These files were meant to be part of the previous checkin. I blame AnkhSVN yet again. Someone needs to write a Subversion tool with proper changelist support!
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@@ -144,6 +144,15 @@ public:
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//////////////////////////////////////////////////////////////////////////
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JTexture* LoadTexture(const char* filename, int mode = 0, int textureFormat = TEXTURE_FORMAT);
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/*
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** Helper function - on Win, LoadTexture previously performed the image transfer into GL memory.
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** However, this doesn't work if you want to call LoadTexture in a separate worker thread, as
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** OpenGL has a limitation where only one thread can run the context. Now, the image loading/decompression
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** happens in LoadTexture, and the JQuad constructor will complete the texture binding with this helper function.
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*/
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#if defined (WIN32) || defined (LINUX)
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void static TransferTextureToGLContext(JTexture& inTexture);
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#endif
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//////////////////////////////////////////////////////////////////////////
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/// Create texture from memory on the fly.
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///
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@@ -340,8 +340,9 @@ public:
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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GLuint mTexId;
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u8* mBuffer;
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#else
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int mTextureFormat;
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int mTextureFormat;
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int mTexId;
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bool mInVideoRAM;
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PIXEL_TYPE* mBits;
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@@ -44,8 +44,8 @@ extern "C" {
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#ifdef _DEBUG
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#define checkGlError() \
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{ \
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GLenum glError = glGetError(); \
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if(glError != 0) \
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GLenum glError = glGetError(); \
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if(glError != 0) \
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printf("%s : %u : GLerror is %u\n", __FUNCTION__, __LINE__, glError); \
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}
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#else
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@@ -290,6 +290,8 @@ JQuad::JQuad(JTexture *tex, float x, float y, float width, float height)
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JASSERT(tex != NULL);
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JRenderer::TransferTextureToGLContext(*tex);
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mHotSpotX = 0.0f;
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mHotSpotY = 0.0f;
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//mBlend = BLEND_DEFAULT;
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@@ -341,7 +343,7 @@ void JQuad::SetHotSpot(float x, float y)
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//////////////////////////////////////////////////////////////////////////
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JTexture::JTexture()
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JTexture::JTexture() : mBuffer(NULL)
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{
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mTexId = -1;
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}
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@@ -352,6 +354,12 @@ JTexture::~JTexture()
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if (mTexId != (GLuint)-1)
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glDeleteTextures(1, &mTexId);
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checkGlError();
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if (mBuffer)
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{
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delete [] mBuffer;
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mBuffer = NULL;
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}
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}
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@@ -1653,111 +1661,108 @@ static void PNGCustomReadDataFn(png_structp png_ptr, png_bytep data, png_size_t
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}
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}
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void JRenderer::TransferTextureToGLContext(JTexture& inTexture)
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{
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if (inTexture.mBuffer != NULL)
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{
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GLuint texid;
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checkGlError();
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glGenTextures(1, &texid);
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inTexture.mTexId = texid;
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JRenderer::GetInstance()->mCurrentTex = texid;
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// glError = glGetError();
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if (1)///*texid*/ glError == 0)
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{
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// OpenGL texture has (0,0) at lower-left
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// Pay attention when doing texture mapping!!!
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glBindTexture(GL_TEXTURE_2D, inTexture.mTexId); // Bind To The Texture ID
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/* NOT USED
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if (mode == TEX_TYPE_MIPMAP) // generate mipmaps
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR);
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gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, textureInfo.mTexWidth, textureInfo.mTexHeight, GL_RGBA, GL_UNSIGNED_BYTE, textureInfo.mBits);
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}
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else if (mode == TEX_TYPE_SKYBOX) // for skybox
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{
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#define GL_CLAMP_TO_EDGE 0x812F
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, textureInfo.mTexWidth, textureInfo.mTexHeight, GL_RGBA, GL_UNSIGNED_BYTE, textureInfo.mBits);
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}
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else // single texture
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*/
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, inTexture.mTexWidth, inTexture.mTexHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, inTexture.mBuffer);
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}
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}
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delete [] inTexture.mBuffer;
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inTexture.mBuffer = NULL;
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checkGlError();
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}
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}
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JTexture* JRenderer::LoadTexture(const char* filename, int mode, int TextureFormat __attribute__((unused)))
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{
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TextureInfo textureInfo;
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TextureInfo textureInfo;
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textureInfo.mBits = NULL;
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textureInfo.mBits = NULL;
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if (strstr(filename, ".jpg")!=NULL || strstr(filename, ".JPG")!=NULL)
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LoadJPG(textureInfo, filename);
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else if(strstr(filename, ".gif")!=NULL || strstr(filename, ".GIF")!=NULL)
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LoadGIF(textureInfo,filename);
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else if(strstr(filename, ".png")!=NULL || strstr(filename, ".PNG")!=NULL)
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LoadPNG(textureInfo, filename);
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if (strstr(filename, ".jpg")!=NULL || strstr(filename, ".JPG")!=NULL)
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LoadJPG(textureInfo, filename);
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else if(strstr(filename, ".gif")!=NULL || strstr(filename, ".GIF")!=NULL)
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LoadGIF(textureInfo,filename);
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else if(strstr(filename, ".png")!=NULL || strstr(filename, ".PNG")!=NULL)
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LoadPNG(textureInfo, filename);
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if (textureInfo.mBits == NULL) {
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printf("Texture %s failed to load\n", filename);
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return NULL;
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}
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bool ret = false;
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JTexture *tex = new JTexture();
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if (tex)
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{
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if (mImageFilter != NULL)
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mImageFilter->ProcessImage((PIXEL_TYPE*)textureInfo.mBits, textureInfo.mWidth, textureInfo.mHeight);
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tex->mFilter = TEX_FILTER_LINEAR;
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tex->mWidth = textureInfo.mWidth;
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tex->mHeight = textureInfo.mHeight;
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tex->mTexWidth = textureInfo.mTexWidth;
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tex->mTexHeight = textureInfo.mTexHeight;
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GLuint texid;
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checkGlError();
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glGenTextures(1, &texid);
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tex->mTexId = texid;
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// glError = glGetError();
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if (1)///*texid*/ glError == 0)
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{
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// OpenGL texture has (0,0) at lower-left
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// Pay attention when doing texture mapping!!!
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mCurrentTex = texid;
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glBindTexture(GL_TEXTURE_2D, mCurrentTex); // Bind To The Texture ID
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/* NOT USED
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if (mode == TEX_TYPE_MIPMAP) // generate mipmaps
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR);
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gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, textureInfo.mTexWidth, textureInfo.mTexHeight, GL_RGBA, GL_UNSIGNED_BYTE, textureInfo.mBits);
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}
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else if (mode == TEX_TYPE_SKYBOX) // for skybox
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{
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#define GL_CLAMP_TO_EDGE 0x812F
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, textureInfo.mTexWidth, textureInfo.mTexHeight, GL_RGBA, GL_UNSIGNED_BYTE, textureInfo.mBits);
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}
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else // single texture
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*/ {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureInfo.mTexWidth, textureInfo.mTexHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureInfo.mBits);
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}
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ret = true;
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}
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else
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{
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// printf("LoadTexture> TextureId is 0, GLerror is %u\n", glError);
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if (textureInfo.mBits == NULL) {
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printf("Texture %s failed to load\n", filename);
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return NULL;
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}
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}
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delete [] textureInfo.mBits;
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//delete textureInfo;
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bool ret = false;
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if (!ret)
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{
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if (tex)
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delete tex;
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tex = NULL;
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}
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JTexture *tex = new JTexture();
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if (tex)
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{
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if (mImageFilter != NULL)
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mImageFilter->ProcessImage((PIXEL_TYPE*)textureInfo.mBits, textureInfo.mWidth, textureInfo.mHeight);
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checkGlError();
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return tex;
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tex->mFilter = TEX_FILTER_LINEAR;
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tex->mWidth = textureInfo.mWidth;
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tex->mHeight = textureInfo.mHeight;
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tex->mTexWidth = textureInfo.mTexWidth;
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tex->mTexHeight = textureInfo.mTexHeight;
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tex->mBuffer = textureInfo.mBits;
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GLuint texid;
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//checkGlError();
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glGenTextures(1, &texid);
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tex->mTexId = texid;
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}
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return tex;
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}
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int JRenderer::LoadPNG(TextureInfo &textureInfo, const char *filename, int mode __attribute__((unused)), int TextureFormat __attribute__((unused)))
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{
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textureInfo.mBits = NULL;
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DWORD* p32;
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png_structp png_ptr;
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