commented out the drawing of a line across the screen,

reasons behind this are as follows:
1:separation of the battlefields is already incredibly clear by the huge gap between the center...
2:a line drawn on battlefield that represents the seperation is something that should be handled outside of the engine, in the actual battlefield graphic.
3:on hires screens this line stands out like a sore thumb.
4:the line is draw on top level above the cards making it stand out even worse when you have a battle going. as well as cutting over the top of the cards in displayed hand view.

over all the battlefield looks cleaner.
This commit is contained in:
omegablast2002@yahoo.com
2012-03-25 10:36:06 +00:00
parent 1879767bb8
commit 59bedf0f07

View File

@@ -97,8 +97,8 @@ bool GuiPhaseBar::Leaving(JButton key)
void GuiPhaseBar::Render()
{
JQuadPtr quad = WResourceManager::Instance()->GetQuad("phasebar");
JRenderer::GetInstance()->DrawLine(0, CENTER, SCREEN_WIDTH, CENTER, ARGB(255, 255, 255, 255));
//uncomment to draw a hideous line across hires screens.
// JRenderer::GetInstance()->DrawLine(0, CENTER, SCREEN_WIDTH, CENTER, ARGB(255, 255, 255, 255));
unsigned int p = (phase->id + kPhases - 4) * (int) (kWidth + 1);
float centerYPosition = CENTER + (kWidth / 2) * angle * zoomFactor / (M_PI / 6) - zoomFactor * kWidth / 4;