- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities... - Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis - Added a few cards - Fixed a (windows) bug in gatherer tool - Adding stdint.h for VC++ (see wikipedia->stdint.h) - deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.
35 lines
407 B
Plaintext
35 lines
407 B
Plaintext
#Stasis : will my grizzly bears attack twice, or will they stay untapped ?
|
|
[INIT]
|
|
COMBATATTACKERS
|
|
[PLAYER1]
|
|
inplay: 1250,1225
|
|
[PLAYER2]
|
|
[DO]
|
|
1250
|
|
eot
|
|
eot
|
|
#untap player 1
|
|
next
|
|
#draw
|
|
next
|
|
#main 1
|
|
next
|
|
#combat begins
|
|
next
|
|
#attackers
|
|
1250
|
|
next
|
|
#blockers
|
|
next
|
|
#damages
|
|
next
|
|
#combat end
|
|
[ASSERT]
|
|
COMBATEND
|
|
[PLAYER1]
|
|
inplay:1250
|
|
graveyard:1225
|
|
manapool:{0}
|
|
[PLAYER2]
|
|
life:18
|
|
[END] |