diff --git a/projects/mtg/bin/Res/ai/baka/deck27.txt b/projects/mtg/bin/Res/ai/baka/deck27.txt index 387580b21..f2e196f8c 100644 --- a/projects/mtg/bin/Res/ai/baka/deck27.txt +++ b/projects/mtg/bin/Res/ai/baka/deck27.txt @@ -2,18 +2,14 @@ #DESC:"Death is such an exquisite sensation. #DESC:Your life was meaningless, #DESC:but your death will glorify Yawgmoth. -#DESC:Rise, metathran. -#DESC:You shall serve a nobler cause -#DESC:in death. +#DESC:Rise, metathran. You shall serve +#DESC:a nobler cause in death. #DESC:Every last one of you #DESC:will become my servant. -#DESC:It's a shame you won't live -#DESC:to see the irony. #DESC:Do you think you can stop me? #DESC:There's nothing I wouldn't give #DESC:to achieve victory. #DESC:Can you say the same?" -#DESC:Tsabo Tavoc #4x Glen Elendra Liege {1}{UB}{UB}{UB} - flying lord black/blue creature +1/+1 146743 146743 diff --git a/projects/mtg/bin/Res/ai/baka/deck28.txt b/projects/mtg/bin/Res/ai/baka/deck28.txt index 5491af44a..7a8d14716 100644 --- a/projects/mtg/bin/Res/ai/baka/deck28.txt +++ b/projects/mtg/bin/Res/ai/baka/deck28.txt @@ -14,22 +14,24 @@ #2x Control Magic 1194 1194 -#2x Ray of Erasure -2529 -2529 +#2x Tome Scour +191598 +191598 #4x Glimpse the Unthinkable 83597 83597 83597 83597 -#2x Psychic Drain +#1x Psychic Drain 89114 -89114 -#4x Howling Mine -129598 -129598 +#1x Forced Fruition +146166 +#2x Howling Mine 129598 129598 +#2x Memory Erosion +175108 +175108 #2x Mortivore 129648 129648 @@ -39,9 +41,9 @@ #2x Dreamborn Muse 135246 135246 -#2x Unsummon -136218 -136218 +#2x Traumatize +129774 +129774 #4x Oona's Gatewarden 141975 141975 diff --git a/projects/mtg/bin/Res/ai/baka/deck34.txt b/projects/mtg/bin/Res/ai/baka/deck34.txt index d2cadb9c5..46e47c177 100644 --- a/projects/mtg/bin/Res/ai/baka/deck34.txt +++ b/projects/mtg/bin/Res/ai/baka/deck34.txt @@ -1,55 +1,59 @@ -#NAME:CD Kobold Overlord +#NAME:Kobold Overlord # +#DESC: Creature's Decks 1: #DESC: "The deck that a Kobold Overlord #DESC: would (and could) assemble." -#DESC: (v1.05) +#DESC: (v1.06) #DESC: #DESC:You may think we are weak #DESC:But we are many #DESC:And sometimes we can hire #DESC:A powerful mercenary # -Mountain (10E) *24 -Crimson Kobolds (LEG) *4 -Crookshank Kobolds (LEG)*4 +Mountain (10E) *22 +Crimson Kobolds (LEG) *4 +Crookshank Kobolds (LEG) *4 Kobold Drill Sergeant (LEG) *4 -Kobold Overlord (LEG) *4 -Kobold Taskmaster (LEG) *4 +Kobold Overlord (LEG) *4 +Kobold Taskmaster (LEG) *4 Kobolds of Kher Keep (LEG) *4 -Keldon Warlord (RV) *4 +Battle Squadron (MRQ) *2 # to have a flyer in the deck +Keldon Warlord (RV) *2 # Doesn't fit the theme too well (would a Keldon Warlord really # work as a mercenary for a Kobold Overlord?), but without it # the deck would be too weak, and a deck full of weak # creatures is exactly the environment where a Keldon Warlord # thrives. -Wheel of Fortune (RV) *1 +Wheel of Fortune (RV) *1 #To get a new hand (hopefully) full of cheap kobolds once the #previous hand has been used up. Only 1 because it's #restricted. -Slate of Ancestry (ONS) *3 +Slate of Ancestry (ONS) *2 #To draw more cards (check whether the AI overuses it and #decks itself out) -Howling Mine (10E) *4 +Howling Mine (10E) *4 +Mob Justice (STH) *3 # finisher # # # Cards considered, but not included: # Orcish Oriflamme - would match the deck's focus of # strengthening the creatures, but is too expensive. Perhaps add -# it when mana acceleration via Brightstone Ritual works. +# it when mana acceleration is possible for this deck. # # Cards removed from he deck: # 3 x Bravado (USG) (ID 5848) # The card's name and illustration don't really fit the "kobold" # theme, but the effect (strength through numbers) definitely # does. -# Removed because the AI cast it on its opponent's creatures. +# Removed because the AI casts it on its opponent's creatures. # # 4 x Brightstone Ritual (ONS) (ID 39846) # for mana acceleration # Removed because the AI doesn't use the mana. +# Also ... only works with goblins. Duh. *blush* # # 2 x Kher Keep (TSP) (ID 113553) # For bringing additional kobolds into play # AI taps Kher Keep for mana and then can't # use that mana to produce a kobold token. -# \ No newline at end of file +# diff --git a/projects/mtg/bin/Res/ai/baka/deck35.txt b/projects/mtg/bin/Res/ai/baka/deck35.txt index 015f71fb2..34b6fa051 100644 --- a/projects/mtg/bin/Res/ai/baka/deck35.txt +++ b/projects/mtg/bin/Res/ai/baka/deck35.txt @@ -1,61 +1,57 @@ -#NAME:CD Might Sliver +#NAME:Might Sliver # +#DESC: Creature's Decks 2: #DESC: "The deck that a Might Sliver #DESC: would (and could) assemble." -#DESC: (v1.0) +#DESC: (v1.01) #DESC: #DESC:The Hive reaches your doorstep ... # # -Winged Sliver (TMP) *2 -# gives Flying +Winged Sliver (TMP) *2 # gives Flying -Horned Sliver (TMP) *3 -# gives Trample, also 2/2 isn't bad for a 3-drop creature that -# will be pumped by others +Horned Sliver (TMP) *3 # gives Trample, also 2/2 isn't bad for a + # 3-drop creature that others will pump -Muscle Sliver (TMP) *4 -# cheap, and the +1/+1 bonus is cumulative and can't be misused -# by the AI +Muscle Sliver (TMP) *4 # cheap and the +1/+1 bonus is cumulative + # and can't be misused by the AI -Heart Sliver (TMP) *3 -# gives Haste +Heart Sliver (TMP) *2 # gives Haste -Talon Sliver (TMP) *3 -# gives First Strike +Talon Sliver (TMP) *3 # gives First Strike -Watcher Sliver (TSP) *2 -# nice cumulative +0/+2 bonus, but too expensive to have more of -# them, and we only have 3 plains in the deck +Watcher Sliver (TSP) *1 # nice cumulative +0/+2 bonus, but too + # expensive to have more of them, and we + # only have 3 plains in the deck -Shadow Sliver (TSP) *1 -# might be great or bad - thrown in as an element of surprise +Shadow Sliver (TSP) *1 # might be great or bad - thrown in as + # an element of surprise -Bonesplitter Sliver (TSP) *4 -# nice cumulative +2/+0 bonus +Crystalline Sliver (STH) *1 # Shroud is nice, especially in a + # deck with no non-creature spells -Fury Sliver (TSP) *2 -# gives double strike, only 2 because it's a 6-drop creature +Bonesplitter Sliver (TSP) *4 # nice cumulative +2/+0 bonus -Might Sliver (TSP) *4 -# nice cumulative +2/+2 bonus +Fury Sliver (TSP) *2 # gives double strike, only 2 because + # it's a 6-drop creature -Spinneret Sliver (TSP) *4 -# 2/2 Sliver for only 2 mana, also gives Reach to all slivers, -# which is good because we only have 2 Winged Slivers in the deck, -# and those might not even be played because we have few Islands. +Might Sliver (TSP) *4 # nice cumulative +2/+2 bonus -Gemhide Sliver (TSP) *4 -# Additional mana source to get Might Slivers out faster +Spined Sliver (STH) *2 # gives Rampage -Forest (M10) *12 -# (most slivers in the deck are green) -Island (M10) *3 -# only 3 blue creatures in the deck +Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also +# gives Reach to all slivers, which is good because we only have +# two Winged Slivers in the deck, and those might not even be +# played because we have few Islands. + +Gemhide Sliver (TSP) *4 # Additional mana source to get Might + # Slivers out faster + +Forest (M10) *12 # (most slivers in the deck are green) +Island (M10) *3 # only 4 blue creatures in the deck Mountain (M10) *6 -Plains (M10) *3 -# only 5 white creatures in the deck +Plains (M10) *3 # only 5 white creatures in the deck # # Cards considered, but not included: @@ -74,9 +70,17 @@ Plains (M10) *3 # Sliversmith - doesn't profit from other slivers. Its tokens # do, but the AI isn't smart in deciding which cards to discard # Metallic Sliver - is cheap, but doesn't strengthen other slivers +# Victual Sliver - AI too eager to sacrifice +# Battering Sliver - effect already provided by cheaper Horned Sl. +# Sliver Queen - AI can't handle 5-color deck +# Reflex Sliver - Heart Sliver has same effect for lower cost +# Sinew Sliver - good +1/+1 bonus, but only few plains in this +# deck, and red/green slivers provide same or similar effects +# Synchronous Sliver - Vigilance is nice, but sliver is blue and +# pretty expensive # # Cards removed from the deck: # 20 dual lands - AI only uses the first "auto" rule for each # dual land. Therefore none of the chosen lands produced green # mana, the AI treated most dual lands as islands, and the deck -# never got sliver production started. \ No newline at end of file +# never got sliver production started. diff --git a/projects/mtg/bin/Res/ai/baka/deck36.txt b/projects/mtg/bin/Res/ai/baka/deck36.txt index 1d7d7bde9..ab5d60248 100644 --- a/projects/mtg/bin/Res/ai/baka/deck36.txt +++ b/projects/mtg/bin/Res/ai/baka/deck36.txt @@ -1,8 +1,9 @@ -#NAME:CD Master of Etherium +#NAME:Master of Ether # +#DESC: Creature's Decks 3: #DESC: "The deck that a Master of Etherium #DESC: would (and could) assemble" -#DESC: (v1.0) +#DESC: (v1.01) #DESC: #DESC: Surrounded by the things I built #DESC: my power will grow @@ -13,50 +14,49 @@ Master of Etherium (ALA) *4 # gets stronger with every artifact Vedalken Archmage (MRD) *2 # draws card when summoning artifact -Ornithopter (10E)*4 # cheap artifact, later air defense -Nuisance Engine (MRD)*4 # create more cheap artifacts +Ornithopter (10E) *4 # cheap artifact, later air defense +Nuisance Engine (MRD) *4 # create more cheap artifacts -Cathodion (MRD) *4 # 3-drop 3/3 creature without a down- - # side since manaburn was abolished +Cathodion (MRD) *4 # 3-drop 3/3 creature without a down- + # side since manaburn was abolished -Sculpting Steel (10E)*4 # surprise element - might become - # another Master of Etherium - or - # just another pest ... - -Steel Wall (MRD) *2 # mainly for defending -Yotian Soldier (MRD) *2 # cheap defender +Steel Wall (MRD) *2 # mainly for defending +Yotian Soldier (MRD) *2 # cheap defender -Coiled Tinviper (TMP)*1 # first strike attacker +Coiled Tinviper (TMP) *1 # first strike attacker -Scarecrone (EVE) *2 # brings back artifacts +Scarecrone (EVE) *2 # brings back artifacts -Salvage Slasher (CFX)*2 # grows stronger with artifacts in - # graveyard - nice effect if opponent - # has destroyed all artifacts +Glaze Fiend (ALA) *2 # temp. bonus for playing artifacts -Silver Myr (MRD) *4 # artifact source of blue mana (which - # is needed for the 6 Vedalken) +Salvage Slasher (CFX) *2 # grows stronger with artifacts in + # graveyard - nice effect if opponent + # has destroyed all artifacts -Island (10E) *3 # more blue mana - -Seat of the Synod (MRD) *5 # 20 artifact lands for huge bonuses -Vault of Whispers (MRD) *5 # on Master of Etherium and Tolarian -Great Furnace (MRD) *5 # Academy. -Tree of Tales (MRD) *5 # Ancient Den temporarily removed due -# Ancient Den (MRD) *4 # to game bug. +Silver Myr (MRD) *4 # artifact source of blue mana (which + # is needed for the 6 Vedalken) -Academy Ruins (TSP) *1 # brings back artifacts +Akroma's Memorial (FUT) *2 # massive bonuses incl. Trample + + +Island (10E) *3 # more blue mana + +Seat of the Synod (MRD) *4 # 20 artifact lands for huge bonuses +Vault of Whispers (MRD) *4 # on Master of Etherium and Tolarian +Great Furnace (MRD) *4 # Academy. +Tree of Tales (MRD) *4 +Ancient Den (MRD) *4 + +Academy Ruins (TSP) *1 # brings back artifacts Tolarian Academy (USG) *1 # Generates massive amounts of mana - # in this deck - which the AI usually - # wastes. + # in this deck - which the AI usually + # wastes. # Cards considered, but not included: -# Gaea's Cradle - would make the deck even strongerm but doesn't +# Gaea's Cradle - would make the deck even stronger, but doesn't # fit the theme. -# Glaze Fiend - buggy in 0.8.1, bonuses aren't removed at end of -# turn # # Cards removed from the deck: -# none \ No newline at end of file +# Sculpting Steel - reported to lead to crashes \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck37.txt b/projects/mtg/bin/Res/ai/baka/deck37.txt index 4acef342d..2bf51161a 100644 --- a/projects/mtg/bin/Res/ai/baka/deck37.txt +++ b/projects/mtg/bin/Res/ai/baka/deck37.txt @@ -1,34 +1,35 @@ -#NAME:CD Terravore +#NAME:TerravoreTurmoil # +#DESC: Creature's Decks 4: #DESC: "The deck that a Terravore #DESC: would (and could) assemble." -#DESC: (v1.0) +#DESC: (v1.01) #DESC: #DESC: Your homeland is my lunch. # -Birds of Paradise (10E) *4 # mana source -Vine Trellis (MRQ)*4 # mana source and defender +Birds of Paradise (10E) *4 # mana source +Vine Trellis (MRQ) *4 # mana source and defender -Carven Caryatid (RAV) *3 # card drawer and defender +Carven Caryatid (RAV) *3 # card drawer and defender Collective Unconscious (MRQ) *2 # card drawer Knight of the Reliquary (CFX) *4 # attacker -Terravore (ODY) *4 # attacker +Terravore (ODY) *4 # attacker -Armageddon (POR) *4 # puts lands into graveyard -Kudzu (RV)*1 # should be 4, but the AI puts - # several Kudzus on one land, - # which causes a crash -Winter's Grasp (TMP) *2 # weak replacement for Kudzu +Armageddon (POR) *4 # puts lands into graveyard +Kudzu (RV) *1 # should be 4, but the AI puts + # several Kudzus on one land, + # which causes a crash +Winter's Grasp (TMP) *2 # weak replacement for Kudzu -Nature's Lore (ICE) *4 # land fetcher for fast buildup -Rampant Growth (10E) *4 # land fetcher for fast buildup +Nature's Lore (ICE) *4 # land fetcher for fast buildup +Rampant Growth (10E) *4 # land fetcher for fast buildup -Grasslands (MIR) *4 # two land fetchers which put -Mountain Valley (MIR) *4 # themself into the graveyard, - # feeding the Terravore and the - # Knight +Grasslands (MIR) *4 # two land fetchers which put +Mountain Valley (MIR) *4 # themselves into the graveyard, + # feeding the Terravore and the + # Knight Forest (M10) *8 Plains (10E) *6 @@ -37,11 +38,11 @@ Flagstones of Trokair (TSP) *2 # # Cards considered, but not included: # Foratog - eats forests (which is good), but the AI doesn't use -this ability. +# this ability. # Terramorphic Expanse - crashes game # Windswept Heath - crashes game -# Elves, Orochi Sustainer - more mana sources not needed +# Elves - more mana sources not needed # # Cards removed from the deck: # 3 more Kudzu- game crashes when a land with two Kudzu on it is -# tapped \ No newline at end of file +# tapped diff --git a/projects/mtg/bin/Res/ai/baka/deck38.txt b/projects/mtg/bin/Res/ai/baka/deck38.txt index aa51df312..b17629061 100644 --- a/projects/mtg/bin/Res/ai/baka/deck38.txt +++ b/projects/mtg/bin/Res/ai/baka/deck38.txt @@ -1,30 +1,30 @@ -#NAME:CD Prodigal Pyromancer +#NAME: Pyromancer # +#DESC: Creature's Decks 5: #DESC: "The deck that a Prodigal Pyromancer #DESC: would (and could) assemble" -#DESC: (v1.0) +#DESC: (v1.01) #DESC: #DESC: Well protected by solid stone #DESC: I scorch you with lances of fire # Prodigal Pyromancer (10E) *1 # actually the deck evolved to a - # state where it would fare better - # without its main creature ... + # state where it would fare better + # without its main creature ... -Wall of Diffusion (TMP) *4 # 12 walls for defense -Wall of Earth (LEG) *4 -Wall of Stone (RV) *4 +Wall of Diffusion (TMP) *4 # 12 walls for defense +Wall of Earth (LEG) *4 +Wall of Stone (RV) *4 Beacon of Destruction (10E) *3 # 19 direct damage spells -Flame Burst (ODY) *4 -Lava Spike (CHK)*4 -Lightning Bolt (M10)*4 -Volcanic Hammer (POR) *4 # weaker replacement for Kindle - # (which is buggy in 0.8.1) +Flame Burst (ODY) *4 +Kindle (TMP) *4 +Lava Spike (CHK) *4 +Lightning Bolt (M10) *4 -Howling Mine (10E) *4 # accelerates the game, makes more - # damage spells available +Howling Mine (10E) *4 # accelerates the game, makes more + # damage spells available Mountain (10E) *24 @@ -67,10 +67,12 @@ Mountain (10E) *24 # that deck; Howling Mine serves the same purpose, and hopefully # the opponent will be dead before he can make much use of the # cards he draws. +# Dancing Scimitar - Perhaps add as a defense against flyers as +# long as Aether Membrane isn't available? # Cards removed from the deck: -# Kindle - buggy, cannot target player. Bug already fixed in SVN. -# Swap Kindle in for Volcanic Hammer for next Wagic release. +# Volcanic Hammer - was a stand-in for Kindle as long is that was +# buggy. # Notes: # @@ -83,4 +85,7 @@ Mountain (10E) *24 # battlefield. This could be useful in case the opponent has # creatures with Haste, but nevertheless the AI would fare better # if it prioritized other spells over wall summoning as long as no -# enemy cretaures are out. \ No newline at end of file +# enemy creatures are out. +# +# The deck would profit massively from Mana Flare and Aether +# Membrane, but neither card is currently implemented. diff --git a/projects/mtg/bin/Res/ai/baka/deck39.txt b/projects/mtg/bin/Res/ai/baka/deck39.txt index 8651141ac..c7f9e7240 100644 --- a/projects/mtg/bin/Res/ai/baka/deck39.txt +++ b/projects/mtg/bin/Res/ai/baka/deck39.txt @@ -1,26 +1,29 @@ -#NAME:CD Ball Lightning +#NAME:Ball Lightning # +#DESC: Creature's Decks 6: #DESC: "The deck that a Ball Lightning #DESC: would (and could) assemble" -#DESC: (v1.0) +#DESC: (v1.01) #DESC: -#DESC: Well protected by solid stone -#DESC: I scorch you with lances of fire +#DESC: You are nothing +#DESC: But more fuel +#DESC: For my insatiable +#DESC: Rage # -Ball Lightning (M10)*4 +Ball Lightning (M10) *4 Beacon of Destruction (10E) *2 # 28 direct damage spells -Flame Burst (ODY) *4 -Flame Javelin (SHM) *4 -Kindle (TMP)*4 -Lava Spike (CHK)*4 -Lightning Bolt (M10)*4 -Fire Tempest (POR) *2 -Volcanic Hammer (POR) *4 +Flame Burst (ODY) *4 +Flame Javelin (SHM) *4 +Kindle (TMP) *4 +Lava Spike (CHK) *4 +Lightning Bolt (M10) *4 +Fire Tempest (POR) *2 +Volcanic Hammer (POR) *4 -Howling Mine (10E) *4 # accelerates the game, makes more - # damage spells available +Howling Mine (10E) *4 # accelerates the game, makes more + # damage spells available Mountain (10E) *24 @@ -71,4 +74,4 @@ Mountain (10E) *24 # targeting the opponent. # # The AI sometimes casts Ball Lightning and then doesn't attack -# with it, effectively wasting the card. \ No newline at end of file +# with it, effectively wasting the card. diff --git a/projects/mtg/bin/Res/ai/baka/deck40.txt b/projects/mtg/bin/Res/ai/baka/deck40.txt index 9754f5487..239302df8 100644 --- a/projects/mtg/bin/Res/ai/baka/deck40.txt +++ b/projects/mtg/bin/Res/ai/baka/deck40.txt @@ -1,8 +1,9 @@ -#NAME:CD Lord of the Undead +#NAME:Undead Lord # +#DESC: Creature's Decks 7: #DESC: "The deck that a Lord of the Undead #DESC: would (and could) assemble" -#DESC: (v1.0) +#DESC: (v1.01) #DESC: #DESC: Can you smell the sweet perfume #DESC: Of festering flesh and rotting bones? @@ -13,22 +14,22 @@ # Lord of the Undead (10E) *4 # strengthens and raises zombies -Cemetery Reaper (M10)*4 # strengthens zombies -Soulless One (ONS) *4 # gets powerful with lots of zombies +Cemetery Reaper (M10) *4 # strengthens zombies +Soulless One (ONS) *4 # gets powerful with lots of zombies -Walking Dead (LEG) *4 # cheap early defense +Walking Dead (LEG) *4 # cheap early defense -Zombie Master (RV) *3 # for Swampwalk, zombie regeneration, - # and 2/3 isn't bad either -Severed Legion (10E) *1 # \ -Warpath Ghoul (M10) *1 # > some expensive zombies -Mass of Ghouls (FUT) *1 # / +Zombie Master (RV) *3 # for Swampwalk, zombie regeneration, + # and 2/3 isn't bad either +Severed Legion (10E) *1 # \ +Warpath Ghoul (M10) *1 # > some expensive zombies +Mass of Ghouls (FUT) *1 # / -Dreadwing (CFX) *3 # \ 9 cheap zombies - neither can -Hate Weaver (10E)*3 # > use its abilities. These are +Dreadwing (CFX) *3 # \ 9 cheap zombies - neither can +Hate Weaver (10E) *3 # > use its abilities. These are Roofstalker Wight (RAV) *3 # / just temporary solutions to - #rack zombie numbers up for the - #Soulless One. + # rack zombie numbers up for the + # Soulless One. Beacon of Unrest (10E) *1 # More raising of zombies @@ -56,13 +57,16 @@ Swamp (10E) *24 # Phyrexian Ghoul - AI can't handle sacrifice decisions well # Nantuko Husk - dito # Recover - too expensive -# Disentomb - the Lord of the Undead will do the Raising +# Disentomb - the Lord of the Undead will do most of the Raising # Raise Undead - dito +# Tortured Existence - dito # Dross Crocodile - too expensive # Gravedigger - too expensive # Spineless Thug - cheap, but can't block # Feeding Frenzy - nice but too expensive # Sadistic Glee - AI casts it on opponent's creatures +# Unholy Grotto, Volrath's Stronghold - would weaken Soulless One +# Haunted Crossroads - would weaken Soulless One # Cards removed from the deck: # Accursed Centaur - sacrifices itself @@ -71,4 +75,4 @@ Swamp (10E) *24 # Notes: # # Slow buildup, and no synergy until the 3-drop creatures come in. -# Would profit a lot from Dark Ritual if it worked. \ No newline at end of file +# Would profit a lot from Dark Ritual if it worked. diff --git a/projects/mtg/bin/Res/ai/baka/deck41.txt b/projects/mtg/bin/Res/ai/baka/deck41.txt index fc2f1c213..427f04ee8 100644 --- a/projects/mtg/bin/Res/ai/baka/deck41.txt +++ b/projects/mtg/bin/Res/ai/baka/deck41.txt @@ -1,8 +1,9 @@ -#NAME:CD Zuberi Golden Feather +#NAME:Zuberi's Flock # +#DESC: Creature's Decks 8: #DESC: "The deck that Zuberi, Golden Feather, #DESC: would (and could) assemble" -#DESC: (v1.0) +#DESC: (v1.01) #DESC: #DESC: Winged fighters #DESC: for honor and justice @@ -10,29 +11,28 @@ #DESC: to take their revenge # -Zuberi, Golden Feather (MIR) *1 # Perhaps add more when the AI - # learns to hold them back -Suntail Hawk (10E)*4 # cheap flyer -Courier Hawk (RAV)*4 # cheap flyer -Wild Griffin (10E)*3 # balanced 3-drop flyer -Griffin Sentinel (M10)*3 # defensive 3-drop flyer -Razorfoot Griffin (M10) *2 # offensive 4-drop flyer -Ekundu Griffin (MIR) *2 # same as Razorfoot Griffin -Spotted Griffin (POR) *2 # defensive 4-drop flyer -Teremko Griffin (MIR) *1 # only 1, AI doesn't grasp Banding -Divebomber Griffin (RAV) *1 # only 1, AI doesn't use ability -Windbrisk Raptor (SHM)*1 # not a griffin, but a bird, and - # fits well as an endgame surprise +Zuberi, Golden Feather (MIR) *2 -Moat (LEG)*4 # 4 because it's important for this - # deck to keep strong attackers away +Suntail Hawk (10E) *4 # cheap flyer +Courier Hawk (RAV) *4 # cheap flyer +Wild Griffin (10E) *3 # balanced 3-drop flyer +Griffin Sentinel (M10) *3 # defensive 3-drop flyer +Razorfoot Griffin (M10) *2 # offensive 4-drop flyer +Ekundu Griffin (MIR) *2 # same as Razorfoot Griffin +Spotted Griffin (POR) *2 # defensive 4-drop flyer +Divebomber Griffin (RAV) *1 # only 1, AI doesn't use ability +Windbrisk Raptor (SHM) *1 # not a griffin, but a bird, and + # fits well as an endgame surprise -Blessing (RV) *2 # \ 6 enchantments to reinforce the -Holy Strength (10E) *2 # > holy nature of the griffins - -Honor of the Pure (M10) *2 # / and the creatures need buffs -Swords to Plowshares (RV) *2 # reinforces the aggresiveness of - # the griffin theme, and stalls the - # the game until Moat comes in +Moat (LEG) *4 # 4 because it's important for this + # deck to keep strong attackers away + +Blessing (RV) *2 # \ 6 enchantments to reinforce the +Holy Strength (10E) *2 # > holy nature of the griffins - +Honor of the Pure (M10) *2 # / and the creatures need buffs +Swords to Plowshares (RV) *2 # reinforces the aggresiveness of + # the griffin theme, and stalls the + # the game until Moat comes in Plains (10E) *24 @@ -43,10 +43,11 @@ Plains (10E) *24 # Cards removed from the deck: # Welkin Hawk - not a griffin, and can crash the game in 0.8.1 # Righteousness - AI doesn't use it +# Teremko Griffin - Banding removed from Wagic # Notes: # Flavor deck, might be more competitive if it included bird # soldiers and global enchantments (Crusade, Glorious Anthem), but # I wanted to limit the theme of this deck to "animal" griffins # and birds, which excluded the "civilized" Aven and the more -# civilized enchantments. \ No newline at end of file +# civilized enchantments. diff --git a/projects/mtg/bin/Res/ai/baka/deck42.txt b/projects/mtg/bin/Res/ai/baka/deck42.txt index ce9da13df..30c2e888a 100644 --- a/projects/mtg/bin/Res/ai/baka/deck42.txt +++ b/projects/mtg/bin/Res/ai/baka/deck42.txt @@ -1,33 +1,35 @@ -#NAME:CD Viashino Warrior +#NAME:Viashino Warrior # +#DESC: Creature's Decks : #DESC: "The deck that a Viashino Warrior #DESC: would (and could) assemble" -#DESC: (v1.0) +#DESC: (v1.01) #DESC: #DESC: With claws and swords and flames #DESC: we fiercely protect #DESC: those we revere -Viashino Slasher (RAV) *4 # cheap Viashino +Viashino Slasher (RAV) *4 # cheap Viashino Viashino Slaughtermaster (CFX) *4 # cheap Viashino -Viashino Bladescout (TSP) *1 # only 1, AI doesn't use Flash -Viashino Spearhunter (M10) *4 # first strike -Viashino Grappler (INV)*4 # high power but very vulnerable -Viashino Warrior (MIR) *2 # attacker -Viashino Weaponsmith (USG) *2 # attacker -Viashino Fangtail (RAV)*2 # attacker -Furnace Whelp (10E)*2 # not a Viashino, but having - # two flyers helps the deck +Viashino Bladescout (TSP) *1 # only 1, AI doesn't use Flash +Viashino Spearhunter (M10) *4 # first strike +Viashino Grappler (INV) *4 # high power but very vulnerable +Viashino Warrior (MIR) *2 # attacker +Viashino Weaponsmith (USG) *2 # attacker +Viashino Fangtail (RAV) *2 # attacker +Furnace Whelp (10E) *2 # not a Viashino, but having + # two flyers helps the deck -Firebreathing (10E)*4 # fiery breath for the dragons' - # descendants - also allows to - # use spare mana, although the - # AI rarely does that. -Flaming Sword (MRQ)*4 # fiery weapons as well -Beacon of Destruction (10E)*1 # repeated fire blasts -Rage Reflection (SHM) *1 # double strike -Dragon Roost (10E) *1 # endgame surprise - produces - # red dragons +Firebreathing (10E) *4 # fiery breath for the dragons' + # descendants - also allows to + # use spare mana, although the + # AI rarely does that. +Flaming Sword (MRQ) *2 # fiery weapons as well +Emblem of the Warmind (FUT) *2 # gives Haste +Beacon of Destruction (10E) *1 # repeated fire blasts +Rage Reflection (SHM) *1 # double strike +Dragon Roost (10E) *1 # endgame surprise - produces + # red dragons Mountain (10E) *24 @@ -56,9 +58,6 @@ Mountain (10E) *24 # doesn't use the mana # Viashino Sandscout - AI doesn't understand that it will return # to owner's hand, may enchant it -# Emblem of the Warmind - AI uses it on opponent's creatures -# (which shouldn't be possible with this card in the first place) -# may crash the game # Notes: -# Flavor deck. \ No newline at end of file +# Flavor deck. diff --git a/projects/mtg/bin/Res/ai/baka/deck43.txt b/projects/mtg/bin/Res/ai/baka/deck43.txt index b6607ea2d..bb549f7e8 100644 --- a/projects/mtg/bin/Res/ai/baka/deck43.txt +++ b/projects/mtg/bin/Res/ai/baka/deck43.txt @@ -1,8 +1,9 @@ -#NAME:CD Heartmender +#NAME:Heartmender # +#DESC: Creature's Decks 10: #DESC: "The deck that a Heartmender #DESC: would (and could) assemble" -#DESC: (v1.0) +#DESC: (v1.01) #DESC: #DESC: No matter who #DESC: No matter what @@ -12,22 +13,22 @@ #DESC: The live and the dead #DESC: We heal. -Heartmender (SHM) *4 # continuously removes -1/-1 counters - # from all others -Kitchen Finks (SHM) *4 # brings 2 life everytime it persists -Safehold Elite (SHM) *4 # cheap early defense +Heartmender (SHM) *4 # continuously removes -1/-1 counters + # from all others +Kitchen Finks (SHM) *4 # brings 2 life everytime it persists +Safehold Elite (SHM) *4 # cheap early defense Lingering Tormentor (EVE) *4 # attacker with Fear -Rendclaw Trow (EVE) *4 # has Wither +Rendclaw Trow (EVE) *4 # has Wither Gravelgill Axeshark (SHM) *3 # 3/3 creature Scuzzback Marauders (SHM) *3 # 5/2 attacker Restless Apparition (EVE) *2 # can get +3/+3 bonus, but does the - # AI use that ability? + # AI use that ability? -Vine Trellis (MRQ)*4 # cheap defender and mana source +Vine Trellis (MRQ) *4 # cheap defender and mana source -Animate Dead (RV) *4 # to bring back creatures that were - # killed before the Heartmenders came - # online +Animate Dead (RV) *4 # to bring back creatures that were + # killed before the Heartmenders came + # online Forest (10E) *12 Swamp (10E) *12 @@ -45,6 +46,9 @@ Swamp (10E) *12 # to the Graveyard, then again it might not if it's the # enchanted creature that dies. The point is currently moot # though since the AI casts the spell on its opponents anyway +# Vulturous Zombie - no Persist, too expensive +# Infest - perhaps too dangerous as long as no Heartmender in play +# Harbinger of Night - definitely too dangerous # Cards removed from the deck: # none @@ -59,4 +63,4 @@ Swamp (10E) *12 # targets creatures with Persist, because when these get killed # while they are animated dead, they return from the graveyard # without the animation enchantment. It would be nice if "Animate -# Dead" could prioritize the Kitchen Fink as targets. \ No newline at end of file +# Dead" could prioritize the Kitchen Finks as targets.