Xawotihs
eac5a35b43
Cleaned up my phasebar code and merged it into the overall item selection code
2011-08-04 05:57:10 +00:00
omegablast2002@yahoo.com
46dfe03099
fix psp build, guiphasebar int order error.
2011-08-03 16:27:28 +00:00
omegablast2002@yahoo.com
5cd779094d
changed it to 1.4f
2011-08-03 14:56:12 +00:00
guzhenjie1@gmail.com
af18fb0172
Corrected mana cost of Personal Sanctuary.
2011-08-03 13:01:03 +00:00
omegablast2002@yahoo.com
07662b08f6
fixed a warning tried as error in MTGGamePhase...
2011-08-03 12:25:09 +00:00
Xawotihs
56c68e799c
Fixed compilation problem on VC2010
2011-08-02 21:48:05 +00:00
Xawotihs
097c40149d
Phase bar is now clickable/touchable and animated.
2011-08-01 21:26:12 +00:00
guzhenjie1@gmail.com
32a5b7bb92
Corrected rarity of Thran Golem and Throne of Empires.
2011-08-01 15:21:53 +00:00
wagic.the.homebrew
78efba08b1
- fix for counters slowness on psp
2011-07-30 14:29:12 +00:00
wagic.the.homebrew
fe4b0a11e3
- JP Translation update by Shilf
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- put tutorials back in Rules/classic, to help debugging the bug with controls
2011-07-30 03:38:39 +00:00
wagic.the.homebrew
794be140ce
- graphical representation of counters. see graphics/counters/quest.jpg for an example
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- rewrote some code dealing with text formatting for a card when rendering in text mode. I could swear my code has been reverted. If somebody has good reason to believe we should re-process the string formatting on every frame, please let me now. I believe my change can help rendering speed of text mode a lot.
- counters change to vector instead of array
2011-07-29 17:43:45 +00:00
wagic.the.homebrew
9631171ad1
Cleanup of some Trigger code
2011-07-28 13:51:42 +00:00
omegablast2002@yahoo.com
2e5222bf5d
fixed an issue with @discarded...the trigger would only fire once becuase i was not passing the constructors variable for once to the object....
2011-07-28 11:30:37 +00:00
wagic.the.homebrew
ef5e011e23
- Removed "isClone" flag. This flag was error prone. The "core" classes now have decent copy constructors, and ideally long term we should create copy constructors for the abilities that have additional pointers in them.
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-- The test suite passes but this is a big change. I might have introduced some memory leaks or bugs. I might have fixed some bugs, too
2011-07-27 14:31:27 +00:00
omegablast2002@yahoo.com
a26125ee4c
readded arbor elfs ability.
2011-07-26 17:23:01 +00:00
omegablast2002@yahoo.com
8bb53ff12f
added incrementing of "damageCount" the variable that tracks the damage dealt to a player, to "infect" damaging...this is a rules correction, a creature with "infect" still "deals damage"...it just does it differently.
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this fixes an issue with infect creatures not triggering "bloodthirst" ...all other cases this was working correctly, bloodthirst however checks the damageCount.....
2011-07-26 16:56:01 +00:00
omegablast2002@yahoo.com
c1ac119af5
fixed dark depths with while tag.
2011-07-26 16:39:50 +00:00
omegablast2002@yahoo.com
11473e0fb5
added "while" tag to this's i added it to lords a while ago to fix a similar issue where the lords were taking on the "oneshot" variable of their abilities in cases where you really didn't want them too...
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its basically an over ride....
2011-07-26 16:39:12 +00:00
omegablast2002@yahoo.com
1f049bdd0c
caribou range fixed...typo in the cost...please test cards before adding them, it is very obvious that cards are being added without so much as testing their abilities when i have done 6 typo fixes since release...typos that deemed the card completely un-usable...such as caribou range which would sacrifice the enchantment if you wanted to gain a life.
2011-07-26 15:29:02 +00:00
omegablast2002@yahoo.com
8c99022deb
corrected fresh meat, tho it still has a problem...currently we don't keep a count of token creatures that went to the grave...i might look into it later on, tho very very very few cards actually care about this....so if it requires too much code impact, then it will remain simply counting the cards which exist in the grave.
2011-07-26 15:22:42 +00:00
omegablast2002@yahoo.com
c52b8b6983
Reveillark fix...since apparently everyone is reporting this....
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if you are going to use the trigger + ability from trigger effect...make sure you create the trigger before you remove the card from play...otherwise the trigger never gets a chance to see it's source leaving play.
2011-07-26 15:14:37 +00:00
omegablast2002@yahoo.com
72d91769d7
safe-ing up some of the getEff checks...i think the rare "trample" crash was actually caused by a check against a "player" as getnextopponent()....
2011-07-23 11:42:59 +00:00
omegablast2002@yahoo.com
42d2ff8661
removed a typo in "dark depths"
2011-07-23 11:14:45 +00:00
omegablast2002@yahoo.com
691914247f
updated the kicker workaround into real support...kicker workaround for "if casted" should not be needed any longer...
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fixed binding grasp text.
2011-07-23 10:37:27 +00:00
omegablast2002@yahoo.com
444d13b457
added an "ifnot|if then" ability, with the option to turn on kicker payment menu choice, it created issue with the cards which were using the "kicker" workaround to show that a card was cast...
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the ability checks against any of the current cast restriction checks and is written in the following syntax
example phaige the untouchable is
auto=ifnot casted(this) then wingame opponent
if|ifnot condiation then ability
this can also be used in && abilities such as this card
pulse of the grid
auto=draw:2 && target(*|myhand) reject && if type(*|opponenthand)~morethan~type(*|myhand) then moveto(myhand) all(this)
this adds a few cards in its current state, though the aim for this ability was removing the use of "kicker" workaround for cards like the divinity creatures.
i plan to extend this to support such effects as "if spentmana({b}{u}) then effect....and other conditional checks currently not possible even with workarounds.
I'm committing these now since im working on abilities for kiaos mod and don't want to have a 20 page changelog.
also added missing text to binding grasp, it was thought that it was bugged becuase it simply "ended" its effect....however this is a confusion since the effect was ending due to upcost not being paid, however the card text did not reflect that it had a upcost....
2011-07-23 10:36:03 +00:00
omegablast2002@yahoo.com
bd1c31b6f9
moved the parsing of cast restriction into abilityfactory and out of mtgability...this is so new abilities can take adventage of these checks through the use of AbilityFactory af.
2011-07-23 09:03:33 +00:00
guzhenjie1@gmail.com
48fe3251ce
Corrected a typo of Goblin Tunneler.
2011-07-22 16:28:29 +00:00
guzhenjie1@gmail.com
41474ae6f7
Corrected a typo of Maelstrom Djinn.
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Corrected three typo and added two missed cards in M12 card.dat.
2011-07-22 14:38:16 +00:00
Xawotihs
59b7432e74
Fixed builds broken in r3807
2011-07-21 19:44:52 +00:00
Xawotihs
49944b629d
Commit the 0.16.0 version without tutorials activated
2011-07-20 20:28:44 +00:00
omegablast2002@yahoo.com
e080b59db9
fixed the bringers of dawn...fixed avatar of fury...
2011-07-20 18:41:37 +00:00
omegablast2002@yahoo.com
e8b8079ef6
fixed a bug where you could equip opponents creatures with your equipment, it is quite possible that we have *always* been able too but no one has actually tried. anyways "myBattlefield" does not compare to "mybattlefield"...
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i seriously think we devs should consider making all ability coding required lowercase. not card names and text, but coding such as targetchoosers "thisForEach(creature[Black;White]|myBattlefield) moveto(myGraveYard) ...<---this is not uniform...and leads to people using such coding in the source ....i think i suggested this once and was instantly shot down...however, this is the 2nd instance where a bug has arose from the comparing of capitalized vs lower case..becuase we all assume that every line is going to be dropped to lower case as the game reads them.....
2011-07-20 17:17:52 +00:00
Xawotihs
ace236e6a3
Improved maemo upgrade scripts and added 0.16.0 maemo release description
2011-07-19 21:32:56 +00:00
Xawotihs
e09fe7570e
Fixed Phonon sound support.
2011-07-19 21:28:46 +00:00
omegablast2002@yahoo.com
262c31b708
fixed fresh meat, and umbral mantle
2011-07-18 13:14:52 +00:00
Xawotihs
188a88a621
Readded a reference to zlib needed on unix.
2011-07-17 20:51:59 +00:00
Xawotihs
9dccc885d6
Updated the Qt project to work on Desktop/Maemo/Meego/Symbian. Removed all dependencies except Qt and OpenGl.
2011-07-17 18:18:17 +00:00
solo81@web.de
d81afa93c5
Corrected Giant Shark.
2011-07-15 13:24:40 +00:00
Xawotihs
c2879b0b6e
Fixed a selection problem sometimes hapenning on the hand zone in touch/mouse mode and removed dead code.
2011-07-14 21:21:24 +00:00
guzhenjie1@gmail.com
9f80620f0a
Corrected Sky Swallower.
2011-07-14 14:12:11 +00:00
wagic.the.homebrew
8c79e0644c
Fix memory leak in ATransforms ability
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- Blame is on me for the bad design behind the "isClone" flag, I need to get rid of that flag in the long term.
2011-07-14 13:49:46 +00:00
Xawotihs
bf416b0d36
Fixed Qt Creator project for Qt version on Windows.
2011-07-13 20:07:13 +00:00
omegablast2002@yahoo.com
a8837e95c6
fixed a heap corruption caused in atransformer was a mistake in the code.
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also, if ai is adding counters and we're greater then or equal to the max amount that counter ability allows, eff = o.
2011-07-13 18:39:51 +00:00
guzhenjie1@gmail.com
69e55dfcbf
Corrected Decree of Justice.
2011-07-13 13:43:47 +00:00
wagic.the.homebrew
d834d20c24
Fixed an incorrect card line the game was complaining about
2011-07-13 13:16:22 +00:00
wagic.the.homebrew
a44cd87ca3
Adding Kaio's latest wallpaper
2011-07-13 13:12:54 +00:00
wagic.the.homebrew
fe98b3ca68
Removing the feature that loads the "big" card instead of the thumbnail when the thumbnail does not exist. Too many people using incorrect HQ packages are complaining about performance issues, so this will make the problem go away, and force people creating those packages to make them correctly
2011-07-13 12:58:21 +00:00
omegablast2002@yahoo.com
7775a1e39f
bringer of the red dawn:changed test to include a clean up step
2011-07-12 17:10:23 +00:00
omegablast2002@yahoo.com
dab1d92a0d
edited the original test to allow "clean up" phase to do its thing.
2011-07-12 16:51:18 +00:00
guzhenjie1@gmail.com
9ad4f8b8cd
Corrected Well of Discovery and Well of Life.
2011-07-12 15:30:26 +00:00