diff --git a/JGE/lib/psp/libjge100.a b/JGE/lib/psp/libjge100.a deleted file mode 100644 index 242e72bf0..000000000 Binary files a/JGE/lib/psp/libjge100.a and /dev/null differ diff --git a/JGE/lib/psp/libjge300.a b/JGE/lib/psp/libjge300.a deleted file mode 100644 index 039efeb64..000000000 Binary files a/JGE/lib/psp/libjge300.a and /dev/null differ diff --git a/JGE/lib/win/jge.lib b/JGE/lib/win/jge.lib index 4ca6df872..2f812c78f 100644 Binary files a/JGE/lib/win/jge.lib and b/JGE/lib/win/jge.lib differ diff --git a/JGE/lib/win/jge_debug.lib b/JGE/lib/win/jge_debug.lib index 105cbeda7..27aeb026e 100644 Binary files a/JGE/lib/win/jge_debug.lib and b/JGE/lib/win/jge_debug.lib differ diff --git a/projects/mtg/bin/Res/sets/10E/_cards.dat b/projects/mtg/bin/Res/sets/10E/_cards.dat index 475a8a274..a5cdc12b0 100644 --- a/projects/mtg/bin/Res/sets/10E/_cards.dat +++ b/projects/mtg/bin/Res/sets/10E/_cards.dat @@ -86,6 +86,20 @@ subtype=Wall toughness=4 [/card] [card] +text=Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life. +abilities=flying +auto=gainlife:3 +id=129465 +name=Angel of Mercy +rarity=U +color=White +type=Creature +mana={4}{W} +power=3 +subtype=Angel +toughness=3 +[/card] +[card] text=Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. abilities=Legendary, flying id=106525 @@ -99,6 +113,17 @@ subtype=Vampire toughness=3 [/card] [card] +text=Destroy target tapped creature. +target=creature[tapped] +auto=destroy +id=135194 +name=Assassinate +rarity=C +color=Black +type=Sorcery +mana={2}{B} +[/card] +[card] text=Flash (You may play this spell any time you could play an instant.) First strike (This creature deals combat damage before creatures without first strike.) abilities=flash,first strike id=136279 @@ -219,6 +244,17 @@ type=Sorcery mana={2}{G}{G} [/card] [card] +text=Destroy target green or white creature. +target=creature[green;white] +auto=destroy +id=129910 +name=Deathmark +rarity=U +color=Black +type=Sorcery +mana={B} +[/card] +[card] text=Destroy target artifact or land. target=artifact,land auto=destroy @@ -316,6 +352,18 @@ subtype=Beast toughness=7 [/card] [card] +text=Essence Drain deals 3 damage to target creature or player and you gain 3 life. +target=creature,player +auto=damage:3 +auto=gainlife:3 +id=135191 +name=Essence Drain +rarity=C +color=Black +type=Sorcery +mana={4}{B} +[/card] +[card] text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) id=129544 target=creature @@ -328,6 +376,19 @@ mana={B}{B} subtype=Aura [/card] [card] +text={T}: Femeref Archers deals 4 damage to target attacking creature with flying. +auto={T}:damage:4 target(creature[attacking;flying]) +id=135186 +name=Femeref Archers +rarity=U +color=Green +type=Creature +mana={2}{G} +power=2 +subtype=Human Archer +toughness=2 +[/card] +[card] text=Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) id=135258 auto=lord(soldier) 1/1 first strike @@ -530,6 +591,19 @@ subtype=Bear toughness=2 [/card] [card] +text={2}: Target blue or red creature gets +1/+0 until end of turn. +auto={2}:1/0 target(creature[blue;red]) +id=130995 +name=Hate Weaver +rarity=U +color=Black +type=Creature +mana={1}{B} +power=2 +subtype=Zombie Wizard +toughness=1 +[/card] +[card] text= id=129591 name=Hill Giant @@ -836,6 +910,19 @@ type=Instant mana={3}{G} [/card] [card] +text={2}: Target red or white creature gains trample until end of turn. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) +auto={2}:trample target(creature[red;white]) +id=130996 +name=Might Weaver +rarity=U +color=Green +type=Creature +mana={1}{G} +power=2 +subtype=Human Wizard +toughness=1 +[/card] +[card] text={2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. id=129643 alias=1126 @@ -974,6 +1061,20 @@ mana={3}{U}{U} subtype=Aura [/card] [card] +text=When Phyrexian Rager comes into play, you draw a card and you lose 1 life. +auto=draw:1 +auto=life:-1 +id=135189 +name=Phyrexian Rager +rarity=C +color=Black +type=Creature +mana={2}{B} +power=2 +subtype=Horror +toughness=2 +[/card] +[card] text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) abilities=swampwalk id=129678 @@ -1040,6 +1141,19 @@ subtype=Human Wizard toughness=1 [/card] [card] +text={2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) +auto={2}:haste target(creature[green;black]) +id=130997 +name=Rage Weaver +rarity=U +color=Red +type=Creature +mana={1}{R} +power=2 +subtype=Human Wizard +toughness=1 +[/card] +[card] text=Haste (This creature can attack and {T} as soon as it comes under your control.) abilities=haste id=129688 @@ -1100,8 +1214,19 @@ subtype=Rat toughness=2 [/card] [card] +text=You gain 3 life. Draw a card. +auto=life:3 +auto=draw:1 +id=132089 +name=Reviving Dose +rarity=C +color=White +type=Instant +mana={2}{W} +[/card] +[card] text=Target blocking creature gets +7/+7 until end of turn. -target=creature +target=creature[blocking] auto=:7/7 id=130552 name=Righteousness @@ -1326,6 +1451,19 @@ subtype=Cat Knight toughness=1 [/card] [card] +text={2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) +auto={2}:flying target(creature[white;black]) +id=130998 +name=Sky Weaver +rarity=U +color=Blue +type=Creature +mana={1}{U} +power=2 +subtype=Metathran Wizard +toughness=1 +[/card] +[card] text=Destroy target artifact. Draw a card. target=artifact auto=destroy @@ -1388,6 +1526,32 @@ mana={W} subtype=Aura [/card] [card] +text={2}: Target green or blue creature gets +0/+1 until end of turn. +auto={2}:0/1 target(creature[green;blue]) +id=130999 +name=Spirit Weaver +rarity=U +color=White +type=Creature +mana={1}{W} +power=2 +subtype=Human Wizard +toughness=1 +[/card] +[card] +text={7}{W}: You gain 5 life. +auto={7}{W}:life:5 +id=130385 +name=Starlight Invoker +rarity=U +color=White +type=Creature +mana={1}{W} +power=1 +subtype=Human Cleric Mutant +toughness=3 +[/card] +[card] text=Vigilance (Attacking doesn't cause this creature to tap.) abilities=vigilance id=132111 @@ -1478,7 +1642,7 @@ mana={2}{W} [/card] [card] text=Destroy target nonartifact, nonblack creature. It can't be regenerated. -target=creature +target=creature[-artifact;-black] alias=1182 id=135199 name=Terror @@ -1561,6 +1725,19 @@ subtype=Bat toughness=1 [/card] [card] +text=When Venerable Monk comes into play, you gain 2 life. +auto=life:2 +id=129786 +name=Venerable Monk +rarity=C +color=White +type=Creature +mana={2}{W} +power=2 +subtype=Human Monk Cleric +toughness=2 +[/card] +[card] text=Defender, flying (This creature can't attack, and it can block creatures with flying.) abilities=defender,flying id=135274 diff --git a/projects/mtg/bin/Res/sets/10E/todo.dat b/projects/mtg/bin/Res/sets/10E/todo.dat index badfbae31..07f7dc75b 100644 --- a/projects/mtg/bin/Res/sets/10E/todo.dat +++ b/projects/mtg/bin/Res/sets/10E/todo.dat @@ -49,18 +49,6 @@ subtype=Merfolk Wizard toughness=3 [/card] [card] -text=Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life. -id=129465 -name=Angel of Mercy -rarity=U -color=White -type=Creature -mana={4}{W} -power=3 -subtype=Angel -toughness=3 -[/card] -[card] text=Whenever a creature comes into play under your control, you gain life equal to its toughness. id=129710 name=Angelic Chorus @@ -101,15 +89,6 @@ subtype=Wizard toughness=4 [/card] [card] -text=Destroy target tapped creature. -id=135194 -name=Assassinate -rarity=C -color=Black -type=Sorcery -mana={2}{B} -[/card] -[card] text=Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. id=130976 name=Aura Graft @@ -520,15 +499,6 @@ type=Sorcery mana={2}{R} [/card] [card] -text=Destroy target green or white creature. -id=129910 -name=Deathmark -rarity=U -color=Black -type=Sorcery -mana={B} -[/card] -[card] text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. id=129521 name=Dehydration @@ -695,15 +665,6 @@ subtype=Elf Shaman toughness=1 [/card] [card] -text=Essence Drain deals 3 damage to target creature or player and you gain 3 life. -id=135191 -name=Essence Drain -rarity=C -color=Black -type=Sorcery -mana={4}{B} -[/card] -[card] text=Return all creatures to their owners' hands. id=129541 name=Evacuation @@ -721,18 +682,6 @@ color=Land type=Land [/card] [card] -text={T}: Femeref Archers deals 4 damage to target attacking creature with flying. -id=135186 -name=Femeref Archers -rarity=U -color=Green -type=Creature -mana={2}{G} -power=2 -subtype=Human Archer -toughness=2 -[/card] -[card] text=When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn. id=129546 name=Festering Goblin @@ -902,18 +851,6 @@ type=Instant mana={X}{W} [/card] [card] -text={2}: Target blue or red creature gets +1/+0 until end of turn. -id=130995 -name=Hate Weaver -rarity=U -color=Black -type=Creature -mana={1}{B} -power=2 -subtype=Zombie Wizard -toughness=1 -[/card] -[card] text=Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. id=135255 name=Head Games @@ -1249,18 +1186,6 @@ type=Sorcery mana={X}{2}{B} [/card] [card] -text={2}: Target red or white creature gains trample until end of turn. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) -id=130996 -name=Might Weaver -rarity=U -color=Green -type=Creature -mana={1}{G} -power=2 -subtype=Human Wizard -toughness=1 -[/card] -[card] text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.) id=129644 name=Mind Bend @@ -1468,18 +1393,6 @@ subtype=Illusion Warrior toughness=2 [/card] [card] -text=When Phyrexian Rager comes into play, you draw a card and you lose 1 life. -id=135189 -name=Phyrexian Rager -rarity=C -color=Black -type=Creature -mana={2}{B} -power=2 -subtype=Horror -toughness=2 -[/card] -[card] text={2}, {T}, Sacrifice a creature: Draw a card. id=135281 name=Phyrexian Vault @@ -1590,18 +1503,6 @@ subtype=Dryad toughness=1 [/card] [card] -text={2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) -id=130997 -name=Rage Weaver -rarity=U -color=Red -type=Creature -mana={1}{R} -power=2 -subtype=Human Wizard -toughness=1 -[/card] -[card] text=Search your library for a basic land card and put that card into play tapped. Then shuffle your library. id=129690 name=Rampant Growth @@ -1671,15 +1572,6 @@ type=Instant mana={1}{U} [/card] [card] -text=You gain 3 life. Draw a card. -id=132089 -name=Reviving Dose -rarity=C -color=White -type=Instant -mana={2}{W} -[/card] -[card] text=Flying (This creature can't be blocked except by creatures with flying or reach.) At the beginning of your upkeep, you may return target creature card from your graveyard to play. id=106384 name=Reya Dawnbringer @@ -1906,18 +1798,6 @@ type=Sorcery mana={3}{U} [/card] [card] -text={2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) -id=130998 -name=Sky Weaver -rarity=U -color=Blue -type=Creature -mana={1}{U} -power=2 -subtype=Metathran Wizard -toughness=1 -[/card] -[card] text={T}: You may put a land card from your hand into play. Play this ability only any time you could play a sorcery. id=135182 name=Skyshroud Ranger @@ -2013,18 +1893,6 @@ subtype=Zombie Mercenary toughness=2 [/card] [card] -text={2}: Target green or blue creature gets +0/+1 until end of turn. -id=130999 -name=Spirit Weaver -rarity=U -color=White -type=Creature -mana={1}{W} -power=2 -subtype=Human Wizard -toughness=1 -[/card] -[card] text=Spitting Earth deals damage equal to the number of Mountains you control to target creature. id=136509 name=Spitting Earth @@ -2070,18 +1938,6 @@ subtype=Antelope Beast toughness=4 [/card] [card] -text={7}{W}: You gain 5 life. -id=130385 -name=Starlight Invoker -rarity=U -color=White -type=Creature -mana={1}{W} -power=1 -subtype=Human Cleric Mutant -toughness=3 -[/card] -[card] text=You can't play creature spells. id=135235 name=Steel Golem @@ -2383,18 +2239,6 @@ subtype=Vedalken Wizard toughness=2 [/card] [card] -text=When Venerable Monk comes into play, you gain 2 life. -id=129786 -name=Venerable Monk -rarity=C -color=White -type=Creature -mana={2}{W} -power=2 -subtype=Human Monk Cleric -toughness=2 -[/card] -[card] text=At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control. id=129788 name=Verdant Force diff --git a/projects/mtg/bin/Res/sets/ICE/_cards.dat b/projects/mtg/bin/Res/sets/ICE/_cards.dat index 7f5982352..c4eca3404 100644 --- a/projects/mtg/bin/Res/sets/ICE/_cards.dat +++ b/projects/mtg/bin/Res/sets/ICE/_cards.dat @@ -1346,6 +1346,7 @@ mana={2}{R}{R} [/card] [card] text={2}{G}{T}: Untap target creature. +auto={2}{G}{T}:untap target(creature) id=2566 name=Fyndhorn Brownie auto={2}{G}{T}:untap target(creature) @@ -1446,5 +1447,3 @@ rarity=R type=Artifact mana={3} [/card] - -#End of file \ No newline at end of file diff --git a/projects/mtg/bin/Res/sets/RV/_cards.dat b/projects/mtg/bin/Res/sets/RV/_cards.dat index 8711cfcd5..662eae378 100644 --- a/projects/mtg/bin/Res/sets/RV/_cards.dat +++ b/projects/mtg/bin/Res/sets/RV/_cards.dat @@ -1712,7 +1712,7 @@ mana={W}{W} [card] text=Target blocking creature gets +7/+7 until end of turn. auto=:7/7 -target=creature +target=creature[blocking] id=1363 name=Righteousness rarity=R @@ -1742,6 +1742,7 @@ mana={4} [/card] [card] text={T}: Destroy target tapped creature. +auto={T}:destroy target(creature[tapped]) id=1175 name=Royal Assassin rarity=R @@ -1938,6 +1939,15 @@ type=Instant mana={X}{U} [/card] [card] +text=Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. +id=1225 +name=Stasis +rarity=R +color=Blue +type=Enchantment +mana={1}{U} +[/card] +[card] text=Enchant artifact You control enchanted artifact. target=artifact id=1226 @@ -2023,12 +2033,12 @@ subtype=Mountain Forest [/card] [card] text=Destroy target nonartifact, nonblack creature. It can't be regenerated. -target=creature +target=creature[-black;-artifact] id=1182 name=Terror rarity=C type=Instant -mana={1}{B} +mana={0} [/card] [card] text=As The Rack comes into play, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. diff --git a/projects/mtg/bin/Res/sets/RV/todo.dat b/projects/mtg/bin/Res/sets/RV/todo.dat index 2dd1a282f..4fdee36b9 100644 --- a/projects/mtg/bin/Res/sets/RV/todo.dat +++ b/projects/mtg/bin/Res/sets/RV/todo.dat @@ -528,15 +528,6 @@ subtype=Sorceress toughness=1 [/card] [card] -text=Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. -id=1225 -name=Stasis -rarity=R -color=Blue -type=Enchantment -mana={1}{U} -[/card] -[card] text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. At end of turn, destroy that creature. id=1320 name=Stone Giant diff --git a/projects/mtg/bin/Res/test/_tests.txt b/projects/mtg/bin/Res/test/_tests.txt index 3b5645b95..ede37459e 100644 --- a/projects/mtg/bin/Res/test/_tests.txt +++ b/projects/mtg/bin/Res/test/_tests.txt @@ -42,6 +42,7 @@ resurrection.txt rootwalla.txt shivan_hellkite.txt shock.txt +stasis.txt terror.txt volcanic_island.txt white_knight1.txt \ No newline at end of file diff --git a/projects/mtg/bin/Res/test/results.txt b/projects/mtg/bin/Res/test/results.txt deleted file mode 100644 index d3f5a12fa..000000000 --- a/projects/mtg/bin/Res/test/results.txt +++ /dev/null @@ -1 +0,0 @@ - diff --git a/projects/mtg/bin/Res/test/stasis.txt b/projects/mtg/bin/Res/test/stasis.txt new file mode 100644 index 000000000..f68abe33c --- /dev/null +++ b/projects/mtg/bin/Res/test/stasis.txt @@ -0,0 +1,35 @@ +#Stasis : will my grizzly bears attack twice, or will they stay untapped ? +[INIT] +COMBATATTACKERS +[PLAYER1] +inplay: 1250,1225 +[PLAYER2] +[DO] +1250 +eot +eot +#untap player 1 +next +#draw +next +#main 1 +next +#combat begins +next +#attackers +1250 +next +#blockers +next +#damages +next +#combat end +[ASSERT] +COMBATEND +[PLAYER1] +inplay:1250 +graveyard:1225 +manapool:{0} +[PLAYER2] +life:18 +[END] \ No newline at end of file diff --git a/projects/mtg/extra/stdint.h b/projects/mtg/extra/stdint.h new file mode 100644 index 000000000..e032ff160 --- /dev/null +++ b/projects/mtg/extra/stdint.h @@ -0,0 +1,232 @@ +// ISO C9x compliant stdint.h for Microsoft Visual Studio +// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124 +// +// Copyright (c) 2006-2008 Alexander Chemeris +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are met: +// +// 1. Redistributions of source code must retain the above copyright notice, +// this list of conditions and the following disclaimer. +// +// 2. Redistributions in binary form must reproduce the above copyright +// notice, this list of conditions and the following disclaimer in the +// documentation and/or other materials provided with the distribution. +// +// 3. The name of the author may be used to endorse or promote products +// derived from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED +// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +// +/////////////////////////////////////////////////////////////////////////////// + +#ifndef _MSC_VER // [ +#error "Use this header only with Microsoft Visual C++ compilers!" +#endif // _MSC_VER ] + +#ifndef _MSC_STDINT_H_ // [ +#define _MSC_STDINT_H_ + +#if _MSC_VER > 1000 +#pragma once +#endif + +#include + +// For Visual Studio 6 in C++ mode wrap include with 'extern "C++" {}' +// or compiler give many errors like this: +// error C2733: second C linkage of overloaded function 'wmemchr' not allowed +#if (_MSC_VER < 1300) && defined(__cplusplus) + extern "C++" { +#endif +# include +#if (_MSC_VER < 1300) && defined(__cplusplus) + } +#endif + +// Define _W64 macros to mark types changing their size, like intptr_t. +#ifndef _W64 +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif + + +// 7.18.1 Integer types + +// 7.18.1.1 Exact-width integer types +typedef __int8 int8_t; +typedef __int16 int16_t; +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int8 uint8_t; +typedef unsigned __int16 uint16_t; +typedef unsigned __int32 uint32_t; +typedef unsigned __int64 uint64_t; + +// 7.18.1.2 Minimum-width integer types +typedef int8_t int_least8_t; +typedef int16_t int_least16_t; +typedef int32_t int_least32_t; +typedef int64_t int_least64_t; +typedef uint8_t uint_least8_t; +typedef uint16_t uint_least16_t; +typedef uint32_t uint_least32_t; +typedef uint64_t uint_least64_t; + +// 7.18.1.3 Fastest minimum-width integer types +typedef int8_t int_fast8_t; +typedef int16_t int_fast16_t; +typedef int32_t int_fast32_t; +typedef int64_t int_fast64_t; +typedef uint8_t uint_fast8_t; +typedef uint16_t uint_fast16_t; +typedef uint32_t uint_fast32_t; +typedef uint64_t uint_fast64_t; + +// 7.18.1.4 Integer types capable of holding object pointers +#ifdef _WIN64 // [ + typedef __int64 intptr_t; + typedef unsigned __int64 uintptr_t; +#else // _WIN64 ][ + typedef _W64 int intptr_t; + typedef _W64 unsigned int uintptr_t; +#endif // _WIN64 ] + +// 7.18.1.5 Greatest-width integer types +typedef int64_t intmax_t; +typedef uint64_t uintmax_t; + + +// 7.18.2 Limits of specified-width integer types + +#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259 + +// 7.18.2.1 Limits of exact-width integer types +#define INT8_MIN ((int8_t)_I8_MIN) +#define INT8_MAX _I8_MAX +#define INT16_MIN ((int16_t)_I16_MIN) +#define INT16_MAX _I16_MAX +#define INT32_MIN ((int32_t)_I32_MIN) +#define INT32_MAX _I32_MAX +#define INT64_MIN ((int64_t)_I64_MIN) +#define INT64_MAX _I64_MAX +#define UINT8_MAX _UI8_MAX +#define UINT16_MAX _UI16_MAX +#define UINT32_MAX _UI32_MAX +#define UINT64_MAX _UI64_MAX + +// 7.18.2.2 Limits of minimum-width integer types +#define INT_LEAST8_MIN INT8_MIN +#define INT_LEAST8_MAX INT8_MAX +#define INT_LEAST16_MIN INT16_MIN +#define INT_LEAST16_MAX INT16_MAX +#define INT_LEAST32_MIN INT32_MIN +#define INT_LEAST32_MAX INT32_MAX +#define INT_LEAST64_MIN INT64_MIN +#define INT_LEAST64_MAX INT64_MAX +#define UINT_LEAST8_MAX UINT8_MAX +#define UINT_LEAST16_MAX UINT16_MAX +#define UINT_LEAST32_MAX UINT32_MAX +#define UINT_LEAST64_MAX UINT64_MAX + +// 7.18.2.3 Limits of fastest minimum-width integer types +#define INT_FAST8_MIN INT8_MIN +#define INT_FAST8_MAX INT8_MAX +#define INT_FAST16_MIN INT16_MIN +#define INT_FAST16_MAX INT16_MAX +#define INT_FAST32_MIN INT32_MIN +#define INT_FAST32_MAX INT32_MAX +#define INT_FAST64_MIN INT64_MIN +#define INT_FAST64_MAX INT64_MAX +#define UINT_FAST8_MAX UINT8_MAX +#define UINT_FAST16_MAX UINT16_MAX +#define UINT_FAST32_MAX UINT32_MAX +#define UINT_FAST64_MAX UINT64_MAX + +// 7.18.2.4 Limits of integer types capable of holding object pointers +#ifdef _WIN64 // [ +# define INTPTR_MIN INT64_MIN +# define INTPTR_MAX INT64_MAX +# define UINTPTR_MAX UINT64_MAX +#else // _WIN64 ][ +# define INTPTR_MIN INT32_MIN +# define INTPTR_MAX INT32_MAX +# define UINTPTR_MAX UINT32_MAX +#endif // _WIN64 ] + +// 7.18.2.5 Limits of greatest-width integer types +#define INTMAX_MIN INT64_MIN +#define INTMAX_MAX INT64_MAX +#define UINTMAX_MAX UINT64_MAX + +// 7.18.3 Limits of other integer types + +#ifdef _WIN64 // [ +# define PTRDIFF_MIN _I64_MIN +# define PTRDIFF_MAX _I64_MAX +#else // _WIN64 ][ +# define PTRDIFF_MIN _I32_MIN +# define PTRDIFF_MAX _I32_MAX +#endif // _WIN64 ] + +#define SIG_ATOMIC_MIN INT_MIN +#define SIG_ATOMIC_MAX INT_MAX + +#ifndef SIZE_MAX // [ +# ifdef _WIN64 // [ +# define SIZE_MAX _UI64_MAX +# else // _WIN64 ][ +# define SIZE_MAX _UI32_MAX +# endif // _WIN64 ] +#endif // SIZE_MAX ] + +// WCHAR_MIN and WCHAR_MAX are also defined in +#ifndef WCHAR_MIN // [ +# define WCHAR_MIN 0 +#endif // WCHAR_MIN ] +#ifndef WCHAR_MAX // [ +# define WCHAR_MAX _UI16_MAX +#endif // WCHAR_MAX ] + +#define WINT_MIN 0 +#define WINT_MAX _UI16_MAX + +#endif // __STDC_LIMIT_MACROS ] + + +// 7.18.4 Limits of other integer types + +#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260 + +// 7.18.4.1 Macros for minimum-width integer constants + +#define INT8_C(val) val##i8 +#define INT16_C(val) val##i16 +#define INT32_C(val) val##i32 +#define INT64_C(val) val##i64 + +#define UINT8_C(val) val##ui8 +#define UINT16_C(val) val##ui16 +#define UINT32_C(val) val##ui32 +#define UINT64_C(val) val##ui64 + +// 7.18.4.2 Macros for greatest-width integer constants +#define INTMAX_C INT64_C +#define UINTMAX_C UINT64_C + +#endif // __STDC_CONSTANT_MACROS ] + + +#endif // _MSC_STDINT_H_ ] diff --git a/projects/mtg/include/AIPlayer.h b/projects/mtg/include/AIPlayer.h index a5be18a0b..a195c32fe 100644 --- a/projects/mtg/include/AIPlayer.h +++ b/projects/mtg/include/AIPlayer.h @@ -36,7 +36,7 @@ public: virtual ~AIPlayer(); virtual MTGCardInstance * chooseCard(TargetChooser * tc, MTGCardInstance * source, int random = 0); virtual int chooseTarget(TargetChooser * tc = NULL); - virtual int Act(); + virtual int Act(float dt); int isAI(){return 1;}; }; @@ -49,7 +49,7 @@ protected: MTGCardInstance * FindCardToPlay(ManaCost * potentialMana, const char * type); public: AIPlayerBaka(MTGPlayerCards * _deck, char * deckFile); - virtual int Act(); + virtual int Act(float dt); void initTimer(); }; diff --git a/projects/mtg/include/AllAbilities.h b/projects/mtg/include/AllAbilities.h index 75da4e7d7..c94e14c98 100644 --- a/projects/mtg/include/AllAbilities.h +++ b/projects/mtg/include/AllAbilities.h @@ -449,6 +449,13 @@ public: //That means the player has to choose one. although that is perfect for cards such as birds of paradise or badlands, other solutions need to be provided for abilities that add mana (ex: mana flare) */ +/* +Currently the mana is added to the pool AFTER the animation +This is VERY BAD, since we don't have any control on the duration of the animation. This can lead to bugs with +the AI, who is expecting to have the mana in its manapool right after clicking the land card !!! +The sum of "dt" has to be 0.25 for the mana to be in the manapool currently +*/ + class AManaProducer: public MTGAbility{ protected: ManaCost * cost; @@ -2643,6 +2650,54 @@ public: } }; + +//Stasis +class AStasis:public ActivatedAbility{ +public: + int paidThisTurn; + AStasis(int _id, MTGCardInstance * card):ActivatedAbility(_id,card, NEW ManaCost(),1,0){ + paidThisTurn = 1; + cost->add(MTG_COLOR_BLUE,1); + } + + void Update(float dt){ + //Upkeep Cost + if (newPhase !=currentPhase){ + if (newPhase == MTG_PHASE_UPKEEP){ + paidThisTurn = 0; + }else if (!paidThisTurn && newPhase > MTG_PHASE_UPKEEP && game->currentPlayer==source->controller() ){ + game->currentPlayer->game->putInGraveyard(source); + paidThisTurn = 1; + } + } + //Stasis Effect + for (int i = 0; i < 2; i++){ + game->phaseRing->removePhase(MTG_PHASE_UNTAP,game->players[i]); + } + + //Parent Class Method Call + ActivatedAbility::Update(dt); + } + + int isReactingToClick(MTGCardInstance * card){ + return (!paidThisTurn && currentPhase == MTG_PHASE_UPKEEP && ActivatedAbility::isReactingToClick(card)); + } + + int resolve(){ + paidThisTurn = 1; + return 1; + } + + int destroy(){ + for (int i = 0; i < 2; i++){ + game->phaseRing->addPhaseBefore(MTG_PHASE_UNTAP,game->players[i],MTG_PHASE_UPKEEP,game->players[i]); + } + return 1; + } +}; + + + //--------------Addon Abra------------------ //ShieldOfTheAge class AShieldOfTheAge: public TargetAbility{ diff --git a/projects/mtg/include/CardDescriptor.h b/projects/mtg/include/CardDescriptor.h index 9d938c5ef..25205c001 100644 --- a/projects/mtg/include/CardDescriptor.h +++ b/projects/mtg/include/CardDescriptor.h @@ -8,10 +8,15 @@ A Filter/Mask system for Card Instances to find cards matching specific settings #include "MTGCardInstance.h" #include "MTGGameZones.h" +#define CD_OR 1 +#define CD_AND 2 + class CardDescriptor: public MTGCardInstance{ protected: - + MTGCardInstance * match_or(MTGCardInstance * card); + MTGCardInstance * match_and(MTGCardInstance * card); public: + int mode; int init(); CardDescriptor(); MTGCardInstance * match(MTGCardInstance * card); diff --git a/projects/mtg/include/GameObserver.h b/projects/mtg/include/GameObserver.h index 4874fba64..759bb88ba 100644 --- a/projects/mtg/include/GameObserver.h +++ b/projects/mtg/include/GameObserver.h @@ -8,6 +8,7 @@ #include "PlayGuiObject.h" #include "DuelLayers.h" #include "TargetChooser.h" +#include "PhaseRing.h" #define MAX_GAME_OBSERVERS 500 @@ -33,6 +34,7 @@ class GameObserver{ int targetListIsSet(MTGCardInstance * card); public: + PhaseRing * phaseRing; int cancelCurrentAction(); int currentGamePhase; int oldGamePhase; diff --git a/projects/mtg/include/MTGDefinitions.h b/projects/mtg/include/MTGDefinitions.h index 23a6b4475..977635e0f 100644 --- a/projects/mtg/include/MTGDefinitions.h +++ b/projects/mtg/include/MTGDefinitions.h @@ -16,6 +16,8 @@ static char MTGColorChars[] = {'x','g','u','r','b','w','l'}; +static const char * MTGColorStrings[] = {"artifact", "green", "blue", "red", "black", "white", "land"}; + static int _r[7] = {75, 20, 20, 200,50,255,128}; static int _g[7] = {30, 140, 30, 15, 50,255,128}; static int _b[7] = {20, 0, 140,15, 50,255,128}; @@ -37,20 +39,22 @@ static int _b[7] = {20, 0, 140,15, 50,255,128}; -#define MTG_PHASE_UNTAP 0 -#define MTG_PHASE_UPKEEP 1 -#define MTG_PHASE_DRAW 2 -#define MTG_PHASE_FIRSTMAIN 3 -#define MTG_PHASE_COMBATBEGIN 4 -#define MTG_PHASE_COMBATATTACKERS 5 -#define MTG_PHASE_COMBATBLOCKERS 6 -#define MTG_PHASE_COMBATDAMAGE 7 -#define MTG_PHASE_COMBATEND 8 -#define MTG_PHASE_SECONDMAIN 9 -#define MTG_PHASE_ENDOFTURN 10 -#define MTG_PHASE_EOT 10 -#define MTG_PHASE_CLEANUP 11 - +#define MTG_PHASE_BEFORE_BEGIN 0 +#define MTG_PHASE_UNTAP 1 +#define MTG_PHASE_UPKEEP 2 +#define MTG_PHASE_DRAW 3 +#define MTG_PHASE_FIRSTMAIN 4 +#define MTG_PHASE_COMBATBEGIN 5 +#define MTG_PHASE_COMBATATTACKERS 6 +#define MTG_PHASE_COMBATBLOCKERS 7 +#define MTG_PHASE_COMBATDAMAGE 8 +#define MTG_PHASE_COMBATEND 9 +#define MTG_PHASE_SECONDMAIN 10 +#define MTG_PHASE_ENDOFTURN 11 +#define MTG_PHASE_EOT 11 +#define MTG_PHASE_CLEANUP 12 +#define MTG_PHASE_AFTER_EOT 13 +#define NB_MTG_PHASES 14 #define TRAMPLE 0 #define FORESTWALK 1 @@ -145,6 +149,7 @@ static const char * MTGBasicAbilities[] = { static const char *MTGPhaseNames[] = { + "---", "Untap", "Upkeep", "Draw", @@ -156,7 +161,8 @@ static const char *MTGPhaseNames[] = "Combat ends", "Main phase 2", "End of turn", - "cleanup" + "cleanup", + "---" }; diff --git a/projects/mtg/include/Player.h b/projects/mtg/include/Player.h index 9ae44f4b6..1d0d74914 100644 --- a/projects/mtg/include/Player.h +++ b/projects/mtg/include/Player.h @@ -30,7 +30,7 @@ class Player: public Damageable, public Targetable{ ManaCost * getManaPool(); int manaBurn(); void cleanupPhase(); - virtual int Act(){return 0;}; + virtual int Act(float dt){return 0;}; virtual int isAI(){return 0;}; Player * opponent(); int getId(); diff --git a/projects/mtg/include/TargetChooser.h b/projects/mtg/include/TargetChooser.h index 79727e156..b32577df1 100644 --- a/projects/mtg/include/TargetChooser.h +++ b/projects/mtg/include/TargetChooser.h @@ -18,6 +18,7 @@ class MTGGameZone; class Player; class Damageable; class Targetable; +class CardDescriptor; @@ -96,6 +97,14 @@ public: virtual int canTarget(Targetable * targe); }; +class DescriptorTargetChooser:public TargetZoneChooser{ +public: + CardDescriptor * cd; + DescriptorTargetChooser(CardDescriptor * _cd, MTGCardInstance * card = NULL, int _maxtargets = 1); + DescriptorTargetChooser(CardDescriptor * _cd, MTGGameZone ** _zones, int nbzones, MTGCardInstance * card = NULL, int _maxtargets = 1); + virtual int canTarget(Targetable * target); +}; + class SpellTargetChooser:public TargetChooser{ public: diff --git a/projects/mtg/include/TestSuiteAI.h b/projects/mtg/include/TestSuiteAI.h index caf92a37f..f2926f878 100644 --- a/projects/mtg/include/TestSuiteAI.h +++ b/projects/mtg/include/TestSuiteAI.h @@ -47,6 +47,7 @@ public: }; class TestSuite{ public: + float timerLimit; int currentAction; TestSuiteState initState; TestSuiteState endState; @@ -72,9 +73,9 @@ public: class TestSuiteAI:public AIPlayer{ public: TestSuite * suite; - int timer; + float timer; TestSuiteAI(MTGAllCards * collection,TestSuite * suite, int playerId); - virtual int Act(); + virtual int Act(float dt); virtual int displayStack(){return 1;} }; diff --git a/projects/mtg/src/AIPlayer.cpp b/projects/mtg/src/AIPlayer.cpp index f11f7e5ff..465a62c90 100644 --- a/projects/mtg/src/AIPlayer.cpp +++ b/projects/mtg/src/AIPlayer.cpp @@ -27,7 +27,7 @@ MTGCardInstance * AIPlayer::chooseCard(TargetChooser * tc, MTGCardInstance * sou return NULL; } -int AIPlayer::Act(){ +int AIPlayer::Act(float dt){ GameObserver * gameObs = GameObserver::GetInstance(); if (gameObs->currentPlayer == this){ gameObs->userRequestNextGamePhase(); @@ -486,7 +486,7 @@ void AIPlayerBaka::initTimer(){ timer = 20; } -int AIPlayerBaka::Act(){ +int AIPlayerBaka::Act(float dt){ GameObserver * gameObs = GameObserver::GetInstance(); int currentGamePhase = gameObs->getCurrentGamePhase(); diff --git a/projects/mtg/src/CardDescriptor.cpp b/projects/mtg/src/CardDescriptor.cpp index 4bd63f821..0c665f2bd 100644 --- a/projects/mtg/src/CardDescriptor.cpp +++ b/projects/mtg/src/CardDescriptor.cpp @@ -3,30 +3,107 @@ CardDescriptor::CardDescriptor(): MTGCardInstance(){ init(); + mode = CD_AND; } int CardDescriptor::init(){ return MTGCardInstance::init(); } -MTGCardInstance * CardDescriptor::match(MTGCardInstance * card){ +MTGCardInstance * CardDescriptor::match_or(MTGCardInstance * card){ + int found = 1; + for (int i = 0; i< nb_types; i++){ + found = 0; + if (card->hasSubtype(types[i])){ + found = 1; + break; + } + } + if (!found) return NULL; + + for (int i = 0; i< MTG_NB_COLORS; i++){ + found = 0; + if (colors[i] == 1 && card->hasColor(i)){ + found = 1; + break; + } + } + if (!found) return NULL; + return card; +} + +MTGCardInstance * CardDescriptor::match_and(MTGCardInstance * card){ +#ifdef WIN32 + OutputDebugString("Match AND\n"); +#endif MTGCardInstance * match = card; for (int i = 0; i< nb_types; i++){ if (!card->hasSubtype(types[i])){ - +#ifdef WIN32 + OutputDebugString(card->name.c_str()); + OutputDebugString("Subtype No Match\n"); +#endif match = NULL; } } for (int i = 0; i< MTG_NB_COLORS; i++){ if ((colors[i] == 1 && !card->hasColor(i))||(colors[i] == -1 && card->hasColor(i))){ match = NULL; +#ifdef WIN32 + OutputDebugString(card->name.c_str()); + OutputDebugString("Color No Match\n"); +#endif } } + return match; +} + +MTGCardInstance * CardDescriptor::match(MTGCardInstance * card){ + + MTGCardInstance * match = card; + + if (mode == CD_AND){ + match = match_and(card); + }else{ + match=match_or(card); + } + + //Abilities + for (int j = 0; j < NB_BASIC_ABILITIES; j++){ + if ((basicAbilities[j] == 1 && !card->basicAbilities[j]) || (basicAbilities[j] == -1 && card->basicAbilities[j])){ + match = NULL; + } + } + if ((tapped == -1 && card->isTapped()) || (tapped == 1 && !card->isTapped())){ match = NULL; } + + if (attacker == 1){ + if ((int)defenser == 1){ + if (!card->attacker && !card->defenser) match = NULL; + }else{ + if (!card->attacker) match = NULL; + } + }else if (attacker == -1){ + if ((int)defenser == -1){ + if (card->attacker || card->defenser) match = NULL; + }else{ + if (card->attacker) match = NULL; + } + }else{ + if ((int)defenser == -1){ + if (card->defenser) match = NULL; + }else if ((int)defenser == 1){ + if (!card->defenser) match = NULL; + }else{ + // we don't care about the attack/blocker state + } + } + + return match; } diff --git a/projects/mtg/src/GameObserver.cpp b/projects/mtg/src/GameObserver.cpp index 7cd67fc9a..984b5a4e5 100644 --- a/projects/mtg/src/GameObserver.cpp +++ b/projects/mtg/src/GameObserver.cpp @@ -48,6 +48,7 @@ GameObserver::GameObserver(Player * _players[], int _nb_players){ cardWaitingForTargets = NULL; reaction = 0; gameOver = NULL; + phaseRing = NEW PhaseRing(_players,_nb_players); } void GameObserver::setGamePhaseManager(MTGGamePhase * _phases){ @@ -73,11 +74,21 @@ void GameObserver::nextPlayer(){ currentPlayerId = (currentPlayerId+1)%nbPlayers; currentPlayer = players[currentPlayerId]; currentActionPlayer = currentPlayer; - currentPlayer->canPutLandsIntoPlay = 1; //TODO more useful function + } void GameObserver::nextGamePhase(){ - currentGamePhase++; + phaseRing->forward(); + Phase * cPhase = phaseRing->getCurrentPhase(); + currentGamePhase = cPhase->id; + if (currentPlayer != cPhase->player) nextPlayer(); + //init begin of turn + if (currentGamePhase == MTG_PHASE_BEFORE_BEGIN){ + cleanupPhase(); + currentPlayer->canPutLandsIntoPlay = 1; + mLayers->actionLayer()->Update(0); + return nextGamePhase(); + } //manaBurn if (currentGamePhase == MTG_PHASE_UNTAP || currentGamePhase == MTG_PHASE_FIRSTMAIN || @@ -88,21 +99,20 @@ void GameObserver::nextGamePhase(){ currentPlayer->manaBurn(); } - //Next Player ? - if (currentGamePhase > MTG_PHASE_CLEANUP){ + //After End of turn + if (currentGamePhase == MTG_PHASE_AFTER_EOT){ //Auto Hand cleaning, in case the player didn't do it himself while(currentPlayer->game->hand->nb_cards > 7){ currentPlayer->game->putInGraveyard(currentPlayer->game->hand->cards[0]); } mLayers->stackLayer()->garbageCollect(); //clean stack history for this turn; - nextPlayer(); - currentGamePhase = MTG_PHASE_UNTAP; + mLayers->actionLayer()->Update(0); + return nextGamePhase(); } //Phase Specific actions switch(currentGamePhase){ case MTG_PHASE_UNTAP: - cleanupPhase(); untapPhase(); break; case MTG_PHASE_DRAW: @@ -137,7 +147,8 @@ void GameObserver::startGame(int shuffle, int draw){ for (i=0; igame->initGame(shuffle, draw); } - currentGamePhase = MTG_PHASE_FIRSTMAIN; + phaseRing->goToPhase(MTG_PHASE_FIRSTMAIN, players[0]); + currentGamePhase = MTG_PHASE_FIRSTMAIN; } void GameObserver::addObserver(MTGAbility * observer){ @@ -158,6 +169,7 @@ GameObserver::~GameObserver(){ LOG("==Destroying GameObserver=="); SAFE_DELETE(targetChooser); SAFE_DELETE(mLayers); + SAFE_DELETE(phaseRing); LOG("==GameObserver Destroyed=="); } diff --git a/projects/mtg/src/GuiLayers.cpp b/projects/mtg/src/GuiLayers.cpp index 5cf4869e6..98bcd7e8e 100644 --- a/projects/mtg/src/GuiLayers.cpp +++ b/projects/mtg/src/GuiLayers.cpp @@ -132,7 +132,7 @@ void GuiLayers::Update(float dt, Player * currentPlayer){ } } if (isAI){ - currentPlayer->Act(); + currentPlayer->Act(dt); } } diff --git a/projects/mtg/src/MTGAbility.cpp b/projects/mtg/src/MTGAbility.cpp index 88d7b6368..ac993277c 100644 --- a/projects/mtg/src/MTGAbility.cpp +++ b/projects/mtg/src/MTGAbility.cpp @@ -223,8 +223,8 @@ int AbilityFactory::magicText(int id, Spell * spell, MTGCardInstance * card){ continue; } - //gainlife - found = s.find("gainlife"); + //gain/lose life + found = s.find("life"); if (found != string::npos){ unsigned int start = s.find(":",found); unsigned int end = s.find(" ",start); @@ -861,11 +861,6 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){ MTGPlayerCards * zones = game->currentlyActing()->game; zones->putInZone(card->target,zones->graveyard,zones->hand); } - case 1175: //Royal Assassin - { - game->addObserver(NEW ARoyalAssassin(_id, card)); - break; - } case 1176: //Sacrifice { ASacrifice * ability = NEW ASacrifice(_id, card, card->target); @@ -1215,6 +1210,12 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){ } break; } + case 1225: //Stasis + { + game->addObserver(NEW AStasis(_id, card)); + break; + } + case 1367: //Sword to Plowshares { card->target->controller()->life+= card->target->power; diff --git a/projects/mtg/src/MTGGamePhase.cpp b/projects/mtg/src/MTGGamePhase.cpp index d39ea33f8..f1ac19e80 100644 --- a/projects/mtg/src/MTGGamePhase.cpp +++ b/projects/mtg/src/MTGGamePhase.cpp @@ -12,10 +12,6 @@ MTGGamePhase::MTGGamePhase(int id):ActionElement(id){ void MTGGamePhase::Render(){ - /*if (animation){ - RenderMessageBackground(10, 100); - mFont->DrawString(MTGPhaseNames[currentState], SCREEN_WIDTH_F/2, 30, JGETEXT_CENTER); - }*/ } @@ -37,7 +33,7 @@ void MTGGamePhase::Update(float dt){ if (animation > 0){ fprintf(stderr, "animation = %f", animation); - animation -= 0.05; + animation -= dt *5 ; }else{ activeState = INACTIVE; animation = 0; diff --git a/projects/mtg/src/MTGGuiPlay.cpp b/projects/mtg/src/MTGGuiPlay.cpp index 231a9b190..9ad8a1df9 100644 --- a/projects/mtg/src/MTGGuiPlay.cpp +++ b/projects/mtg/src/MTGGuiPlay.cpp @@ -306,7 +306,7 @@ void MTGGuiPlay::RenderPhaseBar(){ int currentPhase = game->getCurrentGamePhase(); for (int i=0; i < 12; i++){ int index = 2*i + 1 ; - if (i==currentPhase){ + if (i==currentPhase-1){ index-=1; } renderer->RenderQuad(phaseIcons[index], 200 + 14*i,0,0,0.5,0.5); diff --git a/projects/mtg/src/TargetChooser.cpp b/projects/mtg/src/TargetChooser.cpp index 5a2a39fbb..b87939aae 100644 --- a/projects/mtg/src/TargetChooser.cpp +++ b/projects/mtg/src/TargetChooser.cpp @@ -1,6 +1,6 @@ #include "../include/debug.h" #include "../include/TargetChooser.h" - +#include "../include/CardDescriptor.h" #include "../include/MTGGameZones.h" #include "../include/GameObserver.h" #include "../include/Subtypes.h" @@ -75,8 +75,9 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta zones[1]= game->players[1]->game->inPlay; } - TypeTargetChooser * tc = NULL; + TargetChooser * tc = NULL; int maxtargets = 1; + CardDescriptor * cd = NULL; while(s1.size()){ found = s1.find(","); @@ -88,20 +89,128 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta typeName = s1; s1 = ""; } + + //Advanced cards caracteristics ? + found = typeName.find("["); + if (found != string::npos){ + int nbminuses = 0; + int end = typeName.find("]"); +#ifdef WIN32 + OutputDebugString("Advanced Attributes 1 \n"); +#endif + string attributes = typeName.substr(found+1,end-found-1); +#ifdef WIN32 + OutputDebugString(attributes.c_str()); + OutputDebugString("\n"); +#endif + cd = NEW CardDescriptor(); + while(attributes.size()){ + int found2 = attributes.find(";"); + string attribute; + if (found2 != string::npos){ + attribute = attributes.substr(0,found2); + attributes = attributes.substr(found2+1); + }else{ + attribute = attributes; + attributes = ""; + } + int minus = 0; + if (attribute[0] == '-'){ +#ifdef WIN32 + OutputDebugString("MINUS\n"); +#endif + minus = 1; + nbminuses++; + } +#ifdef WIN32 + OutputDebugString(attribute.c_str()); + OutputDebugString("\n"); +#endif + //Attacker + if (attribute.find("attacking") != string::npos){ + if (minus){ + cd->attacker = -1; + }else{ + cd->attacker = 1; + } + + //Blocker + }else if (attribute.find("blocking") != string::npos){ + if (minus){ + cd->defenser = (MTGCardInstance *)-1; //Oh yeah, that's ugly.... + }else{ + cd->defenser = (MTGCardInstance *)1; + } + + //Tapped, untapped + }else if (attribute.find("tapped") != string::npos){ + if (minus){ + cd->tapped = -1; + }else{ + cd->tapped = 1; + } + }else{ + int attributefound = 0; + //Colors + for (int cid = 0; cid < MTG_NB_COLORS; cid++){ + if (attribute.find(MTGColorStrings[cid]) != string::npos){ + attributefound = 1; + if (minus){ + cd->colors[cid] = -1; + }else{ + cd->colors[cid] = 1; + } + } + } + if (!attributefound){ + //Abilities + for (int j = 0; j < NB_BASIC_ABILITIES; j++){ + if (attribute.find(MTGBasicAbilities[j]) != string::npos){ + attributefound = 1; + if (minus){ + cd->basicAbilities[j] = -1; + }else{ + cd->basicAbilities[j] = 1; + } + } + } + } + } + } + if (nbminuses < 2){ +#ifdef WIN32 + OutputDebugString("Switching to OR\n"); +#endif + cd->mode = CD_OR; + } + typeName = typeName.substr(0,found); + } //X targets allowed ? if (typeName.at(typeName.length()-1) == 's'){ typeName = typeName.substr(0,typeName.length()-1); maxtargets = -1; } - if (!tc){ - if (typeName.compare("*")==0){ - return NEW TargetZoneChooser(zones, nbzones,card, maxtargets); + if (cd){ + if (!tc){ + if (typeName.compare("*")!=0) cd->setSubtype(typeName); + tc = NEW DescriptorTargetChooser(cd,zones,nbzones,card,maxtargets); +#ifdef WIN32 + OutputDebugString("Advanced Attributes 2 \n"); +#endif }else{ - tc = NEW TypeTargetChooser(typeName.c_str(), zones, nbzones, card,maxtargets); + return NULL; } }else{ - tc->addType(typeName.c_str()); - tc->maxtargets = maxtargets; + if (!tc){ + if (typeName.compare("*")==0){ + return NEW TargetZoneChooser(zones, nbzones,card, maxtargets); + }else{ + tc = NEW TypeTargetChooser(typeName.c_str(), zones, nbzones, card,maxtargets); + } + }else{ + ((TypeTargetChooser *)tc)->addType(typeName.c_str()); + tc->maxtargets = maxtargets; + } } } return tc; @@ -275,8 +384,41 @@ int TypeTargetChooser::canTarget(Targetable * target ){ return 0; } + +/** +A Target Chooser associated to a Card Descriptor object, for fine tuning of targets description +**/ +DescriptorTargetChooser::DescriptorTargetChooser(CardDescriptor * _cd, MTGCardInstance * card, int _maxtargets):TargetZoneChooser(card, _maxtargets){ + GameObserver * game = GameObserver::GetInstance(); + MTGGameZone * default_zones[] = {game->players[0]->game->inPlay, game->players[1]->game->inPlay}; + init(default_zones,2); + cd = _cd; +} + +DescriptorTargetChooser::DescriptorTargetChooser(CardDescriptor * _cd, MTGGameZone ** _zones, int nbzones, MTGCardInstance * card, int _maxtargets):TargetZoneChooser(card, _maxtargets){ + GameObserver * game = GameObserver::GetInstance(); + if (nbzones == 0){ + MTGGameZone * default_zones[] = {game->players[0]->game->inPlay, game->players[1]->game->inPlay}; + init(default_zones,2); + }else{ + init(_zones, nbzones); + } + cd = _cd; +} + +int DescriptorTargetChooser::canTarget(Targetable * target){ + if (target->typeAsTarget() == TARGET_CARD){ + MTGCardInstance * card = (MTGCardInstance *) target; + if (!TargetZoneChooser::canTarget(card)) return 0; + if (cd->match(card)) return 1; + } + return 0; +} + + + /** -Choose a creature anywhere. This is actually not enough as a zone should be selected +Choose a creature **/ CreatureTargetChooser::CreatureTargetChooser( MTGCardInstance * card, int _maxtargets):TargetZoneChooser(card, _maxtargets){ diff --git a/projects/mtg/src/TestSuiteAI.cpp b/projects/mtg/src/TestSuiteAI.cpp index 6d7a7b477..872d5b6ed 100644 --- a/projects/mtg/src/TestSuiteAI.cpp +++ b/projects/mtg/src/TestSuiteAI.cpp @@ -41,11 +41,14 @@ Interruptible * TestSuite::getActionByMTGId(int mtgid){ return NULL; } -int TestSuiteAI::Act(){ +int TestSuiteAI::Act(float dt){ GameObserver * g = GameObserver::GetInstance(); g->gameOver = NULL; // Prevent draw rule from losing the game - timer++; - if (timer < 20) return 1; + timer+= dt; +char buf[4096]; +sprintf(buf, "%f\n", timer); +OutputDebugString (buf); + if (timer < suite->timerLimit) return 1; timer = 0; string action = suite->getNextAction(); if (g->mLayers->stackLayer()->askIfWishesToInterrupt == this){ @@ -193,9 +196,19 @@ MTGPlayerCards * TestSuite::buildDeck(MTGAllCards * collection, int playerId){ } void TestSuite::initGame(){ + //The first test runs slowly, the other ones run faster. + //This way a human can see what happens when testing a specific file, + // or go faster when it comes to the whole test suite. + //Warning, putting this value too low (< 0.25) will give unexpected results + if (!timerLimit){ + timerLimit = 0.3; + }else{ + timerLimit = 0.26; + } //Put the GameObserver in the initial state GameObserver * g = GameObserver::GetInstance(); OutputDebugString("Init Game\n"); + g->phaseRing->goToPhase(initState.phase, g->players[0]); g->currentGamePhase = initState.phase; for (int i = 0; i < 2; i++){ Player * p = g->players[i]; @@ -296,6 +309,7 @@ int TestSuite::assertGame(){ } TestSuite::TestSuite(const char * filename){ + timerLimit = 0; std::ifstream file(filename); std::string s; nbfiles = 0; diff --git a/projects/mtg/template.vcproj b/projects/mtg/template.vcproj index 14c22d750..519a03b7d 100644 --- a/projects/mtg/template.vcproj +++ b/projects/mtg/template.vcproj @@ -412,6 +412,10 @@ RelativePath=".\src\OptionItem.cpp" > + + @@ -685,6 +689,10 @@ RelativePath=".\include\OptionItem.h" > + + diff --git a/projects/mtg/tools/gatherer/BeautifulSoup.pyc b/projects/mtg/tools/gatherer/BeautifulSoup.pyc deleted file mode 100644 index d0584d5f3..000000000 Binary files a/projects/mtg/tools/gatherer/BeautifulSoup.pyc and /dev/null differ diff --git a/projects/mtg/tools/gatherer/gatherer-builder.py b/projects/mtg/tools/gatherer/gatherer-builder.py index 5f90d6d24..8e8f6e72e 100644 --- a/projects/mtg/tools/gatherer/gatherer-builder.py +++ b/projects/mtg/tools/gatherer/gatherer-builder.py @@ -51,7 +51,7 @@ def fetchImage(id, filename): os.mkdir(setinfo['abbrev']) else: assert os.path.isdir(setinfo['abbrev']) - f = open(setinfo['abbrev'] + "/" + filename, 'w') + f = open(setinfo['abbrev'] + "/" + filename, 'wb') f.write(pic.read()) f.close() diff --git a/projects/mtg/tools/gatherer/mtgCommon.pyc b/projects/mtg/tools/gatherer/mtgCommon.pyc deleted file mode 100644 index 0ad20134c..000000000 Binary files a/projects/mtg/tools/gatherer/mtgCommon.pyc and /dev/null differ