Upgrade AI decks 3, 30-36, 38 to modern frames
Initially committed in89dae6523(Nov 3, 2008) and202d46176(Sep 22, 2009). Major changes done only in deck3: - Castle -> Builder's Blessing (functional reprint) - Ironroot Treefolk (vanilla 3/5) -> Spitting Spider (reach, 3/5) - Thicket Basilisk (deathtouch 2/4) -> Kessig Recluse (reach, deathtouch 2/3) - Pearled Unicorn (cmc 3, 2/2) -> Ronom Unicorn (cmc 2, 2/2) - Scryb Sprites (flying 1/1) -> Scute Mob (1/1, +4/+4 with 5 lands) - Shanodin Dryads -> Jukai Messenger (functional reprint) - War Mammoth (trample 3/3) -> Rhox Charger (trample, exalted 3/3) Also deck34 (Kobolds) was kept with original frames because Kobolds were never reprinted.
This commit is contained in:
@@ -4,94 +4,36 @@
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#DESC:there is no time for dispute
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#DESC:or rivalries
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#DESC:in Eladamri and Gerrard's army
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#2x Black Vise
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1097
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1097
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#2x The Rack
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1139
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1139
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#2x Cockatrice
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1238
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1238
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#2x Craw Wurm
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1239
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1239
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#2x Giant Spider
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1249
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1249
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#2x Grizzly Bears
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1250
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1250
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#2x Ironroot Treefolk
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1253
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1253
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#1x Living Lands
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1259
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#3x Scryb Sprites
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1264
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1264
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1264
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#4x Shanodin Dryads
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1265
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1265
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1265
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1265
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#2x Thicket Basilisk
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1267
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1267
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#1x War Mammoth
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1277
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#1x Armageddon
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1328
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# (PSY) 2x Benalish Hero not available any more, removed (deck has still >60 cards)
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#2x Benalish Hero
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#1330
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#1330
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#2x Castle
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1334
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1334
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#2x Crusade
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1341
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1341
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# (PSY) 2x Mesa Pegasus not available any more, removed (deck has still >60 cards)
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#2x Mesa Pegasus
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#1354
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#1354
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#2x Pearled Unicorn
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1356
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1356
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#2x Savannah Lions
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1365
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1365
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#2x Serra Angel
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1366
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1366
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#2x Wrath of God
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1372
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1372
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# Forest (RV)
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1386
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1386
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1386
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1386
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1387
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1387
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1387
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1387
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1388
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1388
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1388
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1388
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# Plains (RV)
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1395
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1395
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1395
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1395
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1396
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1396
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1396
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1396
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1397
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1397
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1397
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1397
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# Land(s)
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Forest (8ED) * 13
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Plains (8ED) * 9
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# Creature(s)
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Cockatrice (TSB) * 2
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Craw Wurm (9ED) * 2
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Giant Spider (AKH) * 2
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Grizzly Bears (8ED) * 2
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Spitting Spider (8ED) * 2
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Ronom Unicorn (CSP) * 2
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Savannah Lions (A25) * 2
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Scute Mob (ZEN) * 3
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Serra Angel (M13) * 2
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Jukai Messenger (CHK) * 4
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Kessig Recluse (DKA) * 2
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Rhox Charger (ALA) * 1
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# Artifact(s)
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Black Vise (V10) * 2
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The Rack (DPA) * 2
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# Enchantment(s)
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Builder's Blessing (AVR) * 2
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Crusade (DDF) * 2
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Living Lands (ME4) * 1
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# Sorcery(s)
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Armageddon (VMA) * 1
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Wrath of God (8ED) * 2
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@@ -9,21 +9,23 @@
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#DESC:
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#DESC:You have no chance!
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Llanowar Elves (M10) *4
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Wellwisher (ONS) *4
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Elvish Vanguard (ONS) *4
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Elvish Visionary (M10) *4
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Elvish Hexhunter (SHM) *4
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Elvish Promenade (LRW) *4
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Elvish Archdruid (M10) *4
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Imperious Perfect (LRW) *4
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Drove of Elves (SHM) *1
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Heedless One (ONS) *3
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Overrun (10E) *2
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Forest (10E) *4
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Forest (M10) *4
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Forest (ALA) *4
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Forest (LRW) *4
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Forest (RAV) *4
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Pendelhaven (LEG) *1
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Gaea's Cradle (USG) *1
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# Land(s)
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Forest (M12) * 20
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Gaea's Cradle (PRM) * 1
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Pendelhaven (A25) * 1
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# Creature(s)
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Drove of Elves (SHM) * 1
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Elvish Archdruid (M10) * 4
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Elvish Hexhunter (SHM) * 4
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Elvish Vanguard (EMA) * 4
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Elvish Visionary (ALA) * 4
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Heedless One (PSAL) * 3
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Imperious Perfect (LRW) * 4
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Llanowar Elves (9ED) * 4
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Wellwisher (C14) * 4
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# Sorcery(s)
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Elvish Promenade (LRW) * 4
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Overrun (10E) * 2
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@@ -3,20 +3,26 @@
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#DESC:will sweep through your defenses
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#DESC:while all your forces can do
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#DESC:is watch and gape in awe.
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Angelic Chorus (10E) *3
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Honor of the Pure (M10) *4
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Kitchen Finks (SHM) *4
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Mesa Enchantress (M10) *4
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Moat (LEG) *3
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Pacifism (10E) *4
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Cage of Hands (CHK) *3
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Sigil of the Empty Throne (CFX) *4
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Swords to Plowshares (ICE) *4
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Wrath of God (10E) *3
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Quicksand (10E) *4
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Plains (10E) *4
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Plains (M10) *4
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Plains (ALA) *4
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Plains (LRW) *4
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Plains (RAV) *3
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Serra's Sanctum (USG) *1
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# Land(s)
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Plains (M15) * 19
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Quicksand (WWK) * 4
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Serra's Sanctum (*) * 1
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# Creature(s)
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Kitchen Finks (SHM) * 4
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Mesa Enchantress (PLC) * 4
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# Enchantment(s)
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Angelic Chorus (10E) * 3
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Cage of Hands (CHK) * 3
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Honor of the Pure (M10) * 4
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Moat (PRM) * 3
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Pacifism (A25) * 4
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Sigil of the Empty Throne (CFX) * 4
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# Instant(s)
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Swords to Plowshares (DDF) * 4
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# Sorcery(s)
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Wrath of God (10E) * 3
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@@ -3,20 +3,24 @@
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#DESC:and barely present,
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#DESC:but if you let them grow
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#DESC:they will crush your army.
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Crusade (RV) *4
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Glorious Anthem (10E) *4
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Honor of the Pure (M10) *4
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Armored Ascension (M10) *2
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Swords to Plowshares (ICE) *4
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Disenchant (TMP) *3
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Paladin en-Vec (10E) *2
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Knight of Meadowgrain (LRW) *4
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Kitchen Finks (SHM) *3
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Spectral Procession (SHM) *4
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Stillmoon Cavalier (EVE) *3
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Plains (10E) *4
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Plains (M10) *4
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Plains (ALA) *4
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Plains (LRW) *4
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Plains (SHM) *4
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Plains (RAV) *3
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# Land(s)
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Plains (M21) * 23
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# Creature(s)
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Kitchen Finks (SHM) * 3
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Knight of Meadowgrain (LRW) * 4
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Paladin en-Vec (10E) * 2
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Stillmoon Cavalier (EVE) * 3
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# Enchantment(s)
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Armored Ascension (SHM) * 2
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Crusade (DDF) * 4
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Glorious Anthem (8ED) * 4
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Honor of the Pure (M10) * 4
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# Instant(s)
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Disenchant (TPR) * 3
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Swords to Plowshares (DDF) * 4
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# Sorcery(s)
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Spectral Procession (SHM) * 4
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@@ -4,19 +4,24 @@
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#DESC: And we will grow stronger
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#DESC: as you keep losing
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#DESC: your thoughts."
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The Rack (RV) *4
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Doom Blade (M10) *4
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Last Gasp (RAV) *4
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Hymn to Tourach (FEM) *4
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Black Knight (M10) *4
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Hypnotic Specter (10E) *4
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Nyxathid (CFX) *4
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Graveborn Muse (10E) *4
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Tendrils of Corruption (M10) *4
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Gargoyle Castle (M10) *4
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Volrath's Stronghold (STH) *1
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Swamp (10E) *4
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Swamp (M10) *4
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Swamp (ALA) *4
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Swamp (LRW) *4
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Swamp (RAV) *3
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# Land(s)
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Gargoyle Castle (M10) * 4
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Swamp (M21) * 19
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Volrath's Stronghold (TPR) * 1
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# Creature(s)
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Black Knight (M10) * 4
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Graveborn Muse (10E) * 4
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Hypnotic Specter (M10) * 4
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Nyxathid (CFX) * 4
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# Artifact(s)
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The Rack (DPA) * 4
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# Instant(s)
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Doom Blade (M10) * 4
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Last Gasp (RAV) * 4
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Tendrils of Corruption (TSP) * 4
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# Sorcery(s)
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Hymn to Tourach (V13) * 4
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@@ -1,49 +1,55 @@
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#NAME:Kobold Overlord
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#
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#DESC:"You may think we are weak
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#DESC: But we are many
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#DESC: And sometimes we can hire
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#DESC: A powerful mercenary!"
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#
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Mountain (10E) *20
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Kher Keep (TSP) *2 # produces kobold tokens
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Crimson Kobolds (LEG) *4
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Crookshank Kobolds (LEG) *4
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Kobold Drill Sergeant (LEG) *4
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Kobold Overlord (LEG) *4
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Kobold Taskmaster (LEG) *4
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Kobolds of Kher Keep (LEG) *4
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Battle Squadron (MRQ) *2 # to have a flyer in the deck
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Keldon Warlord (RV) *2
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# Doesn't fit the theme too well (would a Keldon Warlord really
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# work as a mercenary for a Kobold Overlord?), but without it
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# the deck would be too weak, and a deck full of weak
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# creatures is exactly the environment where a Keldon Warlord
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# thrives.
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Wheel of Fortune (RV) *1
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#To get a new hand (hopefully) full of cheap kobolds once the
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#previous hand has been used up. Only 1 because it's
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#restricted.
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Slate of Ancestry (ONS) *2
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#To draw more cards (check whether the AI overuses it and
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#decks itself out)
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Howling Mine (10E) *4
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Mob Justice (STH) *3 # finisher
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#
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#
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# Cards considered, but not included:
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# Orcish Oriflamme - would match the deck's focus of
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# strengthening the creatures, but is too expensive. Perhaps add
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# it when mana acceleration is possible for this deck.
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#
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# Cards removed from he deck:
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# 3 x Bravado (USG) (ID 5848)
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# The card's name and illustration don't really fit the "kobold"
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# theme, but the effect (strength through numbers) definitely
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# does.
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# Removed because the AI casts it on its opponent's creatures.
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#
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# 4 x Brightstone Ritual (ONS) (ID 39846)
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# for mana acceleration
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# Removed because the AI doesn't use the mana.
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# Also ... only works with goblins. Duh. *blush*
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# Land(s)
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Kher Keep (TSP) * 2 # produces kobold tokens
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Mountain (ONS) * 20
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# Creature(s)
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Battle Squadron (MMQ) * 2
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Crimson Kobolds (ME3) * 4
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Crookshank Kobolds (ME1) * 4
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Keldon Warlord (5ED) * 2
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# Doesn't fit the theme too well (would a Keldon Warlord really
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# work as a mercenary for a Kobold Overlord?), but without it
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# the deck would be too weak, and a deck full of weak
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# creatures is exactly the environment where a Keldon Warlord
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# thrives.
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Kobold Drill Sergeant (ME3) * 4
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Kobold Overlord (ME3) * 4
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Kobold Taskmaster (ME3) * 4
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Kobolds of Kher Keep (ME3) * 4
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# Artifact(s)
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Howling Mine (7ED) * 4
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Slate of Ancestry (ONS) * 2
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#To draw more cards (check whether the AI overuses it and
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#decks itself out)
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# Sorcery(s)
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Mob Justice (*) * 3
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Wheel of Fortune (VMA) * 1
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#To get a new hand (hopefully) full of cheap kobolds once the
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#previous hand has been used up. Only 1 because it's
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#restricted.
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@@ -8,54 +8,30 @@
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#DESC:into a squirming mass
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#DESC:of these small, yet dangerous
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#DESC:... things ...
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#
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#
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Winged Sliver (TMP) *2 # gives Flying
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# Land(s)
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Forest (8ED) * 12
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Island (8ED) * 3
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Mountain (8ED) * 6
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Plains (8ED) * 3
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Horned Sliver (TMP) *3 # gives Trample, also 2/2 isn't bad for a
|
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# # 3-drop creature that others will pump
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# Creature(s)
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Bonesplitter Sliver (TSP) * 4 # nice cumulative +2/+0 bonus
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Crystalline Sliver (H09) * 1 # Shroud is nice, especially in a deck with no non-creature spells
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Fury Sliver (TSP) * 2 # gives double strike, only 2 because it's a 6-drop creature
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Gemhide Sliver (TSP) * 4 # Additional mana source to get Might Slivers out faster
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Heart Sliver (H09) * 2 # gives Haste
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Horned Sliver (TPR) * 3 # gives Trample, also 2/2 isn't bad for a 3-drop creature that others will pump
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Might Sliver (TSP) * 4 # nice cumulative +2/+2 bonus
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Muscle Sliver (H09) * 4 # cheap and the +1/+1 bonus is cumulative and can't be misused by the AI
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Shadow Sliver (TSP) * 1 # might be great or bad - thrown in as an element of surprise
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Spined Sliver (H09) * 2 # gives Rampage
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Spinneret Sliver (TSP) * 3 # 2/2 Sliver for only 2 mana, also gives Reach to all slivers, which is good because we only have
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# # two Winged Slivers in the deck, and those might not even be played because we have few Islands.
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Talon Sliver (*) * 3 # gives First Strike
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Watcher Sliver (TSP) * 1 # nice cumulative +0/+2 bonus, but too expensive to have more of them, and we have 3 plains in the deck
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Winged Sliver (H09) * 2 # gives Flying
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Muscle Sliver (TMP) *4 # cheap and the +1/+1 bonus is cumulative
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# # and can't be misused by the AI
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Heart Sliver (TMP) *2 # gives Haste
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Talon Sliver (TMP) *3 # gives First Strike
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Watcher Sliver (TSP) *1 # nice cumulative +0/+2 bonus, but too
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# # expensive to have more of them, and we
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# # only have 3 plains in the deck
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Shadow Sliver (TSP) *1 # might be great or bad - thrown in as
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# # an element of surprise
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Crystalline Sliver (STH) *1 # Shroud is nice, especially in a
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# # deck with no non-creature spells
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Bonesplitter Sliver (TSP) *4 # nice cumulative +2/+0 bonus
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Fury Sliver (TSP) *2 # gives double strike, only 2 because
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# # it's a 6-drop creature
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Might Sliver (TSP) *4 # nice cumulative +2/+2 bonus
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#
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Spined Sliver (STH) *2 # gives Rampage
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Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also
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# gives Reach to all slivers, which is good because we only have
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# two Winged Slivers in the deck, and those might not even be
|
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# played because we have few Islands.
|
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Gemhide Sliver (TSP) *4 # Additional mana source to get Might
|
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# # Slivers out faster
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Forest (M10) *12 # (most slivers in the deck are green)
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Island (M10) *3 # only 4 blue creatures in the deck
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Mountain (M10) *6
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Plains (M10) *3 # only 5 white creatures in the deck
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#
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# Cards considered, but not included:
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# Basal Sliver - AI too eager to sacrifice
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# Clot Sliver - would be the only black sliver left after Basal
|
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@@ -1,57 +1,38 @@
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#NAME:Master of Ether
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||||
#
|
||||
#DESC:"Surrounded by the things I built
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||||
#DESC: my power will grow
|
||||
#DESC: boundlessly."
|
||||
#
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||||
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Master of Etherium (ALA) *4 # gets stronger with every artifact
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|
||||
Vedalken Archmage (MRD) *2 # draws card when summoning artifact
|
||||
|
||||
Ornithopter (10E) *4 # cheap artifact, later air defense
|
||||
Nuisance Engine (MRD) *4 # create more cheap artifacts
|
||||
|
||||
Cathodion (MRD) *4 # 3-drop 3/3 creature without a down-
|
||||
# # side since manaburn was abolished
|
||||
|
||||
Steel Wall (MRD) *2 # mainly for defending
|
||||
Yotian Soldier (MRD) *2 # cheap defender
|
||||
|
||||
Coiled Tinviper (TMP) *1 # first strike attacker
|
||||
|
||||
Scarecrone (EVE) *2 # brings back artifacts
|
||||
|
||||
Glaze Fiend (ALA) *2 # temp. bonus for playing artifacts
|
||||
|
||||
Salvage Slasher (CFX) *2 # grows stronger with artifacts in
|
||||
# # graveyard - nice effect if opponent
|
||||
# # has destroyed all artifacts
|
||||
|
||||
Silver Myr (MRD) *4 # artifact source of blue mana (which
|
||||
# # is needed for the 6 Vedalken)
|
||||
|
||||
Akroma's Memorial (FUT) *2 # massive bonuses incl. Trample
|
||||
|
||||
|
||||
Island (10E) *3 # more blue mana
|
||||
|
||||
Seat of the Synod (MRD) *4 # 20 artifact lands for huge bonuses
|
||||
Vault of Whispers (MRD) *4 # on Master of Etherium and Tolarian
|
||||
Great Furnace (MRD) *4 # Academy.
|
||||
Tree of Tales (MRD) *4
|
||||
Ancient Den (MRD) *4
|
||||
|
||||
Academy Ruins (TSP) *1 # brings back artifacts
|
||||
|
||||
Tolarian Academy (USG) *1 # Generates massive amounts of mana
|
||||
# # in this deck - which the AI usually
|
||||
# # wastes.
|
||||
|
||||
|
||||
# Cards considered, but not included:
|
||||
# Gaea's Cradle - would make the deck even stronger, but doesn't
|
||||
# fit the theme.
|
||||
#
|
||||
# Cards removed from the deck:
|
||||
# Sculpting Steel - reported to lead to crashes
|
||||
# Sculpting Steel - reported to lead to crashes
|
||||
|
||||
# Land(s)
|
||||
Ancient Den (MRD) * 4 # 20 artifact lands for huge bonuses on Master of Etherium and Tolarian Academy.
|
||||
Great Furnace (MRD) * 4
|
||||
Seat of the Synod (MRD) * 4
|
||||
Tree of Tales (MRD) * 4
|
||||
Vault of Whispers (MRD) * 4
|
||||
Academy Ruins (TSP) * 1 # brings back artifacts
|
||||
Tolarian Academy (VMA) * 1 # Generates massive amounts of mana in this deck - which the AI usually wastes.
|
||||
Island (10E) * 3
|
||||
|
||||
# Creature(s)
|
||||
Cathodion (C14) * 4 # 3-drop 3/3 creature without a down-side since manaburn was abolished
|
||||
Coiled Tinviper (TPR) * 1 # first strike attacker
|
||||
Glaze Fiend (ALA) * 2 # temp. bonus for playing artifacts
|
||||
Master of Etherium (ALA) * 4 # gets stronger with every artifact
|
||||
Ornithopter (MRD) * 4 # cheap artifact, later air defense
|
||||
Salvage Slasher (CFX) * 2 # grows stronger with artifacts in graveyard - nice effect if opponent has destroyed all artifacts
|
||||
Scarecrone (EVE) * 2 # brings back artifacts
|
||||
Silver Myr (MRD) * 4 # artifact source of blue mana (which is needed for the 6 Vedalken)
|
||||
Steel Wall (MRD) * 2 # mainly for defending
|
||||
Vedalken Archmage (MRD) * 2 # draws card when summoning artifact
|
||||
Yotian Soldier (MRD) * 2 # cheap defender
|
||||
|
||||
# Artifact(s)
|
||||
Akroma's Memorial (FUT) * 2 # massive bonuses incl. Trample
|
||||
Nuisance Engine (MRD) * 4 # create more cheap artifacts
|
||||
@@ -2,20 +2,25 @@
|
||||
#DESC:If you ever thought
|
||||
#DESC: that YOU had bad dreams ...
|
||||
#DESC:Wait until you meet these.
|
||||
Black Vise (RV) *1
|
||||
Wheel of Fortune (RV) *1
|
||||
Howling Mine (M10) *4
|
||||
Underworld Dreams (10E) *4
|
||||
Spiteful Visions (SHM) *4
|
||||
Sudden Impact (10E) *4
|
||||
Font of Mythos (CFX) *2
|
||||
Damnation (PLC) *4
|
||||
Infest (ALA) *4
|
||||
Lightning Bolt (M10) *4
|
||||
Terminate (ARB) *4
|
||||
Swamp (RAV) *4
|
||||
Swamp (TSP) *4
|
||||
Swamp (LRW) *4
|
||||
Swamp (ALA) *4
|
||||
Mountain (RAV) *4
|
||||
Mountain (TSP) *4
|
||||
# Land(s)
|
||||
Mountain (M10) * 8
|
||||
Swamp (M10) * 16
|
||||
|
||||
# Artifact(s)
|
||||
Black Vise (V10) * 1
|
||||
Font of Mythos (CFX) * 2
|
||||
Howling Mine (8ED) * 4
|
||||
|
||||
# Enchantment(s)
|
||||
Spiteful Visions (SHM) * 4
|
||||
Underworld Dreams (8ED) * 4
|
||||
|
||||
# Instant(s)
|
||||
Lightning Bolt (M10) * 4
|
||||
Sudden Impact (8ED) * 4
|
||||
Terminate (ARB) * 4
|
||||
|
||||
# Sorcery(s)
|
||||
Damnation (PLC) * 4
|
||||
Infest (ALA) * 4
|
||||
Wheel of Fortune (VMA) * 1
|
||||
|
||||
Reference in New Issue
Block a user