restriction{{ }} incases where we will have squiqqly brackets in a tc.
this corrects the bug where helix pennicle restricted trigger was not triggering.
this should allow players to code cards with the detain ability of rtr correctly, as well as a handful of similar cards in the unsupported text.
detain is coded
auto={1}{t}:target(creature|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt
enjoy
format is as follows
HINT#combo hold(blah|myhand)^until(blah|mygraveyard)^until(blah|opponentshand)^restriction{type(creature|mybattlefield)~morethan~2}^cast(blah) targeting(blah|mygraveyard)^totalmananneeded({g}{g}{r}{u}{2})
the ai can be told to hold more then one card, until as many condiations as you want are met, until( is a TC and can basically be used in a fasion of saying "hold arbor elf until you have a lord of atlantas in play and a gaint growth in you hand"
once the condiations are met you can later tell it to cast(gaint growth) targeting(arbor elf[fresh]|mybattlefield)...
I also included the whole of the games restrictions system...
so you can get really really creative with this so far.
the next thing I will do is ability targeting and card favoring.
although I tested this fix, it will require extremely indepth testing which I can not do alone to ensure that doing this does not screw up something else.
I think however that we are safe, becuase we test the same condition under test destroy and gameobserver update without any negitive recourse.
it requires an update to your mtg rules txt...
the coding is as follows
[card]
name=Arbor Elf
mana={g}
auto=soulbond 1/3
auto=soulbond {t}:add{g}
abilities=soulbond
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
auto=soulbond *any ability supported by wagic*
abilities=soulbond
the above arbor elf gives itself and its soulbond creature a 1/3 bonus and the ability to tap for green mana.
adjusted the calculation of x for enstack attackers to avoid drawing cards on top of the phase wheel out outside of the red box. adjusted the red box length for uniformity.
the previous calculation only drew cards to the middle of the screen and after about 15 attackers it pushed cards out of the red box, over on top of the phase wheel making it impossible to click or touch requiring alternative methods to advance to damage phase or reduction of the amount of attackers.
the new calculation draws attackers at the start of the red box keeping the enstack a cardwidth and a half from the edge of the screen on both sides instead instacking massive amounts of attackers tighter inside the red box, much how we handle battlefield enstack...attacking with more then 40 creatures no longer pushes attackers off screen.
I remember adding that patchwork fix a long time ago, not sure if whatever it fixed was even really an issue or just a overprotective line i added. either way if it was an issue, addType is what should re-add the name, not transformer ability.
{x:black}
{x:color}
creating a snapshot of a card instance in garbage for stored cards, the issue with previous version was it was using base model value instead of what the storedcard was actually at the time it was in battlefield. example, animal boneyard test was coming up 1 toughness short becuase the creature storedcard pointed to was sent to graveyard for the sacrifice.
changed myStored TargetChooser to use storedSourceCard instead, as this is supposed to point to the actual card and not a snapshot.
this is a method to set the order in which ai decides to play cards, you can for example tell ai to look for 2 instants, before trying to find a creature.
be sure to list all main types of the deck otherwise ai will pass on stuff
this is the current
const char* types[] = {"planeswalker","creature", "enchantment", "artifact", "sorcery", "instant"};
so be sure you include them if the decks need them.
other the above example would be coded
HINT:castpriority(instant,instant,creature,planeswalker,enchantment,artifact,sorcery)
as you can see this deck will now look for and play if possible, 2 instants before any of the other types.
this will really help with decks which rely on cards like dark ritual to produce mana to cast creature, simply by listing instant before creature. if the deck had dark rituals, in the above example, and it had them in hand, it would then cast dark ritual, dark ritual, then one of the remaining types. this is actually tested not just assumed.