Laurent - AI deck update (including psyringe modification from the forum)

This commit is contained in:
wagic.laurent
2009-10-03 09:49:30 +00:00
parent 888edfd5b8
commit 5f020bac87
12 changed files with 254 additions and 231 deletions

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@@ -2,18 +2,14 @@
#DESC:"Death is such an exquisite sensation.
#DESC:Your life was meaningless,
#DESC:but your death will glorify Yawgmoth.
#DESC:Rise, metathran.
#DESC:You shall serve a nobler cause
#DESC:in death.
#DESC:Rise, metathran. You shall serve
#DESC:a nobler cause in death.
#DESC:Every last one of you
#DESC:will become my servant.
#DESC:It's a shame you won't live
#DESC:to see the irony.
#DESC:Do you think you can stop me?
#DESC:There's nothing I wouldn't give
#DESC:to achieve victory.
#DESC:Can you say the same?"
#DESC:Tsabo Tavoc
#4x Glen Elendra Liege {1}{UB}{UB}{UB} - flying lord black/blue creature +1/+1
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146743

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@@ -14,22 +14,24 @@
#2x Control Magic
1194
1194
#2x Ray of Erasure
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#2x Tome Scour
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#4x Glimpse the Unthinkable
83597
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#2x Psychic Drain
#1x Psychic Drain
89114
89114
#4x Howling Mine
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#1x Forced Fruition
146166
#2x Howling Mine
129598
129598
#2x Memory Erosion
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#2x Mortivore
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@@ -39,9 +41,9 @@
#2x Dreamborn Muse
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#2x Unsummon
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#2x Traumatize
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129774
#4x Oona's Gatewarden
141975
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@@ -1,55 +1,59 @@
#NAME:CD Kobold Overlord
#NAME:Kobold Overlord
#
#DESC: Creature's Decks 1:
#DESC: "The deck that a Kobold Overlord
#DESC: would (and could) assemble."
#DESC: (v1.05)
#DESC: (v1.06)
#DESC:
#DESC:You may think we are weak
#DESC:But we are many
#DESC:And sometimes we can hire
#DESC:A powerful mercenary
#
Mountain (10E) *24
Crimson Kobolds (LEG) *4
Crookshank Kobolds (LEG)*4
Mountain (10E) *22
Crimson Kobolds (LEG) *4
Crookshank Kobolds (LEG) *4
Kobold Drill Sergeant (LEG) *4
Kobold Overlord (LEG) *4
Kobold Taskmaster (LEG) *4
Kobold Overlord (LEG) *4
Kobold Taskmaster (LEG) *4
Kobolds of Kher Keep (LEG) *4
Keldon Warlord (RV) *4
Battle Squadron (MRQ) *2 # to have a flyer in the deck
Keldon Warlord (RV) *2
# Doesn't fit the theme too well (would a Keldon Warlord really
# work as a mercenary for a Kobold Overlord?), but without it
# the deck would be too weak, and a deck full of weak
# creatures is exactly the environment where a Keldon Warlord
# thrives.
Wheel of Fortune (RV) *1
Wheel of Fortune (RV) *1
#To get a new hand (hopefully) full of cheap kobolds once the
#previous hand has been used up. Only 1 because it's
#restricted.
Slate of Ancestry (ONS) *3
Slate of Ancestry (ONS) *2
#To draw more cards (check whether the AI overuses it and
#decks itself out)
Howling Mine (10E) *4
Howling Mine (10E) *4
Mob Justice (STH) *3 # finisher
#
#
# Cards considered, but not included:
# Orcish Oriflamme - would match the deck's focus of
# strengthening the creatures, but is too expensive. Perhaps add
# it when mana acceleration via Brightstone Ritual works.
# it when mana acceleration is possible for this deck.
#
# Cards removed from he deck:
# 3 x Bravado (USG) (ID 5848)
# The card's name and illustration don't really fit the "kobold"
# theme, but the effect (strength through numbers) definitely
# does.
# Removed because the AI cast it on its opponent's creatures.
# Removed because the AI casts it on its opponent's creatures.
#
# 4 x Brightstone Ritual (ONS) (ID 39846)
# for mana acceleration
# Removed because the AI doesn't use the mana.
# Also ... only works with goblins. Duh. *blush*
#
# 2 x Kher Keep (TSP) (ID 113553)
# For bringing additional kobolds into play
# AI taps Kher Keep for mana and then can't
# use that mana to produce a kobold token.
#
#

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@@ -1,61 +1,57 @@
#NAME:CD Might Sliver
#NAME:Might Sliver
#
#DESC: Creature's Decks 2:
#DESC: "The deck that a Might Sliver
#DESC: would (and could) assemble."
#DESC: (v1.0)
#DESC: (v1.01)
#DESC:
#DESC:The Hive reaches your doorstep ...
#
#
Winged Sliver (TMP) *2
# gives Flying
Winged Sliver (TMP) *2 # gives Flying
Horned Sliver (TMP) *3
# gives Trample, also 2/2 isn't bad for a 3-drop creature that
# will be pumped by others
Horned Sliver (TMP) *3 # gives Trample, also 2/2 isn't bad for a
# 3-drop creature that others will pump
Muscle Sliver (TMP) *4
# cheap, and the +1/+1 bonus is cumulative and can't be misused
# by the AI
Muscle Sliver (TMP) *4 # cheap and the +1/+1 bonus is cumulative
# and can't be misused by the AI
Heart Sliver (TMP) *3
# gives Haste
Heart Sliver (TMP) *2 # gives Haste
Talon Sliver (TMP) *3
# gives First Strike
Talon Sliver (TMP) *3 # gives First Strike
Watcher Sliver (TSP) *2
# nice cumulative +0/+2 bonus, but too expensive to have more of
# them, and we only have 3 plains in the deck
Watcher Sliver (TSP) *1 # nice cumulative +0/+2 bonus, but too
# expensive to have more of them, and we
# only have 3 plains in the deck
Shadow Sliver (TSP) *1
# might be great or bad - thrown in as an element of surprise
Shadow Sliver (TSP) *1 # might be great or bad - thrown in as
# an element of surprise
Bonesplitter Sliver (TSP) *4
# nice cumulative +2/+0 bonus
Crystalline Sliver (STH) *1 # Shroud is nice, especially in a
# deck with no non-creature spells
Fury Sliver (TSP) *2
# gives double strike, only 2 because it's a 6-drop creature
Bonesplitter Sliver (TSP) *4 # nice cumulative +2/+0 bonus
Might Sliver (TSP) *4
# nice cumulative +2/+2 bonus
Fury Sliver (TSP) *2 # gives double strike, only 2 because
# it's a 6-drop creature
Spinneret Sliver (TSP) *4
# 2/2 Sliver for only 2 mana, also gives Reach to all slivers,
# which is good because we only have 2 Winged Slivers in the deck,
# and those might not even be played because we have few Islands.
Might Sliver (TSP) *4 # nice cumulative +2/+2 bonus
Gemhide Sliver (TSP) *4
# Additional mana source to get Might Slivers out faster
Spined Sliver (STH) *2 # gives Rampage
Forest (M10) *12
# (most slivers in the deck are green)
Island (M10) *3
# only 3 blue creatures in the deck
Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also
# gives Reach to all slivers, which is good because we only have
# two Winged Slivers in the deck, and those might not even be
# played because we have few Islands.
Gemhide Sliver (TSP) *4 # Additional mana source to get Might
# Slivers out faster
Forest (M10) *12 # (most slivers in the deck are green)
Island (M10) *3 # only 4 blue creatures in the deck
Mountain (M10) *6
Plains (M10) *3
# only 5 white creatures in the deck
Plains (M10) *3 # only 5 white creatures in the deck
#
# Cards considered, but not included:
@@ -74,9 +70,17 @@ Plains (M10) *3
# Sliversmith - doesn't profit from other slivers. Its tokens
# do, but the AI isn't smart in deciding which cards to discard
# Metallic Sliver - is cheap, but doesn't strengthen other slivers
# Victual Sliver - AI too eager to sacrifice
# Battering Sliver - effect already provided by cheaper Horned Sl.
# Sliver Queen - AI can't handle 5-color deck
# Reflex Sliver - Heart Sliver has same effect for lower cost
# Sinew Sliver - good +1/+1 bonus, but only few plains in this
# deck, and red/green slivers provide same or similar effects
# Synchronous Sliver - Vigilance is nice, but sliver is blue and
# pretty expensive
#
# Cards removed from the deck:
# 20 dual lands - AI only uses the first "auto" rule for each
# dual land. Therefore none of the chosen lands produced green
# mana, the AI treated most dual lands as islands, and the deck
# never got sliver production started.
# never got sliver production started.

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@@ -1,8 +1,9 @@
#NAME:CD Master of Etherium
#NAME:Master of Ether
#
#DESC: Creature's Decks 3:
#DESC: "The deck that a Master of Etherium
#DESC: would (and could) assemble"
#DESC: (v1.0)
#DESC: (v1.01)
#DESC:
#DESC: Surrounded by the things I built
#DESC: my power will grow
@@ -13,50 +14,49 @@ Master of Etherium (ALA) *4 # gets stronger with every artifact
Vedalken Archmage (MRD) *2 # draws card when summoning artifact
Ornithopter (10E)*4 # cheap artifact, later air defense
Nuisance Engine (MRD)*4 # create more cheap artifacts
Ornithopter (10E) *4 # cheap artifact, later air defense
Nuisance Engine (MRD) *4 # create more cheap artifacts
Cathodion (MRD) *4 # 3-drop 3/3 creature without a down-
# side since manaburn was abolished
Cathodion (MRD) *4 # 3-drop 3/3 creature without a down-
# side since manaburn was abolished
Sculpting Steel (10E)*4 # surprise element - might become
# another Master of Etherium - or
# just another pest ...
Steel Wall (MRD) *2 # mainly for defending
Yotian Soldier (MRD) *2 # cheap defender
Steel Wall (MRD) *2 # mainly for defending
Yotian Soldier (MRD) *2 # cheap defender
Coiled Tinviper (TMP)*1 # first strike attacker
Coiled Tinviper (TMP) *1 # first strike attacker
Scarecrone (EVE) *2 # brings back artifacts
Scarecrone (EVE) *2 # brings back artifacts
Salvage Slasher (CFX)*2 # grows stronger with artifacts in
# graveyard - nice effect if opponent
# has destroyed all artifacts
Glaze Fiend (ALA) *2 # temp. bonus for playing artifacts
Silver Myr (MRD) *4 # artifact source of blue mana (which
# is needed for the 6 Vedalken)
Salvage Slasher (CFX) *2 # grows stronger with artifacts in
# graveyard - nice effect if opponent
# has destroyed all artifacts
Island (10E) *3 # more blue mana
Seat of the Synod (MRD) *5 # 20 artifact lands for huge bonuses
Vault of Whispers (MRD) *5 # on Master of Etherium and Tolarian
Great Furnace (MRD) *5 # Academy.
Tree of Tales (MRD) *5 # Ancient Den temporarily removed due
# Ancient Den (MRD) *4 # to game bug.
Silver Myr (MRD) *4 # artifact source of blue mana (which
# is needed for the 6 Vedalken)
Academy Ruins (TSP) *1 # brings back artifacts
Akroma's Memorial (FUT) *2 # massive bonuses incl. Trample
Island (10E) *3 # more blue mana
Seat of the Synod (MRD) *4 # 20 artifact lands for huge bonuses
Vault of Whispers (MRD) *4 # on Master of Etherium and Tolarian
Great Furnace (MRD) *4 # Academy.
Tree of Tales (MRD) *4
Ancient Den (MRD) *4
Academy Ruins (TSP) *1 # brings back artifacts
Tolarian Academy (USG) *1 # Generates massive amounts of mana
# in this deck - which the AI usually
# wastes.
# in this deck - which the AI usually
# wastes.
# Cards considered, but not included:
# Gaea's Cradle - would make the deck even strongerm but doesn't
# Gaea's Cradle - would make the deck even stronger, but doesn't
# fit the theme.
# Glaze Fiend - buggy in 0.8.1, bonuses aren't removed at end of
# turn
#
# Cards removed from the deck:
# none
# Sculpting Steel - reported to lead to crashes

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@@ -1,34 +1,35 @@
#NAME:CD Terravore
#NAME:TerravoreTurmoil
#
#DESC: Creature's Decks 4:
#DESC: "The deck that a Terravore
#DESC: would (and could) assemble."
#DESC: (v1.0)
#DESC: (v1.01)
#DESC:
#DESC: Your homeland is my lunch.
#
Birds of Paradise (10E) *4 # mana source
Vine Trellis (MRQ)*4 # mana source and defender
Birds of Paradise (10E) *4 # mana source
Vine Trellis (MRQ) *4 # mana source and defender
Carven Caryatid (RAV) *3 # card drawer and defender
Carven Caryatid (RAV) *3 # card drawer and defender
Collective Unconscious (MRQ) *2 # card drawer
Knight of the Reliquary (CFX) *4 # attacker
Terravore (ODY) *4 # attacker
Terravore (ODY) *4 # attacker
Armageddon (POR) *4 # puts lands into graveyard
Kudzu (RV)*1 # should be 4, but the AI puts
# several Kudzus on one land,
# which causes a crash
Winter's Grasp (TMP) *2 # weak replacement for Kudzu
Armageddon (POR) *4 # puts lands into graveyard
Kudzu (RV) *1 # should be 4, but the AI puts
# several Kudzus on one land,
# which causes a crash
Winter's Grasp (TMP) *2 # weak replacement for Kudzu
Nature's Lore (ICE) *4 # land fetcher for fast buildup
Rampant Growth (10E) *4 # land fetcher for fast buildup
Nature's Lore (ICE) *4 # land fetcher for fast buildup
Rampant Growth (10E) *4 # land fetcher for fast buildup
Grasslands (MIR) *4 # two land fetchers which put
Mountain Valley (MIR) *4 # themself into the graveyard,
# feeding the Terravore and the
# Knight
Grasslands (MIR) *4 # two land fetchers which put
Mountain Valley (MIR) *4 # themselves into the graveyard,
# feeding the Terravore and the
# Knight
Forest (M10) *8
Plains (10E) *6
@@ -37,11 +38,11 @@ Flagstones of Trokair (TSP) *2
#
# Cards considered, but not included:
# Foratog - eats forests (which is good), but the AI doesn't use
this ability.
# this ability.
# Terramorphic Expanse - crashes game
# Windswept Heath - crashes game
# Elves, Orochi Sustainer - more mana sources not needed
# Elves - more mana sources not needed
#
# Cards removed from the deck:
# 3 more Kudzu- game crashes when a land with two Kudzu on it is
# tapped
# tapped

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@@ -1,30 +1,30 @@
#NAME:CD Prodigal Pyromancer
#NAME: Pyromancer
#
#DESC: Creature's Decks 5:
#DESC: "The deck that a Prodigal Pyromancer
#DESC: would (and could) assemble"
#DESC: (v1.0)
#DESC: (v1.01)
#DESC:
#DESC: Well protected by solid stone
#DESC: I scorch you with lances of fire
#
Prodigal Pyromancer (10E) *1 # actually the deck evolved to a
# state where it would fare better
# without its main creature ...
# state where it would fare better
# without its main creature ...
Wall of Diffusion (TMP) *4 # 12 walls for defense
Wall of Earth (LEG) *4
Wall of Stone (RV) *4
Wall of Diffusion (TMP) *4 # 12 walls for defense
Wall of Earth (LEG) *4
Wall of Stone (RV) *4
Beacon of Destruction (10E) *3 # 19 direct damage spells
Flame Burst (ODY) *4
Lava Spike (CHK)*4
Lightning Bolt (M10)*4
Volcanic Hammer (POR) *4 # weaker replacement for Kindle
# (which is buggy in 0.8.1)
Flame Burst (ODY) *4
Kindle (TMP) *4
Lava Spike (CHK) *4
Lightning Bolt (M10) *4
Howling Mine (10E) *4 # accelerates the game, makes more
# damage spells available
Howling Mine (10E) *4 # accelerates the game, makes more
# damage spells available
Mountain (10E) *24
@@ -67,10 +67,12 @@ Mountain (10E) *24
# that deck; Howling Mine serves the same purpose, and hopefully
# the opponent will be dead before he can make much use of the
# cards he draws.
# Dancing Scimitar - Perhaps add as a defense against flyers as
# long as Aether Membrane isn't available?
# Cards removed from the deck:
# Kindle - buggy, cannot target player. Bug already fixed in SVN.
# Swap Kindle in for Volcanic Hammer for next Wagic release.
# Volcanic Hammer - was a stand-in for Kindle as long is that was
# buggy.
# Notes:
#
@@ -83,4 +85,7 @@ Mountain (10E) *24
# battlefield. This could be useful in case the opponent has
# creatures with Haste, but nevertheless the AI would fare better
# if it prioritized other spells over wall summoning as long as no
# enemy cretaures are out.
# enemy creatures are out.
#
# The deck would profit massively from Mana Flare and Aether
# Membrane, but neither card is currently implemented.

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@@ -1,26 +1,29 @@
#NAME:CD Ball Lightning
#NAME:Ball Lightning
#
#DESC: Creature's Decks 6:
#DESC: "The deck that a Ball Lightning
#DESC: would (and could) assemble"
#DESC: (v1.0)
#DESC: (v1.01)
#DESC:
#DESC: Well protected by solid stone
#DESC: I scorch you with lances of fire
#DESC: You are nothing
#DESC: But more fuel
#DESC: For my insatiable
#DESC: Rage
#
Ball Lightning (M10)*4
Ball Lightning (M10) *4
Beacon of Destruction (10E) *2 # 28 direct damage spells
Flame Burst (ODY) *4
Flame Javelin (SHM) *4
Kindle (TMP)*4
Lava Spike (CHK)*4
Lightning Bolt (M10)*4
Fire Tempest (POR) *2
Volcanic Hammer (POR) *4
Flame Burst (ODY) *4
Flame Javelin (SHM) *4
Kindle (TMP) *4
Lava Spike (CHK) *4
Lightning Bolt (M10) *4
Fire Tempest (POR) *2
Volcanic Hammer (POR) *4
Howling Mine (10E) *4 # accelerates the game, makes more
# damage spells available
Howling Mine (10E) *4 # accelerates the game, makes more
# damage spells available
Mountain (10E) *24
@@ -71,4 +74,4 @@ Mountain (10E) *24
# targeting the opponent.
#
# The AI sometimes casts Ball Lightning and then doesn't attack
# with it, effectively wasting the card.
# with it, effectively wasting the card.

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@@ -1,8 +1,9 @@
#NAME:CD Lord of the Undead
#NAME:Undead Lord
#
#DESC: Creature's Decks 7:
#DESC: "The deck that a Lord of the Undead
#DESC: would (and could) assemble"
#DESC: (v1.0)
#DESC: (v1.01)
#DESC:
#DESC: Can you smell the sweet perfume
#DESC: Of festering flesh and rotting bones?
@@ -13,22 +14,22 @@
#
Lord of the Undead (10E) *4 # strengthens and raises zombies
Cemetery Reaper (M10)*4 # strengthens zombies
Soulless One (ONS) *4 # gets powerful with lots of zombies
Cemetery Reaper (M10) *4 # strengthens zombies
Soulless One (ONS) *4 # gets powerful with lots of zombies
Walking Dead (LEG) *4 # cheap early defense
Walking Dead (LEG) *4 # cheap early defense
Zombie Master (RV) *3 # for Swampwalk, zombie regeneration,
# and 2/3 isn't bad either
Severed Legion (10E) *1 # \
Warpath Ghoul (M10) *1 # > some expensive zombies
Mass of Ghouls (FUT) *1 # /
Zombie Master (RV) *3 # for Swampwalk, zombie regeneration,
# and 2/3 isn't bad either
Severed Legion (10E) *1 # \
Warpath Ghoul (M10) *1 # > some expensive zombies
Mass of Ghouls (FUT) *1 # /
Dreadwing (CFX) *3 # \ 9 cheap zombies - neither can
Hate Weaver (10E)*3 # > use its abilities. These are
Dreadwing (CFX) *3 # \ 9 cheap zombies - neither can
Hate Weaver (10E) *3 # > use its abilities. These are
Roofstalker Wight (RAV) *3 # / just temporary solutions to
#rack zombie numbers up for the
#Soulless One.
# rack zombie numbers up for the
# Soulless One.
Beacon of Unrest (10E) *1 # More raising of zombies
@@ -56,13 +57,16 @@ Swamp (10E) *24
# Phyrexian Ghoul - AI can't handle sacrifice decisions well
# Nantuko Husk - dito
# Recover - too expensive
# Disentomb - the Lord of the Undead will do the Raising
# Disentomb - the Lord of the Undead will do most of the Raising
# Raise Undead - dito
# Tortured Existence - dito
# Dross Crocodile - too expensive
# Gravedigger - too expensive
# Spineless Thug - cheap, but can't block
# Feeding Frenzy - nice but too expensive
# Sadistic Glee - AI casts it on opponent's creatures
# Unholy Grotto, Volrath's Stronghold - would weaken Soulless One
# Haunted Crossroads - would weaken Soulless One
# Cards removed from the deck:
# Accursed Centaur - sacrifices itself
@@ -71,4 +75,4 @@ Swamp (10E) *24
# Notes:
#
# Slow buildup, and no synergy until the 3-drop creatures come in.
# Would profit a lot from Dark Ritual if it worked.
# Would profit a lot from Dark Ritual if it worked.

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@@ -1,8 +1,9 @@
#NAME:CD Zuberi Golden Feather
#NAME:Zuberi's Flock
#
#DESC: Creature's Decks 8:
#DESC: "The deck that Zuberi, Golden Feather,
#DESC: would (and could) assemble"
#DESC: (v1.0)
#DESC: (v1.01)
#DESC:
#DESC: Winged fighters
#DESC: for honor and justice
@@ -10,29 +11,28 @@
#DESC: to take their revenge
#
Zuberi, Golden Feather (MIR) *1 # Perhaps add more when the AI
# learns to hold them back
Suntail Hawk (10E)*4 # cheap flyer
Courier Hawk (RAV)*4 # cheap flyer
Wild Griffin (10E)*3 # balanced 3-drop flyer
Griffin Sentinel (M10)*3 # defensive 3-drop flyer
Razorfoot Griffin (M10) *2 # offensive 4-drop flyer
Ekundu Griffin (MIR) *2 # same as Razorfoot Griffin
Spotted Griffin (POR) *2 # defensive 4-drop flyer
Teremko Griffin (MIR) *1 # only 1, AI doesn't grasp Banding
Divebomber Griffin (RAV) *1 # only 1, AI doesn't use ability
Windbrisk Raptor (SHM)*1 # not a griffin, but a bird, and
# fits well as an endgame surprise
Zuberi, Golden Feather (MIR) *2
Moat (LEG)*4 # 4 because it's important for this
# deck to keep strong attackers away
Suntail Hawk (10E) *4 # cheap flyer
Courier Hawk (RAV) *4 # cheap flyer
Wild Griffin (10E) *3 # balanced 3-drop flyer
Griffin Sentinel (M10) *3 # defensive 3-drop flyer
Razorfoot Griffin (M10) *2 # offensive 4-drop flyer
Ekundu Griffin (MIR) *2 # same as Razorfoot Griffin
Spotted Griffin (POR) *2 # defensive 4-drop flyer
Divebomber Griffin (RAV) *1 # only 1, AI doesn't use ability
Windbrisk Raptor (SHM) *1 # not a griffin, but a bird, and
# fits well as an endgame surprise
Blessing (RV) *2 # \ 6 enchantments to reinforce the
Holy Strength (10E) *2 # > holy nature of the griffins -
Honor of the Pure (M10) *2 # / and the creatures need buffs
Swords to Plowshares (RV) *2 # reinforces the aggresiveness of
# the griffin theme, and stalls the
# the game until Moat comes in
Moat (LEG) *4 # 4 because it's important for this
# deck to keep strong attackers away
Blessing (RV) *2 # \ 6 enchantments to reinforce the
Holy Strength (10E) *2 # > holy nature of the griffins -
Honor of the Pure (M10) *2 # / and the creatures need buffs
Swords to Plowshares (RV) *2 # reinforces the aggresiveness of
# the griffin theme, and stalls the
# the game until Moat comes in
Plains (10E) *24
@@ -43,10 +43,11 @@ Plains (10E) *24
# Cards removed from the deck:
# Welkin Hawk - not a griffin, and can crash the game in 0.8.1
# Righteousness - AI doesn't use it
# Teremko Griffin - Banding removed from Wagic
# Notes:
# Flavor deck, might be more competitive if it included bird
# soldiers and global enchantments (Crusade, Glorious Anthem), but
# I wanted to limit the theme of this deck to "animal" griffins
# and birds, which excluded the "civilized" Aven and the more
# civilized enchantments.
# civilized enchantments.

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@@ -1,33 +1,35 @@
#NAME:CD Viashino Warrior
#NAME:Viashino Warrior
#
#DESC: Creature's Decks :
#DESC: "The deck that a Viashino Warrior
#DESC: would (and could) assemble"
#DESC: (v1.0)
#DESC: (v1.01)
#DESC:
#DESC: With claws and swords and flames
#DESC: we fiercely protect
#DESC: those we revere
Viashino Slasher (RAV) *4 # cheap Viashino
Viashino Slasher (RAV) *4 # cheap Viashino
Viashino Slaughtermaster (CFX) *4 # cheap Viashino
Viashino Bladescout (TSP) *1 # only 1, AI doesn't use Flash
Viashino Spearhunter (M10) *4 # first strike
Viashino Grappler (INV)*4 # high power but very vulnerable
Viashino Warrior (MIR) *2 # attacker
Viashino Weaponsmith (USG) *2 # attacker
Viashino Fangtail (RAV)*2 # attacker
Furnace Whelp (10E)*2 # not a Viashino, but having
# two flyers helps the deck
Viashino Bladescout (TSP) *1 # only 1, AI doesn't use Flash
Viashino Spearhunter (M10) *4 # first strike
Viashino Grappler (INV) *4 # high power but very vulnerable
Viashino Warrior (MIR) *2 # attacker
Viashino Weaponsmith (USG) *2 # attacker
Viashino Fangtail (RAV) *2 # attacker
Furnace Whelp (10E) *2 # not a Viashino, but having
# two flyers helps the deck
Firebreathing (10E)*4 # fiery breath for the dragons'
# descendants - also allows to
# use spare mana, although the
# AI rarely does that.
Flaming Sword (MRQ)*4 # fiery weapons as well
Beacon of Destruction (10E)*1 # repeated fire blasts
Rage Reflection (SHM) *1 # double strike
Dragon Roost (10E) *1 # endgame surprise - produces
# red dragons
Firebreathing (10E) *4 # fiery breath for the dragons'
# descendants - also allows to
# use spare mana, although the
# AI rarely does that.
Flaming Sword (MRQ) *2 # fiery weapons as well
Emblem of the Warmind (FUT) *2 # gives Haste
Beacon of Destruction (10E) *1 # repeated fire blasts
Rage Reflection (SHM) *1 # double strike
Dragon Roost (10E) *1 # endgame surprise - produces
# red dragons
Mountain (10E) *24
@@ -56,9 +58,6 @@ Mountain (10E) *24
# doesn't use the mana
# Viashino Sandscout - AI doesn't understand that it will return
# to owner's hand, may enchant it
# Emblem of the Warmind - AI uses it on opponent's creatures
# (which shouldn't be possible with this card in the first place)
# may crash the game
# Notes:
# Flavor deck.
# Flavor deck.

View File

@@ -1,8 +1,9 @@
#NAME:CD Heartmender
#NAME:Heartmender
#
#DESC: Creature's Decks 10:
#DESC: "The deck that a Heartmender
#DESC: would (and could) assemble"
#DESC: (v1.0)
#DESC: (v1.01)
#DESC:
#DESC: No matter who
#DESC: No matter what
@@ -12,22 +13,22 @@
#DESC: The live and the dead
#DESC: We heal.
Heartmender (SHM) *4 # continuously removes -1/-1 counters
# from all others
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
Safehold Elite (SHM) *4 # cheap early defense
Heartmender (SHM) *4 # continuously removes -1/-1 counters
# from all others
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
Safehold Elite (SHM) *4 # cheap early defense
Lingering Tormentor (EVE) *4 # attacker with Fear
Rendclaw Trow (EVE) *4 # has Wither
Rendclaw Trow (EVE) *4 # has Wither
Gravelgill Axeshark (SHM) *3 # 3/3 creature
Scuzzback Marauders (SHM) *3 # 5/2 attacker
Restless Apparition (EVE) *2 # can get +3/+3 bonus, but does the
# AI use that ability?
# AI use that ability?
Vine Trellis (MRQ)*4 # cheap defender and mana source
Vine Trellis (MRQ) *4 # cheap defender and mana source
Animate Dead (RV) *4 # to bring back creatures that were
# killed before the Heartmenders came
# online
Animate Dead (RV) *4 # to bring back creatures that were
# killed before the Heartmenders came
# online
Forest (10E) *12
Swamp (10E) *12
@@ -45,6 +46,9 @@ Swamp (10E) *12
# to the Graveyard, then again it might not if it's the
# enchanted creature that dies. The point is currently moot
# though since the AI casts the spell on its opponents anyway
# Vulturous Zombie - no Persist, too expensive
# Infest - perhaps too dangerous as long as no Heartmender in play
# Harbinger of Night - definitely too dangerous
# Cards removed from the deck:
# none
@@ -59,4 +63,4 @@ Swamp (10E) *12
# targets creatures with Persist, because when these get killed
# while they are animated dead, they return from the graveyard
# without the animation enchantment. It would be nice if "Animate
# Dead" could prioritize the Kitchen Fink as targets.
# Dead" could prioritize the Kitchen Finks as targets.