-fixed a memory leak
- Added P02 and PTK 
- New way to create tokens in the parser, much more flexible, see the Hive in RV. Tokens can now be written as other cards, with a rarity of "T". I suggest their id to be the negative value of the card that generates them when possible. Naming convention for images is the same as before: a negative id such as -1138 will need a [id]t.jpg image (1138t.jpg). Positive ids work as "normal" pictures
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-11-18 13:14:08 +00:00
parent ca4c1ca2a8
commit 7f9d22e0aa
16 changed files with 3283 additions and 30 deletions

View File

@@ -0,0 +1,11 @@
[card]
id=6536
name=Air Elemental
mana={3}{U}{U}
type=Creature
subtype=Elemental
power=4
toughness=4
text=Flying
rarity=U
[/card]

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,12 @@
[card]
id=10487
name=Alert Shu Infantry
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
text=Vigilance
abilities=vigilance
rarity=U
[/card]

File diff suppressed because it is too large Load Diff

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@@ -2112,7 +2112,7 @@ type=Instant
[/card]
[card]
text={5}, {T}: Put a 1/1 Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
auto={5},{T}:token(Wasp,creature artifact insect, 1/1,flying artifact)
auto={5},{T}:token(-1138)
id=1138
name=The Hive
rarity=R
@@ -2120,6 +2120,17 @@ mana={5}
type=Artifact
[/card]
[card]
text=Flying
abilities=flying
id=-1138
name=Wasp
type=Artifact Creature
rarity=T
power=1
toughness=1
type=Artifact
[/card]
[card]
text=As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
id=1139
name=The Rack

View File

@@ -37,6 +37,7 @@ generic/targetController_life.txt
generic/targetController_life2.txt
generic/targetController_damage.txt
generic/tokens.txt
generic/tokens2.txt
generic/trample.txt
generic/trample_vs_indestructible.txt
generic/trample_vs_multiblock.txt

View File

@@ -0,0 +1,39 @@
#Bug:Segfault in GuiPlay.cpp
[INIT]
SECONDMAIN
[PLAYER1]
inplay:135253
manapool:{5}
[PLAYER2]
inplay:hypnotic specter
[DO]
135253
eot
eot
next
#upkeep
next
#draw
next
#main
next
#combat begins
next
#attackers
-135253
next
#blockers
hypnotic specter
next
#damage
next
#end combat
eot
next
[ASSERT]
UPKEEP
[PLAYER1]
inplay:135253
[PLAYER2]
inplay:hypnotic specter
[END]

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@@ -537,12 +537,18 @@ public:
list<int>types;
list<int>colors;
int power, toughness;
int tokenId;
string name;
WParsedInt * multiplier;
ATokenCreator(int _id,MTGCardInstance * _source,ManaCost * _cost, int tokenId, int _doTap, WParsedInt * multiplier = NULL):ActivatedAbility(_id,_source,_cost,0,_doTap), multiplier(multiplier), tokenId(tokenId){
if(!multiplier) this->multiplier = NEW WParsedInt(1);
}
ATokenCreator(int _id,MTGCardInstance * _source,ManaCost * _cost, string sname, string stypes,int _power,int _toughness, string sabilities, int _doTap, WParsedInt * multiplier = NULL):ActivatedAbility(_id,_source,_cost,0,_doTap), multiplier(multiplier){
power = _power;
toughness = _toughness;
name = sname;
tokenId = 0;
if(!multiplier) this->multiplier = NEW WParsedInt(1);
//TODO this is a copy/past of other code that's all around the place, everything should be in a dedicated parser class;
@@ -578,20 +584,27 @@ public:
int resolve(){
for (int i = 0; i < multiplier->getValue(); ++i){
Token * myToken = NEW Token(name,source,power,toughness);
list<int>::iterator it;
for ( it=types.begin() ; it != types.end(); it++ ){
myToken->addType(*it);
}
for ( it=colors.begin() ; it != colors.end(); it++ ){
myToken->setColor(*it);
}
for ( it=abilities.begin() ; it != abilities.end(); it++ ){
myToken->basicAbilities[*it] = 1;
MTGCardInstance * myToken;
if (tokenId){
MTGCard * card = GameApp::collection->getCardById(tokenId);
myToken = NEW MTGCardInstance(card,source->controller()->game);
} else {
myToken = NEW Token(name,source,power,toughness);
list<int>::iterator it;
for ( it=types.begin() ; it != types.end(); it++ ){
myToken->addType(*it);
}
for ( it=colors.begin() ; it != colors.end(); it++ ){
myToken->setColor(*it);
}
for ( it=abilities.begin() ; it != abilities.end(); it++ ){
myToken->basicAbilities[*it] = 1;
}
}
source->controller()->game->temp->addCard(myToken);
Spell * spell = NEW Spell(myToken);
spell->resolve();
spell->source->isToken = 1;
delete spell;
}
return 1;

View File

@@ -63,7 +63,7 @@ class GameApp: public JApp
public:
int players[2];
MTGAllCards * collection;
int gameType;
CardEffect *effect;
@@ -84,6 +84,7 @@ class GameApp: public JApp
static int HasMusic;
static string systemError;
static JMusic* music;
static MTGAllCards * collection;
};

View File

@@ -58,6 +58,7 @@ class MTGSets{
public:
friend class MTGSetInfo;
MTGSets();
~MTGSets();
int Add(const char * subtype);
int findSet(string value);

View File

@@ -110,6 +110,7 @@ class Constants
RARITY_U = 'U',
RARITY_C = 'C',
RARITY_L = 'L',
RARITY_T = 'T', //Tokens
//Price for singles
PRICE_1M = 3000,

View File

@@ -42,7 +42,7 @@ class TargetChooser: public TargetsList {
MTGCardInstance * targetter; //Optional, usually equals source, used for protection from...
int maxtargets; //Set to -1 for "unlimited"
virtual int targetsZone(MTGGameZone * z){return 0;};
virtual bool targetsZone(MTGGameZone * z){return false;};
int ForceTargetListReady();
int targetsReadyCheck();
virtual int addTarget(Targetable * target);
@@ -68,7 +68,7 @@ class TargetZoneChooser:public TargetChooser{
int zones[10];
int nbzones;
int init(int * _zones, int _nbzones);
int targetsZone(MTGGameZone * z);
bool targetsZone(MTGGameZone * z);
TargetZoneChooser(MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false);
TargetZoneChooser(int * _zones, int _nbzones, MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false);
virtual bool canTarget(Targetable * _card);

View File

@@ -19,6 +19,7 @@
#include "../include/Translate.h"
hgeParticleSystem* GameApp::Particles[] = {NULL,NULL,NULL,NULL,NULL,NULL};
MTGAllCards * GameApp::collection = NULL;
int GameApp::HasMusic = 1;
JMusic * GameApp::music = NULL;
string GameApp::systemError = "";
@@ -66,7 +67,7 @@ GameApp::~GameApp()
void GameApp::Create()
{
srand(time(0)); // initialize random
srand((unsigned int)time(0)); // initialize random
#if defined (WIN32)
_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
#elif not defined (LINUX)

View File

@@ -385,9 +385,21 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
//Token creator. Name, type, p/t, abilities
found = s.find("token(");
if (found != string::npos){
int end = s.find(",", found);
WParsedInt * multiplier = NULL;
size_t star = s.find("*");
if (star != string::npos) multiplier = NEW WParsedInt(s.substr(star+1),spell,card);
size_t end = s.find(")", found);
int tokenId = atoi(s.substr(found + 6,end - found - 6).c_str());
if (tokenId){
ATokenCreator * tok = NEW ATokenCreator(id,card,NULL,tokenId,0, multiplier);
tok->oneShot = 1;
return tok;
}
end = s.find(",", found);
string sname = s.substr(found + 6,end - found - 6);
int previous = end+1;
size_t previous = end+1;
end = s.find(",",previous);
string stypes = s.substr(previous,end - previous);
previous = end+1;
@@ -396,9 +408,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
int power, toughness;
parsePowerToughness(spt,&power, &toughness);
string sabilities = s.substr(end+1);
WParsedInt * multiplier = NULL;
found = s.find("*");
if (found != string::npos)multiplier = NEW WParsedInt(s.substr(found+1),spell,card);
ATokenCreator * tok = NEW ATokenCreator(id,card,NULL,sname,stypes,power,toughness,sabilities,0, multiplier);
tok->oneShot = 1;
return tok;

View File

@@ -447,12 +447,7 @@ int MTGDeck::addRandomCards(int howmany, int * setIds, int nbSets, int rarity, c
int collectionTotal = database->totalCards();
if (!collectionTotal) return 0;
if (nbSets == 0 && rarity == -1 && !_subtype && !nbcolors){
for (int i = 0; i < howmany; i++){
add(database->randomCardId());
}
return 1;
}
char subtype[4096];
if (_subtype)
sprintf(subtype, _subtype);
@@ -462,7 +457,8 @@ int MTGDeck::addRandomCards(int howmany, int * setIds, int nbSets, int rarity, c
int subtotal = 0;
for (int i = 0; i < collectionTotal; i++){
MTGCard * card = database->_(i);
if ((rarity == -1 || card->getRarity()==rarity) &&
int r = card->getRarity();
if (r != Constants::RARITY_T && (rarity == -1 || r==rarity) &&
(!_subtype || card->hasSubtype(subtype))
){
int ok = 0;
@@ -612,6 +608,12 @@ MTGSets setlist; //Our global.
MTGSets::MTGSets(){
}
MTGSets::~MTGSets(){
for (size_t i = 0; i < setinfo.size(); ++i){
delete (setinfo[i]);
}
}
MTGSetInfo* MTGSets::getInfo(int setID){
if(setID < 0 || setID >= (int) setinfo.size())
return NULL;

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@@ -530,10 +530,10 @@ OutputDebugString ("CHECKING INTERRUPTIBLE\n");
}
int TargetZoneChooser::targetsZone(MTGGameZone * z){
bool TargetZoneChooser::targetsZone(MTGGameZone * z){
for (int i = 0; i < nbzones; i++)
if (MTGGameZone::intToZone(zones[i],source) == z) return 1;
return 0;
if (MTGGameZone::intToZone(zones[i],source) == z) return true;
return false;
}
/* Player Target */