Laurent - Fixed Rampage, cleaned-up 10E.

This commit is contained in:
wagic.laurent
2009-05-22 16:40:32 +00:00
parent 52ea815193
commit 234cdc64c5
5 changed files with 47 additions and 63 deletions

View File

@@ -277,7 +277,7 @@ toughness=3
[card]
text=Return target permanent to its owner's hand.
target=*
alias=1229
auto=moveTo(ownerHand)
id=129494
name=Boomerang
rarity=C
@@ -454,6 +454,16 @@ type=Sorcery
mana={2}{G}{G}
[/card]
[card]
text=Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
target=plains,island
id=129909
name=Cryoclasm
rarity=U
color=Red
type=Sorcery
mana={2}{R}
[/card]
[card]
text=Destroy target green or white creature.
target=creature[green;white]
auto=destroy
@@ -1085,7 +1095,7 @@ subtype=Island
[card]
text={4}, {T}: Draw a card.
id=106478
alias=1119
auto={4}{T}:draw:1
name=Jayemdae Tome
rarity=R
color=Artifact
@@ -1492,7 +1502,7 @@ mana={3}{G}{G}
text=Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
abilities=flying
id=129659
alias=1170
auto=foreach(swamp|myinplay) 1/1
name=Nightmare
rarity=R
color=Black
@@ -1703,7 +1713,7 @@ mana={1}{G}
[card]
text={T}: Prodigal Pyromancer deals 1 damage to target creature or player.
id=134752
alias=1217
auto={T}:damage:1 target(creature,player)
name=Prodigal Pyromancer
rarity=C
color=Red
@@ -1787,7 +1797,7 @@ mana={1}{B}{B}
[card]
text=Return target card from your graveyard to your hand.
target=*|myGraveyard
alias=1263
auto=moveTo(myHand)
id=130507
name=Recollect
rarity=U
@@ -1893,7 +1903,7 @@ toughness=3
[card]
text={3}, {T}: Rod of Ruin deals 1 damage to target creature or player.
id=129704
alias=1134
auto={3}{T}:damage:1 target(creature,player)
name=Rod of Ruin
rarity=U
color=Artifact
@@ -1929,7 +1939,7 @@ toughness=2
[card]
text={T}: Destroy target tapped creature.
id=129708
alias=1175
auto={T}:destroy target(creature[tapped])
name=Royal Assassin
rarity=R
color=Black
@@ -2054,7 +2064,7 @@ toughness=2
[card]
text=Destroy all artifacts. They can't be regenerated.
id=130370
alias=1317
auto=bury all(artifact)
name=Shatterstorm
rarity=U
color=Red
@@ -2407,7 +2417,7 @@ toughness=4
[card]
text=Destroy all enchantments.
id=132131
alias=1270
auto=destroy all(enchantment)
name=Tempest of Light
rarity=U
color=White
@@ -2416,8 +2426,8 @@ mana={2}{W}
[/card]
[card]
text=Destroy target nonartifact, nonblack creature. It can't be regenerated.
target=creature[-artifact;-black]
alias=1182
target=creature[-black;-artifact]
auto=bury
id=135199
name=Terror
rarity=C
@@ -2524,8 +2534,8 @@ subtype=Aura
[card]
text=Return target creature to its owner's hand.
target=creature
auto=moveTo(ownerHand)
id=136218
alias=1229
name=Unsummon
rarity=C
color=Blue
@@ -2651,7 +2661,7 @@ toughness=2
[card]
text=Destroy all creatures. They can't be regenerated.
id=129808
alias=1372
auto=bury all(creature)
name=Wrath of God
rarity=R
color=White

View File

@@ -314,15 +314,6 @@ type=Sorcery
mana={1}{B}
[/card]
[card]
text=Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
id=129909
name=Cryoclasm
rarity=U
color=Red
type=Sorcery
mana={2}{R}
[/card]
[card]
text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.
id=129521
name=Dehydration

View File

@@ -2888,44 +2888,19 @@ class AKirdApe:public ListMaintainerAbility{
};
//Rampage ability Tentative 2
//Rampage ability
class ARampageAbility:public MTGAbility{
public:
int nbOpponents;
int PowerModifier;
int ToughnessModifier;
int modifier;
ARampageAbility(int _id, MTGCardInstance * _source,int _PowerModifier, int _ToughnessModifier):MTGAbility(_id, _source){
modifier=0;
}
void Update(float dt){
if (source->isAttacker()){
MTGInPlay * inPlay = game->opponent()->game->inPlay;
for (int i = 0; i < inPlay->nb_cards; i ++){
MTGCardInstance * current = inPlay->cards[i];
if (current->isDefenser()){
modifier++;
}
}
source->power+= (PowerModifier * modifier);
source->addToToughness(ToughnessModifier * modifier);
}
}
};
//Rampage ability Tentative 1 - Did not work as expected
class A1RampageAbility:public MTGAbility{
public:
MTGCardInstance * opponents[20];
int nbOpponents;
int PowerModifier;
int ToughnessModifier;
A1RampageAbility(int _id, MTGCardInstance * _source,int _PowerModifier, int _ToughnessModifier):MTGAbility(_id, _source){
nbOpponents = 0;
int MaxOpponent;
ARampageAbility(int _id, MTGCardInstance * _source,int _PowerModifier, int _ToughnessModifier, int _MaxOpponent):MTGAbility(_id, _source){
PowerModifier = _PowerModifier;
ToughnessModifier = _ToughnessModifier;
MaxOpponent = _MaxOpponent;
}
void Update(float dt){
if (source->isAttacker()){
if (newPhase != currentPhase){
@@ -2935,13 +2910,16 @@ class A1RampageAbility:public MTGAbility{
while (opponent){
opponents[nbOpponents] = opponent;
nbOpponents ++;
source->power+= PowerModifier;
source->addToToughness(ToughnessModifier);
opponent = source->getNextOpponent(opponent);
opponent = source->getNextOpponent(opponent);
if (nbOpponents > MaxOpponent){
source->power+= PowerModifier;
source->addToToughness(ToughnessModifier);
}
}
}
}
}
}
}
}
};

View File

@@ -92,7 +92,7 @@ class Constants
SWAMPHOME = 34,
PLAINSHOME = 35,
FLANKING = 36,
RAMPAGE1 = 37,
RAMPAGE = 37,
CLOUD = 38,
CANTATTACK = 39,
MUSTATTACK = 40,

View File

@@ -1704,7 +1704,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
break;
}
//---addon Tempest---
case 4801: //Ancient Ruine
case 4801: //Ancient Rune
{
game->addObserver(NEW ADamageForTypeControlled(_id, card,"artifact"));
break;
@@ -1760,7 +1760,12 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
game->mLayers->stackLayer()->addDamage(card, target, damage);
break;
}
case 129909: //Cryoclasm
{
card->target->controller()->game->putInGraveyard(card->target);
card->target->controller()->life-= 3;
break;
}
//--- addon shm---
case 146013: //Corrupt
{
@@ -1829,8 +1834,8 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
// New Abilities Flanking and Rampage
if (card->basicAbilities [Constants::RAMPAGE1]){
game->addObserver (NEW ARampageAbility(_id, card, 1, 1));
if (card->basicAbilities [Constants::RAMPAGE]){
game->addObserver (NEW ARampageAbility(_id, card, 1, 1,1));
}
//Instants are put in the graveyard automatically if that's not already done