Commit Graph

4292 Commits

Author SHA1 Message Date
omegablast2002@yahoo.com
a497ef49c8 added support for doubling cube, recoded the curses to follow the rules better, with the exception of 1 which can not quite be supported
Curse of Oblivion moved back to unsupported.
added support for targeting a zone by targeting a player...
any time you have targeted a player, you can access items in thier zones by using 
targetedpersonsZONE
targetedpersonsbattlefield for example...
added "targetedplayer" as a targetchooser and who.
added "mycurses" targetchooser.
added "targetedcurses" word variable.
2012-03-15 06:18:08 +00:00
solo81@web.de
d7cef8398f Fixed Contaminated Ground. 2012-03-14 22:58:48 +00:00
solo81@web.de
453a7678ca Fixed Concerted Effort and Minion of Leshrac. 2012-03-14 20:57:12 +00:00
Xawotihs@gmail.com
3f40dbc0b4 Removed crash occuring with linux .directory hidden files 2012-03-14 20:34:34 +00:00
omegablast2002@yahoo.com
94c1236322 recoded urza's lands and of empire set to use "if then else" ability. 2012-03-14 12:09:32 +00:00
omegablast2002@yahoo.com
1c28ee3d4d fixed issues with "else" support in ifthen. 2012-03-14 11:41:39 +00:00
omegablast2002@yahoo.com
9c1fcacd1f psp comp fix. 2012-03-14 10:52:14 +00:00
solo81@web.de
2028319743 Added 222 cards based on the latest additions by Zethfox.
I never have been so excited about a card commit than this.

WE GOT PLANESWALKERS! And they couldn't work any better!

This card package contains a gigantic amount of the most powerful cards of Magic (Time Walk, Mana Crypt, Vendilion Clique, Mystical Tutor, Meditate, etc.)

Card list below.

Tests will follow.
2012-03-13 23:08:03 +00:00
solo81@web.de
164f3fa340 Changed two tests so they work under the last changes. 2012-03-13 18:49:23 +00:00
omegablast2002@yahoo.com
22ca8f5043 not sure if it effects anything but i changed a letter in the includes by accident. 2012-03-13 18:26:30 +00:00
omegablast2002@yahoo.com
ce982db6b5 this is the new rules.txt which adds the planeswalkers rules. 2012-03-13 17:59:06 +00:00
omegablast2002@yahoo.com
0210ecf28c ok this is the last commit but i had massive issues after chopping it all up, hopefully it doesn't hilight everything that was already commited...if it does i apologize my own patch started giving me conflicts....
im like 7 tries into commiting this part....
2012-03-13 17:54:24 +00:00
omegablast2002@yahoo.com
b20b75df33 this patch focuses on giving wagic a more defined turn structure. 2012-03-13 16:48:48 +00:00
omegablast2002@yahoo.com
39e8bd1f30 in this commit i added a creature subtype specific vector, added a couple variables for new abilities, and a sort for the creature variable to avoid the long lag out everytime we play a card or ability that needs this vector. 2012-03-13 16:32:26 +00:00
omegablast2002@yahoo.com
97bd418aac in this commit, if we move a card from the library to the library then we were intending on placing that card on top of the library.
taught ai when not to play a planeswalker, told ai to look for planeswalkers as a card type to play.
fixed a crash related to tokens and cardgui..tokens dont have models....
made a 1 line change to deckveiwer that makes it usable on touch devices and improves the overall look and feel of deckveiwer....
2012-03-13 16:20:19 +00:00
omegablast2002@yahoo.com
eb8c0c54f1 in this commit suspend now states the amount of turns in the menutext....
made changes to some of the simple menu items, made the simple menu not draw massive horizontal and vertical poles, that look was extremely dated.
2012-03-13 16:12:00 +00:00
omegablast2002@yahoo.com
0a357e7eb0 first part of a series of commits, this one adds "and((" support to the various card removel abilities, tweaks targetedplayer targetchooser, and adds the following number word variables...
counter{}
so you can get a count of a certain counter on a card
the next consist of parts using the same targetchooser method as type:
power:
toughness:
convertedcost:
followed by ---
highest:
lowest:
followed by targetchooser
blah:mybattlefield
so if i want highest converted cost of creatures i control..
convertedcost:highest:creature:mybattlefield

also added an internal ability to reuse and display flying text with a string passed to it.
2012-03-13 15:35:43 +00:00
omegablast2002@yahoo.com
0d5439fb64 aphetto valture code fixed, also updated scythe of the wreched code. 2012-03-06 17:54:51 +00:00
omegablast2002@yahoo.com
d86ad4ce81 elder cathar code changed 2012-03-06 12:01:38 +00:00
punkeduard@gmail.com
df10eb834c Updated several bugs reported in the forums 2012-03-06 03:33:06 +00:00
techdragon.nguyen@gmail.com
336462eecb reverted accidental change to CARDS_DIPSLAYED 2012-03-01 10:31:35 +00:00
techdragon.nguyen@gmail.com
7482fa811c reverted default card path to /mnt/sdcard/Wagic 2012-03-01 03:41:51 +00:00
techdragon.nguyen@gmail.com
15b99acdfb fixed some character encoding warnings 2012-03-01 03:38:12 +00:00
techdragon.nguyen@gmail.com
6124280f24 added a prefernces screen to handle media card selection on Android devices. Contains actual fix for 4297.
Added a place marker to allow volume change during app.  Right now it's either loud or off.  There isn't a way to allow the volume to gradually go up and odwn based on the values set in settings.
2012-03-01 03:24:34 +00:00
solo81@web.de
8b8020134d Fixed
Bounteous Kirin
Ondu Giant
Jaddi Lifestrider
Nightsoil
Feral Thallid
2012-02-28 22:19:13 +00:00
techdragon.nguyen@gmail.com
0b6756164a fixed bug in booster display where swiping right or pressing JGE_BTN_PRI (Square) would bring up a new set of cards to buy from. 2012-02-28 14:17:19 +00:00
punkeduard@gmail.com
cfc0e9a6ed Fixed some bugs reported in the forums 2012-02-25 15:19:06 +00:00
techdragon.nguyen@gmail.com
fc08b2cfa3 modified buttons for touch interfaces. The help screen has been modified to have all PSP button information removed. The layout of the buttons have been moved as has the size of the buttons. 2012-02-23 16:24:06 +00:00
techdragon.nguyen@gmail.com
6c6bf623ff turned off debug fps display on iOS platform. 2012-02-23 16:19:22 +00:00
techdragon.nguyen@gmail.com
42cdd27e0b fixed music bug for Momir and Random game types. The functions that determined if a file existed did not handle errors properly. Instead it would return an empty string which when appended to the base path would always return true. Thus a non-existent file would always be treated as if it existed. The guards I put in test for empty strings before continuing evaluation. I may have been a little judicious in the places where I put the gaurds in. We can remove the guards if it turns out we don't need them in all the places. 2012-02-23 02:11:14 +00:00
techdragon.nguyen@gmail.com
3d62be4549 fixed some warnings in SoundManager 2012-02-22 08:46:18 +00:00
techdragon.nguyen@gmail.com
c55632a19b allowed for overwriting of existing zip files. The existing file needs to be removed before copying new file to existing location. Otherwise an exception is flagged and nothing is done. 2012-02-22 08:37:43 +00:00
techdragon.nguyen@gmail.com
f9a7317904 moved game shop buttons up by five pixels. They were a little too close to the bottom of the screen 2012-02-22 01:04:41 +00:00
techdragon.nguyen@gmail.com
cecf5f8060 fixed Android issues with new onscreen buttons.
fixed some stability issue with the deck viewer.
2012-02-21 12:53:11 +00:00
techdragon.nguyen@gmail.com
641c4068d8 updated iOS modrules.xml 2012-02-20 07:33:24 +00:00
techdragon.nguyen@gmail.com
8468505f1e fixed deck name display for when "Random" player deck is chosen. 2012-02-20 07:32:14 +00:00
omegablast2002@yahoo.com
431ba4d1dd changed the targetchooser tpye to be more specific in rules txt...i can never make a mountain goat card because it will gain an unwanted {t}:add{r}.... 2012-02-19 20:05:44 +00:00
techdragon.nguyen@gmail.com
fa247c7720 added the name of the selected player deck when selecting an opponent.
added deck names to screen when bringing up the menu during a match.  The deck names appear below the AI avatar and above the player avatar.
fixed a mem leak in ZipArchive.mm
2012-02-18 04:34:56 +00:00
Xawotihs@gmail.com
2a2cf70324 Fixed compilation issue with gcc 2012-02-16 20:30:53 +00:00
techdragon.nguyen@gmail.com
2e65fe02fe fixed some memory leaks found in the analyzer 2012-02-16 06:49:31 +00:00
techdragon.nguyen@gmail.com
719fb41dc2 changed FALSE/TRUE references to true/false. I think TRUE/FALSE is a windows thing only. It is causing compilation errors on iOS. 2012-02-16 06:48:51 +00:00
punkeduard@gmail.com
42421e9c89 The back side of a double faced card shouldn't have mana cost, it's CMC is always zero, but it should have a defined color 2012-02-13 17:49:32 +00:00
rodrigodemoura@gmail.com
45b4272c5e Include the Phyrexian mana display. Include more features in modrules.xml: Now is possible to change font color, Size. Include icon tag. Is possible select position to show the icon, size and where the image is stored
<item name="icon">
 <position x="0" y="25"/>
 <iconposition x="1" y="2"/> 
 <filename>menuicons.png</filename> 
 <sizeicon>5<sizeicon>
</item>
Issue: 663
2012-02-13 15:28:55 +00:00
Xawotihs@gmail.com
bd1afebbea Hid Subtypes behind MTGAllCards and added a mutex to be able to use both singleton from several threads. 2012-02-12 22:20:05 +00:00
Xawotihs@gmail.com
ebc4eb331f Removed modifications that should not have been part of my previous commit and were causing compilation problems. 2012-02-12 08:44:22 +00:00
punkeduard@gmail.com
a9ef271e74 Fixed dark ascension _cards.dat some misspellings on the cards, added Grim Backwoods and fixed other cards like vault of the archangel (the land now taps itself as requiered) 2012-02-12 06:10:52 +00:00
Xawotihs@gmail.com
c38c52c6ad Refactored audio sample playback 2012-02-11 18:20:08 +00:00
punkeduard@gmail.com
d7c69f3281 fixed some bugs reported in the forums
Jolting Merfolk
Demonic Collusion
2012-02-11 06:15:29 +00:00
Xawotihs@gmail.com
84abe7c9cf Fixed compilation on linux 2012-02-08 22:00:35 +00:00
techdragon.nguyen@gmail.com
85848cfe41 resolution to issue 794. Non-classic games crashed at the completion of the game. 2012-02-06 09:07:37 +00:00