Added code to use Qt instead of libpng, libgif and libjpeg. Deactivated for the moment (works fine on Linux).
This commit is contained in:
@@ -338,6 +338,10 @@ public:
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int mFilter;
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#if defined (QT_CONFIG)
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QImage mImage;
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#endif
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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GLuint mTexId;
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u8* mBuffer;
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@@ -8,8 +8,9 @@
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//
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//-------------------------------------------------------------------------------------
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#define GL_GLEXT_PROTOTYPES
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//#define USE_QT_IMAGE
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#ifndef IOS
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#if (!defined IOS) && (!defined USE_QT_IMAGE)
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#ifdef WIN32
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#pragma warning(disable : 4786)
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#pragma comment( lib, "giflib.lib" )
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@@ -353,7 +354,9 @@ JTexture::~JTexture()
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if (mBuffer)
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{
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#ifndef USE_QT_IMAGE
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delete [] mBuffer;
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#endif
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mBuffer = NULL;
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}
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}
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@@ -1477,7 +1480,7 @@ static int getNextPower2(int width)
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}
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#ifndef IOS
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#if (!defined IOS) && (!defined USE_QT_IMAGE)
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static void jpg_null(j_decompress_ptr cinfo __attribute__((unused)))
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{
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}
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@@ -1657,61 +1660,6 @@ static void PNGCustomReadDataFn(png_structp png_ptr, png_bytep data, png_size_t
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}
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}
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void JRenderer::TransferTextureToGLContext(JTexture& inTexture)
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{
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if (inTexture.mBuffer != NULL)
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{
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GLuint texid;
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checkGlError();
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glGenTextures(1, &texid);
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inTexture.mTexId = texid;
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mCurrentTex = texid;
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// glError = glGetError();
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if (1)///*texid*/ glError == 0)
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{
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// OpenGL texture has (0,0) at lower-left
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// Pay attention when doing texture mapping!!!
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glBindTexture(GL_TEXTURE_2D, mCurrentTex); // Bind To The Texture ID
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/* NOT USED
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if (mode == TEX_TYPE_MIPMAP) // generate mipmaps
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR);
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gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, textureInfo.mTexWidth, textureInfo.mTexHeight, GL_RGBA, GL_UNSIGNED_BYTE, textureInfo.mBits);
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}
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else if (mode == TEX_TYPE_SKYBOX) // for skybox
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{
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#define GL_CLAMP_TO_EDGE 0x812F
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, textureInfo.mTexWidth, textureInfo.mTexHeight, GL_RGBA, GL_UNSIGNED_BYTE, textureInfo.mBits);
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}
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else // single texture
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*/
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, inTexture.mTexWidth, inTexture.mTexHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, inTexture.mBuffer);
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}
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}
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delete [] inTexture.mBuffer;
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inTexture.mBuffer = NULL;
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checkGlError();
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}
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}
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JTexture* JRenderer::LoadTexture(const char* filename, int mode, int TextureFormat __attribute__((unused)))
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{
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TextureInfo textureInfo;
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@@ -2039,7 +1987,7 @@ void JRenderer::LoadGIF(TextureInfo &textureInfo, const char *filename, int mode
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return ;//*/
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}
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#else //IOS
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#elif (defined IOS)
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#include <UIKit/UIImage.h>
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@@ -2149,8 +2097,116 @@ JTexture* JRenderer::LoadTexture(const char* filename, int mode, int TextureForm
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checkGlError();
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return tex;
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}
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#elif (defined USE_QT_IMAGE)
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JTexture* JRenderer::LoadTexture(const char* filename, int mode, int TextureFormat __attribute__((unused)))
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{
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JTexture *tex = NULL;
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int rawsize = 0;
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BYTE* rawdata = NULL;
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JFileSystem* fileSystem = JFileSystem::GetInstance();
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do {
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if (!fileSystem->OpenFile(filename))
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break;
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rawsize = fileSystem->GetFileSize();
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rawdata = new BYTE[rawsize];
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if (!rawdata)
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{
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fileSystem->CloseFile();
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break;
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}
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fileSystem->ReadFile(rawdata, rawsize);
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fileSystem->CloseFile();
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QImage tmpImage = QImage::fromData(rawdata, rawsize);
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if(tmpImage.isNull())
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break;
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tex = new JTexture();
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if (tex)
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{
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tmpImage = tmpImage.convertToFormat(QImage::Format_ARGB32_Premultiplied);
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tex->mImage = tmpImage.rgbSwapped();
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if (mImageFilter != NULL)
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mImageFilter->ProcessImage((PIXEL_TYPE*)tex->mImage.bits(), tex->mImage.width(), tex->mImage.height());
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tex->mFilter = TEX_FILTER_LINEAR;
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tex->mWidth = tex->mImage.width();
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tex->mHeight = tex->mImage.height();
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tex->mTexWidth = tex->mImage.width();
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tex->mTexHeight = tex->mImage.height();
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tex->mBuffer = tex->mImage.bits();
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}
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} while(false);
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if(rawdata)
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delete[] rawdata;
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return tex;
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}
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#endif //IOS
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void JRenderer::TransferTextureToGLContext(JTexture& inTexture)
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{
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if (inTexture.mBuffer != NULL)
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{
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GLuint texid;
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checkGlError();
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glGenTextures(1, &texid);
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inTexture.mTexId = texid;
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mCurrentTex = texid;
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// glError = glGetError();
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if (1)///*texid*/ glError == 0)
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{
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// OpenGL texture has (0,0) at lower-left
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// Pay attention when doing texture mapping!!!
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glBindTexture(GL_TEXTURE_2D, mCurrentTex); // Bind To The Texture ID
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/* NOT USED
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if (mode == TEX_TYPE_MIPMAP) // generate mipmaps
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR);
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gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, textureInfo.mTexWidth, textureInfo.mTexHeight, GL_RGBA, GL_UNSIGNED_BYTE, textureInfo.mBits);
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}
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else if (mode == TEX_TYPE_SKYBOX) // for skybox
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{
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#define GL_CLAMP_TO_EDGE 0x812F
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, textureInfo.mTexWidth, textureInfo.mTexHeight, GL_RGBA, GL_UNSIGNED_BYTE, textureInfo.mBits);
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}
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else // single texture
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*/
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, inTexture.mTexWidth, inTexture.mTexHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, inTexture.mBuffer);
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}
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}
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#ifndef USE_QT_IMAGE
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delete [] inTexture.mBuffer;
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#endif
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inTexture.mBuffer = NULL;
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checkGlError();
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}
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}
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JTexture* JRenderer::CreateTexture(int width, int height, int mode __attribute__((unused)))
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{
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checkGlError();
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