Merge pull request #624 from kevlahnota/master
Token Cloning fix and colored PT
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@@ -2456,6 +2456,7 @@ public:
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if(cda)
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{//Characteristic-defining abilities
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_target->cdaPT(wppt->power.getValue(),wppt->toughness.getValue());
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_target->isCDA = true;
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}
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else
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{
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@@ -234,6 +234,7 @@ public:
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void revertbaseP();
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void revertbaseT();
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void cdaPT(int p = 0, int t = 0);
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bool isCDA;
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void eventattacked();
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void eventattackedAlone();
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@@ -2536,16 +2536,27 @@ int AACloner::resolve()
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spell->source->fresh = 1;
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spell->source->model = spell->source;
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spell->source->model->data = spell->source;
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//commenting this out fixes some problems when duplicating tokens 9/16/2015
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/*if(_target->isToken)
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//if the token doesn't have cda/dynamic pt then allow this...
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if((_target->isToken) && (!_target->isCDA))
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{
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spell->source->power = _target->origpower;
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spell->source->toughness = _target->origtoughness;
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spell->source->life = _target->origtoughness;
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}*/
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if(_target->pbonus > 0)
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spell->source->power = _target->power - _target->pbonus;
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else
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spell->source->power = _target->power + _target->pbonus;
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if(_target->tbonus > 0)
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{
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spell->source->toughness = _target->toughness - _target->tbonus;
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spell->source->life = _target->toughness - _target->tbonus;
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}
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else
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{
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spell->source->toughness = _target->toughness + _target->tbonus;
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spell->source->life = _target->toughness + _target->tbonus;
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}
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}
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list<int>::iterator it;
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for (it = awith.begin(); it != awith.end(); it++)
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{
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{//there must be a layer of temporary abilities and original abilities
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spell->source->basicAbilities[*it] = 1;
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}
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for (it = colors.begin(); it != colors.end(); it++)
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@@ -285,7 +285,18 @@ void CardGui::Render()
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sprintf(buffer, "%i/%i", card->power, card->life);
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renderer->FillRect(actX - (12 * actZ), actY + 6 * actZ, 25 * actZ, 12 * actZ,
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ARGB(((static_cast<unsigned char>(actA))/2),0,0,0));
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mFont->SetColor(ARGB(static_cast<unsigned char>(actA),255,255,255));
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//damaged or buffed or powered down
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if(card->wasDealtDamage && card->life <= 2)
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mFont->SetColor(ARGB(static_cast<unsigned char>(actA),255,0,0));//red
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else if(!card->wasDealtDamage && card->pbonus < 0)
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mFont->SetColor(ARGB(static_cast<unsigned char>(actA),216,191,216));//thistle
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else if(card->getRarity() == Constants::RARITY_T)
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mFont->SetColor(ARGB(static_cast<unsigned char>(actA),245,245,245));//smoke
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else if(card->hasType("legendary") && card->hasType("eldrazi"))
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mFont->SetColor(ARGB(static_cast<unsigned char>(actA),238,130,238));//violet
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else
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mFont->SetColor(ARGB(static_cast<unsigned char>(actA),255,255,255));//white
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mFont->SetScale(actZ);
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mFont->SetScale(actZ);
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mFont->DrawString(buffer, actX - 10 * actZ, actY + 8 * actZ);
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mFont->SetScale(1);
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@@ -215,7 +215,10 @@ void DeckMenu::selectRandomDeck(bool isAi)
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{
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DeckManager *deckManager = DeckManager::GetInstance();
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vector<DeckMetaData *> *deckList = isAi ? deckManager->getAIDeckOrderList() : deckManager->getPlayerDeckOrderList();
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int random = (WRand() * 1000) % deckList->size();
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//int random = (WRand() * 1000) % deckList->size();
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int lowest=0, highest = deckList->size();
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int range=(highest-lowest);
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int random = lowest+int(range*rand()/(RAND_MAX + 1.0));
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selectDeck( random, isAi );
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}
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@@ -54,6 +54,7 @@ MTGCardInstance::MTGCardInstance(MTGCard * card, MTGPlayerCards * arg_belongs_to
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flanked = 0;
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castMethod = Constants::NOT_CAST;
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isSettingBase = 0;
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isCDA = false;
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}
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MTGCardInstance * MTGCardInstance::createSnapShot()
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