Minor updates to two AI decks, also added two more AI decks
This commit is contained in:
@@ -1,8 +1,9 @@
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#NAME:CD Glen Elendra Archmage
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#NAME:Fairy Archmage
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#
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#DESC: Creature's Decks 11:
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#DESC: "The deck that a Glen Elendra Archmage
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#DESC: would (and could) assemble"
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#DESC: (v1.0)
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#DESC: (v1.01)
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#DESC:
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#DESC: Now we're here
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#DESC: Now we're there
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@@ -13,20 +14,20 @@
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Glen Elendra Archmage (EVE) *4 # ability is currently buggy ...
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Heartmender (SHM) *4 # continuously removes -1/-1 counters
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# from all others
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Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
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Safehold Elite (SHM) *4 # cheap early defense
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Heartmender (SHM) *4 # continuously removes -1/-1 counters
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# from all others
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Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
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Safehold Elite (SHM) *4 # cheap early defense
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Gravelgill Axeshark (SHM) *2 # 3/3 creature
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Kithkin Spellduster (EVE) *2 # Enchantment removal
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Restless Apparition (EVE) *4 # can get +3/+3 bonus
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River Kelpie (SHM)*2 # card drawer, only *2 to prevent the
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# AI from decking itself out
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River Kelpie (SHM) *2 # card drawer, only *2 to prevent the
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# AI from decking itself out
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Oona's Gatewarden (SHM) *4 # good cheap defense & fits the theme
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Plumeveil (SHM) *2 # great defense & fits the theme
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Plumeveil (SHM) *2 # great defense & fits the theme
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Wrath of God (10E)*4 # destroys all creatures
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Wrath of God (10E) *4 # destroys all creatures
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Plains (10E) *14
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Island (10E) *10
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@@ -59,4 +60,4 @@ Island (10E) *10
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# Restless Apparition: May actually prevent the Heartmender and
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# Wrath of God from being played if the AI uses its plains to pump
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# the apparition before checking whether it could use those plains
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# to play spells. This will have to be watched too.
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# to play spells. This will have to be watched too.
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@@ -1,8 +1,9 @@
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#NAME:CD Orochi Sustainer
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#NAME:Snake Shamans
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#
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#DESC: "The deck that a Orochi Sustainer
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#DESC: Creature's Decks 12:
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#DESC: "The deck that an Orochi Sustainer
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#DESC: would (and could) assemble"
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#DESC: (v1.0)
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#DESC: (v1.01)
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#DESC:
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#DESC: Salute our sinuosity
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#DESC: Love our litheness
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@@ -11,25 +12,28 @@
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#DESC: Care for a kiss?
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#DESC: Soon you will sleep ...
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Orochi Sustainer (CHK) *3 # Orochi Snake Shaman
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Orochi Leafcaller (CHK) *3 # Orochi Snake Shaman
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Sachi, Daughter of Seshiro (CHK) *1 # toughness bonus to snakes
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Orochi Sustainer (CHK) *3 # Orochi Snake Shaman
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Sachi, Daughter of Seshiro (CHK) *2 # toughness bonus to snakes
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Anaconda (POR)*2 # 18 snakes
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Anaconda (UZS)*2
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Hornet Cobra (LEG)*4
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Python (POR) *4
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Skeletal Snake (POR) *2
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Mold Adder (M10) *2 # only good against 2 colors
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Boa Constrictor (MRQ) *1 # AI can't handle ability
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Serpent Warrior (POR) *1 # AI doesn't realize the life loss
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Anaconda (POR) *1 # 18 snakes
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Anaconda (UZS) *2
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River Boa (ZEN) *3
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Hornet Cobra (LEG) *3
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Python (POR) *3
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Skeletal Snake (POR) *1
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Mold Adder (M10) *2 # only good against 2 colors
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Boa Constrictor (MRQ) *1 # AI can't handle ability
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Serpent Warrior (POR) *1 # AI doesn't realize the life loss
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Serpent Assassin (POR) *3
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Weakness (M10)*2 # 11 spells which simulate poison effects
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Paralyze (RV) *4
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Last Gasp (RAV) *2
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Terror (10E) *2
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Weakness (M10) *2 # 10 spells to simulate poison effects
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Paralyze (RV) *3
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Last Gasp (RAV) *2
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Terror (10E) *2
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Fevered Convulsions (TMP) *1
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Snake Pit (MRQ) *1
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Forest (10E) *11
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Swamp (10E) *13
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54
projects/mtg/bin/Res/ai/baka/deck46.txt
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54
projects/mtg/bin/Res/ai/baka/deck46.txt
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#NAME:AshenmoorCohort
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#
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#DESC: Creature's Decks 13:
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#DESC: "The deck that an Ashenmoor Cohort
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#DESC: would (and could) assemble"
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#DESC: (v1.01)
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#DESC:
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#DESC: How does it feel
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#DESC: to be dead
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#DESC: I hear you ask?
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#DESC:
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#DESC: It hurts.
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#DESC: It burns.
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#DESC:
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#DESC: It makes you ...
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#DESC: ... want to come back.
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Ashenmoor Cohort (SHM) *2 # lots of Cinder creatures
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Ashenmoor Gouger (SHM) *3
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Corrosive Mentor (SHM) *3
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Crowd of Cinders (SHM) *4
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Smoldering Butcher (CFX) *4
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Emberstrike Duo (SHM) *3 # gets pumped by red or black spells
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Nyxathid (CFX) *2
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Sickle Ripper (SHM) *3
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Spiteflame Witch (SHM) *2
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Soul Snuffers (EVE) *2 # dangerous for the AI
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Scar (SHM) *4 # cheap red/black damage spell
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Haunted Crossroads (MRQ) *2 # compensates for Soul Snuffers
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Raise Dead (RV) *2 # compensates for Soul Snuffers
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Swamp (10E) *24
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# Cards considered, but not included:
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# Cinderbones: Expensive and weak in this deck
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# Sootstoke Kindler - AI can't choose target well
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# Fulminator Mage - most lands of player will be basic for a while
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# Midnight Covenant - buggy in 0.8.1
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# Cards removed from the deck:
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# none
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# Notes:
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# The Soul Snuffers may have to be removed since the AI often
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# hurts itself with them.
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#
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# This is a pure black deck, it doesn't explore most of the
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# potential red/black synergies. I'd like to do that as well, but
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# I'd want the Ashenmoor Liege as a central card in that deck, and
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# that card isn't implemented yet. Hence, the deck is black and
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# the central creature is a black creature.
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49
projects/mtg/bin/Res/ai/baka/deck47.txt
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49
projects/mtg/bin/Res/ai/baka/deck47.txt
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#NAME:Noble Panther
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#
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#DESC: Creature's Decks 14:
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#DESC: "The deck that a Noble Panther
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#DESC: would (and could) assemble"
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#DESC: (v1.01)
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#DESC:
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#DESC: We are hunters.
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#DESC: You are prey.
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#DESC: Now run
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#DESC: So that we can catch you.
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Noble Panther (INV) *4 # 29 furious feline friends
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Horned Cheetah (INV) *4 # lifelink
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Cave Tiger (UZS) *3
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Grizzled Leotau (ARB) *4 # great cheap defender
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Mist Leopard (M10) *4 # shroud
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Savannah Lions (RV) *4
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Silvercoat Lion (M10) *3
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Jungle Lion (POR) *3
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Predator's Strike (MRD) *4 # AI often wastes it, great theme fit
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Aggressive Urge (10E) *4 # weak stand-in for Predatory Hunger
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Gaea's Embrace (UZS) *1 # a bit of help from mother Nature
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Forest (10E) *13
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Plains (10E) *9
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# Cards considered, but not included:
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# Wirecat - mechanical cat doesn't fit the theme
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# Red cats: Canyon Wildcat, Guma, Raging Cougar, Sabretooth Tiger,
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# Whild Jhovall: No synergy with green or white
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# Jhovall Queen - used as a mount, so not really a "wild" cat
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# Wild Nacatl - wields a weapon, so not really wild either
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# Sabertooth Nishoba - is a cat warrior
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# Panther Warriors - dito
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# Giant Growth - AI doesn't seem to use it at all
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# Whitemane Lion - AI can't choose well which creature to return
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# Cards removed from the deck:
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# Predatory Hunger - This card was a fantastic fit for theme,
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# focus, and power. Unfortunately the AI casts it on its
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# opponent's creatures. Swap this card back in as soon as this
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# problem gets solved.
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# Notes:
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# Flavor deck.
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