- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities... - Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis - Added a few cards - Fixed a (windows) bug in gatherer tool - Adding stdint.h for VC++ (see wikipedia->stdint.h) - deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.
48 lines
963 B
Plaintext
48 lines
963 B
Plaintext
########################
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#Generic engine features
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########################
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generic/first_strike.txt
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generic/first_strike2.txt
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generic/first_strike3.txt
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generic/hybrid_mana.txt
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generic/legendary.txt
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generic/persist.txt
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generic/wither.txt
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########################
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#Specific Cards
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########################
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animate_dead.txt
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animate_dead2.txt
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ascendant_evincar.txt
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ascendant_evincar2.txt
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brass_man.txt
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castle.txt
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control_magic.txt
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counsel_of_the_soratami.txt
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counterspell.txt
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counterspell2.txt
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drain_life.txt
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force_of_nature.txt
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force_of_nature2.txt
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force_of_nature3.txt
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ghost_warden.txt
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giant_growth.txt
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goblin_balloon_brigade.txt
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goblin_balloon_brigade2.txt
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keldon_warlord.txt
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kudzu.txt
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kudzu2.txt
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lifeforce.txt
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living_lands.txt
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lord_of_the_pit.txt
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lord_of_the_pit2.txt
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paralysis.txt
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paralysis2.txt
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resurrection.txt
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rootwalla.txt
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shivan_hellkite.txt
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shock.txt
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stasis.txt
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terror.txt
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volcanic_island.txt
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white_knight1.txt |