Erwan
-fix issue 209 (Clone loops AI)
This commit is contained in:
@@ -0,0 +1,16 @@
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#Bug:AI clone
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[INIT]
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FIRSTMAIN
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[PLAYER1]
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manapool:{3}{U}
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hand:clone
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[PLAYER2]
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[DO]
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ai
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ai
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[ASSERT]
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COMBATEND
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[PLAYER1]
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graveyard:clone
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[PLAYER2]
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[END]
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@@ -22,7 +22,6 @@ class AIAction{
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protected:
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int efficiency;
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static int currentId;
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static MTGAbility * getCoreAbility(MTGAbility * a);
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public:
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MTGAbility * ability;
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Player * player;
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@@ -438,6 +438,35 @@ class GenericActivatedAbility:public ActivatedAbility{
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};
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//Copier. ActivatedAbility
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class AACopier:public ActivatedAbility{
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public:
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AACopier(int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost=NULL):ActivatedAbility(_id,_source,_cost,0,0){
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target = _target;
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}
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int resolve(){
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if(_target){
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source->copy(_target);
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return 1;
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}
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return 0;
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}
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const char * getMenuText(){
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return "Copy";
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}
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AACopier * clone() const{
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AACopier * a = NEW AACopier(*this);
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a->isClone = 1;
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return a;
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}
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};
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/* Generic TargetAbility */
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class GenericTargetAbility:public TargetAbility{
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@@ -447,6 +476,8 @@ public:
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MTGGameZone * activeZone;
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GenericTargetAbility(int _id, MTGCardInstance * _source, TargetChooser * _tc,MTGAbility * a, ManaCost * _cost = NULL, int _tap=0, int limit = 0, int restrictions = 0, MTGGameZone * dest = NULL):TargetAbility(_id,_source, _tc,_cost,restrictions,_tap),limitPerTurn(limit), activeZone(dest){
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ability = a;
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MTGAbility * core = AbilityFactory::getCoreAbility(a);
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if (dynamic_cast<AACopier *>(core)) tc->other = true; //http://code.google.com/p/wagic/issues/detail?id=209 (avoid inifinite loop)
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counters = 0;
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}
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@@ -750,36 +781,6 @@ public:
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};
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//Copier. ActivatedAbility
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class AACopier:public ActivatedAbility{
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public:
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AACopier(int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost=NULL):ActivatedAbility(_id,_source,_cost,0,0){
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target = _target;
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}
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int resolve(){
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if(_target){
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source->copy(_target);
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return 1;
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}
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return 0;
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}
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const char * getMenuText(){
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return "Copy";
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}
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AACopier * clone() const{
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AACopier * a = NEW AACopier(*this);
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a->isClone = 1;
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return a;
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}
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};
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class AADestroyer:public ActivatedAbility{
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public:
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int bury;
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@@ -229,6 +229,7 @@ class AbilityFactory{
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int abilityEfficiency(MTGAbility * a, Player * p, int mode = MODE_ABILITY, TargetChooser * tc = NULL);
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int magicText(int id, Spell * spell, MTGCardInstance * card = NULL, int mode = MODE_PUTINTOPLAY, TargetChooser * tc = NULL, MTGGameZone * dest = NULL);
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static int computeX(Spell * spell, MTGCardInstance * card);
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static MTGAbility * getCoreAbility(MTGAbility * a);
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int destroyAllInPlay(TargetChooser * tc, int bury = 0);
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int moveAll(TargetChooser * tc, string destinationZone);
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int damageAll(TargetChooser * tc, int damage);
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@@ -25,7 +25,6 @@ class CardDescriptor;
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class TargetChooser: public TargetsList {
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protected:
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int forceTargetListReady;
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bool other;
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public:
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enum{
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@@ -34,7 +33,7 @@ class TargetChooser: public TargetsList {
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CONTROLLER = 1,
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TARGET_CONTROLLER = 2
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};
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bool other;
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TargetChooser(MTGCardInstance * card = NULL, int _maxtargets = -1, bool other = false);
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@@ -142,17 +142,7 @@ int AIPlayer::canHandleCost(MTGAbility * ability){
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return 1;
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}
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MTGAbility * AIAction::getCoreAbility(MTGAbility * a){
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GenericTargetAbility * gta = dynamic_cast<GenericTargetAbility*>(a);
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if (gta) return getCoreAbility(gta->ability);
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GenericActivatedAbility * gaa = dynamic_cast<GenericActivatedAbility*>(a);
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if (gaa) return getCoreAbility(gaa->ability);
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if (MultiAbility * abi = dynamic_cast<MultiAbility*>(a)) return getCoreAbility(abi->abilities[0]);
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return a;
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}
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int AIAction::getEfficiency(){
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//TODO add multiplier according to what the player wants
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@@ -163,7 +153,7 @@ int AIAction::getEfficiency(){
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Player * p = g->currentlyActing();
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if (s->has(ability)) return 0;
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MTGAbility * a = getCoreAbility(ability);
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MTGAbility * a = AbilityFactory::getCoreAbility(ability);
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if (!a){
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OutputDebugString("FATAL: Ability is NULL in AIAction::getEfficiency()");
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@@ -341,7 +331,6 @@ int AIPlayer::chooseTarget(TargetChooser * tc){
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target = this->opponent();
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}
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if (!tc->alreadyHasTarget(target) && tc->canTarget(target) && nbtargets < 50){
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for (int i = 0; i < 3; i++){ //Increase probability to target a player when this is possible
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potentialTargets.push_back(target);
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@@ -356,21 +345,21 @@ int AIPlayer::chooseTarget(TargetChooser * tc){
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for (int k=0; k< zone->nb_cards; k++){
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MTGCardInstance * card = zone->cards[k];
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if (!tc->alreadyHasTarget(card) && tc->canTarget(card) && nbtargets < 50){
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if (checkOnly) return 1;
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int multiplier = 1;
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if (getStats() && getStats()->isInTop(card,10)){
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multiplier++;
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if (getStats()->isInTop(card,5)){
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multiplier++;
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if (getStats()->isInTop(card,3)){
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multiplier++;
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}
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}
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}
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for (int l=0; l < multiplier; l++){
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potentialTargets.push_back(card);
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nbtargets++;
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}
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if (checkOnly) return 1;
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int multiplier = 1;
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if (getStats() && getStats()->isInTop(card,10)){
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multiplier++;
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if (getStats()->isInTop(card,5)){
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multiplier++;
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if (getStats()->isInTop(card,3)){
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multiplier++;
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}
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}
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}
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for (int l=0; l < multiplier; l++){
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potentialTargets.push_back(card);
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nbtargets++;
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}
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}
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}
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}
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@@ -394,7 +383,7 @@ int AIPlayer::chooseTarget(TargetChooser * tc){
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}
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}
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}
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//BIG PROBLEM
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//Couldn't find any valid target (why did we play that in the first place ?)
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gameObs->cancelCurrentAction();
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return 0;
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}
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@@ -162,6 +162,18 @@ int AbilityFactory::parseRestriction(string s){
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return ActivatedAbility::NO_RESTRICTION;
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}
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MTGAbility * AbilityFactory::getCoreAbility(MTGAbility * a){
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GenericTargetAbility * gta = dynamic_cast<GenericTargetAbility*>(a);
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if (gta) return getCoreAbility(gta->ability);
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GenericActivatedAbility * gaa = dynamic_cast<GenericActivatedAbility*>(a);
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if (gaa) return getCoreAbility(gaa->ability);
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if (MultiAbility * abi = dynamic_cast<MultiAbility*>(a)) return getCoreAbility(abi->abilities[0]);
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return a;
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}
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//Parses a string and returns the corresponding MTGAbility object
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// Returns NULL if parsing failed
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