Bounteous Kirin
Ondu Giant
Jaddi Lifestrider
Nightsoil
Feral Thallid
This commit is contained in:
solo81@web.de
2012-02-28 22:19:13 +00:00
parent 0b6756164a
commit 8b8020134d

View File

@@ -876,7 +876,7 @@ auto=teach(creature) flanking
text=Enchant creature -- Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
mana={1}{R}
type=Enchantment
subtype=Aura
subtype=AuraFvish
[/card]
[card]
name=Agonizing Demise
@@ -1048,7 +1048,7 @@ toughness=1
name=Akoum Battlesinger
abilities=haste
auto=may lord(ally|myBattlefield) 1/0 ueot
auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) 1/0 ueot
auto=@movedTo(other ally|myBattlefield):may all(ally|myBattlefield) 1/0 ueot
text=Haste -- Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
mana={1}{R}
type=Creature
@@ -1334,11 +1334,7 @@ toughness=3
[/card]
[card]
name=Alchor's Tomb
auto={2}{T}:name(White) target(*|myBattlefield) transforms((,white)) forever
auto={2}{T}:name(Blue) target(*|myBattlefield) transforms((,blue)) forever
auto={2}{T}:name(Black) target(*|myBattlefield) transforms((,black)) forever
auto={2}{T}:name(Red) target(*|myBattlefield) transforms((,red)) forever
auto={2}{T}:name(Green) target(*|myBattlefield) transforms((,green)) forever
auto={2}{T}:activatechooseacolor target(*|mybattlefield) becomes(,chosencolor) activatechooseend
text={2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)
mana={4}
type=Artifact
@@ -8613,6 +8609,8 @@ toughness=1
[card]
name=Bonesplitter
auto={1}:equip
zethfox
auto=teach(creature) type:*[instant]:mygraveyard/0 nonstatic
auto=2/0
text=Equipped creature gets +2/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={1}
@@ -8880,6 +8878,7 @@ subtype=Rebel Aura
[/card]
[card]
name=Bounteous Kirin
abilities=flying
auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may life:1 controller
auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may life:2 controller
auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may life:3 controller
@@ -10256,11 +10255,7 @@ toughness=4
[card]
name=Caldera Kavu
auto={1}{B}:1/1
auto={G}:name(becomes white ueot) transforms((,white)) ueot
auto={G}:name(becomes blue ueot) transforms((,blue)) ueot
auto={G}:name(becomes black ueot) transforms((,black)) ueot
auto={G}:name(becomes red ueot) transforms((,red)) ueot
auto={G}:name(becomes green ueot) transforms((,green)) ueot
auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend
text={1}{B}: Caldera Kavu gets +1/+1 until end of turn. -- {G}: Caldera Kavu becomes the color of your choice until end of turn.
mana={2}{R}
type=Creature
@@ -11756,16 +11751,7 @@ toughness=4
[/card]
[card]
name=Chameleon Spirit
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) foreach(*[white]|opponentBattlefield) 1/1
auto=this(counter{0/0.1.Blue}) foreach(*[blue]|opponentBattlefield) 1/1
auto=this(counter{0/0.1.Black}) foreach(*[black]|opponentBattlefield) 1/1
auto=this(counter{0/0.1.Red}) foreach(*[red]|opponentBattlefield) 1/1
auto=this(counter{0/0.1.Green}) foreach(*[green]|opponentBattlefield) 1/1
auto=chooseacolor foreach(*[chosencolor]|opponentBattlefield) 1/1 chooseend
text=As Chameleon Spirit enters the battlefield, choose a color. -- Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
mana={3}{U}
type=Creature
@@ -12363,16 +12349,7 @@ toughness=2
name=Cho-Manno's Blessing
target=creature
abilities=flash
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) teach(creature) protection from white
auto=this(counter{0/0.1.Blue}) teach(creature) protection from blue
auto=this(counter{0/0.1.Black}) teach(creature) protection from black
auto=this(counter{0/0.1.Red}) teach(creature) protection from red
auto=this(counter{0/0.1.Green}) teach(creature) protection from green
auto=choice chooseacolor teach(creature) protection from(*[chosencolor]) chooseend
text=Flash -- Enchant creature -- As Cho-Manno's Blessing enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
mana={W}{W}
type=Enchantment
@@ -13626,17 +13603,8 @@ type=Artifact
[/card]
[card]
name=Coldsteel Heart
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=tap
auto=this(counter{0/0.1.White}) {T}:add{W}
auto=this(counter{0/0.1.Blue}) {T}:add{U}
auto=this(counter{0/0.1.Black}) {T}:add{B}
auto=this(counter{0/0.1.Red}) {T}:add{R}
auto=this(counter{0/0.1.Green}) {T}:add{G}
auto=choice chooseacolor {T}:add{chosencolor} chooseend
text=Coldsteel Heart enters the battlefield tapped. -- As Coldsteel Heart enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool.
mana={2}
type=Artifact
@@ -16930,7 +16898,7 @@ toughness=2
name=Deadshot
target=creature
auto=tap
auto=transforms((,newability[dynamicability<!powerstrike!> target(other creature)]))
auto=transforms((,newability[dynamicability<!powerstrike!> target(other creature)])) ueot
text=Tap target creature. It deals damage equal to its power to another target creature.
mana={3}{R}
type=Sorcery
@@ -18850,11 +18818,7 @@ text=Whenever a permanent deals damage to you, return it to its owner's hand.
[/card]
[card]
name=Distorting Lens
auto={T}:name(target permanent becomes white) transforms((,white)) target(*) ueot
auto={T}:name(target permanent becomes blue) transforms((,blue)) target(*) ueot
auto={T}:name(target permanent becomes black) transforms((,black)) target(*) ueot
auto={T}:name(target permanent becomes red) transforms((,red)) target(*) ueot
auto={T}:name(target permanent becomes green) transforms((,green)) target(*) ueot
auto={T}:activatechooseacolor target(*) becomes(,chosencolor) ueot activatechooseend
text={T}: Target permanent becomes the color of your choice until end of turn.
mana={2}
type=Artifact
@@ -18918,11 +18882,11 @@ toughness=2
[/card]
[card]
name=Divergent Growth
auto=lord(land|myBattlefield) {T}:add {G}
auto=lord(land|myBattlefield) {T}:add {W}
auto=lord(land|myBattlefield) {T}:add {B}
auto=lord(land|myBattlefield) {T}:add {U}
auto=lord(land|myBattlefield) {T}:add {R}
auto=all(land|myBattlefield) {T}:add {G}
auto=all(land|myBattlefield) {T}:add {W}
auto=all(land|myBattlefield) {T}:add {B}
auto=all(land|myBattlefield) {T}:add {U}
auto=all(land|myBattlefield) {T}:add {R}
text=Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool."
mana={G}
type=Instant
@@ -20540,7 +20504,8 @@ toughness=*
[/card]
[card]
name=Duress
auto=target(*[-creature;-land]|opponenthand) reject
target=*[-creature;-land]|opponenthand
auto=reject
text=Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
mana={B}
type=Sorcery
@@ -24710,12 +24675,12 @@ toughness=2
[/card]
[card]
name=Feral Thallid
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:regenerate
text=At the beginning of your upkeep, put a spore counter on Feral Thallid. -- Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.
mana={3}{G}{G}{G}
type=Creature
subtype=Thallid
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:regenerate
subtype=Fungus
power=6
toughness=3
[/card]
@@ -24758,24 +24723,13 @@ toughness=2
[card]
name=Fertile Ground
target=land
auto=@tappedformana(mytgt):token(-9876543)
auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend]))
text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Additional Mana
auto=choice add{W}
auto=choice add{U}
auto=choice add{B}
auto=choice add{R}
auto=choice add{G}
auto=moveto(exile) all(this)
id=-9876543
type=nothing
[/card]
[card]
name=Fertilid
auto=counter(1/1,2)
auto={1}{G}{C(1/1,-1)}:moveTo(myBattlefield) and((tap)) target(land[basic]|mylibrary)
@@ -26061,16 +26015,7 @@ toughness=2
[card]
name=Flickering Ward
target=creature
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) teach(creature) protection from white
auto=this(counter{0/0.1.Blue}) teach(creature) protection from blue
auto=this(counter{0/0.1.Black}) teach(creature) protection from black
auto=this(counter{0/0.1.Red}) teach(creature) protection from red
auto=this(counter{0/0.1.Green}) teach(creature) protection from green
auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend
auto={W}:moveTo(ownerhand)
text=Enchant creature -- As Flickering Ward enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. -- {W}: Return Flickering Ward to its owner's hand.
mana={W}
@@ -26120,16 +26065,7 @@ toughness=3
[card]
name=Floating Shield
target=creature
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) teach(creature) protection from white
auto=this(counter{0/0.1.Blue}) teach(creature) protection from blue
auto=this(counter{0/0.1.Black}) teach(creature) protection from black
auto=this(counter{0/0.1.Red}) teach(creature) protection from red
auto=this(counter{0/0.1.Green}) teach(creature) protection from green
auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend
auto={S}:protection from white target(creature)
auto={S}:protection from blue target(creature)
auto={S}:protection from black target(creature)
@@ -29500,11 +29436,7 @@ type=Instant
[card]
name=Glory
abilities=flying
autograveyard={2}{W}:lord(creature|myBattlefield) protection from white ueot
autograveyard={2}{W}:lord(creature|myBattlefield) protection from blue ueot
autograveyard={2}{W}:lord(creature|myBattlefield) protection from black ueot
autograveyard={2}{W}:lord(creature|myBattlefield) protection from red ueot
autograveyard={2}{W}:lord(creature|myBattlefield) protection from green ueot
autograveyard={2}{W}:choice chooseacolor all(creature|mybattlefield) protection from(*[chosencolor]) chooseend
text=Flying -- {2}{W}: Creatures you control gain protection from the color of your choice until end of turn. Activate this ability only if Glory is in your graveyard.
mana={3}{W}{W}
type=Creature
@@ -36862,16 +36794,7 @@ type=Sorcery
[card]
name=Iona, Shield of Emeria
abilities=flying
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) maxCast(*[white])0 opponent
auto=this(counter{0/0.1.Blue}) maxCast(*[blue])0 opponent
auto=this(counter{0/0.1.Black}) maxCast(*[black])0 opponent
auto=this(counter{0/0.1.Red}) maxCast(*[red])0 opponent
auto=this(counter{0/0.1.Green}) maxCast(*[green])0 opponent
auto=choice choosecolor maxcast(*[chosencolor])0 opponent chooseend
text=Flying -- As Iona, Shield of Emeria enters the battlefield, choose a color. -- Your opponents can't cast spells of the chosen color.
mana={6}{W}{W}{W}
type=Legendary Creature
@@ -37340,11 +37263,11 @@ type=Artifact
name=Jaddi Lifestrider
auto=tap target(<anyamount>creature[-tapped]|mybattlefield) && life:2
text=tap any amount of creatures and gain 2 life for each creature tapped this way
mana={4}{B}{B}
type=Legendary Creature
subtype=Spirit
power=4
toughness=4
mana={4}{G}
type=Creature
subtype=Elemental
power=2
toughness=8
[/card]
[card]
name=Jade Leech
@@ -38854,11 +38777,7 @@ toughness=2
[card]
name=Kavu Chameleon
abilities=nofizzle
auto={G}:name(becomes white ueot) transforms((,white)) ueot
auto={G}:name(becomes blue ueot) transforms((,blue)) ueot
auto={G}:name(becomes black ueot) transforms((,black)) ueot
auto={G}:name(becomes red ueot) transforms((,red)) ueot
auto={G}:name(becomes green ueot) transforms((,green)) ueot
auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend
text=Kavu Chameleon can't be countered. -- {G}: Kavu Chameleon becomes the color of your choice until end of turn.
mana={3}{G}{G}
type=Creature
@@ -43218,7 +43137,7 @@ type=Artifact
[/card]
[card]
name=Lotus Cobra
auto=@movedTo(land|myBattlefield):token(-1111129)
auto=@movedTo(land|mybattlefield):chooseacolor add{chosencolor} chooseend
text=Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
mana={1}{G}
type=Creature
@@ -43227,17 +43146,6 @@ power=2
toughness=1
[/card]
[card]
name=Lotus Cobra's Mana
auto=may Add{W}
auto=may Add{U}
auto=may Add{B}
auto=may Add{R}
auto=may Add{G}
auto=moveto(exile) all(this)
id=-1111129
type=nothing
[/card]
[card]
name=Lotus Guardian
abilities=flying
auto={T}:Add {W}
@@ -50158,7 +50066,7 @@ toughness=4
[/card]
[card]
name=Night Soil
auto={1}{E(*|mygraveyard)}{E(*|mygraveyard)}:name(from opponent's graveyard) token(Saproling,Creature Saproling,1/1,green)
auto={1}{E(*|mygraveyard)}{E(*|mygraveyard)}:name(from your graveyard) token(Saproling,Creature Saproling,1/1,green)
auto={1}{E(*|opponentgraveyard)}{E(*|opponentgraveyard)}:name(from opponent's graveyard) token(Saproling,Creature Saproling,1/1,green)
text={1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.
mana={G}{G}
@@ -51522,7 +51430,7 @@ auto=may moveTo(myBattlefield) and((tap)) target(basic|mylibrary)
text=When Ondu Giant enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
mana={3}{G}
type=Creature
subtype=Giant
subtype=Giant Druid
power=2
toughness=4
[/card]
@@ -52002,22 +51910,22 @@ type=Enchantment
[card]
name=Orcish Settlers
auto={R}{T}{S}:name(X = 0) life{S}:0
auto={2}{R}{T}{S}:name(X = 1) target(land) destroy
auto={4}{R}{T}{S}:name(X = 2) target(<2>land) destroy
auto={6}{R}{T}{S}:name(X = 3) target(<3>land) destroy
auto={8}{R}{T}{S}:name(X = 4) target(<4>land) destroy
auto={10}{R}{T}{S}:name(X = 5) target(<5>land) destroy
auto={12}{R}{T}{S}:name(X = 6) target(<6>land) destroy
auto={14}{R}{T}{S}:name(X = 7) target(<7>land) destroy
auto={16}{R}{T}{S}:name(X = 8) target(<8>land) destroy
auto={18}{R}{T}{S}:name(X = 9) target(<9>land) destroy
auto={20}{R}{T}{S}:name(X = 10) target(<10>land) destroy
auto={22}{R}{T}{S}:name(X = 11) target(<11>land) destroy
auto={24}{R}{T}{S}:name(X = 12) target(<12>land) destroy
auto={26}{R}{T}{S}:name(X = 13) target(<13>land) destroy
auto={28}{R}{T}{S}:name(X = 14) target(<14>land) destroy
auto={30}{R}{T}{S}:name(X = 15) target(<15>land) destroy
auto={32}{R}{T}{S}:name(X = 16) target(<16>land) destroy
auto={1}{R}{T}{S}:name(X = 1) target(land) destroy
auto={2}{R}{T}{S}:name(X = 2) target(<2>land) destroy
auto={3}{R}{T}{S}:name(X = 3) target(<3>land) destroy
auto={4}{R}{T}{S}:name(X = 4) target(<4>land) destroy
auto={5}{R}{T}{S}:name(X = 5) target(<5>land) destroy
auto={6}{R}{T}{S}:name(X = 6) target(<6>land) destroy
auto={7}{R}{T}{S}:name(X = 7) target(<7>land) destroy
auto={8}{R}{T}{S}:name(X = 8) target(<8>land) destroy
auto={9}{R}{T}{S}:name(X = 9) target(<9>land) destroy
auto={10}{R}{T}{S}:name(X = 10) target(<10>land) destroy
auto={11}{R}{T}{S}:name(X = 11) target(<11>land) destroy
auto={12}{R}{T}{S}:name(X = 12) target(<12>land) destroy
auto={13}{R}{T}{S}:name(X = 13) target(<13>land) destroy
auto={14}{R}{T}{S}:name(X = 14) target(<14>land) destroy
auto={15}{R}{T}{S}:name(X = 15) target(<15>land) destroy
auto={16}{R}{T}{S}:name(X = 16) target(<16>land) destroy
text={X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands.
mana={1}{R}
type=Creature
@@ -52963,21 +52871,7 @@ subtype=Equipment
[/card]
[card]
name=Paradise Plume
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {T}:add{W}
auto=this(counter{0/0.1.Blue}) {T}:add{U}
auto=this(counter{0/0.1.Black}) {T}:add{B}
auto=this(counter{0/0.1.Red}) {T}:add{R}
auto=this(counter{0/0.1.Green}) {T}:add{G}
auto=@movedto(*[white]|stack):this(counter{0/0.1.White}) life:1 controller
auto=@movedto(*[blue]|stack):this(counter{0/0.1.Blue}) life:1 controller
auto=@movedto(*[black]|stack):this(counter{0/0.1.Black}) life:1 controller
auto=@movedto(*[red]|stack):this(counter{0/0.1.Red}) life:1 controller
auto=@movedto(*[green]|stack):this(counter{0/0.1.Green}) life:1 controller
auto=chooseacolor transforms((,newability[{T}:add{chosencolor}],newability[@movedto(*[chosencolor]|stack):life:1 controller])) forever chooseend
text=As Paradise Plume enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may gain 1 life. -- {T}: Add one mana of the chosen color to your mana pool.
mana={4}
type=Artifact
@@ -53550,16 +53444,7 @@ type=Artifact
[card]
name=Pentarch Paladin
abilities=flanking
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {W}{W}{T}:destroy target(*[white])
auto=this(counter{0/0.1.Blue}) {W}{W}{T}:destroy target(*[blue])
auto=this(counter{0/0.1.Black}) {W}{W}{T}:destroy target(*[black])
auto=this(counter{0/0.1.Red}) {W}{W}{T}:destroy target(*[red])
auto=this(counter{0/0.1.Green}) {W}{W}{T}:destroy target(*[green])
auto=chooseacolor transforms((,newability[{W}{W}{T}:destroy target(*[chosencolor])])) forever chooseend
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- As Pentarch Paladin enters the battlefield, choose a color. -- {W}{W}, {T}: Destroy target permanent of the chosen color.
mana={2}{W}{W}{W}
type=Creature
@@ -53570,16 +53455,7 @@ toughness=3
[card]
name=Pentarch Ward
target=creature
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) teach(creature) protection from white
auto=this(counter{0/0.1.Blue}) teach(creature) protection from blue
auto=this(counter{0/0.1.Black}) teach(creature) protection from black
auto=this(counter{0/0.1.Red}) teach(creature) protection from red
auto=this(counter{0/0.1.Green}) teach(creature) protection from green
auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend
auto=draw:1
text=Enchant creature -- As Pentarch Ward enters the battlefield, choose a color. -- When Pentarch Ward enters the battlefield, draw a card. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
mana={2}{W}
@@ -57221,16 +57097,6 @@ toughness=1
[card]
name=Quirion Elves
auto={T}:Add{G}
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {T}:Add{W}
auto=this(counter{0/0.1.Blue}) {T}:Add{U}
auto=this(counter{0/0.1.Black}) {T}:Add{B}
auto=this(counter{0/0.1.Red}) {T}:Add{R}
auto=this(counter{0/0.1.Green}) {T}:Add{G}
text=As Quirion Elves enters the battlefield, choose a color. -- {T}: Add {G} to your mana pool. -- {T}: Add one mana of the chosen color to your mana pool.
mana={1}{G}
type=Creature
@@ -61455,8 +61321,8 @@ type=Instant
name=Runechanter's Pike
auto={2}:equip
auto=first strike
auto=teach(creature) foreach(instant|mygraveyard) 1/0
auto=teach(creature) foreach(sorcery|mygraveyard) 1/0
auto=teach(creature) type:*[instant]:mygraveyard/0 nonstatic
auto=teach(creature) type:*[sorcery]:mygraveyard/0 nonstatic
text=Equipped creature has first strike and gets +X/+0 where X is the number of instant and sorcery cards in your graveyard. -- Equip {2}
mana={2}
type=Artifact
@@ -66429,16 +66295,7 @@ toughness=1
[card]
name=Silhana Starfletcher
abilities=reach
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {T}:Add{W}
auto=this(counter{0/0.1.Blue}) {T}:Add{U}
auto=this(counter{0/0.1.Black}) {T}:Add{B}
auto=this(counter{0/0.1.Red}) {T}:Add{R}
auto=this(counter{0/0.1.Green}) {T}:Add{G}
auto=chooseacolor transforms((,newability[{T}:add{chosencolor}])) forever chooseend
text=Reach (This creature can block creatures with flying.) -- As Silhana Starfletcher enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool.
mana={2}{G}
type=Creature
@@ -68740,16 +68597,7 @@ toughness=3
[/card]
[card]
name=Sol Grail
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {T}:Add{W}
auto=this(counter{0/0.1.Blue}) {T}:Add{U}
auto=this(counter{0/0.1.Black}) {T}:Add{B}
auto=this(counter{0/0.1.Red}) {T}:Add{R}
auto=this(counter{0/0.1.Green}) {T}:Add{G}
auto=chooseacolor transforms((,newability[{T}:add{chosencolor}])) forever chooseend
text=As Sol Grail enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool.
mana={3}
type=Artifact
@@ -70567,11 +70415,7 @@ toughness=5
name=Spiritmonger
auto=@damaged(creature) from(this):counter(1/1,1)
auto={B}:regenerate
auto={G}:name(becomes white ueot) transforms((,white)) ueot
auto={G}:name(becomes blue ueot) transforms((,blue)) ueot
auto={G}:name(becomes black ueot) transforms((,black)) ueot
auto={G}:name(becomes red ueot) transforms((,red)) ueot
auto={G}:name(becomes green ueot) transforms((,green)) ueot
auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend
text=Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. -- {B}: Regenerate Spiritmonger. -- {G}: Spiritmonger becomes the color of your choice until end of turn.
mana={3}{B}{G}
type=Creature
@@ -71496,7 +71340,8 @@ toughness=1
[/card]
[card]
name=Stasis
alias=1225
auto=upcost[{U}] sacrifice
auto=phasealter(remove,untap,player)
text=Players skip their untap steps. -- At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
mana={1}{U}
type=Enchantment
@@ -71505,7 +71350,7 @@ type=Enchantment
name=Stasis Cell
text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- {3}{U}: Attach Stasis Cell to target creature.
auto=doesnotuntap
auto={3}{u}:retarget target(creature)
auto={3}{U}:retarget target(creature)
mana={4}{U}
type=Enchantment
subtype=Aura
@@ -74913,16 +74758,7 @@ type=Legendary Land
[/card]
[card]
name=Teferi's Moat
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) lord(creature[white;-flying]|opponentBattlefield) cantattack
auto=this(counter{0/0.1.Blue}) lord(creature[blue;-flying]|opponentBattlefield) cantattack
auto=this(counter{0/0.1.Black}) lord(creature[black;-flying]|opponentBattlefield) cantattack
auto=this(counter{0/0.1.Red}) lord(creature[red;-flying]|opponentBattlefield) cantattack
auto=this(counter{0/0.1.Green}) lord(creature[green;-flying]|opponentBattlefield) cantattack
auto=choosecolor lord(creature[chosencolor&-flying]|opponentBattlefield) cantattack chooseend
text=As Teferi's Moat enters the battlefield, choose a color. -- Creatures of the chosen color without flying can't attack you.
mana={3}{W}{U}
type=Enchantment
@@ -76813,11 +76649,7 @@ type=Sorcery
[/card]
[card]
name=Tidal Visionary
auto={T}:name(target creature becomes white ueot) transforms((,white)) target(creature) ueot
auto={T}:name(target creature becomes blue ueot) transforms((,blue)) target(creature) ueot
auto={T}:name(target creature becomes black ueot) transforms((,black)) target(creature) ueot
auto={T}:name(target creature becomes red ueot) transforms((,red)) target(creature) ueot
auto={T}:name(target creature becomes green ueot) transforms((,green)) target(creature) ueot
auto={T}:activatechooseacolor target(creature) becomes(,chosencolor) ueot activatechooseend
text={T}: Target creature becomes the color of your choice until end of turn.
mana={U}
type=Creature
@@ -77965,7 +77797,7 @@ toughness=1
name=Trace of Abundance
target=land
auto=shroud
auto=@tappedformana(mytgt):token(-9876543)
auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend]))
text=Enchant land -- Enchanted land has shroud. (It can't be the target of spells or abilities.) -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
mana={RW}{G}
type=Enchantment
@@ -80230,16 +80062,7 @@ toughness=2
[card]
name=Utopia Sprawl
target=forest
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {T}:Add{W}
auto=this(counter{0/0.1.Blue}) {T}:Add{U}
auto=this(counter{0/0.1.Black}) {T}:Add{B}
auto=this(counter{0/0.1.Red}) {T}:Add{R}
auto=this(counter{0/0.1.Green}) {T}:Add{G}
auto=choosecolor transforms((,newability[@tappedformana(mytgt):add{chosencolor}])) forever chooseend
text=Enchant Forest -- As Utopia Sprawl enters the battlefield, choose a color. -- Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces).
mana={G}
type=Enchantment
@@ -82485,16 +82308,7 @@ toughness=2
[card]
name=Voice of All
abilities=flying
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) protection from white
auto=this(counter{0/0.1.Blue}) protection from blue
auto=this(counter{0/0.1.Black}) protection from black
auto=this(counter{0/0.1.Red}) protection from red
auto=this(counter{0/0.1.Green}) protection from green
auto=chooseacolor transforms((,newability[protection from(*[chosencolor]) chooseend])) forever chooseend
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- As Voice of All enters the battlefield, choose a color. -- Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)
mana={2}{W}{W}
type=Creature
@@ -83899,16 +83713,7 @@ toughness=1
[/card]
[card]
name=Ward Sliver
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) lord(sliver) protection from white
auto=this(counter{0/0.1.Blue}) lord(sliver) protection from blue
auto=this(counter{0/0.1.Black}) lord(sliver) protection from black
auto=this(counter{0/0.1.Red}) lord(sliver) protection from red
auto=this(counter{0/0.1.Green}) lord(sliver) protection from green
auto=chooseacolor transforms((,newability[lord(sliver) protection from(*[chosencolor]) chooseend])) forever chooseend
text=As Ward Sliver enters the battlefield, choose a color. -- All Slivers have protection from the chosen color.
mana={4}{W}
type=Creature
@@ -87419,11 +87224,7 @@ toughness=2
[/card]
[card]
name=Zombie Boa
auto={1}{B}:name(white) transforms((,newability[auto=@combat(blocked) source(this) from(creature[white]):all(trigger[from]) destroy])) ueot asSorcery
auto={1}{B}:name(blue) transforms((,newability[auto=@combat(blocked) source(this) from(creature[blue]):all(trigger[from]) destroy])) ueot asSorcery
auto={1}{B}:name(black) transforms((,newability[auto=@combat(blocked) source(this) from(creature[black]):all(trigger[from]) destroy])) ueot asSorcery
auto={1}{B}:name(red) transforms((,newability[auto=@combat(blocked) source(this) from(creature[red]):all(trigger[from]) destroy])) ueot asSorcery
auto={1}{B}:name(green) transforms((,newability[auto=@combat(blocked) source(this) from(creature[green]):all(trigger[from]) destroy])) ueot asSorcery
auto={1}{B}:choosecolor transforms((,newability[auto=@combat(blocked) source(this) from(creature[white]):all(trigger[from]) destroy])) ueot asSorcery chooseend
text={1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery.
mana={4}{B}
type=Creature