- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities...
- Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis
- Added a few cards
- Fixed a (windows) bug in gatherer tool
- Adding stdint.h for VC++ (see wikipedia->stdint.h)
- deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.
This commit is contained in:
wagic.the.homebrew
2008-11-09 04:28:03 +00:00
parent 45f3d6fe6e
commit 01d2110e8d
34 changed files with 849 additions and 233 deletions

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@@ -86,6 +86,20 @@ subtype=Wall
toughness=4
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life.
abilities=flying
auto=gainlife:3
id=129465
name=Angel of Mercy
rarity=U
color=White
type=Creature
mana={4}{W}
power=3
subtype=Angel
toughness=3
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.
abilities=Legendary, flying
id=106525
@@ -99,6 +113,17 @@ subtype=Vampire
toughness=3
[/card]
[card]
text=Destroy target tapped creature.
target=creature[tapped]
auto=destroy
id=135194
name=Assassinate
rarity=C
color=Black
type=Sorcery
mana={2}{B}
[/card]
[card]
text=Flash (You may play this spell any time you could play an instant.) First strike (This creature deals combat damage before creatures without first strike.)
abilities=flash,first strike
id=136279
@@ -219,6 +244,17 @@ type=Sorcery
mana={2}{G}{G}
[/card]
[card]
text=Destroy target green or white creature.
target=creature[green;white]
auto=destroy
id=129910
name=Deathmark
rarity=U
color=Black
type=Sorcery
mana={B}
[/card]
[card]
text=Destroy target artifact or land.
target=artifact,land
auto=destroy
@@ -316,6 +352,18 @@ subtype=Beast
toughness=7
[/card]
[card]
text=Essence Drain deals 3 damage to target creature or player and you gain 3 life.
target=creature,player
auto=damage:3
auto=gainlife:3
id=135191
name=Essence Drain
rarity=C
color=Black
type=Sorcery
mana={4}{B}
[/card]
[card]
text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
id=129544
target=creature
@@ -328,6 +376,19 @@ mana={B}{B}
subtype=Aura
[/card]
[card]
text={T}: Femeref Archers deals 4 damage to target attacking creature with flying.
auto={T}:damage:4 target(creature[attacking;flying])
id=135186
name=Femeref Archers
rarity=U
color=Green
type=Creature
mana={2}{G}
power=2
subtype=Human Archer
toughness=2
[/card]
[card]
text=Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
id=135258
auto=lord(soldier) 1/1 first strike
@@ -530,6 +591,19 @@ subtype=Bear
toughness=2
[/card]
[card]
text={2}: Target blue or red creature gets +1/+0 until end of turn.
auto={2}:1/0 target(creature[blue;red])
id=130995
name=Hate Weaver
rarity=U
color=Black
type=Creature
mana={1}{B}
power=2
subtype=Zombie Wizard
toughness=1
[/card]
[card]
text=
id=129591
name=Hill Giant
@@ -836,6 +910,19 @@ type=Instant
mana={3}{G}
[/card]
[card]
text={2}: Target red or white creature gains trample until end of turn. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
auto={2}:trample target(creature[red;white])
id=130996
name=Might Weaver
rarity=U
color=Green
type=Creature
mana={1}{G}
power=2
subtype=Human Wizard
toughness=1
[/card]
[card]
text={2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
id=129643
alias=1126
@@ -974,6 +1061,20 @@ mana={3}{U}{U}
subtype=Aura
[/card]
[card]
text=When Phyrexian Rager comes into play, you draw a card and you lose 1 life.
auto=draw:1
auto=life:-1
id=135189
name=Phyrexian Rager
rarity=C
color=Black
type=Creature
mana={2}{B}
power=2
subtype=Horror
toughness=2
[/card]
[card]
text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
abilities=swampwalk
id=129678
@@ -1040,6 +1141,19 @@ subtype=Human Wizard
toughness=1
[/card]
[card]
text={2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)
auto={2}:haste target(creature[green;black])
id=130997
name=Rage Weaver
rarity=U
color=Red
type=Creature
mana={1}{R}
power=2
subtype=Human Wizard
toughness=1
[/card]
[card]
text=Haste (This creature can attack and {T} as soon as it comes under your control.)
abilities=haste
id=129688
@@ -1100,8 +1214,19 @@ subtype=Rat
toughness=2
[/card]
[card]
text=You gain 3 life. Draw a card.
auto=life:3
auto=draw:1
id=132089
name=Reviving Dose
rarity=C
color=White
type=Instant
mana={2}{W}
[/card]
[card]
text=Target blocking creature gets +7/+7 until end of turn.
target=creature
target=creature[blocking]
auto=:7/7
id=130552
name=Righteousness
@@ -1326,6 +1451,19 @@ subtype=Cat Knight
toughness=1
[/card]
[card]
text={2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
auto={2}:flying target(creature[white;black])
id=130998
name=Sky Weaver
rarity=U
color=Blue
type=Creature
mana={1}{U}
power=2
subtype=Metathran Wizard
toughness=1
[/card]
[card]
text=Destroy target artifact. Draw a card.
target=artifact
auto=destroy
@@ -1388,6 +1526,32 @@ mana={W}
subtype=Aura
[/card]
[card]
text={2}: Target green or blue creature gets +0/+1 until end of turn.
auto={2}:0/1 target(creature[green;blue])
id=130999
name=Spirit Weaver
rarity=U
color=White
type=Creature
mana={1}{W}
power=2
subtype=Human Wizard
toughness=1
[/card]
[card]
text={7}{W}: You gain 5 life.
auto={7}{W}:life:5
id=130385
name=Starlight Invoker
rarity=U
color=White
type=Creature
mana={1}{W}
power=1
subtype=Human Cleric Mutant
toughness=3
[/card]
[card]
text=Vigilance (Attacking doesn't cause this creature to tap.)
abilities=vigilance
id=132111
@@ -1478,7 +1642,7 @@ mana={2}{W}
[/card]
[card]
text=Destroy target nonartifact, nonblack creature. It can't be regenerated.
target=creature
target=creature[-artifact;-black]
alias=1182
id=135199
name=Terror
@@ -1561,6 +1725,19 @@ subtype=Bat
toughness=1
[/card]
[card]
text=When Venerable Monk comes into play, you gain 2 life.
auto=life:2
id=129786
name=Venerable Monk
rarity=C
color=White
type=Creature
mana={2}{W}
power=2
subtype=Human Monk Cleric
toughness=2
[/card]
[card]
text=Defender, flying (This creature can't attack, and it can block creatures with flying.)
abilities=defender,flying
id=135274

View File

@@ -49,18 +49,6 @@ subtype=Merfolk Wizard
toughness=3
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life.
id=129465
name=Angel of Mercy
rarity=U
color=White
type=Creature
mana={4}{W}
power=3
subtype=Angel
toughness=3
[/card]
[card]
text=Whenever a creature comes into play under your control, you gain life equal to its toughness.
id=129710
name=Angelic Chorus
@@ -101,15 +89,6 @@ subtype=Wizard
toughness=4
[/card]
[card]
text=Destroy target tapped creature.
id=135194
name=Assassinate
rarity=C
color=Black
type=Sorcery
mana={2}{B}
[/card]
[card]
text=Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
id=130976
name=Aura Graft
@@ -520,15 +499,6 @@ type=Sorcery
mana={2}{R}
[/card]
[card]
text=Destroy target green or white creature.
id=129910
name=Deathmark
rarity=U
color=Black
type=Sorcery
mana={B}
[/card]
[card]
text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.
id=129521
name=Dehydration
@@ -695,15 +665,6 @@ subtype=Elf Shaman
toughness=1
[/card]
[card]
text=Essence Drain deals 3 damage to target creature or player and you gain 3 life.
id=135191
name=Essence Drain
rarity=C
color=Black
type=Sorcery
mana={4}{B}
[/card]
[card]
text=Return all creatures to their owners' hands.
id=129541
name=Evacuation
@@ -721,18 +682,6 @@ color=Land
type=Land
[/card]
[card]
text={T}: Femeref Archers deals 4 damage to target attacking creature with flying.
id=135186
name=Femeref Archers
rarity=U
color=Green
type=Creature
mana={2}{G}
power=2
subtype=Human Archer
toughness=2
[/card]
[card]
text=When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.
id=129546
name=Festering Goblin
@@ -902,18 +851,6 @@ type=Instant
mana={X}{W}
[/card]
[card]
text={2}: Target blue or red creature gets +1/+0 until end of turn.
id=130995
name=Hate Weaver
rarity=U
color=Black
type=Creature
mana={1}{B}
power=2
subtype=Zombie Wizard
toughness=1
[/card]
[card]
text=Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
id=135255
name=Head Games
@@ -1249,18 +1186,6 @@ type=Sorcery
mana={X}{2}{B}
[/card]
[card]
text={2}: Target red or white creature gains trample until end of turn. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
id=130996
name=Might Weaver
rarity=U
color=Green
type=Creature
mana={1}{G}
power=2
subtype=Human Wizard
toughness=1
[/card]
[card]
text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.)
id=129644
name=Mind Bend
@@ -1468,18 +1393,6 @@ subtype=Illusion Warrior
toughness=2
[/card]
[card]
text=When Phyrexian Rager comes into play, you draw a card and you lose 1 life.
id=135189
name=Phyrexian Rager
rarity=C
color=Black
type=Creature
mana={2}{B}
power=2
subtype=Horror
toughness=2
[/card]
[card]
text={2}, {T}, Sacrifice a creature: Draw a card.
id=135281
name=Phyrexian Vault
@@ -1590,18 +1503,6 @@ subtype=Dryad
toughness=1
[/card]
[card]
text={2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)
id=130997
name=Rage Weaver
rarity=U
color=Red
type=Creature
mana={1}{R}
power=2
subtype=Human Wizard
toughness=1
[/card]
[card]
text=Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
id=129690
name=Rampant Growth
@@ -1671,15 +1572,6 @@ type=Instant
mana={1}{U}
[/card]
[card]
text=You gain 3 life. Draw a card.
id=132089
name=Reviving Dose
rarity=C
color=White
type=Instant
mana={2}{W}
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.) At the beginning of your upkeep, you may return target creature card from your graveyard to play.
id=106384
name=Reya Dawnbringer
@@ -1906,18 +1798,6 @@ type=Sorcery
mana={3}{U}
[/card]
[card]
text={2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
id=130998
name=Sky Weaver
rarity=U
color=Blue
type=Creature
mana={1}{U}
power=2
subtype=Metathran Wizard
toughness=1
[/card]
[card]
text={T}: You may put a land card from your hand into play. Play this ability only any time you could play a sorcery.
id=135182
name=Skyshroud Ranger
@@ -2013,18 +1893,6 @@ subtype=Zombie Mercenary
toughness=2
[/card]
[card]
text={2}: Target green or blue creature gets +0/+1 until end of turn.
id=130999
name=Spirit Weaver
rarity=U
color=White
type=Creature
mana={1}{W}
power=2
subtype=Human Wizard
toughness=1
[/card]
[card]
text=Spitting Earth deals damage equal to the number of Mountains you control to target creature.
id=136509
name=Spitting Earth
@@ -2070,18 +1938,6 @@ subtype=Antelope Beast
toughness=4
[/card]
[card]
text={7}{W}: You gain 5 life.
id=130385
name=Starlight Invoker
rarity=U
color=White
type=Creature
mana={1}{W}
power=1
subtype=Human Cleric Mutant
toughness=3
[/card]
[card]
text=You can't play creature spells.
id=135235
name=Steel Golem
@@ -2383,18 +2239,6 @@ subtype=Vedalken Wizard
toughness=2
[/card]
[card]
text=When Venerable Monk comes into play, you gain 2 life.
id=129786
name=Venerable Monk
rarity=C
color=White
type=Creature
mana={2}{W}
power=2
subtype=Human Monk Cleric
toughness=2
[/card]
[card]
text=At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control.
id=129788
name=Verdant Force

View File

@@ -1346,6 +1346,7 @@ mana={2}{R}{R}
[/card]
[card]
text={2}{G}{T}: Untap target creature.
auto={2}{G}{T}:untap target(creature)
id=2566
name=Fyndhorn Brownie
auto={2}{G}{T}:untap target(creature)
@@ -1446,5 +1447,3 @@ rarity=R
type=Artifact
mana={3}
[/card]
#End of file

View File

@@ -1712,7 +1712,7 @@ mana={W}{W}
[card]
text=Target blocking creature gets +7/+7 until end of turn.
auto=:7/7
target=creature
target=creature[blocking]
id=1363
name=Righteousness
rarity=R
@@ -1742,6 +1742,7 @@ mana={4}
[/card]
[card]
text={T}: Destroy target tapped creature.
auto={T}:destroy target(creature[tapped])
id=1175
name=Royal Assassin
rarity=R
@@ -1938,6 +1939,15 @@ type=Instant
mana={X}{U}
[/card]
[card]
text=Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
id=1225
name=Stasis
rarity=R
color=Blue
type=Enchantment
mana={1}{U}
[/card]
[card]
text=Enchant artifact You control enchanted artifact.
target=artifact
id=1226
@@ -2023,12 +2033,12 @@ subtype=Mountain Forest
[/card]
[card]
text=Destroy target nonartifact, nonblack creature. It can't be regenerated.
target=creature
target=creature[-black;-artifact]
id=1182
name=Terror
rarity=C
type=Instant
mana={1}{B}
mana={0}
[/card]
[card]
text=As The Rack comes into play, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.

View File

@@ -528,15 +528,6 @@ subtype=Sorceress
toughness=1
[/card]
[card]
text=Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
id=1225
name=Stasis
rarity=R
color=Blue
type=Enchantment
mana={1}{U}
[/card]
[card]
text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. At end of turn, destroy that creature.
id=1320
name=Stone Giant

View File

@@ -42,6 +42,7 @@ resurrection.txt
rootwalla.txt
shivan_hellkite.txt
shock.txt
stasis.txt
terror.txt
volcanic_island.txt
white_knight1.txt

View File

@@ -1 +0,0 @@

View File

@@ -0,0 +1,35 @@
#Stasis : will my grizzly bears attack twice, or will they stay untapped ?
[INIT]
COMBATATTACKERS
[PLAYER1]
inplay: 1250,1225
[PLAYER2]
[DO]
1250
eot
eot
#untap player 1
next
#draw
next
#main 1
next
#combat begins
next
#attackers
1250
next
#blockers
next
#damages
next
#combat end
[ASSERT]
COMBATEND
[PLAYER1]
inplay:1250
graveyard:1225
manapool:{0}
[PLAYER2]
life:18
[END]

232
projects/mtg/extra/stdint.h Normal file
View File

@@ -0,0 +1,232 @@
// ISO C9x compliant stdint.h for Microsoft Visual Studio
// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
//
// Copyright (c) 2006-2008 Alexander Chemeris
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. The name of the author may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _MSC_VER // [
#error "Use this header only with Microsoft Visual C++ compilers!"
#endif // _MSC_VER ]
#ifndef _MSC_STDINT_H_ // [
#define _MSC_STDINT_H_
#if _MSC_VER > 1000
#pragma once
#endif
#include <limits.h>
// For Visual Studio 6 in C++ mode wrap <wchar.h> include with 'extern "C++" {}'
// or compiler give many errors like this:
// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
#if (_MSC_VER < 1300) && defined(__cplusplus)
extern "C++" {
#endif
# include <wchar.h>
#if (_MSC_VER < 1300) && defined(__cplusplus)
}
#endif
// Define _W64 macros to mark types changing their size, like intptr_t.
#ifndef _W64
# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
# define _W64 __w64
# else
# define _W64
# endif
#endif
// 7.18.1 Integer types
// 7.18.1.1 Exact-width integer types
typedef __int8 int8_t;
typedef __int16 int16_t;
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int8 uint8_t;
typedef unsigned __int16 uint16_t;
typedef unsigned __int32 uint32_t;
typedef unsigned __int64 uint64_t;
// 7.18.1.2 Minimum-width integer types
typedef int8_t int_least8_t;
typedef int16_t int_least16_t;
typedef int32_t int_least32_t;
typedef int64_t int_least64_t;
typedef uint8_t uint_least8_t;
typedef uint16_t uint_least16_t;
typedef uint32_t uint_least32_t;
typedef uint64_t uint_least64_t;
// 7.18.1.3 Fastest minimum-width integer types
typedef int8_t int_fast8_t;
typedef int16_t int_fast16_t;
typedef int32_t int_fast32_t;
typedef int64_t int_fast64_t;
typedef uint8_t uint_fast8_t;
typedef uint16_t uint_fast16_t;
typedef uint32_t uint_fast32_t;
typedef uint64_t uint_fast64_t;
// 7.18.1.4 Integer types capable of holding object pointers
#ifdef _WIN64 // [
typedef __int64 intptr_t;
typedef unsigned __int64 uintptr_t;
#else // _WIN64 ][
typedef _W64 int intptr_t;
typedef _W64 unsigned int uintptr_t;
#endif // _WIN64 ]
// 7.18.1.5 Greatest-width integer types
typedef int64_t intmax_t;
typedef uint64_t uintmax_t;
// 7.18.2 Limits of specified-width integer types
#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259
// 7.18.2.1 Limits of exact-width integer types
#define INT8_MIN ((int8_t)_I8_MIN)
#define INT8_MAX _I8_MAX
#define INT16_MIN ((int16_t)_I16_MIN)
#define INT16_MAX _I16_MAX
#define INT32_MIN ((int32_t)_I32_MIN)
#define INT32_MAX _I32_MAX
#define INT64_MIN ((int64_t)_I64_MIN)
#define INT64_MAX _I64_MAX
#define UINT8_MAX _UI8_MAX
#define UINT16_MAX _UI16_MAX
#define UINT32_MAX _UI32_MAX
#define UINT64_MAX _UI64_MAX
// 7.18.2.2 Limits of minimum-width integer types
#define INT_LEAST8_MIN INT8_MIN
#define INT_LEAST8_MAX INT8_MAX
#define INT_LEAST16_MIN INT16_MIN
#define INT_LEAST16_MAX INT16_MAX
#define INT_LEAST32_MIN INT32_MIN
#define INT_LEAST32_MAX INT32_MAX
#define INT_LEAST64_MIN INT64_MIN
#define INT_LEAST64_MAX INT64_MAX
#define UINT_LEAST8_MAX UINT8_MAX
#define UINT_LEAST16_MAX UINT16_MAX
#define UINT_LEAST32_MAX UINT32_MAX
#define UINT_LEAST64_MAX UINT64_MAX
// 7.18.2.3 Limits of fastest minimum-width integer types
#define INT_FAST8_MIN INT8_MIN
#define INT_FAST8_MAX INT8_MAX
#define INT_FAST16_MIN INT16_MIN
#define INT_FAST16_MAX INT16_MAX
#define INT_FAST32_MIN INT32_MIN
#define INT_FAST32_MAX INT32_MAX
#define INT_FAST64_MIN INT64_MIN
#define INT_FAST64_MAX INT64_MAX
#define UINT_FAST8_MAX UINT8_MAX
#define UINT_FAST16_MAX UINT16_MAX
#define UINT_FAST32_MAX UINT32_MAX
#define UINT_FAST64_MAX UINT64_MAX
// 7.18.2.4 Limits of integer types capable of holding object pointers
#ifdef _WIN64 // [
# define INTPTR_MIN INT64_MIN
# define INTPTR_MAX INT64_MAX
# define UINTPTR_MAX UINT64_MAX
#else // _WIN64 ][
# define INTPTR_MIN INT32_MIN
# define INTPTR_MAX INT32_MAX
# define UINTPTR_MAX UINT32_MAX
#endif // _WIN64 ]
// 7.18.2.5 Limits of greatest-width integer types
#define INTMAX_MIN INT64_MIN
#define INTMAX_MAX INT64_MAX
#define UINTMAX_MAX UINT64_MAX
// 7.18.3 Limits of other integer types
#ifdef _WIN64 // [
# define PTRDIFF_MIN _I64_MIN
# define PTRDIFF_MAX _I64_MAX
#else // _WIN64 ][
# define PTRDIFF_MIN _I32_MIN
# define PTRDIFF_MAX _I32_MAX
#endif // _WIN64 ]
#define SIG_ATOMIC_MIN INT_MIN
#define SIG_ATOMIC_MAX INT_MAX
#ifndef SIZE_MAX // [
# ifdef _WIN64 // [
# define SIZE_MAX _UI64_MAX
# else // _WIN64 ][
# define SIZE_MAX _UI32_MAX
# endif // _WIN64 ]
#endif // SIZE_MAX ]
// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
#ifndef WCHAR_MIN // [
# define WCHAR_MIN 0
#endif // WCHAR_MIN ]
#ifndef WCHAR_MAX // [
# define WCHAR_MAX _UI16_MAX
#endif // WCHAR_MAX ]
#define WINT_MIN 0
#define WINT_MAX _UI16_MAX
#endif // __STDC_LIMIT_MACROS ]
// 7.18.4 Limits of other integer types
#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
// 7.18.4.1 Macros for minimum-width integer constants
#define INT8_C(val) val##i8
#define INT16_C(val) val##i16
#define INT32_C(val) val##i32
#define INT64_C(val) val##i64
#define UINT8_C(val) val##ui8
#define UINT16_C(val) val##ui16
#define UINT32_C(val) val##ui32
#define UINT64_C(val) val##ui64
// 7.18.4.2 Macros for greatest-width integer constants
#define INTMAX_C INT64_C
#define UINTMAX_C UINT64_C
#endif // __STDC_CONSTANT_MACROS ]
#endif // _MSC_STDINT_H_ ]

View File

@@ -36,7 +36,7 @@ public:
virtual ~AIPlayer();
virtual MTGCardInstance * chooseCard(TargetChooser * tc, MTGCardInstance * source, int random = 0);
virtual int chooseTarget(TargetChooser * tc = NULL);
virtual int Act();
virtual int Act(float dt);
int isAI(){return 1;};
};
@@ -49,7 +49,7 @@ protected:
MTGCardInstance * FindCardToPlay(ManaCost * potentialMana, const char * type);
public:
AIPlayerBaka(MTGPlayerCards * _deck, char * deckFile);
virtual int Act();
virtual int Act(float dt);
void initTimer();
};

View File

@@ -449,6 +449,13 @@ public:
//That means the player has to choose one. although that is perfect for cards such as birds of paradise or badlands,
other solutions need to be provided for abilities that add mana (ex: mana flare)
*/
/*
Currently the mana is added to the pool AFTER the animation
This is VERY BAD, since we don't have any control on the duration of the animation. This can lead to bugs with
the AI, who is expecting to have the mana in its manapool right after clicking the land card !!!
The sum of "dt" has to be 0.25 for the mana to be in the manapool currently
*/
class AManaProducer: public MTGAbility{
protected:
ManaCost * cost;
@@ -2643,6 +2650,54 @@ public:
}
};
//Stasis
class AStasis:public ActivatedAbility{
public:
int paidThisTurn;
AStasis(int _id, MTGCardInstance * card):ActivatedAbility(_id,card, NEW ManaCost(),1,0){
paidThisTurn = 1;
cost->add(MTG_COLOR_BLUE,1);
}
void Update(float dt){
//Upkeep Cost
if (newPhase !=currentPhase){
if (newPhase == MTG_PHASE_UPKEEP){
paidThisTurn = 0;
}else if (!paidThisTurn && newPhase > MTG_PHASE_UPKEEP && game->currentPlayer==source->controller() ){
game->currentPlayer->game->putInGraveyard(source);
paidThisTurn = 1;
}
}
//Stasis Effect
for (int i = 0; i < 2; i++){
game->phaseRing->removePhase(MTG_PHASE_UNTAP,game->players[i]);
}
//Parent Class Method Call
ActivatedAbility::Update(dt);
}
int isReactingToClick(MTGCardInstance * card){
return (!paidThisTurn && currentPhase == MTG_PHASE_UPKEEP && ActivatedAbility::isReactingToClick(card));
}
int resolve(){
paidThisTurn = 1;
return 1;
}
int destroy(){
for (int i = 0; i < 2; i++){
game->phaseRing->addPhaseBefore(MTG_PHASE_UNTAP,game->players[i],MTG_PHASE_UPKEEP,game->players[i]);
}
return 1;
}
};
//--------------Addon Abra------------------
//ShieldOfTheAge
class AShieldOfTheAge: public TargetAbility{

View File

@@ -8,10 +8,15 @@ A Filter/Mask system for Card Instances to find cards matching specific settings
#include "MTGCardInstance.h"
#include "MTGGameZones.h"
#define CD_OR 1
#define CD_AND 2
class CardDescriptor: public MTGCardInstance{
protected:
MTGCardInstance * match_or(MTGCardInstance * card);
MTGCardInstance * match_and(MTGCardInstance * card);
public:
int mode;
int init();
CardDescriptor();
MTGCardInstance * match(MTGCardInstance * card);

View File

@@ -8,6 +8,7 @@
#include "PlayGuiObject.h"
#include "DuelLayers.h"
#include "TargetChooser.h"
#include "PhaseRing.h"
#define MAX_GAME_OBSERVERS 500
@@ -33,6 +34,7 @@ class GameObserver{
int targetListIsSet(MTGCardInstance * card);
public:
PhaseRing * phaseRing;
int cancelCurrentAction();
int currentGamePhase;
int oldGamePhase;

View File

@@ -16,6 +16,8 @@
static char MTGColorChars[] = {'x','g','u','r','b','w','l'};
static const char * MTGColorStrings[] = {"artifact", "green", "blue", "red", "black", "white", "land"};
static int _r[7] = {75, 20, 20, 200,50,255,128};
static int _g[7] = {30, 140, 30, 15, 50,255,128};
static int _b[7] = {20, 0, 140,15, 50,255,128};
@@ -37,20 +39,22 @@ static int _b[7] = {20, 0, 140,15, 50,255,128};
#define MTG_PHASE_UNTAP 0
#define MTG_PHASE_UPKEEP 1
#define MTG_PHASE_DRAW 2
#define MTG_PHASE_FIRSTMAIN 3
#define MTG_PHASE_COMBATBEGIN 4
#define MTG_PHASE_COMBATATTACKERS 5
#define MTG_PHASE_COMBATBLOCKERS 6
#define MTG_PHASE_COMBATDAMAGE 7
#define MTG_PHASE_COMBATEND 8
#define MTG_PHASE_SECONDMAIN 9
#define MTG_PHASE_ENDOFTURN 10
#define MTG_PHASE_EOT 10
#define MTG_PHASE_CLEANUP 11
#define MTG_PHASE_BEFORE_BEGIN 0
#define MTG_PHASE_UNTAP 1
#define MTG_PHASE_UPKEEP 2
#define MTG_PHASE_DRAW 3
#define MTG_PHASE_FIRSTMAIN 4
#define MTG_PHASE_COMBATBEGIN 5
#define MTG_PHASE_COMBATATTACKERS 6
#define MTG_PHASE_COMBATBLOCKERS 7
#define MTG_PHASE_COMBATDAMAGE 8
#define MTG_PHASE_COMBATEND 9
#define MTG_PHASE_SECONDMAIN 10
#define MTG_PHASE_ENDOFTURN 11
#define MTG_PHASE_EOT 11
#define MTG_PHASE_CLEANUP 12
#define MTG_PHASE_AFTER_EOT 13
#define NB_MTG_PHASES 14
#define TRAMPLE 0
#define FORESTWALK 1
@@ -145,6 +149,7 @@ static const char * MTGBasicAbilities[] = {
static const char *MTGPhaseNames[] =
{
"---",
"Untap",
"Upkeep",
"Draw",
@@ -156,7 +161,8 @@ static const char *MTGPhaseNames[] =
"Combat ends",
"Main phase 2",
"End of turn",
"cleanup"
"cleanup",
"---"
};

View File

@@ -30,7 +30,7 @@ class Player: public Damageable, public Targetable{
ManaCost * getManaPool();
int manaBurn();
void cleanupPhase();
virtual int Act(){return 0;};
virtual int Act(float dt){return 0;};
virtual int isAI(){return 0;};
Player * opponent();
int getId();

View File

@@ -18,6 +18,7 @@ class MTGGameZone;
class Player;
class Damageable;
class Targetable;
class CardDescriptor;
@@ -96,6 +97,14 @@ public:
virtual int canTarget(Targetable * targe);
};
class DescriptorTargetChooser:public TargetZoneChooser{
public:
CardDescriptor * cd;
DescriptorTargetChooser(CardDescriptor * _cd, MTGCardInstance * card = NULL, int _maxtargets = 1);
DescriptorTargetChooser(CardDescriptor * _cd, MTGGameZone ** _zones, int nbzones, MTGCardInstance * card = NULL, int _maxtargets = 1);
virtual int canTarget(Targetable * target);
};
class SpellTargetChooser:public TargetChooser{
public:

View File

@@ -47,6 +47,7 @@ public:
};
class TestSuite{
public:
float timerLimit;
int currentAction;
TestSuiteState initState;
TestSuiteState endState;
@@ -72,9 +73,9 @@ public:
class TestSuiteAI:public AIPlayer{
public:
TestSuite * suite;
int timer;
float timer;
TestSuiteAI(MTGAllCards * collection,TestSuite * suite, int playerId);
virtual int Act();
virtual int Act(float dt);
virtual int displayStack(){return 1;}
};

View File

@@ -27,7 +27,7 @@ MTGCardInstance * AIPlayer::chooseCard(TargetChooser * tc, MTGCardInstance * sou
return NULL;
}
int AIPlayer::Act(){
int AIPlayer::Act(float dt){
GameObserver * gameObs = GameObserver::GetInstance();
if (gameObs->currentPlayer == this){
gameObs->userRequestNextGamePhase();
@@ -486,7 +486,7 @@ void AIPlayerBaka::initTimer(){
timer = 20;
}
int AIPlayerBaka::Act(){
int AIPlayerBaka::Act(float dt){
GameObserver * gameObs = GameObserver::GetInstance();
int currentGamePhase = gameObs->getCurrentGamePhase();

View File

@@ -3,30 +3,107 @@
CardDescriptor::CardDescriptor(): MTGCardInstance(){
init();
mode = CD_AND;
}
int CardDescriptor::init(){
return MTGCardInstance::init();
}
MTGCardInstance * CardDescriptor::match(MTGCardInstance * card){
MTGCardInstance * CardDescriptor::match_or(MTGCardInstance * card){
int found = 1;
for (int i = 0; i< nb_types; i++){
found = 0;
if (card->hasSubtype(types[i])){
found = 1;
break;
}
}
if (!found) return NULL;
for (int i = 0; i< MTG_NB_COLORS; i++){
found = 0;
if (colors[i] == 1 && card->hasColor(i)){
found = 1;
break;
}
}
if (!found) return NULL;
return card;
}
MTGCardInstance * CardDescriptor::match_and(MTGCardInstance * card){
#ifdef WIN32
OutputDebugString("Match AND\n");
#endif
MTGCardInstance * match = card;
for (int i = 0; i< nb_types; i++){
if (!card->hasSubtype(types[i])){
#ifdef WIN32
OutputDebugString(card->name.c_str());
OutputDebugString("Subtype No Match\n");
#endif
match = NULL;
}
}
for (int i = 0; i< MTG_NB_COLORS; i++){
if ((colors[i] == 1 && !card->hasColor(i))||(colors[i] == -1 && card->hasColor(i))){
match = NULL;
#ifdef WIN32
OutputDebugString(card->name.c_str());
OutputDebugString("Color No Match\n");
#endif
}
}
return match;
}
MTGCardInstance * CardDescriptor::match(MTGCardInstance * card){
MTGCardInstance * match = card;
if (mode == CD_AND){
match = match_and(card);
}else{
match=match_or(card);
}
//Abilities
for (int j = 0; j < NB_BASIC_ABILITIES; j++){
if ((basicAbilities[j] == 1 && !card->basicAbilities[j]) || (basicAbilities[j] == -1 && card->basicAbilities[j])){
match = NULL;
}
}
if ((tapped == -1 && card->isTapped()) || (tapped == 1 && !card->isTapped())){
match = NULL;
}
if (attacker == 1){
if ((int)defenser == 1){
if (!card->attacker && !card->defenser) match = NULL;
}else{
if (!card->attacker) match = NULL;
}
}else if (attacker == -1){
if ((int)defenser == -1){
if (card->attacker || card->defenser) match = NULL;
}else{
if (card->attacker) match = NULL;
}
}else{
if ((int)defenser == -1){
if (card->defenser) match = NULL;
}else if ((int)defenser == 1){
if (!card->defenser) match = NULL;
}else{
// we don't care about the attack/blocker state
}
}
return match;
}

View File

@@ -48,6 +48,7 @@ GameObserver::GameObserver(Player * _players[], int _nb_players){
cardWaitingForTargets = NULL;
reaction = 0;
gameOver = NULL;
phaseRing = NEW PhaseRing(_players,_nb_players);
}
void GameObserver::setGamePhaseManager(MTGGamePhase * _phases){
@@ -73,11 +74,21 @@ void GameObserver::nextPlayer(){
currentPlayerId = (currentPlayerId+1)%nbPlayers;
currentPlayer = players[currentPlayerId];
currentActionPlayer = currentPlayer;
currentPlayer->canPutLandsIntoPlay = 1; //TODO more useful function
}
void GameObserver::nextGamePhase(){
currentGamePhase++;
phaseRing->forward();
Phase * cPhase = phaseRing->getCurrentPhase();
currentGamePhase = cPhase->id;
if (currentPlayer != cPhase->player) nextPlayer();
//init begin of turn
if (currentGamePhase == MTG_PHASE_BEFORE_BEGIN){
cleanupPhase();
currentPlayer->canPutLandsIntoPlay = 1;
mLayers->actionLayer()->Update(0);
return nextGamePhase();
}
//manaBurn
if (currentGamePhase == MTG_PHASE_UNTAP ||
currentGamePhase == MTG_PHASE_FIRSTMAIN ||
@@ -88,21 +99,20 @@ void GameObserver::nextGamePhase(){
currentPlayer->manaBurn();
}
//Next Player ?
if (currentGamePhase > MTG_PHASE_CLEANUP){
//After End of turn
if (currentGamePhase == MTG_PHASE_AFTER_EOT){
//Auto Hand cleaning, in case the player didn't do it himself
while(currentPlayer->game->hand->nb_cards > 7){
currentPlayer->game->putInGraveyard(currentPlayer->game->hand->cards[0]);
}
mLayers->stackLayer()->garbageCollect(); //clean stack history for this turn;
nextPlayer();
currentGamePhase = MTG_PHASE_UNTAP;
mLayers->actionLayer()->Update(0);
return nextGamePhase();
}
//Phase Specific actions
switch(currentGamePhase){
case MTG_PHASE_UNTAP:
cleanupPhase();
untapPhase();
break;
case MTG_PHASE_DRAW:
@@ -137,7 +147,8 @@ void GameObserver::startGame(int shuffle, int draw){
for (i=0; i<nbPlayers; i++){
players[i]->game->initGame(shuffle, draw);
}
currentGamePhase = MTG_PHASE_FIRSTMAIN;
phaseRing->goToPhase(MTG_PHASE_FIRSTMAIN, players[0]);
currentGamePhase = MTG_PHASE_FIRSTMAIN;
}
void GameObserver::addObserver(MTGAbility * observer){
@@ -158,6 +169,7 @@ GameObserver::~GameObserver(){
LOG("==Destroying GameObserver==");
SAFE_DELETE(targetChooser);
SAFE_DELETE(mLayers);
SAFE_DELETE(phaseRing);
LOG("==GameObserver Destroyed==");
}

View File

@@ -132,7 +132,7 @@ void GuiLayers::Update(float dt, Player * currentPlayer){
}
}
if (isAI){
currentPlayer->Act();
currentPlayer->Act(dt);
}
}

View File

@@ -223,8 +223,8 @@ int AbilityFactory::magicText(int id, Spell * spell, MTGCardInstance * card){
continue;
}
//gainlife
found = s.find("gainlife");
//gain/lose life
found = s.find("life");
if (found != string::npos){
unsigned int start = s.find(":",found);
unsigned int end = s.find(" ",start);
@@ -861,11 +861,6 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
MTGPlayerCards * zones = game->currentlyActing()->game;
zones->putInZone(card->target,zones->graveyard,zones->hand);
}
case 1175: //Royal Assassin
{
game->addObserver(NEW ARoyalAssassin(_id, card));
break;
}
case 1176: //Sacrifice
{
ASacrifice * ability = NEW ASacrifice(_id, card, card->target);
@@ -1215,6 +1210,12 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
}
break;
}
case 1225: //Stasis
{
game->addObserver(NEW AStasis(_id, card));
break;
}
case 1367: //Sword to Plowshares
{
card->target->controller()->life+= card->target->power;

View File

@@ -12,10 +12,6 @@ MTGGamePhase::MTGGamePhase(int id):ActionElement(id){
void MTGGamePhase::Render(){
/*if (animation){
RenderMessageBackground(10, 100);
mFont->DrawString(MTGPhaseNames[currentState], SCREEN_WIDTH_F/2, 30, JGETEXT_CENTER);
}*/
}
@@ -37,7 +33,7 @@ void MTGGamePhase::Update(float dt){
if (animation > 0){
fprintf(stderr, "animation = %f", animation);
animation -= 0.05;
animation -= dt *5 ;
}else{
activeState = INACTIVE;
animation = 0;

View File

@@ -306,7 +306,7 @@ void MTGGuiPlay::RenderPhaseBar(){
int currentPhase = game->getCurrentGamePhase();
for (int i=0; i < 12; i++){
int index = 2*i + 1 ;
if (i==currentPhase){
if (i==currentPhase-1){
index-=1;
}
renderer->RenderQuad(phaseIcons[index], 200 + 14*i,0,0,0.5,0.5);

View File

@@ -1,6 +1,6 @@
#include "../include/debug.h"
#include "../include/TargetChooser.h"
#include "../include/CardDescriptor.h"
#include "../include/MTGGameZones.h"
#include "../include/GameObserver.h"
#include "../include/Subtypes.h"
@@ -75,8 +75,9 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
zones[1]= game->players[1]->game->inPlay;
}
TypeTargetChooser * tc = NULL;
TargetChooser * tc = NULL;
int maxtargets = 1;
CardDescriptor * cd = NULL;
while(s1.size()){
found = s1.find(",");
@@ -88,20 +89,128 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
typeName = s1;
s1 = "";
}
//Advanced cards caracteristics ?
found = typeName.find("[");
if (found != string::npos){
int nbminuses = 0;
int end = typeName.find("]");
#ifdef WIN32
OutputDebugString("Advanced Attributes 1 \n");
#endif
string attributes = typeName.substr(found+1,end-found-1);
#ifdef WIN32
OutputDebugString(attributes.c_str());
OutputDebugString("\n");
#endif
cd = NEW CardDescriptor();
while(attributes.size()){
int found2 = attributes.find(";");
string attribute;
if (found2 != string::npos){
attribute = attributes.substr(0,found2);
attributes = attributes.substr(found2+1);
}else{
attribute = attributes;
attributes = "";
}
int minus = 0;
if (attribute[0] == '-'){
#ifdef WIN32
OutputDebugString("MINUS\n");
#endif
minus = 1;
nbminuses++;
}
#ifdef WIN32
OutputDebugString(attribute.c_str());
OutputDebugString("\n");
#endif
//Attacker
if (attribute.find("attacking") != string::npos){
if (minus){
cd->attacker = -1;
}else{
cd->attacker = 1;
}
//Blocker
}else if (attribute.find("blocking") != string::npos){
if (minus){
cd->defenser = (MTGCardInstance *)-1; //Oh yeah, that's ugly....
}else{
cd->defenser = (MTGCardInstance *)1;
}
//Tapped, untapped
}else if (attribute.find("tapped") != string::npos){
if (minus){
cd->tapped = -1;
}else{
cd->tapped = 1;
}
}else{
int attributefound = 0;
//Colors
for (int cid = 0; cid < MTG_NB_COLORS; cid++){
if (attribute.find(MTGColorStrings[cid]) != string::npos){
attributefound = 1;
if (minus){
cd->colors[cid] = -1;
}else{
cd->colors[cid] = 1;
}
}
}
if (!attributefound){
//Abilities
for (int j = 0; j < NB_BASIC_ABILITIES; j++){
if (attribute.find(MTGBasicAbilities[j]) != string::npos){
attributefound = 1;
if (minus){
cd->basicAbilities[j] = -1;
}else{
cd->basicAbilities[j] = 1;
}
}
}
}
}
}
if (nbminuses < 2){
#ifdef WIN32
OutputDebugString("Switching to OR\n");
#endif
cd->mode = CD_OR;
}
typeName = typeName.substr(0,found);
}
//X targets allowed ?
if (typeName.at(typeName.length()-1) == 's'){
typeName = typeName.substr(0,typeName.length()-1);
maxtargets = -1;
}
if (!tc){
if (typeName.compare("*")==0){
return NEW TargetZoneChooser(zones, nbzones,card, maxtargets);
if (cd){
if (!tc){
if (typeName.compare("*")!=0) cd->setSubtype(typeName);
tc = NEW DescriptorTargetChooser(cd,zones,nbzones,card,maxtargets);
#ifdef WIN32
OutputDebugString("Advanced Attributes 2 \n");
#endif
}else{
tc = NEW TypeTargetChooser(typeName.c_str(), zones, nbzones, card,maxtargets);
return NULL;
}
}else{
tc->addType(typeName.c_str());
tc->maxtargets = maxtargets;
if (!tc){
if (typeName.compare("*")==0){
return NEW TargetZoneChooser(zones, nbzones,card, maxtargets);
}else{
tc = NEW TypeTargetChooser(typeName.c_str(), zones, nbzones, card,maxtargets);
}
}else{
((TypeTargetChooser *)tc)->addType(typeName.c_str());
tc->maxtargets = maxtargets;
}
}
}
return tc;
@@ -275,8 +384,41 @@ int TypeTargetChooser::canTarget(Targetable * target ){
return 0;
}
/**
A Target Chooser associated to a Card Descriptor object, for fine tuning of targets description
**/
DescriptorTargetChooser::DescriptorTargetChooser(CardDescriptor * _cd, MTGCardInstance * card, int _maxtargets):TargetZoneChooser(card, _maxtargets){
GameObserver * game = GameObserver::GetInstance();
MTGGameZone * default_zones[] = {game->players[0]->game->inPlay, game->players[1]->game->inPlay};
init(default_zones,2);
cd = _cd;
}
DescriptorTargetChooser::DescriptorTargetChooser(CardDescriptor * _cd, MTGGameZone ** _zones, int nbzones, MTGCardInstance * card, int _maxtargets):TargetZoneChooser(card, _maxtargets){
GameObserver * game = GameObserver::GetInstance();
if (nbzones == 0){
MTGGameZone * default_zones[] = {game->players[0]->game->inPlay, game->players[1]->game->inPlay};
init(default_zones,2);
}else{
init(_zones, nbzones);
}
cd = _cd;
}
int DescriptorTargetChooser::canTarget(Targetable * target){
if (target->typeAsTarget() == TARGET_CARD){
MTGCardInstance * card = (MTGCardInstance *) target;
if (!TargetZoneChooser::canTarget(card)) return 0;
if (cd->match(card)) return 1;
}
return 0;
}
/**
Choose a creature anywhere. This is actually not enough as a zone should be selected
Choose a creature
**/
CreatureTargetChooser::CreatureTargetChooser( MTGCardInstance * card, int _maxtargets):TargetZoneChooser(card, _maxtargets){

View File

@@ -41,11 +41,14 @@ Interruptible * TestSuite::getActionByMTGId(int mtgid){
return NULL;
}
int TestSuiteAI::Act(){
int TestSuiteAI::Act(float dt){
GameObserver * g = GameObserver::GetInstance();
g->gameOver = NULL; // Prevent draw rule from losing the game
timer++;
if (timer < 20) return 1;
timer+= dt;
char buf[4096];
sprintf(buf, "%f\n", timer);
OutputDebugString (buf);
if (timer < suite->timerLimit) return 1;
timer = 0;
string action = suite->getNextAction();
if (g->mLayers->stackLayer()->askIfWishesToInterrupt == this){
@@ -193,9 +196,19 @@ MTGPlayerCards * TestSuite::buildDeck(MTGAllCards * collection, int playerId){
}
void TestSuite::initGame(){
//The first test runs slowly, the other ones run faster.
//This way a human can see what happens when testing a specific file,
// or go faster when it comes to the whole test suite.
//Warning, putting this value too low (< 0.25) will give unexpected results
if (!timerLimit){
timerLimit = 0.3;
}else{
timerLimit = 0.26;
}
//Put the GameObserver in the initial state
GameObserver * g = GameObserver::GetInstance();
OutputDebugString("Init Game\n");
g->phaseRing->goToPhase(initState.phase, g->players[0]);
g->currentGamePhase = initState.phase;
for (int i = 0; i < 2; i++){
Player * p = g->players[i];
@@ -296,6 +309,7 @@ int TestSuite::assertGame(){
}
TestSuite::TestSuite(const char * filename){
timerLimit = 0;
std::ifstream file(filename);
std::string s;
nbfiles = 0;

View File

@@ -412,6 +412,10 @@
RelativePath=".\src\OptionItem.cpp"
>
</File>
<File
RelativePath=".\src\PhaseRing.cpp"
>
</File>
<File
RelativePath=".\src\Player.cpp"
>
@@ -685,6 +689,10 @@
RelativePath=".\include\OptionItem.h"
>
</File>
<File
RelativePath=".\include\PhaseRing.h"
>
</File>
<File
RelativePath=".\include\Player.h"
>

View File

@@ -51,7 +51,7 @@ def fetchImage(id, filename):
os.mkdir(setinfo['abbrev'])
else:
assert os.path.isdir(setinfo['abbrev'])
f = open(setinfo['abbrev'] + "/" + filename, 'w')
f = open(setinfo['abbrev'] + "/" + filename, 'wb')
f.write(pic.read())
f.close()