Reworked some fixes submitted to us by ittobaal. Several fclose calls he suggested had no bearing (if fopen fails, calling fclose on a null pointer is pointless), but the (missing) array deletions were definitely valid bugs. The fix for CreateTexture() was a little loose, so I cleaned it up somewhat.
Issue: 566
This commit is contained in:
@@ -53,7 +53,7 @@ JDistortionMesh::~JDistortionMesh()
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{
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delete mQuad;
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delete mVertices;
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delete[] mVertices;
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// JGERelease();
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}
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@@ -44,9 +44,9 @@ JGBKFont::JGBKFont()
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JGBKFont::~JGBKFont()
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{
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SAFE_DELETE(mEngFont);
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SAFE_DELETE_ARRAY(mEngFont);
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SAFE_DELETE(mChnFont);
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SAFE_DELETE_ARRAY(mChnFont);
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SAFE_DELETE(mTexture);
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@@ -800,7 +800,11 @@ void JRenderer::ScreenShot(const char* filename)
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fp = fopen(filename, "wb");
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if (!fp) return;
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png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (!png_ptr) return;
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if (!png_ptr)
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{
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fclose(fp);
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return;
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}
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info_ptr = png_create_info_struct(png_ptr);
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if (!info_ptr) {
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png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
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@@ -2198,41 +2198,47 @@ void JRenderer::TransferTextureToGLContext(JTexture& inTexture)
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JTexture* JRenderer::CreateTexture(int width, int height, int mode __attribute__((unused)))
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{
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checkGlError();
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int size = width * height * sizeof(PIXEL_TYPE); // RGBA
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BYTE* buffer = new BYTE[size];
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JTexture *tex = new JTexture();
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if (buffer && tex)
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{
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tex->mFilter = TEX_FILTER_LINEAR;
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tex->mWidth = width;
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tex->mHeight = height;
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tex->mTexWidth = width;
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tex->mTexHeight = height;
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GLuint texid;
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glGenTextures(1, &texid);
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tex->mTexId = texid;
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memset(buffer, 0, size);
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mCurrentTex = texid;
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glBindTexture(GL_TEXTURE_2D, mCurrentTex);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
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delete[] buffer;
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checkGlError();
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JTexture *tex = new JTexture();
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if (tex)
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{
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int size = width * height * sizeof(PIXEL_TYPE); // RGBA
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BYTE* buffer = new BYTE[size];
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if (buffer)
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{
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tex->mFilter = TEX_FILTER_LINEAR;
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tex->mWidth = width;
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tex->mHeight = height;
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tex->mTexWidth = width;
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tex->mTexHeight = height;
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GLuint texid;
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glGenTextures(1, &texid);
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tex->mTexId = texid;
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memset(buffer, 0, size);
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mCurrentTex = texid;
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glBindTexture(GL_TEXTURE_2D, mCurrentTex);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
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delete[] buffer;
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checkGlError();
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}
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else
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{
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delete tex;
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tex = NULL;
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}
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}
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return tex;
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}
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else
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return NULL;
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}
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