Minor updates to two AI decks, also added two more AI decks

This commit is contained in:
Psyyringe
2009-10-04 09:49:07 +00:00
parent 81a45553d6
commit 91698facf1
4 changed files with 137 additions and 29 deletions

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@@ -1,8 +1,9 @@
#NAME:CD Glen Elendra Archmage
#NAME:Fairy Archmage
#
#DESC: Creature's Decks 11:
#DESC: "The deck that a Glen Elendra Archmage
#DESC: would (and could) assemble"
#DESC: (v1.0)
#DESC: (v1.01)
#DESC:
#DESC: Now we're here
#DESC: Now we're there
@@ -13,20 +14,20 @@
Glen Elendra Archmage (EVE) *4 # ability is currently buggy ...
Heartmender (SHM) *4 # continuously removes -1/-1 counters
# from all others
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
Safehold Elite (SHM) *4 # cheap early defense
Heartmender (SHM) *4 # continuously removes -1/-1 counters
# from all others
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
Safehold Elite (SHM) *4 # cheap early defense
Gravelgill Axeshark (SHM) *2 # 3/3 creature
Kithkin Spellduster (EVE) *2 # Enchantment removal
Restless Apparition (EVE) *4 # can get +3/+3 bonus
River Kelpie (SHM)*2 # card drawer, only *2 to prevent the
# AI from decking itself out
River Kelpie (SHM) *2 # card drawer, only *2 to prevent the
# AI from decking itself out
Oona's Gatewarden (SHM) *4 # good cheap defense & fits the theme
Plumeveil (SHM) *2 # great defense & fits the theme
Plumeveil (SHM) *2 # great defense & fits the theme
Wrath of God (10E)*4 # destroys all creatures
Wrath of God (10E) *4 # destroys all creatures
Plains (10E) *14
Island (10E) *10
@@ -59,4 +60,4 @@ Island (10E) *10
# Restless Apparition: May actually prevent the Heartmender and
# Wrath of God from being played if the AI uses its plains to pump
# the apparition before checking whether it could use those plains
# to play spells. This will have to be watched too.
# to play spells. This will have to be watched too.

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@@ -1,8 +1,9 @@
#NAME:CD Orochi Sustainer
#NAME:Snake Shamans
#
#DESC: "The deck that a Orochi Sustainer
#DESC: Creature's Decks 12:
#DESC: "The deck that an Orochi Sustainer
#DESC: would (and could) assemble"
#DESC: (v1.0)
#DESC: (v1.01)
#DESC:
#DESC: Salute our sinuosity
#DESC: Love our litheness
@@ -11,25 +12,28 @@
#DESC: Care for a kiss?
#DESC: Soon you will sleep ...
Orochi Sustainer (CHK) *3 # Orochi Snake Shaman
Orochi Leafcaller (CHK) *3 # Orochi Snake Shaman
Sachi, Daughter of Seshiro (CHK) *1 # toughness bonus to snakes
Orochi Sustainer (CHK) *3 # Orochi Snake Shaman
Sachi, Daughter of Seshiro (CHK) *2 # toughness bonus to snakes
Anaconda (POR)*2 # 18 snakes
Anaconda (UZS)*2
Hornet Cobra (LEG)*4
Python (POR) *4
Skeletal Snake (POR) *2
Mold Adder (M10) *2 # only good against 2 colors
Boa Constrictor (MRQ) *1 # AI can't handle ability
Serpent Warrior (POR) *1 # AI doesn't realize the life loss
Anaconda (POR) *1 # 18 snakes
Anaconda (UZS) *2
River Boa (ZEN) *3
Hornet Cobra (LEG) *3
Python (POR) *3
Skeletal Snake (POR) *1
Mold Adder (M10) *2 # only good against 2 colors
Boa Constrictor (MRQ) *1 # AI can't handle ability
Serpent Warrior (POR) *1 # AI doesn't realize the life loss
Serpent Assassin (POR) *3
Weakness (M10)*2 # 11 spells which simulate poison effects
Paralyze (RV) *4
Last Gasp (RAV) *2
Terror (10E) *2
Weakness (M10) *2 # 10 spells to simulate poison effects
Paralyze (RV) *3
Last Gasp (RAV) *2
Terror (10E) *2
Fevered Convulsions (TMP) *1
Snake Pit (MRQ) *1
Forest (10E) *11
Swamp (10E) *13

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@@ -0,0 +1,54 @@
#NAME:AshenmoorCohort
#
#DESC: Creature's Decks 13:
#DESC: "The deck that an Ashenmoor Cohort
#DESC: would (and could) assemble"
#DESC: (v1.01)
#DESC:
#DESC: How does it feel
#DESC: to be dead
#DESC: I hear you ask?
#DESC:
#DESC: It hurts.
#DESC: It burns.
#DESC:
#DESC: It makes you ...
#DESC: ... want to come back.
Ashenmoor Cohort (SHM) *2 # lots of Cinder creatures
Ashenmoor Gouger (SHM) *3
Corrosive Mentor (SHM) *3
Crowd of Cinders (SHM) *4
Smoldering Butcher (CFX) *4
Emberstrike Duo (SHM) *3 # gets pumped by red or black spells
Nyxathid (CFX) *2
Sickle Ripper (SHM) *3
Spiteflame Witch (SHM) *2
Soul Snuffers (EVE) *2 # dangerous for the AI
Scar (SHM) *4 # cheap red/black damage spell
Haunted Crossroads (MRQ) *2 # compensates for Soul Snuffers
Raise Dead (RV) *2 # compensates for Soul Snuffers
Swamp (10E) *24
# Cards considered, but not included:
# Cinderbones: Expensive and weak in this deck
# Sootstoke Kindler - AI can't choose target well
# Fulminator Mage - most lands of player will be basic for a while
# Midnight Covenant - buggy in 0.8.1
# Cards removed from the deck:
# none
# Notes:
# The Soul Snuffers may have to be removed since the AI often
# hurts itself with them.
#
# This is a pure black deck, it doesn't explore most of the
# potential red/black synergies. I'd like to do that as well, but
# I'd want the Ashenmoor Liege as a central card in that deck, and
# that card isn't implemented yet. Hence, the deck is black and
# the central creature is a black creature.

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@@ -0,0 +1,49 @@
#NAME:Noble Panther
#
#DESC: Creature's Decks 14:
#DESC: "The deck that a Noble Panther
#DESC: would (and could) assemble"
#DESC: (v1.01)
#DESC:
#DESC: We are hunters.
#DESC: You are prey.
#DESC: Now run
#DESC: So that we can catch you.
Noble Panther (INV) *4 # 29 furious feline friends
Horned Cheetah (INV) *4 # lifelink
Cave Tiger (UZS) *3
Grizzled Leotau (ARB) *4 # great cheap defender
Mist Leopard (M10) *4 # shroud
Savannah Lions (RV) *4
Silvercoat Lion (M10) *3
Jungle Lion (POR) *3
Predator's Strike (MRD) *4 # AI often wastes it, great theme fit
Aggressive Urge (10E) *4 # weak stand-in for Predatory Hunger
Gaea's Embrace (UZS) *1 # a bit of help from mother Nature
Forest (10E) *13
Plains (10E) *9
# Cards considered, but not included:
# Wirecat - mechanical cat doesn't fit the theme
# Red cats: Canyon Wildcat, Guma, Raging Cougar, Sabretooth Tiger,
# Whild Jhovall: No synergy with green or white
# Jhovall Queen - used as a mount, so not really a "wild" cat
# Wild Nacatl - wields a weapon, so not really wild either
# Sabertooth Nishoba - is a cat warrior
# Panther Warriors - dito
# Giant Growth - AI doesn't seem to use it at all
# Whitemane Lion - AI can't choose well which creature to return
# Cards removed from the deck:
# Predatory Hunger - This card was a fantastic fit for theme,
# focus, and power. Unfortunately the AI casts it on its
# opponent's creatures. Swap this card back in as soon as this
# problem gets solved.
# Notes:
# Flavor deck.