- fix issue 65 (quads when no image load slowly in shop/deck editor)
- Possibly fix issue 92, please let me know if it reproduces
- Fix issue 97 (Deck editor: weird behavior of deck display)
- Fix issue 39 - please verify
- Issue 56 can probably be closed as well
- Fix issue 86
- wording update
- bug fixes
- Added some cards: Earnest Fellowship, Confessor, Diligent Farmhand & Pardic Firecat.
Diligent Farmhand and Pardic Firecat were easier to add than you would expect (look at Flame Burst & Muscle Burst!). They work 100%!
* Change inplay balance.
- Spells now stack three by three.
- Spells try to space a little more.
- Creatures and land stack to the left until they hit the big card,
at which point they start displaying more compactly. At some point,
they start using all the screen even if it's under the hand.
- some performance improvements
- "daily build". The daily build was compiled in "profile" mode. If you have problems running the exe, or problems with Visual Studio please let me know
- Wording update
- Bug fixes
- Added a few cards. One of them is Progenitus, and this is discussable, because "shuffle" has not been tested successfully yet!
The improvised ability line will always make Progenitus work as it should.
Wanted to add a bunch of cards that use "shuffle" as a keyword.. after the remedy from Herr Doktor in R1050 and the removal of oblation from ONS it gave me the idea that this could be implemented... I wanted to add some cards like darksteel collosus (M10) with something like auto=@movedto(this|graveyard) from(battlefield):moveto(mylibrary) && shuffle well the above does not work ...
Anyway... i'm not sure the shuffle keyword is working... I don't really have a way to test it. Also if some willing soul could have a quick look would be great..
some cards could be added like Boggart Forager (LRW), Oblation (ONS)...
-Issue 26: added an option for Mana Display. This needs a bit testing, but it should also lower the priority of "manapool slowness" as this mode probably fixes performance issue as well.
-I can't seem to be able to "save" some options (hand position, mana display) ion the windows version, does this change break something ?
-more JGE cleanup
-removed calls to BindTexture that were made out of the Render methods. Please let me know if this has side effects (and let's discuss it in that case)
-Still no luck with the purple screen bug :(