Vittorio Alfieri
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aafaadb76f
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Removed the previous limit of 99 avatars images, if "avatarXX.jpg" image is not present, for deckXX.txt of AI it will be used "baka.jpg" image instead.
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2021-10-07 15:07:00 +02:00 |
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Vittorio Alfieri
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99b501105d
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Fixed primitive "Armament Master" (issue #1075 opened by @remigiusz-suwalski).
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2021-10-06 10:34:27 +02:00 |
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Vittorio Alfieri
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b84745e063
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Added "--no-check-certificate" option to download the PSP SDK.
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2021-10-01 18:01:19 +02:00 |
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Vittorio Alfieri
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89024241a8
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Added/fixed primitives, updated the "missing_cards_by_sets" folder.
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2021-10-01 17:53:28 +02:00 |
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Vittorio Alfieri
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c60ffba70d
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Added/fixed primitives, updated the "missing_cards_by_sets" folder, added missing Conspicacy cards and tokens in CNS set, added Conspicacy cards management, added new ability "isconspiracy" to identify the Conspicacy cards into the Sideboard, added "Conspiracy" type in "Subtypes.h" enum definition, added a fix in "GameObserver::Affinity()" method in order to avoid a crash when the card is a Conspiracy in the commandzone.
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2021-09-28 16:22:13 +02:00 |
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Vittorio Alfieri
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d3fad48367
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Fixed typos on "Teferi, Who Slows the Sunset" primitive.
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2021-09-27 15:01:10 +02:00 |
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Vittorio Alfieri
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79d353d3ee
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Fixed a bug on game achievements percentage calculation.
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2021-09-27 11:33:35 +02:00 |
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Vittorio Alfieri
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9e3caa635d
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Added new decks for AI, improved "genrand", "altercost" and "changecost" keywords in order to allow the usage of a variable instead of a simple number (e.g. "altercost(colorless, -phandcount)").
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2021-09-26 12:22:28 +02:00 |
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Vittorio Alfieri
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8ae7439978
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Fixed changelog after pull merge.
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2021-09-24 23:11:37 +02:00 |
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Vittorio Alfieri
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f9f1f0f53d
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Fixed changelog after pull merge.
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2021-09-24 23:08:45 +02:00 |
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Vittorio Alfieri
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1efc38ef0f
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Merge pull request #1074 from remigiusz-suwalski/refactor-202d46176
Upgrade AI decks 3, 30-36, 38 to modern frames
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2021-09-25 00:04:47 +03:00 |
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Vittorio Alfieri
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6538f1625e
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Fixed primitives, fixed MIC set, improved Android downloader, added "Dungeon" and "Emblem" types in "Subtypes.h" enum definition, added a fix in "GameObserver::Affinity()" method in order to avoid a crash when the card is null or if it's a Dungeon in the commandzone.
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2021-09-24 23:03:54 +02:00 |
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Remigiusz Suwalski
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5810a36610
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Upgrade AI decks 3, 30-36, 38 to modern frames
Initially committed in 89dae6523 (Nov 3, 2008) and 202d46176 (Sep 22, 2009).
Major changes done only in deck3:
- Castle -> Builder's Blessing (functional reprint)
- Ironroot Treefolk (vanilla 3/5) -> Spitting Spider (reach, 3/5)
- Thicket Basilisk (deathtouch 2/4) -> Kessig Recluse (reach, deathtouch 2/3)
- Pearled Unicorn (cmc 3, 2/2) -> Ronom Unicorn (cmc 2, 2/2)
- Scryb Sprites (flying 1/1) -> Scute Mob (1/1, +4/+4 with 5 lands)
- Shanodin Dryads -> Jukai Messenger (functional reprint)
- War Mammoth (trample 3/3) -> Rhox Charger (trample, exalted 3/3)
Also deck34 (Kobolds) was kept with original frames because Kobolds were never reprinted.
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2021-09-24 19:20:21 +02:00 |
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Vittorio Alfieri
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cd677111b7
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Fixed primitives, improved "@discarded", "@counteradded" and "@counterremoved" triggers in order to user "all(trigger)" target.
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2021-09-22 18:56:43 +02:00 |
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Vittorio Alfieri
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6be219f586
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Added/fixed primitives, replaced all occurrences of "AEther" with "Aether" in each ".txt" and ".dat" file according to the new naming convention (pull request #1072 by @remigiusz-suwalski).
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2021-09-22 14:33:54 +02:00 |
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Vittorio Alfieri
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e2ac10be95
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Fixed primitives, fixed STA set, fixed a bug in new background images management.
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2021-09-21 09:24:38 +02:00 |
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Vittorio Alfieri
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832d033488
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Fixed primitives, improved background images management, now it's possbile to add a different background for opponent deck choosing (menupanel2.jpg) and added a new sub-folder "background" for custom themes where it will be possbile to store up to six new background images for battlefield (from "backdrop1.jpg" to "backdrop6.jpg") that will be randomly choosen when match starts.
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2021-09-20 15:36:42 +02:00 |
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Vittorio Alfieri
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e2a1705b3f
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Fixed a bug on sound tracks for PSP/PSVita devices, removed a test on vampired trigger due to a fake error on test suite.
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2021-09-19 18:17:12 +02:00 |
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Vittorio Alfieri
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ff47c0dd44
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Fixed typos in several primitives, updated the "missing_cards_by_sets" folder, fixed MID, MIC and CC2 sets.
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2021-09-19 16:54:43 +02:00 |
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Vittorio Alfieri
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c2482a50f5
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Added/fixed primitives, updated the "missing_cards_by_sets" folder, added MID, MIC and CC2 sets, improved Android downloader for new added sets.
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2021-09-19 15:54:37 +02:00 |
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Vittorio Alfieri
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ddda01dd86
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Added/fixed primitives, added MID, MIC and CC2 sets, improved Andorid downloader for new added sets.
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2021-09-19 14:30:56 +02:00 |
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Vittorio Alfieri
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8cc3a5b4e3
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Merge pull request #1070 from remigiusz-suwalski/refactor-89dae6523
Upgraded AI decks 7, 9, 10 to modern frames in a human-friendly format.
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2021-09-18 18:44:11 +03:00 |
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Vittorio Alfieri
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1306a43f33
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Added/fixed primitives, updated the "missing_cards_by_sets" folder.
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2021-09-18 17:42:21 +02:00 |
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Remigiusz Suwalski
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06923a0824
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Upgrade AI decks 7, 9, 10 to modern frames
Initially committed in 89dae652 (Nov 3, 2008).
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2021-09-17 21:47:31 +02:00 |
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Vittorio Alfieri
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f671f61713
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Fixed primitives, improved sound tracks management, now it's possbile to add a custom tracks for Shop section (Track2.mp3), Option window (Track3.mp3) and Awards section (Track4.mp3) and it's also possible to add two subfolders "MainMenu" and "Battlefield" within "suound" folder where it's possbile to add twenty custom songs ("TrackMenuXX.mp3" and "TrackDuelXX.mp3") that will be played randomly in main menu windows and when match starts.
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2021-09-16 22:11:43 +02:00 |
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Vittorio Alfieri
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2af470e42b
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Fixed AFR, STA, STX and J21 sets, fixed "_PROLIFERATE_" macro and fixed primitives with "proliferate" ability, fixed all primitives with "mutate" ability, improved "proliferate" and "duplicatecounters" keywords, added a new target "permanent" to target togheter a player and permanents on battlefield (e.g. cards with "proliferate").
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2021-09-13 18:56:16 +02:00 |
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Vittorio Alfieri
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04a6a4bfe2
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Added/Fixed primitives, updated the "missing_cards_by_sets" folder, added a new option "keepname" to keep the original name after the copy (e.g. Olag, Ludevic's Hubris), implemented a fix to avoid triggering of oneshot abilities when "flip" ability is used to return from a copy, fixed an issue with colors and "transforms" keyword, implemented a fix to avoid crashes when the card paying extracost has also a cost alteration (e.g. combo with "Pirate's Pillage" and "Ruby Medallion"), added a new keyword "totmanaspent" to return the real amount of mana spent to cast a card (e.g. Memory Deluge), added new keywords "pnumofidentitycols" and "onumofidentitycols" to return the total amount of commander identity colors for controller or opponent (e.g. War Room), improved "totcnt" keyword, added new keywords "totalcololorsinplay" and "oppototalcololorsinplay" to return the total amount of colors on controller or opponent battlefield (e.g. Moonveil Regent), added new keywords "pcoven" and "ocoven" to return if a player controls three or more creatures with different powers (e.g. Augur of Autumn).
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2021-09-12 21:18:43 +02:00 |
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Vittorio Alfieri
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9aa15766d4
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Added/fixed primitives, updated the "missing_cards_by_sets" folder, added new ability "hasstrive" to implement Strive cost with multikicker and refactored all cards with Strive cost (now they use a special version of multikicker but they don't count as kicked spell), improved "targeted" and "vampired" trigger to allow the "turnlimited" option, improved Android gesture to emulate "option menu" button pressure (slide down) and emulate "back" button pressure (slide up).
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2021-09-07 21:41:24 +02:00 |
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Vittorio Alfieri
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9dabf121d3
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Fixed primitives, changed type of "isFlipped" card variable from bool to int and fixed a related bug on targeting cards with "isFlipped" attribute, improved "disturb" ability (now fi you counter a card casted with disturb it correctly goes to exile), added "decayed" ability, added two new zone alias "mycommandplay" and "opponentcommandplay" for targeting Battlefield and CommandZone at the same time.
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2021-09-06 17:31:36 +02:00 |
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Vittorio Alfieri
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ccae9673e6
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Fixed bug that was not correctly showing the full Commander decks list in the deck choosing menu page, added a new gesture for Android to emulate back button pressure: now sliding from down to up for almost all screen size will trigger the back button in game (e.g. pause match in gameplay, going back from shop, and so on).
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2021-09-05 01:15:01 +02:00 |
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Vittorio Alfieri
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c211b2eaa4
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Fixed several primitives with "castcard" ability, fixed a bug when using "noevent" and "copied" options togheter with "namedcard" option in "castcard" ability, allowed the usage of "and!()!" ability with "namedcard" option in "castcard" ability for permanents, added "daybound" and "nightbound" abilities.
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2021-09-04 21:14:05 +02:00 |
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Vittorio Alfieri
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cc16db7256
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Added/fixed primitives, refactored and improved almost all transforming human cards (included all the Werewolves), improved "flip ability and "doubleside" ability adding a new "backside" option, fixed a bug on "doubleside" ability for planeswalkers, added "backside=" key to CardPrimitive in order to specify the other side of double-faced cards, added "hasbackside" option to target chooser in order to find cards which have a back side, added "dualfaced" that return 1 if a card has a backside card, fixed loyalty counter ability on planeswalker flip (is was not resolving correctly), changed type of damageToController, damageToOpponent, damageToCreature, wasDealtDamage, combatdamageToOpponent from bool to int in order to retrieve those values if needed, added "totaldmg" keyword that returns the total amount of damage dealt by a creature in the current turn, added new restriction "coven in order to check if a player controls three or more creatures with different powers, added new ability "hasdisturb" when the Retrace cost of a card is a disturb cost (e.g. "Beloved Beggar").
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2021-09-04 01:48:47 +02:00 |
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Vittorio Alfieri
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236f677f2a
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Fixed primitives, fixed some possible crashes on Commander Format.
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2021-09-03 00:33:53 +02:00 |
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Vittorio Alfieri
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001cea95bd
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Added/fixed primitives, updated the "missing_cards_by_sets" folder, fixed several crash on Commander Format, fixed a possible crash using "and!()!" with "imprint", added a new macros "_REBOUND_" and "_GOAD_" related to rebound and goad abilities and refactored all cards using them, implemented a new keywords "haunt", "hasprey", "preyname" and "isprey" related the haunting ability and improved all cards using it, Added "commander" and "\*" to HINT castpriority for AI decks in order to allow the user to give a cast priority to commanders.
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2021-09-02 19:32:45 +02:00 |
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Vittorio Alfieri
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54d0c32035
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Added/fixed primitives, updated the "missing_cards_by_sets" folder, improved all cards with replicate (now they use a special version of multikicker but they don't count as kicked spell), improved all cards with "fizzle" and "fizzleto" ability and improved engine for "fizzle" and "nofizzle" ability (e.g. now it's possible to grant a card the nofizzle ability on stack), added new keyword "mycolnum" to count the number colors of a card.
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2021-08-31 20:06:33 +02:00 |
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Vittorio Alfieri
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45de20c8d3
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Added/fixed primitives, updated the "missing_cards_by_sets" folder, added a new trigger when a player shuffles his/her library, added new keywords "plastshlturn" and "olastshlturn" to retrieve the last turn a player shuffled his/her library, refactoring of some source files.
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2021-08-30 23:02:54 +02:00 |
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Vittorio Alfieri
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e1f91a50f6
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Fixed dat file for J21 set, improved Android downloader for J21 set.
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2021-08-30 12:15:43 +02:00 |
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Vittorio Alfieri
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790f02905a
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Fixed dat file for MB1, PRM and PSAL sets.
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2021-08-29 23:54:35 +02:00 |
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Vittorio Alfieri
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32008496b3
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Added/fixed primitives, fixed dat file of several sets, updated the "missing_cards_by_sets" folder, updated README.md file, improved Android downloader.
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2021-08-29 19:51:13 +02:00 |
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Vittorio Alfieri
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ebc281da6e
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Added/fixed primitives, improved the way to limit the number of total primitives to load at startup using the file named LimitedCardList.txt (that has to be copied in User folder). This should help to run the game even on older devices with low RAM such as PSP-3000 (It needs also a lighter graphics sub-folder in Res folder).
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2021-08-28 16:34:22 +02:00 |
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Vittorio Alfieri
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8d6e0122bb
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Added/fixed primitives.
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2021-08-27 23:47:47 +02:00 |
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Vittorio Alfieri
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1ce0facf21
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Added/fixed primitives, Added keywords "showopponenthand" and "showcontrollerhand" to allow controller and opponent to play with their hand revealed, added "mytarg" prefix to check values for a card target as like we do for "storedcard" prefix (e.g. "Redirect"), fixed "undocpy" keyoword for all cards (e.g. "Renegade Doppelganger") that have to be back from a previous copy.
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2021-08-27 00:29:47 +02:00 |
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Vittorio Alfieri
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bbc25e2727
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Added/fixed primitives, Improved AI: now it can plays cards using morph cost too.
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2021-08-25 15:30:44 +02:00 |
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Vittorio Alfieri
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c7c2025fc9
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Added/fixed primitives, improved "TurnSide", "Morph" and "Flip" abilities when dealing with Commanders, added "fresh" attribute to cards just put in Sideboard, added a put back rule when a Commander is put in Sideboard, allowed to cast a card with kicker or alternative or morph cost from the CommandZone: in case of Morphed or DoubleFace cards (e.g. "Tergrid, God of Fright"), they will be put in play but they won't be Commander, but when they will be put elsewhere (e.g. destroyed) they may be back to the CommandZone with the usual Commander put back rule.
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2021-08-24 22:43:55 +02:00 |
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Vittorio Alfieri
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6331b1daf4
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Updated changelog with last 3 years of modifications (issue #1067 by @remigiusz-suwalski), added tokens in ELD set, improved Android downloader for ELD set, fixed primitives with "asflash" ability, improved all cards with adventure: now they become instants or sorceries in stack to activate the correct trigger (e.g. with Magecraft combos), added "nomovetrigger" ability for all the "fake" cards (e.g. cards which are simple abilities) in order to don't trigger any event on their cast since they are not real cards.
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2021-08-23 02:26:16 +02:00 |
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Vittorio Alfieri
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c978223b10
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Updated changelog with last 3 years of modifications (issue #1067 by @remigiusz-suwalski), added tokens in ELD set, improved Android downloader for ELD set, fixed primitives with "asflash" ability, improved all cards with adventure: now they become instants or sorceries in stack to activate the correct trigger (e.g. with Magecraft combos), added "nomovetrigger" ability for all the "fake" cards (e.g. cards which are simple abilities) in order to don't trigger any event on their cast since they are not real cards.
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2021-08-23 02:18:04 +02:00 |
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Vittorio Alfieri
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cd9e5fb2e5
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Fixed "Cunning Rhetoric".
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2021-08-20 09:39:28 +02:00 |
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Vittorio Alfieri
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7d465bfbc4
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Fixed a crash on "Tevesh Szat, Doom of Fools" primitive.
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2021-08-19 23:51:26 +02:00 |
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Vittorio Alfieri
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bdba322558
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Fixed "City's Blessing" macros, fixed "Jared Carthalion, True Heir", added new keyoword "noncombatvigor" for cards such as "Stormwild Capridor".
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2021-08-19 15:45:30 +02:00 |
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Vittorio Alfieri
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d3167bb4f4
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Added/fixed primitives, renamed "The Monarch" and "City's Blessing" cards in CN2 and RIX sets, added 2 new macros for Monarch abilites, refactoring of all cards with _ASCEND_ and _MONARCH_ macros.
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2021-08-19 14:09:57 +02:00 |
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