405df8bd15
refactored gesture recognition for iOS
techdragon.nguyen@gmail.com
2012-04-12 11:53:42 +00:00
41ccf2e3d9
updated soulbright fire kin code.
omegablast2002@yahoo.com
2012-04-12 11:47:50 +00:00
7dec7bc873
soulbright fire kins ability was not triggering sideeffects...because i forgot to make it happen...opps...im only human :)
omegablast2002@yahoo.com
2012-04-12 11:46:00 +00:00
34ee0a82ac
fixed issues 832 and 774
techdragon.nguyen@gmail.com
2012-04-12 11:07:31 +00:00
d4e4e3b251
fixed a logic error in determining the default location of user/system folders.
techdragon.nguyen@gmail.com
2012-04-12 02:28:18 +00:00
0db0cb15f9
added a default value for mount points
techdragon.nguyen@gmail.com
2012-04-11 22:31:19 +00:00
7cd88b83dc
demigod of revenge missing "then" in if then ability.
omegablast2002@yahoo.com
2012-04-11 16:50:22 +00:00
ae3cd0d5fb
making ifthenability fail a little more gracefully.
omegablast2002@yahoo.com
2012-04-11 16:46:57 +00:00
8f11b6ec45
updated core file to 0182 for Android build
techdragon.nguyen@gmail.com
2012-04-11 10:59:03 +00:00
b90b4ae50b
updated core file download name
techdragon.nguyen@gmail.com
2012-04-11 10:10:01 +00:00
7a6333ffd5
i split storedCard and storedSourceCard and forgot that if we dont have a storedCard we should make it use storedSourceCard in WParsedInt
omegablast2002@yahoo.com
2012-04-09 13:11:34 +00:00
a3848e06f4
fix for that stupid bug where cards get added randomly while quickly going through your collection by pressing cards quickly.
omegablast2002@yahoo.com
2012-04-07 14:13:00 +00:00
18cd8b5082
added limiting of x to a color to fix Consume Spirit from being able to use any color.. {x:black} {x:color}
omegablast2002@yahoo.com
2012-04-07 05:16:55 +00:00
864727b208
added HINT:castpriority(blah,blah,blah,blah,ect) this is a method to set the order in which ai decides to play cards, you can for example tell ai to look for 2 instants, before trying to find a creature. be sure to list all main types of the deck otherwise ai will pass on stuff this is the current const char* types[] = {"planeswalker","creature", "enchantment", "artifact", "sorcery", "instant"};
omegablast2002@yahoo.com
2012-04-06 23:10:11 +00:00
e4d6f83191
taught ai if the effect of a ability$! spell is good or bad.
omegablast2002@yahoo.com
2012-04-06 11:01:48 +00:00
a514bf6ba0
just adding a few abilities words to ais "badabilities" vector....
omegablast2002@yahoo.com
2012-04-06 10:10:18 +00:00
5a191e5a0c
fixed parsing error in mtg.txt Please double check this is how this card (Kor Outfitter) is supposed to be coded.
techdragon.nguyen@gmail.com
2012-04-05 16:21:14 +00:00
d94dd6fff0
- Add/Optimized 11 cards based on the previous revision:
solo81@web.de
2012-04-05 14:35:48 +00:00
6af6081cca
removed the exploit fix i added to prevent people from using the games esc menu to avoid doing negative effects from abilitiesmenu.
omegablast2002@yahoo.com
2012-04-05 13:57:36 +00:00
eabbbe3f77
passing the storedcard for use by instants and sorceries with extracost in thier manacost, also fixed a parsing oversight with stored values parsing, "-" would throw off the value of s string parsed for stored by 1, returning 0 for these....this is corrected now.
omegablast2002@yahoo.com
2012-04-05 11:24:57 +00:00
0b1327bf01
fixed a couple memleaks, also added human player targeting for blocking.
omegablast2002@yahoo.com
2012-04-02 16:48:33 +00:00
b705158e13
added "blockable" targetchooser, a targetchooser which shows the cards considered "blockable" by source.
omegablast2002@yahoo.com
2012-04-02 13:32:50 +00:00
4dfacaa409
untap target as cost.
omegablast2002@yahoo.com
2012-04-01 17:39:41 +00:00
26fba2d7aa
fix for the manaability filter crash.
omegablast2002@yahoo.com
2012-03-31 18:29:29 +00:00
81a8183322
we dont care if it is the current or ->next when checking casted(...we just care about it being cast
omegablast2002@yahoo.com
2012-03-28 19:02:54 +00:00
1c43f84b01
fixed Midnight Guard, mistakenly had flash and flying
techdragon.nguyen@gmail.com
2012-03-28 11:47:18 +00:00
13d979a7ac
maxcast on curses was being prematurely testDestroyed because isInPlay() returned that the player was not in play :)
omegablast2002@yahoo.com
2012-03-28 11:39:03 +00:00
8a53df8ca5
fixed wall of reverence and refactored adynamic ability a bit.
omegablast2002@yahoo.com
2012-03-27 13:57:09 +00:00
252fe216d4
fire at will corrected
omegablast2002@yahoo.com
2012-03-27 13:55:34 +00:00
33f87b4c58
Circle of Flame fix thanks appleinanorange
omegablast2002@yahoo.com
2012-03-27 13:48:55 +00:00
df38e3977c
fixed flip cards not gaining basicabilities of their counterpart cards.
omegablast2002@yahoo.com
2012-03-26 22:57:32 +00:00
ca4eb2e0fb
Added/optimized 25 cards based on rev4347.
solo81@web.de
2012-03-26 22:54:08 +00:00
7e308adba9
updated and(( and updated Phyrexian Unlife. added missing "emblem" keywords to emblem abilities.
omegablast2002@yahoo.com
2012-03-26 13:53:09 +00:00
30b379e1da
fixed Issue 819, changed the parsing of and(()) to and!()!, i no longer share the storedstring of transformer, so you can ability$!transforms(( now....
omegablast2002@yahoo.com
2012-03-26 13:51:44 +00:00
c5128b35e0
fix for sorins destroy andability, actually a fix for and(( in general..have to hide the and(( string from the parser till we need it.
omegablast2002@yahoo.com
2012-03-26 11:48:22 +00:00
5e34cf8bb2
fixed a bug where proliferate menus stopped working, fixed a bug where damage would be considered redirected after killing a planeswalker, fixed a bug intruduced with recent changes to text rendering that made my text message ability stop working, added a lose and win text to abilities which only contained a 1 sided win.
omegablast2002@yahoo.com
2012-03-25 21:49:13 +00:00
bf88bee58a
fixed a crash that would occur when hugging the bottem edge of a menu with one option example: auto=choice sacrifice
omegablast2002@yahoo.com
2012-03-25 19:39:10 +00:00
142fcef4c4
Added 211 cards based on rev4331.
solo81@web.de
2012-03-25 16:38:52 +00:00
5c340a2fb5
made it even more specific to the exploit, when you open the option menu while abilitiesmenu is open for the purpose of canceling then undo last action.
omegablast2002@yahoo.com
2012-03-25 11:47:17 +00:00
a2ca6ce26b
treating the esc menu as "undo" when used while an abilitiesmenu is open and waiting for selection. this prevents people from using the games menu as an exploit to avoid having to do negative effects to themselves or thier cards. you either do it or we can repeat this forever :)
omegablast2002@yahoo.com
2012-03-25 11:40:43 +00:00
59bedf0f07
commented out the drawing of a line across the screen, reasons behind this are as follows: 1:separation of the battlefields is already incredibly clear by the huge gap between the center... 2:a line drawn on battlefield that represents the seperation is something that should be handled outside of the engine, in the actual battlefield graphic. 3:on hires screens this line stands out like a sore thumb. 4:the line is draw on top level above the cards making it stand out even worse when you have a battle going. as well as cutting over the top of the cards in displayed hand view.
omegablast2002@yahoo.com
2012-03-25 10:36:06 +00:00
773e852b83
this should resolve the issues with scrolling lists. I modified the height of the menu a little bit (-10px) because on larger menus, the bottom of the menu blended into the dark shadows of the screen. This small height change makes the bottom of the menu more visible.
techdragon.nguyen@gmail.com
2012-03-25 05:01:43 +00:00
c8007e7179
recalculated height of menu items previous calculation did not take into scaling of the text
techdragon.nguyen@gmail.com
2012-03-24 06:48:02 +00:00
14bdc0fd08
fixed initial state bug with buttons in game shop.
techdragon.nguyen@gmail.com
2012-03-24 06:47:01 +00:00
7a18996bee
reinstate font scale backup in SimpleButton, to fix the bug I introduced recently.
wagic.the.homebrew
2012-03-24 02:47:14 +00:00
41e608785f
removed the dead code which was moved up in previous commit. it is actually just that, dead code, moving it up reintruduces bleeding in menus.
omegablast2002@yahoo.com
2012-03-23 23:31:54 +00:00
4f2ad781c0
fixed dead code. I'm assuming this was actually what was meant
techdragon.nguyen@gmail.com
2012-03-23 22:43:33 +00:00
218db9d844
improved scrolling of simple menus. Now you can scroll up as well as down by activating the area above/below the menu items
techdragon.nguyen@gmail.com
2012-03-23 13:17:13 +00:00
3185fae806
updated supported card list for 0181
techdragon.nguyen@gmail.com
2012-03-23 04:49:59 +00:00
30f9146aee
updated code to handle flip cards Also handles special character cards. ( ie Call of the Herd (Card of the Herd) ) *** Not sure why the title is repeated in some of these.
techdragon.nguyen@gmail.com
2012-03-23 04:34:19 +00:00
58b532f0d6
modified to handle some non-printable characters
techdragon.nguyen@gmail.com
2012-03-23 02:57:16 +00:00
2a17b9c11b
added a targetchooser for dummycards source and a method for retrieving card->storedCards variables for docs card package.
omegablast2002@yahoo.com
2012-03-22 21:50:50 +00:00
26239cdc91
moved the scale reset outside of the if statement, this is to fix a bug where hovering over the last item cause other text items as well as "cancel" to enlarge.
omegablast2002@yahoo.com
2012-03-22 13:26:09 +00:00
9102f15309
first draft of tool to generate autocards for Wagic consumption
techdragon.nguyen@gmail.com
2012-03-22 09:12:53 +00:00
2a3f998034
Fixed compilation problem with gcc
Xawotihs@gmail.com
2012-03-21 21:59:18 +00:00
bdec6c6b7d
Additional scaling issues fixes + bug fix by Zeth in SimpleMenu
wagic.the.homebrew
2012-03-21 14:58:53 +00:00
a581d1bba3
- Fixed some scaling issues with SimpleMenu - Fixed the animation for the menu fonts when selecting an item in the menu. mTargetScale and mScale in SimpleButton are here for a reason, people! -- Note: I'm not sure I actually like the "zoom on currently selected item" thing, not sure it brings much. -- we should definitely consider a hi resolution font because now it really doesn't look good, when it is scaled that much
wagic.the.homebrew
2012-03-21 14:44:23 +00:00
3ba22cd615
Changes to Deck Editor: - Removed one "stats" button as well as the "menu" button. The goal is to let the screen "breathe" and show cards as much as possible. -- Removing the "menu" button is also in line with all other screens of the game, where that button never appears. - With the same goal, the "XXX of XXX cards" text is now displayed only when scrolling
wagic.the.homebrew
2012-03-21 14:41:38 +00:00
f33fe0298e
unsigned int from float warning treated as error fix.
omegablast2002@yahoo.com
2012-03-21 11:28:43 +00:00
cb8af6d6c0
- modified gameOver to be protected and defined two new operations to do the same thing (didWin and setLoser) - removed ACTION_LOGGING_TESTING code - Fixed AIvsAI games multithreaded games - Activated undo when testsuite is enable - Defined an initial player comparison operator - Fixed multi-threaded modification to subtypes - Fixed gameTurn cleanup for gameObserver reuse
Xawotihs@gmail.com
2012-03-20 23:10:05 +00:00
865bc7e494
resolved scrolling issue (Issue 801) in filters list. it's a little verbose, but it seems to work. need to see if we can't refactor CheckUserInput to reduce the amount of code duplication. The logic for SimpleMenu is slightly different from the base method. perhaps we should override CheckUserInput to take in two parameters instead of one.
techdragon.nguyen@gmail.com
2012-03-20 23:07:21 +00:00
18c0868d88
readjusted some of the values for simplemenu, deckmenu still requires "princess fingertips", but the others have their spacing back and font size back.
omegablast2002@yahoo.com
2012-03-20 16:27:14 +00:00
3c0620422e
updated Melira, Sylvok Outcast, she now correctly interacts with persist
omegablast2002@yahoo.com
2012-03-20 12:23:01 +00:00
48e5608803
added a new method to use countershroud to create a globel shroud by targetchooser...auto=countershroud(-1/-1)creature|mybattlefield...like this....
omegablast2002@yahoo.com
2012-03-20 12:21:03 +00:00
2ddf1d36da
- bump android to 0.18.1 - Fix Android compilation issues: -- Fix Android API level to 9 (was incorrectly set to 11) -- remove incorrect "@override" flag
wagic.the.homebrew
2012-03-20 12:18:07 +00:00
57627849a0
modified font size of text in menus. Adjusted the spacing between menu items on all menus. They were a little too far apart once I modified the font size. fixed Hollowhenge Spirit
techdragon.nguyen@gmail.com
2012-03-20 08:35:38 +00:00
0b1ca551ce
fixed garruks mana cost.
omegablast2002@yahoo.com
2012-03-15 15:49:51 +00:00
0c7a3388a2
recoded curses and a ton of other cards to be more inline with mtg rules. if it saids "target a player, do blah to all the blah in that players ZONE" then you *have* to target it. there is still some odd cases where i could not update thier code, either becuase i missed them of the support is not fully there to use targeting in thier cases.
omegablast2002@yahoo.com
2012-03-15 06:20:44 +00:00
a497ef49c8
added support for doubling cube, recoded the curses to follow the rules better, with the exception of 1 which can not quite be supported Curse of Oblivion moved back to unsupported. added support for targeting a zone by targeting a player... any time you have targeted a player, you can access items in thier zones by using targetedpersonsZONE targetedpersonsbattlefield for example... added "targetedplayer" as a targetchooser and who. added "mycurses" targetchooser. added "targetedcurses" word variable.
omegablast2002@yahoo.com
2012-03-15 06:18:08 +00:00
2028319743
Added 222 cards based on the latest additions by Zethfox.
solo81@web.de
2012-03-13 23:08:03 +00:00
164f3fa340
Changed two tests so they work under the last changes.
solo81@web.de
2012-03-13 18:49:23 +00:00
22ca8f5043
not sure if it effects anything but i changed a letter in the includes by accident.
omegablast2002@yahoo.com
2012-03-13 18:26:30 +00:00
ce982db6b5
this is the new rules.txt which adds the planeswalkers rules.
omegablast2002@yahoo.com
2012-03-13 17:59:06 +00:00
0210ecf28c
ok this is the last commit but i had massive issues after chopping it all up, hopefully it doesn't hilight everything that was already commited...if it does i apologize my own patch started giving me conflicts.... im like 7 tries into commiting this part....
omegablast2002@yahoo.com
2012-03-13 17:54:24 +00:00
b20b75df33
this patch focuses on giving wagic a more defined turn structure.
omegablast2002@yahoo.com
2012-03-13 16:48:48 +00:00
39e8bd1f30
in this commit i added a creature subtype specific vector, added a couple variables for new abilities, and a sort for the creature variable to avoid the long lag out everytime we play a card or ability that needs this vector.
omegablast2002@yahoo.com
2012-03-13 16:32:26 +00:00