92 lines
3.6 KiB
Plaintext
92 lines
3.6 KiB
Plaintext
#NAME: Pyromancer
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#
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#DESC: Creature's Decks 5:
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#DESC: "The deck that a Prodigal Pyromancer
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#DESC: would (and could) assemble"
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#DESC: (v1.01)
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#DESC:
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#DESC: Well protected by solid stone
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#DESC: I scorch you with lances of fire
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#
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Prodigal Pyromancer (10E) *1 # actually the deck evolved to a
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# state where it would fare better
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# without its main creature ...
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Wall of Diffusion (TMP) *4 # 12 walls for defense
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Wall of Earth (LEG) *4
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Wall of Stone (RV) *4
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Beacon of Destruction (10E) *3 # 19 direct damage spells
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Flame Burst (ODY) *4
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Kindle (TMP) *4
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Lava Spike (CHK) *4
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Lightning Bolt (M10) *4
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Howling Mine (10E) *4 # accelerates the game, makes more
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# damage spells available
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Mountain (10E) *24
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# Cards considered, but not included:
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# Shock - nice damager per cost ratio, but 2 damage is too little,
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# especially since the AI likes to use it on creatures with
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# toughness >2
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# Steam Blast - nice effect on all creatures and players, but
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# damage amplitude of 2 is just a bit too little.
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#
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# Aetherflame Wall - no need for a 4th wall
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# Ball Lightning - powerful card, but the AI sometimes just casts
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# it and then doesn't attack with it, so the card is wasted
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# Blaze - AI currently casts spells with "X" cost for too weak an
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# effect
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# Char - damage per cost ratio too low, and damages caster as well
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# Earthquake - difficult to fine-tune for the AI: too little mana
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# and the effect might be wasted, too much mana and the effect
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# might be dangerous for the AI and its creatures as well.
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# Fault Line - more expensive than Earthquake for same effect
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# Fire Tempest - very expensive, and too dangerous for the AI
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# Fireball - AI doesn't choose targets well
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# Flame Javelin - 3 mana for 4 damage is too expensive
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# Flamewave Invoker - ability too expensive compared to Beacon of
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# Destruction
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# Lava Axe - Too expensive for one-time use, esp. since red mana
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# acceleration is currently not possible
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# Lightning Blast - Too expensive
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# Puncture Blast - damage per cost ratio too low. Wither damage
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# would help against big creatures, but so do the walls, and the
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# opponent hopefully won't last long enough to bring many big
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# creatures out anyway.
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# Puncture Bolt - effect too weak
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# Scorching Spear - effect too weak
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# Sonic Burst - AI doesn't make smart discarding decisions
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# Zap - too little damage, the AI often uses it on a creature
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# that doesn't get killed by it, so the card is wasted.
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# Jayemdae Tome - casting cost and ability cost too expensive in
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# that deck; Howling Mine serves the same purpose, and hopefully
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# the opponent will be dead before he can make much use of the
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# cards he draws.
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# Dancing Scimitar - Perhaps add as a defense against flyers as
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# long as Aether Membrane isn't available?
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# Cards removed from the deck:
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# Volcanic Hammer - was a stand-in for Kindle as long is that was
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# buggy.
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# Notes:
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#
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# The AI doesn't target the damage spells well, often wasting them
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# on creatures that are tough enough to survive the damage.
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#
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# Oddly, the AI often doesn't block attackers although it could.
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#
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# Also, the AI summons walls even if no enemy creatures are on the
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# battlefield. This could be useful in case the opponent has
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# creatures with Haste, but nevertheless the AI would fare better
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# if it prioritized other spells over wall summoning as long as no
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# enemy creatures are out.
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#
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# The deck would profit massively from Mana Flare and Aether
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# Membrane, but neither card is currently implemented.
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