Bug fixes:
Springleaf Drum
Sprouting Thrinax
Loyal Gryff
Golden Guardian
Crush Underfoot
Pride of Conquerors
Tower Above
Croaking Counterpart
Luxa River Shrine was crashing the game
Ogre Errant
Brightwood Tracker
Visions of Dread ability$! is the correct syntax
14 Creatures Have Been Errata’d To Be Dinosaurs
Demanding Dragon
Remorseless Punishment
Custodi Lich
So Shiny
Stromkirk Bloodthief
Savage Swipe
Curious Herd target
Wand of Denial
Ornate Kanzashi
Map the Wastes
Misdirection
Tithe Taker
Rampant Rejuvenator
Hajar, Loyal Bodyguard
Expendable Lackey
Cutthroat Contender
Demon's Due
Mr. Orfeo, the Boulder
Deal Gone Bad
Topiary Stomper
Brokers Charm
Corpse Explosion
Maestros Initiate
Cleanup Crew
Titania, Nature's Force
Urza, Chief Artificer
Sardian Avenger
Staff of Titania
Mishra, Eminent One
March of Progress
Urza, Prince of Kroog
Zhentarim Bandit
Gray Harbor Merfolk
Insufferable Balladeer
Alora, Merry Thief
Faldorn, Dread Wolf Herald
Gut, True Soul Zealot
Amber Gristle O'Maul
Burakos, Party Leader
Displacer Kitten
Icewind Stalwart
Oji, the Exquisite Blade
Firbolg Flutist
Ancient Copper Dragon
Ancient Bronze Dragon
Ancient Gold Dragon
Ancient Silver Dragon
Coronation of Chaos
Oceanus Dragon
Giant Ankheg
Saddle of the Cavalier
Poison the Blade
Pack Attack
Batterbone
Ormos, Archive Keeper crashes the game while drawing if you have less than 5 cards in library
Primal Command crashed the game
Austere Command not really supported
Shivan Wumpus crashed the game
Go-Shintai of Life's Origin
Diregraf Horde
Unblinking Observer
Cairn Wanderer
Old Man of the Sea
Grow from the Ashes
Scourge of Nel Toth
Faceless Butcher
Portal to Phyrexia
Avenging Druid
Teysa, Envoy of Ghosts
Siege Veteran
Sparring Regimen
Skinwing
Stampede
Collector Ouphe
Terror of Mount Velus
Vizier of the True
Demonic Vigor
Cranial Archive
Hex restrictions
Devastating Dreams crashes
Galestrike
Earthlore
Hatchet Bully
Daretti, Ingenious Iconoclast
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
Dominate
Orim's Thunder
Errantry
Master of Cruelties
Ochre Jelly
Caller of the Claw
star pupil far from any effect
spectra ward
Chief Engineer
Dark Salvation
Sword of Hearth and Home you should always be able to search the land
Hall of the Bandit Lord
Boseiju, Who Shelters All
spelltwine
Runaway Steam-Kin
Arahbo, Roar of the World
Knight of Old Benalia
Scalelord Reckoner
Insurrection affects also your creatures
Scaretiller
Secrets of the Golden City
Trial of Ambition
Channeler Initiate
Hecatomb
Brash Taunter
Bonder's Ornament
Livio, Oathsworn Sentinel, may exile, still missing aegis counters
Rowan Kenrith not close to actual effect
fecundity is a may
Crypt Rats crashed the game
Sphere of Safety
Fairgrounds Trumpeter still needs the condition at end of turn
Cavalry Drillmaster
Bloodmist Infiltrator
Sudden Demise
Rishkar, Peema Renegade
Glowspore Shaman
Oracle of Bones
Jugan, the Rising Star should be a may
Corrupted Grafstone
Lantern of the Lost
Gadrak, the Crown-Scourge
Underhanded Designs
Raff, Weatherlight Stalwart
Casting of Bones
Storm World
Mogg Infestation
Pathbreaker Ibex
Mantle of the Wolf
Virulent Wound
Slumbering Tora
Balance of Power
Vandalize
Hull Breach
Cunning
Wishclaw Talisman
Bamboozle
Oath of Lieges
Chandra, Bold Pyromancer
Tyvar Kell
Backdraft Hellkite
Fixed equipment that attaches itself to a creature when it enters the battlefield, previously it just keep attaching to a creature after the original holder died as long as there was a creature in your battlefield, the free attach its just once when it enters
Ukkima, Stalking Shadow
Lady Sun
Repel Intruders
Exclusion Ritual
Sheoldred, the Apocalypse
Shuffle effect on original Eldrazi Titans is clearer now when it happens
Replaced 'Put a token onto the battlefield' for 'Create a token' in cards text
Expedite
Purge
Gadrak, the Crown-Scourge
Angelic Exaltation
Proud Wildbonder
Guile threeblockers
Raphael, Fiendish Savior
Portable Hole
Dreamshackle Geist
Windreader Sphinx
Coils of the Medusa crash
Well of Knowledge
Heraldic Banner
Retributive Wand
Valiant Rescuer
Tormod, the Desecrator
Angel of the Dawn
Nylea's Huntmaster
Heliod's Intervention
Adding The Brothers' War (BRO), The Brothers' War Commander (BRC) and The Brothers' War Retro Artifacts (BRR) sets with their official multiverseID, the images for the sets are also updated in the image downloader
Adding more cards from Commander Legends: Battle for Baldur's Gate (CLB)
Adding cards with Blitz from Streets of New Capenna (SNC)
Fell Flagship
Vow of Torment
culling scales
Acrobatic Maneuver
Double Major
Tend the Pests
Demon's Disciple
mystical teachings
reoving cards that crash the game
Oracle's Vault crashes the game
Collective Defiance crashes the game
Rank Officer
Rienne, Angel of Rebirth
Boreal Elemental
Duelcraft Trainer
Mox Lotus
Recruit the Worthy buyback
Worthy Cause buyback
Blast from the Past buyback
Hamlet Vanguard
secure the scene
Dihada, Binder of Wills
Jared Carthalion
Geralf's Masterpiece
Pilgrim of the Ages
Sorted using tools from Vitty85, thanks for your contributions
Tested the cards in crappy and incorporated them into the borderline ones
This does not include any Brothers' War cards since it's not yet released with official multiverseID's
Berserk Murlodont
Urborg Justice
Beledros Witherbloom
Mirror-Mad Phantasm
Phyrexian Metamorph
Mannichi, the Fevered Dream
The Circle of Loyalty
Riot Ringleader
Rionya, Fire Dancer
Etrata, the Silencer
Natural State
squallmonger
Steward of Solidarity
Herald of the Forgotten crashed the game, the modifier * seems to work for this effect since it doesn't do anything while targeting instants or sorceries
Karona, False God
Excavating Anurid
Multiple Choice still neds scry 1 with x>=4
Quarantine Field
Optimus Prime, Inspiring Leader subtype
Gate Colossus
Harmonic Prodigy at least give them their own trigger twice
Faerie Artisans
Liliana, Death Wielder
Greven, Predator Captain
Verazol, the Split Current
Thunderstaff
Mask of Immolation
Purraj of Urborg
Ghired, Conclave Exile
Shatter Assumptions
Brawl-Bash Ogre
Tactical Advantage
The Birth of Meletis
Speaker of the Heavens
Superior Numbers
Flames of the Raze-Boar
Crushing Vines
Rite of Belzenlok
sacrifices should not target or else you can't sacrifice a permanent with shroud
Static Orb
Anje's Ravager
Sethron, Hurloon General
Vigorspore Wurm
coveted jewel
Island Sanctuary
Aeve, Progenitor Ooze
Ravenous Squirrel
Renegade Krasis
Clambassadors
Sarkhan's Dragonfire
geosurge
Syr Faren, the Hengehammer
Fertile Imagination AI doesn't like to target cards in the second option of a reveal
Deadeye Tormentor
Piston-Fist Cyclops
Leapfrog
Burrenton Forge-Tender was crashing the game
damage prevention doesn't work in the stack Burrenton Forge-Tender, Prahv, Spires of Order
Biblioplex Assistant
Rhonas's Monument was crashing the game
Changed counter(-1/-1,1) to counter(-1/-1) since is the same thing with less code
Lord of the Forsaken
Aethersquall Ancient
Traverse the Outlands
Colossus Hammer
Feasting Troll King
Iwamori of the Open Fist
Chainer, Nightmare Adept
said-done
Wall of Corpses
Retrofitter Foundry
Nezahal, Primal Tide
generous gift
Run Away Together
Wulfgar of Icewind Dale
Veyran, Voice of Duality
Icon of Ancestry
Arcane Artisan
Kami of the Painted Road
Promise of Bunrei
macros for casting a historic spell
Pyroceratops
Mirko Vosk, Mind Drinker
Savage Gorger
Heraldic Banner
Blight Herder
Dire Wolf Prowler
Chandra, Roaring Flame
Footfall Crater
Supernatural Rescue
Quicksilver Dagger
mana crypt
scavenged blade and others with the rules "enters the battlefield, attach it to target creature you control"
equipment was just getting equiped for free when the hoked creature died
Soulshift stays as is, implementing it with macros lead to bugs
Farmstead Gleaner
Vizier of Tumbling Sands
Doomed Artisan
Frostveil Ambush
Avacyn, guardian angel crashes
Pithing Needle and similar cards
Chicken Egg
Metalworker
Smothering Tithe
changed donothing' to donothing?
Aetherstorm Roc
Stomp and Howl
Sword of Sinew and Steel
Midnight Clock
Vulshok War Boar
Fendeep Summoner
Dread Summons
Kefnet's Last Word
Crushing Canopy
Genesis Hydra
Pondering Mage
Smell Fear
Tsabo Tavoc
Lithoform Engine
Team Pennant
You get a random legendary creature and get a 99 cards deck at random in the commander colors.
Some limitations by the engine makes you only get cards based on the mana cost of the card, not the full color identity.
Also sometimes you get fewer than 99 cards. Possible that you are getting repeated cards and end up with less than the desired 99?
Special rarity no longer shows basic land types.
Macros _LOOT_ for draw a card, discard a card.
Fixed typos in subttype
removed induced amnesia
Yawgmoth, Thran Physician
Rienne, Angel of Rebirth
Teysa, Envoy of Ghosts
Urza's Avenger
Reincarnation
Diabolic Servitude
Gate to the Afterlife
Tana, the Bloodsower
Also Ranger Type Update
Soulherder blinks a creature I stole from the opponent and returns it back to my battlefield
Klothys, God of Destiny
Rienne, Angel of Rebirth
Cankerous Thirst
magma jet scry
Grifter's Blade
Nightmare Unmaking
Runebound Wolf
Animating Faerie // Bring to Life
Oakshade Stalker
The term "mana value" was introduced in Strixhaven: School of Mages. Thereafter, all cards prior to this set have their oracle text updated to reflect this change.
Emerge only functions for the human player not for the AI.
Fixes to:
Snakeskin Veil
King of the Pride
previous multiverseID was incorrect and caused collisions, will try to not mess with ID established but this set has official multiverseID and they were wrong
A file being borderline really doesn't mean much, also, after some testing, the cards under 'crappy' could be playable
Narfi, Betrayer King
Cavalier of Dawn
Imprisoned in the Moon
Bull's Strength
Bontu the Glorified could attack planeswalkers
Fists of Flame
Barbed-Back Wurm
old rutstein
Delraich restriction
consuming aberration
drowned secrets
ancestral anger
Flood Plain
Bad River
Grasslands
Rocky Tar Pit
Mountain Valley
Basri Ket
Colos Yearling
march of the drowned
Dwarven Bloodboiler
Endling
Open the gates
bolt hound
Silverwing Squadron
Doomskar Oracle
glorious sunrise
river's rebuke
Bound in Gold
daxos of meletis
Thraben Watcher
Prowess of the Fair
As an additional cost to cast this spell, discard a card needed {D(other *|myhand)} restriction.
Ormos, Archive Keeper
eyekite
Inevitable End
sinous striker
Workshop Elders
dressed to kill
Vilis, Broker of Blood
pack leader
inspiring commander
surley badgersaur
Shoal Kraken
semester's end
timmy, power gamer
thrill of posibility
scourge of the throne
Lord of the Forsaken
Skyclave Shade
Smoke
Losheel, Clockwork Schola
Midvast Protector
Foe-Razer Regent
Counters (1/1,1) changed to Counters (1/1) since it's the same with less code.
Macross for Adapt().
Kiora bests the sea god
savior of ollen
Sevinne's Reclamation
Karplusan Hound
cleansing nova
Subterranean Tremors
2022-10-08 23:16:36 -05:00
32 changed files with 33711 additions and 4997 deletions
text=Indestructible -- As long as your devotion to black and red is less than seven, Mogis isn't a creature. -- At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless he or she sacrifices a creature.
mana={2}{B}{R}
type=Legendary Enchantment Creature
subtype=God
power=7
toughness=5
[/card]
[card]
name=Acolyte's Reward
name=Acolyte's Reward
text=Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to target creature or player. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
text=Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to target creature or player. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
text={T}: Add {1} to your mana pool. -- {T}: Roll the planar die. Activate this ability only any time you could cast a sorcery.
mana={2}
type=Artifact
[/card]
[card]
name=Auratouched Mage
name=Auratouched Mage
text=When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
text=When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
text=You can't untap more than one land during your untap step.
mana={2}{G}{G}
type=Creature
subtype=Wurm
power=6
toughness=5
[/card]
[card]
name=Dual Nature
name=Dual Nature
text=Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. -- Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. -- When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature.
text=Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. -- Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. -- When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature.
auto=@movedTo(*[iscommander]|mygraveyard):may name(Return to the command zone) ability$!name(Return to the command zone) name(Return to the command zone) target(*[iscommander;fresh]|mygraveyard) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|myexile):may name(Return to the command zone) ability$!name(Return to the command zone) name(Return to the command zone) target(*[iscommander;fresh]|myexile) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|mylibrary):may name(Return to the command zone) ability$!name(Return to the command zone) name(Return to the command zone) target(*[iscommander;fresh]|mylibrary) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|myhand):may name(Return to the command zone) ability$!name(Return to the command zone) name(Return to the command zone) target(*[iscommander;fresh]|myhand) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|mysideboard):may name(Return to the command zone) ability$!name(Return to the command zone) name(Return to the command zone) target(*[iscommander;fresh]|mysideboard) moveto(mycommandzone)!$ controller
#AUTO_DEFINE _ASCEND_ if type(City's Blessing|mybattlefield)~lessthan~1 then transforms((,newability[if type(*|mybattlefield)~morethan~9 then token(City's Blessing^notrigger)])) oneshot
#AUTO_DEFINE _ASCEND_ if type(City's Blessing|mybattlefield)~lessthan~1 then transforms((,newability[if type(*|mybattlefield)~morethan~9 then token(City's Blessing^notrigger)])) oneshot
@@ -127,32 +124,95 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
#AUTO_DEFINE _MONARCH_CONTROLLER_ if type(The Monarch|battlefield)~lessthan~1 then token(The Monarch) else all(The Monarch|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
#AUTO_DEFINE _MONARCH_CONTROLLER_ if type(The Monarch|battlefield)~lessthan~1 then token(The Monarch) else all(The Monarch|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
#AUTO_DEFINE _MONARCH_OPPONENT_ if type(The Monarch|battlefield)~lessthan~1 then token(The Monarch) opponent else all(The Monarch|battlefield) moveto(opponentbattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
#AUTO_DEFINE _MONARCH_OPPONENT_ if type(The Monarch|battlefield)~lessthan~1 then token(The Monarch) opponent else all(The Monarch|battlefield) moveto(opponentbattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
# Explore
# Explore, not implemented
#AUTO_DEFINE _EXPLORE_ reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) optiontwoend revealend limit:1
#AUTO_DEFINE _EXPLORE_ reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) optiontwoend revealend limit:1
text=Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card. -- Whenever a player casts a spell from a graveyard, draw a card. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
text={W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.)
text={W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.)
text={W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.)
text={W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.)
text={W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.)
text={W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.)
text={W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.)
#Planeswalkers Primitives Pack for Wagic the Homebrew.
#Planeswalkers Primitives Pack for Wagic the Homebrew.
#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
#We sorted this in alphabetical order - Luruz & Vitty85 21-12-2021
#We sorted this in alphabetical order - Luruz & Vitty85 21-12-2021
@@ -38,10 +37,10 @@ subtype=Abian
[card]
[card]
name=Ajani, Adversary of Tyrants
name=Ajani, Adversary of Tyrants
auto=counter(0/0,4,loyalty)
auto=counter(0/0,4,loyalty)
auto={C(0/0,+1,Loyalty)}:name(+1: Put a +1/+1 counter on up to two...) target(<upto:2>other creature|battlefield) counter(1/1,1)
auto={C(0/0,+1,Loyalty)}:name(+1: Put a +1/+1 counter on up to two...) target(<upto:2>other creature|battlefield) counter(1/1)
auto={C(0/0,-2,Loyalty)}:name(-2: Return target creature from graveyard) moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard)
auto={C(0/0,-2,Loyalty)}:name(-2: Return target creature from graveyard) moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard)
auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: Create three tokens) emblem transforms((,newability[@each my endofturn:create(Cat:Creature Cat:1/1:lifelink:white)*3] )) forever dontremove
auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: Create three tokens) emblem transforms((,newability[@each my endofturn:create(Cat:Creature Cat:1/1:lifelink:white)*3] )) forever dontremove
text=+1: Put a +1/+1 counter on each of up to two target creatures. -- -2: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -- -7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
text=+1: Put a +1/+1 counter on each of up to two target creatures. -- -2: Return target creature card with mana value 2 or less from your graveyard to the battlefield. -- -7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
mana={2}{W}{W}
mana={2}{W}{W}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Ajani
subtype=Ajani
@@ -50,7 +49,7 @@ subtype=Ajani
name=Ajani, Caller of the Pride
name=Ajani, Caller of the Pride
auto=counter(0/0,4,loyalty)
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Put a loyalty counter) donothing restriction{compare(cantargetcre)~lessthan~1}
auto={C(0/0,1,Loyalty)}:name(+1: Put a loyalty counter) donothing restriction{compare(cantargetcre)~lessthan~1}
auto={C(0/0,1,Loyalty)}:name(+1: Put a +1/+1 counter) target(creature|battlefield) counter(1/1,1) restriction{compare(cantargetcre)~morethan~0}
auto={C(0/0,1,Loyalty)}:name(+1: Put a +1/+1 counter) target(creature|battlefield) counter(1/1) restriction{compare(cantargetcre)~morethan~0}
auto={C(0/0,-8,Loyalty)}:name(-8: Put X 2/2 Cat creatures) token(Cat,Creature Cat,2/2,white)*lifetotal
auto={C(0/0,-8,Loyalty)}:name(-8: Put X 2/2 Cat creatures) token(Cat,Creature Cat,2/2,white)*lifetotal
text=+1: Put a +1/+1 counter on up to one target creature. -- -3: Target creature gains flying and double strike until end of turn. -- -8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.
text=+1: Put a +1/+1 counter on up to one target creature. -- -3: Target creature gains flying and double strike until end of turn. -- -8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.
@@ -62,7 +61,7 @@ subtype=Ajani
name=Ajani Goldmane
name=Ajani Goldmane
auto=counter(0/0,4,loyalty)
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Gain 2 life) life:2 controller
auto={C(0/0,1,Loyalty)}:name(+1: Gain 2 life) life:2 controller
auto={C(0/0,-1,Loyalty)}:name(-1: Put a +1/+1 counter and vigilance) all(creature|mybattlefield) counter(1/1,1) && all(creature|mybattlefield) vigilance ueot
auto={C(0/0,-1,Loyalty)}:name(-1: Put a +1/+1 counter and vigilance) all(creature|mybattlefield) counter(1/1) && all(creature|mybattlefield) vigilance ueot
text=+1: You gain 2 life. -- -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -- -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."
text=+1: You gain 2 life. -- -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -- -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."
auto={C(0/0,1,Loyalty)}:name(+1: Look 4 cards for creature, aura or planeswalker) reveal:4 optionone name(Get a card) target(<1>*[creature;planeswalker;aura]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend
auto={C(0/0,1,Loyalty)}:name(+1: Look 4 cards for creature, aura or planeswalker) reveal:4 optionone name(Get a card) target(<1>*[creature;planeswalker;aura]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend
auto={C(0/0,-8,Loyalty)}:name(-8: Gain 100 life) life:100 controller
auto={C(0/0,-8,Loyalty)}:name(-8: Gain 100 life) life:100 controller
text=+1: Distribute three +1/+1 counters among one, two, or three target creatures you control. -- +1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- -8: You gain 100 life.
text=+1: Distribute three +1/+1 counters among one, two, or three target creatures you control. -- +1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- -8: You gain 100 life.
@@ -98,7 +97,7 @@ name=Ajani Steadfast
auto=counter(0/0,4,loyalty)
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Put a loyalty counter) donothing restriction{compare(cantargetcre)~lessthan~1}
auto={C(0/0,1,Loyalty)}:name(+1: Put a loyalty counter) donothing restriction{compare(cantargetcre)~lessthan~1}
auto={C(0/0,-2,Loyalty)}:name(-2: Put a +1/1 counter and loyalty counters) all(creature|mybattlefield) counter(1/1,1) && all(other planeswalker|myBattlefield) counter(0/0,1,Loyalty)
auto={C(0/0,-2,Loyalty)}:name(-2: Put a +1/1 counter and loyalty counters) all(creature|mybattlefield) counter(1/1) && all(other planeswalker|myBattlefield) counter(0/0,1,Loyalty)
text=+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. -- -2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. -- -7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
text=+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. -- -2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. -- -7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
mana={3}{W}
mana={3}{W}
@@ -203,7 +202,7 @@ auto={C(0/0,2,Loyalty)}:name(+2: Deals 1 damage to opponent and each creature he
auto={C(0/0,2,Loyalty)}:name(+2: Deals 1 damage to planeswalker and each creature its controller controls) target(planeswalker) damage:1 && damage:1 all(creature|targetcontrollerbattlefield)
auto={C(0/0,2,Loyalty)}:name(+2: Deals 1 damage to planeswalker and each creature its controller controls) target(planeswalker) damage:1 && damage:1 all(creature|targetcontrollerbattlefield)
auto={C(0/0,-3,Loyalty)}:name(-3: Reanimate a Pirate) moveTo(myBattlefield) target(creature[Pirate]|myGraveyard)
auto={C(0/0,-3,Loyalty)}:name(-3: Reanimate a Pirate) moveTo(myBattlefield) target(creature[Pirate]|myGraveyard)
auto={C(0/0,-11,Loyalty)}:name(-11: Destroy all creatures and deal damage) all(creature|opponentBattlefield) dynamicability<!powerstrike targetcontroller!> && destroy
auto={C(0/0,-11,Loyalty)}:name(-11: Destroy all creatures and deal damage) all(creature|opponentBattlefield) dynamicability<!powerstrike targetcontroller!> && destroy
text=+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker’s controller controls. -- −3: Return target Pirate card from your graveyard to the battlefield. -- −11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.
text=+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls. -- −3: Return target Pirate card from your graveyard to the battlefield. -- −11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.
mana={4}{B}{R}
mana={4}{B}{R}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Angrath
subtype=Angrath
@@ -215,7 +214,7 @@ auto={C(0/0,1,Loyalty)}:name(+1: Opponent discards a card and loses 2 life) abil
auto={C(0/0,-3,Loyalty)}:name(-3: Gain control of creature with manacost 3 or less) target(creature[manacost<=3]) moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste,treason)) ueot)!
auto={C(0/0,-3,Loyalty)}:name(-3: Gain control of creature with manacost 3 or less) target(creature[manacost<=3]) moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste,treason)) ueot)!
auto={C(0/0,-3,Loyalty)}:name(-3: Gain control of creature with manacost more than 3) target(creature[manacost>=4]) moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)!
auto={C(0/0,-3,Loyalty)}:name(-3: Gain control of creature with manacost more than 3) target(creature[manacost>=4]) moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)!
auto={C(0/0,-8,Loyalty)}:name(-8: Opponent loses life equal to graveyard) life:-type:*:opponentGraveyard opponent
auto={C(0/0,-8,Loyalty)}:name(-8: Opponent loses life equal to graveyard) life:-type:*:opponentGraveyard opponent
text=+1: Each opponent discards a card and loses 2 life. -- −3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less. -- −8: Each opponent loses life equal to the number of cards in their graveyard.
text=+1: Each opponent discards a card and loses 2 life. -- −3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less. -- −8: Each opponent loses life equal to the number of cards in their graveyard.
auto={C(0/0,0,Loyalty)}:name(0: Create a Wolf and transform) create(Wolf:Creature Wolf:2/2:green) && flip(backside)
auto={C(0/0,0,Loyalty)}:name(0: Create a Wolf and transform) _WOLFTOKEN_ && flip(backside)
text=+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. -- 0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord.
text=+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. -- 0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord.
text=Daybound (If a player casts no spells during their own turn, it becomes night next turn.) -- +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. -- −3: Create two 2/2 green Wolf creature tokens. // Arlinn, the Moon's Fury
text=Daybound (If a player casts no spells during their own turn, it becomes night next turn.) -- +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. -- −3: Create two 2/2 green Wolf creature tokens. // Arlinn, the Moon's Fury
mana={2}{R}{G}
mana={2}{R}{G}
@@ -269,7 +268,7 @@ auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlef
auto=if compare(hascntloyalty)~equalto~0 then counter(0/0,4,loyalty)
auto=if compare(hascntloyalty)~equalto~0 then counter(0/0,4,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: Add red and green mana) add{R}{G}
auto={C(0/0,2,Loyalty)}:name(+2: Add red and green mana) add{R}{G}
text=Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) -- +2: Add {R}{G}. -- 0: Until end of turn, Arlinn, the Moon’s Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. // Arlinn, the Pack's Hope
text=Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) -- +2: Add {R}{G}. -- 0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. // Arlinn, the Pack's Hope
auto={C(0/0,-2,Loyalty)}:name(-2: Create a 2/2 Wolf) create(Wolf:Creature Wolf:2/2:green)
auto={C(0/0,-2,Loyalty)}:name(-2: Create a 2/2 Wolf) _WOLFTOKEN_
text=Each creature you control that's a Wolf or Werewolf enters the battlefield with an additional +1/+1 counter on it. -- -2: Create a 2/2 green Wolf creature token.
text=Each creature you control that's a Wolf or Werewolf enters the battlefield with an additional +1/+1 counter on it. -- -2: Create a 2/2 green Wolf creature token.
mana={4}{G}{G}
mana={4}{G}{G}
type=Legendary Planeswalker
type=Legendary Planeswalker
@@ -331,7 +330,7 @@ auto={C(0/0,-18,Loyalty)}:name(-18: Return a creature from exile as Nightmare wi
auto={C(0/0,-19,Loyalty)}:name(-19: Return a creature from exile as Nightmare with mana cost 19) moveTo(myBattlefield) target(creature[manacost=19]|opponentExile) and!(becomes(Nightmare) forever)!
auto={C(0/0,-19,Loyalty)}:name(-19: Return a creature from exile as Nightmare with mana cost 19) moveTo(myBattlefield) target(creature[manacost=19]|opponentExile) and!(becomes(Nightmare) forever)!
auto={C(0/0,-20,Loyalty)}:name(-20: Return a creature from exile as Nightmare with mana cost 20) moveTo(myBattlefield) target(creature[manacost=20]|opponentExile) and!(becomes(Nightmare) forever)!
auto={C(0/0,-20,Loyalty)}:name(-20: Return a creature from exile as Nightmare with mana cost 20) moveTo(myBattlefield) target(creature[manacost=20]|opponentExile) and!(becomes(Nightmare) forever)!
auto={C(0/0,-10,Loyalty)}:name(-10: Exile hands and graveyards) moveTo(Exile) all(*|opponentGraveyard,opponentHand)
auto={C(0/0,-10,Loyalty)}:name(-10: Exile hands and graveyards) moveTo(Exile) all(*|opponentGraveyard,opponentHand)
text=+2: Exile the top three cards of target opponent’s library. -- −X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types. -- −10: Exile all cards from all opponents’ hands and graveyards.
text=+2: Exile the top three cards of target opponent's library. -- −X: Put a creature card with mana value X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types. -- −10: Exile all cards from all opponents' hands and graveyards.
mana={1}{U}{B}
mana={1}{U}{B}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Ashiok
subtype=Ashiok
@@ -374,9 +373,9 @@ subtype=Basri
[card]
[card]
name=Basri Ket
name=Basri Ket
auto=counter(0/0,3,loyalty)
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Put a +1/+1 counter and gains indestructible) counter(1/1,1) target(creature) && indestructible ueot
auto={C(0/0,1,Loyalty)}:name(+1: Put a +1/+1 counter and gains indestructible) counter(1/1) target(creature) && indestructible ueot
auto={C(0/0,-2,Loyalty)}:name(-2: Whenever a creature attacks create a token) emblem transforms((,newability[@combat(attacking) source(creature[-token]):token(Soldier Bas,Creature Soldier,1/1,white,battleready)])) oneshot ueot
auto={C(0/0,-2,Loyalty)}:name(-2: Whenever a creature attacks create a token) emblem transforms((,newability[@combat(attacking) source(creature[-token]):create(Soldier:Creature Soldier:1/1:white:battleready)])) oneshot ueot
auto={C(0/0,-6,Loyalty)}:name(-6: Emblem: "At the combat create a token and put a +1/+1 counter") emblem transforms((,newability[@each my combatbegins:token(Soldier Bas) && counter(1/1,1) all(creature|myBattlefield)])) forever dontremove
auto={C(0/0,-6,Loyalty)}:name(-6: Emblem: "At the combat create a token and put a +1/+1 counter") emblem transforms((,newability[@each my combatbegins:_SOLDIERTOKEN_ && counter(1/1) all(creature|myBattlefield)])) forever dontremove
text=+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. -- −2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. -- −6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
text=+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. -- −2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. -- −6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
mana={1}{W}{W}
mana={1}{W}{W}
type=Legendary Planeswalker
type=Legendary Planeswalker
@@ -412,7 +411,7 @@ auto=counter(0/0,4,loyalty)
auto={C(0/0,0,Loyalty)}:name(+0: Put a loyalty counter on each red planeswalker) counter(0/0,1,loyalty) all(planeswalker[red]|myBattlefield)
auto={C(0/0,0,Loyalty)}:name(+0: Put a loyalty counter on each red planeswalker) counter(0/0,1,loyalty) all(planeswalker[red]|myBattlefield)
auto={C(0/0,0,Loyalty)}:name(+0: Create two 1/1 Elemental) token(Elemental,Creature Elemental,1/1,red,haste,treason)*2
auto={C(0/0,0,Loyalty)}:name(+0: Create two 1/1 Elemental) token(Elemental,Creature Elemental,1/1,red,haste,treason)*2
auto={C(0/0,-2,Loyalty)}:name(-2: May cast an instant or sorcery with mana cost 3 or less) target(*[instant;sorcery;manacost<=3]|mygraveyard) transforms((,newability[CanPlayFromGraveyard],newability[gainedexiledeath])) ueot
auto={C(0/0,-2,Loyalty)}:name(-2: May cast an instant or sorcery with mana cost 3 or less) target(*[instant;sorcery;manacost<=3]|mygraveyard) transforms((,newability[CanPlayFromGraveyard],newability[gainedexiledeath])) ueot
text=0: Put a loyalty counter on each red planeswalker you control. -- 0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. -- -2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that card would be put into your graveyard this turn, exile it instead.
text=0: Put a loyalty counter on each red planeswalker you control. -- 0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. -- -2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that card would be put into your graveyard this turn, exile it instead.
mana={1}{R}{R}
mana={1}{R}{R}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Chandra
subtype=Chandra
@@ -451,9 +450,9 @@ subtype=Chandra
[card]
[card]
name=Chandra, Bold Pyromancer
name=Chandra, Bold Pyromancer
auto=counter(0/0,5,loyalty)
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Add two red mana and deals 2 damage to target player) add{R}{R} && damage:2 target(player)
auto={C(0/0,1,Loyalty)}:name(+1: Add two red mana and deals 2 damage to target player) add{R}{R} controller && damage:2 target(player)
auto={C(0/0,-3,Loyalty)}:name(-3: Deals 3 damage to target creature or planeswalker) damage:3 target(creature,planeswalker)
auto={C(0/0,-3,Loyalty)}:name(-3: Deals 3 damage to target creature or planeswalker) damage:3 target(creature,planeswalker)
auto={C(0/0,-7,Loyalty)}:name(-7: Deals 10 damage to target player and on each his or her creatures and planeswalkers) target(player) damage:10 && damage:10 all(creature|targetedpersonsbattlefield) && damage:10 all(planeswalker|targetedpersonsbattlefield)
auto={C(0/0,-7,Loyalty)}:name(-7: Deals 10 damage to target player and each creature and planeswalker they control) target(player) damage:10 && damage:10 all(creature|targetedpersonsbattlefield) && damage:10 all(planeswalker|targetedpersonsbattlefield)
text=+1: Add {R}{R}. Chandra, Bold Pyromancer deals 2 damage to target player. -- -3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker. -- -7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.
text=+1: Add {R}{R}. Chandra, Bold Pyromancer deals 2 damage to target player. -- -3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker. -- -7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.
mana={4}{R}{R}
mana={4}{R}{R}
type=Legendary Planeswalker
type=Legendary Planeswalker
@@ -474,7 +473,7 @@ subtype=Chandra
name=Chandra, Flamecaller
name=Chandra, Flamecaller
auto=counter(0/0,4,loyalty)
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Create two 3/1 Elementals) token(Elemental, Creature Elemental,3/1,red,haste,treason)*2
auto={C(0/0,1,Loyalty)}:name(+1: Create two 3/1 Elementals) token(Elemental, Creature Elemental,3/1,red,haste,treason)*2
auto={C(0/0,0,Loyalty)}:name(+0: Discard your hand and draw that many plus one) all(*|myhand) transforms((,newability[draw:1],newability[reject])])) && draw:1
auto={C(0/0,0,Loyalty)}:name(+0: Discard your hand and draw that many plus one) all(*|myhand) transforms((,newability[draw:1],newability[reject])) && draw:1
auto={C(0/0,-1,Loyalty)}:name(-1: Deals 1 damage to each creature) damage:1 all(creature)
auto={C(0/0,-1,Loyalty)}:name(-1: Deals 1 damage to each creature) damage:1 all(creature)
auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damage to each creature) damage:2 all(creature)
auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damage to each creature) damage:2 all(creature)
auto={C(0/0,-3,Loyalty)}:name(-3: Deals 3 damage to each creature) damage:3 all(creature)
auto={C(0/0,-3,Loyalty)}:name(-3: Deals 3 damage to each creature) damage:3 all(creature)
@@ -558,7 +557,7 @@ subtype=Chandra
name=Chandra, Dressed to Kill
name=Chandra, Dressed to Kill
auto=counter(0/0,3,loyalty)
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Add red mana) add{R} controller
auto={C(0/0,1,Loyalty)}:name(+1: Add red mana) add{R} controller
auto={C(0/0,1,Loyalty)}:name(+1: Add red and deal damage) target(creature,planeswalker) damage:1 && add{R} controller
auto={C(0/0,1,Loyalty)}:name(+1: Add red and deal damage) target(player,planeswalker) damage:1 && add{R} controller
auto={C(0/0,1,Loyalty)}:name(+1: Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( if cantargetcard(*[red]|*) then canplayfromexile ueot )!
auto={C(0/0,1,Loyalty)}:name(+1: Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( if cantargetcard(*[red]|*) then canplayfromexile ueot )!
auto={C(0/0,-7,Loyalty)}:name(-7: Exile top 5 cards) emblem transforms((,newability[@movedto(*[red]|mystack):all(trigger[to]) transforms((,newability[name(Deals damage) target(player^creature^planeswalker) damage:totmanaspent])) oneshot],newability[all(*[zpos<=5]|mylibrary) moveto(myexile) and!( if cantargetcard(*[red]|*) then canplayfromexile ueot )!])) forever dontremove
auto={C(0/0,-7,Loyalty)}:name(-7: Exile top 5 cards) emblem transforms((,newability[@movedto(*[red]|mystack):all(trigger[to]) transforms((,newability[name(Deals damage) target(player^creature^planeswalker) damage:totmanaspent])) oneshot],newability[all(*[zpos<=5]|mylibrary) moveto(myexile) and!( if cantargetcard(*[red]|*) then canplayfromexile ueot )!])) forever dontremove
text=+1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker. -- +1: Exile the top card of your library. If it's red, you may cast it this turn. -- -7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
text=+1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker. -- +1: Exile the top card of your library. If it's red, you may cast it this turn. -- -7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
@@ -593,7 +592,7 @@ name=Chandra, Pyromaster
auto=counter(0/0,4,loyalty)
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Deals 1 damage to opponent and 1 to creature) damage:1 opponent && target(creature|opponentbattlefield) damage:1 && transforms((,newability[cantblock])) ueot
auto={C(0/0,1,Loyalty)}:name(+1: Deals 1 damage to opponent and 1 to creature) damage:1 opponent && target(creature|opponentbattlefield) damage:1 && transforms((,newability[cantblock])) ueot
auto={C(0/0,1,Loyalty)}:name(+1: Deals 1 damage to controller and 1 to creature) damage:1 controller && target(creature|mybattlefield) damage:1 && transforms((,newability[cantblock])) ueot
auto={C(0/0,1,Loyalty)}:name(+1: Deals 1 damage to controller and 1 to creature) damage:1 controller && target(creature|mybattlefield) damage:1 && transforms((,newability[cantblock])) ueot
auto={C(0/0,0,Loyalty)}:name(+0: Exile the top and may cast it) moveto(exile) and!(transforms((,newability[canplayfromexile])) ueot)! all(*[zpos=1]|mylibrary)
auto={C(0/0,0,Loyalty)}:name(+0: Exile the top and may play it) moveto(exile) and!(transforms((,newability[canplayfromexile])) ueot)! all(*[zpos=1]|mylibrary)
auto={C(0/0,-7,Loyalty)}:name(-7: Exile the top ten and may cast it) moveto(exile) all(*[zpos<=10]|mylibrary) && target(*[instant;sorcery]|myexile) clone && clone && clone
auto={C(0/0,-7,Loyalty)}:name(-7: Exile the top ten and may cast it) moveto(exile) all(*[zpos<=10]|mylibrary) && target(*[instant;sorcery]|myexile) clone && clone && clone
text=+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn. -- 0: Exile the top card of your library. You may play it this turn. -- -7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
text=+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn. -- 0: Exile the top card of your library. You may play it this turn. -- -7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
mana={2}{R}{R}
mana={2}{R}{R}
@@ -606,7 +605,7 @@ backside=Chandra, Fire of Kaladesh
auto=counter(0/0,4,loyalty)
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Deals 2 damage to player or planeswalker) damage:2 target(player,planeswalker)
auto={C(0/0,1,Loyalty)}:name(+1: Deals 2 damage to player or planeswalker) damage:2 target(player,planeswalker)
auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damage to creature) damage:2 target(creature)
auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damage to creature) damage:2 target(creature)
text=+1: Chandra, Roaring Flame deals 2 damage to target player or planeswalker. -- −2: Chandra, Roaring Flame deals 2 damage to target creature. -- −7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you." // Chandra, Fire of Kaladesh
text=+1: Chandra, Roaring Flame deals 2 damage to target player or planeswalker. -- −2: Chandra, Roaring Flame deals 2 damage to target creature. -- −7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you." // Chandra, Fire of Kaladesh
auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 colorless Construct) token(Construct,Artifact Creature Construct,1/1,defender)
auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 colorless Construct) token(Construct,Artifact Creature Construct,1/1,defender)
auto={C(0/0,-1,Loyalty)}{S(artifact|mybattlefield)}:name(-1: Sacrifice artifact to destroy) target(creature,artifact|battlefield) destroy
auto={C(0/0,-1,Loyalty)}{S(artifact|mybattlefield)}:name(-1: Sacrifice artifact to destroy) target(creature,artifact|battlefield) destroy
auto={C(0/0,-6,Loyalty)}:name(-6: Create three copies of an artifact...) clone target(artifact|graveyard,battlefield)*3
auto={C(0/0,-6,Loyalty)}:name(-6: Create three copies of an artifact...) target(artifact|graveyard,battlefield) clone && clone && clone
text=+1: Create a 1/1 colorless Construct artifact creature token with defender. -- -1: You may sacrifice an artifact. If you do, destroy target artifact or creature. -- -6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
text=+1: Create a 1/1 colorless Construct artifact creature token with defender. -- -1: You may sacrifice an artifact. If you do, destroy target artifact or creature. -- -6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
text=+2: Discard up to two cards, then draw that many cards. -- -2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. -- -10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." -- Daretti, Scrap Savant can be your commander.
text=+2: Discard up to two cards, then draw that many cards. -- -2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. -- -10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." -- Daretti, Scrap Savant can be your commander.
text=+1: Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can’t, they sacrifice an attacking creature. -- −2: Accept one of Davriel’s offers, then accept one of Davriel’s conditions. -- −3: Target creature perpetually gets -3/-3.
text=+1: Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can't, they sacrifice an attacking creature. -- −2: Accept one of Davriel's offers, then accept one of Davriel's conditions. -- −3: Target creature perpetually gets -3/-3.
auto={C(0/0,1,Loyalty)}:name(+1: Add red if its a creature, Riot) add{R} && if type(creature|myStack)~morethan~0 then ability$!name(Choose one) choice name(Put a +1/1 counter) counter(1/1,1) target(creature[fresh]|myBattlefield) _ choice name(Gain Haste) haste target(creature[fresh]|myBattlefield)!$ controller
auto={C(0/0,1,Loyalty)}:name(+1: Add red if its a creature, Riot) add{R} && if type(creature|myStack)~morethan~0 then ability$!name(Choose one) choice name(Put a +1/1 counter) counter(1/1) target(creature[fresh]|myBattlefield) _ choice name(Gain Haste) haste target(creature[fresh]|myBattlefield)!$ controller
auto={C(0/0,1,Loyalty)}:name(+1: Add green if its a creature, Riot) add{G} && if type(creature|myStack)~morethan~0 then ability$!name(Choose one) choice name(Put a +1/1 counter) counter(1/1,1) target(creature[fresh]|myBattlefield) _ choice name(Gain Haste) haste target(creature[fresh]|myBattlefield)!$ controller !$ controller
auto={C(0/0,1,Loyalty)}:name(+1: Add green if its a creature, Riot) add{G} && if type(creature|myStack)~morethan~0 then ability$!name(Choose one) choice name(Put a +1/1 counter) counter(1/1) target(creature[fresh]|myBattlefield) _ choice name(Gain Haste) haste target(creature[fresh]|myBattlefield)!$ controller !$ controller
auto={C(0/0,-3,Loyalty)}:name(-3: Reveal four and put up to two creature) name(Look your Library) reveal:4 optionone name(Get a card) target(<upto:2>*[creature]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend
auto={C(0/0,-3,Loyalty)}:name(-3: Reveal four and put up to two creature) name(Look your Library) reveal:4 optionone name(Get a card) target(<upto:2>*[creature]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend
auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Each end of turn create a 4/4 Beast) emblem transforms((,newability[@each endofturn: token(Beast,Creature Beast,4/4,red,green,trample)])) forever dontrevome
auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Each end of turn create a 4/4 Beast) emblem transforms((,newability[@each endofturn: token(Beast,Creature Beast,4/4,red,green,trample)])) forever dontrevome
text=+1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.) -- −3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. -- −8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
text=+1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.) -- −3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. -- −8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
@@ -763,7 +762,7 @@ auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Gain 2 life and Draw a card) life:2 controller && draw:1 controller
auto={C(0/0,1,Loyalty)}:name(+1: Gain 2 life and Draw a card) life:2 controller && draw:1 controller
auto={C(0/0,-1,Loyalty)}:name(-1: Tap a creature and doesn't untap) target(creature) freeze
auto={C(0/0,-1,Loyalty)}:name(-1: Tap a creature and doesn't untap) target(creature) freeze
auto={C(0/0,-9,Loyalty)}:name(-9: Tap all permanents and skip untap step) freeze all(*|opponentBattlefield)
auto={C(0/0,-9,Loyalty)}:name(-9: Tap all permanents and skip untap step) freeze all(*|opponentBattlefield)
text=+1: You gain 2 life and draw a card. -- −1: Tap target creature. It doesn’t untap during its controller’s next untap step. -- −9: Tap all permanents target opponent controls. That player skips their next untap step.
text=+1: You gain 2 life and draw a card. -- −1: Tap target creature. It doesn't untap during its controller's next untap step. -- −9: Tap all permanents target opponent controls. That player skips their next untap step.
mana={4}{W}{U}
mana={4}{W}{U}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Dovin
subtype=Dovin
@@ -774,7 +773,7 @@ auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets -3/-0 and no abilities) target(creature) -3/-0 && noactivatedability uynt
auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets -3/-0 and no abilities) target(creature) -3/-0 && noactivatedability uynt
auto={C(0/0,-1,Loyalty)}:name(-1: Gain 2 life and Draw a card) life:2 controller && draw:1 controller
auto={C(0/0,-1,Loyalty)}:name(-1: Gain 2 life and Draw a card) life:2 controller && draw:1 controller
auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Opponent can't untap more than two") emblem transforms((,newability[phasealter(remove,untap,opponent)],newability[@each opponent untap: may untap(<upto:2>*|opponentBattlefield)])) forever dontremove
auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Opponent can't untap more than two") emblem transforms((,newability[phasealter(remove,untap,opponent)],newability[@each opponent untap: may untap(<upto:2>*|opponentBattlefield)])) forever dontremove
text=+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can’t be activated. -- −1: You gain 2 life and draw a card. -- −7: You get an emblem with "Your opponents can’t untap more than two permanents during their untap steps."
text=+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated. -- −1: You gain 2 life and draw a card. -- −7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."
mana={2}{W}{U}
mana={2}{W}{U}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Dovin
subtype=Dovin
@@ -808,7 +807,7 @@ auto=counter(0/0,4,Loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Venture into the dungeon) if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot asSorcery
auto={C(0/0,1,Loyalty)}:name(+1: Venture into the dungeon) if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot asSorcery
auto={C(0/0,-2,Loyalty)}:name(-2: Look top 6 cards) reveal:6 optionone name(Get a creature) target(<upto:1>creature|reveal) moveto(myhand) and!( transforms((,newability[if cantargetcard(*[legendary]|*) then life:3 controller])) oneshot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
auto={C(0/0,-2,Loyalty)}:name(-2: Look top 6 cards) reveal:6 optionone name(Get a creature) target(<upto:1>creature|reveal) moveto(myhand) and!( transforms((,newability[if cantargetcard(*[legendary]|*) then life:3 controller])) oneshot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
auto={C(0/0,-7,Loyalty)}:name(-7: Get emblem on your creatures) emblem transforms((,newability[lord(creature|mybattlefield) trample],newability[lord(creature|mybattlefield) foreach(*[dungeoncompleted]|myzones) 2/2])) forever dontremove
auto={C(0/0,-7,Loyalty)}:name(-7: Get emblem on your creatures) emblem transforms((,newability[lord(creature|mybattlefield) trample],newability[lord(creature|mybattlefield) foreach(*[dungeoncompleted]|myzones) 2/2])) forever dontremove
text=+1: Venture into the dungeon. (Enter the first room or advance to the next room.) -- -2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it’s legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. -- -7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you’ve completed."
text=+1: Venture into the dungeon. (Enter the first room or advance to the next room.) -- -2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. -- -7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
mana={2}{G}{G}
mana={2}{G}{G}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Ellywick
subtype=Ellywick
@@ -816,7 +815,7 @@ subtype=Ellywick
[card]
[card]
name=Elspeth, Knight-Errant
name=Elspeth, Knight-Errant
auto=counter(0/0,4,loyalty)
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 soldier) create(Soldier:creature Soldier:1/1:white)
auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 soldier) _SOLDIERTOKEN_
text=+1: Put a 1/1 white Soldier creature token onto the battlefield. -- +1: Target creature gets +3/+3 and gains flying until end of turn. -- -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.
text=+1: Put a 1/1 white Soldier creature token onto the battlefield. -- +1: Target creature gets +3/+3 and gains flying until end of turn. -- -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.
@@ -827,7 +826,7 @@ subtype=Elspeth
[card]
[card]
name=Elspeth, Sun's Champion
name=Elspeth, Sun's Champion
auto=counter(0/0,4,loyalty)
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Create three 1/1 Soldier) create(Soldier:creature Soldier:1/1:white)*3
auto={C(0/0,1,Loyalty)}:name(+1: Create three 1/1 Soldier) _SOLDIERTOKEN_*3
auto={C(0/0,-3,Loyalty)}:name(-3: Destroy all power 4 or more) Destroy all(creature[power>=4]|battlefield)
auto={C(0/0,-3,Loyalty)}:name(-3: Destroy all power 4 or more) Destroy all(creature[power>=4]|battlefield)
auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Creatures get +2/+2 and flying") emblem transforms((,newability[lord(creature|mybattlefield) 2/2],newability[lord(creature|mybattlefield) flying])) forever dontremove
auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Creatures get +2/+2 and flying") emblem transforms((,newability[lord(creature|mybattlefield) 2/2],newability[lord(creature|mybattlefield) flying])) forever dontremove
text=+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -- -3: Destroy all creature with power 4 or greater -- -7: You get an emblem with "Creatures you control get +2/+2 and have flying." -- Starting Loyalty 4
text=+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -- -3: Destroy all creature with power 4 or greater -- -7: You get an emblem with "Creatures you control get +2/+2 and have flying." -- Starting Loyalty 4
@@ -851,7 +850,7 @@ subtype=Elspeth
name=Elspeth Tirel
name=Elspeth Tirel
auto=counter(0/0,4,loyalty)
auto=counter(0/0,4,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: Gain life for each creature) life:type:creature:mybattlefield
auto={C(0/0,2,Loyalty)}:name(+2: Gain life for each creature) life:type:creature:mybattlefield
auto={C(0/0,-2,Loyalty)}:name(-2: Create a 1/1 soldier) token(Soldier,Creature Soldier,1/1,white)*3
auto={C(0/0,-2,Loyalty)}:name(-2: Create a 1/1 soldier) _SOLDIERTOKEN_*3
auto={C(0/0,-5,Loyalty)}:name(-5: Destroy all except tokens) destroy all(other *[-land;-token])
auto={C(0/0,-5,Loyalty)}:name(-5: Destroy all except tokens) destroy all(other *[-land;-token])
text=+2: You gain 1 life for each creature you control. -- -2: Put three 1/1 white Soldier creature tokens onto the battlefield. -- -5: Destroy all other permanents except for lands and tokens.
text=+2: You gain 1 life for each creature you control. -- -2: Put three 1/1 white Soldier creature tokens onto the battlefield. -- -5: Destroy all other permanents except for lands and tokens.
mana={3}{W}{W}
mana={3}{W}{W}
@@ -861,7 +860,7 @@ subtype=Elspeth
[card]
[card]
name=Elspeth, Undaunted Hero
name=Elspeth, Undaunted Hero
auto=counter(0/0,5,loyalty)
auto=counter(0/0,5,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: Put up to two counters +1/+1) target(<upto:2>creature|myBattlefield) counter(1/1,1) ueot
auto={C(0/0,2,Loyalty)}:name(+2: Put up to two counters +1/+1) target(<upto:2>creature|myBattlefield) counter(1/1) ueot
auto={C(0/0,-2,Loyalty)}:name(-2: Search a Sunlit Hoplite) moveto(myBattlefield) target(Sunlit Hoplite|mylibrary,mygraveyard) && shuffle
auto={C(0/0,-2,Loyalty)}:name(-2: Search a Sunlit Hoplite) moveto(myBattlefield) target(Sunlit Hoplite|mylibrary,mygraveyard) && shuffle
auto={C(0/0,-8,Loyalty)}:name(-8: Creatures you control get +X/+X) type:manaW:myBattlefield/type:manaW:myBattlefield all(creature|myBattlefield) && flying ueot
auto={C(0/0,-8,Loyalty)}:name(-8: Creatures you control get +X/+X) type:manaW:myBattlefield/type:manaW:myBattlefield all(creature|myBattlefield) && flying ueot
text=+2: Put a +1/+1 counter on each of up to two target creatures. -- -2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle it. -- -8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.
text=+2: Put a +1/+1 counter on each of up to two target creatures. -- -2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle it. -- -8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.
@@ -943,7 +942,7 @@ subtype=Garruk
[card]
[card]
name=Garruk, Primal Hunter
name=Garruk, Primal Hunter
auto=counter(0/0,3,loyalty)
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Create a 3/3 Beast) token(Beast,Creature Beast,3/3,green)
auto={C(0/0,1,Loyalty)}:name(+1: Create a 3/3 Beast) _BEASTTOKEN_
auto={C(0/0,-3,Loyalty)}:name(-3: Draw a card equal to highest power) draw:power:highest:*:mybattlefield
auto={C(0/0,-3,Loyalty)}:name(-3: Draw a card equal to highest power) draw:power:highest:*:mybattlefield
auto={C(0/0,-6,Loyalty)}:name(-6: Create a 6/6 Wurm for each land) foreach(land|mybattlefield) token(Wurm,Creature Wurm,6/6,green)
auto={C(0/0,-6,Loyalty)}:name(-6: Create a 6/6 Wurm for each land) foreach(land|mybattlefield) token(Wurm,Creature Wurm,6/6,green)
text=+1: Put a 3/3 green Beast creature token onto the battlefield. -- -3: Draw cards equal to the greatest power among creatures you control. -- -6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
text=+1: Put a 3/3 green Beast creature token onto the battlefield. -- -3: Draw cards equal to the greatest power among creatures you control. -- -6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
@@ -957,7 +956,7 @@ backside=Garruk, the Veil-Cursed
auto={0}:name(+0: Garruk fights a creature) target(creature) dynamicability<!powerstrike eachother!> && damage:3
auto={0}:name(+0: Garruk fights a creature) target(creature) dynamicability<!powerstrike eachother!> && damage:3
auto={0}:name(+0: Create a 2/2 Wolf) token(Wolf,Creature Wolf,2/2,green)
auto={0}:name(+0: Create a 2/2 Wolf) _WOLFTOKEN_
text=When Garruk Relentless has two or fewer loyalty counters on him, transform him. -- 0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. -- 0: Put a 2/2 green Wolf creature token onto the battlefield. // Garruk, the Veil-Cursed
text=When Garruk Relentless has two or fewer loyalty counters on him, transform him. -- 0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. -- 0: Put a 2/2 green Wolf creature token onto the battlefield. // Garruk, the Veil-Cursed
auto={C(0/0,1,Loyalty)}:name(+1: Reveal the top card) reveal:1 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(Put in bottom of library) target(<1>*|reveal) moveto(bottomoflibrary) optiontwoend revealend
auto={C(0/0,1,Loyalty)}:name(+1: Reveal the top card) reveal:1 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(Put in bottom of library) target(<1>*|reveal) moveto(bottomoflibrary) optiontwoend revealend
auto={C(0/0,-7,Loyalty)}:name(-7: Creatures you control assign damage) all(creature|myBattlefield) transforms((,newability[@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) damage:power opponent && fog from(this)])) ueot
auto={C(0/0,-7,Loyalty)}:name(-7: Creatures you control assign damage) all(creature|myBattlefield) transforms((,newability[@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)]))
text=+1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library. -- −2: Target creature you control deals damage equal to its power to another target creature. -- −7: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't blocked."
text=+1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library. -- −2: Target creature you control deals damage equal to its power to another target creature. -- −7: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't blocked."
auto={C(0/0,-2,Loyalty)}:name(-2: Create a Beast 3/3) token(Beast Gar) && transforms((,newability[if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then counter(0/0,1,Loyalty) all(this)])) oneshot
auto={C(0/0,-2,Loyalty)}:name(-2: Create a Beast 3/3) _BEASTTOKEN_ && transforms((,newability[if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then counter(0/0,1,Loyalty) all(this)])) oneshot
auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Search a creature") emblem transforms((,newability[@each my endofturn:may moveTo(myBattlefield) target(creature|myLibrary) && shuffle])) forever dontremove
auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Search a creature") emblem transforms((,newability[@each my endofturn:may moveTo(myBattlefield) target(creature|myLibrary) && shuffle])) forever dontremove
text=+1: Up to one target creature gets +3/+3 and gains trample until end of turn. -- −2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed. -- −7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."
text=+1: Up to one target creature gets +3/+3 and gains trample until end of turn. -- −2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed. -- −7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."
mana={2}{G}{G}
mana={2}{G}{G}
@@ -1026,7 +1025,7 @@ subtype=Garruk
name=Garruk Wildspeaker
name=Garruk Wildspeaker
auto=counter(0/0,3,loyalty)
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: untap two lands) untap target(<2>land)
auto={C(0/0,1,Loyalty)}:name(+1: untap two lands) untap target(<2>land)
auto={C(0/0,-1,Loyalty)}:name(-1: Create a 3/3 beast) token(Beast,Creature Beast,3/3,green)
auto={C(0/0,-1,Loyalty)}:name(-1: Create a 3/3 beast) _BEASTTOKEN_
text=+1: Untap two target lands. -- -1: Put a 3/3 green Beast creature token onto the battlefield. -- -4: Creatures you control get +3/+3 and gain trample until end of turn.
text=+1: Untap two target lands. -- -1: Put a 3/3 green Beast creature token onto the battlefield. -- -4: Creatures you control get +3/+3 and gain trample until end of turn.
auto={C(0/0,0,Loyalty)}:name(+0: Transforms Gideon to 6/6) transforms((Creature Human Soldier,setpower=6,settoughness=6,newability[preventAllDamage to(this)])) ueot
auto={C(0/0,0,Loyalty)}:name(+0: Transforms Gideon to 6/6) transforms((Creature Human Soldier,setpower=6,settoughness=6,newability[preventAllDamage to(this)])) ueot
text=+2: During target opponent’s next turn, creatures that player controls attack Gideon Jura if able. -- -2: Destroy target tapped creature. -- 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that’s still a planeswalker. Prevent all damage that would be dealt to him this turn.
text=+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. -- -2: Destroy target tapped creature. -- 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
auto={C(0/0,-1,Loyalty)}:name(+1: Target creature is indestructible and untap it) target(creature) transforms((,newability[untap],newability[indestructible])) uynt
auto={C(0/0,-1,Loyalty)}:name(+1: Target creature is indestructible and untap it) target(creature) transforms((,newability[untap],newability[indestructible])) uynt
auto={C(0/0,0,Loyalty)}:name(+0: Transforms Gideon into a 4/4 Human Indestructible) transforms((Human Soldier Creature,setpower=4,settoughness=4,newability[indestructible],newability[preventAllDamage to(this)])) ueot
auto={C(0/0,0,Loyalty)}:name(+0: Transforms Gideon into a 4/4 Human Indestructible) transforms((Human Soldier Creature,setpower=4,settoughness=4,newability[indestructible],newability[preventAllDamage to(this)])) ueot
text=+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller’s next turn if able. -- +1: Until your next turn, target creature gains indestructible. Untap that creature. -- 0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that’s still a planeswalker. Prevent all damage that would be dealt to him this turn. // Kytheon, Hero of Akros
text=+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able. -- +1: Until your next turn, target creature gains indestructible. Untap that creature. -- 0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. // Kytheon, Hero of Akros
auto={C(0/0,1,Loyalty)}:name(+1: Search Monk in library) target(Monk of the Open Hand|mylibrary) moveto(myhand) and!( shuffle )!
auto={C(0/0,1,Loyalty)}:name(+1: Search Monk in library) target(Monk of the Open Hand|mylibrary) moveto(myhand) and!( shuffle )!
auto={C(0/0,1,Loyalty)}:name(+1: Search Monk in graveyard) target(Monk of the Open Hand|mygraveyard) moveto(myhand)
auto={C(0/0,1,Loyalty)}:name(+1: Search Monk in graveyard) target(Monk of the Open Hand|mygraveyard) moveto(myhand)
text=As long as Grand Master of Flowers has seven or more loyalty counters on him, he’s a 7/7 Dragon God creature with flying and indestructible. -- +1: Target creature without first strike, double strike, or vigilance can’t attack or block until your next turn. -- +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle it.
text=As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. -- +1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. -- +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle it.
text=+2: Draw two cards, then discard a card. -- −2: Look at the top two cards of each other player’s library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2. -- −4: You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them."
text=+2: Draw two cards, then discard a card. -- −2: Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2. -- −4: You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them."
mana={1}{2U}{2R}
mana={1}{2U}{2R}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Inzerva
subtype=Inzerva
@@ -1262,7 +1261,7 @@ auto={C(0/0,1,Loyalty)}:name(+1: Attacking creatures get -1/-0) transforms((,new
text=+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. -- -2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. -- -8: For each player, search that player’s library for a nonland card and exile it, then that player shuffles their library. You may cast those cards without paying their mana costs.
text=+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. -- -2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. -- -8: For each player, search that player's library for a nonland card and exile it, then that player shuffles their library. You may cast those cards without paying their mana costs.
auto={C(0/0,-5,Loyalty)}:name(-5: Create two copy) clone options(nolegend) && clone options(nolegend)
auto={C(0/0,-5,Loyalty)}:name(-5: Create two copy) clone options(nolegend) && clone options(nolegend)
text=+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. -- -2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it." -- -5: Create two tokens that are copies of Jace, Cunning Castaway, except they’re not legendary.
text=+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. -- -2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it." -- -5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.
mana={1}{U}{U}
mana={1}{U}{U}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Jace
subtype=Jace
@@ -1342,7 +1341,7 @@ auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 && c
text=Kicker {2} -- When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage except it's not legendary and its starting loyalty is 1. -- +1: Scry 2. -- 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's converted mana cost from Jace, Mirror Mage.
text=Kicker {2} -- When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage except it's not legendary and its starting loyalty is 1. -- +1: Scry 2. -- 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.
mana={1}{U}{U}
mana={1}{U}{U}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Jace
subtype=Jace
@@ -1524,7 +1523,7 @@ auto={C(0/0,1,Loyalty)}:name(+1: Becomes a creature) target(artifact[-creature])
text=Activated abilities of artifacts your opponents control can't be activated. -- +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. -- -2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.
text=Activated abilities of artifacts your opponents control can't be activated. -- +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. -- -2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.
mana={4}
mana={4}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Karn
subtype=Karn
@@ -1534,7 +1533,7 @@ name=Kasmina, Enigma Sage
auto=counter(0/0,2,Loyalty)
auto=counter(0/0,2,Loyalty)
aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot
aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot
auto={C(0/0,-2,Loyalty)}:name(-2: Create a 2/2 Wizard, draw and discard a card) token(Wizard,Creature Wizard,2/2,blue) && draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto={C(0/0,-2,Loyalty)}:name(-2: Create a 2/2 Wizard, draw and discard a card) token(Wizard,Creature Wizard,2/2,blue) && _LOOT_
text=Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. -- −2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
text=Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. -- −2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
mana={3}{U}
mana={3}{U}
type=Legendary Planeswalker
type=Legendary Planeswalker
@@ -1608,7 +1607,7 @@ auto=counter(0/0,3,Loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Creatures gain deathtouch) all(creature|mybattlefield) transforms((,newability[deathtouch])) ueot
auto={C(0/0,1,Loyalty)}:name(+1: Creatures gain deathtouch) all(creature|mybattlefield) transforms((,newability[deathtouch])) ueot
auto={C(0/0,1,Loyalty)}:name(+1: Creatures gain deathtouch and put counter) target(creature[token]|mybattlefield) counter(1/1) && all(creature|mybattlefield) transforms((,newability[deathtouch])) ueot
auto={C(0/0,1,Loyalty)}:name(+1: Creatures gain deathtouch and put counter) target(creature[token]|mybattlefield) counter(1/1) && all(creature|mybattlefield) transforms((,newability[deathtouch])) ueot
auto={C(0/0,-2,Loyalty)}:name(-2: Double the tokens) transforms((,newability[@tokencreated(*|myBattlefield):name(Double the token) all(trigger) clone options(notrigger)])) ueot
auto={C(0/0,-2,Loyalty)}:name(-2: Double the tokens) transforms((,newability[@tokencreated(*|myBattlefield):name(Double the token) all(trigger) clone options(notrigger)])) ueot
text=+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. -- -2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. -- -6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
text=+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. -- -2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. -- -6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
mana={1}{W}{B}
mana={1}{W}{B}
type=Legendary Planeswalker
type=Legendary Planeswalker
@@ -1620,7 +1619,7 @@ auto=counter(0/0,5,loyalty)
auto={C(0/0,0,Loyalty)}:name(+0: Exile Kaya or creature) ability$!name(Choose creature or this) choice name(Kaya, Ghost Assassin) all(this) (blink)ueot && life:-2 controller _choice name(Creature) target(creature) (blink)ueot && life:-2 controller!$ controller
auto={C(0/0,0,Loyalty)}:name(+0: Exile Kaya or creature) ability$!name(Choose creature or this) choice name(Kaya, Ghost Assassin) all(this) (blink)ueot && life:-2 controller _choice name(Creature) target(creature) (blink)ueot && life:-2 controller!$ controller
auto={C(0/0,-1,Loyalty)}:name(-1: Each opponent loses life and you gain) life:-2 opponent && life:2 controller
auto={C(0/0,-1,Loyalty)}:name(-1: Each opponent loses life and you gain) life:-2 opponent && life:2 controller
auto={C(0/0,-2,Loyalty)}:name(-2: Each opponent discard and draw) ability$!name(discard a card) notatarget(*|myHand) reject!$ opponent && draw:1 controller
auto={C(0/0,-2,Loyalty)}:name(-2: Each opponent discard and draw) ability$!name(discard a card) notatarget(*|myHand) reject!$ opponent && draw:1 controller
text=0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner’s control at the beginning of your next upkeep. You lose 2 life. -- -1: Each opponent loses 2 life and you gain 2 life. -- -2: Each opponent discards a card and you draw a card.
text=0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. -- -1: Each opponent loses 2 life and you gain 2 life. -- -2: Each opponent discards a card and you draw a card.
mana={2}{W}{B}
mana={2}{W}{B}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Kaya
subtype=Kaya
@@ -1631,7 +1630,7 @@ auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Exile two single cards in graveyard) moveTo(exile) target(<upto:2>*|graveyard) && ability$!name(Gain life) if type(creature[fresh]|exile)~morethan~0 then life:2!$ controller
auto={C(0/0,1,Loyalty)}:name(+1: Exile two single cards in graveyard) moveTo(exile) target(<upto:2>*|graveyard) && ability$!name(Gain life) if type(creature[fresh]|exile)~morethan~0 then life:2!$ controller
auto={C(0/0,-1,Loyalty)}:name(-1: Exile nonland permanent wit mana cost 1 or less) moveTo(exile) target(*[-land;manacost<=1|battlefield])
auto={C(0/0,-1,Loyalty)}:name(-1: Exile nonland permanent wit mana cost 1 or less) moveTo(exile) target(*[-land;manacost<=1|battlefield])
text=+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. -- −1: Exile target nonland permanent with converted mana cost 1 or less. -- −5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
text=+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. -- −1: Exile target nonland permanent with mana value 1 or less. -- −5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
mana={1}{W}{B}
mana={1}{W}{B}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Kaya
subtype=Kaya
@@ -1717,7 +1716,7 @@ subtype=Liliana
[card]
[card]
name=Liliana, Death's Majesty
name=Liliana, Death's Majesty
auto=counter(0/0,5,loyalty)
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Mils two cards and create a 2/2 Zombie) deplete:2 controller && token(Zombie,creature Zombie,2/2,black)
auto={C(0/0,1,Loyalty)}:name(+1: Mils two cards and create a 2/2 Zombie) deplete:2 controller && _ZOMBIETOKEN_
auto={C(0/0,-3,Loyalty)}:name(-3: Return a creature from your graveyard) moveTo(myBattlefield) target(creature|myGraveyard) and!(transforms((Zombie,newcolors[black])) forever)!
auto={C(0/0,-3,Loyalty)}:name(-3: Return a creature from your graveyard) moveTo(myBattlefield) target(creature|myGraveyard) and!(transforms((Zombie,newcolors[black])) forever)!
auto={C(0/0,-7,Loyalty)}:name(-7: Destroy all non-zombies) destroy all(creature[-zombie])
auto={C(0/0,-7,Loyalty)}:name(-7: Destroy all non-zombies) destroy all(creature[-zombie])
text=+1: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard. -- -3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. -- -7: Destroy all non-Zombie creatures.
text=+1: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard. -- -3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. -- -7: Destroy all non-Zombie creatures.
@@ -1729,6 +1728,7 @@ subtype=Liliana
name=Liliana, Death Wielder
name=Liliana, Death Wielder
auto=counter(0/0,5,loyalty)
auto=counter(0/0,5,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: Put a -1/-1 counter) counter(-1/-1) target(creature)
auto={C(0/0,2,Loyalty)}:name(+2: Put a -1/-1 counter) counter(-1/-1) target(creature)
auto={C(0/0,2,Loyalty)}:name(+2: No target) doNothing
auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target creature with a -1/-1 counter) destroy target(creature[counter{-1/-1}])
auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target creature with a -1/-1 counter) destroy target(creature[counter{-1/-1}])
auto={C(0/0,-10,Loyalty)}:name(-10: Return all creature from your graveyard) moveTo(mybattlefield) all(creature|mygraveyard)
auto={C(0/0,-10,Loyalty)}:name(-10: Return all creature from your graveyard) moveTo(mybattlefield) all(creature|mygraveyard)
text=+2: Put a -1/-1 counter on up to one target creature. -- -3: Destroy target creature with a -1/-1 counter on it. -- -10: Return all creature cards from your graveyard to the battlefield.
text=+2: Put a -1/-1 counter on up to one target creature. -- -3: Destroy target creature with a -1/-1 counter on it. -- -10: Return all creature cards from your graveyard to the battlefield.
@@ -1740,7 +1740,7 @@ subtype=Liliana
name=Liliana, Dreadhorde General
name=Liliana, Dreadhorde General
auto=counter(0/0,6,loyalty)
auto=counter(0/0,6,loyalty)
auto=@movedTo(creature|Graveyard) from(mybattlefield):name(Draw a card) draw:1 controller
auto=@movedTo(creature|Graveyard) from(mybattlefield):name(Draw a card) draw:1 controller
auto={C(0/0,1,Loyalty)}:name(+1: Create a 2/2 Zombie) token(Zombie Lil)
auto={C(0/0,1,Loyalty)}:name(+1: Create a 2/2 Zombie) _ZOMBIETOKEN_
auto={C(0/0,-4,Loyalty)}:name(-4: Each player sacrifices two creatures) transforms((,newability[name(Sacrifice 2 creatures) target(<2>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 2 creatures) name(Sacrifice 2 creatures) target(<2>creature|mybattlefield) sacrifice!$ opponent])) forever
auto={C(0/0,-4,Loyalty)}:name(-4: Each player sacrifices two creatures) transforms((,newability[name(Sacrifice 2 creatures) target(<2>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 2 creatures) name(Sacrifice 2 creatures) target(<2>creature|mybattlefield) sacrifice!$ opponent])) forever
auto={C(0/0,-9,Loyalty)}:name(-9: Opponent sacrifices permanents) transforms((,newability[if type(land|opponentBattlefield)~morethan~1 then ability$!name(Sacrifice all lands except one) name(Sacrifice all lands except one) sacrifice target(<type:land:myBattlefieldminus1minusend>land|mybattlefield)!$ opponent],newability[if type(creature|opponentBattlefield)~morethan~1 then ability$!name(Sacrifice all creatures except one) name(Sacrifice all creatures except one) sacrifice notatarget(<type:creature:myBattlefieldminus1minusend>creature|mybattlefield)!$ opponent],newability[if type(enchantment|opponentBattlefield)~morethan~1 then ability$!name(Sacrifice all enchantments except one) name(Sacrifice all enchantments except one) sacrifice notatarget(<type:enchantment:myBattlefieldminus1minusend>enchantment|mybattlefield)!$ opponent],newability[if type(artifact|opponentBattlefield)~morethan~1 then ability$!name(Sacrifice all artifacts except one) name(Sacrifice all artifacts except one) sacrifice notatarget(<type:artifact:myBattlefieldminus1minusend>artifact|mybattlefield)!$ opponent],newability[if type(planeswalker|opponentBattlefield)~morethan~1 then ability$!name(Sacrifice all planeswalkers except one) name(Sacrifice all planeswalkers except one) sacrifice notatarget(<type:planeswalker:myBattlefieldminus1minusend>planeswalker|mybattlefield)!$ opponent])) forever
auto={C(0/0,-9,Loyalty)}:name(-9: Opponent sacrifices permanents) transforms((,newability[if type(land|opponentBattlefield)~morethan~1 then ability$!name(Sacrifice all lands except one) name(Sacrifice all lands except one) sacrifice target(<type:land:myBattlefieldminus1minusend>land|mybattlefield)!$ opponent],newability[if type(creature|opponentBattlefield)~morethan~1 then ability$!name(Sacrifice all creatures except one) name(Sacrifice all creatures except one) sacrifice notatarget(<type:creature:myBattlefieldminus1minusend>creature|mybattlefield)!$ opponent],newability[if type(enchantment|opponentBattlefield)~morethan~1 then ability$!name(Sacrifice all enchantments except one) name(Sacrifice all enchantments except one) sacrifice notatarget(<type:enchantment:myBattlefieldminus1minusend>enchantment|mybattlefield)!$ opponent],newability[if type(artifact|opponentBattlefield)~morethan~1 then ability$!name(Sacrifice all artifacts except one) name(Sacrifice all artifacts except one) sacrifice notatarget(<type:artifact:myBattlefieldminus1minusend>artifact|mybattlefield)!$ opponent],newability[if type(planeswalker|opponentBattlefield)~morethan~1 then ability$!name(Sacrifice all planeswalkers except one) name(Sacrifice all planeswalkers except one) sacrifice notatarget(<type:planeswalker:myBattlefieldminus1minusend>planeswalker|mybattlefield)!$ opponent])) forever
text=Whenever a creature you control dies, draw a card. -- +1: Create a 2/2 black Zombie creature token. -- -4: Each player sacrifices two creatures. -- -9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
text=Whenever a creature you control dies, draw a card. -- +1: Create a 2/2 black Zombie creature token. -- -4: Each player sacrifices two creatures. -- -9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
@@ -1775,7 +1775,7 @@ auto={C(0/0,-18,Loyalty)}:name(-18: Reanimate non-legendary creature with manaco
auto={C(0/0,-19,Loyalty)}:name(-19: Reanimate non-legendary creature with manacost 19) moveto(mybattlefield) target(creature[-legendary;manacost=19]|mygraveyard)
auto={C(0/0,-19,Loyalty)}:name(-19: Reanimate non-legendary creature with manacost 19) moveto(mybattlefield) target(creature[-legendary;manacost=19]|mygraveyard)
auto={C(0/0,-20,Loyalty)}:name(-20: Reanimate non-legendary creature with manacost 20) moveto(mybattlefield) target(creature[-legendary;manacost>=20]|mygraveyard)
auto={C(0/0,-20,Loyalty)}:name(-20: Reanimate non-legendary creature with manacost 20) moveto(mybattlefield) target(creature[-legendary;manacost>=20]|mygraveyard)
text=+2: Each player discards a card. -- -X: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield. -- -8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."
text=+2: Each player discards a card. -- -X: Return target nonlegendary creature card with mana value X from your graveyard to the battlefield. -- -8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Liliana
subtype=Liliana
color=black
color=black
@@ -1808,8 +1808,8 @@ name=Liliana, the Last Hope
auto=counter(0/0,3,Loyalty)
auto=counter(0/0,3,Loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Do not target any creature) donothing
auto={C(0/0,1,Loyalty)}:name(+1: Do not target any creature) donothing
auto={C(0/0,-2,Loyalty)}:name(-2: Mils two and return a creature) deplete:2 controller && ability$!name(Move to hand) moveto(myhand) target(creature|mygraveyard)!$ controller
auto={C(0/0,-2,Loyalty)}:name(-2: Mils two and return a creature) deplete:2 controller && ability$!may name(Move to hand) moveto(myhand) target(creature|mygraveyard)!$ controller
auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Each my end of turn create X 2/2 Zombie plus two") emblem transforms((,newability[phaseactionmulti[my endofturn] foreach(zombie|mybattlefield) token(Zombie Lil) && token(Zombie Lil)*2])) forever dontremove
auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Each my end of turn create X 2/2 Zombie plus two") emblem transforms((,newability[phaseactionmulti[my endofturn] foreach(zombie|mybattlefield) _ZOMBIETOKEN_ && _ZOMBIETOKEN_*2])) forever dontremove
text=+1: Up to one target creature gets -2/-1 until your next turn. -- -2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. -- -7: You get an emblem with "At the beginning of your end step, put X 2/2 black Zombie creature tokens onto the battlefield, where X is two plus the number of Zombies you control."
text=+1: Up to one target creature gets -2/-1 until your next turn. -- -2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. -- -7: You get an emblem with "At the beginning of your end step, put X 2/2 black Zombie creature tokens onto the battlefield, where X is two plus the number of Zombies you control."
auto={C(0/0,1,Loyalty)}:name(+1: Exile top 3 cards) all(*[zpos<=3]|mylibrary) moveto(myexile) and!( if cantargetcard(creature|*) then transforms((,newability[aslongas(planeswalker[lukka]|mybattlefield) canplayfromexile])) forever )!
auto={C(0/0,1,Loyalty)}:name(+1: Exile top 3 cards) all(*[zpos<=3]|mylibrary) moveto(myexile) and!( if cantargetcard(creature|*) then transforms((,newability[aslongas(planeswalker[lukka]|mybattlefield) canplayfromexile])) forever )!
auto={C(0/0,-7,Loyalty)}:restriction{type(creature|myBattlefield)~morethan~0} name(-7: Each creature deals damage) all(creature|myBattlefield) transforms((,newability[damage:power opponent])) oneshot
auto={C(0/0,-7,Loyalty)}:restriction{type(creature|myBattlefield)~morethan~0} name(-7: Each creature deals damage) all(creature|myBattlefield) transforms((,newability[damage:power opponent])) oneshot
text=+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." -- -2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher converted mana cost. Put that card onto the battlefield and the rest on the bottom of your library in a random order. -- -7: Each creature you control deals damage equal to its power to each opponent.
text=+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." -- -2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. -- -7: Each creature you control deals damage equal to its power to each opponent.
text=+2: Draw two cards, then put a card from your hand on the bottom of your library. -- -2: Create a blue Dog Illusion creature token with "This creature’s power and toughness are each equal to twice the number of cards in your hand." -- -10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
text=+2: Draw two cards, then put a card from your hand on the bottom of your library. -- -2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand." -- -10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
mana={4}{U}{U}
mana={4}{U}{U}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Mordenkainen
subtype=Mordenkainen
@@ -2019,7 +2019,7 @@ auto={C(0/0,1,Loyalty)}:name(+1: Gain 2 life and produce mana) life:2 controller
auto={C(0/0,-2,Loyalty)}:name(-2: Draw and may discard land) draw:1 controller && ability$!name(May discard a land) may target(*[land]|myhand) reject!$ controller
auto={C(0/0,-2,Loyalty)}:name(-2: Draw and may discard land) draw:1 controller && ability$!name(May discard a land) may target(*[land]|myhand) reject!$ controller
auto={C(0/0,-6,Loyalty)}:name(-6: Emblem: Cast a noncreature spell and deals 2 damage) emblem transforms((,newability[@movedTo(*[-creature]|mystack):damage:2 target(player,creature,planeswalker)])) forever dontremove
auto={C(0/0,-6,Loyalty)}:name(-6: Emblem: Cast a noncreature spell and deals 2 damage) emblem transforms((,newability[@movedTo(*[-creature]|mystack):damage:2 target(player,creature,planeswalker)])) forever dontremove
text=+1: You gain 2 life. Add {U}, {R}, or {W}. Spend this mana only to cast a noncreature spell. -- -2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker. -- -6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."
text=+1: You gain 2 life. Add {U}, {R}, or {W}. Spend this mana only to cast a noncreature spell. -- -2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's mana value to target creature or planeswalker. -- -6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."
mana={1}{U}{R}{W}
mana={1}{U}{R}{W}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Narset
subtype=Narset
@@ -2044,7 +2044,7 @@ auto={C(0/0,-2,Loyalty)}:name(-2: Your next instant or sorcery has rebound) coun
auto=@each my upkeep:if type(*[instant;sorcery;counter{0/0.1.NarsetExile}]|myexile)~morethan~0 then ability$!name(Choose one) choice name(Cast card from exile) activate castcard(normal) target(*[instant;sorcery;counter{0/0.1.NarsetExile}]|myexile) _ choice name(Don't cast card from exile) all(*[instant;sorcery;counter{0/0.1.NarsetExile}]|myexile) removeallcounters(0/0.-1.NarsetExile)!$ controller
auto=@each my upkeep:if type(*[instant;sorcery;counter{0/0.1.NarsetExile}]|myexile)~morethan~0 then ability$!name(Choose one) choice name(Cast card from exile) activate castcard(normal) target(*[instant;sorcery;counter{0/0.1.NarsetExile}]|myexile) _ choice name(Don't cast card from exile) all(*[instant;sorcery;counter{0/0.1.NarsetExile}]|myexile) removeallcounters(0/0.-1.NarsetExile)!$ controller
text=+1: Look at the top card of your library. If it’s a noncreature, nonland card, you may reveal it and put it into your hand. -- −2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) -- −9: You get an emblem with "Your opponents can’t cast noncreature spells."
text=+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand. -- −2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) -- −9: You get an emblem with "Your opponents can't cast noncreature spells."
auto={C(0/0,1,Loyalty)}:name(+1: Untap a land) target(land|myBattlefield) untap
auto={C(0/0,1,Loyalty)}:name(+1: Untap a land) target(land|myBattlefield) untap
auto={C(0/0,1,Loyalty)}:name(+1: Untap a land and becomes creature) target(land|myBattlefield) transforms((Creature Elemental,setpower=3,settoughness=3,newability[untap],newability[haste],newability[menace])) ueot
auto={C(0/0,1,Loyalty)}:name(+1: Untap a land and becomes creature) target(land|myBattlefield) transforms((Creature Elemental,setpower=3,settoughness=3,newability[untap],newability[haste],newability[menace])) ueot
auto={C(0/0,-5,Loyalty)}:name(-5: May put a creature from hand or graveyard) target(creature[manacost<=type:land:myBattlefield]|myGraveyard,myHand) moveTo(myBattlefield) and!(counter(1/1,2))!
auto={C(0/0,-5,Loyalty)}:name(-5: May put a creature from hand or graveyard) target(creature[manacost<=type:land:myBattlefield]|myGraveyard,myHand) moveTo(myBattlefield) and!(counter(1/1,2))!
text=Landfall - Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. -- +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. -- -5: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
text=Landfall - Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. -- +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. -- -5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
mana={2}{B}{G}
mana={2}{B}{G}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Nissa
subtype=Nissa
@@ -2178,7 +2178,7 @@ auto={C(0/0,0,Loyalty)}: restriction{type(land[zpos=1]|mylibrary)~morethan~0} na
auto={C(0/0,-6,Loyalty)}:name(-6: Two lands become creatures 5/5 with flying) target(<upto:2>land|mybattlefield) transforms((Creature Elemental,setpower=5,settoughness=5,newability[haste],newability[flying],newability[untap])) ueot
auto={C(0/0,-6,Loyalty)}:name(-6: Two lands become creatures 5/5 with flying) target(<upto:2>land|mybattlefield) transforms((Creature Elemental,setpower=5,settoughness=5,newability[haste],newability[flying],newability[untap])) ueot
text=+2: Scry 2. -- 0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. -- -6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
text=+2: Scry 2. -- 0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. -- -6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
mana={X}{G}{U}
mana={X}{G}{U}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Nissa
subtype=Nissa
@@ -2211,7 +2211,7 @@ subtype=Nissa
name=Nissa, Voice of Zendikar
name=Nissa, Voice of Zendikar
auto=counter(0/0,3,loyalty)
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Create a 0/1 Plant) token(Plant,creature plant, 0/1,green)
auto={C(0/0,1,Loyalty)}:name(+1: Create a 0/1 Plant) token(Plant,creature plant, 0/1,green)
auto={C(0/0,-2,Loyalty)}:name(-2: Put a +1/+1 counters on creatures) all(creature|mybattlefield) counter(1/1,1)
auto={C(0/0,-2,Loyalty)}:name(-2: Put a +1/+1 counters on creatures) all(creature|mybattlefield) counter(1/1)
auto={C(0/0,-7,Loyalty)}:name(-7: Gain life and Draw cards equal to lands) life:type:land:mybattlefield controller && draw:type:land:mybattlefield controller
auto={C(0/0,-7,Loyalty)}:name(-7: Gain life and Draw cards equal to lands) life:type:land:mybattlefield controller && draw:type:land:mybattlefield controller
text=+1: Put a 0/1 green Plant creature token onto the battlefield. -- -2: Put a +1/+1 counter on each creature you control. -- -7: You gain X life and draw X cards, where X is the number of lands you control.
text=+1: Put a 0/1 green Plant creature token onto the battlefield. -- -2: Put a +1/+1 counter on each creature you control. -- -7: You gain X life and draw X cards, where X is the number of lands you control.
mana={1}{G}{G}
mana={1}{G}{G}
@@ -2223,7 +2223,7 @@ name=Nissa, Who Shakes the World
auto={C(0/0,1,Loyalty)}:name(+1: Put three +1/+1 counters on a target land) target(*[land;-creature]|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[vigilance],newability[haste],newability[untap])) forever
auto={C(0/0,1,Loyalty)}:name(+1: Put three +1/+1 counters on a target land) target(*[land;-creature]|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[vigilance],newability[haste],newability[untap])) forever
text=Whenever you tap a Forest for mana, add an additional {G}. -- +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. -- -8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.
text=Whenever you tap a Forest for mana, add an additional {G}. -- +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. -- -8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.
auto={C(0/0,-2,Loyalty)}:name(-2: Create a 5/5 black Demon with flying...) token(Demon,Creature Demon,5/5,black,flying) && life:-2 controller
auto={C(0/0,-2,Loyalty)}:name(-2: Create a 5/5 black Demon with flying...) token(Demon,Creature Demon,5/5,black,flying) && life:-2 controller
auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "{1}{B}, sacrifice a creature: Draw X and gain X life") emblem transforms((,newability[{1}{B}{S(creature|myBattlefield}:draw:storedpower && life:storedpower])) forever dontremove
auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "{1}{B}, sacrifice a creature: Draw X and gain X life") emblem transforms((,newability[{1}{B}{S(creature|myBattlefield}:draw:storedpower && life:storedpower])) forever dontremove
text=+2: Each opponent loses 1 life. You gain life equal to the life lost this way. -- -2: Create a 5/5 black Demon creature token with flying. You lose 2 life. -- -8: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature’s power." -- Ob Nixilis of the Black Oath can be your commander.
text=+2: Each opponent loses 1 life. You gain life equal to the life lost this way. -- -2: Create a 5/5 black Demon creature token with flying. You lose 2 life. -- -8: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." -- Ob Nixilis of the Black Oath can be your commander.
auto={C(0/0,1,Loyalty)}:name(+1: Gain 1 life) life:1 controller
auto={C(0/0,1,Loyalty)}:name(+1: Gain 1 life) life:1 controller
auto={C(0/0,-4,Loyalty)}:name(-4: Draw a card) draw:1 controller
auto={C(0/0,-4,Loyalty)}:name(-4: Draw a card) draw:1 controller
text=Personal Decoy enters the battlefield with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can’t be attacked. -- +1: You gain 1 life. -- −4: Draw a card.
text=Personal Decoy enters the battlefield with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can't be attacked. -- +1: You gain 1 life. -- −4: Draw a card.
auto={C(0/0,2,Loyalty)}:name(+2: Your creatures must attack) token(Rowan Effect,Emblem,0/0,shroud,indestructible,notrigger) and!( transforms((,newability[@each opponent endofturn:counter(0/0.1.Rem)],newability[@each my endofturn restriction{compare(hascntrem)~equalto~1}:name(Sacrifice) sacrifice],newability[this(counter{0/0.1.Rem}>0) lord(creature|mybattlefield) mustattack])) forever )!
auto={C(0/0,-2,Loyalty)}:name(-2: Deals 3 damage to opponent tapped creatures) damage:3 all(creature[tapped]|opponentBattlefield)
auto={C(0/0,-2,Loyalty)}:name(-2: Deals 3 damage to your tapped creatures) damage:3 all(creature[tapped]|myBattlefield)
text=+2: During target player’s next turn, each creature that player controls attacks if able. -- −2: Rowan Kenrith deals 3 damage to each tapped creature target player controls. -- −8: Target player gets an emblem with "Whenever you activate an ability that isn’t a mana ability, copy it. You may choose new targets for the copy." -- Partner with Will Kenrith -- Rowan Kenrith can be your commander.
mana={4}{R}{R}
type=Legendary Planeswalker
subtype=Rowan
[/card]
[card]
name=Rowan, Scholar of Sparks
name=Rowan, Scholar of Sparks
other={4}{U} name(Will, Scholar of Frost)
other={4}{U} name(Will, Scholar of Frost)
otherrestriction=can play planeswalker,compare(isflipped)~equalto~1
otherrestriction=can play planeswalker,compare(isflipped)~equalto~1
auto={C(0/0,-2,Loyalty)}:name(-2: Create a copy of artifact or creature) target(*[creature;artifact]|myBattlefield) clone with(treason,haste) addtype(artifact)
auto={C(0/0,-2,Loyalty)}:name(-2: Create a copy of artifact or creature) target(*[creature;artifact]|myBattlefield) clone with(treason,haste) addtype(artifact)
text=+1: Scry 1. Saheeli Rai deals 1 damage to each opponent. -- −2: Create a token that’s a copy of target artifact or creature you control, except it’s an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. -- −7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.
text=+1: Scry 1. Saheeli Rai deals 1 damage to each opponent. -- −2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. -- −7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.
mana={1}{U}{R}
mana={1}{U}{R}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Saheeli
subtype=Saheeli
@@ -2437,7 +2423,7 @@ auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 colorless Servo) token(Servo,Artifact Creature Servo,1/1)
auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 colorless Servo) token(Servo,Artifact Creature Servo,1/1)
auto={C(0/0,-1,Loyalty)}:name(-1: The next spell has affinity for artifacts) lord(*|mycastingzone):affinityartifacts oneshot
auto={C(0/0,-1,Loyalty)}:name(-1: The next spell has affinity for artifacts) lord(*|mycastingzone):affinityartifacts oneshot
auto={C(0/0,-7,Loyalty)}:name(-7: Create a token for each artifact) clone all(artifact|mybattlefield) with (unreath)
auto={C(0/0,-7,Loyalty)}:name(-7: Create a token for each artifact) clone all(artifact|mybattlefield) with (unreath)
text=+1: Create a 1/1 colorless Servo artifact creature token. -- +1: The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it. -- -7: For each artifact you control, create a token that’s a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step. -- Saheeli, the Gifted can be your commander.
text=+1: Create a 1/1 colorless Servo artifact creature token. -- +1: The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it. -- -7: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step. -- Saheeli, the Gifted can be your commander.
mana={2}{U}{R}
mana={2}{U}{R}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Saheeli
subtype=Saheeli
@@ -2480,8 +2466,8 @@ subtype=Sarkhan
name=Sarkhan, Fireblood
name=Sarkhan, Fireblood
auto=counter(0/0,3,loyalty)
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Discard and draw) ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller
auto={C(0/0,1,Loyalty)}:name(+1: Discard and draw) ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller
auto={C(0/0,1,Loyalty)}:name(+1: Add two mana in any combination of colors) if type(dragon|myhand,mycommandzone)~morethan~0 then thisforeach(variable{2}) ability$!name(add mana) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W}!$ controller
auto={C(0/0,1,Loyalty)}:name(+1: Add two mana in any combination of colors) if type(dragon|mycastingzone)~morethan~0 then thisforeach(variable{2}) ability$!name(add mana) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W}!$ controller
auto={C(0/0,-7,Loyalty)}:name(-7: Create four 5/5 Dragons) token(Dragon,Creature Dragon,5/5,red,flying)*4
auto={C(0/0,-7,Loyalty)}:name(-7: Create four 5/5 Dragons) _DRAGONTOKEN_*4
text=+1: You may discard a card. If you do, draw a card. -- +1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. -- −7: Create four 5/5 red Dragon creature tokens with flying.
text=+1: You may discard a card. If you do, draw a card. -- +1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. -- −7: Create four 5/5 red Dragon creature tokens with flying.
auto={C(0/0,0,Loyalty)}:name(+0: Reveal top, put in hand and deals damage) Reveal:1 revealzone(mylibrary) revealuntil(*|mylibrary) optionone name(put in hand) target(*|reveal) moveto(myhand) optiononeend afterrevealed all(this) damage:revealedmana afterrevealedend revealend
auto={C(0/0,0,Loyalty)}:name(+0: Reveal top, put in hand and deals damage) Reveal:1 revealzone(mylibrary) revealuntil(*|mylibrary) optionone name(put in hand) target(*|reveal) moveto(myhand) optiononeend afterrevealed all(this) damage:revealedmana afterrevealedend revealend
auto={C(0/0,-2,Loyalty)}:name(-2: Target creature controller sacrifice and create a 5/5 Dragon) target(creature) sacrifice and!( token(Dragon,Creature Dragon,5/5,red,flying) targetcontroller )!
auto={C(0/0,-2,Loyalty)}:name(-2: Target creature controller sacrifice and create a 5/5 Dragon) target(creature) sacrifice and!( _DRAGONTOKEN_ targetcontroller )!
auto={C(0/0,-4,Loyalty)}:name(-4: All dragons deals damage to a player) all(creature[dragon]|mybattlefield) transforms((,newability[target(player) dynamicability<!powerstrike!>])) oneshot
auto={C(0/0,-4,Loyalty)}:name(-4: All dragons deals damage to a player) all(creature[dragon]|mybattlefield) transforms((,newability[target(player) dynamicability<!powerstrike!>])) oneshot
text=0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost. -- -2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield. -- -4: Each Dragon creature you control deals damage equal to its power to target player.
text=0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's mana value. -- -2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield. -- -4: Each Dragon creature you control deals damage equal to its power to target player.
text=+1: Dragon cards in your hand perpetually gain "This spell costs {1} less to cast" and "You may pay {X} rather than pay this spell’s mana cost, where X is its mana value." -- 0: Conjure a Shivan Dragon card into your hand. -- −2: Sarkhan, Wanderer to Shiv deals 3 damage to target creature.
text=+1: Dragon cards in your hand perpetually gain "This spell costs {1} less to cast" and "You may pay {X} rather than pay this spell's mana cost, where X is its mana value." -- 0: Conjure a Shivan Dragon card into your hand. -- −2: Sarkhan, Wanderer to Shiv deals 3 damage to target creature.
mana={3}{R}
mana={3}{R}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Sarkhan
subtype=Sarkhan
@@ -2560,7 +2546,7 @@ subtype=Sarkhan
name=Serra the Benevolent
name=Serra the Benevolent
auto=counter(0/0,4,loyalty)
auto=counter(0/0,4,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: Creatures you control with flying gets +1/+1) all(creature[flying]|myBattlefield) 1/1 ueot
auto={C(0/0,2,Loyalty)}:name(+2: Creatures you control with flying gets +1/+1) all(creature[flying]|myBattlefield) 1/1 ueot
auto={C(0/0,-3,Loyalty)}:name(-3: Create a Withe Creature Angel 4/4) token(Angel,Creature Angel,4/4,white,flying,vigilance)
auto={C(0/0,-3,Loyalty)}:name(-3: Create a White Creature Angel 4/4) token(Angel,Creature Angel,4/4,white,flying,vigilance)
text=+2: Creatures you control with flying get +1/+1 until end of turn. -- -3: Create a 4/4 white Angel creature token with flying and vigilance. -- -6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
text=+2: Creatures you control with flying get +1/+1 until end of turn. -- -3: Create a 4/4 white Angel creature token with flying and vigilance. -- -6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
mana={2}{W}{W}
mana={2}{W}{W}
@@ -2588,7 +2574,7 @@ auto={C(0/0,-13,Loyalty)}:name(-13: Deals 13 damage and gain 13 life) damage:13
auto={C(0/0,-14,Loyalty)}:name(-14: Deals 14 damage and gain 14 life) damage:14 target(creature,planeswalker) && life:14 controller
auto={C(0/0,-14,Loyalty)}:name(-14: Deals 14 damage and gain 14 life) damage:14 target(creature,planeswalker) && life:14 controller
auto={C(0/0,-15,Loyalty)}:name(-15: Deals 1 damage and gain 15 life) damage:15 target(creature,planeswalker) && life:15 controller
auto={C(0/0,-15,Loyalty)}:name(-15: Deals 1 damage and gain 15 life) damage:15 target(creature,planeswalker) && life:15 controller
text=+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost. -- -X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. -- -9: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players.
text=+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value. -- -X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. -- -9: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players.
auto={C(0/0,1,Loyalty)}:name(+1: Deathtouch and Lifelink a Vampire) target(creature[vampire]|myBattlefield) deathtouch ueot && lifelink ueotcounter(1/1) restriction{type(creature[vampire])
auto={C(0/0,1,Loyalty)}:name(+1: Deathtouch and Lifelink) target(creature[-vampire]|myBattlefield) deathtouch ueot && lifelink ueot
auto={C(0/0,1,Loyalty)}{S(vampire|myBattlefield)}:name(+1: Sacrifice and deals 3 damage) damage:3 target(player,creature,planeswalker)
auto={C(0/0,1,Loyalty)}{S(vampire|myBattlefield)}:name(+1: Sacrifice and deals 3 damage) damage:3 target(player,creature,planeswalker)
auto={C(0/0,-3,Loyalty)}:name(-3: Put a Vampire from your hand onto the battlefield) moveto(myBattlefield) target(creature[vampire]|myHand)
auto={C(0/0,-3,Loyalty)}:name(-3: Put a Vampire from your hand onto the battlefield) moveto(myBattlefield) target(creature[vampire]|myHand)
text=+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. -- +1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. -- -3: You may put a Vampire creature card from your hand onto the battlefield.
text=+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. -- +1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. -- -3: You may put a Vampire creature card from your hand onto the battlefield.
@@ -2621,7 +2608,7 @@ auto=counter(0/0,4,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: deals 2 damage to a creature and gain life...) damage:2 target(player,creature,planeswalker) && life:2 controller
auto={C(0/0,2,Loyalty)}:name(+2: deals 2 damage to a creature and gain life...) damage:2 target(player,creature,planeswalker) && life:2 controller
auto={C(0/0,-3,Loyalty)}:name(-3: Target opponent's life total becomes 10) lifeset:10 opponent
auto={C(0/0,-3,Loyalty)}:name(-3: Target opponent's life total becomes 10) lifeset:10 opponent
auto={C(0/0,-7,Loyalty)}:name(-7: you control target player -'Loses turn'-) turns:-1 opponent
auto={C(0/0,-7,Loyalty)}:name(-7: you control target player -'Loses turn'-) turns:-1 opponent
text=+2: Sorin Markov deals 2 damage to any target and you gain 2 life. -- -3: Target opponent’s life total becomes 10. -- -7: You control target player during that player’s next turn.
text=+2: Sorin Markov deals 2 damage to any target and you gain 2 life. -- -3: Target opponent's life total becomes 10. -- -7: You control target player during that player's next turn.
mana={3}{B}{B}{B}
mana={3}{B}{B}{B}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Sorin
subtype=Sorin
@@ -2684,7 +2671,7 @@ auto={C(0/0,-17,Loyalty)}:name(-17: Reanimate as a Vampire) target(creature[mana
auto={C(0/0,-18,Loyalty)}:name(-18: Reanimate as a Vampire) target(creature[manacost=18]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever
auto={C(0/0,-18,Loyalty)}:name(-18: Reanimate as a Vampire) target(creature[manacost=18]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever
auto={C(0/0,-19,Loyalty)}:name(-19: Reanimate as a Vampire) target(creature[manacost=19]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever
auto={C(0/0,-19,Loyalty)}:name(-19: Reanimate as a Vampire) target(creature[manacost=19]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever
auto={C(0/0,-20,Loyalty)}:name(-20: Reanimate as a Vampire) target(creature[manacost=20]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever
auto={C(0/0,-20,Loyalty)}:name(-20: Reanimate as a Vampire) target(creature[manacost=20]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever
text=As long as it's your turn, creatures and planeswalkers you control have lifelink. -- +2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker. -- -X: Return target creature card with converted mana cost X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
text=As long as it's your turn, creatures and planeswalkers you control have lifelink. -- +2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker. -- -X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
mana={2}{W}{B}
mana={2}{W}{B}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Sorin
subtype=Sorin
@@ -2701,7 +2688,7 @@ auto={C(0/0,1,Loyalty)}:name(+1: Look four and move planeswalker to hand) reveal
auto={C(0/0,1,Loyalty)}:name(+1: Look four and move artifact to hand) reveal:4 optionone name(Get artifact) target(<upto:4>artifact|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend
auto={C(0/0,1,Loyalty)}:name(+1: Look four and move artifact to hand) reveal:4 optionone name(Get artifact) target(<upto:4>artifact|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend
auto={C(0/0,1,Loyalty)}:name(+1: Look four and move tribal to hand) reveal:4 optionone name(Get tribal) target(<upto:4>tribal|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend
auto={C(0/0,1,Loyalty)}:name(+1: Look four and move tribal to hand) reveal:4 optionone name(Get tribal) target(<upto:4>tribal|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend
auto={C(0/0,-3,Loyalty)}:name(-3: Return target card from graveyard) moveTo(myHand) target(*|myGraveyard)
auto={C(0/0,-3,Loyalty)}:name(-3: Return target card from graveyard) moveTo(myHand) target(*|myGraveyard)
text=Spells and abilities your opponents control can’t cause you to discard cards or sacrifice permanents. -- +1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. -- −3: Return target card from your graveyard to your hand.
text=Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. -- +1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. -- −3: Return target card from your graveyard to your hand.
mana={2}{G}{U}
mana={2}{G}{U}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Tamiyo
subtype=Tamiyo
@@ -2734,7 +2721,7 @@ auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Draw a card and untap two lands) draw:1 controller && phaseaction[endofturn once] untap target(<2>land)
auto={C(0/0,1,Loyalty)}:name(+1: Draw a card and untap two lands) draw:1 controller && phaseaction[endofturn once] untap target(<2>land)
auto={C(0/0,-3,Loyalty)}:name(-3: Return target nonland to library) target(*[-land]) placefromthetop(3)
auto={C(0/0,-3,Loyalty)}:name(-3: Return target nonland to library) target(*[-land]) placefromthetop(3)
text=+1: Draw a card. At the beginning of the next end step, untap up to two lands. -- −3: Put target nonland permanent into its owner’s library third from the top. -- −8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
text=+1: Draw a card. At the beginning of the next end step, untap up to two lands. -- −3: Put target nonland permanent into its owner's library third from the top. -- −8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
auto={C(0/0,1,Loyalty)}:name(+1: Look at the top two, one in hand other to bottom) name(Look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend
auto={C(0/0,1,Loyalty)}:name(+1: Look at the top two, one in hand other to bottom) name(Look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend
auto={C(0/0,-1,Loyalty)}:name(-1: Untap up to four permanents) untap target(<upto:4>*|battlefield)
auto={C(0/0,-1,Loyalty)}:name(-1: Untap up to four permanents) untap target(<upto:4>*|battlefield)
text=+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. -- −1: Untap up to four target permanents. -- −10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player’s turn any time you could cast an instant." -- Teferi, Temporal Archmage can be your commander.
text=+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. -- −1: Untap up to four target permanents. -- −10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." -- Teferi, Temporal Archmage can be your commander.
text=+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don’t control. You gain 2 life. -- −2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -- −7: You get an emblem with "Untap all permanents you control during each opponent’s untap step" and "You draw a card during each opponent’s draw step."
text=+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. -- −2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -- −7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
mana={2}{W}{U}
mana={2}{W}{U}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Teferi
subtype=Teferi
@@ -2834,7 +2821,7 @@ auto={C(0/0,1,Loyalty)}:name(+1: Creature can attack) target(creature) counter(0
text=+1: Up to one target creature’s base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn’t have defender." -- −2: Conjure a Lumbering Lightshield card onto the battlefield. −6: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness."
text=+1: Up to one target creature's base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn't have defender." -- −2: Conjure a Lumbering Lightshield card onto the battlefield. −6: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness."
mana={2}{W}{W}
mana={2}{W}{W}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Teyo
subtype=Teyo
@@ -2865,7 +2852,7 @@ subtype=Tezzeret
name=Tezzeret, Artifice Master
name=Tezzeret, Artifice Master
auto=counter(0/0,5,loyalty)
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 Thopter) token(Thopter,Artifact Creature Thopter,1/1,flying)
auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 Thopter) token(Thopter,Artifact Creature Thopter,1/1,flying)
auto={C(0/0,0,Loyalty)}:name(+0: Draw a card or two) if type(artifact|myBattlefield)~morethan~2 draw:2 controller else draw:1 controller
auto={C(0/0,0,Loyalty)}:name(+0: Draw a card or two) if type(artifact|myBattlefield)~morethan~2 then draw:2 controller else draw:1 controller
auto={C(0/0,-9,Loyalty)}:name(-9: Emblem: Each end of turn search a permanent) emblem transforms((,newability[@each my endofturn:moveTo(myBattlefield) target(*[-instant;-sorcery]|myLibrary) && shuffle controller])) forever dontremove
auto={C(0/0,-9,Loyalty)}:name(-9: Emblem: Each end of turn search a permanent) emblem transforms((,newability[@each my endofturn:moveTo(myBattlefield) target(*[-instant;-sorcery]|myLibrary) && shuffle controller])) forever dontremove
text=+1: Create a 1/1 colorless Thopter artifact creature token with flying. -- 0: Draw a card. If you control three or more artifacts, draw two cards instead. -- −9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library."
text=+1: Create a 1/1 colorless Thopter artifact creature token with flying. -- 0: Draw a card. If you control three or more artifacts, draw two cards instead. -- −9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library."
mana={3}{U}{U}
mana={3}{U}{U}
@@ -2878,7 +2865,7 @@ auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Draw a card) draw:1 controller
auto={C(0/0,1,Loyalty)}:name(+1: Draw a card) draw:1 controller
auto={C(0/0,-7,Loyalty)}:name(-7: Manifest any number of cards form your hand) manifest notatarget(<anyamount>*|myHand) and!( transforms((Artifact Creature,setpower=5,settoughness=5) forever )!
auto={C(0/0,-7,Loyalty)}:name(-7: Manifest any number of cards form your hand) manifest notatarget(<anyamount>*|myHand) and!( transforms((Artifact Creature,setpower=5,settoughness=5) forever )!
text=+1: Draw a card. -- 0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types. -- −7: Put any number of cards from your hand onto the battlefield face down. They’re 5/5 artifact creatures.
text=+1: Draw a card. -- 0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types. -- −7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.
mana={4}{U}{U}
mana={4}{U}{U}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Tezzeret
subtype=Tezzeret
@@ -2944,7 +2931,7 @@ auto={C(0/0,-18,Loyalty)}:name(-18: Search an artifact with mana cost 18) target
auto={C(0/0,-19,Loyalty)}:name(-19: Search an artifact with mana cost 19) target(artifact[manacost<=19]|mylibrary) moveTo(mybattlefield)
auto={C(0/0,-19,Loyalty)}:name(-19: Search an artifact with mana cost 19) target(artifact[manacost<=19]|mylibrary) moveTo(mybattlefield)
auto={C(0/0,-20,Loyalty)}:name(-20: Search an artifact with mana cost 20) target(artifact[manacost<=20]|mylibrary) moveTo(mybattlefield)
auto={C(0/0,-20,Loyalty)}:name(-20: Search an artifact with mana cost 20) target(artifact[manacost<=20]|mylibrary) moveTo(mybattlefield)
text=+1: Untap up to two target artifacts. -- -X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. -- -5: Artifacts you control become 5/5 artifact creatures until end of turn.
text=+1: Untap up to two target artifacts. -- -X: Search your library for an artifact card with mana value X or less and put it onto the battlefield. Then shuffle your library. -- -5: Artifacts you control become 5/5 artifact creatures until end of turn.
mana={3}{U}{U}
mana={3}{U}{U}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Tezzeret
subtype=Tezzeret
@@ -2978,7 +2965,7 @@ auto=token(Tibalt Emblem,Emblem,0/0,shroud,indestructible,notrigger) and!( trans
auto={C(0/0,2,Loyalty)}:name(+2: Exile the top card) all(*[zpos=1]|library) moveto(ownerexile) and!( counter(0/0,1,TibaltExiled) )!
auto={C(0/0,2,Loyalty)}:name(+2: Exile the top card) all(*[zpos=1]|library) moveto(ownerexile) and!( counter(0/0,1,TibaltExiled) )!
auto={C(0/0,-8,Loyalty)}:name(-8: Exile all cards from all graveyards) add{R}{R}{R} && ability$!all(*|graveyard) moveto(ownerexile) and!( counter(0/0.1.TibaltExiled) )! !$ controller
auto={C(0/0,-8,Loyalty)}:name(-8: Exile all cards from all graveyards) add{R}{R}{R} && ability$!all(*|graveyard) moveto(ownerexile) and!( counter(0/0.1.TibaltExiled) )! !$ controller
text=As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." -- +2: Exile the top card of each player’s library. -- -3: Exile target artifact or creature. -- -8: Exile all cards from all graveyards. Add {R}{R}{R}. // {1}{B} Valki, God of Lies
text=As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." -- +2: Exile the top card of each player's library. -- -3: Exile target artifact or creature. -- -8: Exile all cards from all graveyards. Add {R}{R}{R}. // {1}{B} Valki, God of Lies
text=Elves you control have "{T}: Add {B}." -- +1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. -- 0: Create a 1/1 green Elf Warrior creature token. -- -6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
text=Elves you control have "{T}: Add {B}." -- +1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. -- 0: Create a 1/1 green Elf Warrior creature token. -- -6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
mana={2}{G}{G}
mana={2}{G}{G}
type=Legendary Planeswalker
type=Legendary Planeswalker
@@ -3094,7 +3081,7 @@ auto={C(0/0,-14,Loyalty)}:name(-14: Exile each permanent with mana cost 14) move
auto={C(0/0,-15,Loyalty)}:name(-15: Exile each permanent with mana cost 15) moveto(exile) all(*[white;blue;black;red;green;manacost<=15])
auto={C(0/0,-15,Loyalty)}:name(-15: Exile each permanent with mana cost 15) moveto(exile) all(*[white;blue;black;red;green;manacost<=15])
auto={C(0/0,-16,Loyalty)}:name(-16: Exile each permanent with mana cost 16) moveto(exile) all(*[white;blue;black;red;green;manacost<=16])
auto={C(0/0,-16,Loyalty)}:name(-16: Exile each permanent with mana cost 16) moveto(exile) all(*[white;blue;black;red;green;manacost<=16])
auto={C(0/0,-10,Loyalty)}:name(-10: Gain 7 life, draw seven and put up to seven permanents) life:7 && draw:7 && transforms((,newability[choice moveto(mybattlefield) target(<upto:7>*[-instant;-sorcery]|myhand)])) forever
auto={C(0/0,-10,Loyalty)}:name(-10: Gain 7 life, draw seven and put up to seven permanents) life:7 && draw:7 && transforms((,newability[choice moveto(mybattlefield) target(<upto:7>*[-instant;-sorcery]|myhand)])) forever
text=+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player. -- -X: Exile each permanent with converted mana cost X or less that's one or more colors. -- -10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
text=+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player. -- -X: Exile each permanent with mana value X or less that's one or more colors. -- -10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
auto={C(0/0,1,Loyalty)}:name(+1: Create a Creature Beast 3/3) token(Beast Viv)
auto={C(0/0,1,Loyalty)}:name(+1: Create a Creature Beast 3/3) token(Beast Viv)
auto={C(0/0,-2,Loyalty)}:name(-2: Cast a creature to search a lesser creature) emblem transforms((,newability[@movedTo(creature|myStak):moveTo(myBattlefield) target(creature[manacost<=storedmanacost]|myLibrary) && shuffle])) oneshot
auto={C(0/0,-2,Loyalty)}:name(-2: Cast a creature to search a lesser creature) emblem transforms((,newability[@movedTo(creature|myStak):moveTo(myBattlefield) target(creature[manacost<=storedmanacost]|myLibrary) && shuffle])) oneshot
text=You may look at the top card of your library any time. -- You may cast creature spells from the top of your library. -- +1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it. -- -2: When you cast your next creature spell this turn, search your library for a creature card with lesser converted mana cost, put it onto the battlefield, then shuffle your library.
text=You may look at the top card of your library any time. -- You may cast creature spells from the top of your library. -- +1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it. -- -2: When you cast your next creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle your library.
mana={3}{G}{G}
mana={3}{G}{G}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Vivien
subtype=Vivien
@@ -3188,7 +3175,7 @@ auto=counter(0/0,4,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: May sacrifice to gain 1 life and draw a card) ability$!name(May sacrifice) may sacrifice notatarget(other *|myBattlefield) && life:1 controller && draw:1 controller!$ controller
auto={C(0/0,2,Loyalty)}:name(+2: May sacrifice to gain 1 life and draw a card) ability$!name(May sacrifice) may sacrifice notatarget(other *|myBattlefield) && life:1 controller && draw:1 controller!$ controller
auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target nonland permanent with mana cost 3 or less) destroy target(*[-land;manacost<=3])
auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target nonland permanent with mana cost 3 or less) destroy target(*[-land;manacost<=3])
text=+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card. -- −3: Destroy target nonland permanent with converted mana cost 3 or less. -- −9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
text=+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card. -- −3: Destroy target nonland permanent with mana value 3 or less. -- −9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
mana={2}{B}{G}
mana={2}{B}{G}
type=Legendary Planeswalker
type=Legendary Planeswalker
subtype=Vraska
subtype=Vraska
@@ -3196,9 +3183,9 @@ subtype=Vraska
[card]
[card]
name=Vraska, Regal Gorgon
name=Vraska, Regal Gorgon
auto=counter(0/0,5,loyalty)
auto=counter(0/0,5,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: Put a +1/+1 counter and menace) counter(1/1,1) target(creature) && menace ueot
auto={C(0/0,2,Loyalty)}:name(+2: Put a +1/+1 counter and menace) counter(1/1) target(creature) && menace ueot
auto={C(0/0,-10,Loyalty)}:name(-10: Put a +1/+1 counter for each creature) foreach(creature|mygraveyard) counter(1/1,1) all(creature|myBattlefield)
auto={C(0/0,-10,Loyalty)}:name(-10: Put a +1/+1 counter for each creature) foreach(creature|mygraveyard) counter(1/1) all(creature|myBattlefield)
text=+2: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn. -- -3: Destroy target creature. -- -10: For each creature card in your graveyard, put a +1/+1 counter on each creature you control.
text=+2: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn. -- -3: Destroy target creature. -- -10: For each creature card in your graveyard, put a +1/+1 counter on each creature you control.
auto={C(0/0,-2,Loyalty)}:name(-2: Create a 1/1 Assassin) token(Assassin Vra)
auto={C(0/0,-2,Loyalty)}:name(-2: Create a 1/1 Assassin) token(Assassin Vra)
text=Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. -- -2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."
text=Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. -- -2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."
text=Indestructible -- As long as your devotion to black and red is less than seven, Mogis isn't a creature. -- At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless he or she sacrifices a creature.
mana={2}{B}{R}
type=Legendary Enchantment Creature
subtype=God
power=7
toughness=5
[/card]
[card]
name=Molten Psyche
name=Molten Psyche
text=Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. -- Metalcraft - If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
text=Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. -- Metalcraft - If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
mana={1}{R}{R}
mana={1}{R}{R}
@@ -6586,15 +6576,6 @@ power=+4
toughness=+4
toughness=+4
[/card]
[/card]
[card]
[card]
name=Mungha Wurm
text=You can't untap more than one land during your untap step.
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