omegablast2002@yahoo.com
a497ef49c8
added support for doubling cube, recoded the curses to follow the rules better, with the exception of 1 which can not quite be supported
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Curse of Oblivion moved back to unsupported.
added support for targeting a zone by targeting a player...
any time you have targeted a player, you can access items in thier zones by using
targetedpersonsZONE
targetedpersonsbattlefield for example...
added "targetedplayer" as a targetchooser and who.
added "mycurses" targetchooser.
added "targetedcurses" word variable.
2012-03-15 06:18:08 +00:00
solo81@web.de
d7cef8398f
Fixed Contaminated Ground.
2012-03-14 22:58:48 +00:00
solo81@web.de
453a7678ca
Fixed Concerted Effort and Minion of Leshrac.
2012-03-14 20:57:12 +00:00
Xawotihs@gmail.com
3f40dbc0b4
Removed crash occuring with linux .directory hidden files
2012-03-14 20:34:34 +00:00
omegablast2002@yahoo.com
94c1236322
recoded urza's lands and of empire set to use "if then else" ability.
2012-03-14 12:09:32 +00:00
omegablast2002@yahoo.com
1c28ee3d4d
fixed issues with "else" support in ifthen.
2012-03-14 11:41:39 +00:00
omegablast2002@yahoo.com
9c1fcacd1f
psp comp fix.
2012-03-14 10:52:14 +00:00
solo81@web.de
2028319743
Added 222 cards based on the latest additions by Zethfox.
...
I never have been so excited about a card commit than this.
WE GOT PLANESWALKERS! And they couldn't work any better!
This card package contains a gigantic amount of the most powerful cards of Magic (Time Walk, Mana Crypt, Vendilion Clique, Mystical Tutor, Meditate, etc.)
Card list below.
Tests will follow.
2012-03-13 23:08:03 +00:00
solo81@web.de
164f3fa340
Changed two tests so they work under the last changes.
2012-03-13 18:49:23 +00:00
omegablast2002@yahoo.com
22ca8f5043
not sure if it effects anything but i changed a letter in the includes by accident.
2012-03-13 18:26:30 +00:00
omegablast2002@yahoo.com
ce982db6b5
this is the new rules.txt which adds the planeswalkers rules.
2012-03-13 17:59:06 +00:00
omegablast2002@yahoo.com
0210ecf28c
ok this is the last commit but i had massive issues after chopping it all up, hopefully it doesn't hilight everything that was already commited...if it does i apologize my own patch started giving me conflicts....
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im like 7 tries into commiting this part....
2012-03-13 17:54:24 +00:00
omegablast2002@yahoo.com
b20b75df33
this patch focuses on giving wagic a more defined turn structure.
2012-03-13 16:48:48 +00:00
omegablast2002@yahoo.com
39e8bd1f30
in this commit i added a creature subtype specific vector, added a couple variables for new abilities, and a sort for the creature variable to avoid the long lag out everytime we play a card or ability that needs this vector.
2012-03-13 16:32:26 +00:00
omegablast2002@yahoo.com
97bd418aac
in this commit, if we move a card from the library to the library then we were intending on placing that card on top of the library.
...
taught ai when not to play a planeswalker, told ai to look for planeswalkers as a card type to play.
fixed a crash related to tokens and cardgui..tokens dont have models....
made a 1 line change to deckveiwer that makes it usable on touch devices and improves the overall look and feel of deckveiwer....
2012-03-13 16:20:19 +00:00
omegablast2002@yahoo.com
eb8c0c54f1
in this commit suspend now states the amount of turns in the menutext....
...
made changes to some of the simple menu items, made the simple menu not draw massive horizontal and vertical poles, that look was extremely dated.
2012-03-13 16:12:00 +00:00
omegablast2002@yahoo.com
0a357e7eb0
first part of a series of commits, this one adds "and((" support to the various card removel abilities, tweaks targetedplayer targetchooser, and adds the following number word variables...
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counter{}
so you can get a count of a certain counter on a card
the next consist of parts using the same targetchooser method as type:
power:
toughness:
convertedcost:
followed by ---
highest:
lowest:
followed by targetchooser
blah:mybattlefield
so if i want highest converted cost of creatures i control..
convertedcost:highest:creature:mybattlefield
also added an internal ability to reuse and display flying text with a string passed to it.
2012-03-13 15:35:43 +00:00
omegablast2002@yahoo.com
0d5439fb64
aphetto valture code fixed, also updated scythe of the wreched code.
2012-03-06 17:54:51 +00:00
omegablast2002@yahoo.com
d86ad4ce81
elder cathar code changed
2012-03-06 12:01:38 +00:00
punkeduard@gmail.com
df10eb834c
Updated several bugs reported in the forums
2012-03-06 03:33:06 +00:00
techdragon.nguyen@gmail.com
336462eecb
reverted accidental change to CARDS_DIPSLAYED
2012-03-01 10:31:35 +00:00
techdragon.nguyen@gmail.com
7482fa811c
reverted default card path to /mnt/sdcard/Wagic
2012-03-01 03:41:51 +00:00
techdragon.nguyen@gmail.com
15b99acdfb
fixed some character encoding warnings
2012-03-01 03:38:12 +00:00
techdragon.nguyen@gmail.com
6124280f24
added a prefernces screen to handle media card selection on Android devices. Contains actual fix for 4297.
...
Added a place marker to allow volume change during app. Right now it's either loud or off. There isn't a way to allow the volume to gradually go up and odwn based on the values set in settings.
2012-03-01 03:24:34 +00:00
solo81@web.de
8b8020134d
Fixed
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Bounteous Kirin
Ondu Giant
Jaddi Lifestrider
Nightsoil
Feral Thallid
2012-02-28 22:19:13 +00:00
techdragon.nguyen@gmail.com
0b6756164a
fixed bug in booster display where swiping right or pressing JGE_BTN_PRI (Square) would bring up a new set of cards to buy from.
2012-02-28 14:17:19 +00:00
punkeduard@gmail.com
cfc0e9a6ed
Fixed some bugs reported in the forums
2012-02-25 15:19:06 +00:00
techdragon.nguyen@gmail.com
fc08b2cfa3
modified buttons for touch interfaces. The help screen has been modified to have all PSP button information removed. The layout of the buttons have been moved as has the size of the buttons.
2012-02-23 16:24:06 +00:00
techdragon.nguyen@gmail.com
6c6bf623ff
turned off debug fps display on iOS platform.
2012-02-23 16:19:22 +00:00
techdragon.nguyen@gmail.com
42cdd27e0b
fixed music bug for Momir and Random game types. The functions that determined if a file existed did not handle errors properly. Instead it would return an empty string which when appended to the base path would always return true. Thus a non-existent file would always be treated as if it existed. The guards I put in test for empty strings before continuing evaluation. I may have been a little judicious in the places where I put the gaurds in. We can remove the guards if it turns out we don't need them in all the places.
2012-02-23 02:11:14 +00:00
techdragon.nguyen@gmail.com
3d62be4549
fixed some warnings in SoundManager
2012-02-22 08:46:18 +00:00
techdragon.nguyen@gmail.com
c55632a19b
allowed for overwriting of existing zip files. The existing file needs to be removed before copying new file to existing location. Otherwise an exception is flagged and nothing is done.
2012-02-22 08:37:43 +00:00
techdragon.nguyen@gmail.com
f9a7317904
moved game shop buttons up by five pixels. They were a little too close to the bottom of the screen
2012-02-22 01:04:41 +00:00
techdragon.nguyen@gmail.com
cecf5f8060
fixed Android issues with new onscreen buttons.
...
fixed some stability issue with the deck viewer.
2012-02-21 12:53:11 +00:00
techdragon.nguyen@gmail.com
641c4068d8
updated iOS modrules.xml
2012-02-20 07:33:24 +00:00
techdragon.nguyen@gmail.com
8468505f1e
fixed deck name display for when "Random" player deck is chosen.
2012-02-20 07:32:14 +00:00
omegablast2002@yahoo.com
431ba4d1dd
changed the targetchooser tpye to be more specific in rules txt...i can never make a mountain goat card because it will gain an unwanted {t}:add{r}....
2012-02-19 20:05:44 +00:00
techdragon.nguyen@gmail.com
fa247c7720
added the name of the selected player deck when selecting an opponent.
...
added deck names to screen when bringing up the menu during a match. The deck names appear below the AI avatar and above the player avatar.
fixed a mem leak in ZipArchive.mm
2012-02-18 04:34:56 +00:00
Xawotihs@gmail.com
2a2cf70324
Fixed compilation issue with gcc
2012-02-16 20:30:53 +00:00
techdragon.nguyen@gmail.com
2e65fe02fe
fixed some memory leaks found in the analyzer
2012-02-16 06:49:31 +00:00
techdragon.nguyen@gmail.com
719fb41dc2
changed FALSE/TRUE references to true/false. I think TRUE/FALSE is a windows thing only. It is causing compilation errors on iOS.
2012-02-16 06:48:51 +00:00
punkeduard@gmail.com
42421e9c89
The back side of a double faced card shouldn't have mana cost, it's CMC is always zero, but it should have a defined color
2012-02-13 17:49:32 +00:00
rodrigodemoura@gmail.com
45b4272c5e
Include the Phyrexian mana display. Include more features in modrules.xml: Now is possible to change font color, Size. Include icon tag. Is possible select position to show the icon, size and where the image is stored
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<item name="icon">
<position x="0" y="25"/>
<iconposition x="1" y="2"/>
<filename>menuicons.png</filename>
<sizeicon>5<sizeicon>
</item>
Issue: 663
2012-02-13 15:28:55 +00:00
Xawotihs@gmail.com
bd1afebbea
Hid Subtypes behind MTGAllCards and added a mutex to be able to use both singleton from several threads.
2012-02-12 22:20:05 +00:00
Xawotihs@gmail.com
ebc4eb331f
Removed modifications that should not have been part of my previous commit and were causing compilation problems.
2012-02-12 08:44:22 +00:00
punkeduard@gmail.com
a9ef271e74
Fixed dark ascension _cards.dat some misspellings on the cards, added Grim Backwoods and fixed other cards like vault of the archangel (the land now taps itself as requiered)
2012-02-12 06:10:52 +00:00
Xawotihs@gmail.com
c38c52c6ad
Refactored audio sample playback
2012-02-11 18:20:08 +00:00
punkeduard@gmail.com
d7c69f3281
fixed some bugs reported in the forums
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Jolting Merfolk
Demonic Collusion
2012-02-11 06:15:29 +00:00
Xawotihs@gmail.com
84abe7c9cf
Fixed compilation on linux
2012-02-08 22:00:35 +00:00
techdragon.nguyen@gmail.com
85848cfe41
resolution to issue 794. Non-classic games crashed at the completion of the game.
2012-02-06 09:07:37 +00:00