- Fixed Shadow Ability now works properly

- Added Generic KirdApe give P/W modifier when cards inplay
 - Added Rampage (WIP) does not work at the moment
 - Added Cards from diverse Sets
This commit is contained in:
laurent.rabouin
2008-11-12 08:23:39 +00:00
parent 90238d8269
commit 6ad6f9b668
5 changed files with 419 additions and 157 deletions

View File

@@ -2,150 +2,150 @@
* Wagic, The Homebrew ?! is licensed under the BSD license
* See LICENSE in the Folder's root
* http://wololo.net/wagic/
*/
#ifndef _SPELLSTACK_H_
#define _SPELLSTACK_H_
#define MAX_SPELL_TARGETS 10
#define ACTION_SPELL 10
#define ACTION_DAMAGE 11
#define ACTION_DAMAGES 12
#define ACTION_NEXTGAMEPHASE 13
#define ACTION_DRAW 14
#define ACTION_PUTINGRAVEYARD 15
#define ACTION_ABILITY 16
#define NOT_RESOLVED -2
#define RESOLVED_OK 1
#define RESOLVED_NOK -1
#include "../include/PlayGuiObject.h"
#include "GuiLayers.h"
#include "../include/TargetsList.h"
#include "../include/Targetable.h"
class GuiLayer;
class PlayGuiObject;
class MTGCardInstance;
class GameObserver;
class Player;
class Damageable;
class MTGAbility;
class Targetable;
class DamageStack;
class ManaCost;
#define ACTIONSTACK_STANDARD 0
#define ACTIONSTACK_TARGET 1
class Interruptible: public PlayGuiObject, public Targetable{
public:
int state, display;
MTGCardInstance * source;
virtual void Entering(){mHasFocus = true;};
virtual bool Leaving(u32 key){mHasFocus = false;return true;};
virtual bool ButtonPressed(){return true;};
virtual int resolve(){return 0;};
virtual void Render(){};
int typeAsTarget(){return TARGET_STACKACTION;};
Interruptible(int id,bool hasFocus = false):PlayGuiObject(id,40,x,y,hasFocus){state=NOT_RESOLVED;display=0;source=NULL;};
};
class NextGamePhase: public Interruptible {
public:
int resolve();
void Render();
NextGamePhase(int id);
};
class Spell: public Interruptible, public TargetsList {
protected:
public:
ManaCost * cost;
Spell(MTGCardInstance* _source);
Spell(int id, MTGCardInstance* _source, Targetable * _targets[], int _nbtargets, ManaCost * _cost);
~Spell();
int resolve();
void Render();
};
class StackAbility: public Interruptible {
public:
MTGAbility * ability;
int resolve();
void Render();
StackAbility(int id, MTGAbility * _ability);
};
class PutInGraveyard: public Interruptible {
public:
MTGCardInstance * card;
int removeFromGame;
int resolve();
void Render();
PutInGraveyard(int id, MTGCardInstance * _card);
};
class DrawAction: public Interruptible {
public:
int nbcards;
Player * player;
int resolve();
void Render();
DrawAction(int id, Player * _player, int _nbcards);
};
class ActionStack :public GuiLayer{
protected:
int interruptDecision[2];
int timer;
int currentState;
int mode;
int checked;
void unpackDamageStacks();
void unpackDamageStack(DamageStack * ds);
void repackDamageStacks();
public:
int setIsInterrupting(Player * player);
int count( int type = 0 , int state = 0 , int display = -1);
Interruptible * getPrevious(Interruptible * next, int type = 0, int state = 0 , int display = -1);
int getPreviousIndex(Interruptible * next, int type = 0, int state = 0 , int display = -1);
Interruptible * getNext(Interruptible * previous, int type = 0, int state = 0 , int display = -1);
int getNextIndex(Interruptible * previous, int type = 0, int state = 0 , int display = -1);
void Fizzle(Interruptible * action);
Interruptible * _(int id);
void cancelInterruptOffer(int cancelMode = 1);
void endOfInterruption();
Interruptible * getLatest(int state);
Player * askIfWishesToInterrupt;
int garbageCollect();
int addAction(Interruptible * interruptible);
int addSpell(MTGCardInstance* card, Targetable * targets[], int nbtargets, ManaCost * mana);
int AddNextGamePhase();
int addPutInGraveyard(MTGCardInstance * card);
int addDraw(Player * player, int nbcards = 1);
int addDamage(MTGCardInstance * _source, Damageable * target, int _damage);
int addAbility(MTGAbility * ability);
void Update(float dt);
void CheckUserInput(float dt);
virtual void Render();
ActionStack(int id, GameObserver* _game);
int resolve();
int CombatDamages();
int CombatDamages(int firststrike);
int has(Interruptible * action);
};
#endif
*/
#ifndef _SPELLSTACK_H_
#define _SPELLSTACK_H_
#define MAX_SPELL_TARGETS 10
#define ACTION_SPELL 10
#define ACTION_DAMAGE 11
#define ACTION_DAMAGES 12
#define ACTION_NEXTGAMEPHASE 13
#define ACTION_DRAW 14
#define ACTION_PUTINGRAVEYARD 15
#define ACTION_ABILITY 16
#define NOT_RESOLVED -2
#define RESOLVED_OK 1
#define RESOLVED_NOK -1
#include "../include/PlayGuiObject.h"
#include "GuiLayers.h"
#include "../include/TargetsList.h"
#include "../include/Targetable.h"
class GuiLayer;
class PlayGuiObject;
class MTGCardInstance;
class GameObserver;
class Player;
class Damageable;
class MTGAbility;
class Targetable;
class DamageStack;
class ManaCost;
#define ACTIONSTACK_STANDARD 0
#define ACTIONSTACK_TARGET 1
class Interruptible: public PlayGuiObject, public Targetable{
public:
int state, display;
MTGCardInstance * source;
virtual void Entering(){mHasFocus = true;};
virtual bool Leaving(u32 key){mHasFocus = false;return true;};
virtual bool ButtonPressed(){return true;};
virtual int resolve(){return 0;};
virtual void Render(){};
int typeAsTarget(){return TARGET_STACKACTION;};
Interruptible(int id,bool hasFocus = false):PlayGuiObject(id,40,x,y,hasFocus){state=NOT_RESOLVED;display=0;source=NULL;};
};
class NextGamePhase: public Interruptible {
public:
int resolve();
void Render();
NextGamePhase(int id);
};
class Spell: public Interruptible, public TargetsList {
protected:
public:
ManaCost * cost;
Spell(MTGCardInstance* _source);
Spell(int id, MTGCardInstance* _source, Targetable * _targets[], int _nbtargets, ManaCost * _cost);
~Spell();
int resolve();
void Render();
};
class StackAbility: public Interruptible {
public:
MTGAbility * ability;
int resolve();
void Render();
StackAbility(int id, MTGAbility * _ability);
};
class PutInGraveyard: public Interruptible {
public:
MTGCardInstance * card;
int removeFromGame;
int resolve();
void Render();
PutInGraveyard(int id, MTGCardInstance * _card);
};
class DrawAction: public Interruptible {
public:
int nbcards;
Player * player;
int resolve();
void Render();
DrawAction(int id, Player * _player, int _nbcards);
};
class ActionStack :public GuiLayer{
protected:
int interruptDecision[2];
int timer;
int currentState;
int mode;
int checked;
void unpackDamageStacks();
void unpackDamageStack(DamageStack * ds);
void repackDamageStacks();
public:
int setIsInterrupting(Player * player);
int count( int type = 0 , int state = 0 , int display = -1);
Interruptible * getPrevious(Interruptible * next, int type = 0, int state = 0 , int display = -1);
int getPreviousIndex(Interruptible * next, int type = 0, int state = 0 , int display = -1);
Interruptible * getNext(Interruptible * previous, int type = 0, int state = 0 , int display = -1);
int getNextIndex(Interruptible * previous, int type = 0, int state = 0 , int display = -1);
void Fizzle(Interruptible * action);
Interruptible * _(int id);
void cancelInterruptOffer(int cancelMode = 1);
void endOfInterruption();
Interruptible * getLatest(int state);
Player * askIfWishesToInterrupt;
int garbageCollect();
int addAction(Interruptible * interruptible);
int addSpell(MTGCardInstance* card, Targetable * targets[], int nbtargets, ManaCost * mana);
int AddNextGamePhase();
int addPutInGraveyard(MTGCardInstance * card);
int addDraw(Player * player, int nbcards = 1);
int addDamage(MTGCardInstance * _source, Damageable * target, int _damage);
int addAbility(MTGAbility * ability);
void Update(float dt);
void CheckUserInput(float dt);
virtual void Render();
ActionStack(int id, GameObserver* _game);
int resolve();
int CombatDamages();
int CombatDamages(int firststrike);
int has(Interruptible * action);
};
#endif

View File

@@ -2715,7 +2715,6 @@ public:
};
// GiveLifeForTappedType
class AGiveLifeForTappedType:public MTGAbility{
public:
char type[20];
@@ -2746,6 +2745,67 @@ public:
}
};
// People of the Woods
class APeopleOfTheWoods:public ListMaintainerAbility{
public:
APeopleOfTheWoods(int _id, MTGCardInstance * _source):ListMaintainerAbility(_id, _source){
}
int canBeInList(MTGCardInstance * card){
if (source->controller()->game->inPlay->hasCard(card) && card->hasType("forest") ) return 1;
return 0;
}
int added(MTGCardInstance * card){
source->addToToughness(1);
return 1;
}
int removed(MTGCardInstance * card){
source->addToToughness(-1);
return 1;
}
};
//Abomination Kill blocking creature if white or green
class AAbomination :public MTGAbility{
public:
MTGCardInstance * opponents[20];
int nbOpponents;
AAbomination (int _id, MTGCardInstance * _source):MTGAbility(_id, _source){
nbOpponents = 0;
}
void Update(float dt){
if (newPhase != currentPhase){
if( newPhase == MTG_PHASE_COMBATDAMAGE){
nbOpponents = 0;
MTGCardInstance * opponent = source->getNextOpponent();
while (opponent && opponent->hasColor(MTG_COLOR_GREEN) || opponent->hasColor(MTG_COLOR_WHITE)){
opponents[nbOpponents] = opponent;
nbOpponents ++;
opponent = source->getNextOpponent(opponent);
}
}else if (newPhase == MTG_PHASE_COMBATEND){
for (int i = 0; i < nbOpponents ; i++){
game->mLayers->stackLayer()->addPutInGraveyard(opponents[i]);
}
}
}
}
int testDestroy(){
if(!game->isInPlay(source) && currentPhase != MTG_PHASE_UNTAP){
return 0;
}else{
return MTGAbility::testDestroy();
}
}
};
//Minion of Leshrac
class AMinionofLeshrac: public TargetAbility{
public:
@@ -2808,5 +2868,114 @@ public:
};
//CreaturePowerToughnessModifierForAllTypeControlled
class ACreaturePowerToughnessModifierForAllTypeControlled:public ListMaintainerAbility{
public:
char type[20];
ACreaturePowerToughnessModifierForAllTypeControlled(int _id, MTGCardInstance * _source, const char * _type):ListMaintainerAbility(_id, _source){
}
int canBeInList(MTGCardInstance * card){
if (source->controller()->game->inPlay->hasCard(card) && card->hasType(type) ) return 1;
return 0;
}
int added(MTGCardInstance * card){
source->power += 1;
source->addToToughness(1);
return 1;
}
int removed(MTGCardInstance * card){
source->power -= 1;
source->addToToughness(-1);
return 1;
}
};
//GenericKirdApe
class AGenericKirdApe:public MTGAbility{
public:
int init;
char type [20];
int power;
int toughness;
AGenericKirdApe(int _id, MTGCardInstance * _source, const char * _type, int _power, int _toughness):MTGAbility(_id, _source){
init = 0;
}
void Update(float dt){
if (source->controller()->game->inPlay->hasType(type)){
if(!init){
init = 1;
source->power+=power;
source->addToToughness(toughness);
}
}else{
if (init){
init = 0;
source->power-=power;
source->addToToughness(-toughness);
}
}
}
};
//Rampage ability Tentative 2
class ARampageAbility:public MTGAbility{
public:
int nbOpponents;
int PowerModifier;
int ToughnessModifier;
int modifier;
ARampageAbility(int _id, MTGCardInstance * _source,int _PowerModifier, int _ToughnessModifier):MTGAbility(_id, _source){
modifier=0;
}
void Update(float dt){
if (source->isAttacker()){
MTGInPlay * inPlay = game->opponent()->game->inPlay;
for (int i = 0; i < inPlay->nb_cards; i ++){
MTGCardInstance * current = inPlay->cards[i];
if (current->isDefenser()){
modifier++;
}
}
source->power+= (PowerModifier * modifier);
source->addToToughness(ToughnessModifier * modifier);
}
}
};
//Rampage ability Tentative 1 - Did not work as expected
class A1RampageAbility:public MTGAbility{
public:
MTGCardInstance * opponents[20];
int nbOpponents;
int PowerModifier;
int ToughnessModifier;
A1RampageAbility(int _id, MTGCardInstance * _source,int _PowerModifier, int _ToughnessModifier):MTGAbility(_id, _source){
nbOpponents = 0;
}
void Update(float dt){
if (source->isAttacker()){
if (newPhase != currentPhase){
if( newPhase == MTG_PHASE_COMBATDAMAGE){
nbOpponents = 0;
MTGCardInstance * opponent = source->getNextOpponent();
while (opponent){
opponents[nbOpponents] = opponent;
nbOpponents ++;
source->power+= PowerModifier;
source->addToToughness(ToughnessModifier);
opponent = source->getNextOpponent(opponent);
}
}
}
}
}
};
#endif

View File

@@ -93,8 +93,10 @@ static int _b[7] = {20, 0, 140,15, 50,255,128};
#define MOUNTAINHOME 33
#define SWAMPHOME 34
#define PLAINSHOME 35
#define FLANKING 36
#define RAMPAGE1 37
#define NB_BASIC_ABILITIES 36
#define NB_BASIC_ABILITIES 38
static const char * MTGBasicAbilities[] = {
"trample",
@@ -132,7 +134,9 @@ static const char * MTGBasicAbilities[] = {
"islandhome",
"moutainhome",
"swamphome",
"plainshome"
"plainshome",
"flanking",
"rampage",
};

View File

@@ -154,6 +154,17 @@ int AbilityFactory::magicText(int id, Spell * spell, MTGCardInstance * card){
result++;
continue;
}
//Tentative Destroyall not working char is not compatible with string variable
//found = s.find("destroyall(");
//if (found != string::npos){
// if (dryMode) return BAKA_EFFECT_GOOD;
// unsigned int end = s.find(")", found+11);
// if (end != string::npos){
// string type = s.substr(found+11,end-found-11).c_str();
// destroyAllFromTypeInPlay(type.c_str(), card);
// result++;
// continue;
//}
//Regeneration
found = s.find("}:regenerate");
@@ -200,6 +211,10 @@ int AbilityFactory::magicText(int id, Spell * spell, MTGCardInstance * card){
continue;
}
//Summon
//Reveal Take Target and put in in hand (should be also able to target hand since some card needs you to reveal a card in your hand
//Damage
found = s.find("damage");
if (found != string::npos){
@@ -959,8 +974,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
{
MTGPlayerCards * zones = card->target->controller()->game;
zones->putInZone(card->target,zones->inPlay,zones->hand);
break;
break;
}
case 1235: //Aspect of Wolf
{
@@ -1256,6 +1270,77 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
break;
}
// Addons ALA
case 175114: // Master of Etherium
{
game->addObserver(NEW ACreaturePowerToughnessModifierForAllTypeControlled(_id,card,"artifact"));
break;
}
case 174989: // Wild Nacatl
{
game->addObserver(NEW AGenericKirdApe(_id,card,"plains",1,1));
game->addObserver(NEW AGenericKirdApe(_id,card,"moutain",1,1));
break;
}
//Addons The Dark
case 1797: //Inferno does 6 damage to all players and all creatures.
{
for (int i = 0; i < 2 ; i++){
game->mLayers->stackLayer()->addDamage(card, game->players[i], 6);
for (int j = 0; j < game->players[i]->game->inPlay->nb_cards; j++){
MTGCardInstance * current = game->players[i]->game->inPlay->cards[j];
if (current->isACreature()){
game->mLayers->stackLayer()->addDamage(card, current, 6);
}
}
}
break;
}
case 1773 : //People of the Woods
{
game->addObserver(NEW APeopleOfTheWoods(_id, card));
break;
}
case 1818: //Tivadar's Crusade
{
destroyAllFromTypeInPlay("goblin", card);
break;
}
//Addons Legends
case 1470: //Acid Rain
{
destroyAllFromTypeInPlay("forest", card);
break;
}
case 1427: //Abomination
{
game->addObserver(NEW AAbomination(_id,card));
break;
}
case 1533: //Livingplane
{
game->addObserver(NEW AConvertLandToCreatures(id, card, "land"));
break;
}
case 1607: //Divine Offering
{
card->target->controller()->game->putInGraveyard(card->target);
game->currentlyActing()->life+= card->target->getManaCost()->getConvertedCost();
break;
}
case 1625: //Lifeblood
{
game->addObserver(NEW AGiveLifeForTappedType (_id, card, "island"));
break;
}
//Addons ICE-AGE Cards
case 2631: //Jokulhaups
{
@@ -1385,6 +1470,12 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
if (card->basicAbilities[PLAINSHOME]){
game->addObserver(NEW AStrongLandLinkCreature(_id, card,"plains"));
}
// New Abilities Flanking and Rampage
if (card->basicAbilities [RAMPAGE1]){
game->addObserver (NEW ARampageAbility(_id, card, 1, 1));
}
//Instants are put in the graveyard automatically if that's not already done
if (!putSourceInGraveyard){
if (card->hasType("instant") || card->hasType("sorcery")){

View File

@@ -233,23 +233,22 @@ int MTGCardInstance::setToughness(int value){
int MTGCardInstance::canBlock(){
if (!tapped && isACreature())return 1;
if (!basicAbilities[SHADOW]&& isACreature()) return 1; // Try to add shadow
return 0;
}
int MTGCardInstance::canBlock(MTGCardInstance * opponent){
if (!canBlock()) return 0;
if (!opponent) return 1;
if (!opponent->isAttacker()) return 0;
// Comprehensive rule 502.7f : If a creature with protection attacks, it can't be blocked by creatures that have the stated quality.
if (opponent->protectedAgainst(this)) return 0;
if (opponent->basicAbilities[UNBLOCKABLE]) return 0;
if (opponent->basicAbilities[FEAR] && !(hasColor(MTG_COLOR_ARTIFACT) || hasColor(MTG_COLOR_BLACK))) return 0;
if (opponent->basicAbilities[FLYING] && !( basicAbilities[FLYING] || basicAbilities[REACH])) return 0;
// If opponent has shadow and a creature does not have either shadow or reachshadow it cannot be blocked
if (opponent->basicAbilities[SHADOW] && !( basicAbilities[SHADOW] || basicAbilities[REACHSHADOW])) return 0;
// If opponent does not have shadow and a creature has shadow it cannot be blocked
if (!opponent->basicAbilities[SHADOW] && basicAbilities[SHADOW]) return 0;
if (opponent->basicAbilities[SWAMPWALK] && controller()->game->inPlay->hasType("swamp")) return 0;
if (opponent->basicAbilities[FORESTWALK] && controller()->game->inPlay->hasType("forest")) return 0;
if (opponent->basicAbilities[ISLANDWALK] && controller()->game->inPlay->hasType("island")) return 0;
@@ -258,7 +257,6 @@ int MTGCardInstance::canBlock(MTGCardInstance * opponent){
return 1;
}
MTGCardInstance * MTGCardInstance::getNextPartner(){
MTGInPlay * inplay = controller()->game->inPlay;
MTGCardInstance * bandingPartner = inplay->getNextAttacker(banding);