Merge pull request #1074 from remigiusz-suwalski/refactor-202d46176

Upgrade AI decks 3, 30-36, 38 to modern frames
This commit is contained in:
Vittorio Alfieri
2021-09-25 00:04:47 +03:00
committed by GitHub
9 changed files with 223 additions and 296 deletions

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@@ -4,94 +4,36 @@
#DESC:there is no time for dispute
#DESC:or rivalries
#DESC:in Eladamri and Gerrard's army
#2x Black Vise
1097
1097
#2x The Rack
1139
1139
#2x Cockatrice
1238
1238
#2x Craw Wurm
1239
1239
#2x Giant Spider
1249
1249
#2x Grizzly Bears
1250
1250
#2x Ironroot Treefolk
1253
1253
#1x Living Lands
1259
#3x Scryb Sprites
1264
1264
1264
#4x Shanodin Dryads
1265
1265
1265
1265
#2x Thicket Basilisk
1267
1267
#1x War Mammoth
1277
#1x Armageddon
1328
# (PSY) 2x Benalish Hero not available any more, removed (deck has still >60 cards)
#2x Benalish Hero
#1330
#1330
#2x Castle
1334
1334
#2x Crusade
1341
1341
# (PSY) 2x Mesa Pegasus not available any more, removed (deck has still >60 cards)
#2x Mesa Pegasus
#1354
#1354
#2x Pearled Unicorn
1356
1356
#2x Savannah Lions
1365
1365
#2x Serra Angel
1366
1366
#2x Wrath of God
1372
1372
# Forest (RV)
1386
1386
1386
1386
1387
1387
1387
1387
1388
1388
1388
1388
# Plains (RV)
1395
1395
1395
1395
1396
1396
1396
1396
1397
1397
1397
1397
# Land(s)
Forest (8ED) * 13
Plains (8ED) * 9
# Creature(s)
Cockatrice (TSB) * 2
Craw Wurm (9ED) * 2
Giant Spider (AKH) * 2
Grizzly Bears (8ED) * 2
Spitting Spider (8ED) * 2
Ronom Unicorn (CSP) * 2
Savannah Lions (A25) * 2
Scute Mob (ZEN) * 3
Serra Angel (M13) * 2
Jukai Messenger (CHK) * 4
Kessig Recluse (DKA) * 2
Rhox Charger (ALA) * 1
# Artifact(s)
Black Vise (V10) * 2
The Rack (DPA) * 2
# Enchantment(s)
Builder's Blessing (AVR) * 2
Crusade (DDF) * 2
Living Lands (ME4) * 1
# Sorcery(s)
Armageddon (VMA) * 1
Wrath of God (8ED) * 2

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@@ -9,21 +9,23 @@
#DESC:
#DESC:You have no chance!
Llanowar Elves (M10) *4
Wellwisher (ONS) *4
Elvish Vanguard (ONS) *4
Elvish Visionary (M10) *4
Elvish Hexhunter (SHM) *4
Elvish Promenade (LRW) *4
Elvish Archdruid (M10) *4
Imperious Perfect (LRW) *4
Drove of Elves (SHM) *1
Heedless One (ONS) *3
Overrun (10E) *2
Forest (10E) *4
Forest (M10) *4
Forest (ALA) *4
Forest (LRW) *4
Forest (RAV) *4
Pendelhaven (LEG) *1
Gaea's Cradle (USG) *1
# Land(s)
Forest (M12) * 20
Gaea's Cradle (PRM) * 1
Pendelhaven (A25) * 1
# Creature(s)
Drove of Elves (SHM) * 1
Elvish Archdruid (M10) * 4
Elvish Hexhunter (SHM) * 4
Elvish Vanguard (EMA) * 4
Elvish Visionary (ALA) * 4
Heedless One (PSAL) * 3
Imperious Perfect (LRW) * 4
Llanowar Elves (9ED) * 4
Wellwisher (C14) * 4
# Sorcery(s)
Elvish Promenade (LRW) * 4
Overrun (10E) * 2

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@@ -3,20 +3,26 @@
#DESC:will sweep through your defenses
#DESC:while all your forces can do
#DESC:is watch and gape in awe.
Angelic Chorus (10E) *3
Honor of the Pure (M10) *4
Kitchen Finks (SHM) *4
Mesa Enchantress (M10) *4
Moat (LEG) *3
Pacifism (10E) *4
Cage of Hands (CHK) *3
Sigil of the Empty Throne (CFX) *4
Swords to Plowshares (ICE) *4
Wrath of God (10E) *3
Quicksand (10E) *4
Plains (10E) *4
Plains (M10) *4
Plains (ALA) *4
Plains (LRW) *4
Plains (RAV) *3
Serra's Sanctum (USG) *1
# Land(s)
Plains (M15) * 19
Quicksand (WWK) * 4
Serra's Sanctum (*) * 1
# Creature(s)
Kitchen Finks (SHM) * 4
Mesa Enchantress (PLC) * 4
# Enchantment(s)
Angelic Chorus (10E) * 3
Cage of Hands (CHK) * 3
Honor of the Pure (M10) * 4
Moat (PRM) * 3
Pacifism (A25) * 4
Sigil of the Empty Throne (CFX) * 4
# Instant(s)
Swords to Plowshares (DDF) * 4
# Sorcery(s)
Wrath of God (10E) * 3

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@@ -3,20 +3,24 @@
#DESC:and barely present,
#DESC:but if you let them grow
#DESC:they will crush your army.
Crusade (RV) *4
Glorious Anthem (10E) *4
Honor of the Pure (M10) *4
Armored Ascension (M10) *2
Swords to Plowshares (ICE) *4
Disenchant (TMP) *3
Paladin en-Vec (10E) *2
Knight of Meadowgrain (LRW) *4
Kitchen Finks (SHM) *3
Spectral Procession (SHM) *4
Stillmoon Cavalier (EVE) *3
Plains (10E) *4
Plains (M10) *4
Plains (ALA) *4
Plains (LRW) *4
Plains (SHM) *4
Plains (RAV) *3
# Land(s)
Plains (M21) * 23
# Creature(s)
Kitchen Finks (SHM) * 3
Knight of Meadowgrain (LRW) * 4
Paladin en-Vec (10E) * 2
Stillmoon Cavalier (EVE) * 3
# Enchantment(s)
Armored Ascension (SHM) * 2
Crusade (DDF) * 4
Glorious Anthem (8ED) * 4
Honor of the Pure (M10) * 4
# Instant(s)
Disenchant (TPR) * 3
Swords to Plowshares (DDF) * 4
# Sorcery(s)
Spectral Procession (SHM) * 4

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@@ -4,19 +4,24 @@
#DESC: And we will grow stronger
#DESC: as you keep losing
#DESC: your thoughts."
The Rack (RV) *4
Doom Blade (M10) *4
Last Gasp (RAV) *4
Hymn to Tourach (FEM) *4
Black Knight (M10) *4
Hypnotic Specter (10E) *4
Nyxathid (CFX) *4
Graveborn Muse (10E) *4
Tendrils of Corruption (M10) *4
Gargoyle Castle (M10) *4
Volrath's Stronghold (STH) *1
Swamp (10E) *4
Swamp (M10) *4
Swamp (ALA) *4
Swamp (LRW) *4
Swamp (RAV) *3
# Land(s)
Gargoyle Castle (M10) * 4
Swamp (M21) * 19
Volrath's Stronghold (TPR) * 1
# Creature(s)
Black Knight (M10) * 4
Graveborn Muse (10E) * 4
Hypnotic Specter (M10) * 4
Nyxathid (CFX) * 4
# Artifact(s)
The Rack (DPA) * 4
# Instant(s)
Doom Blade (M10) * 4
Last Gasp (RAV) * 4
Tendrils of Corruption (TSP) * 4
# Sorcery(s)
Hymn to Tourach (V13) * 4

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@@ -1,49 +1,55 @@
#NAME:Kobold Overlord
#
#DESC:"You may think we are weak
#DESC: But we are many
#DESC: And sometimes we can hire
#DESC: A powerful mercenary!"
#
Mountain (10E) *20
Kher Keep (TSP) *2 # produces kobold tokens
Crimson Kobolds (LEG) *4
Crookshank Kobolds (LEG) *4
Kobold Drill Sergeant (LEG) *4
Kobold Overlord (LEG) *4
Kobold Taskmaster (LEG) *4
Kobolds of Kher Keep (LEG) *4
Battle Squadron (MRQ) *2 # to have a flyer in the deck
Keldon Warlord (RV) *2
# Doesn't fit the theme too well (would a Keldon Warlord really
# work as a mercenary for a Kobold Overlord?), but without it
# the deck would be too weak, and a deck full of weak
# creatures is exactly the environment where a Keldon Warlord
# thrives.
Wheel of Fortune (RV) *1
#To get a new hand (hopefully) full of cheap kobolds once the
#previous hand has been used up. Only 1 because it's
#restricted.
Slate of Ancestry (ONS) *2
#To draw more cards (check whether the AI overuses it and
#decks itself out)
Howling Mine (10E) *4
Mob Justice (STH) *3 # finisher
#
#
# Cards considered, but not included:
# Orcish Oriflamme - would match the deck's focus of
# strengthening the creatures, but is too expensive. Perhaps add
# it when mana acceleration is possible for this deck.
#
# Cards removed from he deck:
# 3 x Bravado (USG) (ID 5848)
# The card's name and illustration don't really fit the "kobold"
# theme, but the effect (strength through numbers) definitely
# does.
# Removed because the AI casts it on its opponent's creatures.
#
# 4 x Brightstone Ritual (ONS) (ID 39846)
# for mana acceleration
# Removed because the AI doesn't use the mana.
# Also ... only works with goblins. Duh. *blush*
# Land(s)
Kher Keep (TSP) * 2 # produces kobold tokens
Mountain (ONS) * 20
# Creature(s)
Battle Squadron (MMQ) * 2
Crimson Kobolds (ME3) * 4
Crookshank Kobolds (ME1) * 4
Keldon Warlord (5ED) * 2
# Doesn't fit the theme too well (would a Keldon Warlord really
# work as a mercenary for a Kobold Overlord?), but without it
# the deck would be too weak, and a deck full of weak
# creatures is exactly the environment where a Keldon Warlord
# thrives.
Kobold Drill Sergeant (ME3) * 4
Kobold Overlord (ME3) * 4
Kobold Taskmaster (ME3) * 4
Kobolds of Kher Keep (ME3) * 4
# Artifact(s)
Howling Mine (7ED) * 4
Slate of Ancestry (ONS) * 2
#To draw more cards (check whether the AI overuses it and
#decks itself out)
# Sorcery(s)
Mob Justice (*) * 3
Wheel of Fortune (VMA) * 1
#To get a new hand (hopefully) full of cheap kobolds once the
#previous hand has been used up. Only 1 because it's
#restricted.

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@@ -8,54 +8,30 @@
#DESC:into a squirming mass
#DESC:of these small, yet dangerous
#DESC:... things ...
#
#
Winged Sliver (TMP) *2 # gives Flying
# Land(s)
Forest (8ED) * 12
Island (8ED) * 3
Mountain (8ED) * 6
Plains (8ED) * 3
Horned Sliver (TMP) *3 # gives Trample, also 2/2 isn't bad for a
# # 3-drop creature that others will pump
# Creature(s)
Bonesplitter Sliver (TSP) * 4 # nice cumulative +2/+0 bonus
Crystalline Sliver (H09) * 1 # Shroud is nice, especially in a deck with no non-creature spells
Fury Sliver (TSP) * 2 # gives double strike, only 2 because it's a 6-drop creature
Gemhide Sliver (TSP) * 4 # Additional mana source to get Might Slivers out faster
Heart Sliver (H09) * 2 # gives Haste
Horned Sliver (TPR) * 3 # gives Trample, also 2/2 isn't bad for a 3-drop creature that others will pump
Might Sliver (TSP) * 4 # nice cumulative +2/+2 bonus
Muscle Sliver (H09) * 4 # cheap and the +1/+1 bonus is cumulative and can't be misused by the AI
Shadow Sliver (TSP) * 1 # might be great or bad - thrown in as an element of surprise
Spined Sliver (H09) * 2 # gives Rampage
Spinneret Sliver (TSP) * 3 # 2/2 Sliver for only 2 mana, also gives Reach to all slivers, which is good because we only have
# # two Winged Slivers in the deck, and those might not even be played because we have few Islands.
Talon Sliver (*) * 3 # gives First Strike
Watcher Sliver (TSP) * 1 # nice cumulative +0/+2 bonus, but too expensive to have more of them, and we have 3 plains in the deck
Winged Sliver (H09) * 2 # gives Flying
Muscle Sliver (TMP) *4 # cheap and the +1/+1 bonus is cumulative
# # and can't be misused by the AI
Heart Sliver (TMP) *2 # gives Haste
Talon Sliver (TMP) *3 # gives First Strike
Watcher Sliver (TSP) *1 # nice cumulative +0/+2 bonus, but too
# # expensive to have more of them, and we
# # only have 3 plains in the deck
Shadow Sliver (TSP) *1 # might be great or bad - thrown in as
# # an element of surprise
Crystalline Sliver (STH) *1 # Shroud is nice, especially in a
# # deck with no non-creature spells
Bonesplitter Sliver (TSP) *4 # nice cumulative +2/+0 bonus
Fury Sliver (TSP) *2 # gives double strike, only 2 because
# # it's a 6-drop creature
Might Sliver (TSP) *4 # nice cumulative +2/+2 bonus
#
Spined Sliver (STH) *2 # gives Rampage
Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also
# gives Reach to all slivers, which is good because we only have
# two Winged Slivers in the deck, and those might not even be
# played because we have few Islands.
Gemhide Sliver (TSP) *4 # Additional mana source to get Might
# # Slivers out faster
Forest (M10) *12 # (most slivers in the deck are green)
Island (M10) *3 # only 4 blue creatures in the deck
Mountain (M10) *6
Plains (M10) *3 # only 5 white creatures in the deck
#
# Cards considered, but not included:
# Basal Sliver - AI too eager to sacrifice
# Clot Sliver - would be the only black sliver left after Basal

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@@ -1,57 +1,38 @@
#NAME:Master of Ether
#
#DESC:"Surrounded by the things I built
#DESC: my power will grow
#DESC: boundlessly."
#
Master of Etherium (ALA) *4 # gets stronger with every artifact
Vedalken Archmage (MRD) *2 # draws card when summoning artifact
Ornithopter (10E) *4 # cheap artifact, later air defense
Nuisance Engine (MRD) *4 # create more cheap artifacts
Cathodion (MRD) *4 # 3-drop 3/3 creature without a down-
# # side since manaburn was abolished
Steel Wall (MRD) *2 # mainly for defending
Yotian Soldier (MRD) *2 # cheap defender
Coiled Tinviper (TMP) *1 # first strike attacker
Scarecrone (EVE) *2 # brings back artifacts
Glaze Fiend (ALA) *2 # temp. bonus for playing artifacts
Salvage Slasher (CFX) *2 # grows stronger with artifacts in
# # graveyard - nice effect if opponent
# # has destroyed all artifacts
Silver Myr (MRD) *4 # artifact source of blue mana (which
# # is needed for the 6 Vedalken)
Akroma's Memorial (FUT) *2 # massive bonuses incl. Trample
Island (10E) *3 # more blue mana
Seat of the Synod (MRD) *4 # 20 artifact lands for huge bonuses
Vault of Whispers (MRD) *4 # on Master of Etherium and Tolarian
Great Furnace (MRD) *4 # Academy.
Tree of Tales (MRD) *4
Ancient Den (MRD) *4
Academy Ruins (TSP) *1 # brings back artifacts
Tolarian Academy (USG) *1 # Generates massive amounts of mana
# # in this deck - which the AI usually
# # wastes.
# Cards considered, but not included:
# Gaea's Cradle - would make the deck even stronger, but doesn't
# fit the theme.
#
# Cards removed from the deck:
# Sculpting Steel - reported to lead to crashes
# Sculpting Steel - reported to lead to crashes
# Land(s)
Ancient Den (MRD) * 4 # 20 artifact lands for huge bonuses on Master of Etherium and Tolarian Academy.
Great Furnace (MRD) * 4
Seat of the Synod (MRD) * 4
Tree of Tales (MRD) * 4
Vault of Whispers (MRD) * 4
Academy Ruins (TSP) * 1 # brings back artifacts
Tolarian Academy (VMA) * 1 # Generates massive amounts of mana in this deck - which the AI usually wastes.
Island (10E) * 3
# Creature(s)
Cathodion (C14) * 4 # 3-drop 3/3 creature without a down-side since manaburn was abolished
Coiled Tinviper (TPR) * 1 # first strike attacker
Glaze Fiend (ALA) * 2 # temp. bonus for playing artifacts
Master of Etherium (ALA) * 4 # gets stronger with every artifact
Ornithopter (MRD) * 4 # cheap artifact, later air defense
Salvage Slasher (CFX) * 2 # grows stronger with artifacts in graveyard - nice effect if opponent has destroyed all artifacts
Scarecrone (EVE) * 2 # brings back artifacts
Silver Myr (MRD) * 4 # artifact source of blue mana (which is needed for the 6 Vedalken)
Steel Wall (MRD) * 2 # mainly for defending
Vedalken Archmage (MRD) * 2 # draws card when summoning artifact
Yotian Soldier (MRD) * 2 # cheap defender
# Artifact(s)
Akroma's Memorial (FUT) * 2 # massive bonuses incl. Trample
Nuisance Engine (MRD) * 4 # create more cheap artifacts

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@@ -2,20 +2,25 @@
#DESC:If you ever thought
#DESC: that YOU had bad dreams ...
#DESC:Wait until you meet these.
Black Vise (RV) *1
Wheel of Fortune (RV) *1
Howling Mine (M10) *4
Underworld Dreams (10E) *4
Spiteful Visions (SHM) *4
Sudden Impact (10E) *4
Font of Mythos (CFX) *2
Damnation (PLC) *4
Infest (ALA) *4
Lightning Bolt (M10) *4
Terminate (ARB) *4
Swamp (RAV) *4
Swamp (TSP) *4
Swamp (LRW) *4
Swamp (ALA) *4
Mountain (RAV) *4
Mountain (TSP) *4
# Land(s)
Mountain (M10) * 8
Swamp (M10) * 16
# Artifact(s)
Black Vise (V10) * 1
Font of Mythos (CFX) * 2
Howling Mine (8ED) * 4
# Enchantment(s)
Spiteful Visions (SHM) * 4
Underworld Dreams (8ED) * 4
# Instant(s)
Lightning Bolt (M10) * 4
Sudden Impact (8ED) * 4
Terminate (ARB) * 4
# Sorcery(s)
Damnation (PLC) * 4
Infest (ALA) * 4
Wheel of Fortune (VMA) * 1