wrenczes@gmail.com
8add655df7
Formatting cleanup, modified a function to pass by const reference.
2011-03-31 11:08:58 +00:00
wrenczes@gmail.com
64d421b8b8
Fixed a namespace collision that was causing compile errors in VS2010. bind() was being interpreted as std::bind(), not the winsock bind() call.
2011-03-31 11:07:50 +00:00
wrenczes@gmail.com
e7f2ae4e6e
Added a Boost::recursive_mutex variant to the threading support. Also bumped up the default stack size of a worker thread to 256K, and moved the thread priority slightly down as 0x12 is pretty aggressive for a default value.
2011-03-31 10:37:41 +00:00
wrenczes@gmail.com
d934d9d30f
Fixed a compilation problem on PSP with the minpspw 11.1 SDK, which changed the definition of a u32 from unsigned long to unsigned int.
2011-03-28 04:40:44 +00:00
Xawotihs
29e9ea62c3
Fixed the build problem with VS2008 and actived multithreaded build while I was at it ... you guys liked to wait ? =)
2011-03-19 08:35:57 +00:00
Xawotihs
f9be0a6341
- reworked completly the JNetwork, JSocket interface (had to ifdef out the PSP socket code)
...
- added 2 menus to wait for connection and wait for deck selection
- tested compilation on Qt Linux, Qt Windows and PSP
- deactivated everywhere (NETWORK_SUPPORT to activate).
2011-03-13 21:19:02 +00:00
wrenczes@gmail.com
baf0343063
Makefile changes in JGE to include the boost path. Added a missing include dependency on shared_ptr.
2011-03-02 09:26:31 +00:00
wrenczes@gmail.com
297f87eb04
Fixed relative path includes of JGE headers.
2011-03-02 09:04:31 +00:00
wrenczes@gmail.com
9901329caf
Moved Threading.h into JGE so that it can be used at that level.
2011-03-02 08:14:47 +00:00
wrenczes@gmail.com
772828bced
Removed some overly noisy log tracing in JFileSystem that I had previously put in. One nice thought would be the addition of a 'volume' to tracing messages so that you could choose how much verbosity you want in the logging output, but that's a luxury for the moment.
2011-03-01 08:57:31 +00:00
wrenczes@gmail.com
1c228aba7a
Make the ToHex() util function always available, instead of debug only on win/linux. Useful for tracing addresses in psp log files...
2011-03-01 08:53:15 +00:00
Ittobaal@gmail.com
c6849d35d5
Prefix VS Postfix increment
2011-02-09 20:06:15 +00:00
wrenczes@gmail.com
9085b2a0e1
Some minor reformatting, JLOG instrumentation of the zip file loading.
2011-02-01 05:53:19 +00:00
wrenczes@gmail.com
f2cbd883a6
Apply LF line endings as an SVN property, this time on the JGE source files.
2011-01-28 06:03:52 +00:00
Xawotihs
f90709403f
- Fixed scissor bug introduced in r2912.
...
- Adds code to support TapAndHold gesture, it does not seem to work with
the N900, but it works fine on Linux.
- Removed code checking opengl version as it's no more needed.
2011-01-16 22:47:07 +00:00
Ittobaal@gmail.com
7eaa30e996
add newline @ end of JLogger.h
2011-01-16 17:48:11 +00:00
Xawotihs
04c1ff23dd
Fixed OpenGL 1.1 code with Qt. The Qt version on windows now uses it by default instead of OpenGL 2.0.
2011-01-16 17:31:24 +00:00
wrenczes@gmail.com
eac6d74ebd
Added a couple of null guards against invalid quads / textures in the render() call, with JLOG calls to trace this out if we should hit one of these cases. (Reformatted tabbing in the function while I was there.)
2011-01-11 10:36:15 +00:00
Ittobaal@gmail.com
07ef902d85
Added newline to end-of-file
2011-01-08 12:24:39 +00:00
Xawotihs
58f4631dc2
Removed a phonon warning on maemo, added a debug trace for the launching path
2010-12-30 22:03:52 +00:00
Xawotihs
a77e550bff
Fixed compilation on Linux and a resizing issue
2010-12-30 02:17:22 +00:00
wrenczes
39e6d4f2b5
Reworked some fixes submitted to us by ittobaal. Several fclose calls he suggested had no bearing (if fopen fails, calling fclose on a null pointer is pointless), but the (missing) array deletions were definitely valid bugs. The fix for CreateTexture() was a little loose, so I cleaned it up somewhat.
...
Issue: 566
2010-12-27 20:00:33 +00:00
Xawotihs
53c68f4104
Replaced double left click support for desktop version by simple left click. Maemo still uses double click.
2010-12-24 03:19:26 +00:00
Xawotihs
b3fb8022a0
Deactivated the QImage code as it causes problems on win7 and vista. This implies that the Qt version still depends on libjpeg, libpng and libgif
2010-12-23 07:57:50 +00:00
Xawotihs
093d229c50
Basic check of GL versions supported before starting.
2010-12-23 00:51:38 +00:00
Xawotihs
7a0bf2c78c
Changed the Qt images to load in buffers using dimensions multiple of power 2. Simplified the memory management as well.
2010-12-22 22:20:20 +00:00
Xawotihs
a5c5a9d60b
Fix resize management for the mac version
2010-12-21 16:05:59 +00:00
Xawotihs
164b9837d9
Merged the iOS resizing/selecting code into the Qt frontend. It works perfectly with OpenGL 2.0, it's buggy with OpenGl 1.1.
2010-12-21 01:10:01 +00:00
Xawotihs
3459a04d2a
Final fix for maemo dependency and fix the release of keys in the Qt frontend
2010-12-18 19:37:16 +00:00
Xawotihs
ae9ae7783b
gcc does not like iomanip stuff without namespace around
2010-12-16 18:24:39 +00:00
wrenczes@gmail.com
87909bed08
Fix for issue 550, heap crashed game in turn 6.
...
The core problem I fixed was in CardView's (missing) destructor - on construction, a CardView will set itself as a member of its parent CardInstance, so it stands to reason that when it's about to be destroyed, it should do the inverse and remove itself in the same fashion from its parent. This explains why weird graphic glitches were seen when casting Animate Dead on cards in a graveyard - the position data it was trying to use was already deleted from memory (a cardview is deleted on cleanup at the end of a turn if it's gone to the graveyard), but no one nulled out the deleted card view reference from the instance, so we'd access invalid data.
Some peripheral changes in this checkin: two helper functions in CardGui (GetCenterX, GetCenterY) that are part of my navigation patch are included. They're unused in the current code base, so this has zero impact. (I'm only checking them in as it's more work than it's worth to refactor them into a separate changelist. The core of the nav patch requires my mods to Closest.cpp / CardSelector.cpp to have any effect.) I also included a helper function in the debug routines to spit out hex pointer addresses in trace outputs, which I used to chase down this bug.
2010-12-16 09:32:42 +00:00
Xawotihs
3cb652087d
iOS frontend and XCode project
2010-12-12 15:58:47 +00:00
Xawotihs
01ac3d1a55
- cleanup image dependencies in QT project
2010-12-11 22:46:15 +00:00
Xawotihs
594b3abf1e
Qt project fixes on Mac
2010-12-06 22:30:25 +00:00
Xawotihs
e8f5d2d349
iOS texture management fixes
2010-12-06 22:25:28 +00:00
Xawotihs
13f467a9ef
Activated QT image support, removed freetype, jpeg, png, gif libs dependencies in the Qt project.
2010-12-06 20:06:03 +00:00
Xawotihs
488a055736
Added code to use Qt instead of libpng, libgif and libjpeg. Deactivated for the moment (works fine on Linux).
2010-12-04 14:19:09 +00:00
Xawotihs
fb75d31887
activated log on iOS
2010-12-04 14:15:29 +00:00
wrenczes@gmail.com
92bbb78ed1
Fix for [PSP|PC]ability menus and card view switch causes a crash. This broke as a side effect to the addition of the 'details' option that Mike added - the ActionStack had very rigid interpretations of what a valid control ID would be (either -1, or a valid id in its container). As kInfoMenuID is assigned a value of -200, this would crash when attempting to look up that index value in the vector.
...
I've patched the problem so that ActionLayer checks for a valid ID before doing anything, and does a no-op for IDs it doesn't know how to handle. However, this only fixes the problem during gameplay. It's quite possible that hitting the triangle button in other places in the app might equally cause a crash.
Issue: 544
2010-12-04 04:25:43 +00:00
wrenczes@gmail.com
4b7e024ce6
added DebugRoutines.h to the JGE VS2010 project.
2010-12-03 09:51:12 +00:00
wrenczes@gmail.com
2693f35506
Fixed the graphics whiteout bug I introduced when switching profiles. When Refresh() was being called on the texture, the bitmap wasn't been re-transferred back into the openGL context.
...
While debugging this, I noticed a separate issue: when changing profiles, we'd actually call refresh twice. Removed the spurious call, as reloading profiles doesn't need to concern itself with the image cache - that's already covered by the game options menu.
Also did some minor formatting / cleanup in the JGfx code for PSP - stubbed out a bunch of JLOG calls I had put in while debugging the PNG loading code.
2010-12-02 04:04:03 +00:00
linshier
aa6aa20ba5
Fixed left offset parameter handling for center/right align string drawing. A brief note about string drawing, offset and display width is added in the WFont.h
2010-12-01 08:01:13 +00:00
wrenczes@gmail.com
a0427d99df
These files were meant to be part of the previous checkin. I blame AnkhSVN yet again. Someone needs to write a Subversion tool with proper changelist support!
2010-12-01 07:20:26 +00:00
wrenczes@gmail.com
3a927dace9
Scope checkGlError() calls to be only active in debug targets (no-op in release).
2010-12-01 05:28:01 +00:00
Xawotihs
4f54425fb3
Added return and esc key as binding to MENU
2010-11-27 16:08:11 +00:00
Xawotihs
4951442499
Improved texture loading on iOS
2010-11-25 23:18:57 +00:00
Xawotihs
8d758d4775
Changed fps on desktop to run at 200 fps, changed mobile to start in
...
fullscreen
2010-11-22 22:58:57 +00:00
linshier
4c7b4f4df9
Fixed texture binding in JRenderer. Note that if we want to bind or rebind a texture, we should set mCurrentTex to the target texture id first. Otherwise, it can cause some display bugs in some situation as BindTexture() tracks down the mCurrentTex for an optimization.
2010-11-21 16:09:45 +00:00
linshier
bf3d01ae74
Added linebreak support for JTTFont in JGE.
2010-11-20 15:40:53 +00:00
linshier
deea874591
Fixed the setsize bug for JTTFont in JGE.
2010-11-20 15:24:11 +00:00