Bug fixes in primitives

Goblin Firebomb
Boneyard Mycodrax
Heartless Pillage
Town-razer Tyrant
orcish hellraiser
Startling Development
Fireflux Squad
Valorous Stance
This commit is contained in:
Eduardo MG
2022-12-27 00:18:54 -06:00
parent 19a01ad90b
commit 9be91880b2
3 changed files with 32 additions and 25 deletions

View File

@@ -137,7 +137,7 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
#AUTO_DEFINE _MENTOR_ @combat(attacking) source(this):counter(1/1,1) target(other creature[attacking;power<=pminus1minusend]|myBattlefield)
# Surveil, not implemented
#AUTO_DEFINE _SURVEIL_ name(surveil) reveal:1 optionone name(put in graveyard) target(<upto:1>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend
#AUTO_DEFINE _SURVEIL_($c) name(Surveil) reveal:$c optionone name(put in graveyard) target(<upto:$c>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<$c>*|reveal) moveto(ownerlibrary) optiontwoend revealend
# Undergrowth, not implemented
#AUTO_DEFINE _UNDERGROWTH_ foreach(creature|myGraveyard)
@@ -163,6 +163,9 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
# Loot (draw a card, discard a card.)
#AUTO_DEFINE _LOOT_ draw:1 && transforms((,newability[target(*|myhand) reject])) forever
# Unearth
#AUTO_DEFINE _UNEARTH_ name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery
# Angel Token
#AUTO_DEFINE _ANGELTOKEN_ create(Angel:Creature Angel:4/4:white:flying)

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@@ -8597,7 +8597,7 @@ toughness=4
[card]
name=Boneyard Mycodrax
anyzone=type:creature:myGraveyard/type:creature:myGraveyard cdaactive
autograveyard={4}{G}{G}{E}:name(scavenge) counter(1/1,type:creature:myGraveyard) target(creature) asSorcery
autograveyard={4}{B}{E}:name(scavenge) counter(1/1,type:creature:myGraveyard) target(creature) asSorcery
text=Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard. -- Scavenge {4}{B} ({4}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
mana={2}{B}
type=Creature
@@ -9501,7 +9501,7 @@ toughness=3
[/card]
[card]
name=Brightmare
auto=tap(noevent) target(creature) and!( dynamicability<!mytgt toughnesslifegain srccontroller!> )!
auto=may tap target(creature)
text=When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.
mana={2}{W}
type=Creature
@@ -11932,7 +11932,7 @@ subtype=Saga
[card]
name=Chainer, Nightmare Adept
auto={D(*|myhand)}:name(Can play from graveyard) target(creature|mygraveyard) transforms((,newability[canplayfromgraveyard])) ueot limit:1
auto=@movedto(*[-token]|myBattlefield):name(May gain haste) all(trigger[to]) transforms((,newability[ifnot casted(this) then transforms((,newability[haste])) uynt])) forever
auto=@movedto(creature[-token]|myBattlefield):name(May gain haste) all(trigger[to]) transforms((,newability[ifnot casted(this) then transforms((,newability[haste])) uynt])) forever
text=Discard a card: You may cast a creature card from your graveyard this turn. Activate this ability only once each turn. -- Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.
mana={2}{B}{R}
type=Legendary Creature
@@ -18744,6 +18744,7 @@ toughness=6
[/card]
[card]
name=Demon of Loathing
abilities=flying, trample
auto=@combatdamaged(player) from(this)::ability$!name(sacrifice a creature) notatarget(creature|myBattlefield) sacrifice!$ opponent
text=Flying, trample -- Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.
mana={5}{B}{B}
@@ -27253,6 +27254,7 @@ toughness=3
[/card]
[card]
name=Fireflux Squad
abilities=haste
auto=_ATTACKING_may moveTo(myExile) target(other creature[attacking]|myBattlefield) && Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone name(Get Creature) target(creature|myreveal) moveto(mybattlefield) && transforms((,haste,attacking)) forever optiononeend optiontwo choice name(Shuffle) all(*|myreveal) bottomoflibrary && shuffle controller optiontwoend revealend
text=Haste -- Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
mana={3}{R}
@@ -30140,8 +30142,8 @@ toughness=3
[card]
name=Geomancer's Gambit
target=land
auto=draw:1
auto=destroy && ability$!name(search land) notatarget(land[basic]|mylibrary) moveTo(mybattlefield) and!(tap(noevent))!!$ targetcontroller
auto=draw:1 controller
text=Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library. -- Draw a card.
mana={2}{R}
type=Sorcery
@@ -31864,6 +31866,7 @@ toughness=1
[/card]
[card]
name=Goblin Firebomb
abilities=flash
auto={7}{T}{S}:destroy target(*)
text=Flash -- {7}, {T}, Sacrifice Goblin Firebomb: Destroy target permanent.
mana={1}
@@ -35369,7 +35372,7 @@ type=Instant
[card]
name=Heartless Pillage
target=opponent
auto=ability$!discard(<2>*|myhand)!$ targetedplayer
auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer
auto=if raid then token(Treasure sur)
text=Target opponent discards two cards. -- Raid - If you attacked with a creature this turn, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
mana={2}{B}
@@ -36484,7 +36487,7 @@ toughness=6
[card]
name=Hollowhenge Overlord
abilities=flash
auto=@each my upkeep:name(Create wolf) foreach(creature[wolf;werewolf]|mybattlefield) _WOLFTOKEN_
auto=@each my upkeep:name(Create wolf) foreach(wolf,werewolf|mybattlefield) _WOLFTOKEN_
text=Flash -- At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
mana={4}{G}{G}
type=Creature
@@ -38671,7 +38674,7 @@ type=Instant
[card]
name=Indulgent Tormentor
abilities=flying
auto=@each my upkeep:ability$!choice name(draw 1 opponent) draw:1 opponent _ choice name(pay 3 life) life:-3!$ opponent
auto=@each my upkeep:ability$!choice name(draw 1 opponent) draw:1 opponent _ choice sacrifice notatarget(creature|mybattlefield) _ choice name(pay 3 life) life:-3!$ opponent
text=Flying -- At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.
mana={3}{B}{B}
type=Creature
@@ -80952,8 +80955,8 @@ toughness=1
[card]
name=Town-razer Tyrant
abilities=flying
auto=name(Land looses abilities) target(land|battlefield) transforms((,newability[onlymanaability],newability[@each my upkeep:ability$!name(Sacrifice or damage) choice name(Sacrifice) all(mysource) sacrifice _ choice name(Damage) damage:2 controller!$ controller])) forever
text=Flying -- When Town-razer Tyrant enters the battlefield, target land you don't control loses all abilities except mana abilities and gains "At the beginning of your upkeep, this permanent deals 2 damage to you unless you sacrifice it."
auto=name(Land looses abilities) target(land[-basic]|battlefield) transforms((,newability[onlymanaability],newability[@each my upkeep:ability$!name(Sacrifice or damage) choice name(Sacrifice) all(mysource) sacrifice _ choice name(Damage) damage:2 controller!$ controller])) forever
text=Flying -- When Town-Razer Tyrant enters the battlefield, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your end step, this permanent deals 2 damage to you unless you sacrifice it."
mana={2}{R}{R}
type=Creature
subtype=Dragon
@@ -84159,7 +84162,8 @@ toughness=4
[card]
name=Vengeant Vampire
abilities=lifelink
auto=_DIES_destroy target(creature|opponentBattlefield) && life:4 controller
auto=_DIES_life:4 controller
auto=_DIES_destroy target(creature|opponentBattlefield)
text=Lifelink -- When Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life.
mana={4}{B}{B}
type=Creature

View File

@@ -1420,7 +1420,7 @@ type=Artifact
[card]
name=Aethergeode Miner
auto=_ATTACKING_alterenergy:2 controller
auto={e:2}:(blink)
auto={e:2}:moveto(exile) and!( moveto(ownerbattlefield) )!
text=Whenever Aethergeode Miner attacks, you get {E}{E} (two energy counters). -- Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control.
mana={1}{W}
type=Creature
@@ -9646,7 +9646,7 @@ toughness=3
[card]
name=Batterskull
auto={5}:equip
auto={3}:moveTo(ownerhand)
auto={3}:name(Return to hand) moveTo(ownerhand)
auto=teach(creature) 4/4
auto=teach(creature) vigilance
auto=teach(creature) lifelink
@@ -12015,7 +12015,6 @@ toughness=1
[/card]
[card]
name=Blood Bairn
abilities=flying
auto={S(other creature|myBattlefield)}:2/2
text=Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
mana={2}{B}
@@ -18125,8 +18124,8 @@ toughness=3
[card]
name=Centaur Chieftain
abilities=haste
auto=aslongas(*|mygraveyard) 1/1 all(creature|mybattlefield) ueot >6 oneshot
auto=aslongas(*|mygraveyard) trample all(creature|mybattlefield) ueot >6 oneshot
auto=aslongas(*|mygraveyard) all(creature|mybattlefield) 1/1 ueot >6 oneshot
auto=aslongas(*|mygraveyard) all(creature|mybattlefield) trample ueot >6 oneshot
text=Haste -- Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
mana={3}{G}
type=Creature
@@ -21679,7 +21678,7 @@ type=Enchantment
[card]
name=Compulsive Research
target=player
auto=ability$!draw:3 _ choice name(discard 2 cards) target(<2>*|myhand) reject _ if type(land|myhand)~morethan~0 then choice name(discard land) target(land|myhand) reject!$ targetedplayer
auto=ability$!draw:3 _ choice name(discard 2 cards) target(<2>*|myhand) reject _ if type(land|myhand)~morethan~0 then name(discard land) choice name(discard land) target(land|myhand) reject!$ targetedplayer
text=Target player draws three cards. Then that player discards two cards unless he or she discards a land card.
mana={2}{U}
type=Sorcery
@@ -25547,10 +25546,10 @@ subtype=Aura
[card]
name=Dance of the Skywise
target=creature|mybattlefield
auto=ueot loseabilities
auto=loseabilities ueot
auto=flying ueot
auto=ueot transforms((,setpower=4,settoughness=4))
auto=ueot transforms((Dragon Illusion,blue))
auto=transforms((,setpower=4,settoughness=4)) ueot
auto=transforms((Dragon Illusion,blue)) ueot
text=Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.
mana={1}{U}
type=Instant
@@ -55016,6 +55015,7 @@ toughness=3
[/card]
[card]
name=Hollow Specter
abilities=flying
auto=@combatdamagefoeof(player) from(this):may pay({x}) name(Specter Pay X) Reveal:x revealzone(opponenthand) optionone choice name(choose Discards) target(<1>*|reveal) transforms((,newability[moveto(ownerhand) and!(reject)!])) oneshot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) oneshot optiontwoend revealend
text=Flying -- Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card.
mana={1}{B}{B}
@@ -111379,7 +111379,7 @@ toughness=1
[card]
name=Spiraling Embers
target=creature,player
auto=damage:phandcount
auto=damage:type:*|myhand
text=Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand.
mana={3}{R}
type=Sorcery
@@ -122513,7 +122513,7 @@ toughness=3
[/card]
[card]
name=Tor Wauki
auto={T}:damage:2 target(creature[attacking;blocking])
auto={T}:target(creature[attacking;blocking]) damage:2
text={T}: Tor Wauki deals 2 damage to target attacking or blocking creature.
mana={2}{B}{B}{R}
type=Legendary Creature
@@ -125341,10 +125341,10 @@ toughness=10
[card]
name=Ulamog, the Infinite Gyre
abilities=indestructible
auto=if casted(this) then destroy target(*)
autostack=if casted(this) then destroy target(*)
autograveyard=moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle
auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice 4 permanents) notatarget(<4>*|mybattlefield) sacrifice!$ opponent
text=Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) -- Ulamog is indestructible. -- When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
text=When you cast this spell, destroy target permanent. -- Indestructible -- Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) -- When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
mana={11}
type=Legendary Creature
subtype=Eldrazi
@@ -127149,7 +127149,7 @@ type=Sorcery
name=Valorous Stance
target=creature
auto=choice name(indestructible) indestructible ueot
auto=if cantargetcard(creature[power>=4]|battlefield) then choice name(Destroy) destroy
auto=if cantargetcard(creature[toughness>=4]|battlefield) then choice name(Destroy) destroy
text=Choose one -- Target creature gains indestructible until end of turn. - Destroy target creature with toughness 4 or greater.
mana={1}{W}
type=Instant