I'm fairly certain this works as intended, cards with nofizzle "can be targeted by spells that try to counter it (such as Cancel). Those spells will resolve, but the part of their effect that would counter [it] won't do anything. Any other effects those spells have will work as normal."
Still, I don't work much with card logic, so it's possible this has some kind of unintended side effect.
- Code cleanup
- fix issue 142 . This will lead to other issues for some cards. These issues can be fixed by using targetcontroller/controller...etc
- Added a few cards
-fixed a memory leak
- Added P02 and PTK
- New way to create tokens in the parser, much more flexible, see the Hive in RV. Tokens can now be written as other cards, with a rarity of "T". I suggest their id to be the negative value of the card that generates them when possible. Naming convention for images is the same as before: a negative id such as -1138 will need a [id]t.jpg image (1138t.jpg). Positive ids work as "normal" pictures
* Metadata is currently only used in exactly one place: the set's "Pretty Name" is displayed when the set is first unlocked.
* WGuiImage now has a function to set scaling.
* The horsemanship ability literally required only one line of code, and could add an additional ~36 cards to Dr. Solomat's PT3 set. It seems functional, but someone please double check it anyways, as I've not worked with much of the actual game code yet.
Added ability DOESNOTUNTAP , see _cards.dat from 10E (Colossus of sardia, dehydratation). Test suite OK. The ability does not work with enchant creature (as for protection from...) So Dehydratation is hardcoded (can be aliased if necessary) Small bug with dehydratation, will untap creature when cast... WHY ? Any Idea/Solution welcome...
Updated the deplete function. You can use deplete in instant and sorcery (not tested)
Updated rampage (add an issue with the last parameter and the annulation of the bonuses at end of turn) should be resolved now (not tested).
Added Basilik from 10E and also lavaborn (not tested yet), should try to do a more generic basilik (abomination, cockatrice, basilik, all have the same abilities but different criteria for the “type” of creature that would be or not be affected.
Also added Elvish promenade from LRW (this one is fun ;D)
- Prevent TestSuite from crashing, by not showing big cards during the test suite
- Updated font size in game, to be readable
- WARNING!!! One test (brass man) not working anymore !!! High priority
- I DID NOT TEST THESE CHANGES, I Don't know if this revision compiles
- Merged my code with r21 from Abrasax (I had mistakenly removed some of his changes)
- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities...
- Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis
- Added a few cards
- Fixed a (windows) bug in gatherer tool
- Adding stdint.h for VC++ (see wikipedia->stdint.h)
- deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.
Added the Tap in the parser (works)
Removed the code from MTGAbility that could be added in the cards.dat and modified cards.dat
Tryed to add the shadow & landshome ability (does not work properly)
Added the maxtoughness in targechooser--> added the card Aegis from ICE AGE