From 91698facf14e02e7cc14373224133cf553b46258 Mon Sep 17 00:00:00 2001 From: Psyyringe Date: Sun, 4 Oct 2009 09:49:07 +0000 Subject: [PATCH] Minor updates to two AI decks, also added two more AI decks --- projects/mtg/bin/Res/ai/baka/deck44.txt | 23 ++++++----- projects/mtg/bin/Res/ai/baka/deck45.txt | 40 +++++++++--------- projects/mtg/bin/Res/ai/baka/deck46.txt | 54 +++++++++++++++++++++++++ projects/mtg/bin/Res/ai/baka/deck47.txt | 49 ++++++++++++++++++++++ 4 files changed, 137 insertions(+), 29 deletions(-) create mode 100644 projects/mtg/bin/Res/ai/baka/deck46.txt create mode 100644 projects/mtg/bin/Res/ai/baka/deck47.txt diff --git a/projects/mtg/bin/Res/ai/baka/deck44.txt b/projects/mtg/bin/Res/ai/baka/deck44.txt index 5f6dd67b1..ca3d994bf 100644 --- a/projects/mtg/bin/Res/ai/baka/deck44.txt +++ b/projects/mtg/bin/Res/ai/baka/deck44.txt @@ -1,8 +1,9 @@ -#NAME:CD Glen Elendra Archmage +#NAME:Fairy Archmage # +#DESC: Creature's Decks 11: #DESC: "The deck that a Glen Elendra Archmage #DESC: would (and could) assemble" -#DESC: (v1.0) +#DESC: (v1.01) #DESC: #DESC: Now we're here #DESC: Now we're there @@ -13,20 +14,20 @@ Glen Elendra Archmage (EVE) *4 # ability is currently buggy ... -Heartmender (SHM) *4 # continuously removes -1/-1 counters - # from all others -Kitchen Finks (SHM) *4 # brings 2 life everytime it persists -Safehold Elite (SHM) *4 # cheap early defense +Heartmender (SHM) *4 # continuously removes -1/-1 counters + # from all others +Kitchen Finks (SHM) *4 # brings 2 life everytime it persists +Safehold Elite (SHM) *4 # cheap early defense Gravelgill Axeshark (SHM) *2 # 3/3 creature Kithkin Spellduster (EVE) *2 # Enchantment removal Restless Apparition (EVE) *4 # can get +3/+3 bonus -River Kelpie (SHM)*2 # card drawer, only *2 to prevent the - # AI from decking itself out +River Kelpie (SHM) *2 # card drawer, only *2 to prevent the + # AI from decking itself out Oona's Gatewarden (SHM) *4 # good cheap defense & fits the theme -Plumeveil (SHM) *2 # great defense & fits the theme +Plumeveil (SHM) *2 # great defense & fits the theme -Wrath of God (10E)*4 # destroys all creatures +Wrath of God (10E) *4 # destroys all creatures Plains (10E) *14 Island (10E) *10 @@ -59,4 +60,4 @@ Island (10E) *10 # Restless Apparition: May actually prevent the Heartmender and # Wrath of God from being played if the AI uses its plains to pump # the apparition before checking whether it could use those plains -# to play spells. This will have to be watched too. \ No newline at end of file +# to play spells. This will have to be watched too. diff --git a/projects/mtg/bin/Res/ai/baka/deck45.txt b/projects/mtg/bin/Res/ai/baka/deck45.txt index c22b4cc56..8020cfc62 100644 --- a/projects/mtg/bin/Res/ai/baka/deck45.txt +++ b/projects/mtg/bin/Res/ai/baka/deck45.txt @@ -1,8 +1,9 @@ -#NAME:CD Orochi Sustainer +#NAME:Snake Shamans # -#DESC: "The deck that a Orochi Sustainer +#DESC: Creature's Decks 12: +#DESC: "The deck that an Orochi Sustainer #DESC: would (and could) assemble" -#DESC: (v1.0) +#DESC: (v1.01) #DESC: #DESC: Salute our sinuosity #DESC: Love our litheness @@ -11,25 +12,28 @@ #DESC: Care for a kiss? #DESC: Soon you will sleep ... -Orochi Sustainer (CHK) *3 # Orochi Snake Shaman -Orochi Leafcaller (CHK) *3 # Orochi Snake Shaman -Sachi, Daughter of Seshiro (CHK) *1 # toughness bonus to snakes +Orochi Sustainer (CHK) *3 # Orochi Snake Shaman +Sachi, Daughter of Seshiro (CHK) *2 # toughness bonus to snakes -Anaconda (POR)*2 # 18 snakes -Anaconda (UZS)*2 -Hornet Cobra (LEG)*4 -Python (POR) *4 -Skeletal Snake (POR) *2 -Mold Adder (M10) *2 # only good against 2 colors -Boa Constrictor (MRQ) *1 # AI can't handle ability -Serpent Warrior (POR) *1 # AI doesn't realize the life loss +Anaconda (POR) *1 # 18 snakes +Anaconda (UZS) *2 +River Boa (ZEN) *3 +Hornet Cobra (LEG) *3 +Python (POR) *3 +Skeletal Snake (POR) *1 +Mold Adder (M10) *2 # only good against 2 colors +Boa Constrictor (MRQ) *1 # AI can't handle ability +Serpent Warrior (POR) *1 # AI doesn't realize the life loss +Serpent Assassin (POR) *3 -Weakness (M10)*2 # 11 spells which simulate poison effects -Paralyze (RV) *4 -Last Gasp (RAV) *2 -Terror (10E) *2 +Weakness (M10) *2 # 10 spells to simulate poison effects +Paralyze (RV) *3 +Last Gasp (RAV) *2 +Terror (10E) *2 Fevered Convulsions (TMP) *1 +Snake Pit (MRQ) *1 + Forest (10E) *11 Swamp (10E) *13 diff --git a/projects/mtg/bin/Res/ai/baka/deck46.txt b/projects/mtg/bin/Res/ai/baka/deck46.txt new file mode 100644 index 000000000..58021d006 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck46.txt @@ -0,0 +1,54 @@ +#NAME:AshenmoorCohort +# +#DESC: Creature's Decks 13: +#DESC: "The deck that an Ashenmoor Cohort +#DESC: would (and could) assemble" +#DESC: (v1.01) +#DESC: +#DESC: How does it feel +#DESC: to be dead +#DESC: I hear you ask? +#DESC: +#DESC: It hurts. +#DESC: It burns. +#DESC: +#DESC: It makes you ... +#DESC: ... want to come back. + +Ashenmoor Cohort (SHM) *2 # lots of Cinder creatures +Ashenmoor Gouger (SHM) *3 +Corrosive Mentor (SHM) *3 +Crowd of Cinders (SHM) *4 +Smoldering Butcher (CFX) *4 +Emberstrike Duo (SHM) *3 # gets pumped by red or black spells +Nyxathid (CFX) *2 +Sickle Ripper (SHM) *3 +Spiteflame Witch (SHM) *2 +Soul Snuffers (EVE) *2 # dangerous for the AI + +Scar (SHM) *4 # cheap red/black damage spell +Haunted Crossroads (MRQ) *2 # compensates for Soul Snuffers +Raise Dead (RV) *2 # compensates for Soul Snuffers + + +Swamp (10E) *24 + + +# Cards considered, but not included: +# Cinderbones: Expensive and weak in this deck +# Sootstoke Kindler - AI can't choose target well +# Fulminator Mage - most lands of player will be basic for a while +# Midnight Covenant - buggy in 0.8.1 + +# Cards removed from the deck: +# none + +# Notes: +# The Soul Snuffers may have to be removed since the AI often +# hurts itself with them. +# +# This is a pure black deck, it doesn't explore most of the +# potential red/black synergies. I'd like to do that as well, but +# I'd want the Ashenmoor Liege as a central card in that deck, and +# that card isn't implemented yet. Hence, the deck is black and +# the central creature is a black creature. diff --git a/projects/mtg/bin/Res/ai/baka/deck47.txt b/projects/mtg/bin/Res/ai/baka/deck47.txt new file mode 100644 index 000000000..1bb6955f5 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck47.txt @@ -0,0 +1,49 @@ +#NAME:Noble Panther +# +#DESC: Creature's Decks 14: +#DESC: "The deck that a Noble Panther +#DESC: would (and could) assemble" +#DESC: (v1.01) +#DESC: +#DESC: We are hunters. +#DESC: You are prey. +#DESC: Now run +#DESC: So that we can catch you. + +Noble Panther (INV) *4 # 29 furious feline friends +Horned Cheetah (INV) *4 # lifelink +Cave Tiger (UZS) *3 +Grizzled Leotau (ARB) *4 # great cheap defender +Mist Leopard (M10) *4 # shroud +Savannah Lions (RV) *4 +Silvercoat Lion (M10) *3 +Jungle Lion (POR) *3 + +Predator's Strike (MRD) *4 # AI often wastes it, great theme fit +Aggressive Urge (10E) *4 # weak stand-in for Predatory Hunger +Gaea's Embrace (UZS) *1 # a bit of help from mother Nature + +Forest (10E) *13 +Plains (10E) *9 + + +# Cards considered, but not included: +# Wirecat - mechanical cat doesn't fit the theme +# Red cats: Canyon Wildcat, Guma, Raging Cougar, Sabretooth Tiger, +# Whild Jhovall: No synergy with green or white +# Jhovall Queen - used as a mount, so not really a "wild" cat +# Wild Nacatl - wields a weapon, so not really wild either +# Sabertooth Nishoba - is a cat warrior +# Panther Warriors - dito +# Giant Growth - AI doesn't seem to use it at all +# Whitemane Lion - AI can't choose well which creature to return + + +# Cards removed from the deck: +# Predatory Hunger - This card was a fantastic fit for theme, +# focus, and power. Unfortunately the AI casts it on its +# opponent's creatures. Swap this card back in as soon as this +# problem gets solved. + +# Notes: +# Flavor deck.