J :
* This finalizes the functionality for key bindings. * Key bindings are saved in the user's configuration file and read back the next time. * Still got to do : display, instead of a number, an icon on PSP and a string on windows (linux/mac already done).
This commit is contained in:
@@ -133,6 +133,7 @@ private:
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class GameOptionKeyBindings : public GameOption {
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virtual bool read(string input);
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virtual bool write(std::ofstream*, string);
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};
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class OptionVolume: public EnumDefinition{
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@@ -139,12 +139,17 @@ class OptionKey : public WGuiItem, public KeybGrabber {
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LocalKeySym from;
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JButton to;
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virtual void Render();
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virtual void Update(float);
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virtual void Overlay();
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virtual bool CheckUserInput(JButton key);
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virtual void KeyPressed(LocalKeySym key);
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virtual bool isModal();
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virtual void ButtonPressed(int controllerId, int controlId);
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virtual bool Visible();
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virtual bool Selectable();
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protected:
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bool grabbed;
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GameStateOptions* g;
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SimpleMenu* btnMenu;
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};
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#endif
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@@ -490,6 +490,7 @@ class WGuiKeyBinder : public WGuiList {
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WGuiKeyBinder(string name, GameStateOptions* parent);
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virtual bool isModal();
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virtual bool CheckUserInput(JButton);
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virtual void setData();
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protected:
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GameStateOptions* parent;
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bool modal;
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@@ -909,6 +909,17 @@ bool GameOptionKeyBindings::read(string input){
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j->ClearBindings();
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for (vector< pair<LocalKeySym, JButton> >::const_iterator it = assoc.begin(); it != assoc.end(); ++it)
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j->BindKey(it->first, it->second);
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return true;
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}
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bool GameOptionKeyBindings::write(std::ofstream* file, string name) {
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JGE* j = JGE::GetInstance();
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*file << name << "=";
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JGE::keybindings_it start = j->KeyBindings_begin(), end = j->KeyBindings_end();
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if (start != end) { *file << start->first << ":" << start->second; ++start; }
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for (JGE::keybindings_it it = start; it != end; ++it)
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*file << "," << it->first << ":" << it->second;
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*file << endl;
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return true;
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}
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@@ -120,7 +120,7 @@ void GameStateOptions::Update(float dt)
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JButton key;
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if (grabber) {
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LocalKeySym sym;
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if (LOCAL_NO_KEY != (sym = j->ReadLocalKey()))
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if (LOCAL_KEY_NONE != (sym = j->ReadLocalKey()))
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grabber->KeyPressed(sym);
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}
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else while ((key = JGE::GetInstance()->ReadButton())){
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@@ -15,7 +15,7 @@ OptionItem::OptionItem( int _id, string _displayValue): WGuiItem(_displayValue)
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mFocus=false;
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}
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//OptionInteger
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//OptionInteger
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void OptionInteger::Render(){
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JLBFont * mFont = resources.GetJLBFont(Constants::OPTION_FONT);
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mFont->SetColor(getColor(WGuiColor::TEXT));
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@@ -49,7 +49,7 @@ OptionInteger::OptionInteger(int _id, string _displayValue, int _maxValue, int _
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}
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void OptionInteger::setData(){
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if(id != INVALID_OPTION)
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if(id != INVALID_OPTION)
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options[id] = GameOption(value);
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}
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@@ -118,10 +118,10 @@ void OptionProfile::addSelection(string s){
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}
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void OptionProfile::updateValue(){
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value++;
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value++;
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if (value > selections.size() - 1)
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value=0;
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populate();
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}
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@@ -129,14 +129,14 @@ void OptionProfile::Reload(){
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OptionDirectory::Reload();
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populate();
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}
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void OptionProfile::populate(){
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void OptionProfile::populate(){
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string temp = options[Options::ACTIVE_PROFILE].str;
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if (value >= selections.size()){ //TODO fail gracefully.
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return;
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}
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options[Options::ACTIVE_PROFILE].str = selections[value];
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PlayerData * pdata = NEW PlayerData(app->collection);
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int unlocked = 0, sets = setlist.size();
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std::ifstream file(options.profileFile(PLAYER_SETTINGS).c_str());
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std::string s;
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@@ -149,7 +149,7 @@ void OptionProfile::populate(){
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}
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options[Options::ACTIVE_PROFILE] = temp;
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char buf[512], format[512];
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sprintf(format,"%s\n%s\n%s\n",_("Credits: %i").c_str(),_("Cards: %i").c_str(),_("Sets: %i (of %i)").c_str());
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sprintf(buf,format,pdata->credits,pdata->collection->totalCards(),unlocked,sets);
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@@ -158,7 +158,7 @@ void OptionProfile::populate(){
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SAFE_DELETE(pdata);
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}
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void OptionProfile::Render(){
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void OptionProfile::Render(){
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JRenderer * renderer = JRenderer::GetInstance();
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JLBFont * mFont = resources.GetJLBFont(Constants::OPTION_FONT);
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mFont->SetScale(1);
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@@ -184,7 +184,7 @@ void OptionProfile::Render(){
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mFont->DrawString(selections[value].c_str(),pX,pY,JGETEXT_LEFT);
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mFont->SetScale(.8);
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mFont->SetColor(getColor(WGuiColor::TEXT_BODY));
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mFont->DrawString(preview.c_str(),pX,pY+spacing,JGETEXT_LEFT);
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mFont->DrawString(preview.c_str(),pX,pY+spacing,JGETEXT_LEFT);
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mFont->SetScale(1);
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}
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@@ -205,7 +205,7 @@ void OptionProfile::confirmChange(bool confirmed){
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options[Options::ACTIVE_PROFILE] = selections[result];
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value = result;
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populate();
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populate();
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if(listener && confirmed){
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listener->ButtonPressed(-102,5);
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initialValue = value;
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@@ -230,7 +230,7 @@ void OptionLanguage::setData(){
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}
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}
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void OptionLanguage::confirmChange(bool confirmed){
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if(!confirmed)
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if(!confirmed)
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value = prior_value;
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else{
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setData();
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@@ -243,11 +243,11 @@ void OptionLanguage::confirmChange(bool confirmed){
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prior_value = value;
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}
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}
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void OptionLanguage::Reload(){
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void OptionLanguage::Reload(){
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struct dirent *mDit;
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DIR *mDip;
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mDip = opendir("Res/lang");
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mDip = opendir("Res/lang");
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while ((mDit = readdir(mDip))){
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string filename = "Res/lang/";
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@@ -260,13 +260,13 @@ void OptionLanguage::Reload(){
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if (!s.size()){
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lang = "";
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}else{
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if (s[s.size()-1] == '\r')
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if (s[s.size()-1] == '\r')
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s.erase(s.size()-1); //Handle DOS files
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size_t found = s.find("#LANG:");
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if (found != 0) lang = "";
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else lang = s.substr(6);
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}
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}
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}
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file.close();
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}
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@@ -348,7 +348,7 @@ OptionTheme::OptionTheme() : OptionDirectory(RESPATH"/themes", Options::ACTIVE_T
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addSelection("Default");
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sort(selections.begin(),selections.end());
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initSelections();
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mFocus=false;
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mFocus=false;
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bChecked = false;
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}
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JQuad * OptionTheme::getImage(){
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@@ -421,7 +421,7 @@ bool OptionTheme::Visible(){
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void OptionTheme::confirmChange(bool confirmed){
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bChecked = false;
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if(!confirmed)
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if(!confirmed)
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value = prior_value;
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else{
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setData();
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@@ -430,37 +430,60 @@ void OptionTheme::confirmChange(bool confirmed){
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}
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}
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OptionKey::OptionKey(GameStateOptions* g, LocalKeySym from, JButton to) : WGuiItem(""), from(from), to(to), grabbed(false), g(g) {}
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OptionKey::OptionKey(GameStateOptions* g, LocalKeySym from, JButton to) : WGuiItem(""), from(from), to(to), grabbed(false), g(g), btnMenu(NULL) {}
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void OptionKey::Update(float dt) { if (btnMenu) btnMenu->Update(dt); }
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void OptionKey::Render() {
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JLBFont * mFont = resources.GetJLBFont(Constants::OPTION_FONT);
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mFont->SetColor(getColor(WGuiColor::TEXT));
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JRenderer * renderer = JRenderer::GetInstance();
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const KeyRep& rep = translateKey(from);
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if (rep.icon)
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renderer->RenderQuad(rep.icon, x + 2, y + 2);
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if (LOCAL_KEY_NONE == from)
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{
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string msg = _("New binding...");
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mFont->DrawString(msg, (SCREEN_WIDTH - mFont->GetStringWidth(msg.c_str())) / 2, y + 2);
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}
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else
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mFont->DrawString(rep.text, x + 4, y + 2, JGETEXT_LEFT);
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const KeyRep& rep2 = translateKey(to);
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if (rep2.icon)
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renderer->RenderQuad(rep2.icon, x + 2, y + 2);
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else
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mFont->DrawString(rep2.text, width - 4, y + 2, JGETEXT_RIGHT);
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{
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const KeyRep& rep = translateKey(from);
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if (rep.icon)
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renderer->RenderQuad(rep.icon, x + 2, y + 2);
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else
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mFont->DrawString(rep.text, x + 4, y + 2, JGETEXT_LEFT);
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const KeyRep& rep2 = translateKey(to);
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if (rep2.icon)
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renderer->RenderQuad(rep2.icon, x + 2, y + 2);
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else
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mFont->DrawString(rep2.text, width - 4, y + 2, JGETEXT_RIGHT);
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}
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}
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bool OptionKey::CheckUserInput(JButton key) {
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if (JGE_BTN_OK == key)
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{
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if (btnMenu)
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return btnMenu->CheckUserInput(key);
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if (JGE_BTN_OK == key) {
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grabbed = true;
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g->GrabKeyboard(this);
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return true;
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}
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return false;
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}
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static JButton btnList[] = {JGE_BTN_MENU, JGE_BTN_CTRL, JGE_BTN_RIGHT,
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JGE_BTN_LEFT, JGE_BTN_UP, JGE_BTN_DOWN,
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JGE_BTN_OK, JGE_BTN_CANCEL, JGE_BTN_PRI,
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JGE_BTN_SEC, JGE_BTN_PREV, JGE_BTN_NEXT,
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JGE_BTN_NONE};
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void OptionKey::KeyPressed(LocalKeySym key) {
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cout << "KEY : " << key << endl;
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from = key;
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g->UngrabKeyboard(this);
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grabbed = false;
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btnMenu = NEW SimpleMenu(0, this, Constants::MENU_FONT, 80, 10);
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for (int i = sizeof(btnList) / sizeof(btnList[0]) - 1; i >= 0; --i)
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{
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const KeyRep& rep = translateKey(btnList[i]);
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btnMenu->Add(i, rep.text.c_str());
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}
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}
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bool OptionKey::isModal() { return grabbed; }
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void OptionKey::Overlay()
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@@ -468,11 +491,20 @@ void OptionKey::Overlay()
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JRenderer * renderer = JRenderer::GetInstance();
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JLBFont * mFont = resources.GetJLBFont(Constants::OPTION_FONT);
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mFont->SetColor(ARGB(255, 0, 0, 0));
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if (grabbed)
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{
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// static const int x = 30, y = 45;
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renderer->FillRoundRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 2, ARGB(255, 255, 255, 255));
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string msg = _("Press a key to associate.");
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mFont->DrawString(msg, (SCREEN_WIDTH - mFont->GetStringWidth(msg.c_str())) / 2, y + 2);
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}
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if (grabbed) {
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static const int x = 30, y = 45;
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renderer->FillRoundRect(x, y, SCREEN_WIDTH - 2*x, 50, 2, ARGB(200, 200, 200, 255));
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string msg = _("Press a key to associate.");
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mFont->DrawString(msg, (SCREEN_WIDTH - mFont->GetStringWidth(msg.c_str())) / 2, y + 20);
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}
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else if (btnMenu)
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btnMenu->Render();
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}
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void OptionKey::ButtonPressed(int controllerId, int controlId)
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{
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to = btnList[controlId];
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SAFE_DELETE(btnMenu);
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btnMenu = NULL;
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}
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bool OptionKey::Visible() { return JGE_BTN_NONE != to || LOCAL_KEY_NONE == from || btnMenu != NULL; }
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bool OptionKey::Selectable() { return JGE_BTN_NONE != to || LOCAL_KEY_NONE == from || btnMenu != NULL; }
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@@ -1746,17 +1746,26 @@ WGuiKeyBinder::WGuiKeyBinder(string name, GameStateOptions* parent) : WGuiList(n
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JGE* j = JGE::GetInstance();
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JGE::keybindings_it start = j->KeyBindings_begin(), end = j->KeyBindings_end();
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u32 y = 40;
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Add(NEW OptionKey(parent, LOCAL_KEY_NONE, JGE_BTN_NONE));
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for (JGE::keybindings_it it = start; it != end; ++it)
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Add(NEW OptionKey(parent, it->first, it->second));
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}
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bool WGuiKeyBinder::isModal() { return modal; }
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bool WGuiKeyBinder::CheckUserInput(JButton key)
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{
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switch (key) {
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case JGE_BTN_OK: items[currentItem]->CheckUserInput(key); break;
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default:
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return WGuiList::CheckUserInput(key);
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}
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return false;
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if (!items[currentItem]->CheckUserInput(key))
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return WGuiList::CheckUserInput(key);
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if (!items[currentItem]->Selectable())
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nextItem();
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return true;
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}
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void WGuiKeyBinder::setData(){
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JGE* j = JGE::GetInstance();
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j->ClearBindings();
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for (vector<WGuiBase*>::iterator it = items.begin(); it != items.end(); ++it)
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{
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OptionKey* o = dynamic_cast<OptionKey*>(*it);
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if (o && LOCAL_KEY_NONE != o->from && JGE_BTN_NONE != o->to)
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j->BindKey(o->from, o->to);
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}
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}
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Reference in New Issue
Block a user