Counters (1/1,1) changed to Counters (1/1) bug fixes
Counters (1/1,1) changed to Counters (1/1) since it's the same with less code. Macross for Adapt(). Kiora bests the sea god savior of ollen Sevinne's Reclamation Karplusan Hound cleansing nova Subterranean Tremors
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@@ -69,6 +69,9 @@
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# Whenever you draw your second card each turn
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#AUTO_DEFINE _SECOND_DRAW_ @drawof(player) restriction{compare(pdrewcount)~equalto~2}:
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# Adapt
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#AUTO_DEFINE _ADAPT_($c) this(counter{1/1}<1) transforms((,newability[counter(1/1.$c)])) forever
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# Battalion
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#AUTO_DEFINE _BATTALION_ @combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:
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@@ -103,10 +106,10 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
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#AUTO_DEFINE _PROLIFERATE_ name(Proliferate) notatarget(proliferation) proliferate
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# Scavenge
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#AUTO_DEFINE _SCAVENGE_($cost) name(Scavenge) autograveyard={$cost}{E}:counter(1/1,$c) target(creature) asSorcery
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#AUTO_DEFINE _SCAVENGE_($cost) {$cost}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery
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# Monstrosity
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#AUTO_DEFINE _MONSTROSITY_($cost) name(Monstrosity) this(cantargetcard(*[-monstrous]) {$cost}:becomes(monstrous) forever && counter(1/1,$c)
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#AUTO_DEFINE _MONSTROSITY_($cost,$c) name(Monstrosity) this(cantargetcard(*[-monstrous]) {$cost}:becomes(monstrous) forever && counter(1/1.$c)
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# Outlast
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#AUTO_DEFINE _OUTLAST_($cost) {$cost}{$cost}:counter(1/1,1) all(this) asSorcery
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@@ -145,9 +148,6 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
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# Undergrowth
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#AUTO_DEFINE _UNDERGROWTH_ foreach(creature|myGraveyard)
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# Adapt
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#AUTO_DEFINE _ADAPT_($c) aslongas(this[counter{1/1}<1]|myBattlefield):counter(1/1,$c)
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# Afterlife
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#AUTO_DEFINE _AFTERLIFE_($c) @movedTo(this|graveyard) from(battlefield):create(Spirit:Creature Spirit:1/1:white,black:flying)*$c
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File diff suppressed because it is too large
Load Diff
@@ -10,6 +10,7 @@ auto=ability$!destroy target(artifact)!$ controller
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auto=ability$!destroy target(creature)!$ controller
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auto=ability$!destroy target(enchantment)!$ controller
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auto=ability$!destroy target(land)!$ controller
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restriction=type(artifact)~morethan~0,type(creature)~morethan~0,type(enchantment)~morethan~0,type(land)~morethan~0
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text=Destroy target artifact, target creature, target enchantment, and target land.
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mana={2}{R}{G}
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type=Sorcery
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File diff suppressed because it is too large
Load Diff
@@ -38,7 +38,7 @@ subtype=Abian
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[card]
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name=Ajani, Adversary of Tyrants
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auto=counter(0/0,4,loyalty)
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auto={C(0/0,+1,Loyalty)}:name(+1: Put a +1/+1 counter on up to two...) target(<upto:2>other creature|battlefield) counter(1/1,1)
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auto={C(0/0,+1,Loyalty)}:name(+1: Put a +1/+1 counter on up to two...) target(<upto:2>other creature|battlefield) counter(1/1)
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auto={C(0/0,-2,Loyalty)}:name(-2: Return target creature from graveyard) moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard)
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auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: Create three tokens) emblem transforms((,newability[@each my endofturn:create(Cat:Creature Cat:1/1:lifelink:white)*3] )) forever dontremove
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text=+1: Put a +1/+1 counter on each of up to two target creatures. -- -2: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -- -7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
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@@ -50,7 +50,7 @@ subtype=Ajani
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name=Ajani, Caller of the Pride
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auto=counter(0/0,4,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Put a loyalty counter) donothing restriction{compare(cantargetcre)~lessthan~1}
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auto={C(0/0,1,Loyalty)}:name(+1: Put a +1/+1 counter) target(creature|battlefield) counter(1/1,1) restriction{compare(cantargetcre)~morethan~0}
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auto={C(0/0,1,Loyalty)}:name(+1: Put a +1/+1 counter) target(creature|battlefield) counter(1/1) restriction{compare(cantargetcre)~morethan~0}
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auto={C(0/0,-3,Loyalty)}:name(-3: Target creature gains double strike and flying) flying && double strike target(creature|battlefield) ueot
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auto={C(0/0,-8,Loyalty)}:name(-8: Put X 2/2 Cat creatures) token(Cat,Creature Cat,2/2,white)*lifetotal
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text=+1: Put a +1/+1 counter on up to one target creature. -- -3: Target creature gains flying and double strike until end of turn. -- -8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.
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@@ -62,7 +62,7 @@ subtype=Ajani
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name=Ajani Goldmane
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auto=counter(0/0,4,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Gain 2 life) life:2 controller
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auto={C(0/0,-1,Loyalty)}:name(-1: Put a +1/+1 counter and vigilance) all(creature|mybattlefield) counter(1/1,1) && all(creature|mybattlefield) vigilance ueot
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auto={C(0/0,-1,Loyalty)}:name(-1: Put a +1/+1 counter and vigilance) all(creature|mybattlefield) counter(1/1) && all(creature|mybattlefield) vigilance ueot
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auto={C(0/0,-6,Loyalty)}:name(-6: Create a */* Avatar) token(Avatar,Creature Avatar,0/0,white) and!( transforms((,newability[lifetotal/lifetotal cdaactive])) forever)!
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text=+1: You gain 2 life. -- -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -- -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."
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mana={2}{W}{W}
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@@ -85,7 +85,7 @@ subtype=Ajani
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name=Ajani, Mentor of Heroes
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auto=counter(0/0,4,loyalty)
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aicode=activate transforms((,newability[if type(*[creature;aura;planeswalker;zpos<=4]|myLibrary)~morethan~0 then target(*[creature;aura;planeswalker;zpos<=4]|myLibrary) moveTo(myHand) and!( all(other *[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot
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auto={C(0/0,1,Loyalty)}:name(+1: Distribute three +1/+1 counters) ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller
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auto={C(0/0,1,Loyalty)}:name(+1: Distribute three +1/+1 counters) ability$!counter(1/1) target(creature)!$ controller && ability$!counter(1/1) target(creature)!$ controller && ability$!counter(1/1) target(creature)!$ controller
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auto={C(0/0,1,Loyalty)}:name(+1: Look 4 cards for creature, aura or planeswalker) reveal:4 optionone name(Get a card) target(<1>*[creature;planeswalker;aura]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend
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auto={C(0/0,-8,Loyalty)}:name(-8: Gain 100 life) life:100 controller
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text=+1: Distribute three +1/+1 counters among one, two, or three target creatures you control. -- +1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- -8: You gain 100 life.
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@@ -98,7 +98,7 @@ name=Ajani Steadfast
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auto=counter(0/0,4,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Put a loyalty counter) donothing restriction{compare(cantargetcre)~lessthan~1}
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auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets +1/1 and abilities) target(creature) transforms((,newability[1/1],newability[vigilance],newability[first strike],newability[lifelink])) ueot restriction{compare(cantargetcre)~morethan~0}
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auto={C(0/0,-2,Loyalty)}:name(-2: Put a +1/1 counter and loyalty counters) all(creature|mybattlefield) counter(1/1,1) && all(other planeswalker|myBattlefield) counter(0/0,1,Loyalty)
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auto={C(0/0,-2,Loyalty)}:name(-2: Put a +1/1 counter and loyalty counters) all(creature|mybattlefield) counter(1/1) && all(other planeswalker|myBattlefield) counter(0/0,1,Loyalty)
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auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: Forcefield) emblem transforms((,newability[forcefield controller])) forever dontremove
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text=+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. -- -2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. -- -7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
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mana={3}{W}
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@@ -374,9 +374,9 @@ subtype=Basri
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[card]
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name=Basri Ket
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auto=counter(0/0,3,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Put a +1/+1 counter and gains indestructible) counter(1/1,1) target(creature) && indestructible ueot
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auto={C(0/0,1,Loyalty)}:name(+1: Put a +1/+1 counter and gains indestructible) counter(1/1) target(creature) && indestructible ueot
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auto={C(0/0,-2,Loyalty)}:name(-2: Whenever a creature attacks create a token) emblem transforms((,newability[@combat(attacking) source(creature[-token]):token(Soldier Bas,Creature Soldier,1/1,white,battleready)])) oneshot ueot
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auto={C(0/0,-6,Loyalty)}:name(-6: Emblem: "At the combat create a token and put a +1/+1 counter") emblem transforms((,newability[@each my combatbegins:token(Soldier Bas) && counter(1/1,1) all(creature|myBattlefield)])) forever dontremove
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auto={C(0/0,-6,Loyalty)}:name(-6: Emblem: "At the combat create a token and put a +1/+1 counter") emblem transforms((,newability[@each my combatbegins:token(Soldier Bas) && counter(1/1) all(creature|myBattlefield)])) forever dontremove
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text=+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. -- −2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. -- −6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
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mana={1}{W}{W}
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type=Legendary Planeswalker
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@@ -724,8 +724,8 @@ subtype=Domri
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name=Domri, Chaos Bringer
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auto=counter(0/0,5,loyalty)
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aicode=activate moveto(myHand) target(creature[zpos=2]|myLibrary)
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auto={C(0/0,1,Loyalty)}:name(+1: Add red if its a creature, Riot) add{R} && if type(creature|myStack)~morethan~0 then ability$!name(Choose one) choice name(Put a +1/1 counter) counter(1/1,1) target(creature[fresh]|myBattlefield) _ choice name(Gain Haste) haste target(creature[fresh]|myBattlefield)!$ controller
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auto={C(0/0,1,Loyalty)}:name(+1: Add green if its a creature, Riot) add{G} && if type(creature|myStack)~morethan~0 then ability$!name(Choose one) choice name(Put a +1/1 counter) counter(1/1,1) target(creature[fresh]|myBattlefield) _ choice name(Gain Haste) haste target(creature[fresh]|myBattlefield)!$ controller !$ controller
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auto={C(0/0,1,Loyalty)}:name(+1: Add red if its a creature, Riot) add{R} && if type(creature|myStack)~morethan~0 then ability$!name(Choose one) choice name(Put a +1/1 counter) counter(1/1) target(creature[fresh]|myBattlefield) _ choice name(Gain Haste) haste target(creature[fresh]|myBattlefield)!$ controller
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auto={C(0/0,1,Loyalty)}:name(+1: Add green if its a creature, Riot) add{G} && if type(creature|myStack)~morethan~0 then ability$!name(Choose one) choice name(Put a +1/1 counter) counter(1/1) target(creature[fresh]|myBattlefield) _ choice name(Gain Haste) haste target(creature[fresh]|myBattlefield)!$ controller !$ controller
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auto={C(0/0,-3,Loyalty)}:name(-3: Reveal four and put up to two creature) name(Look your Library) reveal:4 optionone name(Get a card) target(<upto:2>*[creature]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend
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auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Each end of turn create a 4/4 Beast) emblem transforms((,newability[@each endofturn: token(Beast,Creature Beast,4/4,red,green,trample)])) forever dontrevome
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text=+1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.) -- −3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. -- −8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
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@@ -861,7 +861,7 @@ subtype=Elspeth
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[card]
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name=Elspeth, Undaunted Hero
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auto=counter(0/0,5,loyalty)
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auto={C(0/0,2,Loyalty)}:name(+2: Put up to two counters +1/+1) target(<upto:2>creature|myBattlefield) counter(1/1,1) ueot
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auto={C(0/0,2,Loyalty)}:name(+2: Put up to two counters +1/+1) target(<upto:2>creature|myBattlefield) counter(1/1) ueot
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auto={C(0/0,-2,Loyalty)}:name(-2: Search a Sunlit Hoplite) moveto(myBattlefield) target(Sunlit Hoplite|mylibrary,mygraveyard) && shuffle
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auto={C(0/0,-8,Loyalty)}:name(-8: Creatures you control get +X/+X) type:manaW:myBattlefield/type:manaW:myBattlefield all(creature|myBattlefield) && flying ueot
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text=+2: Put a +1/+1 counter on each of up to two target creatures. -- -2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle it. -- -8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.
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@@ -2211,7 +2211,7 @@ subtype=Nissa
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name=Nissa, Voice of Zendikar
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auto=counter(0/0,3,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Create a 0/1 Plant) token(Plant,creature plant, 0/1,green)
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auto={C(0/0,-2,Loyalty)}:name(-2: Put a +1/+1 counters on creatures) all(creature|mybattlefield) counter(1/1,1)
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auto={C(0/0,-2,Loyalty)}:name(-2: Put a +1/+1 counters on creatures) all(creature|mybattlefield) counter(1/1)
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auto={C(0/0,-7,Loyalty)}:name(-7: Gain life and Draw cards equal to lands) life:type:land:mybattlefield controller && draw:type:land:mybattlefield controller
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text=+1: Put a 0/1 green Plant creature token onto the battlefield. -- -2: Put a +1/+1 counter on each creature you control. -- -7: You gain X life and draw X cards, where X is the number of lands you control.
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mana={1}{G}{G}
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@@ -3196,9 +3196,9 @@ subtype=Vraska
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[card]
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name=Vraska, Regal Gorgon
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auto=counter(0/0,5,loyalty)
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auto={C(0/0,2,Loyalty)}:name(+2: Put a +1/+1 counter and menace) counter(1/1,1) target(creature) && menace ueot
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auto={C(0/0,2,Loyalty)}:name(+2: Put a +1/+1 counter and menace) counter(1/1) target(creature) && menace ueot
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auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target creature) destroy target(creature)
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auto={C(0/0,-10,Loyalty)}:name(-10: Put a +1/+1 counter for each creature) foreach(creature|mygraveyard) counter(1/1,1) all(creature|myBattlefield)
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auto={C(0/0,-10,Loyalty)}:name(-10: Put a +1/+1 counter for each creature) foreach(creature|mygraveyard) counter(1/1) all(creature|myBattlefield)
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text=+2: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn. -- -3: Destroy target creature. -- -10: For each creature card in your graveyard, put a +1/+1 counter on each creature you control.
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mana={5}{B}{G}
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type=Legendary Planeswalker
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@@ -3229,7 +3229,7 @@ subtype=Vraska
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[card]
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name=Vraska, Swarm's Eminence
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auto=counter(0/0,5,loyalty)
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auto=@combatdamaged(player,planeswalker) from(creature[deathtouch]|myBattlefield):all(trigger[to]) counter(1/1,1)
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auto=@combatdamaged(player,planeswalker) from(creature[deathtouch]|myBattlefield):all(trigger[to]) counter(1/1)
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auto={C(0/0,-2,Loyalty)}:name(-2: Create a 1/1 Assassin) token(Assassin Vra)
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text=Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. -- -2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."
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mana={2}{BG}{BG}
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Reference in New Issue
Block a user