Merge pull request #628 from kevlahnota/master

Reverted Random, Disable Indicators on Gametype that is not Classic
This commit is contained in:
Anthony Calosa
2015-09-20 22:48:46 +08:00
3 changed files with 3 additions and 8 deletions

View File

@@ -310,7 +310,7 @@ void CardGui::Render()
if(!card->isToken && card->isACopier)
buff = "C";
if(!alternate && buff != "")
if(!alternate && buff != "" && game->gameType() == GAME_TYPE_CLASSIC)//it seems that other game modes makes cards as tokens!!! hmmm...
{
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[200];

View File

@@ -215,10 +215,7 @@ void DeckMenu::selectRandomDeck(bool isAi)
{
DeckManager *deckManager = DeckManager::GetInstance();
vector<DeckMetaData *> *deckList = isAi ? deckManager->getAIDeckOrderList() : deckManager->getPlayerDeckOrderList();
//int random = (WRand() * 1000) % deckList->size();
int lowest=0, highest = deckList->size();
int range=(highest-lowest);
int random = lowest+int(range*rand()/(RAND_MAX + 1.0));
int random = rand() % (int)deckList->size();
selectDeck( random, isAi );
}

View File

@@ -1857,9 +1857,7 @@ int Tournament::getRandomDeck(bool noEasyDecks)
while(isDouble && decks.size()>0)
{
isDouble=false;
int lowest=0, highest = (int)decks.size();
int range=(highest-lowest);
k = lowest+int(range*rand()/(RAND_MAX + 1.0));
k = rand() % (int)decks.size();
random = decks.at(k);
deckNumber = deckList->at(random)->getDeckId();