techdragon.nguyen@gmail.com
a6b2a43188
fixed compile error. sorry, missed this one on last check in
2011-12-15 11:26:26 +00:00
techdragon.nguyen@gmail.com
dc7d52c48c
added new signature for SendCommand in JGE that takes in a command string and a parameter
...
added native keyboard handling in iOS
TODO: add same feature for Android tablets/phones
2011-12-15 11:11:08 +00:00
Xawotihs
3514476812
- Created a GamePhase type to ease debug.
...
- Modified the testsuite and gameobserver to be able to replay all the testcases based on the actions logged during the first pass. This allows to test the action logging and replay used during undo. It's only activated in multithreaded mode and it does not work on Momir tests.
- Modified choice logging and replay to use menuId instead of ability index, as, for some obscur reasons related to Lord, those ability indexes may change.
- Fixed bug in nextphase logging wrongly generating click actions
- Added a "stack" zone to the click ability logging to be able to replay properly interrupt
- Fixed a wonderful bug mixing card names with zone names in the actions execution engine
- Added a "combatok" action logging/execution
- Added a "clone" virtual method to MTGCardInstance and Token to be able to clone correctly the right object type. Used that in MTGGameZones::removeCard
2011-11-29 21:50:16 +00:00
techdragon.nguyen@gmail.com
fbe2e44814
fixed memory leak in double tap gesture
...
fixed some compiler warnings
removed dead and useless code
2011-10-08 00:56:07 +00:00
wagic.the.homebrew
9e572ee416
- Moved "game mode" types of awards outside of a code, and inside of a configuration file (rules/awards.dat). No code is required anymore to create such an award (momir, hermit basic, etc...)
...
- fixed compilation errors in GameObserver (windows)
2011-10-02 01:03:45 +00:00
wagic.the.homebrew
c96d2fea55
Fix for issue 734 (creating profile on a fresh install is completely broken.)
2011-09-17 08:42:13 +00:00
wagic.the.homebrew
e27cf56fa2
- Support for Zip Filesystem. It is now possible to zip the entire Res folder ("store" method preferred, zip so that the root of the zip has ai, player, etc...) in one single file for read only. Write access is done in another folder (hardcoded to be User/ for now, can be updated depending on platforms, etc...
...
-- zipFS has several limitations...
--- in a general way, seekg doesn't work... so getting a file's size needs to be done through JFileSystem.
--- getLine on files open with zipFS doesn't work so great. Not sure if it is a normal issue because files are open in binary or not... JFileSystem therefore offers a "readIntoString" function that needs to be used instead of the usual "getline" technique. However getLine can then be used on a stream connected to the string.
-- tested on Windows and PSP, I also made sure android still works, but haven't tested zip support on Android.
-- I tried to maintain backwards compatibility, but this might break on some platforms, if I broke some platforms and you can't find a way to fix them, please contact me and we'll figure something out
-- This removes wagic::ifstream. I didn't reimplement the securities that were involved in this, apologies for that. Might be useful to reimplement such securities in JFileSystem
-- I haven't tested options/profiles in a deep way, it is possible I broke that.
2011-08-21 09:04:59 +00:00
Xawotihs
c188b4d104
Fixed "Werror" related compilation problems on Linux and Meego.
2011-08-14 18:09:02 +00:00
wagic.the.homebrew
52b83a135c
- Added TutorialMessage ability
...
-- Tutorial Messages are an ability like any other, except it can only be displayed once. Subsequent calls are ignored, the ability is removed from the game as soon as it is added
-- This allows to add event triggered messages ingame. Messages are either text, or images (I don't have an image sample, but rules/classic.txt has a few examples that might help)
-- only tested on Windows, although I made sure the PSP version compiles. Hopefully I also made the necessary for it to work in the touch version (touching the screen should be enough to close the tuto message)
-- Room for improvement: possibility to choose a title in text mode, possibility to have some messages depending on others (e.g.: don't show message X until message Y has been shown), improve some of the abilities and triggers to give more flexibility, add events outside of game, to allow tuto messages in deck creator, etc...
2011-07-03 08:47:51 +00:00
wrenczes@gmail.com
90b1058ad5
More warning cleanup (type to type conversion warnings).
2011-06-02 06:14:28 +00:00
Xawotihs
0e26368c89
Fixed JGE key binding in SDL config
2011-05-26 21:24:17 +00:00
omegablast2002@yahoo.com
0727343ebe
first moved the def of handsize for a game into the rules.txt as discussed with wololo...
...
this update requires you to update your rules folder files!!!
2nd
added 2 new vanguard game modes.
Stone Hewer Basic - when ever a creature enters play, a random equipment with a converted mana cost less than or equal to that creature is put into play and attached to it.
this mode is unlockable, requirement = win a match where 10 or more equipment were in the battlefeild at the moment you won.
Hermit Druid basic- in this game mode, during each of the players upkeeps, a random land card from their deck is placed into the battlefield, these do not count against your 1 land per turn limit.
to unlock this, win any match with less then 10 lands.
2011-05-23 11:46:04 +00:00
omegablast2002@yahoo.com
ad56dfa8d0
3 things here
...
first as requested, kicker will now act like the other cost, offering a menu choice, heres the catch tho,
it was also thought up that we should maintain the "pay automatically" method of it as it feels more natural to some(even tho as per MTG rules its supposed to be a choice).
so here is what i did that i hope satisfies everyone, i added a new menu option under advanced tab..."kicker payment" with 2 setting, by defualt "always pay" but also an option to "always offer choice"...
2nd, minor tweaks to player avatar, every tme i saw it i was like "i need to do something about that", the avatar getting completely sucked into the corner just looked bad imo, so i about doubled the "inactive" size, so it looks a little more uniform with the opponents avatar. also move the library and grave icons just a thin hair to the left so they don't grossly overlap the players avatar as much when active, and increased the dark box theyre contained in my just a few pixels.
3rd, something else thats really bothered me to no end was that the title text of simple menus which display the cards name which owns the box was using small face font, which on pc was *barely* ok...but on psp(smaller devices) looks like white smears and dots. i changed it to share the font and size used inside the menubox itself, the end result is a lot nicer look...and alot easier to read on psp. now if only we can convince wololo that "spades" is alot like a lava lamp, cool at first, but *extremely* dated. the menu box should have a much slicker look, maybe rounded corners instead and lose the street light poles?
minor fix for phaseaction, becuase of the nature of this ability finding a happy safe medium without losing function is tough. hopefully this corrects it for good.
dropped cast methods menutext returns to lower case, for uniformity.
2011-04-22 11:17:20 +00:00
wagic.the.homebrew
6f5919ed06
Reverting r3496 to fix failing tests
2011-04-21 15:16:22 +00:00
techdragon.nguyen@gmail.com
8bf983e2e5
Flagged numerous peices of code that have local variables that are masking either member variables or variables scoped outside the current scope.
...
I've marked all the ones I found with the following TODO comment:
TODO: C6246: <blah blah>
a few in particular are the ones related to "oneShot" and "_target". These are local variables that are declared that
mask either a method parameter or a member variable.
2011-04-21 10:04:32 +00:00
wrenczes@gmail.com
39870c91f6
Removed GameApp.h from GameOptions.h - this should help prevent the precompiled header from rebuilding constantly when any header is touched, as GameApp.h ends up pulling virtually every other header by some level of indirection. We really need though to sit down at some point & refactor the inclusion tree. It's a big yarn ball at the moment.
2011-04-21 02:35:51 +00:00
wrenczes@gmail.com
62da8e7ad8
Minor optimization: wrapped a string fetch routine with #ifdef DEBUG, as the string's not actually used in this context for anything. Tripped across this as the HUDDisplay constantly queries for whether the OSD option is on, which in turn calls this string constructor/destructor on every draw.
2011-04-09 21:08:46 +00:00
Xawotihs
b7b584113b
- Moved the card collection out of the GameApp class to clean up the dependencies
...
- Added method to build a card collection independently of the GUI to ease my unitary test application
- Added part of some network GUI I'm working on, it's #ifdef out, I'm only committing this part to ease later merges
- Added the beginning of a serialization code of the Player and related classes used for network support
- various other minor cleanup
2011-02-06 11:35:40 +00:00
wagic.jeck
8c18d155b8
Jeck - Fix for issue 580. StyleManager initialization was causing an infinite loop. Also started documentation for OptionItem.
2011-02-01 19:11:43 +00:00
techdragon.nguyen@gmail.com
8af5870d48
* Added new options parameter. "SaveDetailedDeckInfo". This will force the system to save all
...
deck files in long format. This is not configurable from the game. It must be set manually
inside options.txt.
ie. saveDetailedDeckInfo=1
* added extra debug information (line number inside text file) when card parser fails to recognize a line.
- modified return value from "processConfLine()" to return 0 only when a true error occurs and print out
"MTGDeck: Bad Line:
[<line no>]: <line with error>"
- processConfLine will now return 1 for lines starting with "#". Previously it returned 0 which is incorrect
as comments should not be considered as errors.
* removed DeckMetaDataList class from code. This was duplicating the DeckMetaData storage in DeckManager
* new feature for deck selection screens.
- player decks will now have an indication of what mana color it consists of.
- Ai decks will show symbols once the player has played against the AI deck at least once.
-- This is made possible with a new meta data inside each deck file.
MANA:<string representing color switches - 0/1 >
2011-01-31 10:04:18 +00:00
omegablast2002@yahoo.com
473abd9814
im forced to do this commit in whole instead of parts as originally planned, and before my beta test period of the changes is complete BECAUSE there are people doing "clean up" and the MASSIVE amount of conflicts i have to resolve from it is WAY too much for me to take on after nearly 200 hours of coding this patch. i cant seem to get enough respect to have people hold off on "clean up" so this brings me to being forced to do a full commit before playtest period is done, so they can go ahead with there *super important* clean up.
...
ok i WAS going to write a full change log with code exsamples ect, but since im rushed you will get the short version of this log.
first bug fixes, and there were many,
indestructible creature bug fixed
halimar execavator *embearessing youtube video" bug is fixed
token text now displays source name and tokens abilities
fixed a card view null pointer in an iterator when code used combinations of foreach and aslongas with CD.
epic struggle bug fixed, aslongas was only parsing one space to the right of the operator.
extra cost containing targetting fixed, cards can now have multiple extra cost in all mana...this includes giving a card 2 targeted sacrifices as its main cost.
angelic chorus bug fixed, the card will be soft coded now.
and many other minor bugs fixed, hard to remember all which were fixed.
now, new abilities = words
"legendarylandwalk",
"desertlandwalk",
"snowforestlandwalk",
"snowplainslandwalk",
"snowmountainlandwalk",
"snowislandlandwalk",
"snowswamplandwalk",
"snowlandwalk",
"nonbasiclandwalk",
"strong",//cant be blocked by creature with less power
"weak",//cant block creatures with more power
"phasing",
all true landwalks will now be supported.
new cost types:
morph which is coded as follows
[card]
name=Bloodstoke Howler
facedown={3}
autofacedown={6}{R}:morph
autofaceup=3/0 all(beast|mybattlefield))
text=Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Bloodstoke Howler is turned
face up, Beast creatures you control get +3/+0 until end of turn.
mana={5}{R}
type=Creature
subtype=Beast
power=3
toughness=4
[/card]
you will notice new auto lines autofaceup and autofacedown
these are abilities the cards will have when theyre in that state.
the cost is coded as
facedown={cost}
when a card is faced up it gains auto= lines also.
tho is played normally it will NOT gain autofaceup=lines
card restrictions:
cards can now have restrictions placed on them the restrictions are.
all previous restrictions usable in activated abilities
with the follow additions
control two or more vampires
control less creatures
control snow land
casted a spell
one of a kind
fourth turn
before battle damage
after battle
during battle
[card]
name=Blood Frenzy
target=creature[attacking;blocking]
restriction=before battle damage
auto=4/0
auto=treason
text=Cast Blood Frenzy only before the combat damage step. -- Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature
at the beginning of the next end step.
mana={1}{R}
type=Instant
[/card]
other cost now can have specail restrictions also:
otherrestriction=mytypemin:1 type(swamp),opponenttypemin:1 opponenttype(plains)
these are minimums required inplay of a type
it can be just you, or you and opponent or just opponent
you can also use the words "more" and "less" and * to compare the 2 players fields.
[card]
name=Cho-Arrim Legate
abilities=protection from black
other={0}
otherrestriction=mytypemin:1 type(swamp) , opponenttypemin:1 opponenttype(plains)
text=Protection from black -- If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
activated ability gained a new restriction "opponentturnonly"
variables will now be recalculated during the resolve of the major abilities to produce the most current number.
{x}:draw:x <----
new number variables words:
using draw as an exsample
draw:auras <--auras on a creature
draw:type:ally <---counts the allys in your field. self explanitory
draw:thatmuch <--mostly a triggered effects number.
when you take damage draw that much
draw:lifelost
draw:oplifelost
these return the value of the life lost that turn.
new TRIGGER restricitions
sourcenottap
sourceTap
foelostthree<--card cycle uses opponent lost life
foelosttwo<--same as above
once<--this trigger will only ever trigger one time and never again.
new card discriptor words
[multicolor]
[leveler]
[enchanted]
[blackandgreen]
[blackandwhite]
[redandblue]
[blueandgreen]
[redandwhite]
CD will now recalculate the number again on resolve
meaning {x}:target(CreatureTargetChooser[manacost <=x]) will work, with an added bonus {x}:target(CreatureTargetChooser[manacost <=any word variable])
new this(:
this(tapped)<--for strange case cards.
this(untapped)
this(auras)
new MTGAbility keywords
(blink)
(blink)forsrc <--stay blinked while source inplay
hand(blink <---adding hand to the front makes it target hand.
livingweapon
this is an extension of token, simple attach the words "livingweapon" to the front of token( and it will autoamtically token that and attach the card to it.
token( gained:
"targetcontroller" targetting.
"battleready" if put in the tokens abilities it will be a attacker and tapped as it is entering play.
phaseout <--self explanitory
spiritlink <--stacking lifelink style effect that benifits the OWNER of the card.
combatspiritlink same as above.
stacking flanking, requires 2 abilities unfortunately
[card]
name=Agility
target=creature
auto=teach(creature) flanker
auto=teach(creature) flanking
text=Enchant creature -- Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking
creature gets -1/-1 until end of turn.)
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
removeallcounters(number/number,name)
removes all counters of the type from a card, can all be
"all"
vampire hexmage effect.
added new tools for transforms
,setpower=number
,settoughness=number
removetypes
morph
autofacedown={0}:morph
eradicate <---same as the card name.
cumulativeupcost[ <--self explanitory
upcostmulti[ <--an upcost that will resolve with a && ability
phaseaction[ phase name ] ability
an ability that will trigger on the stated phase name.
also support for phaseactionmulti[
new triggers added:
@vampired( <--sengir vampire effect
@targeted(
@lifeloss(
@lifed(
add a special ability builder called dynamicability
it acts alot like a choose your own adventure book
dynamicability<! variable 1, variable 2, variable 3,variable 4!> optional ability targetting the original target.
variable list 1:
this is the primary amount source
source
mytgt
myself
myfoe
variable list 2:
this is the variable we're after, or the amount
power
toughness
manacost
colors
age
charge
oneonecounters
thatmuch
variable list 3:
this is the main effect
strike
draw
lifeloss
lifegain
pumppow
pumptough
pumpboth
deplete
countersoneone
variable list 4:
how it will do this effect to.
itself
eachother
targetcontroller
targetopponent
tosrc
srccontroller
srcopponent
the best way to explain its usage is to look at cards coded with this ability. or experiment with combinations.
new gameoption
First turn player:player, opponent, random
who takes the first turn
added poisoned status, tho not complete since MBS hasnt spoiled enough cards to see where this variable will be used.
taught ai how to counter spell
improved ai, it will now cast instants during interupts and during your turn.
previously ai treated instant cards the same as it treated sorceries, which was not fair to the ai.
im sure there is some messed items, but the rev directly before this one had formatting in the code that created hundreds of conflicts with this one, so i had to dig this info out of red and green sections.
cards and test are coming soon, i ask PLEASE do not alter these new additions until the test are commited.
im commiting without the test because instead of allowing me to proceed with my beta test period, there are some that wish to rush me into a commit. if you do not like this commit revert it, i absolutely on no grounds give permission to recommit afterwards. and i will not recommit if a revert is called.
2011-01-21 20:18:56 +00:00
techdragon.nguyen@gmail.com
1be97b76f8
code cleanup. No code changes
...
- removed unused variables
- added line breaks between methods (not everywhere just where i saw it while removing unused variables)
2011-01-16 07:49:34 +00:00
wrenczes@gmail.com
2063e27681
Added a debug helper override class for ifstream - this normally washes out to std::ifstream. If #define TRACK_FILE_USAGE_STATS is enabled, it derives from ifstream, but additionally tracks each time we create an instance for a given file name & counts each hit in a map, and dump the statistics on shutdown. This is to help track how often we open up certain files, since i/o is costly on the psp.
...
Here's an sample run on my win box where I launched & ran the test suite once (note that for more interesting stats, forcing a low memory condition would be more interesting so that it'll thrash more):
-------------------
File Usage Statistics
../../../wagic_res/graphics/simon.dat -- 1
../../wagic_res/graphics/simon.dat -- 1
../wagic_res/graphics/simon.dat -- 1
22222220.jpg -- 1
42187t.jpg -- 1
4514111t.jpg -- 1
4838511t.jpg -- 1
4838512t.jpg -- 1
51613t.jpg -- 1
89069t.jpg -- 1
Advisor.wav -- 1
Ally.wav -- 1
Angel Token.jpg -- 1
Angel.wav -- 1
Ape.wav -- 1
Archer.wav -- 1
Assassin.wav -- 1
Atog.wav -- 1
Aura.wav -- 1
Barbarian.wav -- 1
Basic.wav -- 1
Bat.wav -- 1
Bear.jpg -- 1
Beast Token.jpg -- 1
Berserker.wav -- 1
Bird.wav -- 1
Centaur.wav -- 1
Cleric.wav -- 1
Cockatrice.wav -- 1
Construct.wav -- 1
Crocodile.wav -- 1
Cyclops.wav -- 1
Dauthi.wav -- 1
Demon.wav -- 1
Dragon.jpg -- 1
Drake.wav -- 1
Druid.wav -- 1
Dryad.wav -- 1
Dwarf.wav -- 1
Efreet.wav -- 1
Elemental.wav -- 1
Elephant.wav -- 1
Elf.wav -- 1
Elk.wav -- 1
Equipment.wav -- 1
Forest.wav -- 1
Frog.wav -- 1
Fungus.wav -- 1
Giant.wav -- 1
Gnome.wav -- 1
Golem.wav -- 1
Horror.wav -- 1
Horse.wav -- 1
Hydra.wav -- 1
Illusion.wav -- 1
Insect Token.jpg -- 1
Insect.jpg -- 1
Insect.wav -- 1
Island.wav -- 1
Juggernaut.wav -- 1
Kithkin.wav -- 1
Kobold.wav -- 1
Kor.wav -- 1
Kraken.wav -- 1
Lair.wav -- 1
Land.wav -- 1
Leech.wav -- 1
Legendary.wav -- 1
Leviathan.wav -- 1
Lhurgoyf.wav -- 1
Lizard.wav -- 1
Masticore.wav -- 1
Mercenary.wav -- 1
Merfolk.wav -- 1
Metathran.wav -- 1
Minion.wav -- 1
Minotaur.wav -- 1
Monk.wav -- 1
Mountain.wav -- 1
Mutant.wav -- 1
Myr.wav -- 1
Nightmare.wav -- 1
Nothing.wav -- 1
Ogre.wav -- 1
Ooze.wav -- 1
Orc.wav -- 1
Orgg.wav -- 1
Ouphe.wav -- 1
Pirate.wav -- 1
Plains.wav -- 1
Plant.wav -- 1
Rat.wav -- 1
Rebel.wav -- 1
Res.txt -- 1
Res/../../../wagic_res/graphics/simon.dat -- 1
Res/../../wagic_res/graphics/simon.dat -- 1
Res/../wagic_res/graphics/simon.dat -- 1
Res//test/Amugaba.txt -- 1
Res//test/Auriok_Sunchaser_ASLONGAS_1.txt -- 1
Res//test/Auriok_Sunchaser_ASLONGAS_2.txt -- 1
Res//test/Call_to_Heel_1.txt -- 1
Res//test/Call_to_Heel_2.txt -- 1
Res//test/Covetous_Dragon_ASLONGAS_3.txt -- 1
Res//test/Covetous_Dragon_ASLONGAS_4.txt -- 1
Res//test/Glimmervoid_ASLONGAS&TRIGGER.txt -- 1
Res//test/Nevinyrrals_Disk.txt -- 1
Res//test/Nevinyrrals_Disk2.txt -- 1
Res//test/Nyxathid.txt -- 1
Res//test/OneDozenEyes.txt -- 1
Res//test/Zombie_Infestation.txt -- 1
Res//test/act_of_treason.txt -- 1
Res//test/aegis_of_the_meek.txt -- 1
Res//test/aether_flash.txt -- 1
Res//test/aether_mutation.txt -- 1
Res//test/afflict.txt -- 1
Res//test/akron_legionnaire.txt -- 1
Res//test/alabaster_dragon.txt -- 1
Res//test/alabaster_leech.txt -- 1
Res//test/alabaster_leech2.txt -- 1
Res//test/alluring_siren.txt -- 1
Res//test/anarchy.txt -- 1
Res//test/ancestors_chosen.txt -- 1
Res//test/angry_mob1.txt -- 1
Res//test/angry_mob2.txt -- 1
Res//test/angry_mob3.txt -- 1
Res//test/angry_mob4.txt -- 1
Res//test/angry_mob4b.txt -- 1
Res//test/angry_mob5.txt -- 1
Res//test/angry_mob7.txt -- 1
Res//test/animate_artifact.txt -- 1
Res//test/animate_artifact2.txt -- 1
Res//test/animate_dead.txt -- 1
Res//test/animate_dead2.txt -- 1
Res//test/animate_dead3.txt -- 1
Res//test/animated_legendaries1_i221.txt -- 1
Res//test/animated_legendaries2_i221.txt -- 1
Res//test/animated_legendaries3_i221.txt -- 1
Res//test/ankh_of_mishra.txt -- 1
Res//test/arcanis_the_omnipotent.txt -- 1
Res//test/arcanis_the_omnipotent2.txt -- 1
Res//test/arcbound.txt -- 1
Res//test/ardakar_wastes.txt -- 1
Res//test/ardent_soldier.txt -- 1
Res//test/argothian_enchantress.txt -- 1
Res//test/armadillo_cloak.txt -- 1
Res//test/ascendant_evincar.txt -- 1
Res//test/ascendant_evincar2.txt -- 1
Res//test/ascendant_evincar3.txt -- 1
Res//test/ashen_firebeast.txt -- 1
Res//test/ashen_firebeast2.txt -- 1
Res//test/aura_mutation.txt -- 1
Res//test/avarice_totem.txt -- 1
Res//test/aven_riftwatcher.txt -- 1
Res//test/aven_riftwatcher2.txt -- 1
Res//test/aysen_bureaucrats.txt -- 1
Res//test/balduvian_conjurer.txt -- 1
Res//test/baneslayer_angel.txt -- 1
Res//test/baneslayer_angel2.txt -- 1
Res//test/barbed_sliver.txt -- 1
Res//test/basal_sliver.txt -- 1
Res//test/beacon_of_creation.txt -- 1
Res//test/beacon_of_destruction.txt -- 1
Res//test/beacon_of_unrest.txt -- 1
Res//test/behemoth_sledge.txt -- 1
Res//test/behemoth_sledge2.txt -- 1
Res//test/behemoth_sledge3.txt -- 1
Res//test/behemoth_sledge4.txt -- 1
Res//test/behemoth_sledge5.txt -- 1
Res//test/belligerent_hatchling.txt -- 1
Res//test/benalish_knight.txt -- 1
Res//test/biorhythm.txt -- 1
Res//test/black_market.txt -- 1
Res//test/black_vise.txt -- 1
Res//test/blessed_wind.txt -- 1
Res//test/blessed_wine.txt -- 1
Res//test/blinking_spirit.txt -- 1
Res//test/blinkmoth_nexus.txt -- 1
Res//test/bloated_toad1.txt -- 1
Res//test/bloated_toad2.txt -- 1
Res//test/bloodfire_colossus.txt -- 1
Res//test/bloodhall_ooze.txt -- 1
Res//test/bloodscale_prowler.txt -- 1
Res//test/body_double.txt -- 1
Res//test/boggart_arsonists.txt -- 1
Res//test/borderland_behemoth.txt -- 1
Res//test/bottle_gnomes.txt -- 1
Res//test/bottle_gnomes2.txt -- 1
Res//test/brainstorm.txt -- 1
Res//test/bramblewood_paragon.txt -- 1
Res//test/brass_man.txt -- 1
Res//test/brass_man_i161.txt -- 1
Res//test/briarhorn.txt -- 1
Res//test/cage_of_hands.txt -- 1
Res//test/castle.txt -- 1
Res//test/cathodion.txt -- 1
Res//test/celestial_purge.txt -- 1
Res//test/chainbreaker.txt -- 1
Res//test/circle_of_protection.txt -- 1
Res//test/circle_of_protection_i211.txt -- 1
Res//test/civic_wayfinder.txt -- 1
Res//test/clone.txt -- 1
Res//test/clone2.txt -- 1
Res//test/clone3.txt -- 1
Res//test/cockatrice.txt -- 1
Res//test/cockatrice_i228.txt -- 1
Res//test/colossus_of_sardia1.txt -- 1
Res//test/colossus_of_sardia2.txt -- 1
Res//test/composite_golem.txt -- 1
Res//test/conservator.txt -- 1
Res//test/control_magic.txt -- 1
Res//test/control_magic2.txt -- 1
Res//test/control_magic3.txt -- 1
Res//test/control_magic4.txt -- 1
Res//test/corrupt.txt -- 1
Res//test/counsel_of_the_soratami.txt -- 1
Res//test/counterspell.txt -- 1
Res//test/counterspell2.txt -- 1
Res//test/counterspell3.txt -- 1
Res//test/counterspell4.txt -- 1
Res//test/cranial_plating.txt -- 1
Res//test/creature_bond.txt -- 1
Res//test/crimson_kobolds.txt -- 1
Res//test/crosis_s_catacombs_1.txt -- 1
Res//test/crosis_s_catacombs_2.txt -- 1
Res//test/crumble.txt -- 1
Res//test/crystal_rod_i172.txt -- 1
Res//test/curiosity1_i217.txt -- 1
Res//test/curiosity2_i217.txt -- 1
Res//test/dark_banishing.txt -- 1
Res//test/dauntless_escort.txt -- 1
Res//test/dauthi_embrace.txt -- 1
Res//test/death_grasp.txt -- 1
Res//test/death_ward.txt -- 1
Res//test/decree_of_justice.txt -- 1
Res//test/deja_vu.txt -- 1
Res//test/delusions_of_mediocrity.txt -- 1
Res//test/dematerialize_flashback.txt -- 1
Res//test/dingus_egg.txt -- 1
Res//test/dingus_staff_i153.txt -- 1
Res//test/divergent_growth.txt -- 1
Res//test/doomed_necromancer.txt -- 1
Res//test/double_strike2_i145.txt -- 1
Res//test/double_strike_i145.txt -- 1
Res//test/dragon_broodmother_i491.txt -- 1
Res//test/dragon_fodder.txt -- 1
Res//test/dragon_fodder2.txt -- 1
Res//test/dragon_whelp_i154.txt -- 1
Res//test/drain_life.txt -- 1
Res//test/dream_fracture_i142.txt -- 1
Res//test/drift_of_the_dead.txt -- 1
Res//test/dromad_purebred.txt -- 1
Res//test/dross_golem.txt -- 1
Res//test/dross_harvester.txt -- 1
Res//test/duskwalker.txt -- 1
Res//test/dust_corona.txt -- 1
Res//test/dwarven_warriors.txt -- 1
Res//test/ebony_horse.txt -- 1
Res//test/ekundu_cyclops1_i218.txt -- 1
Res//test/ekundu_cyclops2_i218.txt -- 1
Res//test/elvish_piper.txt -- 1
Res//test/elvish_promenade.txt -- 1
Res//test/emblem_of_the_warmind.txt -- 1
Res//test/enchanted evening.txt -- 1
Res//test/enchantress_s_presence.txt -- 1
Res//test/enervate.txt -- 1
Res//test/erg_raiders_i157.txt -- 1
Res//test/explore.txt -- 1
Res//test/fangren_pathcutter.txt -- 1
Res//test/farhaven_elf.txt -- 1
Res//test/farmstead.txt -- 1
Res//test/fastbond.txt -- 1
Res//test/fastbond2.txt -- 1
Res//test/fault_line.txt -- 1
Res//test/feral_hydra.txt -- 1
Res//test/fieldmist_borderpost.txt -- 1
Res//test/fire_tempest.txt -- 1
Res//test/firebreathing.txt -- 1
Res//test/fists_of_ironwood.txt -- 1
Res//test/flagstones.txt -- 1
Res//test/flame_fusillade_i265.txt -- 1
Res//test/flare.txt -- 1
Res//test/fledgling_imp.txt -- 1
Res//test/fledgling_imp2.txt -- 1
Res//test/fleshformer.txt -- 1
Res//test/flowstone_hellion.txt -- 1
Res//test/flowstone_slide.txt -- 1
Res//test/fog.txt -- 1
Res//test/fog_bank.txt -- 1
Res//test/foratog.txt -- 1
Res//test/force_of_nature.txt -- 1
Res//test/force_of_nature2.txt -- 1
Res//test/force_of_nature3.txt -- 1
Res//test/fountain_of_youth.txt -- 1
Res//test/frogmite.txt -- 1
Res//test/fungus_sliver.txt -- 1
Res//test/gamble.txt -- 1
Res//test/gelatinous_generation.txt -- 1
Res//test/gempalm_avenger.txt -- 1
Res//test/generic/attacks_each_turn.txt -- 1
Res//test/generic/becomes_transform_i559.txt -- 1
Res//test/generic/becomes_transform_i559_2.txt -- 1
Res//test/generic/bushido_1.txt -- 1
Res//test/generic/bushido_2.txt -- 1
Res//test/generic/cycling.txt -- 1
Res//test/generic/cycling2.txt -- 1
Res//test/generic/deathtouch.txt -- 1
Res//test/generic/doesnotuntap.txt -- 1
Res//test/generic/doesnotuntap2.txt -- 1
Res//test/generic/double_strike.txt -- 1
Res//test/generic/equip_landfall_buff.txt -- 1
Res//test/generic/equip_reach.txt -- 1
Res//test/generic/equip_shroud.txt -- 1
Res//test/generic/equip_shroud2.txt -- 1
Res//test/generic/equip_wither.txt -- 1
Res//test/generic/equipment_i252.txt -- 1
Res//test/generic/exalted.txt -- 1
Res//test/generic/exalted_i143.txt -- 1
Res//test/generic/exalted_i310.txt -- 1
Res//test/generic/fear.txt -- 1
Res//test/generic/fear_i147.txt -- 1
Res//test/generic/first_and_double_strike1_i187.txt -- 1
Res//test/generic/first_and_double_strike2_i187.txt -- 1
Res//test/generic/first_strike.txt -- 1
Res//test/generic/first_strike2.txt -- 1
Res//test/generic/first_strike3.txt -- 1
Res//test/generic/flanking.txt -- 1
Res//test/generic/fresh.txt -- 1
Res//test/generic/hybrid_mana.txt -- 1
Res//test/generic/hybrid_mana_2.txt -- 1
Res//test/generic/hybrid_mana_3.txt -- 1
Res//test/generic/indestructible.txt -- 1
Res//test/generic/kicker.txt -- 1
Res//test/generic/kicker2.txt -- 1
Res//test/generic/landwalk.txt -- 1
Res//test/generic/legendary.txt -- 1
Res//test/generic/level_up.txt -- 1
Res//test/generic/level_up2.txt -- 1
Res//test/generic/lifelink.txt -- 1
Res//test/generic/lord_counter.txt -- 1
Res//test/generic/lord_counter_any.txt -- 1
Res//test/generic/m10_blockers.txt -- 1
Res//test/generic/m10_blockers2.txt -- 1
Res//test/generic/must1.txt -- 1
Res//test/generic/must2.txt -- 1
Res//test/generic/nofizzle.txt -- 1
Res//test/generic/oneblocker.txt -- 1
Res//test/generic/persist.txt -- 1
Res//test/generic/persist2.txt -- 1
Res//test/generic/persist3.txt -- 1
Res//test/generic/phases.txt -- 1
Res//test/generic/preventalldamage.txt -- 1
Res//test/generic/rampage.txt -- 1
Res//test/generic/rampage2.txt -- 1
Res//test/generic/rampage3.txt -- 1
Res//test/generic/rampage_vs_first_strike.txt -- 1
Res//test/generic/regenerate.txt -- 1
Res//test/generic/regenerate_wither_i146.txt -- 1
Res//test/generic/sacrifice.txt -- 1
Res//test/generic/summoning_sickness.txt -- 1
Res//test/generic/sunburst.txt -- 1
Res//test/generic/tap_other_card_as_cost.txt -- 1
Res//test/generic/targetController_damage.txt -- 1
Res//test/generic/targetController_life.txt -- 1
Res//test/generic/targetController_life2.txt -- 1
Res//test/generic/thisforeach.txt -- 1
Res//test/generic/tokens.txt -- 1
Res//test/generic/tokens2.txt -- 1
Res//test/generic/trample.txt -- 1
Res//test/generic/trample_vs_indestructible.txt -- 1
Res//test/generic/trample_vs_multiblock.txt -- 1
Res//test/generic/triggers_at_movedto_i179.txt -- 1
Res//test/generic/triggers_attacking.txt -- 1
Res//test/generic/triggers_blocking.txt -- 1
Res//test/generic/triggers_combatdamaged_1.txt -- 1
Res//test/generic/triggers_combatdamaged_2.txt -- 1
Res//test/generic/triggers_drawn.txt -- 1
Res//test/generic/triggers_noncombatdamaged.txt -- 1
Res//test/generic/triggers_untapped.txt -- 1
Res//test/generic/wither.txt -- 1
Res//test/ghost_warden.txt -- 1
Res//test/giant_growth.txt -- 1
Res//test/giant_growth2.txt -- 1
Res//test/glen_elendra_archmage_i222.txt -- 1
Res//test/glimpse_the_unthinkable.txt -- 1
Res//test/gnarled_effigy.txt -- 1
Res//test/gnat_alley_creeper1.txt -- 1
Res//test/gnat_alley_creeper2.txt -- 1
Res//test/goblin_balloon_brigade.txt -- 1
Res//test/goblin_balloon_brigade2.txt -- 1
Res//test/goblin_gardener.txt -- 1
Res//test/goblin_king.txt -- 1
Res//test/goblin_lackey1.txt -- 1
Res//test/goblin_lackey2.txt -- 1
Res//test/goblin_lackey3.txt -- 1
Res//test/goblin_lackey4.txt -- 1
Res//test/goblin_offensive.txt -- 1
Res//test/goblin_razerunners.txt -- 1
Res//test/golgari_germination_i153.txt -- 1
Res//test/gravedigger.txt -- 1
Res//test/gravity_well.txt -- 1
Res//test/gravity_well2.txt -- 1
Res//test/great_defender.txt -- 1
Res//test/hannas_custody.txt -- 1
Res//test/harpoon_sniper.txt -- 1
Res//test/hellfire.txt -- 1
Res//test/helm_of_kaldra1.txt -- 1
Res//test/holy_day_i226.txt -- 1
Res//test/hope_charm_i267.txt -- 1
Res//test/hopping_automaton_i232.txt -- 1
Res//test/horned_helm.txt -- 1
Res//test/howl_from_beyond.txt -- 1
Res//test/howl_of_the_night_pack.txt -- 1
Res//test/hunted_dragon.txt -- 1
Res//test/hunting_pack.txt -- 1
Res//test/hurricane.txt -- 1
Res//test/hyalopterous_lemure.txt -- 1
Res//test/hymn_of_rebirth.txt -- 1
Res//test/hypnotic_specter.txt -- 1
Res//test/icatian_priest.txt -- 1
Res//test/imaginary_pet.txt -- 1
Res//test/immaculate_magistrate.txt -- 1
Res//test/incinerate.txt -- 1
Res//test/instill_energy_i166.txt -- 1
Res//test/iron_will_i270.txt -- 1
Res//test/ivy_elemental.txt -- 1
Res//test/jodahs_avenger.txt -- 1
Res//test/juggernaut.txt -- 1
Res//test/jump.txt -- 1
Res//test/juniper_order_ranger.txt -- 1
Res//test/karns_touch_i233.txt -- 1
Res//test/keldon_warlord.txt -- 1
Res//test/keldon_warlord2.txt -- 1
Res//test/khalni_hydra.txt -- 1
Res//test/kird_ape.txt -- 1
Res//test/kjeldoran_frostbeast1.txt -- 1
Res//test/kjeldoran_frostbeast2_i167.txt -- 1
Res//test/knight_captain_of_eos_i294.txt -- 1
Res//test/knight_captain_of_eos_i294_2.txt -- 1
Res//test/kormus_bell_i301.txt -- 1
Res//test/kraken_eye.txt -- 1
Res//test/kraken_eye2.txt -- 1
Res//test/kraken_eye3.txt -- 1
Res//test/kraken_eye4.txt -- 1
Res//test/krosan_beast.txt -- 1
Res//test/krosan_beast2.txt -- 1
Res//test/kudzu.txt -- 1
Res//test/kudzu2.txt -- 1
Res//test/kudzu_i168.txt -- 1
Res//test/leveler.txt -- 1
Res//test/lhurgoyf.txt -- 1
Res//test/liability.txt -- 1
Res//test/lifeforce.txt -- 1
Res//test/lifetap.txt -- 1
Res//test/lightmine_field1.txt -- 1
Res//test/lightmine_field2.txt -- 1
Res//test/living_artifact_i169.txt -- 1
Res//test/living_lands.txt -- 1
Res//test/lord_of_the_pit.txt -- 1
Res//test/lord_of_the_pit2.txt -- 1
Res//test/magma_spray.txt -- 1
Res//test/martial_coup.txt -- 1
Res//test/martial_coup2.txt -- 1
Res//test/master_decoy.txt -- 1
Res//test/master_of_etherium.txt -- 1
Res//test/masticore.txt -- 1
Res//test/masticore2.txt -- 1
Res//test/maze_of_ith.txt -- 1
Res//test/meekstone.txt -- 1
Res//test/memnarch.txt -- 1
Res//test/memory_erosion.txt -- 1
Res//test/mephidross_vampire.txt -- 1
Res//test/millstone.txt -- 1
Res//test/mirri_the_cursed.txt -- 1
Res//test/mirri_the_cursed2_i284.txt -- 1
Res//test/misc01.txt -- 1
Res//test/moat.txt -- 1
Res//test/mobile_fort.txt -- 1
Res//test/momir/keldon_warlord.txt -- 1
Res//test/momir/overcost.txt -- 1
Res//test/momir/persist_i304.txt -- 1
Res//test/mortuary.txt -- 1
Res//test/nantuko_husk.txt -- 1
Res//test/natural_order.txt -- 1
Res//test/necrogenesis.txt -- 1
Res//test/nightmare.txt -- 1
Res//test/northern_paladin.txt -- 1
Res//test/northern_paladin2.txt -- 1
Res//test/ondu_cleric.txt -- 1
Res//test/orcish_artillery.txt -- 1
Res//test/orcish_lumberjack.txt -- 1
Res//test/overrun.txt -- 1
Res//test/paradise_mantle.txt -- 1
Res//test/paralysis.txt -- 1
Res//test/paralysis2.txt -- 1
Res//test/persuasion.txt -- 1
Res//test/phytohydra.txt -- 1
Res//test/plague_rats.txt -- 1
Res//test/plumes_of_peace_i260.txt -- 1
Res//test/pouncing_jaguar_i425.txt -- 1
Res//test/promise_of_bunrei_i305.txt -- 1
Res//test/prosperity.txt -- 1
Res//test/protomatter_powder.txt -- 1
Res//test/prowess_of_the_fair.txt -- 1
Res//test/prowess_of_the_fair2.txt -- 1
Res//test/prowess_of_the_fair3.txt -- 1
Res//test/pygmy_troll.txt -- 1
Res//test/pyknite_i426.txt -- 1
Res//test/pyroclasm.txt -- 1
Res//test/quilled_sliver.txt -- 1
Res//test/rain_of_filth_i206.txt -- 1
Res//test/rain_of_filth_i283.txt -- 1
Res//test/rampant_growth.txt -- 1
Res//test/rancid_earth_with_threshold.txt -- 1
Res//test/rancid_earth_without_threshold.txt -- 1
Res//test/rancor.txt -- 1
Res//test/ray_of_command.txt -- 1
Res//test/ray_of_command_i176.txt -- 1
Res//test/razor_golem.txt -- 1
Res//test/reclusive_wight.txt -- 1
Res//test/reclusive_wight2.txt -- 1
Res//test/recover.txt -- 1
Res//test/regal_force.txt -- 1
Res//test/reinforcements_1.txt -- 1
Res//test/resounding_roar.txt -- 1
Res//test/resurrection.txt -- 1
Res//test/resuscitate_i210.txt -- 1
Res//test/righteous_cause.txt -- 1
Res//test/river_kelpie2_i335.txt -- 1
Res//test/rockslide_elemental.txt -- 1
Res//test/rootwalla.txt -- 1
Res//test/royal_assassin.txt -- 1
Res//test/sacred_foundry_i275.txt -- 1
Res//test/safe_passage.txt -- 1
Res//test/safehold_duo.txt -- 1
Res//test/samite_healer.txt -- 1
Res//test/scourge_of_kher_ridges.txt -- 1
Res//test/scourge_of_kher_ridges2.txt -- 1
Res//test/scourglass.txt -- 1
Res//test/scouts_warning.txt -- 1
Res//test/scute_mob.txt -- 1
Res//test/sedge_sliver.txt -- 1
Res//test/seedcradle_witch.txt -- 1
Res//test/seismic_assault.txt -- 1
Res//test/seismic_spike_i191.txt -- 1
Res//test/selesnya_guildmage.txt -- 1
Res//test/shard_volley.txt -- 1
Res//test/shepherd_of_rot.txt -- 1
Res//test/shivan_hellkite.txt -- 1
Res//test/shock.txt -- 1
Res//test/shock2.txt -- 1
Res//test/siege_gang_commander.txt -- 1
Res//test/sigil_captain_i467.txt -- 1
Res//test/silver_seraph_i300.txt -- 1
Res//test/simic_initiate.txt -- 1
Res//test/skullcage0_i239.txt -- 1
Res//test/skullcage1_i239.txt -- 1
Res//test/skullcage2_i239.txt -- 1
Res//test/skullcage3_i239.txt -- 1
Res//test/skullcage4_i239.txt -- 1
Res//test/skullcage5_i239.txt -- 1
Res//test/skullcage6_i239.txt -- 1
Res//test/skullcage7_i239.txt -- 1
Res//test/skullclamp.txt -- 1
Res//test/skullclamp2_i439.txt -- 1
Res//test/slate_of_ancestry.txt -- 1
Res//test/sleeper_agent.txt -- 1
Res//test/slith_bloodletter.txt -- 1
Res//test/sneak_attack.txt -- 1
Res//test/soulblast.txt -- 1
Res//test/souls_attendant_i489.txt -- 1
Res//test/spark_elemental.txt -- 1
Res//test/sphinx_summoner.txt -- 1
Res//test/spirit_link.txt -- 1
Res//test/spitting_earth.txt -- 1
Res//test/spoils_of_evil.txt -- 1
Res//test/spore_frog.txt -- 1
Res//test/stasis.txt -- 1
Res//test/steelclad_serpent1.txt -- 1
Res//test/steelclad_serpent2.txt -- 1
Res//test/stillmoon_cavalier.txt -- 1
Res//test/stonebrow2.txt -- 1
Res//test/stonebrow_i159.txt -- 1
Res//test/stronghold_discipline.txt -- 1
Res//test/sword_to_plowshares.txt -- 1
Res//test/sylvan_scrying_i195.txt -- 1
Res//test/symbiotic_wurm.txt -- 1
Res//test/tangle_golem.txt -- 1
Res//test/tanglesap.txt -- 1
Res//test/telekinetic_sliver.txt -- 1
Res//test/terror.txt -- 1
Res//test/terror2.txt -- 1
Res//test/thallid.txt -- 1
Res//test/thellon_of_havenwood.txt -- 1
Res//test/threaten.txt -- 1
Res//test/throne_of_bone.txt -- 1
Res//test/thunder-thrash_elder.txt -- 1
Res//test/titanic_ultimatum.txt -- 1
Res//test/tolsimir_wolfblood.txt -- 1
Res//test/torture.txt -- 1
Res//test/tranquil_domain.txt -- 1
Res//test/twinstrike.txt -- 1
Res//test/twinstrike2.txt -- 1
Res//test/twinstrike3.txt -- 1
Res//test/twitch.txt -- 1
Res//test/uncle_istvan.txt -- 1
Res//test/undermine_i408.txt -- 1
Res//test/underworld_dreams.txt -- 1
Res//test/unearth1.txt -- 1
Res//test/unearth2.txt -- 1
Res//test/unearth3.txt -- 1
Res//test/unstable_mutation.txt -- 1
Res//test/unstable_mutation2.txt -- 1
Res//test/unwilling_recruit.txt -- 1
Res//test/urzas_lands.txt -- 1
Res//test/urzas_lands2.txt -- 1
Res//test/urzas_mine_i287.txt -- 1
Res//test/vampire_bats.txt -- 1
Res//test/vampiric_link.txt -- 1
Res//test/vine_dryad.txt -- 1
Res//test/volcanic_eruption.txt -- 1
Res//test/walking_wall.txt -- 1
Res//test/wall_of_diffusion.txt -- 1
Res//test/wall_of_diffusion2.txt -- 1
Res//test/warren_instigator.txt -- 1
Res//test/welkin_hawk.txt -- 1
Res//test/whispers_of_the_muse.txt -- 1
Res//test/white_knight1.txt -- 1
Res//test/windswept_heath.txt -- 1
Res//test/wrath_of_god.txt -- 1
Res//test/wrath_of_god2.txt -- 1
Res//test/wreak_havoc.txt -- 1
Res//test/zombie_master.txt -- 1
Res//test/zombify.txt -- 1
Res/22222220.jpg -- 1
Res/42187t.jpg -- 1
Res/4514111t.jpg -- 1
Res/4838511t.jpg -- 1
Res/4838512t.jpg -- 1
Res/51613t.jpg -- 1
Res/89069t.jpg -- 1
Res/Advisor.wav -- 1
Res/Ally.wav -- 1
Res/Angel Token.jpg -- 1
Res/Angel.wav -- 1
Res/Ape.wav -- 1
Res/Archer.wav -- 1
Res/Assassin.wav -- 1
Res/Atog.wav -- 1
Res/Aura.wav -- 1
Res/Barbarian.wav -- 1
Res/Basic.wav -- 1
Res/Bat.wav -- 1
Res/Bear.jpg -- 1
Res/Beast Token.jpg -- 1
Res/Berserker.wav -- 1
Res/Bird.wav -- 1
Res/Centaur.wav -- 1
Res/Cleric.wav -- 1
Res/Cockatrice.wav -- 1
Res/Construct.wav -- 1
Res/Crocodile.wav -- 1
Res/Cyclops.wav -- 1
Res/Dauthi.wav -- 1
Res/Demon.wav -- 1
Res/Dragon.jpg -- 1
Res/Drake.wav -- 1
Res/Druid.wav -- 1
Res/Dryad.wav -- 1
Res/Dwarf.wav -- 1
Res/Efreet.wav -- 1
Res/Elemental.wav -- 1
Res/Elephant.wav -- 1
Res/Elf.wav -- 1
Res/Elk.wav -- 1
Res/Equipment.wav -- 1
Res/Forest.wav -- 1
Res/Frog.wav -- 1
Res/Fungus.wav -- 1
Res/Giant.wav -- 1
Res/Gnome.wav -- 1
Res/Golem.wav -- 1
Res/Horror.wav -- 1
Res/Horse.wav -- 1
Res/Hydra.wav -- 1
Res/Illusion.wav -- 1
Res/Insect Token.jpg -- 1
Res/Insect.jpg -- 1
Res/Insect.wav -- 1
Res/Island.wav -- 1
Res/Juggernaut.wav -- 1
Res/Kithkin.wav -- 1
Res/Kobold.wav -- 1
Res/Kor.wav -- 1
Res/Kraken.wav -- 1
Res/Lair.wav -- 1
Res/Land.wav -- 1
Res/Leech.wav -- 1
Res/Legendary.wav -- 1
Res/Leviathan.wav -- 1
Res/Lhurgoyf.wav -- 1
Res/Lizard.wav -- 1
Res/Masticore.wav -- 1
Res/Mercenary.wav -- 1
Res/Merfolk.wav -- 1
Res/Metathran.wav -- 1
Res/Minion.wav -- 1
Res/Minotaur.wav -- 1
Res/Monk.wav -- 1
Res/Mountain.wav -- 1
Res/Mutant.wav -- 1
Res/Myr.wav -- 1
Res/Nightmare.wav -- 1
Res/Nothing.wav -- 1
Res/Ogre.wav -- 1
Res/Ooze.wav -- 1
Res/Orc.wav -- 1
Res/Orgg.wav -- 1
Res/Ouphe.wav -- 1
Res/Pirate.wav -- 1
Res/Plains.wav -- 1
Res/Plant.wav -- 1
Res/Rat.wav -- 1
Res/Rebel.wav -- 1
Res/Res/ai/baka/deck107.txt -- 1
Res/Rhino.wav -- 1
Res/Rogue.wav -- 1
Res/Samurai.wav -- 1
Res/Saproling.jpg -- 1
Res/Saproling.wav -- 1
Res/Scarecrow.wav -- 1
Res/Scout.wav -- 1
Res/Serpent.wav -- 1
Res/Shade.wav -- 1
Res/Shaman.wav -- 1
Res/Shapeshifter.wav -- 1
Res/Siren.wav -- 1
Res/Skeleton.wav -- 1
Res/Slith.wav -- 1
Res/Sliver.wav -- 1
Res/Snake.wav -- 1
Res/Snow.wav -- 1
Res/Soldier.wav -- 1
Res/Specter.wav -- 1
Res/Sphinx.wav -- 1
Res/Spider.wav -- 1
Res/Spirit.wav -- 1
Res/Swamp.wav -- 1
Res/Thopter.wav -- 1
Res/Treefolk.wav -- 1
Res/Vedalken.wav -- 1
Res/Viashino.wav -- 1
Res/Wall.wav -- 1
Res/Warrior.wav -- 1
Res/Wizard.wav -- 1
Res/Wolf.wav -- 1
Res/Wraith.wav -- 1
Res/affinitygreencreatures.wav -- 1
Res/ai/baka/avatars/baka.jpg -- 521
Res/ai/baka/deck1.txt -- 2
Res/ai/baka/deck10.txt -- 2
Res/ai/baka/deck100.txt -- 2
Res/ai/baka/deck101.txt -- 2
Res/ai/baka/deck102.txt -- 2
Res/ai/baka/deck103.txt -- 2
Res/ai/baka/deck104.txt -- 2
Res/ai/baka/deck105.txt -- 2
Res/ai/baka/deck106.txt -- 2
Res/ai/baka/deck107.txt -- 1
Res/ai/baka/deck11.txt -- 2
Res/ai/baka/deck12.txt -- 2
Res/ai/baka/deck13.txt -- 2
Res/ai/baka/deck14.txt -- 2
Res/ai/baka/deck15.txt -- 2
Res/ai/baka/deck16.txt -- 2
Res/ai/baka/deck17.txt -- 2
Res/ai/baka/deck18.txt -- 2
Res/ai/baka/deck19.txt -- 2
Res/ai/baka/deck2.txt -- 2
Res/ai/baka/deck20.txt -- 2
Res/ai/baka/deck21.txt -- 2
Res/ai/baka/deck22.txt -- 2
Res/ai/baka/deck23.txt -- 2
Res/ai/baka/deck24.txt -- 2
Res/ai/baka/deck25.txt -- 2
Res/ai/baka/deck26.txt -- 2
Res/ai/baka/deck27.txt -- 2
Res/ai/baka/deck28.txt -- 2
Res/ai/baka/deck29.txt -- 2
Res/ai/baka/deck3.txt -- 2
Res/ai/baka/deck30.txt -- 2
Res/ai/baka/deck31.txt -- 2
Res/ai/baka/deck32.txt -- 2
Res/ai/baka/deck33.txt -- 2
Res/ai/baka/deck34.txt -- 2
Res/ai/baka/deck35.txt -- 2
Res/ai/baka/deck36.txt -- 2
Res/ai/baka/deck37.txt -- 2
Res/ai/baka/deck38.txt -- 2
Res/ai/baka/deck39.txt -- 2
Res/ai/baka/deck4.txt -- 2
Res/ai/baka/deck40.txt -- 2
Res/ai/baka/deck41.txt -- 2
Res/ai/baka/deck42.txt -- 2
Res/ai/baka/deck43.txt -- 2
Res/ai/baka/deck44.txt -- 2
Res/ai/baka/deck45.txt -- 2
Res/ai/baka/deck46.txt -- 2
Res/ai/baka/deck47.txt -- 2
Res/ai/baka/deck48.txt -- 2
Res/ai/baka/deck49.txt -- 2
Res/ai/baka/deck5.txt -- 2
Res/ai/baka/deck50.txt -- 2
Res/ai/baka/deck51.txt -- 2
Res/ai/baka/deck52.txt -- 2
Res/ai/baka/deck53.txt -- 2
Res/ai/baka/deck54.txt -- 2
Res/ai/baka/deck55.txt -- 2
Res/ai/baka/deck56.txt -- 2
Res/ai/baka/deck57.txt -- 2
Res/ai/baka/deck58.txt -- 2
Res/ai/baka/deck59.txt -- 2
Res/ai/baka/deck6.txt -- 2
Res/ai/baka/deck60.txt -- 2
Res/ai/baka/deck61.txt -- 2
Res/ai/baka/deck62.txt -- 2
Res/ai/baka/deck63.txt -- 2
Res/ai/baka/deck64.txt -- 2
Res/ai/baka/deck65.txt -- 2
Res/ai/baka/deck66.txt -- 2
Res/ai/baka/deck67.txt -- 2
Res/ai/baka/deck68.txt -- 2
Res/ai/baka/deck69.txt -- 2
Res/ai/baka/deck7.txt -- 2
Res/ai/baka/deck70.txt -- 2
Res/ai/baka/deck71.txt -- 2
Res/ai/baka/deck72.txt -- 2
Res/ai/baka/deck73.txt -- 2
Res/ai/baka/deck74.txt -- 2
Res/ai/baka/deck75.txt -- 2
Res/ai/baka/deck76.txt -- 2
Res/ai/baka/deck77.txt -- 2
Res/ai/baka/deck78.txt -- 2
Res/ai/baka/deck79.txt -- 2
Res/ai/baka/deck8.txt -- 2
Res/ai/baka/deck80.txt -- 2
Res/ai/baka/deck81.txt -- 2
Res/ai/baka/deck82.txt -- 2
Res/ai/baka/deck83.txt -- 2
Res/ai/baka/deck84.txt -- 2
Res/ai/baka/deck85.txt -- 2
Res/ai/baka/deck86.txt -- 2
Res/ai/baka/deck87.txt -- 2
Res/ai/baka/deck88.txt -- 2
Res/ai/baka/deck89.txt -- 2
Res/ai/baka/deck9.txt -- 2
Res/ai/baka/deck90.txt -- 2
Res/ai/baka/deck91.txt -- 2
Res/ai/baka/deck92.txt -- 2
Res/ai/baka/deck93.txt -- 2
Res/ai/baka/deck94.txt -- 2
Res/ai/baka/deck95.txt -- 2
Res/ai/baka/deck96.txt -- 2
Res/ai/baka/deck97.txt -- 2
Res/ai/baka/deck98.txt -- 2
Res/ai/baka/deck99.txt -- 2
Res/ai/baka/stats/testsuite.stats -- 1042
Res/defender.wav -- 1
Res/fear.wav -- 1
Res/first strike.wav -- 1
Res/flash.wav -- 1
Res/forestwalk.wav -- 1
Res/graphics/BattleIcon.png -- 1
Res/graphics/DefenderIcon.png -- 1
Res/graphics/Ok.png -- 521
Res/graphics/artifact_thumb.jpg -- 34
Res/graphics/black_thumb.jpg -- 1
Res/graphics/button_shoulder.png -- 2
Res/graphics/f3.png -- 1
Res/graphics/gold.png -- 1
Res/graphics/gold_thumb.jpg -- 1
Res/graphics/goldglow.png -- 1
Res/graphics/green.jpg -- 1
Res/graphics/green_thumb.jpg -- 5
Res/graphics/magic.png -- 1
Res/graphics/mana.psi -- 1
Res/graphics/manablack.psi -- 1
Res/graphics/manablue.psi -- 1
Res/graphics/managreen.psi -- 1
Res/graphics/manared.psi -- 1
Res/graphics/manawhite.psi -- 1
Res/graphics/menuicons.png -- 1
Res/graphics/menuside.png -- 1
Res/graphics/menutitle.png -- 2
Res/graphics/particle1.psi -- 1
Res/graphics/particle2.psi -- 1
Res/graphics/particle3.psi -- 1
Res/graphics/particle4.psi -- 1
Res/graphics/particle5.psi -- 1
Res/graphics/particles.png -- 1
Res/graphics/phasebar.png -- 1
Res/graphics/shadow.png -- 1
Res/graphics/simon.png -- 1
Res/graphics/smallface.png -- 1
Res/graphics/spade_ul.png -- 1
Res/graphics/spade_ur.png -- 1
Res/graphics/splash.jpg -- 2
Res/graphics/stars.psi -- 1
Res/graphics/style.txt -- 1
Res/graphics/wallpapers.txt -- 1
Res/graphics/wallpapers/final_saga2.jpg -- 1
Res/graphics/white_thumb.jpg -- 1
Res/haste.wav -- 1
Res/lang/dontcare.txt -- 2
Res/lang/en.txt -- 3
Res/lang/en_cards.txt -- 1
Res/lang/en_decks.txt -- 1
Res/lifelink.wav -- 1
Res/ms0:/PSP/wagic_res/graphics/simon.dat -- 1
Res/ms0:/wagic_res/graphics/simon.dat -- 1
Res/mustattack.wav -- 1
Res/nofizzle.wav -- 1
Res/none -- 1
Res/persist.wav -- 1
Res/player/baka.jpg -- 521
Res/player/collection.dat -- 4
Res/player/data.dat -- 2
Res/player/deck1.txt -- 2
Res/player/deck2.txt -- 2
Res/player/deck3.txt -- 2
Res/player/deck4.txt -- 2
Res/player/deck5.txt -- 2
Res/player/deck6.txt -- 2
Res/player/options.txt -- 2
Res/player/stats/player_deck1.txt -- 4
Res/player/stats/player_deck2.txt -- 4
Res/player/stats/player_deck3.txt -- 4
Res/player/stats/player_deck4.txt -- 4
Res/player/stats/player_deck5.txt -- 4
Res/player/stats/player_deck6.txt -- 4
Res/player/tasks.dat -- 2
Res/protection from black.wav -- 1
Res/protection from blue.wav -- 1
Res/protection from white.wav -- 1
Res/reach.wav -- 1
Res/reachshadow.wav -- 1
Res/rules/testsuite.txt -- 1
Res/sets//../_cards.dat -- 1
Res/sets//./_cards.dat -- 1
Res/sets//.svn/_cards.dat -- 1
Res/sets//10E/_cards.dat -- 2
Res/sets//1111114t.jpg -- 1
Res/sets//1924t.jpg -- 1
Res/sets//220579112.jpg -- 1
Res/sets//2ED/_cards.dat -- 2
Res/sets//483851111t.jpg -- 1
Res/sets//4ED/_cards.dat -- 2
Res/sets//5DN/_cards.dat -- 2
Res/sets//5ED/_cards.dat -- 2
Res/sets//6ED/_cards.dat -- 2
Res/sets//7ED/_cards.dat -- 2
Res/sets//8ED/_cards.dat -- 2
Res/sets//9ED/_cards.dat -- 2
Res/sets//ALA/_cards.dat -- 2
Res/sets//ALL/_cards.dat -- 2
Res/sets//APC/_cards.dat -- 2
Res/sets//ARB/_cards.dat -- 2
Res/sets//ARC/_cards.dat -- 2
Res/sets//ARN/_cards.dat -- 2
Res/sets//ATQ/_cards.dat -- 2
Res/sets//BOK/_cards.dat -- 2
Res/sets//BRB/_cards.dat -- 2
Res/sets//BTD/_cards.dat -- 2
Res/sets//Brainstorm's 2nd MoveToTop.jpg -- 1
Res/sets//CFX/_cards.dat -- 2
Res/sets//CHK/_cards.dat -- 2
Res/sets//CHR/_cards.dat -- 2
Res/sets//CSP/_cards.dat -- 2
Res/sets//DIS/_cards.dat -- 2
Res/sets//DRK/_cards.dat -- 2
Res/sets//DST/_cards.dat -- 2
Res/sets//DVD/_cards.dat -- 2
Res/sets//EVE/_cards.dat -- 2
Res/sets//EVG/_cards.dat -- 2
Res/sets//EVT/_cards.dat -- 2
Res/sets//EXO/_cards.dat -- 2
Res/sets//FEM/_cards.dat -- 2
Res/sets//FUT/_cards.dat -- 2
Res/sets//FVD/_cards.dat -- 2
Res/sets//FVE/_cards.dat -- 2
Res/sets//FVR/_cards.dat -- 2
Res/sets//GPT/_cards.dat -- 2
Res/sets//GVL/_cards.dat -- 2
Res/sets//HML/_cards.dat -- 2
Res/sets//HOP/_cards.dat -- 2
Res/sets//ICE/_cards.dat -- 2
Res/sets//INV/_cards.dat -- 2
Res/sets//JUD/_cards.dat -- 2
Res/sets//JVC/_cards.dat -- 2
Res/sets//LEA/_cards.dat -- 2
Res/sets//LEB/_cards.dat -- 2
Res/sets//LEG/_cards.dat -- 2
Res/sets//LGN/_cards.dat -- 2
Res/sets//LRW/_cards.dat -- 2
Res/sets//M10/_cards.dat -- 2
Res/sets//M11/_cards.dat -- 2
Res/sets//ME2/_cards.dat -- 2
Res/sets//ME3/_cards.dat -- 2
Res/sets//ME4/_cards.dat -- 2
Res/sets//MED/_cards.dat -- 2
Res/sets//MIR/_cards.dat -- 2
Res/sets//MOR/_cards.dat -- 2
Res/sets//MRD/_cards.dat -- 2
Res/sets//MRQ/_cards.dat -- 2
Res/sets//NMS/_cards.dat -- 2
Res/sets//ODY/_cards.dat -- 2
Res/sets//ONS/_cards.dat -- 2
Res/sets//One Dozen Eyes Entwine.jpg -- 1
Res/sets//P02/_cards.dat -- 2
Res/sets//PCY/_cards.dat -- 2
Res/sets//PD2/_cards.dat -- 2
Res/sets//PDS/_cards.dat -- 2
Res/sets//PLC/_cards.dat -- 2
Res/sets//PLS/_cards.dat -- 2
Res/sets//POR/_cards.dat -- 2
Res/sets//PPR/_cards.dat -- 2
Res/sets//PTK/_cards.dat -- 2
Res/sets//PVC/_cards.dat -- 2
Res/sets//RAV/_cards.dat -- 2
Res/sets//ROE/_cards.dat -- 2
Res/sets//RV/_cards.dat -- 2
Res/sets//S00/_cards.dat -- 2
Res/sets//S99/_cards.dat -- 2
Res/sets//SCG/_cards.dat -- 2
Res/sets//SHM/_cards.dat -- 2
Res/sets//SOK/_cards.dat -- 2
Res/sets//SOM/_cards.dat -- 2
Res/sets//STH/_cards.dat -- 2
Res/sets//Saproling.jpg -- 1
Res/sets//TMP/_cards.dat -- 2
Res/sets//TOR/_cards.dat -- 2
Res/sets//TSB/_cards.dat -- 2
Res/sets//TSP/_cards.dat -- 2
Res/sets//UDS/_cards.dat -- 2
Res/sets//UGL/_cards.dat -- 2
Res/sets//ULG/_cards.dat -- 2
Res/sets//UNH/_cards.dat -- 2
Res/sets//USG/_cards.dat -- 2
Res/sets//VIS/_cards.dat -- 2
Res/sets//WTH/_cards.dat -- 2
Res/sets//WWK/_cards.dat -- 2
Res/sets//ZEN/_cards.dat -- 2
Res/sets//Zombie.jpg -- 1
Res/sets//artifact.jpg/_cards.dat -- 1
Res/sets//artifact_thumb.jpg/_cards.dat -- 1
Res/sets//back.jpg/_cards.dat -- 1
Res/sets//back_thumb.jpg/_cards.dat -- 1
Res/sets//black.jpg/_cards.dat -- 1
Res/sets//black_thumb.jpg/_cards.dat -- 1
Res/sets//blue.jpg/_cards.dat -- 1
Res/sets//blue_thumb.jpg/_cards.dat -- 1
Res/sets//gold.jpg/_cards.dat -- 1
Res/sets//gold_thumb.jpg/_cards.dat -- 1
Res/sets//green.jpg/_cards.dat -- 1
Res/sets//green_thumb.jpg/_cards.dat -- 1
Res/sets//land.jpg/_cards.dat -- 1
Res/sets//land_thumb.jpg/_cards.dat -- 1
Res/sets//mtg_todo.dat/_cards.dat -- 1
Res/sets//primitives/_cards.dat -- 1
Res/sets//red.jpg/_cards.dat -- 1
Res/sets//red_thumb.jpg/_cards.dat -- 1
Res/sets//scheme_todo.dat/_cards.dat -- 1
Res/sets//thumbnails/1111114t.jpg -- 1
Res/sets//thumbnails/1111135t.jpg -- 1
Res/sets//thumbnails/1924t.jpg -- 1
Res/sets//thumbnails/220579111t.jpg -- 1
Res/sets//thumbnails/220579112.jpg -- 1
Res/sets//thumbnails/220579112t.jpg -- 1
Res/sets//thumbnails/22222223.jpg -- 1
Res/sets//thumbnails/22222226.jpg -- 1
Res/sets//thumbnails/483851111t.jpg -- 1
Res/sets//thumbnails/Brainstorm's 2nd MoveToTop.jpg -- 1
Res/sets//thumbnails/Devour 3 (Mechanic).jpg -- 1
Res/sets//thumbnails/Devour Sac 3.jpg -- 1
Res/sets//thumbnails/One Dozen Eyes Entwine.jpg -- 1
Res/sets//thumbnails/Reinforcements' 3rd Return.jpg -- 1
Res/sets//thumbnails/Saproling.jpg -- 1
Res/sets//thumbnails/ZombInfs First Discard.jpg -- 1
Res/sets//thumbnails/ZombInfs Second Discard.jpg -- 1
Res/sets//thumbnails/Zombie.jpg -- 1
Res/sets//white.jpg/_cards.dat -- 1
Res/sets//white_thumb.jpg/_cards.dat -- 1
Res/sets/artifact_thumb.jpg -- 34
Res/sets/black_thumb.jpg -- 1
Res/sets/gold_thumb.jpg -- 1
Res/sets/green.jpg -- 1
Res/sets/green_thumb.jpg -- 5
Res/sets/primitives/. -- 1
Res/sets/primitives/.. -- 1
Res/sets/primitives/.svn -- 1
Res/sets/primitives/borderline.txt -- 2
Res/sets/primitives/mtg.txt -- 2
Res/sets/splash.jpg -- 1
Res/sets/style.txt -- 1
Res/sets/white_thumb.jpg -- 1
Res/settings/options.txt -- 1
Res/settings/prices.dat -- 1
Res/shadow.wav -- 1
Res/sound/Track0.mp3 -- 3
Res/sound/Track1.mp3 -- 2
Res/sound/none -- 1
Res/sound/sfx/Advisor.wav -- 1
Res/sound/sfx/Ally.wav -- 1
Res/sound/sfx/Angel.wav -- 1
Res/sound/sfx/Ape.wav -- 1
Res/sound/sfx/Archer.wav -- 1
Res/sound/sfx/Artifact.wav -- 1
Res/sound/sfx/Assassin.wav -- 1
Res/sound/sfx/Atog.wav -- 1
Res/sound/sfx/Aura.wav -- 1
Res/sound/sfx/Barbarian.wav -- 1
Res/sound/sfx/Basic.wav -- 1
Res/sound/sfx/Bat.wav -- 1
Res/sound/sfx/Bear.wav -- 1
Res/sound/sfx/Beast.wav -- 1
Res/sound/sfx/Berserker.wav -- 1
Res/sound/sfx/Bird.wav -- 1
Res/sound/sfx/Cat.wav -- 1
Res/sound/sfx/Centaur.wav -- 1
Res/sound/sfx/Cleric.wav -- 1
Res/sound/sfx/Cockatrice.wav -- 1
Res/sound/sfx/Construct.wav -- 1
Res/sound/sfx/Creature.wav -- 1
Res/sound/sfx/Crocodile.wav -- 1
Res/sound/sfx/Cyclops.wav -- 1
Res/sound/sfx/Dauthi.wav -- 1
Res/sound/sfx/Demon.wav -- 1
Res/sound/sfx/Dragon.wav -- 1
Res/sound/sfx/Drake.wav -- 1
Res/sound/sfx/Druid.wav -- 1
Res/sound/sfx/Dryad.wav -- 1
Res/sound/sfx/Dwarf.wav -- 1
Res/sound/sfx/Efreet.wav -- 1
Res/sound/sfx/Elemental.wav -- 1
Res/sound/sfx/Elephant.wav -- 1
Res/sound/sfx/Elf.wav -- 1
Res/sound/sfx/Elk.wav -- 1
Res/sound/sfx/Enchantment.wav -- 1
Res/sound/sfx/Equipment.wav -- 1
Res/sound/sfx/Faerie.wav -- 1
Res/sound/sfx/Forest.wav -- 1
Res/sound/sfx/Frog.wav -- 1
Res/sound/sfx/Fungus.wav -- 1
Res/sound/sfx/Giant.wav -- 1
Res/sound/sfx/Gnome.wav -- 1
Res/sound/sfx/Goblin.wav -- 1
Res/sound/sfx/Golem.wav -- 1
Res/sound/sfx/Horror.wav -- 1
Res/sound/sfx/Horse.wav -- 1
Res/sound/sfx/Human.wav -- 1
Res/sound/sfx/Hydra.wav -- 1
Res/sound/sfx/Illusion.wav -- 1
Res/sound/sfx/Imp.wav -- 1
Res/sound/sfx/Insect.wav -- 1
Res/sound/sfx/Instant.wav -- 1
Res/sound/sfx/Island.wav -- 1
Res/sound/sfx/Juggernaut.wav -- 1
Res/sound/sfx/Kithkin.wav -- 1
Res/sound/sfx/Knight.wav -- 1
Res/sound/sfx/Kobold.wav -- 1
Res/sound/sfx/Kor.wav -- 1
Res/sound/sfx/Kraken.wav -- 1
Res/sound/sfx/Lair.wav -- 1
Res/sound/sfx/Land.wav -- 1
Res/sound/sfx/Leech.wav -- 1
Res/sound/sfx/Legendary.wav -- 1
Res/sound/sfx/Leviathan.wav -- 1
Res/sound/sfx/Lhurgoyf.wav -- 1
Res/sound/sfx/Lizard.wav -- 1
Res/sound/sfx/Masticore.wav -- 1
Res/sound/sfx/Mercenary.wav -- 1
Res/sound/sfx/Merfolk.wav -- 1
Res/sound/sfx/Metathran.wav -- 1
Res/sound/sfx/Minion.wav -- 1
Res/sound/sfx/Minotaur.wav -- 1
Res/sound/sfx/Monk.wav -- 1
Res/sound/sfx/Mountain.wav -- 1
Res/sound/sfx/Mutant.wav -- 1
Res/sound/sfx/Myr.wav -- 1
Res/sound/sfx/Nightmare.wav -- 1
Res/sound/sfx/Nothing.wav -- 1
Res/sound/sfx/Ogre.wav -- 1
Res/sound/sfx/Ooze.wav -- 1
Res/sound/sfx/Orc.wav -- 1
Res/sound/sfx/Orgg.wav -- 1
Res/sound/sfx/Ouphe.wav -- 1
Res/sound/sfx/Pirate.wav -- 1
Res/sound/sfx/Plains.wav -- 1
Res/sound/sfx/Plant.wav -- 1
Res/sound/sfx/Rat.wav -- 1
Res/sound/sfx/Rebel.wav -- 1
Res/sound/sfx/Rhino.wav -- 1
Res/sound/sfx/Rogue.wav -- 1
Res/sound/sfx/Samurai.wav -- 1
Res/sound/sfx/Saproling.wav -- 1
Res/sound/sfx/Scarecrow.wav -- 1
Res/sound/sfx/Scout.wav -- 1
Res/sound/sfx/Serpent.wav -- 1
Res/sound/sfx/Shade.wav -- 1
Res/sound/sfx/Shaman.wav -- 1
Res/sound/sfx/Shapeshifter.wav -- 1
Res/sound/sfx/Siren.wav -- 1
Res/sound/sfx/Skeleton.wav -- 1
Res/sound/sfx/Slith.wav -- 1
Res/sound/sfx/Sliver.wav -- 1
Res/sound/sfx/Snake.wav -- 1
Res/sound/sfx/Snow.wav -- 1
Res/sound/sfx/Soldier.wav -- 1
Res/sound/sfx/Sorcery.wav -- 1
Res/sound/sfx/Specter.wav -- 1
Res/sound/sfx/Sphinx.wav -- 1
Res/sound/sfx/Spider.wav -- 1
Res/sound/sfx/Spirit.wav -- 1
Res/sound/sfx/Swamp.wav -- 1
Res/sound/sfx/Thopter.wav -- 1
Res/sound/sfx/Treefolk.wav -- 1
Res/sound/sfx/Troll.wav -- 1
Res/sound/sfx/Vampire.wav -- 1
Res/sound/sfx/Vedalken.wav -- 1
Res/sound/sfx/Viashino.wav -- 1
Res/sound/sfx/Wall.wav -- 1
Res/sound/sfx/Warrior.wav -- 1
Res/sound/sfx/Wizard.wav -- 1
Res/sound/sfx/Wolf.wav -- 1
Res/sound/sfx/Wraith.wav -- 1
Res/sound/sfx/Wurm.wav -- 1
Res/sound/sfx/Zombie.wav -- 1
Res/sound/sfx/affinitygreencreatures.wav -- 1
Res/sound/sfx/defender.wav -- 1
Res/sound/sfx/fear.wav -- 1
Res/sound/sfx/first strike.wav -- 1
Res/sound/sfx/flash.wav -- 1
Res/sound/sfx/flying.wav -- 1
Res/sound/sfx/forestwalk.wav -- 1
Res/sound/sfx/graveyard.wav -- 1
Res/sound/sfx/haste.wav -- 1
Res/sound/sfx/lifelink.wav -- 1
Res/sound/sfx/mana.wav -- 1
Res/sound/sfx/mustattack.wav -- 1
Res/sound/sfx/nofizzle.wav -- 1
Res/sound/sfx/persist.wav -- 1
Res/sound/sfx/protection from black.wav -- 1
Res/sound/sfx/protection from blue.wav -- 1
Res/sound/sfx/protection from white.wav -- 1
Res/sound/sfx/reach.wav -- 1
Res/sound/sfx/reachshadow.wav -- 1
Res/sound/sfx/shadow.wav -- 1
Res/sound/sfx/storm.wav -- 1
Res/sound/sfx/swampwalk.wav -- 1
Res/sound/sfx/trample.wav -- 1
Res/sound/sfx/vigor.wav -- 1
Res/sound/sfx/wither.wav -- 1
Res/splash.jpg -- 1
Res/storm.wav -- 1
Res/style.txt -- 1
Res/swampwalk.wav -- 1
Res/test/_tests.txt -- 1
Res/testsuite.txt -- 1
Res/themes/White Shrine/BattleIcon.png -- 1
Res/themes/White Shrine/DefenderIcon.png -- 1
Res/themes/White Shrine/Ok.png -- 521
Res/themes/White Shrine/artifact_thumb.jpg -- 34
Res/themes/White Shrine/back.jpg -- 1
Res/themes/White Shrine/back_thumb.jpg -- 1
Res/themes/White Shrine/backdrop.jpg -- 1
Res/themes/White Shrine/baka.jpg -- 521
Res/themes/White Shrine/black_thumb.jpg -- 1
Res/themes/White Shrine/button_shoulder.png -- 2
Res/themes/White Shrine/f3.png -- 1
Res/themes/White Shrine/gold.png -- 1
Res/themes/White Shrine/gold_thumb.jpg -- 1
Res/themes/White Shrine/goldglow.png -- 1
Res/themes/White Shrine/green.jpg -- 1
Res/themes/White Shrine/green_thumb.jpg -- 5
Res/themes/White Shrine/handback.png -- 1
Res/themes/White Shrine/magic.png -- 1
Res/themes/White Shrine/mana.psi -- 1
Res/themes/White Shrine/manablack.psi -- 1
Res/themes/White Shrine/manablue.psi -- 1
Res/themes/White Shrine/managreen.psi -- 1
Res/themes/White Shrine/manared.psi -- 1
Res/themes/White Shrine/manawhite.psi -- 1
Res/themes/White Shrine/menuicons.png -- 1
Res/themes/White Shrine/menuside.png -- 1
Res/themes/White Shrine/menutitle.png -- 2
Res/themes/White Shrine/particle1.psi -- 1
Res/themes/White Shrine/particle2.psi -- 1
Res/themes/White Shrine/particle3.psi -- 1
Res/themes/White Shrine/particle4.psi -- 1
Res/themes/White Shrine/particle5.psi -- 1
Res/themes/White Shrine/particles.png -- 1
Res/themes/White Shrine/phasebar.png -- 1
Res/themes/White Shrine/shadow.png -- 1
Res/themes/White Shrine/simon.png -- 1
Res/themes/White Shrine/smallface.png -- 1
Res/themes/White Shrine/sound/Track0.mp3 -- 2
Res/themes/White Shrine/sound/Track1.mp3 -- 1
Res/themes/White Shrine/sound/none -- 1
Res/themes/White Shrine/sound/sfx/Advisor.wav -- 1
Res/themes/White Shrine/sound/sfx/Ally.wav -- 1
Res/themes/White Shrine/sound/sfx/Angel.wav -- 1
Res/themes/White Shrine/sound/sfx/Ape.wav -- 1
Res/themes/White Shrine/sound/sfx/Archer.wav -- 1
Res/themes/White Shrine/sound/sfx/Artifact.wav -- 1
Res/themes/White Shrine/sound/sfx/Assassin.wav -- 1
Res/themes/White Shrine/sound/sfx/Atog.wav -- 1
Res/themes/White Shrine/sound/sfx/Aura.wav -- 1
Res/themes/White Shrine/sound/sfx/Barbarian.wav -- 1
Res/themes/White Shrine/sound/sfx/Basic.wav -- 1
Res/themes/White Shrine/sound/sfx/Bat.wav -- 1
Res/themes/White Shrine/sound/sfx/Bear.wav -- 1
Res/themes/White Shrine/sound/sfx/Beast.wav -- 1
Res/themes/White Shrine/sound/sfx/Berserker.wav -- 1
Res/themes/White Shrine/sound/sfx/Bird.wav -- 1
Res/themes/White Shrine/sound/sfx/Cat.wav -- 1
Res/themes/White Shrine/sound/sfx/Centaur.wav -- 1
Res/themes/White Shrine/sound/sfx/Cleric.wav -- 1
Res/themes/White Shrine/sound/sfx/Cockatrice.wav -- 1
Res/themes/White Shrine/sound/sfx/Construct.wav -- 1
Res/themes/White Shrine/sound/sfx/Creature.wav -- 1
Res/themes/White Shrine/sound/sfx/Crocodile.wav -- 1
Res/themes/White Shrine/sound/sfx/Cyclops.wav -- 1
Res/themes/White Shrine/sound/sfx/Dauthi.wav -- 1
Res/themes/White Shrine/sound/sfx/Demon.wav -- 1
Res/themes/White Shrine/sound/sfx/Dragon.wav -- 1
Res/themes/White Shrine/sound/sfx/Drake.wav -- 1
Res/themes/White Shrine/sound/sfx/Druid.wav -- 1
Res/themes/White Shrine/sound/sfx/Dryad.wav -- 1
Res/themes/White Shrine/sound/sfx/Dwarf.wav -- 1
Res/themes/White Shrine/sound/sfx/Efreet.wav -- 1
Res/themes/White Shrine/sound/sfx/Elemental.wav -- 1
Res/themes/White Shrine/sound/sfx/Elephant.wav -- 1
Res/themes/White Shrine/sound/sfx/Elf.wav -- 1
Res/themes/White Shrine/sound/sfx/Elk.wav -- 1
Res/themes/White Shrine/sound/sfx/Enchantment.wav -- 1
Res/themes/White Shrine/sound/sfx/Equipment.wav -- 1
Res/themes/White Shrine/sound/sfx/Faerie.wav -- 1
Res/themes/White Shrine/sound/sfx/Forest.wav -- 1
Res/themes/White Shrine/sound/sfx/Frog.wav -- 1
Res/themes/White Shrine/sound/sfx/Fungus.wav -- 1
Res/themes/White Shrine/sound/sfx/Giant.wav -- 1
Res/themes/White Shrine/sound/sfx/Gnome.wav -- 1
Res/themes/White Shrine/sound/sfx/Goblin.wav -- 1
Res/themes/White Shrine/sound/sfx/Golem.wav -- 1
Res/themes/White Shrine/sound/sfx/Horror.wav -- 1
Res/themes/White Shrine/sound/sfx/Horse.wav -- 1
Res/themes/White Shrine/sound/sfx/Human.wav -- 1
Res/themes/White Shrine/sound/sfx/Hydra.wav -- 1
Res/themes/White Shrine/sound/sfx/Illusion.wav -- 1
Res/themes/White Shrine/sound/sfx/Imp.wav -- 1
Res/themes/White Shrine/sound/sfx/Insect.wav -- 1
Res/themes/White Shrine/sound/sfx/Instant.wav -- 1
Res/themes/White Shrine/sound/sfx/Island.wav -- 1
Res/themes/White Shrine/sound/sfx/Juggernaut.wav -- 1
Res/themes/White Shrine/sound/sfx/Kithkin.wav -- 1
Res/themes/White Shrine/sound/sfx/Knight.wav -- 1
Res/themes/White Shrine/sound/sfx/Kobold.wav -- 1
Res/themes/White Shrine/sound/sfx/Kor.wav -- 1
Res/themes/White Shrine/sound/sfx/Kraken.wav -- 1
Res/themes/White Shrine/sound/sfx/Lair.wav -- 1
Res/themes/White Shrine/sound/sfx/Land.wav -- 1
Res/themes/White Shrine/sound/sfx/Leech.wav -- 1
Res/themes/White Shrine/sound/sfx/Legendary.wav -- 1
Res/themes/White Shrine/sound/sfx/Leviathan.wav -- 1
Res/themes/White Shrine/sound/sfx/Lhurgoyf.wav -- 1
Res/themes/White Shrine/sound/sfx/Lizard.wav -- 1
Res/themes/White Shrine/sound/sfx/Masticore.wav -- 1
Res/themes/White Shrine/sound/sfx/Mercenary.wav -- 1
Res/themes/White Shrine/sound/sfx/Merfolk.wav -- 1
Res/themes/White Shrine/sound/sfx/Metathran.wav -- 1
Res/themes/White Shrine/sound/sfx/Minion.wav -- 1
Res/themes/White Shrine/sound/sfx/Minotaur.wav -- 1
Res/themes/White Shrine/sound/sfx/Monk.wav -- 1
Res/themes/White Shrine/sound/sfx/Mountain.wav -- 1
Res/themes/White Shrine/sound/sfx/Mutant.wav -- 1
Res/themes/White Shrine/sound/sfx/Myr.wav -- 1
Res/themes/White Shrine/sound/sfx/Nightmare.wav -- 1
Res/themes/White Shrine/sound/sfx/Nothing.wav -- 1
Res/themes/White Shrine/sound/sfx/Ogre.wav -- 1
Res/themes/White Shrine/sound/sfx/Ooze.wav -- 1
Res/themes/White Shrine/sound/sfx/Orc.wav -- 1
Res/themes/White Shrine/sound/sfx/Orgg.wav -- 1
Res/themes/White Shrine/sound/sfx/Ouphe.wav -- 1
Res/themes/White Shrine/sound/sfx/Pirate.wav -- 1
Res/themes/White Shrine/sound/sfx/Plains.wav -- 1
Res/themes/White Shrine/sound/sfx/Plant.wav -- 1
Res/themes/White Shrine/sound/sfx/Rat.wav -- 1
Res/themes/White Shrine/sound/sfx/Rebel.wav -- 1
Res/themes/White Shrine/sound/sfx/Rhino.wav -- 1
Res/themes/White Shrine/sound/sfx/Rogue.wav -- 1
Res/themes/White Shrine/sound/sfx/Samurai.wav -- 1
Res/themes/White Shrine/sound/sfx/Saproling.wav -- 1
Res/themes/White Shrine/sound/sfx/Scarecrow.wav -- 1
Res/themes/White Shrine/sound/sfx/Scout.wav -- 1
Res/themes/White Shrine/sound/sfx/Serpent.wav -- 1
Res/themes/White Shrine/sound/sfx/Shade.wav -- 1
Res/themes/White Shrine/sound/sfx/Shaman.wav -- 1
Res/themes/White Shrine/sound/sfx/Shapeshifter.wav -- 1
Res/themes/White Shrine/sound/sfx/Siren.wav -- 1
Res/themes/White Shrine/sound/sfx/Skeleton.wav -- 1
Res/themes/White Shrine/sound/sfx/Slith.wav -- 1
Res/themes/White Shrine/sound/sfx/Sliver.wav -- 1
Res/themes/White Shrine/sound/sfx/Snake.wav -- 1
Res/themes/White Shrine/sound/sfx/Snow.wav -- 1
Res/themes/White Shrine/sound/sfx/Soldier.wav -- 1
Res/themes/White Shrine/sound/sfx/Sorcery.wav -- 1
Res/themes/White Shrine/sound/sfx/Specter.wav -- 1
Res/themes/White Shrine/sound/sfx/Sphinx.wav -- 1
Res/themes/White Shrine/sound/sfx/Spider.wav -- 1
Res/themes/White Shrine/sound/sfx/Spirit.wav -- 1
Res/themes/White Shrine/sound/sfx/Swamp.wav -- 1
Res/themes/White Shrine/sound/sfx/Thopter.wav -- 1
Res/themes/White Shrine/sound/sfx/Treefolk.wav -- 1
Res/themes/White Shrine/sound/sfx/Troll.wav -- 1
Res/themes/White Shrine/sound/sfx/Vampire.wav -- 1
Res/themes/White Shrine/sound/sfx/Vedalken.wav -- 1
Res/themes/White Shrine/sound/sfx/Viashino.wav -- 1
Res/themes/White Shrine/sound/sfx/Wall.wav -- 1
Res/themes/White Shrine/sound/sfx/Warrior.wav -- 1
Res/themes/White Shrine/sound/sfx/Wizard.wav -- 1
Res/themes/White Shrine/sound/sfx/Wolf.wav -- 1
Res/themes/White Shrine/sound/sfx/Wraith.wav -- 1
Res/themes/White Shrine/sound/sfx/Wurm.wav -- 1
Res/themes/White Shrine/sound/sfx/Zombie.wav -- 1
Res/themes/White Shrine/sound/sfx/affinitygreencreatures.wav -- 1
Res/themes/White Shrine/sound/sfx/defender.wav -- 1
Res/themes/White Shrine/sound/sfx/fear.wav -- 1
Res/themes/White Shrine/sound/sfx/first strike.wav -- 1
Res/themes/White Shrine/sound/sfx/flash.wav -- 1
Res/themes/White Shrine/sound/sfx/flying.wav -- 1
Res/themes/White Shrine/sound/sfx/forestwalk.wav -- 1
Res/themes/White Shrine/sound/sfx/graveyard.wav -- 1
Res/themes/White Shrine/sound/sfx/haste.wav -- 1
Res/themes/White Shrine/sound/sfx/lifelink.wav -- 1
Res/themes/White Shrine/sound/sfx/mana.wav -- 1
Res/themes/White Shrine/sound/sfx/mustattack.wav -- 1
Res/themes/White Shrine/sound/sfx/nofizzle.wav -- 1
Res/themes/White Shrine/sound/sfx/persist.wav -- 1
Res/themes/White Shrine/sound/sfx/protection from black.wav -- 1
Res/themes/White Shrine/sound/sfx/protection from blue.wav -- 1
Res/themes/White Shrine/sound/sfx/protection from white.wav -- 1
Res/themes/White Shrine/sound/sfx/reach.wav -- 1
Res/themes/White Shrine/sound/sfx/reachshadow.wav -- 1
Res/themes/White Shrine/sound/sfx/shadow.wav -- 1
Res/themes/White Shrine/sound/sfx/storm.wav -- 1
Res/themes/White Shrine/sound/sfx/swampwalk.wav -- 1
Res/themes/White Shrine/sound/sfx/trample.wav -- 1
Res/themes/White Shrine/sound/sfx/vigor.wav -- 1
Res/themes/White Shrine/sound/sfx/wither.wav -- 1
Res/themes/White Shrine/spade_ul.png -- 1
Res/themes/White Shrine/spade_ur.png -- 1
Res/themes/White Shrine/splash.jpg -- 1
Res/themes/White Shrine/stars.psi -- 1
Res/themes/White Shrine/style.txt -- 1
Res/themes/White Shrine/wallpapers/final_saga2.jpg -- 1
Res/themes/White Shrine/white_thumb.jpg -- 1
Res/themes/White Shrine/wood.png -- 1
Res/thumbnails/ -- 1
Res/thumbnails/.jpg -- 1
Res/thumbnails/194078.jpg -- 1
Res/thumbnails/208249.jpg -- 1
Res/thumbnails/209000.jpg -- 1
Res/thumbnails/22222220.jpg -- 1
Res/thumbnails/42187t.jpg -- 1
Res/thumbnails/4514111t.jpg -- 1
Res/thumbnails/4838511t.jpg -- 1
Res/thumbnails/4838512t.jpg -- 1
Res/thumbnails/51613t.jpg -- 1
Res/thumbnails/89069t.jpg -- 1
Res/thumbnails/Angel Token.jpg -- 1
Res/thumbnails/Auriok Sunchaser.jpg -- 1
Res/thumbnails/Bear.jpg -- 1
Res/thumbnails/Beast Token.jpg -- 1
Res/thumbnails/Darksteel Myr.jpg -- 1
Res/thumbnails/Dragon.jpg -- 1
Res/thumbnails/Insect Token.jpg -- 1
Res/thumbnails/Insect.jpg -- 1
Res/thumbnails/Memnite.jpg -- 1
Res/thumbnails/Saproling.jpg -- 1
Res/trample.wav -- 1
Res/vigor.wav -- 1
Res/wagic_res/graphics/simon.dat -- 1
Res/wither.wav -- 1
Rhino.wav -- 1
Rogue.wav -- 1
Samurai.wav -- 1
Saproling.jpg -- 1
Saproling.wav -- 1
Scarecrow.wav -- 1
Scout.wav -- 1
Serpent.wav -- 1
Shade.wav -- 1
Shaman.wav -- 1
Shapeshifter.wav -- 1
Siren.wav -- 1
Skeleton.wav -- 1
Slith.wav -- 1
Sliver.wav -- 1
Snake.wav -- 1
Snow.wav -- 1
Soldier.wav -- 1
Specter.wav -- 1
Sphinx.wav -- 1
Spider.wav -- 1
Spirit.wav -- 1
Swamp.wav -- 1
Thopter.wav -- 1
Treefolk.wav -- 1
Vedalken.wav -- 1
Viashino.wav -- 1
Wall.wav -- 1
Warrior.wav -- 1
Wizard.wav -- 1
Wolf.wav -- 1
Wraith.wav -- 1
affinitygreencreatures.wav -- 1
defender.wav -- 1
fear.wav -- 1
first strike.wav -- 1
flash.wav -- 1
forestwalk.wav -- 1
graphics/splash.jpg -- 1
haste.wav -- 1
lifelink.wav -- 1
ms0:/PSP/wagic_res/graphics/simon.dat -- 1
ms0:/wagic_res/graphics/simon.dat -- 1
mustattack.wav -- 1
nofizzle.wav -- 1
persist.wav -- 1
protection from black.wav -- 1
protection from blue.wav -- 1
protection from white.wav -- 1
reach.wav -- 1
reachshadow.wav -- 1
shadow.wav -- 1
storm.wav -- 1
swampwalk.wav -- 1
testsuite.txt -- 1
thumbnails/ -- 1
thumbnails/.jpg -- 1
thumbnails/194078.jpg -- 1
thumbnails/208249.jpg -- 1
thumbnails/209000.jpg -- 1
thumbnails/22222220.jpg -- 1
thumbnails/42187t.jpg -- 1
thumbnails/4514111t.jpg -- 1
thumbnails/4838511t.jpg -- 1
thumbnails/4838512t.jpg -- 1
thumbnails/51613t.jpg -- 1
thumbnails/89069t.jpg -- 1
thumbnails/Angel Token.jpg -- 1
thumbnails/Auriok Sunchaser.jpg -- 1
thumbnails/Bear.jpg -- 1
thumbnails/Beast Token.jpg -- 1
thumbnails/Darksteel Myr.jpg -- 1
thumbnails/Dragon.jpg -- 1
thumbnails/Insect Token.jpg -- 1
thumbnails/Insect.jpg -- 1
thumbnails/Memnite.jpg -- 1
thumbnails/Saproling.jpg -- 1
trample.wav -- 1
vigor.wav -- 1
wagic_res/graphics/simon.dat -- 1
wither.wav -- 1
End File Usage Statistics
-------------------
2011-01-11 10:11:15 +00:00
wrenczes@gmail.com
62fa860da4
Split out a different keybindings string if QT_CONFIG is defined. This should prevent key collisions between the different Win32 builds.
2010-12-18 05:55:03 +00:00
wrenczes@gmail.com
2693f35506
Fixed the graphics whiteout bug I introduced when switching profiles. When Refresh() was being called on the texture, the bitmap wasn't been re-transferred back into the openGL context.
...
While debugging this, I noticed a separate issue: when changing profiles, we'd actually call refresh twice. Removed the spurious call, as reloading profiles doesn't need to concern itself with the image cache - that's already covered by the game options menu.
Also did some minor formatting / cleanup in the JGfx code for PSP - stubbed out a bunch of JLOG calls I had put in while debugging the PNG loading code.
2010-12-02 04:04:03 +00:00
wrenczes@gmail.com
65e38b0694
Another change that looks bigger than it is: changed out the global extern WResourceManager to a real singleton. This means that it's no longer being init'ed at static initialization time, and we can debug construction/destruction properly; it's also safer in a multithreaded context.
2010-12-01 08:22:17 +00:00
omegablast2002@yahoo.com
29fc58388d
Added 2 new cheats, "Optimize starting hand" and "Unlock all Ai decks"
...
added new mana display option "No Glitter" acciddently(?) lost "both" options somehow.
the new "no glitter mana display is basically "eye candy without particle effects" on PC created 2000 mana...no FPS drop...on PSP created an EXTREMELY large amount of mana before i noticed an FPS drop of any kind, this is dramatically better then
what was in previous rev, create 20 mana and crash.
if someone could figure out how i manage to lose the "Both" option, please explain to me why it wasnt showing up, i spent 2 hours trying to get it back.
both "optimize starting hand" and "Unlock all Ai Decks" appear in options under the option to "enable cheats"
optimize gives you decent starting hands, and Unlock all Ai decks is basically just a bypass options for the unlock deck mode varible wololo added.
tweaked abilitygranting Eff in Ai lessons to be divided by the number of cards in hand, this will mean Ai will tend to focus on using mana to cast spells instead of using them to grant abilities, until theres only 1 or less cards in hand, at this point it will go all out. there is a splash of randomness in Ai so it will still often do whatever it freaking wants lol, you should notice a proformence increase from Ai in this aspect. no more giving unblockable to a creature in 2nd main.
please note, one of the recent previous revs broke cheat mode "unlock cards" in deck editor, i filed a bug report. its a probelm i was not able to fix myself so there is no fix included in this rev....i came across the bug while testing cheat mode stuff.
2010-11-28 20:55:04 +00:00
wagic.the.homebrew@gmail.com
52fce24bf8
Erwan
...
- Added AI Decks unlock system. Please update your graphics folder, and crossing fingers that Ilya B. is still around as I don't have the correct fonts.
2010-11-28 04:15:58 +00:00
techdragon.nguyen@gmail.com
acd7bb1aa4
reformatting code according to guidelines defined at
...
http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
2010-11-16 00:55:16 +00:00
wagic.the.homebrew@gmail.com
5d907f5abe
Erwan
...
- Added a possibility to put a file "Res.txt" instead of the folder "Res". The file Res.txt is a simple 1 line text file, telling where to find the Res folder, terminated by "/". For example: "../../wagic_res".
This addresses issue 428 . This could also help us in the future, to develop mods.
2010-11-07 09:26:29 +00:00
wrenczes@gmail.com
e74c0fcc7c
Moved a few more common shared includes into the precompiled header.
2010-10-24 06:55:40 +00:00
wrenczes
d5f3e4cfea
Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
...
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"
I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too. For future reference, here's the most straightforward link on the topic of adding pch support to make files:
http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00
wrenczes@gmail.com
e45735267b
More work on cleaning up debug trace logs. Added getDisplayName() overrides to the Ability & NextGamePhase interrupts so that there's now more contextual info in the output log. You'll now see what game phase is being added/resolved on the stack, and instead of a generic 'StackAbility' entry, it'll tell you what source it's coming from.
...
Also deleted a few debug output traces that were truly uninformative.
2010-10-07 08:13:22 +00:00
wagic.the.homebrew@gmail.com
508040b3a7
Erwan
...
- fix for issue 467 (simultaneous triggers + "trigger" keyword)
- MootPoint's patch for some string parsing
- some random int/float compilation warning fixes
2010-10-01 16:33:07 +00:00
omegablast2002@yahoo.com
99da45f400
Added support for "buyback" and "flashback" with optional auto=buyback/flashback line support.
2010-09-10 18:00:37 +00:00
omegablast2002@yahoo.com
79ea200d97
Added MNGuyen's improved and alphabatized deck handling(noticeable speed increase btween menus) and almosthumane's automated pass phase option.
2010-09-08 11:44:11 +00:00
wagic.jeck
8114944db9
Jeck - Added theme substyles, which are chosen dynamically based on the player's deck composition. Also added lazy unit test for booster packs, though there should be a better way to framework this.
2010-08-28 10:51:38 +00:00
wagic.the.homebrew@gmail.com
c1073c83e6
Erwan
...
- Removed some none working cards from mtg.txt
- Added the "unofficial" grade
- Added a system to give a grade to an entire file, avoids reading the file any further if not necessary
- Added Zeth's addons to the primitives folder, with a grade of "Unofficial"
2010-07-25 06:29:33 +00:00
wagic.jeck
e9b6860923
Jeck - reverted fix for invalid issue 359.
2010-02-26 00:46:03 +00:00
wagic.jeck
5e0be442b0
Jeck - Removed "Reverse Triggers" option, as per issue 359.
2010-02-25 15:22:19 +00:00
jean.chalard
abd92ffcbf
J :
...
* This finalizes the functionality for key bindings.
* Key bindings are saved in the user's configuration file and read
back the next time.
* Still got to do : display, instead of a number, an icon on PSP and a
string on windows (linux/mac already done).
2010-02-18 20:36:31 +00:00
jean.chalard
16ca1a929f
J :
...
* Some interface for key bindings
2010-02-15 14:32:56 +00:00
jean.chalard
ac29f9715c
J :
...
* Seems Visual doesn't understand #elsif... lol
2010-02-14 14:25:23 +00:00
jean.chalard
56ce4a14ae
J :
...
* Create the subsystem for keybindings.
2010-02-14 13:21:12 +00:00
wagic.jeck
7fd2956399
Jeck - Added option to disable screen transitions.
2010-02-10 02:38:41 +00:00
wagic.jeck
f962297d6b
Jeck - Repair faulty merge from r1845.
2010-02-09 19:37:25 +00:00
wagic.jeck
5444c4e507
Jeck - Changed filter pricing scheme- filter tax is now inversely proportional to the amount of results. Added preliminary "economic difficulty" option. Note that it requires difficulty modes to be unlocked (at least to appear in the gui). Should we make it available from the start?
2010-02-09 16:23:29 +00:00
wagic.jeck
46215a2bc0
Jeck - Updated the WGui/OptionItem classes to all use ReadButton. Also updated daily build.
2010-02-01 20:58:52 +00:00
wagic.the.homebrew@gmail.com
dd01706527
Erwan
...
- introducing "grade" system for cards
- Fixed a few typos in _cards.dat
2010-01-30 06:33:40 +00:00
jean.chalard
ccdda4e7a8
J :
...
* Fix some coding style misses.
2010-01-30 02:40:48 +00:00