auraward -> an exception for protection from quality used for aura, like
flickering ward
added event for unattach
added state based check for protection from quality.
702.16c A permanent or player with protection can’t be enchanted by
Auras that have the stated
quality. Such Auras attached to the permanent or player with protection
will be put into their
owners’ graveyards as a state-based action.
702.16d A permanent with protection can’t be equipped by Equipment that
have the stated quality
or fortified by Fortifications that have the stated quality. Such
Equipment or Fortifications
become unattached from that permanent as a state-based action, but
remain on the battlefield.
Added ORI cards, Removed Workarounds, Added support for Can't Gain life... spellmastery keyword is used for alternative cost so cards with spellmastery can be cast as though it had flash (substance)...
revised the keyword:
myname -> returns the number for each instance of the card name you
control.
allmyname -> returns the number for each instance of the card name in
play.
When a creature is damaged and has critical life, PT turns to
red(critical life is 2 and below), if a card has a powered down status
like from -1/-1 counter, the PT turns to thistle, if powered up above 4,
the PT turns into yellow, default is white. legendary eldrazi pt is
violet. Token Indicator is T, and C for cards with copy abilities(so we
can differentiate them from originals), TC for both token and copy cat
cards.
if a creature was damaged or has a negative toughness bonus, the pt
changes to crimson red, if the creature was not damaged and has power
buff, the color changes to spring green, normal was default white.
if a card with a cleric subtype has an autoline like this:
othertype:cleric:battlefield, means that the targetchooser excludes that
card, only the other "cleric" are counted.
Some tokens when cloned produces miscalculated PT(Using foreach,
aslongas and others that needs CDA). This should fix the issue. TODO:
add tests and updated mtg.txt ...