Commit Graph

73 Commits

Author SHA1 Message Date
omegablast2002@yahoo.com 473abd9814 im forced to do this commit in whole instead of parts as originally planned, and before my beta test period of the changes is complete BECAUSE there are people doing "clean up" and the MASSIVE amount of conflicts i have to resolve from it is WAY too much for me to take on after nearly 200 hours of coding this patch. i cant seem to get enough respect to have people hold off on "clean up" so this brings me to being forced to do a full commit before playtest period is done, so they can go ahead with there *super important* clean up.
ok i WAS going to write a full change log with code exsamples ect, but since im rushed you will get the short version of this log.

first bug fixes, and there were many, 
indestructible creature bug fixed
halimar execavator *embearessing youtube video" bug is fixed

token text now displays source name and tokens abilities

fixed a card view null pointer in an iterator when code used combinations of foreach and aslongas with CD.

epic struggle bug fixed, aslongas was only parsing one space to the right of the operator.

extra cost containing targetting fixed, cards can now have multiple extra cost in all mana...this includes giving a card 2 targeted sacrifices as its main cost.

angelic chorus bug fixed, the card will be soft coded now.

and many other minor bugs fixed, hard to remember all which were fixed.

now, new abilities = words
"legendarylandwalk",
"desertlandwalk",
"snowforestlandwalk",
"snowplainslandwalk",
"snowmountainlandwalk",
"snowislandlandwalk",
"snowswamplandwalk",
"snowlandwalk",
"nonbasiclandwalk",
"strong",//cant be blocked by creature with less power
"weak",//cant block creatures with more power
"phasing",

all true landwalks will now be supported.

new cost types:
morph which is coded as follows
[card]
name=Bloodstoke Howler
facedown={3}
autofacedown={6}{R}:morph
autofaceup=3/0 all(beast|mybattlefield))
text=Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Bloodstoke Howler is turned 
face up, Beast creatures you control get +3/+0 until end of turn.
mana={5}{R}
type=Creature
subtype=Beast
power=3
toughness=4
[/card]

you will notice new auto lines autofaceup and autofacedown
these are abilities the cards will have when theyre in that state.
the cost is coded as
facedown={cost}
when a card is faced up it gains auto= lines also.
tho is played normally it will NOT gain autofaceup=lines

card restrictions:
cards can now have restrictions placed on them the restrictions are.
all previous restrictions usable in activated abilities
with the follow additions
control two or more vampires
control less creatures
control snow land
casted a spell
one of a kind
fourth turn
before battle damage
after battle
during battle

[card]
name=Blood Frenzy
target=creature[attacking;blocking]
restriction=before battle damage
auto=4/0
auto=treason
text=Cast Blood Frenzy only before the combat damage step. -- Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature 
at the beginning of the next end step.
mana={1}{R}
type=Instant
[/card]

other cost now can have specail restrictions also:
otherrestriction=mytypemin:1 type(swamp),opponenttypemin:1 opponenttype(plains)
these are minimums required inplay of a type
it can be just you, or you and opponent or just opponent
you can also use the words "more" and "less" and * to compare the 2 players fields.

[card]
name=Cho-Arrim Legate
abilities=protection from black
other={0}
otherrestriction=mytypemin:1 type(swamp) , opponenttypemin:1 opponenttype(plains)
text=Protection from black -- If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]

activated ability gained a new restriction "opponentturnonly"

variables will now be recalculated during the resolve of the major abilities to produce the most current number.
{x}:draw:x <----
new number variables words:
using draw as an exsample
draw:auras <--auras on a creature

draw:type:ally <---counts the allys in your field. self explanitory

draw:thatmuch <--mostly a triggered effects number.
when you take damage draw that much

draw:lifelost
draw:oplifelost
these return the value of the life lost that turn.

new TRIGGER restricitions
sourcenottap
sourceTap
foelostthree<--card cycle uses opponent lost life
foelosttwo<--same as above
once<--this trigger will only ever trigger one time and never again.

new card discriptor words
[multicolor]
[leveler]
[enchanted]
[blackandgreen]
[blackandwhite]
[redandblue]
[blueandgreen]
[redandwhite]
CD will now recalculate the number again on resolve
meaning {x}:target(CreatureTargetChooser[manacost <=x]) will work, with an added bonus {x}:target(CreatureTargetChooser[manacost <=any word variable])

new this(:
this(tapped)<--for strange case cards.
this(untapped)
this(auras)

new MTGAbility keywords
(blink)
(blink)forsrc <--stay blinked while source inplay
hand(blink <---adding hand to the front makes it target hand.

livingweapon
this is an extension of token, simple attach the words "livingweapon" to the front of token( and it will autoamtically token that and attach the card to it.

token( gained:
"targetcontroller" targetting.
"battleready" if put in the tokens abilities it will be a attacker and tapped as it is entering play.


phaseout <--self explanitory

spiritlink <--stacking lifelink style effect that benifits the OWNER of the card.
combatspiritlink same as above.

stacking flanking, requires 2 abilities unfortunately

[card]
name=Agility
target=creature
auto=teach(creature) flanker
auto=teach(creature) flanking
text=Enchant creature -- Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking 
creature gets -1/-1 until end of turn.)
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]

removeallcounters(number/number,name)
removes all counters of the type from a card, can all be
"all"
vampire hexmage effect.

added new tools for transforms
,setpower=number
,settoughness=number
removetypes

morph
autofacedown={0}:morph

eradicate <---same as the card name.

cumulativeupcost[ <--self explanitory

upcostmulti[ <--an upcost that will resolve with a && ability

phaseaction[ phase name ] ability

an ability that will trigger on the stated phase name.
also support for phaseactionmulti[

new triggers added:
@vampired( <--sengir vampire effect
@targeted( 
@lifeloss(
@lifed(

add a special ability builder called dynamicability
it acts alot like a choose your own adventure book

dynamicability<! variable 1, variable 2, variable 3,variable 4!> optional ability targetting the original target.

variable list 1:
this is the primary amount source
source
mytgt
myself
myfoe
variable list 2:
this is the variable we're after, or the amount
power
toughness
manacost
colors
age
charge
oneonecounters
thatmuch
variable list 3:
this is the main effect
strike
draw
lifeloss
lifegain
pumppow
pumptough
pumpboth
deplete
countersoneone
variable list 4:
how it will do this effect to.
itself
eachother
targetcontroller
targetopponent
tosrc
srccontroller
srcopponent

the best way to explain its usage is to look at cards coded with this ability. or experiment with combinations.

new gameoption
First turn player:player, opponent, random
who takes the first turn

added poisoned status, tho not complete since MBS hasnt spoiled enough cards to see where this variable will be used.

taught ai how to counter spell
improved ai, it will now cast instants during interupts and during your turn.
previously ai treated instant cards the same as it treated sorceries, which was not fair to the ai.

im sure there is some messed items, but the rev directly before this one had formatting in the code that created hundreds of conflicts with this one, so i had to dig this info out of red and green sections.

cards and test are coming soon, i ask PLEASE do not alter these new additions until the test are commited.
im commiting without the test because instead of allowing me to proceed with my beta test period, there are some that wish to rush me into a commit. if you do not like this commit revert it, i absolutely on no grounds give permission to recommit afterwards. and i will not recommit if a revert is called.
2011-01-21 20:18:56 +00:00
techdragon.nguyen@gmail.com 1be97b76f8 code cleanup. No code changes
- removed unused variables
- added line breaks between methods (not everywhere just where i saw it while removing unused variables)
2011-01-16 07:49:34 +00:00
wrenczes@gmail.com 2063e27681 Added a debug helper override class for ifstream - this normally washes out to std::ifstream. If #define TRACK_FILE_USAGE_STATS is enabled, it derives from ifstream, but additionally tracks each time we create an instance for a given file name & counts each hit in a map, and dump the statistics on shutdown. This is to help track how often we open up certain files, since i/o is costly on the psp.
Here's an sample run on my win box where I launched & ran the test suite once (note that for more interesting stats, forcing a low memory condition would be more interesting so that it'll thrash more):

-------------------
File Usage Statistics

../../../wagic_res/graphics/simon.dat  -- 1
../../wagic_res/graphics/simon.dat  -- 1
../wagic_res/graphics/simon.dat  -- 1
22222220.jpg  -- 1
42187t.jpg  -- 1
4514111t.jpg  -- 1
4838511t.jpg  -- 1
4838512t.jpg  -- 1
51613t.jpg  -- 1
89069t.jpg  -- 1
Advisor.wav  -- 1
Ally.wav  -- 1
Angel Token.jpg  -- 1
Angel.wav  -- 1
Ape.wav  -- 1
Archer.wav  -- 1
Assassin.wav  -- 1
Atog.wav  -- 1
Aura.wav  -- 1
Barbarian.wav  -- 1
Basic.wav  -- 1
Bat.wav  -- 1
Bear.jpg  -- 1
Beast Token.jpg  -- 1
Berserker.wav  -- 1
Bird.wav  -- 1
Centaur.wav  -- 1
Cleric.wav  -- 1
Cockatrice.wav  -- 1
Construct.wav  -- 1
Crocodile.wav  -- 1
Cyclops.wav  -- 1
Dauthi.wav  -- 1
Demon.wav  -- 1
Dragon.jpg  -- 1
Drake.wav  -- 1
Druid.wav  -- 1
Dryad.wav  -- 1
Dwarf.wav  -- 1
Efreet.wav  -- 1
Elemental.wav  -- 1
Elephant.wav  -- 1
Elf.wav  -- 1
Elk.wav  -- 1
Equipment.wav  -- 1
Forest.wav  -- 1
Frog.wav  -- 1
Fungus.wav  -- 1
Giant.wav  -- 1
Gnome.wav  -- 1
Golem.wav  -- 1
Horror.wav  -- 1
Horse.wav  -- 1
Hydra.wav  -- 1
Illusion.wav  -- 1
Insect Token.jpg  -- 1
Insect.jpg  -- 1
Insect.wav  -- 1
Island.wav  -- 1
Juggernaut.wav  -- 1
Kithkin.wav  -- 1
Kobold.wav  -- 1
Kor.wav  -- 1
Kraken.wav  -- 1
Lair.wav  -- 1
Land.wav  -- 1
Leech.wav  -- 1
Legendary.wav  -- 1
Leviathan.wav  -- 1
Lhurgoyf.wav  -- 1
Lizard.wav  -- 1
Masticore.wav  -- 1
Mercenary.wav  -- 1
Merfolk.wav  -- 1
Metathran.wav  -- 1
Minion.wav  -- 1
Minotaur.wav  -- 1
Monk.wav  -- 1
Mountain.wav  -- 1
Mutant.wav  -- 1
Myr.wav  -- 1
Nightmare.wav  -- 1
Nothing.wav  -- 1
Ogre.wav  -- 1
Ooze.wav  -- 1
Orc.wav  -- 1
Orgg.wav  -- 1
Ouphe.wav  -- 1
Pirate.wav  -- 1
Plains.wav  -- 1
Plant.wav  -- 1
Rat.wav  -- 1
Rebel.wav  -- 1
Res.txt  -- 1
Res/../../../wagic_res/graphics/simon.dat  -- 1
Res/../../wagic_res/graphics/simon.dat  -- 1
Res/../wagic_res/graphics/simon.dat  -- 1
Res//test/Amugaba.txt  -- 1
Res//test/Auriok_Sunchaser_ASLONGAS_1.txt  -- 1
Res//test/Auriok_Sunchaser_ASLONGAS_2.txt  -- 1
Res//test/Call_to_Heel_1.txt  -- 1
Res//test/Call_to_Heel_2.txt  -- 1
Res//test/Covetous_Dragon_ASLONGAS_3.txt  -- 1
Res//test/Covetous_Dragon_ASLONGAS_4.txt  -- 1
Res//test/Glimmervoid_ASLONGAS&TRIGGER.txt  -- 1
Res//test/Nevinyrrals_Disk.txt  -- 1
Res//test/Nevinyrrals_Disk2.txt  -- 1
Res//test/Nyxathid.txt  -- 1
Res//test/OneDozenEyes.txt  -- 1
Res//test/Zombie_Infestation.txt  -- 1
Res//test/act_of_treason.txt  -- 1
Res//test/aegis_of_the_meek.txt  -- 1
Res//test/aether_flash.txt  -- 1
Res//test/aether_mutation.txt  -- 1
Res//test/afflict.txt  -- 1
Res//test/akron_legionnaire.txt  -- 1
Res//test/alabaster_dragon.txt  -- 1
Res//test/alabaster_leech.txt  -- 1
Res//test/alabaster_leech2.txt  -- 1
Res//test/alluring_siren.txt  -- 1
Res//test/anarchy.txt  -- 1
Res//test/ancestors_chosen.txt  -- 1
Res//test/angry_mob1.txt  -- 1
Res//test/angry_mob2.txt  -- 1
Res//test/angry_mob3.txt  -- 1
Res//test/angry_mob4.txt  -- 1
Res//test/angry_mob4b.txt  -- 1
Res//test/angry_mob5.txt  -- 1
Res//test/angry_mob7.txt  -- 1
Res//test/animate_artifact.txt  -- 1
Res//test/animate_artifact2.txt  -- 1
Res//test/animate_dead.txt  -- 1
Res//test/animate_dead2.txt  -- 1
Res//test/animate_dead3.txt  -- 1
Res//test/animated_legendaries1_i221.txt  -- 1
Res//test/animated_legendaries2_i221.txt  -- 1
Res//test/animated_legendaries3_i221.txt  -- 1
Res//test/ankh_of_mishra.txt  -- 1
Res//test/arcanis_the_omnipotent.txt  -- 1
Res//test/arcanis_the_omnipotent2.txt  -- 1
Res//test/arcbound.txt  -- 1
Res//test/ardakar_wastes.txt  -- 1
Res//test/ardent_soldier.txt  -- 1
Res//test/argothian_enchantress.txt  -- 1
Res//test/armadillo_cloak.txt  -- 1
Res//test/ascendant_evincar.txt  -- 1
Res//test/ascendant_evincar2.txt  -- 1
Res//test/ascendant_evincar3.txt  -- 1
Res//test/ashen_firebeast.txt  -- 1
Res//test/ashen_firebeast2.txt  -- 1
Res//test/aura_mutation.txt  -- 1
Res//test/avarice_totem.txt  -- 1
Res//test/aven_riftwatcher.txt  -- 1
Res//test/aven_riftwatcher2.txt  -- 1
Res//test/aysen_bureaucrats.txt  -- 1
Res//test/balduvian_conjurer.txt  -- 1
Res//test/baneslayer_angel.txt  -- 1
Res//test/baneslayer_angel2.txt  -- 1
Res//test/barbed_sliver.txt  -- 1
Res//test/basal_sliver.txt  -- 1
Res//test/beacon_of_creation.txt  -- 1
Res//test/beacon_of_destruction.txt  -- 1
Res//test/beacon_of_unrest.txt  -- 1
Res//test/behemoth_sledge.txt  -- 1
Res//test/behemoth_sledge2.txt  -- 1
Res//test/behemoth_sledge3.txt  -- 1
Res//test/behemoth_sledge4.txt  -- 1
Res//test/behemoth_sledge5.txt  -- 1
Res//test/belligerent_hatchling.txt  -- 1
Res//test/benalish_knight.txt  -- 1
Res//test/biorhythm.txt  -- 1
Res//test/black_market.txt  -- 1
Res//test/black_vise.txt  -- 1
Res//test/blessed_wind.txt  -- 1
Res//test/blessed_wine.txt  -- 1
Res//test/blinking_spirit.txt  -- 1
Res//test/blinkmoth_nexus.txt  -- 1
Res//test/bloated_toad1.txt  -- 1
Res//test/bloated_toad2.txt  -- 1
Res//test/bloodfire_colossus.txt  -- 1
Res//test/bloodhall_ooze.txt  -- 1
Res//test/bloodscale_prowler.txt  -- 1
Res//test/body_double.txt  -- 1
Res//test/boggart_arsonists.txt  -- 1
Res//test/borderland_behemoth.txt  -- 1
Res//test/bottle_gnomes.txt  -- 1
Res//test/bottle_gnomes2.txt  -- 1
Res//test/brainstorm.txt  -- 1
Res//test/bramblewood_paragon.txt  -- 1
Res//test/brass_man.txt  -- 1
Res//test/brass_man_i161.txt  -- 1
Res//test/briarhorn.txt  -- 1
Res//test/cage_of_hands.txt  -- 1
Res//test/castle.txt  -- 1
Res//test/cathodion.txt  -- 1
Res//test/celestial_purge.txt  -- 1
Res//test/chainbreaker.txt  -- 1
Res//test/circle_of_protection.txt  -- 1
Res//test/circle_of_protection_i211.txt  -- 1
Res//test/civic_wayfinder.txt  -- 1
Res//test/clone.txt  -- 1
Res//test/clone2.txt  -- 1
Res//test/clone3.txt  -- 1
Res//test/cockatrice.txt  -- 1
Res//test/cockatrice_i228.txt  -- 1
Res//test/colossus_of_sardia1.txt  -- 1
Res//test/colossus_of_sardia2.txt  -- 1
Res//test/composite_golem.txt  -- 1
Res//test/conservator.txt  -- 1
Res//test/control_magic.txt  -- 1
Res//test/control_magic2.txt  -- 1
Res//test/control_magic3.txt  -- 1
Res//test/control_magic4.txt  -- 1
Res//test/corrupt.txt  -- 1
Res//test/counsel_of_the_soratami.txt  -- 1
Res//test/counterspell.txt  -- 1
Res//test/counterspell2.txt  -- 1
Res//test/counterspell3.txt  -- 1
Res//test/counterspell4.txt  -- 1
Res//test/cranial_plating.txt  -- 1
Res//test/creature_bond.txt  -- 1
Res//test/crimson_kobolds.txt  -- 1
Res//test/crosis_s_catacombs_1.txt  -- 1
Res//test/crosis_s_catacombs_2.txt  -- 1
Res//test/crumble.txt  -- 1
Res//test/crystal_rod_i172.txt  -- 1
Res//test/curiosity1_i217.txt  -- 1
Res//test/curiosity2_i217.txt  -- 1
Res//test/dark_banishing.txt  -- 1
Res//test/dauntless_escort.txt  -- 1
Res//test/dauthi_embrace.txt  -- 1
Res//test/death_grasp.txt  -- 1
Res//test/death_ward.txt  -- 1
Res//test/decree_of_justice.txt  -- 1
Res//test/deja_vu.txt  -- 1
Res//test/delusions_of_mediocrity.txt  -- 1
Res//test/dematerialize_flashback.txt  -- 1
Res//test/dingus_egg.txt  -- 1
Res//test/dingus_staff_i153.txt  -- 1
Res//test/divergent_growth.txt  -- 1
Res//test/doomed_necromancer.txt  -- 1
Res//test/double_strike2_i145.txt  -- 1
Res//test/double_strike_i145.txt  -- 1
Res//test/dragon_broodmother_i491.txt  -- 1
Res//test/dragon_fodder.txt  -- 1
Res//test/dragon_fodder2.txt  -- 1
Res//test/dragon_whelp_i154.txt  -- 1
Res//test/drain_life.txt  -- 1
Res//test/dream_fracture_i142.txt  -- 1
Res//test/drift_of_the_dead.txt  -- 1
Res//test/dromad_purebred.txt  -- 1
Res//test/dross_golem.txt  -- 1
Res//test/dross_harvester.txt  -- 1
Res//test/duskwalker.txt  -- 1
Res//test/dust_corona.txt  -- 1
Res//test/dwarven_warriors.txt  -- 1
Res//test/ebony_horse.txt  -- 1
Res//test/ekundu_cyclops1_i218.txt  -- 1
Res//test/ekundu_cyclops2_i218.txt  -- 1
Res//test/elvish_piper.txt  -- 1
Res//test/elvish_promenade.txt  -- 1
Res//test/emblem_of_the_warmind.txt  -- 1
Res//test/enchanted evening.txt  -- 1
Res//test/enchantress_s_presence.txt  -- 1
Res//test/enervate.txt  -- 1
Res//test/erg_raiders_i157.txt  -- 1
Res//test/explore.txt  -- 1
Res//test/fangren_pathcutter.txt  -- 1
Res//test/farhaven_elf.txt  -- 1
Res//test/farmstead.txt  -- 1
Res//test/fastbond.txt  -- 1
Res//test/fastbond2.txt  -- 1
Res//test/fault_line.txt  -- 1
Res//test/feral_hydra.txt  -- 1
Res//test/fieldmist_borderpost.txt  -- 1
Res//test/fire_tempest.txt  -- 1
Res//test/firebreathing.txt  -- 1
Res//test/fists_of_ironwood.txt  -- 1
Res//test/flagstones.txt  -- 1
Res//test/flame_fusillade_i265.txt  -- 1
Res//test/flare.txt  -- 1
Res//test/fledgling_imp.txt  -- 1
Res//test/fledgling_imp2.txt  -- 1
Res//test/fleshformer.txt  -- 1
Res//test/flowstone_hellion.txt  -- 1
Res//test/flowstone_slide.txt  -- 1
Res//test/fog.txt  -- 1
Res//test/fog_bank.txt  -- 1
Res//test/foratog.txt  -- 1
Res//test/force_of_nature.txt  -- 1
Res//test/force_of_nature2.txt  -- 1
Res//test/force_of_nature3.txt  -- 1
Res//test/fountain_of_youth.txt  -- 1
Res//test/frogmite.txt  -- 1
Res//test/fungus_sliver.txt  -- 1
Res//test/gamble.txt  -- 1
Res//test/gelatinous_generation.txt  -- 1
Res//test/gempalm_avenger.txt  -- 1
Res//test/generic/attacks_each_turn.txt  -- 1
Res//test/generic/becomes_transform_i559.txt  -- 1
Res//test/generic/becomes_transform_i559_2.txt  -- 1
Res//test/generic/bushido_1.txt  -- 1
Res//test/generic/bushido_2.txt  -- 1
Res//test/generic/cycling.txt  -- 1
Res//test/generic/cycling2.txt  -- 1
Res//test/generic/deathtouch.txt  -- 1
Res//test/generic/doesnotuntap.txt  -- 1
Res//test/generic/doesnotuntap2.txt  -- 1
Res//test/generic/double_strike.txt  -- 1
Res//test/generic/equip_landfall_buff.txt  -- 1
Res//test/generic/equip_reach.txt  -- 1
Res//test/generic/equip_shroud.txt  -- 1
Res//test/generic/equip_shroud2.txt  -- 1
Res//test/generic/equip_wither.txt  -- 1
Res//test/generic/equipment_i252.txt  -- 1
Res//test/generic/exalted.txt  -- 1
Res//test/generic/exalted_i143.txt  -- 1
Res//test/generic/exalted_i310.txt  -- 1
Res//test/generic/fear.txt  -- 1
Res//test/generic/fear_i147.txt  -- 1
Res//test/generic/first_and_double_strike1_i187.txt  -- 1
Res//test/generic/first_and_double_strike2_i187.txt  -- 1
Res//test/generic/first_strike.txt  -- 1
Res//test/generic/first_strike2.txt  -- 1
Res//test/generic/first_strike3.txt  -- 1
Res//test/generic/flanking.txt  -- 1
Res//test/generic/fresh.txt  -- 1
Res//test/generic/hybrid_mana.txt  -- 1
Res//test/generic/hybrid_mana_2.txt  -- 1
Res//test/generic/hybrid_mana_3.txt  -- 1
Res//test/generic/indestructible.txt  -- 1
Res//test/generic/kicker.txt  -- 1
Res//test/generic/kicker2.txt  -- 1
Res//test/generic/landwalk.txt  -- 1
Res//test/generic/legendary.txt  -- 1
Res//test/generic/level_up.txt  -- 1
Res//test/generic/level_up2.txt  -- 1
Res//test/generic/lifelink.txt  -- 1
Res//test/generic/lord_counter.txt  -- 1
Res//test/generic/lord_counter_any.txt  -- 1
Res//test/generic/m10_blockers.txt  -- 1
Res//test/generic/m10_blockers2.txt  -- 1
Res//test/generic/must1.txt  -- 1
Res//test/generic/must2.txt  -- 1
Res//test/generic/nofizzle.txt  -- 1
Res//test/generic/oneblocker.txt  -- 1
Res//test/generic/persist.txt  -- 1
Res//test/generic/persist2.txt  -- 1
Res//test/generic/persist3.txt  -- 1
Res//test/generic/phases.txt  -- 1
Res//test/generic/preventalldamage.txt  -- 1
Res//test/generic/rampage.txt  -- 1
Res//test/generic/rampage2.txt  -- 1
Res//test/generic/rampage3.txt  -- 1
Res//test/generic/rampage_vs_first_strike.txt  -- 1
Res//test/generic/regenerate.txt  -- 1
Res//test/generic/regenerate_wither_i146.txt  -- 1
Res//test/generic/sacrifice.txt  -- 1
Res//test/generic/summoning_sickness.txt  -- 1
Res//test/generic/sunburst.txt  -- 1
Res//test/generic/tap_other_card_as_cost.txt  -- 1
Res//test/generic/targetController_damage.txt  -- 1
Res//test/generic/targetController_life.txt  -- 1
Res//test/generic/targetController_life2.txt  -- 1
Res//test/generic/thisforeach.txt  -- 1
Res//test/generic/tokens.txt  -- 1
Res//test/generic/tokens2.txt  -- 1
Res//test/generic/trample.txt  -- 1
Res//test/generic/trample_vs_indestructible.txt  -- 1
Res//test/generic/trample_vs_multiblock.txt  -- 1
Res//test/generic/triggers_at_movedto_i179.txt  -- 1
Res//test/generic/triggers_attacking.txt  -- 1
Res//test/generic/triggers_blocking.txt  -- 1
Res//test/generic/triggers_combatdamaged_1.txt  -- 1
Res//test/generic/triggers_combatdamaged_2.txt  -- 1
Res//test/generic/triggers_drawn.txt  -- 1
Res//test/generic/triggers_noncombatdamaged.txt  -- 1
Res//test/generic/triggers_untapped.txt  -- 1
Res//test/generic/wither.txt  -- 1
Res//test/ghost_warden.txt  -- 1
Res//test/giant_growth.txt  -- 1
Res//test/giant_growth2.txt  -- 1
Res//test/glen_elendra_archmage_i222.txt  -- 1
Res//test/glimpse_the_unthinkable.txt  -- 1
Res//test/gnarled_effigy.txt  -- 1
Res//test/gnat_alley_creeper1.txt  -- 1
Res//test/gnat_alley_creeper2.txt  -- 1
Res//test/goblin_balloon_brigade.txt  -- 1
Res//test/goblin_balloon_brigade2.txt  -- 1
Res//test/goblin_gardener.txt  -- 1
Res//test/goblin_king.txt  -- 1
Res//test/goblin_lackey1.txt  -- 1
Res//test/goblin_lackey2.txt  -- 1
Res//test/goblin_lackey3.txt  -- 1
Res//test/goblin_lackey4.txt  -- 1
Res//test/goblin_offensive.txt  -- 1
Res//test/goblin_razerunners.txt  -- 1
Res//test/golgari_germination_i153.txt  -- 1
Res//test/gravedigger.txt  -- 1
Res//test/gravity_well.txt  -- 1
Res//test/gravity_well2.txt  -- 1
Res//test/great_defender.txt  -- 1
Res//test/hannas_custody.txt  -- 1
Res//test/harpoon_sniper.txt  -- 1
Res//test/hellfire.txt  -- 1
Res//test/helm_of_kaldra1.txt  -- 1
Res//test/holy_day_i226.txt  -- 1
Res//test/hope_charm_i267.txt  -- 1
Res//test/hopping_automaton_i232.txt  -- 1
Res//test/horned_helm.txt  -- 1
Res//test/howl_from_beyond.txt  -- 1
Res//test/howl_of_the_night_pack.txt  -- 1
Res//test/hunted_dragon.txt  -- 1
Res//test/hunting_pack.txt  -- 1
Res//test/hurricane.txt  -- 1
Res//test/hyalopterous_lemure.txt  -- 1
Res//test/hymn_of_rebirth.txt  -- 1
Res//test/hypnotic_specter.txt  -- 1
Res//test/icatian_priest.txt  -- 1
Res//test/imaginary_pet.txt  -- 1
Res//test/immaculate_magistrate.txt  -- 1
Res//test/incinerate.txt  -- 1
Res//test/instill_energy_i166.txt  -- 1
Res//test/iron_will_i270.txt  -- 1
Res//test/ivy_elemental.txt  -- 1
Res//test/jodahs_avenger.txt  -- 1
Res//test/juggernaut.txt  -- 1
Res//test/jump.txt  -- 1
Res//test/juniper_order_ranger.txt  -- 1
Res//test/karns_touch_i233.txt  -- 1
Res//test/keldon_warlord.txt  -- 1
Res//test/keldon_warlord2.txt  -- 1
Res//test/khalni_hydra.txt  -- 1
Res//test/kird_ape.txt  -- 1
Res//test/kjeldoran_frostbeast1.txt  -- 1
Res//test/kjeldoran_frostbeast2_i167.txt  -- 1
Res//test/knight_captain_of_eos_i294.txt  -- 1
Res//test/knight_captain_of_eos_i294_2.txt  -- 1
Res//test/kormus_bell_i301.txt  -- 1
Res//test/kraken_eye.txt  -- 1
Res//test/kraken_eye2.txt  -- 1
Res//test/kraken_eye3.txt  -- 1
Res//test/kraken_eye4.txt  -- 1
Res//test/krosan_beast.txt  -- 1
Res//test/krosan_beast2.txt  -- 1
Res//test/kudzu.txt  -- 1
Res//test/kudzu2.txt  -- 1
Res//test/kudzu_i168.txt  -- 1
Res//test/leveler.txt  -- 1
Res//test/lhurgoyf.txt  -- 1
Res//test/liability.txt  -- 1
Res//test/lifeforce.txt  -- 1
Res//test/lifetap.txt  -- 1
Res//test/lightmine_field1.txt  -- 1
Res//test/lightmine_field2.txt  -- 1
Res//test/living_artifact_i169.txt  -- 1
Res//test/living_lands.txt  -- 1
Res//test/lord_of_the_pit.txt  -- 1
Res//test/lord_of_the_pit2.txt  -- 1
Res//test/magma_spray.txt  -- 1
Res//test/martial_coup.txt  -- 1
Res//test/martial_coup2.txt  -- 1
Res//test/master_decoy.txt  -- 1
Res//test/master_of_etherium.txt  -- 1
Res//test/masticore.txt  -- 1
Res//test/masticore2.txt  -- 1
Res//test/maze_of_ith.txt  -- 1
Res//test/meekstone.txt  -- 1
Res//test/memnarch.txt  -- 1
Res//test/memory_erosion.txt  -- 1
Res//test/mephidross_vampire.txt  -- 1
Res//test/millstone.txt  -- 1
Res//test/mirri_the_cursed.txt  -- 1
Res//test/mirri_the_cursed2_i284.txt  -- 1
Res//test/misc01.txt  -- 1
Res//test/moat.txt  -- 1
Res//test/mobile_fort.txt  -- 1
Res//test/momir/keldon_warlord.txt  -- 1
Res//test/momir/overcost.txt  -- 1
Res//test/momir/persist_i304.txt  -- 1
Res//test/mortuary.txt  -- 1
Res//test/nantuko_husk.txt  -- 1
Res//test/natural_order.txt  -- 1
Res//test/necrogenesis.txt  -- 1
Res//test/nightmare.txt  -- 1
Res//test/northern_paladin.txt  -- 1
Res//test/northern_paladin2.txt  -- 1
Res//test/ondu_cleric.txt  -- 1
Res//test/orcish_artillery.txt  -- 1
Res//test/orcish_lumberjack.txt  -- 1
Res//test/overrun.txt  -- 1
Res//test/paradise_mantle.txt  -- 1
Res//test/paralysis.txt  -- 1
Res//test/paralysis2.txt  -- 1
Res//test/persuasion.txt  -- 1
Res//test/phytohydra.txt  -- 1
Res//test/plague_rats.txt  -- 1
Res//test/plumes_of_peace_i260.txt  -- 1
Res//test/pouncing_jaguar_i425.txt  -- 1
Res//test/promise_of_bunrei_i305.txt  -- 1
Res//test/prosperity.txt  -- 1
Res//test/protomatter_powder.txt  -- 1
Res//test/prowess_of_the_fair.txt  -- 1
Res//test/prowess_of_the_fair2.txt  -- 1
Res//test/prowess_of_the_fair3.txt  -- 1
Res//test/pygmy_troll.txt  -- 1
Res//test/pyknite_i426.txt  -- 1
Res//test/pyroclasm.txt  -- 1
Res//test/quilled_sliver.txt  -- 1
Res//test/rain_of_filth_i206.txt  -- 1
Res//test/rain_of_filth_i283.txt  -- 1
Res//test/rampant_growth.txt  -- 1
Res//test/rancid_earth_with_threshold.txt  -- 1
Res//test/rancid_earth_without_threshold.txt  -- 1
Res//test/rancor.txt  -- 1
Res//test/ray_of_command.txt  -- 1
Res//test/ray_of_command_i176.txt  -- 1
Res//test/razor_golem.txt  -- 1
Res//test/reclusive_wight.txt  -- 1
Res//test/reclusive_wight2.txt  -- 1
Res//test/recover.txt  -- 1
Res//test/regal_force.txt  -- 1
Res//test/reinforcements_1.txt  -- 1
Res//test/resounding_roar.txt  -- 1
Res//test/resurrection.txt  -- 1
Res//test/resuscitate_i210.txt  -- 1
Res//test/righteous_cause.txt  -- 1
Res//test/river_kelpie2_i335.txt  -- 1
Res//test/rockslide_elemental.txt  -- 1
Res//test/rootwalla.txt  -- 1
Res//test/royal_assassin.txt  -- 1
Res//test/sacred_foundry_i275.txt  -- 1
Res//test/safe_passage.txt  -- 1
Res//test/safehold_duo.txt  -- 1
Res//test/samite_healer.txt  -- 1
Res//test/scourge_of_kher_ridges.txt  -- 1
Res//test/scourge_of_kher_ridges2.txt  -- 1
Res//test/scourglass.txt  -- 1
Res//test/scouts_warning.txt  -- 1
Res//test/scute_mob.txt  -- 1
Res//test/sedge_sliver.txt  -- 1
Res//test/seedcradle_witch.txt  -- 1
Res//test/seismic_assault.txt  -- 1
Res//test/seismic_spike_i191.txt  -- 1
Res//test/selesnya_guildmage.txt  -- 1
Res//test/shard_volley.txt  -- 1
Res//test/shepherd_of_rot.txt  -- 1
Res//test/shivan_hellkite.txt  -- 1
Res//test/shock.txt  -- 1
Res//test/shock2.txt  -- 1
Res//test/siege_gang_commander.txt  -- 1
Res//test/sigil_captain_i467.txt  -- 1
Res//test/silver_seraph_i300.txt  -- 1
Res//test/simic_initiate.txt  -- 1
Res//test/skullcage0_i239.txt  -- 1
Res//test/skullcage1_i239.txt  -- 1
Res//test/skullcage2_i239.txt  -- 1
Res//test/skullcage3_i239.txt  -- 1
Res//test/skullcage4_i239.txt  -- 1
Res//test/skullcage5_i239.txt  -- 1
Res//test/skullcage6_i239.txt  -- 1
Res//test/skullcage7_i239.txt  -- 1
Res//test/skullclamp.txt  -- 1
Res//test/skullclamp2_i439.txt  -- 1
Res//test/slate_of_ancestry.txt  -- 1
Res//test/sleeper_agent.txt  -- 1
Res//test/slith_bloodletter.txt  -- 1
Res//test/sneak_attack.txt  -- 1
Res//test/soulblast.txt  -- 1
Res//test/souls_attendant_i489.txt  -- 1
Res//test/spark_elemental.txt  -- 1
Res//test/sphinx_summoner.txt  -- 1
Res//test/spirit_link.txt  -- 1
Res//test/spitting_earth.txt  -- 1
Res//test/spoils_of_evil.txt  -- 1
Res//test/spore_frog.txt  -- 1
Res//test/stasis.txt  -- 1
Res//test/steelclad_serpent1.txt  -- 1
Res//test/steelclad_serpent2.txt  -- 1
Res//test/stillmoon_cavalier.txt  -- 1
Res//test/stonebrow2.txt  -- 1
Res//test/stonebrow_i159.txt  -- 1
Res//test/stronghold_discipline.txt  -- 1
Res//test/sword_to_plowshares.txt  -- 1
Res//test/sylvan_scrying_i195.txt  -- 1
Res//test/symbiotic_wurm.txt  -- 1
Res//test/tangle_golem.txt  -- 1
Res//test/tanglesap.txt  -- 1
Res//test/telekinetic_sliver.txt  -- 1
Res//test/terror.txt  -- 1
Res//test/terror2.txt  -- 1
Res//test/thallid.txt  -- 1
Res//test/thellon_of_havenwood.txt  -- 1
Res//test/threaten.txt  -- 1
Res//test/throne_of_bone.txt  -- 1
Res//test/thunder-thrash_elder.txt  -- 1
Res//test/titanic_ultimatum.txt  -- 1
Res//test/tolsimir_wolfblood.txt  -- 1
Res//test/torture.txt  -- 1
Res//test/tranquil_domain.txt  -- 1
Res//test/twinstrike.txt  -- 1
Res//test/twinstrike2.txt  -- 1
Res//test/twinstrike3.txt  -- 1
Res//test/twitch.txt  -- 1
Res//test/uncle_istvan.txt  -- 1
Res//test/undermine_i408.txt  -- 1
Res//test/underworld_dreams.txt  -- 1
Res//test/unearth1.txt  -- 1
Res//test/unearth2.txt  -- 1
Res//test/unearth3.txt  -- 1
Res//test/unstable_mutation.txt  -- 1
Res//test/unstable_mutation2.txt  -- 1
Res//test/unwilling_recruit.txt  -- 1
Res//test/urzas_lands.txt  -- 1
Res//test/urzas_lands2.txt  -- 1
Res//test/urzas_mine_i287.txt  -- 1
Res//test/vampire_bats.txt  -- 1
Res//test/vampiric_link.txt  -- 1
Res//test/vine_dryad.txt  -- 1
Res//test/volcanic_eruption.txt  -- 1
Res//test/walking_wall.txt  -- 1
Res//test/wall_of_diffusion.txt  -- 1
Res//test/wall_of_diffusion2.txt  -- 1
Res//test/warren_instigator.txt  -- 1
Res//test/welkin_hawk.txt  -- 1
Res//test/whispers_of_the_muse.txt  -- 1
Res//test/white_knight1.txt  -- 1
Res//test/windswept_heath.txt  -- 1
Res//test/wrath_of_god.txt  -- 1
Res//test/wrath_of_god2.txt  -- 1
Res//test/wreak_havoc.txt  -- 1
Res//test/zombie_master.txt  -- 1
Res//test/zombify.txt  -- 1
Res/22222220.jpg  -- 1
Res/42187t.jpg  -- 1
Res/4514111t.jpg  -- 1
Res/4838511t.jpg  -- 1
Res/4838512t.jpg  -- 1
Res/51613t.jpg  -- 1
Res/89069t.jpg  -- 1
Res/Advisor.wav  -- 1
Res/Ally.wav  -- 1
Res/Angel Token.jpg  -- 1
Res/Angel.wav  -- 1
Res/Ape.wav  -- 1
Res/Archer.wav  -- 1
Res/Assassin.wav  -- 1
Res/Atog.wav  -- 1
Res/Aura.wav  -- 1
Res/Barbarian.wav  -- 1
Res/Basic.wav  -- 1
Res/Bat.wav  -- 1
Res/Bear.jpg  -- 1
Res/Beast Token.jpg  -- 1
Res/Berserker.wav  -- 1
Res/Bird.wav  -- 1
Res/Centaur.wav  -- 1
Res/Cleric.wav  -- 1
Res/Cockatrice.wav  -- 1
Res/Construct.wav  -- 1
Res/Crocodile.wav  -- 1
Res/Cyclops.wav  -- 1
Res/Dauthi.wav  -- 1
Res/Demon.wav  -- 1
Res/Dragon.jpg  -- 1
Res/Drake.wav  -- 1
Res/Druid.wav  -- 1
Res/Dryad.wav  -- 1
Res/Dwarf.wav  -- 1
Res/Efreet.wav  -- 1
Res/Elemental.wav  -- 1
Res/Elephant.wav  -- 1
Res/Elf.wav  -- 1
Res/Elk.wav  -- 1
Res/Equipment.wav  -- 1
Res/Forest.wav  -- 1
Res/Frog.wav  -- 1
Res/Fungus.wav  -- 1
Res/Giant.wav  -- 1
Res/Gnome.wav  -- 1
Res/Golem.wav  -- 1
Res/Horror.wav  -- 1
Res/Horse.wav  -- 1
Res/Hydra.wav  -- 1
Res/Illusion.wav  -- 1
Res/Insect Token.jpg  -- 1
Res/Insect.jpg  -- 1
Res/Insect.wav  -- 1
Res/Island.wav  -- 1
Res/Juggernaut.wav  -- 1
Res/Kithkin.wav  -- 1
Res/Kobold.wav  -- 1
Res/Kor.wav  -- 1
Res/Kraken.wav  -- 1
Res/Lair.wav  -- 1
Res/Land.wav  -- 1
Res/Leech.wav  -- 1
Res/Legendary.wav  -- 1
Res/Leviathan.wav  -- 1
Res/Lhurgoyf.wav  -- 1
Res/Lizard.wav  -- 1
Res/Masticore.wav  -- 1
Res/Mercenary.wav  -- 1
Res/Merfolk.wav  -- 1
Res/Metathran.wav  -- 1
Res/Minion.wav  -- 1
Res/Minotaur.wav  -- 1
Res/Monk.wav  -- 1
Res/Mountain.wav  -- 1
Res/Mutant.wav  -- 1
Res/Myr.wav  -- 1
Res/Nightmare.wav  -- 1
Res/Nothing.wav  -- 1
Res/Ogre.wav  -- 1
Res/Ooze.wav  -- 1
Res/Orc.wav  -- 1
Res/Orgg.wav  -- 1
Res/Ouphe.wav  -- 1
Res/Pirate.wav  -- 1
Res/Plains.wav  -- 1
Res/Plant.wav  -- 1
Res/Rat.wav  -- 1
Res/Rebel.wav  -- 1
Res/Res/ai/baka/deck107.txt  -- 1
Res/Rhino.wav  -- 1
Res/Rogue.wav  -- 1
Res/Samurai.wav  -- 1
Res/Saproling.jpg  -- 1
Res/Saproling.wav  -- 1
Res/Scarecrow.wav  -- 1
Res/Scout.wav  -- 1
Res/Serpent.wav  -- 1
Res/Shade.wav  -- 1
Res/Shaman.wav  -- 1
Res/Shapeshifter.wav  -- 1
Res/Siren.wav  -- 1
Res/Skeleton.wav  -- 1
Res/Slith.wav  -- 1
Res/Sliver.wav  -- 1
Res/Snake.wav  -- 1
Res/Snow.wav  -- 1
Res/Soldier.wav  -- 1
Res/Specter.wav  -- 1
Res/Sphinx.wav  -- 1
Res/Spider.wav  -- 1
Res/Spirit.wav  -- 1
Res/Swamp.wav  -- 1
Res/Thopter.wav  -- 1
Res/Treefolk.wav  -- 1
Res/Vedalken.wav  -- 1
Res/Viashino.wav  -- 1
Res/Wall.wav  -- 1
Res/Warrior.wav  -- 1
Res/Wizard.wav  -- 1
Res/Wolf.wav  -- 1
Res/Wraith.wav  -- 1
Res/affinitygreencreatures.wav  -- 1
Res/ai/baka/avatars/baka.jpg  -- 521
Res/ai/baka/deck1.txt  -- 2
Res/ai/baka/deck10.txt  -- 2
Res/ai/baka/deck100.txt  -- 2
Res/ai/baka/deck101.txt  -- 2
Res/ai/baka/deck102.txt  -- 2
Res/ai/baka/deck103.txt  -- 2
Res/ai/baka/deck104.txt  -- 2
Res/ai/baka/deck105.txt  -- 2
Res/ai/baka/deck106.txt  -- 2
Res/ai/baka/deck107.txt  -- 1
Res/ai/baka/deck11.txt  -- 2
Res/ai/baka/deck12.txt  -- 2
Res/ai/baka/deck13.txt  -- 2
Res/ai/baka/deck14.txt  -- 2
Res/ai/baka/deck15.txt  -- 2
Res/ai/baka/deck16.txt  -- 2
Res/ai/baka/deck17.txt  -- 2
Res/ai/baka/deck18.txt  -- 2
Res/ai/baka/deck19.txt  -- 2
Res/ai/baka/deck2.txt  -- 2
Res/ai/baka/deck20.txt  -- 2
Res/ai/baka/deck21.txt  -- 2
Res/ai/baka/deck22.txt  -- 2
Res/ai/baka/deck23.txt  -- 2
Res/ai/baka/deck24.txt  -- 2
Res/ai/baka/deck25.txt  -- 2
Res/ai/baka/deck26.txt  -- 2
Res/ai/baka/deck27.txt  -- 2
Res/ai/baka/deck28.txt  -- 2
Res/ai/baka/deck29.txt  -- 2
Res/ai/baka/deck3.txt  -- 2
Res/ai/baka/deck30.txt  -- 2
Res/ai/baka/deck31.txt  -- 2
Res/ai/baka/deck32.txt  -- 2
Res/ai/baka/deck33.txt  -- 2
Res/ai/baka/deck34.txt  -- 2
Res/ai/baka/deck35.txt  -- 2
Res/ai/baka/deck36.txt  -- 2
Res/ai/baka/deck37.txt  -- 2
Res/ai/baka/deck38.txt  -- 2
Res/ai/baka/deck39.txt  -- 2
Res/ai/baka/deck4.txt  -- 2
Res/ai/baka/deck40.txt  -- 2
Res/ai/baka/deck41.txt  -- 2
Res/ai/baka/deck42.txt  -- 2
Res/ai/baka/deck43.txt  -- 2
Res/ai/baka/deck44.txt  -- 2
Res/ai/baka/deck45.txt  -- 2
Res/ai/baka/deck46.txt  -- 2
Res/ai/baka/deck47.txt  -- 2
Res/ai/baka/deck48.txt  -- 2
Res/ai/baka/deck49.txt  -- 2
Res/ai/baka/deck5.txt  -- 2
Res/ai/baka/deck50.txt  -- 2
Res/ai/baka/deck51.txt  -- 2
Res/ai/baka/deck52.txt  -- 2
Res/ai/baka/deck53.txt  -- 2
Res/ai/baka/deck54.txt  -- 2
Res/ai/baka/deck55.txt  -- 2
Res/ai/baka/deck56.txt  -- 2
Res/ai/baka/deck57.txt  -- 2
Res/ai/baka/deck58.txt  -- 2
Res/ai/baka/deck59.txt  -- 2
Res/ai/baka/deck6.txt  -- 2
Res/ai/baka/deck60.txt  -- 2
Res/ai/baka/deck61.txt  -- 2
Res/ai/baka/deck62.txt  -- 2
Res/ai/baka/deck63.txt  -- 2
Res/ai/baka/deck64.txt  -- 2
Res/ai/baka/deck65.txt  -- 2
Res/ai/baka/deck66.txt  -- 2
Res/ai/baka/deck67.txt  -- 2
Res/ai/baka/deck68.txt  -- 2
Res/ai/baka/deck69.txt  -- 2
Res/ai/baka/deck7.txt  -- 2
Res/ai/baka/deck70.txt  -- 2
Res/ai/baka/deck71.txt  -- 2
Res/ai/baka/deck72.txt  -- 2
Res/ai/baka/deck73.txt  -- 2
Res/ai/baka/deck74.txt  -- 2
Res/ai/baka/deck75.txt  -- 2
Res/ai/baka/deck76.txt  -- 2
Res/ai/baka/deck77.txt  -- 2
Res/ai/baka/deck78.txt  -- 2
Res/ai/baka/deck79.txt  -- 2
Res/ai/baka/deck8.txt  -- 2
Res/ai/baka/deck80.txt  -- 2
Res/ai/baka/deck81.txt  -- 2
Res/ai/baka/deck82.txt  -- 2
Res/ai/baka/deck83.txt  -- 2
Res/ai/baka/deck84.txt  -- 2
Res/ai/baka/deck85.txt  -- 2
Res/ai/baka/deck86.txt  -- 2
Res/ai/baka/deck87.txt  -- 2
Res/ai/baka/deck88.txt  -- 2
Res/ai/baka/deck89.txt  -- 2
Res/ai/baka/deck9.txt  -- 2
Res/ai/baka/deck90.txt  -- 2
Res/ai/baka/deck91.txt  -- 2
Res/ai/baka/deck92.txt  -- 2
Res/ai/baka/deck93.txt  -- 2
Res/ai/baka/deck94.txt  -- 2
Res/ai/baka/deck95.txt  -- 2
Res/ai/baka/deck96.txt  -- 2
Res/ai/baka/deck97.txt  -- 2
Res/ai/baka/deck98.txt  -- 2
Res/ai/baka/deck99.txt  -- 2
Res/ai/baka/stats/testsuite.stats  -- 1042
Res/defender.wav  -- 1
Res/fear.wav  -- 1
Res/first strike.wav  -- 1
Res/flash.wav  -- 1
Res/forestwalk.wav  -- 1
Res/graphics/BattleIcon.png  -- 1
Res/graphics/DefenderIcon.png  -- 1
Res/graphics/Ok.png  -- 521
Res/graphics/artifact_thumb.jpg  -- 34
Res/graphics/black_thumb.jpg  -- 1
Res/graphics/button_shoulder.png  -- 2
Res/graphics/f3.png  -- 1
Res/graphics/gold.png  -- 1
Res/graphics/gold_thumb.jpg  -- 1
Res/graphics/goldglow.png  -- 1
Res/graphics/green.jpg  -- 1
Res/graphics/green_thumb.jpg  -- 5
Res/graphics/magic.png  -- 1
Res/graphics/mana.psi  -- 1
Res/graphics/manablack.psi  -- 1
Res/graphics/manablue.psi  -- 1
Res/graphics/managreen.psi  -- 1
Res/graphics/manared.psi  -- 1
Res/graphics/manawhite.psi  -- 1
Res/graphics/menuicons.png  -- 1
Res/graphics/menuside.png  -- 1
Res/graphics/menutitle.png  -- 2
Res/graphics/particle1.psi  -- 1
Res/graphics/particle2.psi  -- 1
Res/graphics/particle3.psi  -- 1
Res/graphics/particle4.psi  -- 1
Res/graphics/particle5.psi  -- 1
Res/graphics/particles.png  -- 1
Res/graphics/phasebar.png  -- 1
Res/graphics/shadow.png  -- 1
Res/graphics/simon.png  -- 1
Res/graphics/smallface.png  -- 1
Res/graphics/spade_ul.png  -- 1
Res/graphics/spade_ur.png  -- 1
Res/graphics/splash.jpg  -- 2
Res/graphics/stars.psi  -- 1
Res/graphics/style.txt  -- 1
Res/graphics/wallpapers.txt  -- 1
Res/graphics/wallpapers/final_saga2.jpg  -- 1
Res/graphics/white_thumb.jpg  -- 1
Res/haste.wav  -- 1
Res/lang/dontcare.txt  -- 2
Res/lang/en.txt  -- 3
Res/lang/en_cards.txt  -- 1
Res/lang/en_decks.txt  -- 1
Res/lifelink.wav  -- 1
Res/ms0:/PSP/wagic_res/graphics/simon.dat  -- 1
Res/ms0:/wagic_res/graphics/simon.dat  -- 1
Res/mustattack.wav  -- 1
Res/nofizzle.wav  -- 1
Res/none  -- 1
Res/persist.wav  -- 1
Res/player/baka.jpg  -- 521
Res/player/collection.dat  -- 4
Res/player/data.dat  -- 2
Res/player/deck1.txt  -- 2
Res/player/deck2.txt  -- 2
Res/player/deck3.txt  -- 2
Res/player/deck4.txt  -- 2
Res/player/deck5.txt  -- 2
Res/player/deck6.txt  -- 2
Res/player/options.txt  -- 2
Res/player/stats/player_deck1.txt  -- 4
Res/player/stats/player_deck2.txt  -- 4
Res/player/stats/player_deck3.txt  -- 4
Res/player/stats/player_deck4.txt  -- 4
Res/player/stats/player_deck5.txt  -- 4
Res/player/stats/player_deck6.txt  -- 4
Res/player/tasks.dat  -- 2
Res/protection from black.wav  -- 1
Res/protection from blue.wav  -- 1
Res/protection from white.wav  -- 1
Res/reach.wav  -- 1
Res/reachshadow.wav  -- 1
Res/rules/testsuite.txt  -- 1
Res/sets//../_cards.dat  -- 1
Res/sets//./_cards.dat  -- 1
Res/sets//.svn/_cards.dat  -- 1
Res/sets//10E/_cards.dat  -- 2
Res/sets//1111114t.jpg  -- 1
Res/sets//1924t.jpg  -- 1
Res/sets//220579112.jpg  -- 1
Res/sets//2ED/_cards.dat  -- 2
Res/sets//483851111t.jpg  -- 1
Res/sets//4ED/_cards.dat  -- 2
Res/sets//5DN/_cards.dat  -- 2
Res/sets//5ED/_cards.dat  -- 2
Res/sets//6ED/_cards.dat  -- 2
Res/sets//7ED/_cards.dat  -- 2
Res/sets//8ED/_cards.dat  -- 2
Res/sets//9ED/_cards.dat  -- 2
Res/sets//ALA/_cards.dat  -- 2
Res/sets//ALL/_cards.dat  -- 2
Res/sets//APC/_cards.dat  -- 2
Res/sets//ARB/_cards.dat  -- 2
Res/sets//ARC/_cards.dat  -- 2
Res/sets//ARN/_cards.dat  -- 2
Res/sets//ATQ/_cards.dat  -- 2
Res/sets//BOK/_cards.dat  -- 2
Res/sets//BRB/_cards.dat  -- 2
Res/sets//BTD/_cards.dat  -- 2
Res/sets//Brainstorm's 2nd MoveToTop.jpg  -- 1
Res/sets//CFX/_cards.dat  -- 2
Res/sets//CHK/_cards.dat  -- 2
Res/sets//CHR/_cards.dat  -- 2
Res/sets//CSP/_cards.dat  -- 2
Res/sets//DIS/_cards.dat  -- 2
Res/sets//DRK/_cards.dat  -- 2
Res/sets//DST/_cards.dat  -- 2
Res/sets//DVD/_cards.dat  -- 2
Res/sets//EVE/_cards.dat  -- 2
Res/sets//EVG/_cards.dat  -- 2
Res/sets//EVT/_cards.dat  -- 2
Res/sets//EXO/_cards.dat  -- 2
Res/sets//FEM/_cards.dat  -- 2
Res/sets//FUT/_cards.dat  -- 2
Res/sets//FVD/_cards.dat  -- 2
Res/sets//FVE/_cards.dat  -- 2
Res/sets//FVR/_cards.dat  -- 2
Res/sets//GPT/_cards.dat  -- 2
Res/sets//GVL/_cards.dat  -- 2
Res/sets//HML/_cards.dat  -- 2
Res/sets//HOP/_cards.dat  -- 2
Res/sets//ICE/_cards.dat  -- 2
Res/sets//INV/_cards.dat  -- 2
Res/sets//JUD/_cards.dat  -- 2
Res/sets//JVC/_cards.dat  -- 2
Res/sets//LEA/_cards.dat  -- 2
Res/sets//LEB/_cards.dat  -- 2
Res/sets//LEG/_cards.dat  -- 2
Res/sets//LGN/_cards.dat  -- 2
Res/sets//LRW/_cards.dat  -- 2
Res/sets//M10/_cards.dat  -- 2
Res/sets//M11/_cards.dat  -- 2
Res/sets//ME2/_cards.dat  -- 2
Res/sets//ME3/_cards.dat  -- 2
Res/sets//ME4/_cards.dat  -- 2
Res/sets//MED/_cards.dat  -- 2
Res/sets//MIR/_cards.dat  -- 2
Res/sets//MOR/_cards.dat  -- 2
Res/sets//MRD/_cards.dat  -- 2
Res/sets//MRQ/_cards.dat  -- 2
Res/sets//NMS/_cards.dat  -- 2
Res/sets//ODY/_cards.dat  -- 2
Res/sets//ONS/_cards.dat  -- 2
Res/sets//One Dozen Eyes Entwine.jpg  -- 1
Res/sets//P02/_cards.dat  -- 2
Res/sets//PCY/_cards.dat  -- 2
Res/sets//PD2/_cards.dat  -- 2
Res/sets//PDS/_cards.dat  -- 2
Res/sets//PLC/_cards.dat  -- 2
Res/sets//PLS/_cards.dat  -- 2
Res/sets//POR/_cards.dat  -- 2
Res/sets//PPR/_cards.dat  -- 2
Res/sets//PTK/_cards.dat  -- 2
Res/sets//PVC/_cards.dat  -- 2
Res/sets//RAV/_cards.dat  -- 2
Res/sets//ROE/_cards.dat  -- 2
Res/sets//RV/_cards.dat  -- 2
Res/sets//S00/_cards.dat  -- 2
Res/sets//S99/_cards.dat  -- 2
Res/sets//SCG/_cards.dat  -- 2
Res/sets//SHM/_cards.dat  -- 2
Res/sets//SOK/_cards.dat  -- 2
Res/sets//SOM/_cards.dat  -- 2
Res/sets//STH/_cards.dat  -- 2
Res/sets//Saproling.jpg  -- 1
Res/sets//TMP/_cards.dat  -- 2
Res/sets//TOR/_cards.dat  -- 2
Res/sets//TSB/_cards.dat  -- 2
Res/sets//TSP/_cards.dat  -- 2
Res/sets//UDS/_cards.dat  -- 2
Res/sets//UGL/_cards.dat  -- 2
Res/sets//ULG/_cards.dat  -- 2
Res/sets//UNH/_cards.dat  -- 2
Res/sets//USG/_cards.dat  -- 2
Res/sets//VIS/_cards.dat  -- 2
Res/sets//WTH/_cards.dat  -- 2
Res/sets//WWK/_cards.dat  -- 2
Res/sets//ZEN/_cards.dat  -- 2
Res/sets//Zombie.jpg  -- 1
Res/sets//artifact.jpg/_cards.dat  -- 1
Res/sets//artifact_thumb.jpg/_cards.dat  -- 1
Res/sets//back.jpg/_cards.dat  -- 1
Res/sets//back_thumb.jpg/_cards.dat  -- 1
Res/sets//black.jpg/_cards.dat  -- 1
Res/sets//black_thumb.jpg/_cards.dat  -- 1
Res/sets//blue.jpg/_cards.dat  -- 1
Res/sets//blue_thumb.jpg/_cards.dat  -- 1
Res/sets//gold.jpg/_cards.dat  -- 1
Res/sets//gold_thumb.jpg/_cards.dat  -- 1
Res/sets//green.jpg/_cards.dat  -- 1
Res/sets//green_thumb.jpg/_cards.dat  -- 1
Res/sets//land.jpg/_cards.dat  -- 1
Res/sets//land_thumb.jpg/_cards.dat  -- 1
Res/sets//mtg_todo.dat/_cards.dat  -- 1
Res/sets//primitives/_cards.dat  -- 1
Res/sets//red.jpg/_cards.dat  -- 1
Res/sets//red_thumb.jpg/_cards.dat  -- 1
Res/sets//scheme_todo.dat/_cards.dat  -- 1
Res/sets//thumbnails/1111114t.jpg  -- 1
Res/sets//thumbnails/1111135t.jpg  -- 1
Res/sets//thumbnails/1924t.jpg  -- 1
Res/sets//thumbnails/220579111t.jpg  -- 1
Res/sets//thumbnails/220579112.jpg  -- 1
Res/sets//thumbnails/220579112t.jpg  -- 1
Res/sets//thumbnails/22222223.jpg  -- 1
Res/sets//thumbnails/22222226.jpg  -- 1
Res/sets//thumbnails/483851111t.jpg  -- 1
Res/sets//thumbnails/Brainstorm's 2nd MoveToTop.jpg  -- 1
Res/sets//thumbnails/Devour 3 (Mechanic).jpg  -- 1
Res/sets//thumbnails/Devour Sac 3.jpg  -- 1
Res/sets//thumbnails/One Dozen Eyes Entwine.jpg  -- 1
Res/sets//thumbnails/Reinforcements' 3rd Return.jpg  -- 1
Res/sets//thumbnails/Saproling.jpg  -- 1
Res/sets//thumbnails/ZombInfs First Discard.jpg  -- 1
Res/sets//thumbnails/ZombInfs Second Discard.jpg  -- 1
Res/sets//thumbnails/Zombie.jpg  -- 1
Res/sets//white.jpg/_cards.dat  -- 1
Res/sets//white_thumb.jpg/_cards.dat  -- 1
Res/sets/artifact_thumb.jpg  -- 34
Res/sets/black_thumb.jpg  -- 1
Res/sets/gold_thumb.jpg  -- 1
Res/sets/green.jpg  -- 1
Res/sets/green_thumb.jpg  -- 5
Res/sets/primitives/.  -- 1
Res/sets/primitives/..  -- 1
Res/sets/primitives/.svn  -- 1
Res/sets/primitives/borderline.txt  -- 2
Res/sets/primitives/mtg.txt  -- 2
Res/sets/splash.jpg  -- 1
Res/sets/style.txt  -- 1
Res/sets/white_thumb.jpg  -- 1
Res/settings/options.txt  -- 1
Res/settings/prices.dat  -- 1
Res/shadow.wav  -- 1
Res/sound/Track0.mp3  -- 3
Res/sound/Track1.mp3  -- 2
Res/sound/none  -- 1
Res/sound/sfx/Advisor.wav  -- 1
Res/sound/sfx/Ally.wav  -- 1
Res/sound/sfx/Angel.wav  -- 1
Res/sound/sfx/Ape.wav  -- 1
Res/sound/sfx/Archer.wav  -- 1
Res/sound/sfx/Artifact.wav  -- 1
Res/sound/sfx/Assassin.wav  -- 1
Res/sound/sfx/Atog.wav  -- 1
Res/sound/sfx/Aura.wav  -- 1
Res/sound/sfx/Barbarian.wav  -- 1
Res/sound/sfx/Basic.wav  -- 1
Res/sound/sfx/Bat.wav  -- 1
Res/sound/sfx/Bear.wav  -- 1
Res/sound/sfx/Beast.wav  -- 1
Res/sound/sfx/Berserker.wav  -- 1
Res/sound/sfx/Bird.wav  -- 1
Res/sound/sfx/Cat.wav  -- 1
Res/sound/sfx/Centaur.wav  -- 1
Res/sound/sfx/Cleric.wav  -- 1
Res/sound/sfx/Cockatrice.wav  -- 1
Res/sound/sfx/Construct.wav  -- 1
Res/sound/sfx/Creature.wav  -- 1
Res/sound/sfx/Crocodile.wav  -- 1
Res/sound/sfx/Cyclops.wav  -- 1
Res/sound/sfx/Dauthi.wav  -- 1
Res/sound/sfx/Demon.wav  -- 1
Res/sound/sfx/Dragon.wav  -- 1
Res/sound/sfx/Drake.wav  -- 1
Res/sound/sfx/Druid.wav  -- 1
Res/sound/sfx/Dryad.wav  -- 1
Res/sound/sfx/Dwarf.wav  -- 1
Res/sound/sfx/Efreet.wav  -- 1
Res/sound/sfx/Elemental.wav  -- 1
Res/sound/sfx/Elephant.wav  -- 1
Res/sound/sfx/Elf.wav  -- 1
Res/sound/sfx/Elk.wav  -- 1
Res/sound/sfx/Enchantment.wav  -- 1
Res/sound/sfx/Equipment.wav  -- 1
Res/sound/sfx/Faerie.wav  -- 1
Res/sound/sfx/Forest.wav  -- 1
Res/sound/sfx/Frog.wav  -- 1
Res/sound/sfx/Fungus.wav  -- 1
Res/sound/sfx/Giant.wav  -- 1
Res/sound/sfx/Gnome.wav  -- 1
Res/sound/sfx/Goblin.wav  -- 1
Res/sound/sfx/Golem.wav  -- 1
Res/sound/sfx/Horror.wav  -- 1
Res/sound/sfx/Horse.wav  -- 1
Res/sound/sfx/Human.wav  -- 1
Res/sound/sfx/Hydra.wav  -- 1
Res/sound/sfx/Illusion.wav  -- 1
Res/sound/sfx/Imp.wav  -- 1
Res/sound/sfx/Insect.wav  -- 1
Res/sound/sfx/Instant.wav  -- 1
Res/sound/sfx/Island.wav  -- 1
Res/sound/sfx/Juggernaut.wav  -- 1
Res/sound/sfx/Kithkin.wav  -- 1
Res/sound/sfx/Knight.wav  -- 1
Res/sound/sfx/Kobold.wav  -- 1
Res/sound/sfx/Kor.wav  -- 1
Res/sound/sfx/Kraken.wav  -- 1
Res/sound/sfx/Lair.wav  -- 1
Res/sound/sfx/Land.wav  -- 1
Res/sound/sfx/Leech.wav  -- 1
Res/sound/sfx/Legendary.wav  -- 1
Res/sound/sfx/Leviathan.wav  -- 1
Res/sound/sfx/Lhurgoyf.wav  -- 1
Res/sound/sfx/Lizard.wav  -- 1
Res/sound/sfx/Masticore.wav  -- 1
Res/sound/sfx/Mercenary.wav  -- 1
Res/sound/sfx/Merfolk.wav  -- 1
Res/sound/sfx/Metathran.wav  -- 1
Res/sound/sfx/Minion.wav  -- 1
Res/sound/sfx/Minotaur.wav  -- 1
Res/sound/sfx/Monk.wav  -- 1
Res/sound/sfx/Mountain.wav  -- 1
Res/sound/sfx/Mutant.wav  -- 1
Res/sound/sfx/Myr.wav  -- 1
Res/sound/sfx/Nightmare.wav  -- 1
Res/sound/sfx/Nothing.wav  -- 1
Res/sound/sfx/Ogre.wav  -- 1
Res/sound/sfx/Ooze.wav  -- 1
Res/sound/sfx/Orc.wav  -- 1
Res/sound/sfx/Orgg.wav  -- 1
Res/sound/sfx/Ouphe.wav  -- 1
Res/sound/sfx/Pirate.wav  -- 1
Res/sound/sfx/Plains.wav  -- 1
Res/sound/sfx/Plant.wav  -- 1
Res/sound/sfx/Rat.wav  -- 1
Res/sound/sfx/Rebel.wav  -- 1
Res/sound/sfx/Rhino.wav  -- 1
Res/sound/sfx/Rogue.wav  -- 1
Res/sound/sfx/Samurai.wav  -- 1
Res/sound/sfx/Saproling.wav  -- 1
Res/sound/sfx/Scarecrow.wav  -- 1
Res/sound/sfx/Scout.wav  -- 1
Res/sound/sfx/Serpent.wav  -- 1
Res/sound/sfx/Shade.wav  -- 1
Res/sound/sfx/Shaman.wav  -- 1
Res/sound/sfx/Shapeshifter.wav  -- 1
Res/sound/sfx/Siren.wav  -- 1
Res/sound/sfx/Skeleton.wav  -- 1
Res/sound/sfx/Slith.wav  -- 1
Res/sound/sfx/Sliver.wav  -- 1
Res/sound/sfx/Snake.wav  -- 1
Res/sound/sfx/Snow.wav  -- 1
Res/sound/sfx/Soldier.wav  -- 1
Res/sound/sfx/Sorcery.wav  -- 1
Res/sound/sfx/Specter.wav  -- 1
Res/sound/sfx/Sphinx.wav  -- 1
Res/sound/sfx/Spider.wav  -- 1
Res/sound/sfx/Spirit.wav  -- 1
Res/sound/sfx/Swamp.wav  -- 1
Res/sound/sfx/Thopter.wav  -- 1
Res/sound/sfx/Treefolk.wav  -- 1
Res/sound/sfx/Troll.wav  -- 1
Res/sound/sfx/Vampire.wav  -- 1
Res/sound/sfx/Vedalken.wav  -- 1
Res/sound/sfx/Viashino.wav  -- 1
Res/sound/sfx/Wall.wav  -- 1
Res/sound/sfx/Warrior.wav  -- 1
Res/sound/sfx/Wizard.wav  -- 1
Res/sound/sfx/Wolf.wav  -- 1
Res/sound/sfx/Wraith.wav  -- 1
Res/sound/sfx/Wurm.wav  -- 1
Res/sound/sfx/Zombie.wav  -- 1
Res/sound/sfx/affinitygreencreatures.wav  -- 1
Res/sound/sfx/defender.wav  -- 1
Res/sound/sfx/fear.wav  -- 1
Res/sound/sfx/first strike.wav  -- 1
Res/sound/sfx/flash.wav  -- 1
Res/sound/sfx/flying.wav  -- 1
Res/sound/sfx/forestwalk.wav  -- 1
Res/sound/sfx/graveyard.wav  -- 1
Res/sound/sfx/haste.wav  -- 1
Res/sound/sfx/lifelink.wav  -- 1
Res/sound/sfx/mana.wav  -- 1
Res/sound/sfx/mustattack.wav  -- 1
Res/sound/sfx/nofizzle.wav  -- 1
Res/sound/sfx/persist.wav  -- 1
Res/sound/sfx/protection from black.wav  -- 1
Res/sound/sfx/protection from blue.wav  -- 1
Res/sound/sfx/protection from white.wav  -- 1
Res/sound/sfx/reach.wav  -- 1
Res/sound/sfx/reachshadow.wav  -- 1
Res/sound/sfx/shadow.wav  -- 1
Res/sound/sfx/storm.wav  -- 1
Res/sound/sfx/swampwalk.wav  -- 1
Res/sound/sfx/trample.wav  -- 1
Res/sound/sfx/vigor.wav  -- 1
Res/sound/sfx/wither.wav  -- 1
Res/splash.jpg  -- 1
Res/storm.wav  -- 1
Res/style.txt  -- 1
Res/swampwalk.wav  -- 1
Res/test/_tests.txt  -- 1
Res/testsuite.txt  -- 1
Res/themes/White Shrine/BattleIcon.png  -- 1
Res/themes/White Shrine/DefenderIcon.png  -- 1
Res/themes/White Shrine/Ok.png  -- 521
Res/themes/White Shrine/artifact_thumb.jpg  -- 34
Res/themes/White Shrine/back.jpg  -- 1
Res/themes/White Shrine/back_thumb.jpg  -- 1
Res/themes/White Shrine/backdrop.jpg  -- 1
Res/themes/White Shrine/baka.jpg  -- 521
Res/themes/White Shrine/black_thumb.jpg  -- 1
Res/themes/White Shrine/button_shoulder.png  -- 2
Res/themes/White Shrine/f3.png  -- 1
Res/themes/White Shrine/gold.png  -- 1
Res/themes/White Shrine/gold_thumb.jpg  -- 1
Res/themes/White Shrine/goldglow.png  -- 1
Res/themes/White Shrine/green.jpg  -- 1
Res/themes/White Shrine/green_thumb.jpg  -- 5
Res/themes/White Shrine/handback.png  -- 1
Res/themes/White Shrine/magic.png  -- 1
Res/themes/White Shrine/mana.psi  -- 1
Res/themes/White Shrine/manablack.psi  -- 1
Res/themes/White Shrine/manablue.psi  -- 1
Res/themes/White Shrine/managreen.psi  -- 1
Res/themes/White Shrine/manared.psi  -- 1
Res/themes/White Shrine/manawhite.psi  -- 1
Res/themes/White Shrine/menuicons.png  -- 1
Res/themes/White Shrine/menuside.png  -- 1
Res/themes/White Shrine/menutitle.png  -- 2
Res/themes/White Shrine/particle1.psi  -- 1
Res/themes/White Shrine/particle2.psi  -- 1
Res/themes/White Shrine/particle3.psi  -- 1
Res/themes/White Shrine/particle4.psi  -- 1
Res/themes/White Shrine/particle5.psi  -- 1
Res/themes/White Shrine/particles.png  -- 1
Res/themes/White Shrine/phasebar.png  -- 1
Res/themes/White Shrine/shadow.png  -- 1
Res/themes/White Shrine/simon.png  -- 1
Res/themes/White Shrine/smallface.png  -- 1
Res/themes/White Shrine/sound/Track0.mp3  -- 2
Res/themes/White Shrine/sound/Track1.mp3  -- 1
Res/themes/White Shrine/sound/none  -- 1
Res/themes/White Shrine/sound/sfx/Advisor.wav  -- 1
Res/themes/White Shrine/sound/sfx/Ally.wav  -- 1
Res/themes/White Shrine/sound/sfx/Angel.wav  -- 1
Res/themes/White Shrine/sound/sfx/Ape.wav  -- 1
Res/themes/White Shrine/sound/sfx/Archer.wav  -- 1
Res/themes/White Shrine/sound/sfx/Artifact.wav  -- 1
Res/themes/White Shrine/sound/sfx/Assassin.wav  -- 1
Res/themes/White Shrine/sound/sfx/Atog.wav  -- 1
Res/themes/White Shrine/sound/sfx/Aura.wav  -- 1
Res/themes/White Shrine/sound/sfx/Barbarian.wav  -- 1
Res/themes/White Shrine/sound/sfx/Basic.wav  -- 1
Res/themes/White Shrine/sound/sfx/Bat.wav  -- 1
Res/themes/White Shrine/sound/sfx/Bear.wav  -- 1
Res/themes/White Shrine/sound/sfx/Beast.wav  -- 1
Res/themes/White Shrine/sound/sfx/Berserker.wav  -- 1
Res/themes/White Shrine/sound/sfx/Bird.wav  -- 1
Res/themes/White Shrine/sound/sfx/Cat.wav  -- 1
Res/themes/White Shrine/sound/sfx/Centaur.wav  -- 1
Res/themes/White Shrine/sound/sfx/Cleric.wav  -- 1
Res/themes/White Shrine/sound/sfx/Cockatrice.wav  -- 1
Res/themes/White Shrine/sound/sfx/Construct.wav  -- 1
Res/themes/White Shrine/sound/sfx/Creature.wav  -- 1
Res/themes/White Shrine/sound/sfx/Crocodile.wav  -- 1
Res/themes/White Shrine/sound/sfx/Cyclops.wav  -- 1
Res/themes/White Shrine/sound/sfx/Dauthi.wav  -- 1
Res/themes/White Shrine/sound/sfx/Demon.wav  -- 1
Res/themes/White Shrine/sound/sfx/Dragon.wav  -- 1
Res/themes/White Shrine/sound/sfx/Drake.wav  -- 1
Res/themes/White Shrine/sound/sfx/Druid.wav  -- 1
Res/themes/White Shrine/sound/sfx/Dryad.wav  -- 1
Res/themes/White Shrine/sound/sfx/Dwarf.wav  -- 1
Res/themes/White Shrine/sound/sfx/Efreet.wav  -- 1
Res/themes/White Shrine/sound/sfx/Elemental.wav  -- 1
Res/themes/White Shrine/sound/sfx/Elephant.wav  -- 1
Res/themes/White Shrine/sound/sfx/Elf.wav  -- 1
Res/themes/White Shrine/sound/sfx/Elk.wav  -- 1
Res/themes/White Shrine/sound/sfx/Enchantment.wav  -- 1
Res/themes/White Shrine/sound/sfx/Equipment.wav  -- 1
Res/themes/White Shrine/sound/sfx/Faerie.wav  -- 1
Res/themes/White Shrine/sound/sfx/Forest.wav  -- 1
Res/themes/White Shrine/sound/sfx/Frog.wav  -- 1
Res/themes/White Shrine/sound/sfx/Fungus.wav  -- 1
Res/themes/White Shrine/sound/sfx/Giant.wav  -- 1
Res/themes/White Shrine/sound/sfx/Gnome.wav  -- 1
Res/themes/White Shrine/sound/sfx/Goblin.wav  -- 1
Res/themes/White Shrine/sound/sfx/Golem.wav  -- 1
Res/themes/White Shrine/sound/sfx/Horror.wav  -- 1
Res/themes/White Shrine/sound/sfx/Horse.wav  -- 1
Res/themes/White Shrine/sound/sfx/Human.wav  -- 1
Res/themes/White Shrine/sound/sfx/Hydra.wav  -- 1
Res/themes/White Shrine/sound/sfx/Illusion.wav  -- 1
Res/themes/White Shrine/sound/sfx/Imp.wav  -- 1
Res/themes/White Shrine/sound/sfx/Insect.wav  -- 1
Res/themes/White Shrine/sound/sfx/Instant.wav  -- 1
Res/themes/White Shrine/sound/sfx/Island.wav  -- 1
Res/themes/White Shrine/sound/sfx/Juggernaut.wav  -- 1
Res/themes/White Shrine/sound/sfx/Kithkin.wav  -- 1
Res/themes/White Shrine/sound/sfx/Knight.wav  -- 1
Res/themes/White Shrine/sound/sfx/Kobold.wav  -- 1
Res/themes/White Shrine/sound/sfx/Kor.wav  -- 1
Res/themes/White Shrine/sound/sfx/Kraken.wav  -- 1
Res/themes/White Shrine/sound/sfx/Lair.wav  -- 1
Res/themes/White Shrine/sound/sfx/Land.wav  -- 1
Res/themes/White Shrine/sound/sfx/Leech.wav  -- 1
Res/themes/White Shrine/sound/sfx/Legendary.wav  -- 1
Res/themes/White Shrine/sound/sfx/Leviathan.wav  -- 1
Res/themes/White Shrine/sound/sfx/Lhurgoyf.wav  -- 1
Res/themes/White Shrine/sound/sfx/Lizard.wav  -- 1
Res/themes/White Shrine/sound/sfx/Masticore.wav  -- 1
Res/themes/White Shrine/sound/sfx/Mercenary.wav  -- 1
Res/themes/White Shrine/sound/sfx/Merfolk.wav  -- 1
Res/themes/White Shrine/sound/sfx/Metathran.wav  -- 1
Res/themes/White Shrine/sound/sfx/Minion.wav  -- 1
Res/themes/White Shrine/sound/sfx/Minotaur.wav  -- 1
Res/themes/White Shrine/sound/sfx/Monk.wav  -- 1
Res/themes/White Shrine/sound/sfx/Mountain.wav  -- 1
Res/themes/White Shrine/sound/sfx/Mutant.wav  -- 1
Res/themes/White Shrine/sound/sfx/Myr.wav  -- 1
Res/themes/White Shrine/sound/sfx/Nightmare.wav  -- 1
Res/themes/White Shrine/sound/sfx/Nothing.wav  -- 1
Res/themes/White Shrine/sound/sfx/Ogre.wav  -- 1
Res/themes/White Shrine/sound/sfx/Ooze.wav  -- 1
Res/themes/White Shrine/sound/sfx/Orc.wav  -- 1
Res/themes/White Shrine/sound/sfx/Orgg.wav  -- 1
Res/themes/White Shrine/sound/sfx/Ouphe.wav  -- 1
Res/themes/White Shrine/sound/sfx/Pirate.wav  -- 1
Res/themes/White Shrine/sound/sfx/Plains.wav  -- 1
Res/themes/White Shrine/sound/sfx/Plant.wav  -- 1
Res/themes/White Shrine/sound/sfx/Rat.wav  -- 1
Res/themes/White Shrine/sound/sfx/Rebel.wav  -- 1
Res/themes/White Shrine/sound/sfx/Rhino.wav  -- 1
Res/themes/White Shrine/sound/sfx/Rogue.wav  -- 1
Res/themes/White Shrine/sound/sfx/Samurai.wav  -- 1
Res/themes/White Shrine/sound/sfx/Saproling.wav  -- 1
Res/themes/White Shrine/sound/sfx/Scarecrow.wav  -- 1
Res/themes/White Shrine/sound/sfx/Scout.wav  -- 1
Res/themes/White Shrine/sound/sfx/Serpent.wav  -- 1
Res/themes/White Shrine/sound/sfx/Shade.wav  -- 1
Res/themes/White Shrine/sound/sfx/Shaman.wav  -- 1
Res/themes/White Shrine/sound/sfx/Shapeshifter.wav  -- 1
Res/themes/White Shrine/sound/sfx/Siren.wav  -- 1
Res/themes/White Shrine/sound/sfx/Skeleton.wav  -- 1
Res/themes/White Shrine/sound/sfx/Slith.wav  -- 1
Res/themes/White Shrine/sound/sfx/Sliver.wav  -- 1
Res/themes/White Shrine/sound/sfx/Snake.wav  -- 1
Res/themes/White Shrine/sound/sfx/Snow.wav  -- 1
Res/themes/White Shrine/sound/sfx/Soldier.wav  -- 1
Res/themes/White Shrine/sound/sfx/Sorcery.wav  -- 1
Res/themes/White Shrine/sound/sfx/Specter.wav  -- 1
Res/themes/White Shrine/sound/sfx/Sphinx.wav  -- 1
Res/themes/White Shrine/sound/sfx/Spider.wav  -- 1
Res/themes/White Shrine/sound/sfx/Spirit.wav  -- 1
Res/themes/White Shrine/sound/sfx/Swamp.wav  -- 1
Res/themes/White Shrine/sound/sfx/Thopter.wav  -- 1
Res/themes/White Shrine/sound/sfx/Treefolk.wav  -- 1
Res/themes/White Shrine/sound/sfx/Troll.wav  -- 1
Res/themes/White Shrine/sound/sfx/Vampire.wav  -- 1
Res/themes/White Shrine/sound/sfx/Vedalken.wav  -- 1
Res/themes/White Shrine/sound/sfx/Viashino.wav  -- 1
Res/themes/White Shrine/sound/sfx/Wall.wav  -- 1
Res/themes/White Shrine/sound/sfx/Warrior.wav  -- 1
Res/themes/White Shrine/sound/sfx/Wizard.wav  -- 1
Res/themes/White Shrine/sound/sfx/Wolf.wav  -- 1
Res/themes/White Shrine/sound/sfx/Wraith.wav  -- 1
Res/themes/White Shrine/sound/sfx/Wurm.wav  -- 1
Res/themes/White Shrine/sound/sfx/Zombie.wav  -- 1
Res/themes/White Shrine/sound/sfx/affinitygreencreatures.wav  -- 1
Res/themes/White Shrine/sound/sfx/defender.wav  -- 1
Res/themes/White Shrine/sound/sfx/fear.wav  -- 1
Res/themes/White Shrine/sound/sfx/first strike.wav  -- 1
Res/themes/White Shrine/sound/sfx/flash.wav  -- 1
Res/themes/White Shrine/sound/sfx/flying.wav  -- 1
Res/themes/White Shrine/sound/sfx/forestwalk.wav  -- 1
Res/themes/White Shrine/sound/sfx/graveyard.wav  -- 1
Res/themes/White Shrine/sound/sfx/haste.wav  -- 1
Res/themes/White Shrine/sound/sfx/lifelink.wav  -- 1
Res/themes/White Shrine/sound/sfx/mana.wav  -- 1
Res/themes/White Shrine/sound/sfx/mustattack.wav  -- 1
Res/themes/White Shrine/sound/sfx/nofizzle.wav  -- 1
Res/themes/White Shrine/sound/sfx/persist.wav  -- 1
Res/themes/White Shrine/sound/sfx/protection from black.wav  -- 1
Res/themes/White Shrine/sound/sfx/protection from blue.wav  -- 1
Res/themes/White Shrine/sound/sfx/protection from white.wav  -- 1
Res/themes/White Shrine/sound/sfx/reach.wav  -- 1
Res/themes/White Shrine/sound/sfx/reachshadow.wav  -- 1
Res/themes/White Shrine/sound/sfx/shadow.wav  -- 1
Res/themes/White Shrine/sound/sfx/storm.wav  -- 1
Res/themes/White Shrine/sound/sfx/swampwalk.wav  -- 1
Res/themes/White Shrine/sound/sfx/trample.wav  -- 1
Res/themes/White Shrine/sound/sfx/vigor.wav  -- 1
Res/themes/White Shrine/sound/sfx/wither.wav  -- 1
Res/themes/White Shrine/spade_ul.png  -- 1
Res/themes/White Shrine/spade_ur.png  -- 1
Res/themes/White Shrine/splash.jpg  -- 1
Res/themes/White Shrine/stars.psi  -- 1
Res/themes/White Shrine/style.txt  -- 1
Res/themes/White Shrine/wallpapers/final_saga2.jpg  -- 1
Res/themes/White Shrine/white_thumb.jpg  -- 1
Res/themes/White Shrine/wood.png  -- 1
Res/thumbnails/  -- 1
Res/thumbnails/.jpg  -- 1
Res/thumbnails/194078.jpg  -- 1
Res/thumbnails/208249.jpg  -- 1
Res/thumbnails/209000.jpg  -- 1
Res/thumbnails/22222220.jpg  -- 1
Res/thumbnails/42187t.jpg  -- 1
Res/thumbnails/4514111t.jpg  -- 1
Res/thumbnails/4838511t.jpg  -- 1
Res/thumbnails/4838512t.jpg  -- 1
Res/thumbnails/51613t.jpg  -- 1
Res/thumbnails/89069t.jpg  -- 1
Res/thumbnails/Angel Token.jpg  -- 1
Res/thumbnails/Auriok Sunchaser.jpg  -- 1
Res/thumbnails/Bear.jpg  -- 1
Res/thumbnails/Beast Token.jpg  -- 1
Res/thumbnails/Darksteel Myr.jpg  -- 1
Res/thumbnails/Dragon.jpg  -- 1
Res/thumbnails/Insect Token.jpg  -- 1
Res/thumbnails/Insect.jpg  -- 1
Res/thumbnails/Memnite.jpg  -- 1
Res/thumbnails/Saproling.jpg  -- 1
Res/trample.wav  -- 1
Res/vigor.wav  -- 1
Res/wagic_res/graphics/simon.dat  -- 1
Res/wither.wav  -- 1
Rhino.wav  -- 1
Rogue.wav  -- 1
Samurai.wav  -- 1
Saproling.jpg  -- 1
Saproling.wav  -- 1
Scarecrow.wav  -- 1
Scout.wav  -- 1
Serpent.wav  -- 1
Shade.wav  -- 1
Shaman.wav  -- 1
Shapeshifter.wav  -- 1
Siren.wav  -- 1
Skeleton.wav  -- 1
Slith.wav  -- 1
Sliver.wav  -- 1
Snake.wav  -- 1
Snow.wav  -- 1
Soldier.wav  -- 1
Specter.wav  -- 1
Sphinx.wav  -- 1
Spider.wav  -- 1
Spirit.wav  -- 1
Swamp.wav  -- 1
Thopter.wav  -- 1
Treefolk.wav  -- 1
Vedalken.wav  -- 1
Viashino.wav  -- 1
Wall.wav  -- 1
Warrior.wav  -- 1
Wizard.wav  -- 1
Wolf.wav  -- 1
Wraith.wav  -- 1
affinitygreencreatures.wav  -- 1
defender.wav  -- 1
fear.wav  -- 1
first strike.wav  -- 1
flash.wav  -- 1
forestwalk.wav  -- 1
graphics/splash.jpg  -- 1
haste.wav  -- 1
lifelink.wav  -- 1
ms0:/PSP/wagic_res/graphics/simon.dat  -- 1
ms0:/wagic_res/graphics/simon.dat  -- 1
mustattack.wav  -- 1
nofizzle.wav  -- 1
persist.wav  -- 1
protection from black.wav  -- 1
protection from blue.wav  -- 1
protection from white.wav  -- 1
reach.wav  -- 1
reachshadow.wav  -- 1
shadow.wav  -- 1
storm.wav  -- 1
swampwalk.wav  -- 1
testsuite.txt  -- 1
thumbnails/  -- 1
thumbnails/.jpg  -- 1
thumbnails/194078.jpg  -- 1
thumbnails/208249.jpg  -- 1
thumbnails/209000.jpg  -- 1
thumbnails/22222220.jpg  -- 1
thumbnails/42187t.jpg  -- 1
thumbnails/4514111t.jpg  -- 1
thumbnails/4838511t.jpg  -- 1
thumbnails/4838512t.jpg  -- 1
thumbnails/51613t.jpg  -- 1
thumbnails/89069t.jpg  -- 1
thumbnails/Angel Token.jpg  -- 1
thumbnails/Auriok Sunchaser.jpg  -- 1
thumbnails/Bear.jpg  -- 1
thumbnails/Beast Token.jpg  -- 1
thumbnails/Darksteel Myr.jpg  -- 1
thumbnails/Dragon.jpg  -- 1
thumbnails/Insect Token.jpg  -- 1
thumbnails/Insect.jpg  -- 1
thumbnails/Memnite.jpg  -- 1
thumbnails/Saproling.jpg  -- 1
trample.wav  -- 1
vigor.wav  -- 1
wagic_res/graphics/simon.dat  -- 1
wither.wav  -- 1
End File Usage Statistics
-------------------
2011-01-11 10:11:15 +00:00
wrenczes@gmail.com 62fa860da4 Split out a different keybindings string if QT_CONFIG is defined. This should prevent key collisions between the different Win32 builds. 2010-12-18 05:55:03 +00:00
wrenczes@gmail.com 2693f35506 Fixed the graphics whiteout bug I introduced when switching profiles. When Refresh() was being called on the texture, the bitmap wasn't been re-transferred back into the openGL context.
While debugging this, I noticed a separate issue:  when changing profiles, we'd actually call refresh twice.  Removed the spurious call, as reloading profiles doesn't need to concern itself with the image cache - that's already covered by the game options menu.

Also did some minor formatting / cleanup in the JGfx code for PSP - stubbed out a bunch of JLOG calls I had put in while debugging the PNG loading code.
2010-12-02 04:04:03 +00:00
wrenczes@gmail.com 65e38b0694 Another change that looks bigger than it is: changed out the global extern WResourceManager to a real singleton. This means that it's no longer being init'ed at static initialization time, and we can debug construction/destruction properly; it's also safer in a multithreaded context. 2010-12-01 08:22:17 +00:00
omegablast2002@yahoo.com 29fc58388d Added 2 new cheats, "Optimize starting hand" and "Unlock all Ai decks"
added new mana display option "No Glitter" acciddently(?) lost "both" options somehow.
the new "no glitter mana display is basically "eye candy without particle effects" on PC created 2000 mana...no FPS drop...on PSP created an EXTREMELY large amount of mana before i noticed an FPS drop of any kind, this is dramatically better then 
what was in previous rev, create 20 mana and crash.

if someone could figure out how i manage to lose the "Both" option, please explain to me why it wasnt showing up, i spent 2 hours trying to get it back.

both "optimize starting hand" and "Unlock all Ai Decks" appear in options under the option to "enable cheats"

optimize gives you decent starting hands, and Unlock all Ai decks is basically just a bypass options for the unlock deck mode varible wololo added.

tweaked abilitygranting Eff in Ai lessons to be divided by the number of cards in hand, this will mean Ai will tend to focus on using mana to cast spells instead of using them to grant abilities, until theres only 1 or less cards in hand, at this point it will go all out. there is a splash of randomness in Ai so it will still often do whatever it freaking wants lol, you should notice a proformence increase from Ai in this aspect. no more giving unblockable to a creature in 2nd main.

please note, one of the recent previous revs broke cheat mode "unlock cards" in deck editor, i filed a bug report. its a probelm i was not able to fix myself so there is no fix included in this rev....i came across the bug while testing cheat mode stuff.
2010-11-28 20:55:04 +00:00
wagic.the.homebrew@gmail.com 52fce24bf8 Erwan
- Added AI Decks unlock system. Please update your graphics folder, and crossing fingers that Ilya B. is still around as I don't have the correct fonts.
2010-11-28 04:15:58 +00:00
techdragon.nguyen@gmail.com acd7bb1aa4 reformatting code according to guidelines defined at
http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
2010-11-16 00:55:16 +00:00
wagic.the.homebrew@gmail.com 5d907f5abe Erwan
- Added a possibility to put a file "Res.txt" instead of the folder "Res". The file Res.txt is a simple 1 line text file, telling where to find the Res folder, terminated by "/". For example: "../../wagic_res".
This addresses issue 428 . This could also help us in the future, to develop mods.
2010-11-07 09:26:29 +00:00
wrenczes@gmail.com e74c0fcc7c Moved a few more common shared includes into the precompiled header. 2010-10-24 06:55:40 +00:00
wrenczes d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00
wrenczes@gmail.com e45735267b More work on cleaning up debug trace logs. Added getDisplayName() overrides to the Ability & NextGamePhase interrupts so that there's now more contextual info in the output log. You'll now see what game phase is being added/resolved on the stack, and instead of a generic 'StackAbility' entry, it'll tell you what source it's coming from.
Also deleted a few debug output traces that were truly uninformative.
2010-10-07 08:13:22 +00:00
wagic.the.homebrew@gmail.com 508040b3a7 Erwan
- fix for issue 467 (simultaneous triggers + "trigger" keyword)
- MootPoint's patch for some string parsing
- some random int/float compilation warning fixes
2010-10-01 16:33:07 +00:00
omegablast2002@yahoo.com 99da45f400 Added support for "buyback" and "flashback" with optional auto=buyback/flashback line support. 2010-09-10 18:00:37 +00:00
omegablast2002@yahoo.com 79ea200d97 Added MNGuyen's improved and alphabatized deck handling(noticeable speed increase btween menus) and almosthumane's automated pass phase option. 2010-09-08 11:44:11 +00:00
wagic.jeck 8114944db9 Jeck - Added theme substyles, which are chosen dynamically based on the player's deck composition. Also added lazy unit test for booster packs, though there should be a better way to framework this. 2010-08-28 10:51:38 +00:00
wagic.the.homebrew@gmail.com c1073c83e6 Erwan
- Removed some none working cards from mtg.txt
- Added the "unofficial" grade 
- Added a system to give a grade to an entire file, avoids reading the file any further if not necessary
- Added Zeth's addons to the primitives folder, with a grade of "Unofficial"
2010-07-25 06:29:33 +00:00
wagic.jeck e9b6860923 Jeck - reverted fix for invalid issue 359. 2010-02-26 00:46:03 +00:00
wagic.jeck 5e0be442b0 Jeck - Removed "Reverse Triggers" option, as per issue 359. 2010-02-25 15:22:19 +00:00
jean.chalard abd92ffcbf J :
* This finalizes the functionality for key bindings.
* Key bindings are saved in the user's configuration file and read
  back the next time.
* Still got to do : display, instead of a number, an icon on PSP and a
  string on windows (linux/mac already done).
2010-02-18 20:36:31 +00:00
jean.chalard 16ca1a929f J :
* Some interface for key bindings
2010-02-15 14:32:56 +00:00
jean.chalard ac29f9715c J :
* Seems Visual doesn't understand #elsif... lol
2010-02-14 14:25:23 +00:00
jean.chalard 56ce4a14ae J :
* Create the subsystem for keybindings.
2010-02-14 13:21:12 +00:00
wagic.jeck 7fd2956399 Jeck - Added option to disable screen transitions. 2010-02-10 02:38:41 +00:00
wagic.jeck f962297d6b Jeck - Repair faulty merge from r1845. 2010-02-09 19:37:25 +00:00
wagic.jeck 5444c4e507 Jeck - Changed filter pricing scheme- filter tax is now inversely proportional to the amount of results. Added preliminary "economic difficulty" option. Note that it requires difficulty modes to be unlocked (at least to appear in the gui). Should we make it available from the start? 2010-02-09 16:23:29 +00:00
wagic.jeck 46215a2bc0 Jeck - Updated the WGui/OptionItem classes to all use ReadButton. Also updated daily build. 2010-02-01 20:58:52 +00:00
wagic.the.homebrew@gmail.com dd01706527 Erwan
- introducing "grade" system for cards
- Fixed a few typos in _cards.dat
2010-01-30 06:33:40 +00:00
jean.chalard ccdda4e7a8 J :
* Fix some coding style misses.
2010-01-30 02:40:48 +00:00
wagic.jeck b7b48a0ab3 Jeck - "Fix" to issue 247 (see issue for notes), added additional award ("Collection valued over 10,000 credits"), minor enhancement to trophy room UI (floating "O - Details" notification).
The new award will need some art before we ship, but it won't take too much work to add that :)
2009-12-15 18:03:42 +00:00
wagic.jeck 87d8922207 Jeck - quick fix to r1496. 2009-12-13 15:03:56 +00:00
wagic.jeck b766dd6e4a Jeck - Fixes for how options handle first boot, should resolve trophy room issue (no unlocked set on first boot). 2009-12-13 15:00:53 +00:00
wagic.jeck 608255e251 Jeck - Fix signed/unsigned in AllAbilities (please review), bug fixes for trophy room (new status now saves). 2009-12-13 14:36:58 +00:00
wagic.jeck 70411f025f Jeck - Trophy room added, triangle is now dedicated alt-render toggle. Hopefully I'm not forgetting anything... 2009-12-12 10:23:28 +00:00
wagic.jeck a96b3b50aa Jeck - Quick fix to r1305. Because card text is only loaded on reboot, language can not be a per profile option. Switching profiles would result in partially translated cards. 2009-11-19 09:58:12 +00:00
wagic.jeck e27fbac7be Jeck - Language is now a per-profile option settable in the options menu. Also, game no longer crashes when no language files are present. 2009-11-19 03:13:55 +00:00
wagic.jeck 0085c9b548 Jeck - Quick fix to issue 198, options loading. Unknown options are now preserved: this should prevent any future options lossage... assuming the file loads properly. 2009-11-19 01:58:18 +00:00
wagic.jeck 37ad16d90e Jeck - Basic set metadata support. Also a minor improvement to WGuiImage.
* Metadata is currently only used in exactly one place: the set's "Pretty Name" is displayed when the set is first unlocked. 
* WGuiImage now has a function to set scaling.
2009-11-18 09:27:24 +00:00
wagic.the.homebrew@gmail.com 8390a94440 Erwan
- Language is now an option at startup
- "text" line translation for cards made easier, check Res/lang/xx_cards.txt
- TODO: test on PSP/Linux, performance issues ? Allow possibility to change language in options menu
2009-11-13 16:10:06 +00:00
Psyyringe 779921a53f Psyringe - This revision adds "cheat mode", as suggested and pre-reviewed here:
http://wololo.net/forum/viewtopic.php?f=15&t=730

Although the feature is named "cheat mode", its main purpose is to provide a toolbox for content creators. Currently this means to help AI deck creators, but the cheat mode is easily extensible.

Features:
- To enable cheat mode, create a new profile with the super secret cheat name (shouldn't be hard to find - or just mail me if you don't want to look). Then, leave and re-enter the Options menu. You can now enable cheat mode on the first tab. Note: The secret profile name is *not* my original suggestion from the forum, I went with Jeck's alternative suggestion so that he won't have to cringe over bad puns everytime he's using it. ;)

- Complete collection: In cheat mode, there's a new option in the deck viewer, which makes sure that you have at least 4 of any card available.

- Deck integrity: When in cheat mode, and you load a deck with cards that are not present in your collection, then these cards won't be stripped from your deck any more. Instead, they are added to your collection.

- Money cheat: In cheat mode, when you click on an item in the shop, you get the option to steal 1,000 credits from the shopkeeper.

Please review my code - I just started with C++, I may make very obvious mistakes or use inelegant style. The sooner you point this out, the sooner I'll improve.

thanks to wololo and jeck for comments and suggestions.

Jeck: Do the setVisible and setHidden methods currently work? I tried to use them to hide a menu item, but they all seem to lead to empty methods - Perhaps placeholders for a not yet implemented functionality?
2009-11-02 04:27:14 +00:00
wagic.jeck 63ddbd52ad Jeck - Hopefully fixes issue 114.
* Options before the desired optionID were not using the correct option class.
 * Enums were expected to be lower-case.
2009-10-20 16:54:53 +00:00
wagic.jeck 7f7320f904 Jeck - Some basic options handling rewrites, main menu update, example alternate theme (for testing). I'm closing issues 44 and 45, as hopefully this resolves them satisfactorily.
* The alternate theme is just useful for testing themes, but please comment on the changes to the main theme.
 * Options reading and initializing separated from UI.
 * Options UI abstracted a bit, made more easily extensible.
 * With some extension, the options UI could be used as the basis for more complicated themes, if we load a file and use it to do stuff like GameStateOptions::Start()
2009-10-20 03:46:18 +00:00
wagic.the.homebrew@gmail.com 6f159fb39c Erwan - cache fixes - Code review highly appreciated, please criticize my code!
- fix issue 65 (quads when no image  load slowly in shop/deck editor)
- Possibly fix issue 92, please let me know if it reproduces
- Fix issue 97 (Deck editor: weird behavior of deck display)
- Fix issue 39 - please verify
- Issue 56 can probably be closed as well
- Fix issue 86
2009-10-13 14:16:30 +00:00
wagic.jeck d5556d0a43 Jeck - Fix issue 96. 2009-10-12 23:46:30 +00:00
wagic.the.homebrew@gmail.com 620ea034b8 Erwan
-Issue 26: added an option for Mana Display. This needs a bit testing, but it should also lower the priority of "manapool slowness" as this mode probably fixes performance issue as well.
-I can't seem to be able to "save" some options (hand position, mana display) ion the windows version, does this change break something ?
2009-10-04 06:01:00 +00:00
wagic.jeck 24611fedd3 Jeck - Fix for issue 53, r908. optionNames && Options::enum didn't match. 2009-09-25 05:17:44 +00:00
wagic.jeck 2020dce4fd Jeck - unsigned/signed fix, options fixes
* Abstracted out option calls to "f3" behind Constants::OPTION_FONT
 * Added option to disable card image loading.
2009-09-24 23:26:32 +00:00
wagic.jeck b4d261de2f Jeck - Fix for set loading / unloading.
* This is a little dirty, as it's loading the profile multiple times. The proper way to do it would be to add any line starting with "unlocked_" to an array for deferred loading. This would also allow us to write those lines back even without the associated set being loaded. The clean solution is on my todo-list now :)
2009-09-23 20:36:10 +00:00
wagic.jeck db8247ddd7 Jeck - Bugfix: repaired set unlocking.
* Checks for unlocked sets /after/ they've finished loading.
2009-09-23 20:03:19 +00:00