taught told Ai bushido is a good thing. laid ground for Foreach lesson for Ai :) fixed yet another reported bug with aslongas. gave becomes( a better menu name system for the manlands to use.

it will now say "becomes [types]"
This commit is contained in:
omegablast2002@yahoo.com
2010-10-25 14:41:09 +00:00
parent 142dfab57c
commit fbd5cffbbd
5 changed files with 22 additions and 9 deletions

View File

@@ -24,6 +24,7 @@ protected:
static int currentId;
public:
MTGAbility * ability;
NestedAbility * nability;
Player * player;
int id;
MTGCardInstance * click;

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@@ -2327,7 +2327,7 @@ public:
int canBeInList(MTGCardInstance * card){
int size = 0;
size = (int)cards.size();
if(includeSelf && maxi && card == source && size < maxi)
if(includeSelf && maxi && card == source && size > maxi)
{
removed(card);
}
@@ -2368,7 +2368,7 @@ public:
int _added(Damageable * d){
int size =(int)cards.size();
if (maxi && size < maxi) return 0;
if (maxi && size >= maxi) return removeAbilityFromGame();
if (maxi && size > maxi) return removeAbilityFromGame();
if (maxi) return 0;
if (size <= mini) return 0;
return addAbilityToGame();
@@ -2385,7 +2385,7 @@ public:
int removed(MTGCardInstance * card){
size_t size = cards.size();
if (maxi && (int)size < maxi) return addAbilityToGame();
if (maxi && (int)size <= maxi) return addAbilityToGame();
if (mini && (int)size > mini) return 0;
if (mini && (int)size <= mini) return removeAbilityFromGame();
if (!mini && !maxi && size !=0) return 0;
@@ -2502,7 +2502,9 @@ public:
tc->targetter = NULL;
includeSelf = _includeSelf;
ability->target = _target;
}
aType = MTGAbility::FOREACH;
naType = ability->aType;
}
int canBeInList(MTGCardInstance * card){
if ( (includeSelf || card!=source) && tc->canTarget(card)) return 1;
@@ -2638,6 +2640,7 @@ public:
ability->source = source;
ability->target = target;
SAFE_DELETE(tc);
aType = FOREACH;
}
int removeFromGame(){
@@ -3494,6 +3497,7 @@ public:
list<int>types;
list<int>colors;
WParsedPT * wppt;
string menu;
ABecomes(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, WParsedPT * wppt, string sabilities):MTGAbility(id,source,target),wppt(wppt){
//TODO this is a copy/past of other code that's all around the place, everything should be in a dedicated parser class;
@@ -3512,6 +3516,7 @@ public:
}
string s = stypes;
menu = stypes;
while (s.size()){
size_t found = s.find(" ");
if (found != string::npos){
@@ -3561,6 +3566,12 @@ public:
return 1;
}
const char * getMenuText(){
string s = menu;
sprintf(menuText, "Becomes %s",s.c_str());
return menuText;
}
ABecomes * clone() const{
ABecomes * a = NEW ABecomes(*this);
a->wppt = NEW WParsedPT(*(a->wppt));

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@@ -56,6 +56,7 @@ class MTGAbility: public ActionElement{
Targetable * target;
int aType;
int naType;
MTGCardInstance * source;
MTGAbility(int id, MTGCardInstance * card);
MTGAbility(int id, MTGCardInstance * _source, Targetable * _target);
@@ -93,6 +94,7 @@ class MTGAbility: public ActionElement{
STANDARD_PREVENT = 13,
STANDARD_EQUIP = 14,
STANDARD_LEVELUP = 15,
FOREACH = 16,
};

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@@ -121,7 +121,7 @@ ManaCost * AIPlayer::getPotentialMana(MTGCardInstance * target){
used[card] = true;
}
}
}
}
return result;
}
@@ -163,8 +163,7 @@ int AIAction::getEfficiency(){
}
if (!((AIPlayer *)p)->canHandleCost(ability)) return 0;
switch (a->aType){
switch (a->aType){
case MTGAbility::DAMAGER:
{
AADamager * aad = (AADamager *) a;
@@ -258,7 +257,7 @@ int AIAction::getEfficiency(){
efficiency = 0;
break;
default:
if (target){
if (target){
AbilityFactory af;
int suggestion = af.abilityEfficiency(a, p, MODE_ABILITY);
if ((suggestion == BAKA_EFFECT_BAD && p==target->controller()) ||(suggestion == BAKA_EFFECT_GOOD && p!=target->controller())){
@@ -317,7 +316,6 @@ int AIPlayer::selectAbility(){
MTGAbility * a = ((MTGAbility *)g->mLayers->actionLayer()->mObjects[i]);
//Skip mana abilities for performance
if (dynamic_cast<AManaProducer*>(a)) continue;
//Make sure we can use the ability
for (int j=0; j < game->inPlay->nb_cards; j++){
MTGCardInstance * card = game->inPlay->cards[j];

View File

@@ -1663,6 +1663,7 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ
if (dynamic_cast<AADrawer *>(a)) return BAKA_EFFECT_GOOD;
if (dynamic_cast<AARandomDiscarder *>(a)) return BAKA_EFFECT_BAD;
if (dynamic_cast<ARampageAbility *>(a)) return BAKA_EFFECT_GOOD;
if (dynamic_cast<ABushidoAbility *>(a)) return BAKA_EFFECT_GOOD;
if (AInstantPowerToughnessModifierUntilEOT * abi = dynamic_cast<AInstantPowerToughnessModifierUntilEOT *>(a)) return (abi->wppt->power.getValue()>=0 && abi->wppt->toughness.getValue()>=0) ? BAKA_EFFECT_GOOD : BAKA_EFFECT_BAD;
if (APowerToughnessModifier * abi = dynamic_cast<APowerToughnessModifier *>(a)) return (abi->wppt->power.getValue()>=0 && abi->wppt->toughness.getValue()>=0) ? BAKA_EFFECT_GOOD : BAKA_EFFECT_BAD;
if (APowerToughnessModifierUntilEndOfTurn * abi = dynamic_cast<APowerToughnessModifierUntilEndOfTurn *>(a)) return abilityEfficiency(abi->ability, p, mode,tc);