Fixed "City's Blessing" macros, fixed "Jared Carthalion, True Heir", added new keyoword "noncombatvigor" for cards such as "Stormwild Capridor".
This commit is contained in:
@@ -110,10 +110,10 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
|
||||
#AUTO_DEFINE _SOULSHIFT_($c) @movedTo(this|myGraveyard) from(battlefield):may moveTo(myHand) target(creature[spirit;manacost<=$c]|myGraveyard)
|
||||
|
||||
# Ascend, Set XLN
|
||||
#AUTO_DEFINE _ASCEND_ if type(*[City's_blessing]|mybattlefield)~lessthan~1 then transforms((,newability[if type(*|mybattlefield)~morethan~9 then token(City's_blessing^notrigger)])) oneshot
|
||||
#AUTO_DEFINE _ASCEND_ if type(City's Blessing|mybattlefield)~lessthan~1 then transforms((,newability[if type(*|mybattlefield)~morethan~9 then token(City's Blessing^notrigger)])) oneshot
|
||||
|
||||
# Effect with the City's blessing, Set XLN
|
||||
#AUTO_DEFINE _CITY'S_BLESSING_ aslongas(*[City's_blessing]|mybattlefield)>0
|
||||
#AUTO_DEFINE _CITY'S_BLESSING_ aslongas(City's Blessing|mybattlefield)>0
|
||||
|
||||
# Monarch
|
||||
#AUTO_DEFINE _MONARCH_CONTROLLER_ if type(The Monarch|battlefield)~lessthan~1 then token(The Monarch) else all(The Monarch|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
|
||||
|
||||
@@ -33087,7 +33087,6 @@ type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
name=Jared Carthalion, True Heir
|
||||
abilities=haste
|
||||
auto=_MONARCH_OPPONENT_
|
||||
auto=emblem transforms((,newability[@becomesmonarchof(player):name(You can't become the monarch) _MONARCH_OPPONENT_])) ueot
|
||||
auto=this(variable{pmonarch}>0) vigor
|
||||
@@ -61324,8 +61323,7 @@ toughness=5
|
||||
[/card]
|
||||
[card]
|
||||
name=Stormwild Capridor
|
||||
abilities=flying
|
||||
auto=@damaged(this) from(NoncombatDamage):all(trigger[to]) vigor
|
||||
abilities=flying,noncombatvigor
|
||||
text=Flying -- If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way.
|
||||
mana={2}{W}
|
||||
type=Creature
|
||||
|
||||
@@ -316,7 +316,8 @@ class Constants
|
||||
DUNGEONCOMPLETED = 189,
|
||||
PERPETUALLIFELINK = 190,
|
||||
PERPETUALDEATHTOUCH = 191,
|
||||
NB_BASIC_ABILITIES = 192,
|
||||
NONCOMBATVIGOR = 192,
|
||||
NB_BASIC_ABILITIES = 193,
|
||||
|
||||
RARITY_S = 'S', //Special Rarity
|
||||
RARITY_M = 'M', //Mythics
|
||||
|
||||
@@ -116,6 +116,14 @@ int Damage::resolve()
|
||||
}
|
||||
damage = 0;
|
||||
}
|
||||
if ((_target)->has(Constants::NONCOMBATVIGOR) && typeOfDamage != DAMAGE_COMBAT)
|
||||
{
|
||||
for (int j = damage; j > 0; j--)
|
||||
{
|
||||
(_target)->counters->addCounter(1, 1);
|
||||
}
|
||||
damage = 0;
|
||||
}
|
||||
if ((_target)->has(Constants::HYDRA))
|
||||
{
|
||||
for (int j = damage; j > 0; j--)
|
||||
|
||||
@@ -222,7 +222,8 @@ const char* Constants::MTGBasicAbilities[] = {
|
||||
"counterdeath", //It gains a 1/1 counter when it returns from graveyard (to use with inplaydeath and inplaytapdeath)"
|
||||
"dungeoncompleted", //This dungeon has been completed
|
||||
"perpetuallifelink", //It gains lifelink perpetually
|
||||
"perpetualdeathtouch" //It gains deathtouch perpetually
|
||||
"perpetualdeathtouch", //It gains deathtouch perpetually
|
||||
"noncombatvigor" //instead of taking non-combat damage the source gains +1/+1 counters (e.g. "Stormwild Capridor")
|
||||
};
|
||||
|
||||
map<string,int> Constants::MTGBasicAbilitiesMap;
|
||||
|
||||
Reference in New Issue
Block a user