Erwan
-fixed a memory leak - Added P02 and PTK - New way to create tokens in the parser, much more flexible, see the Hive in RV. Tokens can now be written as other cards, with a rarity of "T". I suggest their id to be the negative value of the card that generates them when possible. Naming convention for images is the same as before: a negative id such as -1138 will need a [id]t.jpg image (1138t.jpg). Positive ids work as "normal" pictures
This commit is contained in:
11
projects/mtg/bin/Res/sets/P02/_cards.dat
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11
projects/mtg/bin/Res/sets/P02/_cards.dat
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@@ -0,0 +1,11 @@
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[card]
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id=6536
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name=Air Elemental
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mana={3}{U}{U}
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type=Creature
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subtype=Elemental
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power=4
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toughness=4
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text=Flying
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rarity=U
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[/card]
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1485
projects/mtg/bin/Res/sets/P02/todo.dat
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1485
projects/mtg/bin/Res/sets/P02/todo.dat
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File diff suppressed because it is too large
Load Diff
12
projects/mtg/bin/Res/sets/PTK/_cards.dat
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12
projects/mtg/bin/Res/sets/PTK/_cards.dat
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@@ -0,0 +1,12 @@
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[card]
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id=10487
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name=Alert Shu Infantry
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mana={2}{W}
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type=Creature
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subtype=Human Soldier
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power=2
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toughness=2
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text=Vigilance
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abilities=vigilance
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rarity=U
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[/card]
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1665
projects/mtg/bin/Res/sets/PTK/todo.dat
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1665
projects/mtg/bin/Res/sets/PTK/todo.dat
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File diff suppressed because it is too large
Load Diff
@@ -2112,7 +2112,7 @@ type=Instant
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[/card]
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[card]
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text={5}, {T}: Put a 1/1 Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
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auto={5},{T}:token(Wasp,creature artifact insect, 1/1,flying artifact)
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auto={5},{T}:token(-1138)
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id=1138
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name=The Hive
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rarity=R
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@@ -2120,6 +2120,17 @@ mana={5}
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type=Artifact
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[/card]
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[card]
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text=Flying
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abilities=flying
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id=-1138
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name=Wasp
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type=Artifact Creature
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rarity=T
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power=1
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toughness=1
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type=Artifact
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[/card]
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[card]
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text=As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
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id=1139
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name=The Rack
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@@ -37,6 +37,7 @@ generic/targetController_life.txt
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generic/targetController_life2.txt
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generic/targetController_damage.txt
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generic/tokens.txt
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generic/tokens2.txt
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generic/trample.txt
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generic/trample_vs_indestructible.txt
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generic/trample_vs_multiblock.txt
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39
projects/mtg/bin/Res/test/generic/tokens2.txt
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39
projects/mtg/bin/Res/test/generic/tokens2.txt
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@@ -0,0 +1,39 @@
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#Bug:Segfault in GuiPlay.cpp
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[INIT]
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SECONDMAIN
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[PLAYER1]
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inplay:135253
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manapool:{5}
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[PLAYER2]
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inplay:hypnotic specter
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[DO]
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135253
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eot
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eot
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next
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#upkeep
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next
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#draw
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next
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#main
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next
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#combat begins
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next
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#attackers
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-135253
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next
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#blockers
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hypnotic specter
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next
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#damage
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next
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#end combat
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eot
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next
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[ASSERT]
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UPKEEP
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[PLAYER1]
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inplay:135253
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[PLAYER2]
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inplay:hypnotic specter
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[END]
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@@ -537,12 +537,18 @@ public:
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list<int>types;
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list<int>colors;
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int power, toughness;
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int tokenId;
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string name;
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WParsedInt * multiplier;
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ATokenCreator(int _id,MTGCardInstance * _source,ManaCost * _cost, int tokenId, int _doTap, WParsedInt * multiplier = NULL):ActivatedAbility(_id,_source,_cost,0,_doTap), multiplier(multiplier), tokenId(tokenId){
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if(!multiplier) this->multiplier = NEW WParsedInt(1);
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}
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ATokenCreator(int _id,MTGCardInstance * _source,ManaCost * _cost, string sname, string stypes,int _power,int _toughness, string sabilities, int _doTap, WParsedInt * multiplier = NULL):ActivatedAbility(_id,_source,_cost,0,_doTap), multiplier(multiplier){
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power = _power;
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toughness = _toughness;
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name = sname;
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tokenId = 0;
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if(!multiplier) this->multiplier = NEW WParsedInt(1);
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//TODO this is a copy/past of other code that's all around the place, everything should be in a dedicated parser class;
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@@ -578,20 +584,27 @@ public:
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int resolve(){
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for (int i = 0; i < multiplier->getValue(); ++i){
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Token * myToken = NEW Token(name,source,power,toughness);
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list<int>::iterator it;
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for ( it=types.begin() ; it != types.end(); it++ ){
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myToken->addType(*it);
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}
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for ( it=colors.begin() ; it != colors.end(); it++ ){
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myToken->setColor(*it);
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}
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for ( it=abilities.begin() ; it != abilities.end(); it++ ){
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myToken->basicAbilities[*it] = 1;
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MTGCardInstance * myToken;
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if (tokenId){
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MTGCard * card = GameApp::collection->getCardById(tokenId);
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myToken = NEW MTGCardInstance(card,source->controller()->game);
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} else {
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myToken = NEW Token(name,source,power,toughness);
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list<int>::iterator it;
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for ( it=types.begin() ; it != types.end(); it++ ){
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myToken->addType(*it);
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}
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for ( it=colors.begin() ; it != colors.end(); it++ ){
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myToken->setColor(*it);
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}
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for ( it=abilities.begin() ; it != abilities.end(); it++ ){
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myToken->basicAbilities[*it] = 1;
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}
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}
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source->controller()->game->temp->addCard(myToken);
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Spell * spell = NEW Spell(myToken);
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spell->resolve();
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spell->source->isToken = 1;
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delete spell;
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}
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return 1;
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@@ -63,7 +63,7 @@ class GameApp: public JApp
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public:
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int players[2];
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MTGAllCards * collection;
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int gameType;
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CardEffect *effect;
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@@ -84,6 +84,7 @@ class GameApp: public JApp
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static int HasMusic;
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static string systemError;
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static JMusic* music;
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static MTGAllCards * collection;
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};
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@@ -58,6 +58,7 @@ class MTGSets{
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public:
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friend class MTGSetInfo;
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MTGSets();
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~MTGSets();
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int Add(const char * subtype);
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int findSet(string value);
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@@ -110,6 +110,7 @@ class Constants
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RARITY_U = 'U',
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RARITY_C = 'C',
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RARITY_L = 'L',
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RARITY_T = 'T', //Tokens
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//Price for singles
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PRICE_1M = 3000,
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@@ -42,7 +42,7 @@ class TargetChooser: public TargetsList {
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MTGCardInstance * targetter; //Optional, usually equals source, used for protection from...
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int maxtargets; //Set to -1 for "unlimited"
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virtual int targetsZone(MTGGameZone * z){return 0;};
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virtual bool targetsZone(MTGGameZone * z){return false;};
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int ForceTargetListReady();
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int targetsReadyCheck();
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virtual int addTarget(Targetable * target);
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@@ -68,7 +68,7 @@ class TargetZoneChooser:public TargetChooser{
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int zones[10];
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int nbzones;
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int init(int * _zones, int _nbzones);
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int targetsZone(MTGGameZone * z);
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bool targetsZone(MTGGameZone * z);
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TargetZoneChooser(MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false);
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TargetZoneChooser(int * _zones, int _nbzones, MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false);
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virtual bool canTarget(Targetable * _card);
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@@ -19,6 +19,7 @@
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#include "../include/Translate.h"
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hgeParticleSystem* GameApp::Particles[] = {NULL,NULL,NULL,NULL,NULL,NULL};
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MTGAllCards * GameApp::collection = NULL;
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int GameApp::HasMusic = 1;
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JMusic * GameApp::music = NULL;
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string GameApp::systemError = "";
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@@ -66,7 +67,7 @@ GameApp::~GameApp()
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void GameApp::Create()
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{
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srand(time(0)); // initialize random
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srand((unsigned int)time(0)); // initialize random
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#if defined (WIN32)
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_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
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#elif not defined (LINUX)
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@@ -385,9 +385,21 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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//Token creator. Name, type, p/t, abilities
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found = s.find("token(");
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if (found != string::npos){
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int end = s.find(",", found);
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WParsedInt * multiplier = NULL;
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size_t star = s.find("*");
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if (star != string::npos) multiplier = NEW WParsedInt(s.substr(star+1),spell,card);
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size_t end = s.find(")", found);
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int tokenId = atoi(s.substr(found + 6,end - found - 6).c_str());
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if (tokenId){
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ATokenCreator * tok = NEW ATokenCreator(id,card,NULL,tokenId,0, multiplier);
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tok->oneShot = 1;
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return tok;
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}
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end = s.find(",", found);
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string sname = s.substr(found + 6,end - found - 6);
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int previous = end+1;
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size_t previous = end+1;
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end = s.find(",",previous);
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string stypes = s.substr(previous,end - previous);
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previous = end+1;
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@@ -396,9 +408,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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int power, toughness;
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parsePowerToughness(spt,&power, &toughness);
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string sabilities = s.substr(end+1);
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WParsedInt * multiplier = NULL;
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found = s.find("*");
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if (found != string::npos)multiplier = NEW WParsedInt(s.substr(found+1),spell,card);
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ATokenCreator * tok = NEW ATokenCreator(id,card,NULL,sname,stypes,power,toughness,sabilities,0, multiplier);
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tok->oneShot = 1;
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return tok;
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@@ -447,12 +447,7 @@ int MTGDeck::addRandomCards(int howmany, int * setIds, int nbSets, int rarity, c
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int collectionTotal = database->totalCards();
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if (!collectionTotal) return 0;
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if (nbSets == 0 && rarity == -1 && !_subtype && !nbcolors){
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for (int i = 0; i < howmany; i++){
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add(database->randomCardId());
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}
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return 1;
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}
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char subtype[4096];
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if (_subtype)
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sprintf(subtype, _subtype);
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@@ -462,7 +457,8 @@ int MTGDeck::addRandomCards(int howmany, int * setIds, int nbSets, int rarity, c
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int subtotal = 0;
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for (int i = 0; i < collectionTotal; i++){
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MTGCard * card = database->_(i);
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if ((rarity == -1 || card->getRarity()==rarity) &&
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int r = card->getRarity();
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if (r != Constants::RARITY_T && (rarity == -1 || r==rarity) &&
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(!_subtype || card->hasSubtype(subtype))
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){
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int ok = 0;
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@@ -612,6 +608,12 @@ MTGSets setlist; //Our global.
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MTGSets::MTGSets(){
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}
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MTGSets::~MTGSets(){
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for (size_t i = 0; i < setinfo.size(); ++i){
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delete (setinfo[i]);
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}
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}
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MTGSetInfo* MTGSets::getInfo(int setID){
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if(setID < 0 || setID >= (int) setinfo.size())
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return NULL;
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@@ -530,10 +530,10 @@ OutputDebugString ("CHECKING INTERRUPTIBLE\n");
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}
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int TargetZoneChooser::targetsZone(MTGGameZone * z){
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bool TargetZoneChooser::targetsZone(MTGGameZone * z){
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for (int i = 0; i < nbzones; i++)
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if (MTGGameZone::intToZone(zones[i],source) == z) return 1;
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return 0;
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if (MTGGameZone::intToZone(zones[i],source) == z) return true;
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return false;
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}
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/* Player Target */
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