corrected animal boneyard, updated consume spirit.
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@@ -2462,7 +2462,7 @@ toughness=2
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[card]
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name=Animal Boneyard
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target=land
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auto=teach(land) {T}{S(creature|mybattlefield)}:life:storedtoughness
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auto=teach(land) transforms((,newability[{T}{S(creature|mybattlefield)}:life:storedtoughness]))
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text=Enchant land -- Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness."
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mana={2}{W}
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type=Enchantment
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@@ -14737,9 +14737,10 @@ type=Sorcery
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[card]
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name=Consume Spirit
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target=creature,player
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alias=1156
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auto=damage:castx
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auto=life:castx controller
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text=Spend only black mana on X. -- Consume Spirit deals X damage to target creature or player and you gain X life.
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mana={X}{1}{B}
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mana={1}{B}{X:black}
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type=Sorcery
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[/card]
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[card]
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