Merge pull request #624 from kevlahnota/master

Token Cloning fix and colored PT
This commit is contained in:
Anthony Calosa
2015-09-19 15:29:40 +08:00
6 changed files with 37 additions and 9 deletions

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@@ -2456,6 +2456,7 @@ public:
if(cda)
{//Characteristic-defining abilities
_target->cdaPT(wppt->power.getValue(),wppt->toughness.getValue());
_target->isCDA = true;
}
else
{

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@@ -234,6 +234,7 @@ public:
void revertbaseP();
void revertbaseT();
void cdaPT(int p = 0, int t = 0);
bool isCDA;
void eventattacked();
void eventattackedAlone();

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@@ -2536,16 +2536,27 @@ int AACloner::resolve()
spell->source->fresh = 1;
spell->source->model = spell->source;
spell->source->model->data = spell->source;
//commenting this out fixes some problems when duplicating tokens 9/16/2015
/*if(_target->isToken)
//if the token doesn't have cda/dynamic pt then allow this...
if((_target->isToken) && (!_target->isCDA))
{
spell->source->power = _target->origpower;
spell->source->toughness = _target->origtoughness;
spell->source->life = _target->origtoughness;
}*/
if(_target->pbonus > 0)
spell->source->power = _target->power - _target->pbonus;
else
spell->source->power = _target->power + _target->pbonus;
if(_target->tbonus > 0)
{
spell->source->toughness = _target->toughness - _target->tbonus;
spell->source->life = _target->toughness - _target->tbonus;
}
else
{
spell->source->toughness = _target->toughness + _target->tbonus;
spell->source->life = _target->toughness + _target->tbonus;
}
}
list<int>::iterator it;
for (it = awith.begin(); it != awith.end(); it++)
{
{//there must be a layer of temporary abilities and original abilities
spell->source->basicAbilities[*it] = 1;
}
for (it = colors.begin(); it != colors.end(); it++)

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@@ -285,7 +285,18 @@ void CardGui::Render()
sprintf(buffer, "%i/%i", card->power, card->life);
renderer->FillRect(actX - (12 * actZ), actY + 6 * actZ, 25 * actZ, 12 * actZ,
ARGB(((static_cast<unsigned char>(actA))/2),0,0,0));
mFont->SetColor(ARGB(static_cast<unsigned char>(actA),255,255,255));
//damaged or buffed or powered down
if(card->wasDealtDamage && card->life <= 2)
mFont->SetColor(ARGB(static_cast<unsigned char>(actA),255,0,0));//red
else if(!card->wasDealtDamage && card->pbonus < 0)
mFont->SetColor(ARGB(static_cast<unsigned char>(actA),216,191,216));//thistle
else if(card->getRarity() == Constants::RARITY_T)
mFont->SetColor(ARGB(static_cast<unsigned char>(actA),245,245,245));//smoke
else if(card->hasType("legendary") && card->hasType("eldrazi"))
mFont->SetColor(ARGB(static_cast<unsigned char>(actA),238,130,238));//violet
else
mFont->SetColor(ARGB(static_cast<unsigned char>(actA),255,255,255));//white
mFont->SetScale(actZ);
mFont->SetScale(actZ);
mFont->DrawString(buffer, actX - 10 * actZ, actY + 8 * actZ);
mFont->SetScale(1);

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@@ -215,7 +215,10 @@ void DeckMenu::selectRandomDeck(bool isAi)
{
DeckManager *deckManager = DeckManager::GetInstance();
vector<DeckMetaData *> *deckList = isAi ? deckManager->getAIDeckOrderList() : deckManager->getPlayerDeckOrderList();
int random = (WRand() * 1000) % deckList->size();
//int random = (WRand() * 1000) % deckList->size();
int lowest=0, highest = deckList->size();
int range=(highest-lowest);
int random = lowest+int(range*rand()/(RAND_MAX + 1.0));
selectDeck( random, isAi );
}

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@@ -54,6 +54,7 @@ MTGCardInstance::MTGCardInstance(MTGCard * card, MTGPlayerCards * arg_belongs_to
flanked = 0;
castMethod = Constants::NOT_CAST;
isSettingBase = 0;
isCDA = false;
}
MTGCardInstance * MTGCardInstance::createSnapShot()