wagic.the.homebrew
0bc6352d62
- Fix a bug with story mode not able to find (unzipped) campaigns
2011-08-22 12:33:39 +00:00
wagic.the.homebrew
e27cf56fa2
- Support for Zip Filesystem. It is now possible to zip the entire Res folder ("store" method preferred, zip so that the root of the zip has ai, player, etc...) in one single file for read only. Write access is done in another folder (hardcoded to be User/ for now, can be updated depending on platforms, etc...
...
-- zipFS has several limitations...
--- in a general way, seekg doesn't work... so getting a file's size needs to be done through JFileSystem.
--- getLine on files open with zipFS doesn't work so great. Not sure if it is a normal issue because files are open in binary or not... JFileSystem therefore offers a "readIntoString" function that needs to be used instead of the usual "getline" technique. However getLine can then be used on a stream connected to the string.
-- tested on Windows and PSP, I also made sure android still works, but haven't tested zip support on Android.
-- I tried to maintain backwards compatibility, but this might break on some platforms, if I broke some platforms and you can't find a way to fix them, please contact me and we'll figure something out
-- This removes wagic::ifstream. I didn't reimplement the securities that were involved in this, apologies for that. Might be useful to reimplement such securities in JFileSystem
-- I haven't tested options/profiles in a deep way, it is possible I broke that.
2011-08-21 09:04:59 +00:00
wagic.the.homebrew
52b83a135c
- Added TutorialMessage ability
...
-- Tutorial Messages are an ability like any other, except it can only be displayed once. Subsequent calls are ignored, the ability is removed from the game as soon as it is added
-- This allows to add event triggered messages ingame. Messages are either text, or images (I don't have an image sample, but rules/classic.txt has a few examples that might help)
-- only tested on Windows, although I made sure the PSP version compiles. Hopefully I also made the necessary for it to work in the touch version (touching the screen should be enough to close the tuto message)
-- Room for improvement: possibility to choose a title in text mode, possibility to have some messages depending on others (e.g.: don't show message X until message Y has been shown), improve some of the abilities and triggers to give more flexibility, add events outside of game, to allow tuto messages in deck creator, etc...
2011-07-03 08:47:51 +00:00
wagic.the.homebrew
748af5b461
- Adding a generic "ueot" effect. This will be initially confusing, but the ultimate goal is to get rid of all the particular cases we handled with "until end of turn" effects. this "ueot " works like "may " and "choice ", it has to be at the very beginning of the ability(ies) it targets. The reason is to avoid conflicts with the existing "ueot" we have all over the place. I have only tested it with transforms and loseabilities for now (see "ovinize") but hopefully this will become the new norm. This should also reduce the code inside the parser, long term.
...
- Adding "Ovinize" as an example of this new keyword.
- moved "parseBetween" in utils as I am using it in other files for wome work in Progress.
2011-05-05 06:18:50 +00:00
wrenczes@gmail.com
ae227a7cb8
Minor project cleanup:
...
- Consolidated duplicate PSP / PSPENV defines;
- removed some ancillary file crap from the 2010 projects;
- pulled 1xx references from the makefiles;
- consolidated multiple #defines for OutputDebugString into one header (previously was split between config.h & DebugRoutines.h).
2011-04-22 13:12:36 +00:00
wagic.the.homebrew
8ff6839c8d
Some preparation work for new platform support.
...
- Added a "PSP" compile-time define to clean up some compile time checks (replaced !WIN32 && !LINUX && !IOS with PSP)
-- Wil, I am aware that this is redundant with the PSPENV variable you introduced recently, I think we can clean that up easily
-- This looks like lots of changes, but most of the time I just moved some blocks here and there
-- tested on VC 2010, PSP, and a bit of NDK
-- I might have broken maemo, iOS, or Linux compilation, can you guys check?
- Fixed some warnings reported by NDK
- NDK still does not compile because recent boost additions (mutex, etc...) are apparently not supported
2011-04-21 13:16:11 +00:00
wrenczes@gmail.com
7a10993114
*POSSIBLY DESTABLIZING CHANGE, PLS PING ME IF YOU SEE ISSUES*
...
Turned on the threaded card fetching code for win/linux. PSP runs unthreaded. There's an easy toggle for switching which mode the app runs in: check out WResourceManager's constructor.
To fully appreciate the difference, try going into the deck editor without these changes, and use the arrow keys to navigate around (esp. up/down, as it loads 7 cards at a time). Then try again with these mods, you'll see the cards flicker briefly to the back card image and then load as they scroll onto the screen.
2011-04-19 07:12:05 +00:00
wrenczes@gmail.com
d5777a6565
A simpler way to allow trim() to work with temporary strings.
2011-02-05 06:42:53 +00:00
techdragon.nguyen@gmail.com
767983631a
* moved deck saving to end of match. It now only saves when you've actually completed a game.
...
* added additional meta data for decks when saving them back to file.
- decks saved this way now are split into three regions: creatures, spells and lands. It's more for a visual sorting if a
player wanted to look at the deck outside of the game. It does not impact the deck loading negatively at all. It may
increase performance in cases where the deck was previously defined using the canonical names of the cards as the numeric ids
reduce the work done when looking up the cards by name.
* modified ManaCost toString method.
* added toString method for ManaCostHybrid ( possibly make ManaCostHybrid a subclass of ManaCost)
* added additional operator overloading for ManaCost for printing to cover ManaCost when it's a pointer as well as a copy
( TODO: might want to check if making usage of ManaCost as a copy as opposed to a ptr is really necessary in most cases. )
* added alternate version of "trim" to handle trimming temporary strings as returned by things like ostringstream.str().
- This was necessary since the PSP compiler doesn't do the necessary adjustments for those types of calls.
2011-02-04 12:37:44 +00:00
wrenczes@gmail.com
b6dcb0dcd3
Fixed some formatting issues that cause compile issues on bsd.
2011-02-01 11:54:38 +00:00
techdragon.nguyen@gmail.com
2973158a62
added new utility to check if a file exists on system.
2011-01-31 08:53:06 +00:00
wrenczes@gmail.com
2063e27681
Added a debug helper override class for ifstream - this normally washes out to std::ifstream. If #define TRACK_FILE_USAGE_STATS is enabled, it derives from ifstream, but additionally tracks each time we create an instance for a given file name & counts each hit in a map, and dump the statistics on shutdown. This is to help track how often we open up certain files, since i/o is costly on the psp.
...
Here's an sample run on my win box where I launched & ran the test suite once (note that for more interesting stats, forcing a low memory condition would be more interesting so that it'll thrash more):
-------------------
File Usage Statistics
../../../wagic_res/graphics/simon.dat -- 1
../../wagic_res/graphics/simon.dat -- 1
../wagic_res/graphics/simon.dat -- 1
22222220.jpg -- 1
42187t.jpg -- 1
4514111t.jpg -- 1
4838511t.jpg -- 1
4838512t.jpg -- 1
51613t.jpg -- 1
89069t.jpg -- 1
Advisor.wav -- 1
Ally.wav -- 1
Angel Token.jpg -- 1
Angel.wav -- 1
Ape.wav -- 1
Archer.wav -- 1
Assassin.wav -- 1
Atog.wav -- 1
Aura.wav -- 1
Barbarian.wav -- 1
Basic.wav -- 1
Bat.wav -- 1
Bear.jpg -- 1
Beast Token.jpg -- 1
Berserker.wav -- 1
Bird.wav -- 1
Centaur.wav -- 1
Cleric.wav -- 1
Cockatrice.wav -- 1
Construct.wav -- 1
Crocodile.wav -- 1
Cyclops.wav -- 1
Dauthi.wav -- 1
Demon.wav -- 1
Dragon.jpg -- 1
Drake.wav -- 1
Druid.wav -- 1
Dryad.wav -- 1
Dwarf.wav -- 1
Efreet.wav -- 1
Elemental.wav -- 1
Elephant.wav -- 1
Elf.wav -- 1
Elk.wav -- 1
Equipment.wav -- 1
Forest.wav -- 1
Frog.wav -- 1
Fungus.wav -- 1
Giant.wav -- 1
Gnome.wav -- 1
Golem.wav -- 1
Horror.wav -- 1
Horse.wav -- 1
Hydra.wav -- 1
Illusion.wav -- 1
Insect Token.jpg -- 1
Insect.jpg -- 1
Insect.wav -- 1
Island.wav -- 1
Juggernaut.wav -- 1
Kithkin.wav -- 1
Kobold.wav -- 1
Kor.wav -- 1
Kraken.wav -- 1
Lair.wav -- 1
Land.wav -- 1
Leech.wav -- 1
Legendary.wav -- 1
Leviathan.wav -- 1
Lhurgoyf.wav -- 1
Lizard.wav -- 1
Masticore.wav -- 1
Mercenary.wav -- 1
Merfolk.wav -- 1
Metathran.wav -- 1
Minion.wav -- 1
Minotaur.wav -- 1
Monk.wav -- 1
Mountain.wav -- 1
Mutant.wav -- 1
Myr.wav -- 1
Nightmare.wav -- 1
Nothing.wav -- 1
Ogre.wav -- 1
Ooze.wav -- 1
Orc.wav -- 1
Orgg.wav -- 1
Ouphe.wav -- 1
Pirate.wav -- 1
Plains.wav -- 1
Plant.wav -- 1
Rat.wav -- 1
Rebel.wav -- 1
Res.txt -- 1
Res/../../../wagic_res/graphics/simon.dat -- 1
Res/../../wagic_res/graphics/simon.dat -- 1
Res/../wagic_res/graphics/simon.dat -- 1
Res//test/Amugaba.txt -- 1
Res//test/Auriok_Sunchaser_ASLONGAS_1.txt -- 1
Res//test/Auriok_Sunchaser_ASLONGAS_2.txt -- 1
Res//test/Call_to_Heel_1.txt -- 1
Res//test/Call_to_Heel_2.txt -- 1
Res//test/Covetous_Dragon_ASLONGAS_3.txt -- 1
Res//test/Covetous_Dragon_ASLONGAS_4.txt -- 1
Res//test/Glimmervoid_ASLONGAS&TRIGGER.txt -- 1
Res//test/Nevinyrrals_Disk.txt -- 1
Res//test/Nevinyrrals_Disk2.txt -- 1
Res//test/Nyxathid.txt -- 1
Res//test/OneDozenEyes.txt -- 1
Res//test/Zombie_Infestation.txt -- 1
Res//test/act_of_treason.txt -- 1
Res//test/aegis_of_the_meek.txt -- 1
Res//test/aether_flash.txt -- 1
Res//test/aether_mutation.txt -- 1
Res//test/afflict.txt -- 1
Res//test/akron_legionnaire.txt -- 1
Res//test/alabaster_dragon.txt -- 1
Res//test/alabaster_leech.txt -- 1
Res//test/alabaster_leech2.txt -- 1
Res//test/alluring_siren.txt -- 1
Res//test/anarchy.txt -- 1
Res//test/ancestors_chosen.txt -- 1
Res//test/angry_mob1.txt -- 1
Res//test/angry_mob2.txt -- 1
Res//test/angry_mob3.txt -- 1
Res//test/angry_mob4.txt -- 1
Res//test/angry_mob4b.txt -- 1
Res//test/angry_mob5.txt -- 1
Res//test/angry_mob7.txt -- 1
Res//test/animate_artifact.txt -- 1
Res//test/animate_artifact2.txt -- 1
Res//test/animate_dead.txt -- 1
Res//test/animate_dead2.txt -- 1
Res//test/animate_dead3.txt -- 1
Res//test/animated_legendaries1_i221.txt -- 1
Res//test/animated_legendaries2_i221.txt -- 1
Res//test/animated_legendaries3_i221.txt -- 1
Res//test/ankh_of_mishra.txt -- 1
Res//test/arcanis_the_omnipotent.txt -- 1
Res//test/arcanis_the_omnipotent2.txt -- 1
Res//test/arcbound.txt -- 1
Res//test/ardakar_wastes.txt -- 1
Res//test/ardent_soldier.txt -- 1
Res//test/argothian_enchantress.txt -- 1
Res//test/armadillo_cloak.txt -- 1
Res//test/ascendant_evincar.txt -- 1
Res//test/ascendant_evincar2.txt -- 1
Res//test/ascendant_evincar3.txt -- 1
Res//test/ashen_firebeast.txt -- 1
Res//test/ashen_firebeast2.txt -- 1
Res//test/aura_mutation.txt -- 1
Res//test/avarice_totem.txt -- 1
Res//test/aven_riftwatcher.txt -- 1
Res//test/aven_riftwatcher2.txt -- 1
Res//test/aysen_bureaucrats.txt -- 1
Res//test/balduvian_conjurer.txt -- 1
Res//test/baneslayer_angel.txt -- 1
Res//test/baneslayer_angel2.txt -- 1
Res//test/barbed_sliver.txt -- 1
Res//test/basal_sliver.txt -- 1
Res//test/beacon_of_creation.txt -- 1
Res//test/beacon_of_destruction.txt -- 1
Res//test/beacon_of_unrest.txt -- 1
Res//test/behemoth_sledge.txt -- 1
Res//test/behemoth_sledge2.txt -- 1
Res//test/behemoth_sledge3.txt -- 1
Res//test/behemoth_sledge4.txt -- 1
Res//test/behemoth_sledge5.txt -- 1
Res//test/belligerent_hatchling.txt -- 1
Res//test/benalish_knight.txt -- 1
Res//test/biorhythm.txt -- 1
Res//test/black_market.txt -- 1
Res//test/black_vise.txt -- 1
Res//test/blessed_wind.txt -- 1
Res//test/blessed_wine.txt -- 1
Res//test/blinking_spirit.txt -- 1
Res//test/blinkmoth_nexus.txt -- 1
Res//test/bloated_toad1.txt -- 1
Res//test/bloated_toad2.txt -- 1
Res//test/bloodfire_colossus.txt -- 1
Res//test/bloodhall_ooze.txt -- 1
Res//test/bloodscale_prowler.txt -- 1
Res//test/body_double.txt -- 1
Res//test/boggart_arsonists.txt -- 1
Res//test/borderland_behemoth.txt -- 1
Res//test/bottle_gnomes.txt -- 1
Res//test/bottle_gnomes2.txt -- 1
Res//test/brainstorm.txt -- 1
Res//test/bramblewood_paragon.txt -- 1
Res//test/brass_man.txt -- 1
Res//test/brass_man_i161.txt -- 1
Res//test/briarhorn.txt -- 1
Res//test/cage_of_hands.txt -- 1
Res//test/castle.txt -- 1
Res//test/cathodion.txt -- 1
Res//test/celestial_purge.txt -- 1
Res//test/chainbreaker.txt -- 1
Res//test/circle_of_protection.txt -- 1
Res//test/circle_of_protection_i211.txt -- 1
Res//test/civic_wayfinder.txt -- 1
Res//test/clone.txt -- 1
Res//test/clone2.txt -- 1
Res//test/clone3.txt -- 1
Res//test/cockatrice.txt -- 1
Res//test/cockatrice_i228.txt -- 1
Res//test/colossus_of_sardia1.txt -- 1
Res//test/colossus_of_sardia2.txt -- 1
Res//test/composite_golem.txt -- 1
Res//test/conservator.txt -- 1
Res//test/control_magic.txt -- 1
Res//test/control_magic2.txt -- 1
Res//test/control_magic3.txt -- 1
Res//test/control_magic4.txt -- 1
Res//test/corrupt.txt -- 1
Res//test/counsel_of_the_soratami.txt -- 1
Res//test/counterspell.txt -- 1
Res//test/counterspell2.txt -- 1
Res//test/counterspell3.txt -- 1
Res//test/counterspell4.txt -- 1
Res//test/cranial_plating.txt -- 1
Res//test/creature_bond.txt -- 1
Res//test/crimson_kobolds.txt -- 1
Res//test/crosis_s_catacombs_1.txt -- 1
Res//test/crosis_s_catacombs_2.txt -- 1
Res//test/crumble.txt -- 1
Res//test/crystal_rod_i172.txt -- 1
Res//test/curiosity1_i217.txt -- 1
Res//test/curiosity2_i217.txt -- 1
Res//test/dark_banishing.txt -- 1
Res//test/dauntless_escort.txt -- 1
Res//test/dauthi_embrace.txt -- 1
Res//test/death_grasp.txt -- 1
Res//test/death_ward.txt -- 1
Res//test/decree_of_justice.txt -- 1
Res//test/deja_vu.txt -- 1
Res//test/delusions_of_mediocrity.txt -- 1
Res//test/dematerialize_flashback.txt -- 1
Res//test/dingus_egg.txt -- 1
Res//test/dingus_staff_i153.txt -- 1
Res//test/divergent_growth.txt -- 1
Res//test/doomed_necromancer.txt -- 1
Res//test/double_strike2_i145.txt -- 1
Res//test/double_strike_i145.txt -- 1
Res//test/dragon_broodmother_i491.txt -- 1
Res//test/dragon_fodder.txt -- 1
Res//test/dragon_fodder2.txt -- 1
Res//test/dragon_whelp_i154.txt -- 1
Res//test/drain_life.txt -- 1
Res//test/dream_fracture_i142.txt -- 1
Res//test/drift_of_the_dead.txt -- 1
Res//test/dromad_purebred.txt -- 1
Res//test/dross_golem.txt -- 1
Res//test/dross_harvester.txt -- 1
Res//test/duskwalker.txt -- 1
Res//test/dust_corona.txt -- 1
Res//test/dwarven_warriors.txt -- 1
Res//test/ebony_horse.txt -- 1
Res//test/ekundu_cyclops1_i218.txt -- 1
Res//test/ekundu_cyclops2_i218.txt -- 1
Res//test/elvish_piper.txt -- 1
Res//test/elvish_promenade.txt -- 1
Res//test/emblem_of_the_warmind.txt -- 1
Res//test/enchanted evening.txt -- 1
Res//test/enchantress_s_presence.txt -- 1
Res//test/enervate.txt -- 1
Res//test/erg_raiders_i157.txt -- 1
Res//test/explore.txt -- 1
Res//test/fangren_pathcutter.txt -- 1
Res//test/farhaven_elf.txt -- 1
Res//test/farmstead.txt -- 1
Res//test/fastbond.txt -- 1
Res//test/fastbond2.txt -- 1
Res//test/fault_line.txt -- 1
Res//test/feral_hydra.txt -- 1
Res//test/fieldmist_borderpost.txt -- 1
Res//test/fire_tempest.txt -- 1
Res//test/firebreathing.txt -- 1
Res//test/fists_of_ironwood.txt -- 1
Res//test/flagstones.txt -- 1
Res//test/flame_fusillade_i265.txt -- 1
Res//test/flare.txt -- 1
Res//test/fledgling_imp.txt -- 1
Res//test/fledgling_imp2.txt -- 1
Res//test/fleshformer.txt -- 1
Res//test/flowstone_hellion.txt -- 1
Res//test/flowstone_slide.txt -- 1
Res//test/fog.txt -- 1
Res//test/fog_bank.txt -- 1
Res//test/foratog.txt -- 1
Res//test/force_of_nature.txt -- 1
Res//test/force_of_nature2.txt -- 1
Res//test/force_of_nature3.txt -- 1
Res//test/fountain_of_youth.txt -- 1
Res//test/frogmite.txt -- 1
Res//test/fungus_sliver.txt -- 1
Res//test/gamble.txt -- 1
Res//test/gelatinous_generation.txt -- 1
Res//test/gempalm_avenger.txt -- 1
Res//test/generic/attacks_each_turn.txt -- 1
Res//test/generic/becomes_transform_i559.txt -- 1
Res//test/generic/becomes_transform_i559_2.txt -- 1
Res//test/generic/bushido_1.txt -- 1
Res//test/generic/bushido_2.txt -- 1
Res//test/generic/cycling.txt -- 1
Res//test/generic/cycling2.txt -- 1
Res//test/generic/deathtouch.txt -- 1
Res//test/generic/doesnotuntap.txt -- 1
Res//test/generic/doesnotuntap2.txt -- 1
Res//test/generic/double_strike.txt -- 1
Res//test/generic/equip_landfall_buff.txt -- 1
Res//test/generic/equip_reach.txt -- 1
Res//test/generic/equip_shroud.txt -- 1
Res//test/generic/equip_shroud2.txt -- 1
Res//test/generic/equip_wither.txt -- 1
Res//test/generic/equipment_i252.txt -- 1
Res//test/generic/exalted.txt -- 1
Res//test/generic/exalted_i143.txt -- 1
Res//test/generic/exalted_i310.txt -- 1
Res//test/generic/fear.txt -- 1
Res//test/generic/fear_i147.txt -- 1
Res//test/generic/first_and_double_strike1_i187.txt -- 1
Res//test/generic/first_and_double_strike2_i187.txt -- 1
Res//test/generic/first_strike.txt -- 1
Res//test/generic/first_strike2.txt -- 1
Res//test/generic/first_strike3.txt -- 1
Res//test/generic/flanking.txt -- 1
Res//test/generic/fresh.txt -- 1
Res//test/generic/hybrid_mana.txt -- 1
Res//test/generic/hybrid_mana_2.txt -- 1
Res//test/generic/hybrid_mana_3.txt -- 1
Res//test/generic/indestructible.txt -- 1
Res//test/generic/kicker.txt -- 1
Res//test/generic/kicker2.txt -- 1
Res//test/generic/landwalk.txt -- 1
Res//test/generic/legendary.txt -- 1
Res//test/generic/level_up.txt -- 1
Res//test/generic/level_up2.txt -- 1
Res//test/generic/lifelink.txt -- 1
Res//test/generic/lord_counter.txt -- 1
Res//test/generic/lord_counter_any.txt -- 1
Res//test/generic/m10_blockers.txt -- 1
Res//test/generic/m10_blockers2.txt -- 1
Res//test/generic/must1.txt -- 1
Res//test/generic/must2.txt -- 1
Res//test/generic/nofizzle.txt -- 1
Res//test/generic/oneblocker.txt -- 1
Res//test/generic/persist.txt -- 1
Res//test/generic/persist2.txt -- 1
Res//test/generic/persist3.txt -- 1
Res//test/generic/phases.txt -- 1
Res//test/generic/preventalldamage.txt -- 1
Res//test/generic/rampage.txt -- 1
Res//test/generic/rampage2.txt -- 1
Res//test/generic/rampage3.txt -- 1
Res//test/generic/rampage_vs_first_strike.txt -- 1
Res//test/generic/regenerate.txt -- 1
Res//test/generic/regenerate_wither_i146.txt -- 1
Res//test/generic/sacrifice.txt -- 1
Res//test/generic/summoning_sickness.txt -- 1
Res//test/generic/sunburst.txt -- 1
Res//test/generic/tap_other_card_as_cost.txt -- 1
Res//test/generic/targetController_damage.txt -- 1
Res//test/generic/targetController_life.txt -- 1
Res//test/generic/targetController_life2.txt -- 1
Res//test/generic/thisforeach.txt -- 1
Res//test/generic/tokens.txt -- 1
Res//test/generic/tokens2.txt -- 1
Res//test/generic/trample.txt -- 1
Res//test/generic/trample_vs_indestructible.txt -- 1
Res//test/generic/trample_vs_multiblock.txt -- 1
Res//test/generic/triggers_at_movedto_i179.txt -- 1
Res//test/generic/triggers_attacking.txt -- 1
Res//test/generic/triggers_blocking.txt -- 1
Res//test/generic/triggers_combatdamaged_1.txt -- 1
Res//test/generic/triggers_combatdamaged_2.txt -- 1
Res//test/generic/triggers_drawn.txt -- 1
Res//test/generic/triggers_noncombatdamaged.txt -- 1
Res//test/generic/triggers_untapped.txt -- 1
Res//test/generic/wither.txt -- 1
Res//test/ghost_warden.txt -- 1
Res//test/giant_growth.txt -- 1
Res//test/giant_growth2.txt -- 1
Res//test/glen_elendra_archmage_i222.txt -- 1
Res//test/glimpse_the_unthinkable.txt -- 1
Res//test/gnarled_effigy.txt -- 1
Res//test/gnat_alley_creeper1.txt -- 1
Res//test/gnat_alley_creeper2.txt -- 1
Res//test/goblin_balloon_brigade.txt -- 1
Res//test/goblin_balloon_brigade2.txt -- 1
Res//test/goblin_gardener.txt -- 1
Res//test/goblin_king.txt -- 1
Res//test/goblin_lackey1.txt -- 1
Res//test/goblin_lackey2.txt -- 1
Res//test/goblin_lackey3.txt -- 1
Res//test/goblin_lackey4.txt -- 1
Res//test/goblin_offensive.txt -- 1
Res//test/goblin_razerunners.txt -- 1
Res//test/golgari_germination_i153.txt -- 1
Res//test/gravedigger.txt -- 1
Res//test/gravity_well.txt -- 1
Res//test/gravity_well2.txt -- 1
Res//test/great_defender.txt -- 1
Res//test/hannas_custody.txt -- 1
Res//test/harpoon_sniper.txt -- 1
Res//test/hellfire.txt -- 1
Res//test/helm_of_kaldra1.txt -- 1
Res//test/holy_day_i226.txt -- 1
Res//test/hope_charm_i267.txt -- 1
Res//test/hopping_automaton_i232.txt -- 1
Res//test/horned_helm.txt -- 1
Res//test/howl_from_beyond.txt -- 1
Res//test/howl_of_the_night_pack.txt -- 1
Res//test/hunted_dragon.txt -- 1
Res//test/hunting_pack.txt -- 1
Res//test/hurricane.txt -- 1
Res//test/hyalopterous_lemure.txt -- 1
Res//test/hymn_of_rebirth.txt -- 1
Res//test/hypnotic_specter.txt -- 1
Res//test/icatian_priest.txt -- 1
Res//test/imaginary_pet.txt -- 1
Res//test/immaculate_magistrate.txt -- 1
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End File Usage Statistics
-------------------
2011-01-11 10:11:15 +00:00
wrenczes@gmail.com
65e38b0694
Another change that looks bigger than it is: changed out the global extern WResourceManager to a real singleton. This means that it's no longer being init'ed at static initialization time, and we can debug construction/destruction properly; it's also safer in a multithreaded context.
2010-12-01 08:22:17 +00:00
techdragon.nguyen@gmail.com
0c9f5cd558
moved word wrap function from Vertical Scroller into utils.
...
moved MTG specific functions out of utils.cpp into AllAbilities
added word wrapping to descriptions while viewing deck information.
2010-11-29 13:38:36 +00:00
techdragon.nguyen@gmail.com
8fd35ac513
Improved Vertical Scrolling
2010-11-28 23:54:36 +00:00
wagic.the.homebrew@gmail.com
52fce24bf8
Erwan
...
- Added AI Decks unlock system. Please update your graphics folder, and crossing fingers that Ilya B. is still around as I don't have the correct fonts.
2010-11-28 04:15:58 +00:00
techdragon.nguyen@gmail.com
064dad3085
reverted ability/color parser for AATokenCreator.
...
fixed color parsing error for Transformer classes
2010-11-22 09:51:36 +00:00
techdragon.nguyen@gmail.com
7e55039b0a
* added hashmap for all basic abilities.
...
* created three new utility functions that return a vector of matching abilities, colors and types
* migrated all activated ability impl into AllAbilities.cpp. Perhaps we could break AllAbilities up into separate impl files for manageability?
One for Activated abilities, another for triggers,etc
2010-11-20 19:41:26 +00:00
Xawotihs
8339cdd3b3
iOS compilation fixes
2010-11-19 23:16:31 +00:00
techdragon.nguyen@gmail.com
acd7bb1aa4
reformatting code according to guidelines defined at
...
http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
2010-11-16 00:55:16 +00:00
wagic.the.homebrew@gmail.com
5d907f5abe
Erwan
...
- Added a possibility to put a file "Res.txt" instead of the folder "Res". The file Res.txt is a simple 1 line text file, telling where to find the Res folder, terminated by "/". For example: "../../wagic_res".
This addresses issue 428 . This could also help us in the future, to develop mods.
2010-11-07 09:26:29 +00:00
wagic.the.homebrew@gmail.com
416617fc0d
Erwan
...
- fixed memory leak in AEquip/ATeach
- Test suite now trims strings correctly (allows to have space between comma-separated card names)
- Added Paradise Mantle (for ATeach test)
- removed a missing wallpaper from wallpapers list
2010-11-07 02:27:54 +00:00
techdragon.nguyen@gmail.com
4a3d7faf0a
added Reward and Expiration to task list
...
moved text scroller into DeckMenu class since it is specific to DeckMenu and not GameStateDuel
added new util function "wordWrap"
2010-11-03 00:15:12 +00:00
wrenczes
d5f3e4cfea
Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
...
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"
I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too. For future reference, here's the most straightforward link on the topic of adding pch support to make files:
http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00
wagic.the.homebrew@gmail.com
f5575ac68e
Erwan
...
- Updated fix for Dragon Broodmother
2010-10-18 13:33:54 +00:00
wagic.the.homebrew@gmail.com
508040b3a7
Erwan
...
- fix for issue 467 (simultaneous triggers + "trigger" keyword)
- MootPoint's patch for some string parsing
- some random int/float compilation warning fixes
2010-10-01 16:33:07 +00:00
omegablast2002@yahoo.com
5939cbded8
added MnGuyens further improved menu handling and extra options.
2010-09-17 06:34:12 +00:00
jean.chalard
c44eb85742
J :
...
* Remove a (seemingly) useless debug function that prevents compilation
on freebsd
2010-02-02 10:58:53 +00:00
wagic.the.homebrew@gmail.com
f6a75a0e43
Erwan
...
- Fix issue 194
- Attempt at doing basic AI tests
2009-11-15 09:31:33 +00:00
wagic.the.homebrew@gmail.com
8b008a4bda
Erwan
...
- boosters in shop 100 cards -> 80 cards
- 2 new cards in SHM
- Added Ram checking methods for the PSP
2009-04-30 12:10:09 +00:00
wagic.the.homebrew@gmail.com
5952b382a2
Erwan
...
-Fixed bug with fountain of youth
-New alternate format for decks
2009-04-02 12:50:18 +00:00
jean.chalard
3e9ff2b580
J :
...
* Change the name of debug.h into config.h and use the new RESPATH define.
2008-12-25 16:28:03 +00:00
jean.chalard
08113c66c8
J :
...
* Add a useful method.
2008-11-29 16:30:35 +00:00
wagic.the.homebrew
7bf9cc8c07
Erwan
...
- Fixed a bug in SampleCache
- simplified card files initial parsing
2008-11-29 15:31:56 +00:00
wagic.the.homebrew
58a50705de
Erwan
...
- Fixed a bug with control magic (see tests/control_magic2.txt)
2008-11-29 06:47:03 +00:00
wagic.the.homebrew
3721247bee
Erwan
...
- It is now possible to have avatars associated to each Deck
- Added SFX
- Added Music files
- Possibility to choose your opponent
- Opponents' difficulty is measured according to their number of victories against a given deck
2008-11-24 09:24:47 +00:00
jean.chalard
c97dd1f260
J :
...
* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
2008-11-12 13:45:42 +00:00
wagic.the.homebrew
d45e3b101b
2008-11-02 09:50:16 +00:00