Fixed primitives, fixed STA set, fixed a bug in new background images management.

This commit is contained in:
Vittorio Alfieri
2021-09-21 09:24:38 +02:00
parent 832d033488
commit e2ac10be95
4 changed files with 9 additions and 3 deletions

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@@ -3,7 +3,10 @@
## [master] (https://github.com/WagicProject/wagic/tree/master)
### 20/09/21
- *Committed:* Fixed primitives, improved background images management, now it's possbile to add a different background for opponent deck choosing (menupanel2.jpg) and added a new sub-folder "background" for custom themes where it will be possbile to store up to six new background images for battlefield (from "backdrop1.jpg" to "backdrop6.jpg") that will be randomly choosen when match starts. ([Vitty85](https://github.com/Vitty85))
- *Committed:* Fixed primitives, fixed STA set, fixed a bug in new background images management. ([Vitty85](https://github.com/Vitty85))
### 20/09/21
- *Committed:* Fixed primitives, improved background images management, now it's possbile to add a different background for opponent deck choosing (menupanel2.jpg) and added a new sub-folder "background" for custom themes where it will be possbile to store up to six new background images for battlefield (from "backdrop1.jpg" to "backdrop6.jpg") that will be randomly choosen when match starts. https://github.com/WagicProject/wagic/commit/832d033488dade9603c1be6b5c4039bde020fcd5 ([Vitty85](https://github.com/Vitty85))
### 19/09/21
- *Committed:* Fixed a bug on sound tracks for PSP/PSVita devices, removed a test on vampired trigger due to a fake error on test suite. https://github.com/WagicProject/wagic/commit/e2a1705b3f5ec84d975e468af9d1e48b7be5c581 ([Vitty85](https://github.com/Vitty85))

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@@ -1,7 +1,7 @@
[meta]
author=Wagic Team
name=Strixhaven Mystical Archive
orderindex=EXP-J.STA
orderindex=REP-J.STA
year=2021-04-23
total=63
[/meta]

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@@ -13159,7 +13159,9 @@ toughness=2
[card]
name=Contamination
auto=upcost[{S(creature|mybattlefield)}] sacrifice
auto=lord(land) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(swamp)]))
auto=lord(land) loseabilities
auto=lord(land) losesubtypesof(land)
auto=lord(land) transforms((Swamp))
text=At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. -- If a land is tapped for mana, it produces {B} instead of any other type and amount.
mana={2}{B}
type=Enchantment

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@@ -17,6 +17,7 @@ GuiBackground::GuiBackground(GameObserver* observer)
GuiBackground::~GuiBackground()
{
kBackdropFile = ""; //Reset the chosen backgorund.
}
void GuiBackground::Render()