Files
wagic/projects/mtg/src/GameOptions.cpp

973 lines
25 KiB
C++

#include "../include/config.h"
#include "../include/utils.h"
#include "../include/MTGDeck.h"
#include "../include/GameOptions.h"
#include "../include/Translate.h"
#include "../include/OptionItem.h"
#include "../include/StyleManager.h"
#include <iostream>
#include <sstream>
#include <fstream>
#include <string>
#include <stdlib.h>
#include <JGE.h>
const string Options::optionNames[] = {
//Global options
"Profile",
"Lang",
//Options set on a per-profile basis
"Theme",
"Mode",
"musicVolume",
"sfxVolume",
"difficulty",
"cheatmode",
"displayOSD",
"closed_hand",
"hand_direction",
"mana_display",
"reverse_triggers",
"disable_cards",
"maxGrade",
"ASPhases",
"economic_difficulty",
"transitions",
"bgStyle",
"interruptSeconds",
#if defined(WIN32)
"keybindings_win",
#else
#if defined(LINUX)
"keybindings_x",
#else
"keybindings_psp",
#endif
#endif
"interruptMySpells",
"interruptMyAbilities",
//General interrupts
"interruptBeforeBegin",
"interruptUntap",
"interruptUpkeep",
"interruptDraw",
"interruptFirstMain",
"interruptBeginCombat",
"interruptAttackers",
"interruptBlockers",
"interruptDamage",
"interruptEndCombat",
"interruptSecondMain",
"interruptEndTurn",
"interruptCleanup",
"interruptAfterEnd",
//Unlocked modes
"prx_handler",
"prx_rimom",
"prx_eviltwin",
"prx_rnddeck",
"aw_collector",
};
int Options::getID(string name){
if (0 == name.size()) INVALID_OPTION;
std::transform(name.begin(),name.end(),name.begin(),::tolower);
//Is it a named option?
for(int x = 0; x < LAST_NAMED; x++){
string lower = Options::optionNames[x];
std::transform(lower.begin(),lower.end(),lower.begin(),::tolower);
if(lower == name)
return x;
}
//Is it an unlocked set?
size_t un = strlen("unlocked_");
if(un < name.size()){
string setname = name.substr(un);
if(setlist.size()){
int unlocked = setlist[setname];
if(unlocked != -1)
return Options::optionSet(unlocked);
}
}
//Failure.
return INVALID_OPTION;
}
string Options::getName(int option){
//Invalid options
if(option < 0)
return "";
//Standard named options
if(option < LAST_NAMED)
return optionNames[option];
//Unlocked sets.
int setID = option - SET_UNLOCKS;
char buf[512];
if(setID < 0 || setID > setlist.size())
return "";
sprintf(buf,"unlocked_%s",setlist[setID].c_str());
return buf;
//Failed.
return "";
}
int Options::optionSet(int setID){
//Sanity check if possible
if(setID < 0 || (setID > setlist.size()))
return INVALID_OPTION;
return SET_UNLOCKS + setID;
}
int Options::optionInterrupt(int gamePhase){
//Huge, nearly illegible switch block spread out to improve readability.
switch(gamePhase){
case Constants::MTG_PHASE_BEFORE_BEGIN:
return INTERRUPT_BEFOREBEGIN;
case Constants::MTG_PHASE_UNTAP:
return INTERRUPT_UNTAP;
case Constants::MTG_PHASE_UPKEEP:
return INTERRUPT_UPKEEP;
case Constants::MTG_PHASE_DRAW:
return INTERRUPT_DRAW;
case Constants::MTG_PHASE_FIRSTMAIN:
return INTERRUPT_FIRSTMAIN;
case Constants::MTG_PHASE_COMBATBEGIN:
return INTERRUPT_BEGINCOMBAT;
case Constants::MTG_PHASE_COMBATATTACKERS:
return INTERRUPT_ATTACKERS;
case Constants::MTG_PHASE_COMBATBLOCKERS:
return INTERRUPT_BLOCKERS;
case Constants::MTG_PHASE_COMBATDAMAGE:
return INTERRUPT_DAMAGE;
case Constants::MTG_PHASE_COMBATEND:
return INTERRUPT_ENDCOMBAT;
case Constants::MTG_PHASE_SECONDMAIN:
return INTERRUPT_SECONDMAIN;
case Constants::MTG_PHASE_ENDOFTURN:
return INTERRUPT_ENDTURN;
case Constants::MTG_PHASE_CLEANUP:
return INTERRUPT_CLEANUP;
case Constants::MTG_PHASE_AFTER_EOT:
return INTERRUPT_AFTEREND;
}
return INVALID_OPTION;
}
GameOption::GameOption(int value) : number(value){}
GameOption::GameOption(string value) : number(0), str(value) {}
GameOption::GameOption(int num, string str) : number(num), str(str) {}
bool GameOption::isDefault(){
string test = str;
std::transform(test.begin(),test.end(),test.begin(),::tolower);
if(!test.size() || test == "default")
return true;
return false;
}
PIXEL_TYPE GameOption::asColor(PIXEL_TYPE fallback){
unsigned char color[4];
string temp;
int subpixel=0;
//The absolute shortest a color could be is 5 characters: "0,0,0" (implicit 255 alpha)
if(str.length() < 5)
return fallback;
for(size_t i=0;i<str.length();i++) {
if(isspace(str[i]))
continue;
if(str[i] == ','){
if(temp == "")
return fallback;
color[subpixel] = (unsigned char) atoi(temp.c_str());
temp = "";
subpixel++;
continue;
}
else if(!isdigit(str[i]))
return fallback;
if(subpixel > 3)
return fallback;
temp += str[i];
}
if(temp != "")
color[subpixel] = (unsigned char) atoi(temp.c_str());
if(subpixel == 2)
color[3] = 255;
return ARGB(color[3],color[0],color[1],color[2]);
}
bool GameOption::read(string input){
bool bNumeric = true;
if(!input.size())
return true; //Default reader doesn't care about invalid formatting.
//Is it a number?
for(size_t x=0;x<input.size();x++) {
if(!isdigit(input[x])) {
bNumeric = false;
break;
}
}
if(bNumeric)
number = atoi(input.c_str());
else
str = input;
return true;
}
string GameOption::menuStr(){
if(number){
char buf[12];
sprintf(buf,"%d",number);
}
if(str.size())
return str;
return "0";
}
bool GameOption::write(std::ofstream * file, string name){
char writer[1024];
if(!file)
return false;
if(str ==""){
if(number == 0) //This is absolutely default. No need to write it.
return true;
//It's a number!
sprintf(writer,"%s=%d\n", name.c_str(), number);
}
else
sprintf(writer,"%s=%s\n", name.c_str(), str.c_str());
(*file)<<writer;
return true;
}
GameOptions::GameOptions(string filename){
mFilename = filename;
GameOptions::load();
}
int GameOptions::load(){
std::ifstream file(mFilename.c_str());
std::string s;
if(file){
while(std::getline(file,s)){
if (!s.size()) continue;
if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
int found =s.find("=");
string name = s.substr(0,found);
string val = s.substr(found+1);
int id = Options::getID(name);
if(id == INVALID_OPTION){
unknown.push_back(s);
continue;
}
(*this)[id].read(val);
}
file.close();
}
// (PSY) Make sure that cheatmode is switched off for ineligible profiles:
if(options[Options::ACTIVE_PROFILE].str != SECRET_PROFILE)
(*this)[Options::CHEATMODE].number = 0;
//Default values. Anywhere else to put those ?
if (! (*this)[Options::MAX_GRADE].number) (*this)[Options::MAX_GRADE].number = Constants::GRADE_BORDERLINE;
return 1;
}
int GameOptions::save(){
// (PSY) Make sure that cheatmode is switched off for ineligible profiles:
if(options[Options::ACTIVE_PROFILE].str != SECRET_PROFILE)
(*this)[Options::CHEATMODE].number = 0;
std::ofstream file(mFilename.c_str());
if (file){
for ( int x=0; x < (int) values.size(); x++ ){
//Check that this is a valid option.
string name = Options::getName(x);
GameOption * opt = get(x);
if(!name.size() || !opt)
continue;
//Save it.
opt->write(&file, name);
}
for(vector<string>::size_type t=0;t<unknown.size();t++)
file<<unknown[t]<<"\n";
file.close();
}
return 1;
}
GameOption& GameOptions::operator[](int optionID){
GameOption * go = get(optionID);
if(!go)
return GameSettings::invalid_option;
return *go;
}
GameOption * GameOptions::get(int optionID) {
//Invalid options!
if(optionID < 0)
return NULL;
//Option doesn't exist, so build it
int x = (int) values.size();
values.reserve(optionID);
while(x <= optionID){
GameOption * go = NULL;
GameOptionEnum * goEnum = NULL;
switch(x){
//Enum options
case Options::HANDDIRECTION:
goEnum = NEW GameOptionEnum();
goEnum->def = OptionHandDirection::getInstance();
go = goEnum;
break;
case Options::CLOSEDHAND:
goEnum = NEW GameOptionEnum();
goEnum->def = OptionClosedHand::getInstance();
go = goEnum;
break;
case Options::MANADISPLAY:
goEnum = NEW GameOptionEnum();
goEnum->def = OptionManaDisplay::getInstance();
go = goEnum;
break;
case Options::MAX_GRADE:
goEnum = NEW GameOptionEnum();
goEnum->def = OptionMaxGrade::getInstance();
go = goEnum;
break;
case Options::ASPHASES:
goEnum = NEW GameOptionEnum();
goEnum->def = OptionASkipPhase::getInstance();
go = goEnum;
break;
case Options::KEY_BINDINGS:
go = NEW GameOptionKeyBindings();
break;
case Options::ECON_DIFFICULTY:
goEnum = NEW GameOptionEnum();
goEnum->def = OptionEconDifficulty::getInstance();
go = goEnum;
break;
default:
if(x >= Options::BEGIN_AWARDS)
go = NEW GameOptionAward();
else
go = NEW GameOption();
break;
}
values.push_back(go);
x++;
}
return values[optionID];
}
GameOptions::~GameOptions(){
for(vector<GameOption*>::iterator it=values.begin();it!=values.end();it++)
SAFE_DELETE(*it);
values.clear();
}
GameSettings options;
GameSettings::GameSettings()
{
styleMan = NULL;
globalOptions = NULL;
theGame = NULL;
profileOptions = NULL;
//reloadProfile should be before using options.
}
WStyle * GameSettings::getStyle() {
if(!styleMan) styleMan = new StyleManager();
return styleMan->get();
}
StyleManager * GameSettings::getStyleMan() {
if(!styleMan) styleMan = new StyleManager();
return styleMan;
}
void GameSettings::automaticStyle(Player * p1, Player * p2){
if(!styleMan) styleMan = new StyleManager();
MTGDeck * decks[2];
for(int i=0;i<2;i++){
decks[i] = new MTGDeck(GameApp::collection);
Player * p; if(i == 0) p = p1; else p = p2;
map<MTGCardInstance *,int>::iterator it;
for(it = p->game->library->cardsMap.begin();it != p->game->library->cardsMap.end();it++){
decks[i]->add(it->first);
}
}
styleMan->determineActive(decks[0],decks[1]);
for(int i=0;i<2;i++){
SAFE_DELETE(decks[i]);
}
}
GameSettings::~GameSettings(){
SAFE_DELETE(globalOptions);
SAFE_DELETE(profileOptions);
SAFE_DELETE(keypad);
SAFE_DELETE(styleMan);
}
bool GameSettings::newAward(){
if(!profileOptions)
return false;
for(int x=Options::BEGIN_AWARDS;x < Options::SET_UNLOCKS + setlist.size();x++){
GameOptionAward * goa = dynamic_cast<GameOptionAward *>(profileOptions->get(x));
if(!goa)
continue;
if(!goa->isViewed())
return true;
}
return false;
}
GameOption GameSettings::invalid_option = GameOption(0);
GameOption& GameSettings::operator[](int optionID){
GameOption * go = get(optionID);
if(!go)
return invalid_option;
return *go;
}
GameOption* GameSettings::get(int optionID){
string option_name = Options::getName(optionID);
if(optionID < 0)
return &invalid_option;
else if(globalOptions && optionID <= Options::LAST_GLOBAL)
return globalOptions->get(optionID);
else if(profileOptions)
return profileOptions->get(optionID);
return &invalid_option;
}
int GameSettings::save(){
if(globalOptions)
globalOptions->save();
if(profileOptions){
//Force our directories to exist.
MAKEDIR(RESPATH"/profiles");
string temp = profileFile("","",false,false);
MAKEDIR(temp.c_str());
temp+="/stats";
MAKEDIR(temp.c_str());
temp = profileFile(PLAYER_SETTINGS,"",false);
profileOptions->save();
}
checkProfile();
return 1;
}
string GameSettings::profileFile(string filename, string fallback,bool sanity, bool relative)
{
char buf[512];
string profile = (*this)[Options::ACTIVE_PROFILE].str;
if(!(*this)[Options::ACTIVE_PROFILE].isDefault()) {
//No file, return root of profile directory
if(filename == ""){
sprintf(buf,"%sprofiles/%s",( relative ? "" : RESPATH"/" ),profile.c_str());
return buf;
}
//Return file
sprintf(buf,RESPATH"/profiles/%s/%s",profile.c_str(),filename.c_str());
if(fileExists(buf)){
if(relative)
sprintf(buf,"profiles/%s/%s",profile.c_str(),filename.c_str());
return buf;
}
}
else{
//Use the default directory.
sprintf(buf,"%splayer%s%s",(relative ? "" : RESPATH"/"),(filename == "" ? "" : "/"), filename.c_str());
return buf;
}
//Don't fallback if sanity checking is disabled..
if(!sanity){
sprintf(buf,"%sprofiles/%s%s%s",(relative ? "" : RESPATH"/"),profile.c_str(),(filename == "" ? "" : "/"), filename.c_str());
return buf;
}
//No fallback directory. This is often a crash.
if(fallback == "")
return "";
sprintf(buf,"%s%s%s%s",(relative ? "" : RESPATH"/"),fallback.c_str(),(filename == "" ? "" : "/"), filename.c_str());
return buf;
}
void GameSettings::reloadProfile(bool images){
SAFE_DELETE(profileOptions);
checkProfile();
if(images)
resources.Refresh(); //Update images
}
void GameSettings::checkProfile(){
if(!globalOptions)
globalOptions = NEW GameOptions(GLOBAL_SETTINGS);
//If it doesn't exist, load current profile.
if(!profileOptions){
profileOptions = NEW GameOptions(profileFile(PLAYER_SETTINGS,"",false));
//Backwards compatability hack for unlocked modes.
for(int x=Options::BEGIN_AWARDS;x<Options::LAST_NAMED;x++){
GameOptionAward * goa = dynamic_cast<GameOptionAward *>(globalOptions->get(x));
if(goa){
GameOptionAward * dupe = dynamic_cast<GameOptionAward *>(profileOptions->get(x));
if(dupe && goa->number && !dupe->number) dupe->giveAward();
}
}
}
//Validation of collection, etc, only happens if the game is up.
if(theGame == NULL || theGame->collection == NULL)
return;
string pcFile = profileFile(PLAYER_COLLECTION,"",false);
if(!pcFile.size() || !fileExists(pcFile.c_str()))
{
//If we had any default settings, we'd set them here.
//Make the proper directories
if(profileOptions){
//Force our directories to exist.
MAKEDIR(RESPATH"/profiles");
string temp = profileFile("","",false,false);
MAKEDIR(temp.c_str());
temp+="/stats";
MAKEDIR(temp.c_str());
temp = profileFile(PLAYER_SETTINGS,"",false);
profileOptions->save();
}
}
//Find the set for which we have the most variety
int setId = -1;
int maxcards = 0;
int ok = 0;
for (int i=0; i< setlist.size(); i++){
int value = theGame->collection->countBySet(i);
if (value > maxcards){
maxcards = value;
setId = i;
}
if(options[Options::optionSet(i)].number){
ok = 1;
break;
}
}
if(!ok && setId >= 0){
//Save this set as "unlocked"
(*profileOptions)[Options::optionSet(setId)]=1;
profileOptions->save();
//Give the player their first deck
createUsersFirstDeck(setId);
}
getStyleMan()->determineActive(NULL,NULL);
}
void GameSettings::createUsersFirstDeck(int setId){
#if defined (WIN32) || defined (LINUX)
char buf[4096];
sprintf(buf, "setID: %i", setId);
OutputDebugString(buf);
#endif
if(theGame == NULL || theGame->collection == NULL)
return;
MTGDeck *mCollection = NEW MTGDeck(options.profileFile(PLAYER_COLLECTION,"",false).c_str(), theGame->collection);
if(mCollection->totalCards() > 0)
return;
//10 lands of each
int sets[] = {setId};
if (!mCollection->addRandomCards(10, sets,1, Constants::RARITY_L,"Forest"))
mCollection->addRandomCards(10, 0,0,Constants::RARITY_L,"Forest");
if (!mCollection->addRandomCards(10, sets,1,Constants::RARITY_L,"Plains"))
mCollection->addRandomCards(10, 0,0,Constants::RARITY_L,"Plains");
if (!mCollection->addRandomCards(10, sets,1,Constants::RARITY_L,"Swamp"))
mCollection->addRandomCards(10, 0,0,Constants::RARITY_L,"Swamp");
if (!mCollection->addRandomCards(10, sets,1,Constants::RARITY_L,"Mountain"))
mCollection->addRandomCards(10, 0,0,Constants::RARITY_L,"Mountain");
if (!mCollection->addRandomCards(10, sets,1,Constants::RARITY_L,"Island"))
mCollection->addRandomCards(10, 0,0,Constants::RARITY_L,"Island");
#if defined (WIN32) || defined (LINUX)
OutputDebugString("1\n");
#endif
//Starter Deck
mCollection->addRandomCards(3, sets,1,Constants::RARITY_R,NULL);
mCollection->addRandomCards(9, sets,1,Constants::RARITY_U,NULL);
mCollection->addRandomCards(48, sets,1,Constants::RARITY_C,NULL);
#if defined (WIN32) || defined (LINUX)
OutputDebugString("2\n");
#endif
//Boosters
for (int i = 0; i< 2; i++){
mCollection->addRandomCards(1, sets,1,Constants::RARITY_R);
mCollection->addRandomCards(3, sets,1,Constants::RARITY_U);
mCollection->addRandomCards(11, sets,1,Constants::RARITY_C);
}
mCollection->save();
SAFE_DELETE(mCollection);
}
void GameSettings::keypadTitle(string set){
if(keypad != NULL)
keypad->title = set;
}
SimplePad * GameSettings::keypadStart(string input, string * _dest,bool _cancel, bool _numpad, int _x,int _y ){
if(keypad == NULL)
keypad = NEW SimplePad();
keypad->bShowCancel = _cancel;
keypad->bShowNumpad = _numpad;
keypad->mX = _x;
keypad->mY = _y;
keypad->Start(input,_dest);
return keypad;
}
string GameSettings::keypadFinish(){
if(keypad == NULL)
return "";
return keypad->Finish();
}
void GameSettings::keypadShutdown(){
SAFE_DELETE(keypad);
}
//EnumDefinition
int EnumDefinition::findIndex(int value){
vector<assoc>::iterator it;
for(it = values.begin();it!=values.end();it++){
if(it->first == value)
return it - values.begin();
}
return INVALID_ID; //Failed!
}
//GameOptionEnum
string GameOptionEnum::menuStr(){
if(def){
int idx = def->findIndex(number);
if(idx != INVALID_ID)
return def->values[idx].second;
}
char buf[32];
sprintf(buf,"%d",number);
return buf;
}
bool GameOptionEnum::write(std::ofstream * file, string name){
if(!file || !def || number <= 0 || number >= (int) def->values.size())
return false;
(*file) << name << "=" << menuStr() << endl;
return true;
}
bool GameOptionEnum::read(string input){
if(!def)
return false;
number = 0;
std::transform(input.begin(),input.end(),input.begin(),::tolower);
vector<EnumDefinition::assoc>::iterator it;
for(it=def->values.begin();it != def->values.end();it++){
string v = it->second;
std::transform(v.begin(),v.end(),v.begin(),::tolower);
if(v == input){
number = it->first;
return true;
}
}
return false;
}
//Enum Definitions
OptionMaxGrade OptionMaxGrade::mDef;
OptionMaxGrade::OptionMaxGrade(){
mDef.values.push_back(EnumDefinition::assoc(Constants::GRADE_SUPPORTED, "1: 100% Supported"));
mDef.values.push_back(EnumDefinition::assoc(Constants::GRADE_BORDERLINE, "0: Borderline (99% OK)"));
mDef.values.push_back(EnumDefinition::assoc(Constants::GRADE_UNOFFICIAL, "-1: Unofficial (unverified cards)"));
mDef.values.push_back(EnumDefinition::assoc(Constants::GRADE_CRAPPY, "-2: Crappy (bugs)"));
mDef.values.push_back(EnumDefinition::assoc(Constants::GRADE_UNSUPPORTED, "-3: Unsupported"));
mDef.values.push_back(EnumDefinition::assoc(Constants::GRADE_DANGEROUS, "-4: Dangerous (risk of crash)"));
};
OptionASkipPhase OptionASkipPhase::mDef;
OptionASkipPhase::OptionASkipPhase(){
mDef.values.push_back(EnumDefinition::assoc(Constants::ASKIP_NONE, "Off"));
mDef.values.push_back(EnumDefinition::assoc(Constants::ASKIP_SAFE, "Safe"));
mDef.values.push_back(EnumDefinition::assoc(Constants::ASKIP_FULL, "Full"));
};
OptionClosedHand OptionClosedHand::mDef;
OptionClosedHand::OptionClosedHand(){
mDef.values.push_back(EnumDefinition::assoc(INVISIBLE, "invisible"));
mDef.values.push_back(EnumDefinition::assoc(VISIBLE, "visible"));
};
OptionHandDirection OptionHandDirection::mDef;
OptionHandDirection::OptionHandDirection(){
mDef.values.push_back(EnumDefinition::assoc(VERTICAL, "vertical"));
mDef.values.push_back(EnumDefinition::assoc(HORIZONTAL, "horizontal"));
};
OptionManaDisplay OptionManaDisplay::mDef;
OptionManaDisplay::OptionManaDisplay(){
mDef.values.push_back(EnumDefinition::assoc(DYNAMIC, "Eye candy"));
mDef.values.push_back(EnumDefinition::assoc(STATIC, "Simple"));
mDef.values.push_back(EnumDefinition::assoc(BOTH, "Both"));
};
OptionVolume OptionVolume::mDef;
OptionVolume::OptionVolume(){
mDef.values.push_back(EnumDefinition::assoc(MUTE, "Mute"));
mDef.values.push_back(EnumDefinition::assoc(MAX, "Max"));
};
OptionDifficulty OptionDifficulty::mDef;
OptionDifficulty::OptionDifficulty(){
mDef.values.push_back(EnumDefinition::assoc(NORMAL, "Normal"));
mDef.values.push_back(EnumDefinition::assoc(HARD, "Hard"));
mDef.values.push_back(EnumDefinition::assoc(HARDER, "Harder"));
mDef.values.push_back(EnumDefinition::assoc(EVIL, "Evil"));
};
OptionEconDifficulty OptionEconDifficulty::mDef;
OptionEconDifficulty::OptionEconDifficulty(){
mDef.values.push_back(EnumDefinition::assoc(Constants::ECON_NORMAL, "Normal"));
mDef.values.push_back(EnumDefinition::assoc(Constants::ECON_HARD, "Hard"));
mDef.values.push_back(EnumDefinition::assoc(Constants::ECON_LUCK, "Luck"));
mDef.values.push_back(EnumDefinition::assoc(Constants::ECON_EASY, "Easy"));
};
//GameOptionAward
GameOptionAward::GameOptionAward(){
achieved = time(NULL);
number = 0;
viewed = false;
}
bool GameOptionAward::read(string input){
//This is quick and dirty.
bool bNumeric = true;
achieved = time(NULL);
tm * at = localtime(&achieved);
viewed = false;
size_t inlen = input.size();
if(!inlen)
return true; //Default reader doesn't care about invalid formatting.
else if(inlen < 8 || input != "0") //Regardless of what garbage this is fed, a non-zero value is "Awarded"
number = 1;
size_t w = input.find("V");
if(w != string::npos)
viewed = true;
//TODO: Something cleaner.
int tvals[5];
int i;
for(i=0;i<5;i++)
tvals[i] = 0;
string buf;
for(size_t t=0,i=0;;t++){
if(!isdigit(input[t])){
if(!isspace(input[t]) && buf.size()){
tvals[i] = atoi(buf.c_str());
if(tvals[i] < 0)
tvals[i] = 0;
buf.clear();
i++; //Advance through input.
}
}else
buf+= input[t];
if(t >= input.size() || i >= 5)
break;
}
if(tvals[0] >= 1900)
tvals[0] -= 1900;
if(tvals[1] > 0)
tvals[1]--;
at->tm_year = tvals[0];
at->tm_mon = tvals[1];
at->tm_mday = tvals[2];
if(tvals[3])
at->tm_hour = tvals[3];
if(tvals[4])
at->tm_min = tvals[4];
at->tm_isdst = -1;
achieved = mktime(at);
if(achieved == -1)
achieved = time(NULL);
return true;
}
bool GameOptionAward::write(std::ofstream * file, string name){
char writer[1024];
if(!file)
return false;
if(number == 0) //Is not unlocked. Don't write.
return true;
tm * at = localtime(&achieved);
if(!at) return false; //Hurrah for paranoia.
sprintf(writer,"%s=%d/%d/%d@%d:%d %s\n", name.c_str(),
at->tm_year + 1900, at->tm_mon + 1, at->tm_mday, at->tm_hour, at->tm_min, (viewed ? "V" : ""));
(*file)<<writer;
return true;
}
bool GameOptionAward::giveAward(){
if(number)
return false;
achieved = time(NULL);
viewed = false;
number = 1;
options.save(); //TODO - Consider efficiency of this placement.
return true;
}
bool GameOptionAward::isViewed(){
if(!number)
return true;
return viewed;
};
string GameOptionAward::menuStr(){
if(!number)
return _("Not unlocked.");
else if(achieved == 1)
return _("Unlocked.");
char buf[256];
Translator * t = Translator::GetInstance();
tm * lt = localtime(&achieved);
if(!lt)
return "Error";
strftime(buf,255,_("%B %d, %I:%M%p %Y").c_str(),lt);
return buf;
}
static JButton u32_to_button(u32 b)
{
if (b < JGE_BTN_MAX) return static_cast<JButton>(b);
else return JGE_BTN_NONE;
}
bool GameOptionKeyBindings::read(string input){
istringstream iss(input);
vector< pair<LocalKeySym, JButton> > assoc;
while (iss.good())
{
stringstream s;
iss.get(*(s.rdbuf()), ',');
iss.get();
LocalKeySym local; char sep; u32 button;
s >> local >> sep >> button;
if (':' != sep) return false;
assoc.push_back(make_pair(local, u32_to_button(button)));
}
if (assoc.empty()) return false;
JGE* j = JGE::GetInstance();
j->ClearBindings();
for (vector< pair<LocalKeySym, JButton> >::const_iterator it = assoc.begin(); it != assoc.end(); ++it)
j->BindKey(it->first, it->second);
return true;
}
bool GameOptionKeyBindings::write(std::ofstream* file, string name) {
JGE* j = JGE::GetInstance();
*file << name << "=";
JGE::keybindings_it start = j->KeyBindings_begin(), end = j->KeyBindings_end();
if (start != end) { *file << start->first << ":" << start->second; ++start; }
for (JGE::keybindings_it it = start; it != end; ++it)
*file << "," << it->first << ":" << it->second;
*file << endl;
return true;
}