Erwan
-attempt at issue 81. It will do for now
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@@ -29,6 +29,7 @@ class ManaCost{
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static ManaCost * parseManaCost(string value, ManaCost * _manacost = NULL, MTGCardInstance * c = NULL);
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virtual void init();
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void x();
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int hasX();
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ManaCost(int _cost[], int nb_elems = 1);
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ManaCost();
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~ManaCost();
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@@ -592,26 +592,36 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * potentialMana, const c
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if (card->hasType("land") && !this->canPutLandsIntoPlay) continue;
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if (card->has(Constants::LEGENDARY) && game->inPlay->findByName(card->name)) continue;
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int currentCost = card->getManaCost()->getConvertedCost();
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if (currentCost > maxCost && potentialMana->canAfford(card->getManaCost())){
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int hasX = card->getManaCost()->hasX();
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if ((currentCost > maxCost || hasX) && potentialMana->canAfford(card->getManaCost())){
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TargetChooserFactory * tcf = NEW TargetChooserFactory();
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TargetChooser * tc = tcf->createTargetChooser(card);
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delete tcf;
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int shouldPlayPercentage = 10;
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if (tc){
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int hasTarget = (chooseTarget(tc));
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delete tc;
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if (!hasTarget)continue;
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shouldPlayPercentage = 90;
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}else{
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int shouldPlayPercentage = 10;
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int shouldPlay = effectBadOrGood(card);
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if (shouldPlay == BAKA_EFFECT_GOOD){
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shouldPlayPercentage = 90;
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}else if(BAKA_EFFECT_DONTKNOW == shouldPlay){
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shouldPlayPercentage = 80;
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}
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if (rand() % 100 > shouldPlayPercentage) continue;
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}
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//Reduce the chances of playing a spell with X cost if available mana is low
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if (hasX){
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int xDiff = potentialMana->getConvertedCost() - currentCost;
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if (xDiff < 0) xDiff = 0;
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shouldPlayPercentage = shouldPlayPercentage - ((shouldPlayPercentage * 1.9) / (1 + xDiff));
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}
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if (rand() % 100 > shouldPlayPercentage) continue;
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nextCardToPlay = card;
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maxCost = currentCost;
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if(hasX) maxCost = potentialMana->getConvertedCost();
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}
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}
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return nextCardToPlay;
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@@ -671,8 +681,8 @@ int AIPlayerBaka::computeActions(){
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//Let's Try an enchantment maybe ?
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if (!nextCardToPlay) nextCardToPlay = FindCardToPlay(currentMana, "enchantment");
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if (!nextCardToPlay) nextCardToPlay = FindCardToPlay(currentMana, "artifact");
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if (!nextCardToPlay) nextCardToPlay = FindCardToPlay(currentMana, "instant");
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if (!nextCardToPlay) nextCardToPlay = FindCardToPlay(currentMana, "sorcery");
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if (!nextCardToPlay) nextCardToPlay = FindCardToPlay(currentMana, "instant");
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if (nextCardToPlay){
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#if defined (WIN32) || defined (LINUX)
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char buffe[4096];
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@@ -136,6 +136,10 @@ void ManaCost::x(){
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cost[Constants::MTG_NB_COLORS] = 1;
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}
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int ManaCost::hasX(){
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return cost[Constants::MTG_NB_COLORS];
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}
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void ManaCost::init(){
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int i;
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for (i=0; i<= Constants::MTG_NB_COLORS; i++){
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@@ -379,7 +383,7 @@ ManaCost * ManaCost::Diff(ManaCost * _cost){
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}
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//Cost X
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if (_cost->getCost(Constants::MTG_NB_COLORS)){
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if (_cost->hasX()){
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diff[Constants::MTG_NB_COLORS * 2 + 1] = 0;
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for (int i=0; i < Constants::MTG_NB_COLORS; i++){
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if (diff[i*2 + 1] > 0){
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