice name(add green) foreach(creature|mybattlefield)
auto={C(0/0,0,Loyalty)}:token(Satyr,creature Satyr,2/2,red,green,haste)
auto={C(0/0,-6,Loyalty)}:deplete:7 && moveto(mybattlefield) target(<upto:7>creature,land[fresh]|mygraveyard)
text=+1: add x red or green mana to your mana pool where x is the number of creatures you control -- put a 2/2 red and green satyr with haste onto the battlefield -- -6: put the top seven cards of your library into your graveyard, then return any number of creatures or lands to the battlefield that were put into a graveyard this turn
mana={2}{R}{G}
type=Planeswalker
subtype=Xenagos
[/card]

View File

@@ -1184,7 +1184,7 @@ toughness=2
[card]
name=Zacama, Primal Calamity
abilities=vigilance, reach, trample
auto=if casted(this) then all(lands|myBattlefield) untap
auto=if casted(this) then untap all(land|mybattlefield)
auto={2}{R}:zacama damage:3 target(creature)
auto={2}{G}:destroy target(artifact,enchantment)
auto={2}{W}:life:3

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