Commit Graph

31 Commits

Author SHA1 Message Date
wagic.the.homebrew@gmail.com f7bcbb42dc Erwan
- had some problems compiling for the PSP. I assume I was the only one, please let me know if the "include JLogger" lines are not needed (they were needed for me)
- Fix a memory leak when playing in "random deck" mode
- Prevent the AI from playing cards with a cost it cannot understand (ExtraCosts with a target).
2010-11-18 14:04:24 +00:00
omegablast2002@yahoo.com ed03d2f3ef added optimizing of opponents hand if the opponent deck is listed as "easy". slight optimize if listed as "normal" none if listed as "hard" this provides slightly more challange from even poorly constructed Ai decks. taught Ai to pump creatures during combat, and more so if its heading directly at player, taught Ai that its better to use "becomes" and "transforms" during first main. this allow its to actually attack with the manlands ect.
new ability lord...teach(whatever[whatever]) ability.
teach is a targeted lord, it takes the cards current target and lords it the ability. im aware of a tiny memleak it contains, but the leak is happening on parser lvl, so i need more eyes to look at it. teach is ideally used for equipment, and was designed to fix issue 244 taught abilities are not given to the source cards.

forced Ai to pay for sunburst correctly. it was choosing to pay with all of one type of mana. now it pays either max or 1 from max sunburst.

added a tiny double check for Ai to try and find something to use if it suddenly has mana in its pool. it is only a single check in a turn, but i notice it actually does slightly improve the usages of dark ritual and foreach mana producers. ideally i wanted it to check EVERYTIME. but i could not achieve it without putting the game in danger of looping. so once is better then none :/

fixed a bug with affinity where it was not counting duel lands, this is becuase of not setting it up correctly for lands with multiple types SORRY!
2010-11-06 06:59:43 +00:00
omegablast2002@yahoo.com fbd5cffbbd taught told Ai bushido is a good thing. laid ground for Foreach lesson for Ai :) fixed yet another reported bug with aslongas. gave becomes( a better menu name system for the manlands to use.
it will now say "becomes [types]"
2010-10-25 14:41:09 +00:00
techdragon.nguyen@gmail.com 5005f69a69 added current AI deck name to "start" menu while dueling 2010-10-13 15:24:52 +00:00
wagic.the.homebrew@gmail.com 77769c5e37 Erwan
- Fixed a bug with "must" abilities and the AI, such as Noggle Bridgebreaker
2010-02-06 04:34:09 +00:00
wagic.the.homebrew@gmail.com 11ed497ebb Erwan
-fix issue 209 (Clone loops AI)
2010-01-15 16:49:17 +00:00
d32.wagic 002851a943 Daddy32: Tasks Mode
Gives the user the opportunity to earn some credits for performing various tasks.

Known bugs removed, tested stability-wise, not so much game-wise.
Lots of to-dos and ideas still remaining, better balance between task difficulty and their rewards needed - please comment.

Usage:
Enter shop, open menu, select 'See available tasks'.
All tasks in the list are active, until they expire ('Days left'; day passes after each duel (won, lost or quited)).
You can finish any of the tasks and get bonus. For particular task, the bonus gets a bit smaller every day (until expiration).
2009-12-13 22:12:14 +00:00
wagic.the.homebrew@gmail.com ea3ed7061f Erwan
- Lords are now taken into account in AI statistics. (To display information, uncomment RENDER_AI_STATS in config.h)
- fixed a potential segfault with NoFizzle
2009-12-03 02:05:03 +00:00
wagic.the.homebrew@gmail.com f6a75a0e43 Erwan
- Fix issue 194
- Attempt at doing basic AI tests
2009-11-15 09:31:33 +00:00
wagic.the.homebrew@gmail.com e059890446 Erwan
-reduced SFX Quality. This seems to fix the Bug with samples getting silent on the PSP (issue 112), and improves loading times. If you think this is unacceptable, let's discuss it
- AI now should play fetchlands' ability, although still not "efficiently"
- Fix a bug where the game would crash if a card has a valid alias to a hardcoded card that is in no _cards.dat (starwars mod cards aliasing a MTG card)
2009-11-12 11:39:47 +00:00
wagic.the.homebrew@gmail.com 1d20f37ded Erwan
- fix issue 151 (I hope)
- small french translation Update
- Nezumi Cutthroat fix
2009-11-03 03:51:05 +00:00
wagic.the.homebrew@gmail.com b2b88f1f23 Erwan
-fix issue 76. There's a huge performance cost for this fix, I hope it won't show too much in the PSP version.
2009-10-04 10:52:13 +00:00
wagic.the.homebrew@gmail.com f7331b7066 Erwan
- Fix one card in ZEN
- Fix AI and counters (issue 75, see tests/manual/torture_ai.txt)
- Fix counters target
2009-09-28 13:34:49 +00:00
wagic.the.homebrew@gmail.com 71d4818646 Erwan
- Fix issue #16 (testsuite segfaults if file does not exist)
- Fix issue #37 (Normal Combat Damage is not dealt to creatures when the AI attacks)
- TestSuite now has an "AI" mode (see test/manual/p2_attacks.txt)
2009-09-22 06:15:32 +00:00
jean.chalard 2e7570fdea J :
* Add some pretty printers to help debugging.
2009-09-04 13:22:15 +00:00
jean.chalard 3349f974f1 J :
* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
2009-08-22 05:59:43 +00:00
wagic.the.homebrew@gmail.com 94e199d92a Erwan
- some cleanup (gcc warnings)
2009-07-26 07:27:27 +00:00
wagic.the.homebrew@gmail.com 8cc2fc9d52 Erwan
- The AI can now use May Abilities
2009-07-25 11:43:36 +00:00
wagic.the.homebrew@gmail.com 11af671496 Erwan
- Added "Evil twin" Mode to unlock
2009-07-05 10:08:13 +00:00
wagic.the.homebrew@gmail.com d52f06d98d Erwan
- Magic 2010 - blockers ordering
- Fixed a memory leak introduced in a previous revision (foreach)
2009-07-04 04:15:05 +00:00
wagic.the.homebrew@gmail.com fab150414b Erwan
- Added name effect for Momir
- Fixed a couple bugs with "moveTo", see test/Amugaba.txt
2009-04-11 03:59:46 +00:00
wagic.the.homebrew@gmail.com e46b199a6c Erwan
- small AI improvements for Momir
2009-04-06 13:04:00 +00:00
wagic.the.homebrew@gmail.com 6582a1972a Erwan
- Added Momir Basic mode :)
2009-04-04 12:52:36 +00:00
wagic.the.homebrew 58700417da Erwan
- Added Waldorf's changes
2009-03-03 11:03:38 +00:00
wagic.the.homebrew 555eb5ee02 Erwan
- the AI can now use activated abilities (stupidly though...)
- a few card bugfixes
2009-03-01 10:20:31 +00:00
wagic.the.homebrew 88682af45b Erwan
- hopefully solved problem of AI's manaburn effect on linux
2008-12-03 13:04:45 +00:00
wagic.the.homebrew 3721247bee Erwan
- It is now possible to have avatars associated to each Deck
- Added SFX
- Added Music files
- Possibility to choose your opponent
- Opponents' difficulty is measured according to their number of victories against a given deck
2008-11-24 09:24:47 +00:00
jean.chalard c97dd1f260 J :
* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
2008-11-12 13:45:42 +00:00
jean.chalard 98d8f8c833 J :
* Fix a few warnings.
2008-11-10 14:52:52 +00:00
wagic.the.homebrew 01d2110e8d Erwan
- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities...
- Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis
- Added a few cards
- Fixed a (windows) bug in gatherer tool
- Adding stdint.h for VC++ (see wikipedia->stdint.h)
- deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.
2008-11-09 04:28:03 +00:00
wagic.the.homebrew d45e3b101b 2008-11-02 09:50:16 +00:00