Counters (1/1,1) changed to Counters (1/1) bug fixes

Counters (1/1,1) changed to Counters (1/1) since it's the same with less code.

Macross for Adapt().

Kiora bests the sea god
savior of ollen
Sevinne's Reclamation
Karplusan Hound
cleansing nova
Subterranean Tremors
This commit is contained in:
Eduardo MG
2022-10-08 23:16:36 -05:00
parent 8e551bb287
commit c0f262a0b1
5 changed files with 702 additions and 701 deletions

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@@ -69,6 +69,9 @@
# Whenever you draw your second card each turn
#AUTO_DEFINE _SECOND_DRAW_ @drawof(player) restriction{compare(pdrewcount)~equalto~2}:
# Adapt
#AUTO_DEFINE _ADAPT_($c) this(counter{1/1}<1) transforms((,newability[counter(1/1.$c)])) forever
# Battalion
#AUTO_DEFINE _BATTALION_ @combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:
@@ -103,10 +106,10 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
#AUTO_DEFINE _PROLIFERATE_ name(Proliferate) notatarget(proliferation) proliferate
# Scavenge
#AUTO_DEFINE _SCAVENGE_($cost) name(Scavenge) autograveyard={$cost}{E}:counter(1/1,$c) target(creature) asSorcery
#AUTO_DEFINE _SCAVENGE_($cost) {$cost}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery
# Monstrosity
#AUTO_DEFINE _MONSTROSITY_($cost) name(Monstrosity) this(cantargetcard(*[-monstrous]) {$cost}:becomes(monstrous) forever && counter(1/1,$c)
#AUTO_DEFINE _MONSTROSITY_($cost,$c) name(Monstrosity) this(cantargetcard(*[-monstrous]) {$cost}:becomes(monstrous) forever && counter(1/1.$c)
# Outlast
#AUTO_DEFINE _OUTLAST_($cost) {$cost}{$cost}:counter(1/1,1) all(this) asSorcery
@@ -145,9 +148,6 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
# Undergrowth
#AUTO_DEFINE _UNDERGROWTH_ foreach(creature|myGraveyard)
# Adapt
#AUTO_DEFINE _ADAPT_($c) aslongas(this[counter{1/1}<1]|myBattlefield):counter(1/1,$c)
# Afterlife
#AUTO_DEFINE _AFTERLIFE_($c) @movedTo(this|graveyard) from(battlefield):create(Spirit:Creature Spirit:1/1:white,black:flying)*$c

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@@ -10,6 +10,7 @@ auto=ability$!destroy target(artifact)!$ controller
auto=ability$!destroy target(creature)!$ controller
auto=ability$!destroy target(enchantment)!$ controller
auto=ability$!destroy target(land)!$ controller
restriction=type(artifact)~morethan~0,type(creature)~morethan~0,type(enchantment)~morethan~0,type(land)~morethan~0
text=Destroy target artifact, target creature, target enchantment, and target land.
mana={2}{R}{G}
type=Sorcery

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@@ -38,7 +38,7 @@ subtype=Abian
[card]
name=Ajani, Adversary of Tyrants
auto=counter(0/0,4,loyalty)
auto={C(0/0,+1,Loyalty)}:name(+1: Put a +1/+1 counter on up to two...) target(<upto:2>other creature|battlefield) counter(1/1,1)
auto={C(0/0,+1,Loyalty)}:name(+1: Put a +1/+1 counter on up to two...) target(<upto:2>other creature|battlefield) counter(1/1)
auto={C(0/0,-2,Loyalty)}:name(-2: Return target creature from graveyard) moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard)
auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: Create three tokens) emblem transforms((,newability[@each my endofturn:create(Cat:Creature Cat:1/1:lifelink:white)*3] )) forever dontremove
text=+1: Put a +1/+1 counter on each of up to two target creatures. -- -2: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -- -7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
@@ -50,7 +50,7 @@ subtype=Ajani
name=Ajani, Caller of the Pride
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Put a loyalty counter) donothing restriction{compare(cantargetcre)~lessthan~1}
auto={C(0/0,1,Loyalty)}:name(+1: Put a +1/+1 counter) target(creature|battlefield) counter(1/1,1) restriction{compare(cantargetcre)~morethan~0}
auto={C(0/0,1,Loyalty)}:name(+1: Put a +1/+1 counter) target(creature|battlefield) counter(1/1) restriction{compare(cantargetcre)~morethan~0}
auto={C(0/0,-3,Loyalty)}:name(-3: Target creature gains double strike and flying) flying && double strike target(creature|battlefield) ueot
auto={C(0/0,-8,Loyalty)}:name(-8: Put X 2/2 Cat creatures) token(Cat,Creature Cat,2/2,white)*lifetotal
text=+1: Put a +1/+1 counter on up to one target creature. -- -3: Target creature gains flying and double strike until end of turn. -- -8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.
@@ -62,7 +62,7 @@ subtype=Ajani
name=Ajani Goldmane
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Gain 2 life) life:2 controller
auto={C(0/0,-1,Loyalty)}:name(-1: Put a +1/+1 counter and vigilance) all(creature|mybattlefield) counter(1/1,1) && all(creature|mybattlefield) vigilance ueot
auto={C(0/0,-1,Loyalty)}:name(-1: Put a +1/+1 counter and vigilance) all(creature|mybattlefield) counter(1/1) && all(creature|mybattlefield) vigilance ueot
auto={C(0/0,-6,Loyalty)}:name(-6: Create a */* Avatar) token(Avatar,Creature Avatar,0/0,white) and!( transforms((,newability[lifetotal/lifetotal cdaactive])) forever)!
text=+1: You gain 2 life. -- -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -- -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."
mana={2}{W}{W}
@@ -85,7 +85,7 @@ subtype=Ajani
name=Ajani, Mentor of Heroes
auto=counter(0/0,4,loyalty)
aicode=activate transforms((,newability[if type(*[creature;aura;planeswalker;zpos<=4]|myLibrary)~morethan~0 then target(*[creature;aura;planeswalker;zpos<=4]|myLibrary) moveTo(myHand) and!( all(other *[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot
auto={C(0/0,1,Loyalty)}:name(+1: Distribute three +1/+1 counters) ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller
auto={C(0/0,1,Loyalty)}:name(+1: Distribute three +1/+1 counters) ability$!counter(1/1) target(creature)!$ controller && ability$!counter(1/1) target(creature)!$ controller && ability$!counter(1/1) target(creature)!$ controller
auto={C(0/0,1,Loyalty)}:name(+1: Look 4 cards for creature, aura or planeswalker) reveal:4 optionone name(Get a card) target(<1>*[creature;planeswalker;aura]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend
auto={C(0/0,-8,Loyalty)}:name(-8: Gain 100 life) life:100 controller
text=+1: Distribute three +1/+1 counters among one, two, or three target creatures you control. -- +1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- -8: You gain 100 life.
@@ -98,7 +98,7 @@ name=Ajani Steadfast
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Put a loyalty counter) donothing restriction{compare(cantargetcre)~lessthan~1}
auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets +1/1 and abilities) target(creature) transforms((,newability[1/1],newability[vigilance],newability[first strike],newability[lifelink])) ueot restriction{compare(cantargetcre)~morethan~0}
auto={C(0/0,-2,Loyalty)}:name(-2: Put a +1/1 counter and loyalty counters) all(creature|mybattlefield) counter(1/1,1) && all(other planeswalker|myBattlefield) counter(0/0,1,Loyalty)
auto={C(0/0,-2,Loyalty)}:name(-2: Put a +1/1 counter and loyalty counters) all(creature|mybattlefield) counter(1/1) && all(other planeswalker|myBattlefield) counter(0/0,1,Loyalty)
auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: Forcefield) emblem transforms((,newability[forcefield controller])) forever dontremove
text=+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. -- -2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. -- -7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
mana={3}{W}
@@ -374,9 +374,9 @@ subtype=Basri
[card]
name=Basri Ket
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Put a +1/+1 counter and gains indestructible) counter(1/1,1) target(creature) && indestructible ueot
auto={C(0/0,1,Loyalty)}:name(+1: Put a +1/+1 counter and gains indestructible) counter(1/1) target(creature) && indestructible ueot
auto={C(0/0,-2,Loyalty)}:name(-2: Whenever a creature attacks create a token) emblem transforms((,newability[@combat(attacking) source(creature[-token]):token(Soldier Bas,Creature Soldier,1/1,white,battleready)])) oneshot ueot
auto={C(0/0,-6,Loyalty)}:name(-6: Emblem: "At the combat create a token and put a +1/+1 counter") emblem transforms((,newability[@each my combatbegins:token(Soldier Bas) && counter(1/1,1) all(creature|myBattlefield)])) forever dontremove
auto={C(0/0,-6,Loyalty)}:name(-6: Emblem: "At the combat create a token and put a +1/+1 counter") emblem transforms((,newability[@each my combatbegins:token(Soldier Bas) && counter(1/1) all(creature|myBattlefield)])) forever dontremove
text=+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. -- 2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. -- 6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
mana={1}{W}{W}
type=Legendary Planeswalker
@@ -724,8 +724,8 @@ subtype=Domri
name=Domri, Chaos Bringer
auto=counter(0/0,5,loyalty)
aicode=activate moveto(myHand) target(creature[zpos=2]|myLibrary)
auto={C(0/0,1,Loyalty)}:name(+1: Add red if its a creature, Riot) add{R} && if type(creature|myStack)~morethan~0 then ability$!name(Choose one) choice name(Put a +1/1 counter) counter(1/1,1) target(creature[fresh]|myBattlefield) _ choice name(Gain Haste) haste target(creature[fresh]|myBattlefield)!$ controller
auto={C(0/0,1,Loyalty)}:name(+1: Add green if its a creature, Riot) add{G} && if type(creature|myStack)~morethan~0 then ability$!name(Choose one) choice name(Put a +1/1 counter) counter(1/1,1) target(creature[fresh]|myBattlefield) _ choice name(Gain Haste) haste target(creature[fresh]|myBattlefield)!$ controller !$ controller
auto={C(0/0,1,Loyalty)}:name(+1: Add red if its a creature, Riot) add{R} && if type(creature|myStack)~morethan~0 then ability$!name(Choose one) choice name(Put a +1/1 counter) counter(1/1) target(creature[fresh]|myBattlefield) _ choice name(Gain Haste) haste target(creature[fresh]|myBattlefield)!$ controller
auto={C(0/0,1,Loyalty)}:name(+1: Add green if its a creature, Riot) add{G} && if type(creature|myStack)~morethan~0 then ability$!name(Choose one) choice name(Put a +1/1 counter) counter(1/1) target(creature[fresh]|myBattlefield) _ choice name(Gain Haste) haste target(creature[fresh]|myBattlefield)!$ controller !$ controller
auto={C(0/0,-3,Loyalty)}:name(-3: Reveal four and put up to two creature) name(Look your Library) reveal:4 optionone name(Get a card) target(<upto:2>*[creature]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend
auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Each end of turn create a 4/4 Beast) emblem transforms((,newability[@each endofturn: token(Beast,Creature Beast,4/4,red,green,trample)])) forever dontrevome
text=+1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.) -- 3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. -- 8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
@@ -861,7 +861,7 @@ subtype=Elspeth
[card]
name=Elspeth, Undaunted Hero
auto=counter(0/0,5,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: Put up to two counters +1/+1) target(<upto:2>creature|myBattlefield) counter(1/1,1) ueot
auto={C(0/0,2,Loyalty)}:name(+2: Put up to two counters +1/+1) target(<upto:2>creature|myBattlefield) counter(1/1) ueot
auto={C(0/0,-2,Loyalty)}:name(-2: Search a Sunlit Hoplite) moveto(myBattlefield) target(Sunlit Hoplite|mylibrary,mygraveyard) && shuffle
auto={C(0/0,-8,Loyalty)}:name(-8: Creatures you control get +X/+X) type:manaW:myBattlefield/type:manaW:myBattlefield all(creature|myBattlefield) && flying ueot
text=+2: Put a +1/+1 counter on each of up to two target creatures. -- -2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle it. -- -8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.
@@ -2211,7 +2211,7 @@ subtype=Nissa
name=Nissa, Voice of Zendikar
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Create a 0/1 Plant) token(Plant,creature plant, 0/1,green)
auto={C(0/0,-2,Loyalty)}:name(-2: Put a +1/+1 counters on creatures) all(creature|mybattlefield) counter(1/1,1)
auto={C(0/0,-2,Loyalty)}:name(-2: Put a +1/+1 counters on creatures) all(creature|mybattlefield) counter(1/1)
auto={C(0/0,-7,Loyalty)}:name(-7: Gain life and Draw cards equal to lands) life:type:land:mybattlefield controller && draw:type:land:mybattlefield controller
text=+1: Put a 0/1 green Plant creature token onto the battlefield. -- -2: Put a +1/+1 counter on each creature you control. -- -7: You gain X life and draw X cards, where X is the number of lands you control.
mana={1}{G}{G}
@@ -3196,9 +3196,9 @@ subtype=Vraska
[card]
name=Vraska, Regal Gorgon
auto=counter(0/0,5,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: Put a +1/+1 counter and menace) counter(1/1,1) target(creature) && menace ueot
auto={C(0/0,2,Loyalty)}:name(+2: Put a +1/+1 counter and menace) counter(1/1) target(creature) && menace ueot
auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target creature) destroy target(creature)
auto={C(0/0,-10,Loyalty)}:name(-10: Put a +1/+1 counter for each creature) foreach(creature|mygraveyard) counter(1/1,1) all(creature|myBattlefield)
auto={C(0/0,-10,Loyalty)}:name(-10: Put a +1/+1 counter for each creature) foreach(creature|mygraveyard) counter(1/1) all(creature|myBattlefield)
text=+2: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn. -- -3: Destroy target creature. -- -10: For each creature card in your graveyard, put a +1/+1 counter on each creature you control.
mana={5}{B}{G}
type=Legendary Planeswalker
@@ -3229,7 +3229,7 @@ subtype=Vraska
[card]
name=Vraska, Swarm's Eminence
auto=counter(0/0,5,loyalty)
auto=@combatdamaged(player,planeswalker) from(creature[deathtouch]|myBattlefield):all(trigger[to]) counter(1/1,1)
auto=@combatdamaged(player,planeswalker) from(creature[deathtouch]|myBattlefield):all(trigger[to]) counter(1/1)
auto={C(0/0,-2,Loyalty)}:name(-2: Create a 1/1 Assassin) token(Assassin Vra)
text=Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. -- -2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."
mana={2}{BG}{BG}