From 59bedf0f07ca3645fc125271216ad5e241236082 Mon Sep 17 00:00:00 2001 From: "omegablast2002@yahoo.com" Date: Sun, 25 Mar 2012 10:36:06 +0000 Subject: [PATCH] commented out the drawing of a line across the screen, reasons behind this are as follows: 1:separation of the battlefields is already incredibly clear by the huge gap between the center... 2:a line drawn on battlefield that represents the seperation is something that should be handled outside of the engine, in the actual battlefield graphic. 3:on hires screens this line stands out like a sore thumb. 4:the line is draw on top level above the cards making it stand out even worse when you have a battle going. as well as cutting over the top of the cards in displayed hand view. over all the battlefield looks cleaner. --- projects/mtg/src/GuiPhaseBar.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/mtg/src/GuiPhaseBar.cpp b/projects/mtg/src/GuiPhaseBar.cpp index 745ee7158..684071b66 100644 --- a/projects/mtg/src/GuiPhaseBar.cpp +++ b/projects/mtg/src/GuiPhaseBar.cpp @@ -97,8 +97,8 @@ bool GuiPhaseBar::Leaving(JButton key) void GuiPhaseBar::Render() { JQuadPtr quad = WResourceManager::Instance()->GetQuad("phasebar"); - - JRenderer::GetInstance()->DrawLine(0, CENTER, SCREEN_WIDTH, CENTER, ARGB(255, 255, 255, 255)); + //uncomment to draw a hideous line across hires screens. + // JRenderer::GetInstance()->DrawLine(0, CENTER, SCREEN_WIDTH, CENTER, ARGB(255, 255, 255, 255)); unsigned int p = (phase->id + kPhases - 4) * (int) (kWidth + 1); float centerYPosition = CENTER + (kWidth / 2) * angle * zoomFactor / (M_PI / 6) - zoomFactor * kWidth / 4;